November 10, 2020

The A2Q Master List

Hey, since I’ve been asked about this a few times now…

When I did the A2Q how-to-write-a-novel thing at the start of the year, it was every other week, and then every week, and trying to find those posts now, in reverse order, can make it a bit troublesome. So here’s a master list of more or less the whole thing. Now I can just point folks here, or you can just save the one bookmark. Y’know, if you felt this was bookmark-worthy.

Part One—The Idea

Part Two—The Plot

Part Three—The Characters

Part Four—The Story

Part Five—The Setting

Part Six—The Theme

Part Seven—The Outline

Part Eight—The First Draft

Part Nine—The Editing

Part Ten—The Criticism

Part Eleven—The Revisions

Part Twelve—The End
 
For the record, there were some other posts I slapped the A2Q tag on—the supplemental material, if you will—but I didn’t include them here. They’re useful, but most of them were afterthoughts and they’d feel a little jammed in, I think, if I tried to work them in here where they should be. When I someday bind all this into an ebook, I’ll make sure they’re all incorporated from the start.

Next up, rocks. And right after that, I’d like to do one holiday tradition a little early.

Now go write.

July 24, 2020

B-Movie Mistakes

If you’ve been following me for any amount of time, you’ve probably caught on to my questionable Saturday viewing habits. Questionable in the sense of “why would someone keep doing this to themselves? And to their liver?”

I’ll sit down with some little toy soldiers to build, put on a movie with aliens or giant monsters or werewolves, and tweet out the occasional observation, critique, or scream of pain. It’s kinda fun, in a masochistic sort of way, and I’m a big believer that you can learn a lot from figuring out where bad things went wrong and how they could be fixed. And I’ve seen a lot of screenplays go wrong over the years. Some I worked on. Some I read for contests. And… some I watched while building little toy soldiers.

Over all this time, I’ve seen definite patterns emerge. The same mistakes happening again and again and again. It was part of what made me start this whole ranty blog way back when in the distant before-time.

And screenwriting is a form of storytelling, which means some of these mistakes—maybe even all of them—are universal. I might not have any interest in writing movie scripts, sure. Not everyone does. But these issues can show up in books, short stories, comics… all sorts of storytelling formats.

So maybe they’re worth checking out.

Anyway, here are my top ten B-movie mistakes, updated a bit since the last time I write them out. Some of it may seem generally familiar. Some of it… well, I’ve found new ways to look at some problems over the past three years.

10) Bad directing
Let’s just get this one out of the way, because it’s the easiest one. It’s also the most universal one. This’ll be a horrible blow to anyone who likes auteur theory, but while there are some phenomenal directors out there, the simple truth is there’s also a lot who have absolutely no clue what they’re doing. None. Yeah, even some directors you’ve heard of.  They have no concept of narrative, continuity, pacing… anything.

This is a killer because ultimately, the director’s the one interpreting the story on the page into a visual story on the screen. Even if they didn’t write the script, the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had a really cool idea or an interesting character and it was just… wasted?

Because of this—random true fact—whenever you see a horrible story on screen, it’s always the fault of the director and producers. Never the screenwriter. The only reason scripts get shot is because the director and producers insist on shooting them. If it was a great script and they butchered it—that’s their fault. If it was a bad script and they decided to shoot it anyway—that’s also their fault.

9) Showing the wrong thing
This kinda falls under bad directing, but I’ve seen it enough times that it really deserves it own number. Sometimes a story keeps pushing X in our face when we really want to see Y. Or Z. Sometimes the story calls for Y to be the center of focus, but we still keep putting X on camera. And sometimes there’s no need to see X at all—we understand it through dialogue and acting and other bits of context—but we show X anyway.

A lot of this is a general failure of empathy—the filmmakers aren’t thinking about how the movie’s going to be seen. I’ve also talked a couple times about subtlety, using the scalpel vs. the sledgehammer, and that’s a big part of this, too. Sometimes there’s a reason we’re seeing a lot of nudity or a swirling vortex of gore, but all too often… it’s just because the storyteller doesn’t know what else to show us.

8) Bad action

Pretty sure we can all think of an example of this. The almost slow-motion fight scenes that feel like they filmed the rehearsal. The medium-speed chase that drags on waaaaaay too long. The pointless shoot-out that clearly wasn’t thought through since everyone’s standing out in the open.

Action gets seen as filler a lot of the time, and it doesn’t help that a lot of gurus teach it that way. “Hit page 23—you need an action beat! Hit page 42—another action beat!” There’s absolutely nothing wrong with action, but bad action is particularly bad in the visual storytelling format of movies. Unnecessary action isn’t much better.

Think of scale, too. It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one. We can relate to two people fighting so much better that two gangs of sixty people each slamming together. Especially when it’s supposed to be two gangs of sixty members each but there are maybe eight people on screen. Moving in slow motion.

7) Too Much Stuff
Remember when we were young and there was that one kid (we all knew this kid) who got so excited to be Dungeon Master? And he made that awesome dungeon with five liches and a dozen displacer beasts and twenty gold dragons and thirty platinum dragons and fifty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Egyptian gods and…

I think we’ve all played that game, right? Let’s be honest… maybe some of us were that kid?

Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick everything into the story.  Every cool idea from every other cool story, sure to be just as cool here, right? Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best. 

6) Killing the wrong people
There’s always going to be collateral damage in certain types of stories. Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important. But in the tight, compressed nature of a movie, we need these deaths to be important. They need to serve a purpose in the story, hopefully on more than one level.

I’ve talked about the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get three or four minutes of backstory and bamshe’s dead without moving the plot forward an inch. Because Phoebe wasn’t really part of the plot, she was just there to wear a bikini top and let the FX crew show off their new blood fountain.

The only thing worse than this is when it’s time for the ultimate sacrifice… and my hero doesn’t make it. A minor character steps forward to throw the final switch or recite the last words. And the “hero” sits back and watches as someone else saves the day.

5) Wasting Time
This one’s the flipside of point #7. I just mentioned that in the limited space of a movie script, everything needs to serve a purpose. If that touching backstory linking two characters doesn’t affect the plot or story somehow, it’s just five minutes of filler I could’ve spent on something else… like the plot or the story. If these shouted arguments don’t somehow reveal something key to the progress of the movie… they may just be a lot of wasted time.

One of the most common time-wasters in B-movies is the unconnected opening. It’s when the first five or ten minutes focus on a group of characters we’ll never see again, usually never even reference again, and who have no effect on the rest of the plot. Honestly, I don’t think I’ve ever seen one of these openings that couldn’t be cut, and I’d guess 83% of the time the whole movie would be stronger—on many levels—without it.

4) Not knowing what genre my story is
I’ve mentioned a few times that I worked on a B-level sex-revenge-thriller-sequel where the director thought he was making a noir mystery. I’ve seen horror films done as sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.

I’ve talked about genre a lot over the past few weeks, so I won’t go into it much more here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.

3) Plot Zombies
All credit to A. Lee Martinez, creator of this wonderful term. Sometimes, characters do things that are unnatural for them just to further the plot. The brave person becomes cowardly. The timid person does something wild and unpredictable. People argue and storm off for no reason. Well, so one of them can get murdered by the monster after going for a calming nighttime swim in the lake, but past that… no reason.

Plot zombies just stumble around a movie, doing whatever the story calls for. They don’t have any personality or agency, and really, one plot zombie’s pretty much the same as any other plot zombie. If I have an inspiring speech or an act of wild abandon or a last minute moment of brilliance, and there’s no reason I can’t swap all the characters around in it… it means I’ve got plot zombies.

2) Horrible dialogue
Bad dialogue always makes for bad characters.  If we can’t believe in the characters, we can’t believe in the story.  If I can’t believe in the story… well, that’s kind of it, isn’t it?

So many movies have painfully bad dialogue. Pointless arguments. Annoying characters. Awful technobabble.  And sometimes—too much of the time—it’s just bad.  It’s lines that sound like they went back and forth through Google translate and then the actor’s seeing them for the first time on a teleprompter while they’re filming.

Personally, bad dialogue drives me nuts, because it means the storytellers have no idea what human beings sound like. It’s a massive failure of empathy, and that empathy almost always shows up elsewhere. I’ve never, ever seen a story with bad dialogue that excelled everywhere else. It just doesn’t happen.

1) Who am I rooting for?
This is still the number one killer in America. This is what brings so many B-movies—so many STORIES—to a gear-grinding halt. 

So many movies have absolutely no likable characters. Everyone’s self-centered, obnoxious, stupid, or arrogant… or a combination of these traits. They’re all awful, sometimes disgusting people. All of them. The bad guys and the good guys.  People start dying and I’m always glad, no matter who they are.

If I’m expected to sit here and watch this for ninety minute, I need a reason to follow someone besides “they’re the main character.”  I need to like watching their story play out. I need to be able to identify with some aspect of their personality. The movie needs to have someone I actually care about. ‘Cause if it doesn’t. I won’t care if they win or lose. And if I don’t care about that… well… I’m not going  to be sitting here for ninety minutes

And that’s my personal, current top ten B-movie mistakes.

Hey, speaking of movies… this Saturday I’m doing my usual Saturday geekery, but for SDCC @ Home I’m doing it as a watch-along party. Come hang out on Twitter starting at noon (PST) with Krull, followed by the Keanu Reeves Constantineat 2:30, and finishing up the day with Resident Evil at 5:00. It’s going to be fun and maybe a little informative. Plus there’ll be a couple other folks chiming in with the #KrullKon2020 hashtag, and even a few giveaways.

And next time here, I thought I’d talk a bit about editing this new book.

Until then… go write.

And maybe enjoy a movie or three.

March 30, 2020

Topical Solution

Random post with some thoughts. So very sorry about the title, but it was too perfect not to use.

A friend of mine got in touch lately. Should I say friend? Someone I talk to fairly regularly and have met in person? I don’t want to put too much pressure on anyone… Anyway, she got in touch because she and a few other writers she knows have hit a problem with their stories. Essentially, they’ve all become a little too on the nose. Possibly even questionable.

There are folks right now who are in the middle of books and stories about pandemics. I don’t mean they’re rushing them out, trying to take advantage of current events. They’d been working on their stories for months and suddenly there it is on the news, getting shoved in their faces every time they go online. And there are folks writing stories about deadly genetically-engineered monsters coming out of China, maybe even specifically out of Wuhan. There’s somebody writing a story about health care professionals dying as they try to save patients and probably a few somebody elses writing about corrupt politicians who ignore a threat as they try to consolidate power and enrich themselves.

These aren’t specific from the writing group, by the way. This is just me riffing on things based off the general problem. But you get the idea, don’t you? Sometimes the world conspires to dump a ton of extra baggage on your story, and now people are going to look at it–and maybe you–with a much  more critical eye.

Here’s a 100% true story that’ll help get it across.

As some of you know, I used to work in the film industry, and about twenty years ago I was working on a SciFi Channel show called The Chronicle. It was about the reporters at a tabloid newspaper that actually printed true stories about vampire Elvis impersonators, alien diplomats, demonically-possessed ovens, and so on. One episode we did was about a very low-level telekinetic who wants to be a superhero, so he stages crimes and accidents across Manhattan that he’ll be able to stop with his meager powers. His big one that our heroes rush to stop is he’s planted a bomb in a New York skyscraper, and they have to stop him and also stop the bomb before it blows up the building.

I’ll always remember this episode ’cause we finished filming it on September 10th, 2001.

Dead serious.

Look… the world sucks right now. It’s sucked for a couple of years, but the past month has thrown everything sideways. And it sucks even more if it’s spilling into your writing. This should be our chance to escape a bit, as writers and readers, and suddenly we’re finding out that the thing we’ve been working on for weeks or months is… well, it’s very topical. Not in the good way. In the “people point at you and scream like body snatchers” way except they’re all just screaming “Too soon!” and “What is wrong with you?!” and “J’accuse!”

And let’s be honest. It’s tough to write now without imaginary people shouting at you. It’s so much easier to crawl into a bottle or a bag of Doritos or that little thatch roof cottage Tom Nook loaned you money for. I’m not going to lie—I’ve lost more than a few days recently just reading news articles and texting friends and building little toy soldiers because… well, you know. I’m sure a lot of you are there, too. So once you add in that extra pressure of an idea that’s suddenly super-topical (and may be for a while)…

So. What do we do? I’ve written what I thought was going to be a really cool/creepy/thought-provoking story about a super-virus sweeping across the world, and now I’m sitting here staring at the screen thinking “…am I the baddie?” Do I toss it? Do I keep going? Do I tone it down or change a couple key elements?

Okay… look, I wish I could reassure you and give you a solid answer. I think we’d all love some reassurance and solid answers these days. But the truth is, what I do when I find myself at a point like this is going to be a very personal choice. It’s going to depend on how confident I feel about my abilities. The parallels between my work and the real world events. Honestly grasping how people will view my work in light of those events. How much conflict I want to deal with. How much of my artistic vision I’m willing to compromise. And probably more things. This is just what came to me while I’m writing in a sort of train-of-thought manner.

In some ways, this is like dealing with any similar idea cropping up. It doesn’t matter if it’s another writer or, well, reality. The way I deal with something and talk about it is going to be unique to me. My story isn’t going to be like real life because it’s my story.

And I’m not so sure about changing things. I mean, if you’re honestly inspired to alter some aspects of your story, cool. But I think forcing a change is always going to feel… forced. Especially if I’m kind of doing it under duress. I wrote this story this way for a reason, and if I compromise that reason it’s going to show.

Ultimately, this all comes down to an art vs. business discussion. If I’m just writing for me, I shouldn’t worry about what’s going on in the world. I should just tell the story I want to tell. The story I, hopefully, needto tell. Don’t compromise, don’t bend at all, just be bold and brave and beautiful and let that story out into the world.

However… if my long-term (or maybe even short-term) goal is to sell this story, I may need to keep a few things in mind. Like I mentioned up above, there are those writers who leap on every trend and news event, so there’s a good chance the market will be glutted with pandemic stories in the next month or three. They may be rushed, they may be bad, they be self- or traditionally-published. One thing we can say for almost-certain is they’ll be there.

Also… geeez, am I an insensitive monster or what? People are dying from this. Right now. And—sad to say—there’s going to be a lot more dead people by the time I get my book out. Do I want to be rubbing it in people’s faces? Do I want to profit off their pain and suffering?

This one’s tough, and how I deal with it’s going to be personal, again. What I’d ask you to keep in mind is that people wrote war stories during pretty much every war fought at any time. They’ve written disaster stories during every natural disaster you can imagine. They’ve written AI stories during all three (failed) robot uprisings. People tell stories. Storytelling is art. Art reflects life.

But that reflection brings conflict. There are always people who want to comment on stories, and a topical story is going to get more comments than most. Some people don’t want to have current events pushed back at them, even in a fictionalized form. Some folks don’t want to be reminded of what they’ve lost. And, in all honesty and fairness, some publishers would prefer to avoid that conflict.

And I know nobody wants to hear this but… there’s a time issue, too. Maybe I’ll finish my story and just need to put it aside for a while. Things that are horrifying and taboo today will be mildly scandalous in a year and blasé two years after that. I mean, twenty years after WWII we were making sitcoms about Nazi prison camps. Actual sitcoms. That ran for years.

And that episode of The Chronicle I told you about? They put it on the air. Just five months after 9/11. My story might feel inappropriate now, but in a year or so… people might smile at the idea that I felt nervous about it.

We’re going to get through this. You’re going to get through it. And—if you want it to—your story’s going to get through this. So be true to it where you need to be, change it if you think it needs to change, and write the story you need to write.

Thursday I’m going to continue the A2Q and talk about first drafts.

Until then… go write.

And wash your damned hands.

January 16, 2020

A2Q Part One—The Idea

Wow. Between the last post and Twitter, the response to this series idea has been amazing. Thank you all for your interest. I think the last time something got this much response I was explaining why I thought you should always use the Oxford comma, almost ten years ago this very night…

Anyway…

Welcome to the first of what will hopefully be an amazing and not-too-rambly twelve part series about book writing. Well, really this is going to be about how to tell a story. So these concepts we’re talking about are going to apply across a lot of different storytelling formats.

Why am I calling it A2Q? Well, first off it makes me look all hip, swapping in the 2 instead of to. Second, it’s because we’ve all heard A to Z so many times our eyes slide right past it, while you’ll remember A to Q because it’s weird sounding and absurd. I mean, the last time Q was even remotely worth paying attention to was back when John DeLancie played him. Everything since then’s been utter nonsense. So we’re taking Q back, people!

Finally, it’s an easy overall tag I can slap on this whole series that’ll end up right at the top of the tag cloud over there on the right (yeah, check it out—never noticed that before did you), so you can refer back to all of these later.

Also, I’m starting this off with the idea that all of us are working with the same basic tools here. I’m not going to talk much about vocabulary, spelling, grammar, or any of that (though they may come up a bit somewhere down the road). Nobody’s going to fault me because I didn’t bring a conduit bender to the job site, but if I don’t even have a hammer and a pair of pliers in my toolbag… well, maybe I’m not ready for this quite yet.

Also-also, from this point on in the series, I’m probably going to be saying bookand novel a lot here. Like I mentioned above, the basic storytelling ideas we’re going to be talking about can apply to a lot of different formats—books, short stories, comics, movies, and more. But for this discussion, story is going to mean something very specific, and I don’t want things to get confusing. So book or novel is going to refer to our overall manuscript, while story is going to refer to… well, we’ll get into that in part four.

So with all that said, let’s begin where most books begin… with a basic idea.

Ideas are the foundation of all of this. Pretty much every story—sci-fi, horror, mystery, romance, whatever—begins with us asking “what if…?” and running with it. Some stories have really basic ideas behind them. Some have really wild ones. Both types can work great in stories.

It’s also worth mentioning that ideas are super common. Like, so common they’re pretty much worthless. They’re like rocks. It’s really important to understand this, because that understanding’s going to let us take our first big step.

Yes, an idea on its own is worthless. An idea is not a story or an epic and it’s definitely not worth a $50,000 advance from a publisher. It’s just an idea. And every one of them starts out as a raw, blobby thing on the edge of our mind.

This causes problems for all of us when we’re starting out because we want good ideas. We want that $50,000 advance and the Nobel for literature, so our ideas have to be the best ones we can think of. No half-baked, crappy ideas for us, right?

Except… that’s how all ideas start out—as half-baked, crappy blobs. An analogy I’ve used before is diamonds. In their natural state, they’re crusty, dark, lumpy things. It’s only after lots of cutting and shaping and polishing that we end up with what we think of as a diamond. Over the years, I’ve noticed when most people sit down to start writing (physically or metaphorically) they do one of two things when they encounter these idea-diamonds.

One group of aspiring writers—the larger group, I think—finds those crusty idea-lumps and gets frustrated that they’re only finding… well, lumps. We end up tossing them aside to look for the good ideas. We want to find the shining, sparkling thing that everyone immediately is going to recognize as a brilliant idea.

The other group finds that crusty lump, mounts it on a ring, and asks for the $50,000. Heck, we can find these things all over the place. Here’s five, six, seven—heck, I’ve got so many ideas you should probably just give me half a million to start. And somebody call the head of Hollywood. They’ll probably want to offer a briefcase with a million in it for movie rights. Heck, tell ‘em to bring two briefcases—I’ll have some more ideas by the time they get here.

This is really the same misconception seen from two different sides. One group’s assuming the idea isn’t any good, so they’re just leaving it on the ground. The other group’s assuming the idea must be good just because they picked it up. But really, whichever group I’m in, I’m ignoring the fact that ideas need work before they’re worth anything. I’m going to have to look at them, weigh them, and consider them from a bunch of angles. Maybe even make a few preliminary cuts and shine it up a little, just to get a good sense of themWith me so far? I know, the diamond analogy wobbled a bit in there. Hang on, I’m going to use it for a few more paragraphs.

So this brings us to the next big question which is… how do we know? There are all these rocks and only some of them are diamonds in the rough, and only some of those are going to make good gemstones. What criteria should we be using to tell which is which?

Well, y’see Timmy, here’s where it gets a bit ugly. The truth is, a lot of the time we can’t tell. Because, again, an idea on its own is kinda worthless. We’re not just cutting and polishing diamonds—we’re making diamond puzzle pieces. A lot of what makes this idea good and worthwhile is going to be how it interacts with this idea or that idea. As we do this more often and get more experienced, we’ll be able to spot the ones that fit into the puzzle easier, and even have a sense where they go. And, likewise, we’ll be able to see that the tabs on this piece are too small and don’t match any of the others, and to say “Wow, this piece of King Tut’s mask shouldn’t be in here with the world map.”

But a lot of it—for writers at every level—is just sitting down and working with the ideas

Short version of all this—we shouldn’t get paralyzed right at the start wondering if our ideas are phenomenal. Odds are they aren’t. But we’ll find some diamonds in the rough, and once we get used to spotting them it’ll be an easier (and quicker) process to find them next time.

On a related note, we also want to keep in mind that at this very fine, granular level, a lot of ideas are going to look similar. An idea is probably the basic building block of any book, and a lot of basics are similar. One brick looks a lot like every other brick. This cup of flour looks a lot like that one. I shouldn’t freak out if somebody has already thought of “they’re all clones” or “high school outcast dates the cheerleader” or “they were dead the whole time.” Some of you may remember the tale of how John Scalzi and I once both came up with the same basic idea at the same time, but the way we used it and connected it to other ideas was pretty different.

And this is a lot more than I intended to blab on about ideas. But hey, the idea is our basic building block. We’re going to keep coming back to this. It’s not bad to really be clear about it right from the start. Right?

Next time for A2Q, probably week after next, I’m going to talk about how we take a couple of these ideas and line them up into a plot.

Next time here on the ranty blog, I wanted to talk about where the action is.

Until then… go write.

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