May 6, 2021

Hatching The Plot

I haven’t had to come up with an idea in weeks because all of you keep asking questions. And I’m really grateful because my attention’s been split, like, nine different ways lately so having one task where I’m just being told what to do is kind of relief. Seriously.

That said… we did the Writers Coffeehouse at WonderCon again this year (many thanks to Sarah Kuhn, Stephen Blackmoore, Fonda Lee, and Greg van Eekhout for taking part) and tried to answer a lot of your questions about writing. But after we finished recording, I realized someone had sent a question I hadn’t seen. Probably because social media algorithms tend to be jerks. Anyway, Tomasthanes asked…

”How did you learn how to plot? Did you take a course? Did you work through 50+ spreadsheets? Are you ‘gifted’ and just do it? What does the product of your plotting look like?”

Personally, I think there’s a bit of a mystique element to questions like this. Some of you may remember I’ve talked once or thrice about the difference between the textbook ability to write and the ability to compose a narrative. A simple analogy I’ve used is the difference between being able to cook and being a chef. It’s something I think a lot of us come to realize on some level when we start really examining this whole writing thing in a serious way.

However—and this is just my thoughts on this, don’t take them as gospel truth—I think this realization can also backfire on us for a bit. Some folks assume there must be some specific “pro level” they need to achieve for every aspect and element of writing. They must absorb the life-energies of ten other writers and then they’ll know how to pick the grade-A ideas and create master-class characters and have, I don’t know, gold star spelling ability.

Truth is, most of these skills and tools work the same way on the expert levels. It’s just that those folks have more experience using them. It’s like thinking chefs get some kind of special knife that lets them chop faster or make interesting cuts. It’s not any different than the knives you or I probably have. They’re just more experienced with it and have learned a few tricks that work well for them.

And when it comes to plotting… the truth is, most of us already know how to plot. We learned from comics and cartoons and movies and fairy tales yes maybe even from books (wilder things have happened). We understand the basic chain of cause and effect that makes up every story.

So I don’t think it’s so much learning how to plot. It’s just figuring out how to get better at it. Finding a workout routine that works best for us, whether it be working through 50+ spreadsheets or… something else.

Anyway, here’s an easy something else for you to try.

Think of a story you loved as a kid. Not in the YA range, but more single digit. Maybe it was a book or a comic, possibly a movie or TV show. Something you know you loved.

Here’s the catch—it needs to be something you loved then, but you’ve since revisited and discovered it’s not as great as you remembered. Maybe it feels a little goofy or simplistic now. I mean, it might just be flat-out stupid. A plodding structure, a complete lack of worthwhile challenges, painfully obvious clues for the transparent “mystery.” I bet if you’re the type of person who reads these little rants, you can think of at least one story like that, right?

(I know I can)

So… think about how that story’s bad. Why is it silly or goofy? What would need to change, structure-wise, for it to be better? Something more suited for an older, somewhat more savvy audience?

Does it begin at a good point, or does it need a new one? Is there some sort of antagonist? Should there be? Are there real stakes? If not, what needs to be done to the story to increase them? What did our hero do to accomplish their goals? Were they actually challenged? Is there a satisfying ending? Or at least, satisfying in terms of the story I’m telling?

If you can explain why alongside any of these answers, even better.

A lot of these tweaks will probably also mean making adjustments to my characters. They might need to be a little more complex to justify some of their decisions and actions in the story. And that means they may end up having an arc of some kind, a story, and well, I’ve talked about that feedback loop. Plot pushing story, story driving plot, which lead to the plot again having an effect on the story…

Whoa! Hey, look at that. We’re plotting stuff. Just like the professionals do.

Will this be perfect? No, probably not. Like I said up above, there is an experience aspect to this as well. Some folks might have a knack for it, others may need a little more work, but none of us are going to be phenomenal at it right out of the gate. Maybe not out of our fifth or sixth gate. But it’s not because we don’t know how to do it. It’s just because we’re still figuring out our way of doing it.

And speaking of doing it…

Next week I’ll be trying to finish a huge pitch document for this new project, so I’m probably not going to have a post for you. Unless one of you gives me a really amazing question that I feel compelled to answer as soon as possible. But check in here anyway and I may have a cartoon or quick thought for you.

Then after that… clowns. Probably.

Until then, go write.

April 29, 2021 / 3 Comments

The Best Pace

I know I said I was going to try to do two posts this week but Tuesday was second shot day which ate up a bit of time but I’m now fully vaccinated! With no real side effects. So go get your second shot so we can all hang out together and things can get back to normal. Well, normal but with some major social reforms that this pandemic has really highlighted as necessary changes.

Anyway…

Look! More questions, more answers! And this takes so much pressure off me, because I don’t have to think of topics…

So, last week, after I prattled on about prologues, JD asked…

“I’m wondering if you have any suggestions on how to judge my pacing? I know every story is different, but in general, are there any tricks or tools to better know when I’m “running out of time” to get back to action before I lose the interest of my (hypothetical future) readers? Not just during the world build, but throughout?”

This takes even more pressure off because this question already contains part of the answer. Not all of it, but, y’know… maybe 20-25%.

When we talk about pacing, the first important thing, as JD said, is to recognize that every author (and every story) is going to approach things differently. Some need to dive right in with the fist fights and explosions. Others may take the slow burn, ramping tension approach. Right off, we need to recognize that pacing isn’t something that’s going to hit a bunch of universal guidelines. I think I’ve mentioned once or thrice before (here and at the Writers Coffeehouse) that I’m verrrrrrrry leery whenever folks set down rules like “introduce your love interest on page 16, inciting incident on page 23,  your first conflict by page 42.” Following blanket rules like this either creates cookie-cutter, formula stories… or it just turns good stories into bad stories. Because they’re being forced to hit benchmarks that don’t apply to them.

I mean, my new book doesn’t even have a love interest. So does that mean everything else bumps up by one page, or…?

The second important thing is to always remember Lee Pace is the best pace. I mean, seriously, look at the range this guy has. Pushing Daisies to Guardians of the Galaxy? I don’t know about you, but I freaked out when I realized that was the same guy.

But, seriously, let’s look at a few rules of thumb. Things we could probably consider as loose guidelines if nothing else. Because again, every book’s going to be different.

I think the best thing to remember is that pacing is a structure issue. Specifically, dramatic structure. I’ve talked about dramatic structure a few times before, so I won’t bore you with it again now. The important thing to remember for this discussion is that it’s always a slope. Sometimes that slope goes up, sometimes it goes down. But what it should never do is amble along on a flat line. Because a flat line means… well, you know. Dead.

Any chapter (or broad swath of my book, if I’m being clever and not doing chapters) should have a clear up or down on that slope. It doesn’t have to be a huge slope, but if I’m starting and ending at the same level of character growth, of overall tension, it probably means I’m doing something wrong. A chapter (I’m just going to keep using chapter as our nice, simple, unit-of-book-construction) should lean things one way or another, whether it’s holy crap you found the lost sword Dyrnwyn or just no, Jules, I’m not just going to give you some of my Doritos. Things need to move higher or slip downwards.

Probably worth mentioning… sometimes in our stories we plant things that don’t pay off until later. Character details. Worldbuilding. Set-ups for twists or other cool reveals. Such things are fantastic, of course, but they still need to work within my overall dramatic structure. It can’t be a situation where a chapter will be interesting in retrospect—it has to be interesting now, on the reader’s first time through.

Granted, this doesn’t mean it has to be interesting for the same reasons. It’s a wonderful skill to be able to pull that sort of sleight of hand, to make my readers look at this and be totally enjoying it, only to later realize that was the thing they should’ve been watching. But it still needs to be a chapter that moves things one way or another on that slope.

Because, again… the worst thing my chapter can do is flatline.

The sort of parallel to this—should be obvious but I’ll say it anyway—is that something needs to happen in every chapter (just to be clear, still using chapter as our basic, large-scale building block). In the same way we want to start with someone’s life changing, on some level or another, we want to keep having things happen. That’s what a good story is—the plot driving someone’s arc and their arc, in turn, is driving the plot. And driving implies we’re going somewhere, not sitting in a parking lot with the engine running.

Again, this doesn’t need to be huge movement. Every chapter doesn’t need huge leaps forward from the plot or broad swaths of character development that completely changes how we look at someone (that’ll usually ring a bit false anyway). Because every story is different and they’re going to move at a different pace depending on where we are in said story.

But they should always be moving. At some speed. In some direction.

How about this. Remember back in the A2Q when I made up a rough outline for a werewolf novel? Let’s take a look at those first few chapters I planned out and how they’re paced.

–Start with Phoebe and  Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

(You can see a more fleshed out version of this here)

This is a slow opening, yeah, but there’s stuff happening. Both characters are doing things, I’m establishing relationships, doing some worldbuilding, which will should build some interest. And things are actually progressing. Both of them are getting closer to their goal of being ready to head out for the night.

–Phoebe’s out hunting and encounters the super-werewolf (although she doesn’t know it’s super yet). She puts a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt… but no body.

Now we’re moving at a faster pace. A lot more action, and it’s action moving the story forward as it introduces a bit of an unexpected mystery and what looks to be a greater challenge. The first part got my reader intrigued, so now hopefully this gets them a bit more hooked with a sample of what’s to come.

–The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea, the Warden of the lodge. She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Things slow down here, but logically so—it’s daylight, the hunt’s over. Also, structure-wise, we can’t keep things ramped up to nine for the entire book or it’ll make getting to ten seem a lot less interesting. And when everything hits ten on the tension-ometer, I want it to mean something.

Plus, there’s some more worldbuilding, a possible love interest/rival/both, and a new goal for my heroine. It’s a lot of talking, but there’s some physical action taking place and it’s all nudging things along in the plot. Creeping forward, inching the tension up a bit with this new goal (and the implied possibility of not achieving it).

See where I’m going here? The pacing speeds up and slows down, but the big thing is that there’s always a pace. The story’s always moving. I mentioned something a while back that’s very true here–stories are like sharks. If they stop moving they’ll die.

(the shark thing’s not entirely true? Depends on the type of shark? Huh. Learn something every day…)

Again, every story is going to be different, so please don’t look at this as me saying “go slow, then fast, then slow again.” Your story is your story. It’s going to have its own pacing requirements that need to line up with what you want your story to do.

But hopefully this has given you a few things to look for.

Next time, I might finally get to clowns. Or maybe I’ll talk about plotting. That was a question I got a while back that’s still owed an answer. And questions get answers.

Until then, go write.

March 18, 2021

Good and Bad Conflict

Sorry I missed last week. Taxes. As I mentioned earlier.

A few weeks back, during my usual Saturday geekery, I had a sudden epiphany about Asylum movies. Even though, technically, it wasn’t an Asylum movie I was watching. I feel safe saying whoever made this film studied at the feet of the mast… well, at the feet of the Asylum producers. And it’s a problem I’ve seen in a lot of book manuscripts. So I made a note of it and told myself I’d have to do a post on it sometime soon.

And then last weekend’s geekery gave me a trio of movies that suffered from the exact same issue. So I thought, wow, serendipity. Definitely a sign of… something. So sometime soon became this week.

Once or thrice here I’ve talked about the ideas of plot and story. Plot is what happens outside my characters, story is what happens inside my characters. The basic idea of a narrative is that conflicts (of many different types) will drive that plot forward, and the plot and story will work together and feed off each other like some beautiful alien symbiote that bonds with you and manifests as bio-armor under times of stress or when you summon no, wait, that’s the plot of the Guyver. I’ve talked about how plot and story work together before. Stick with that, forget the Guyver. For now.

What I wanted to talk about was the conflicts, all those roadblocks that pop up between the beginning and end of the story. The things that get in the way of my characters getting what they want. Because some of these things are great and some are… not so great.

As I mentioned above, I have conflict in my book to drive the plot. My character has to overcome social pressures, financial constraints, power structures, ancient death traps, and a variety of other obstacles. Dealing with these things (or failing to deal with them)  forces my character to grow and change internally (sometimes called a character arc) while at the same time usually subjecting them to greater pressures/constraints/death traps. That’s dramatic structure. Who my character is at the beginning of the book starts and shapes the plot. Who they become at the end helps them resolve the plot.

Here’s a cool way to think of it. Picture a staircase. Every time we climb up a stair, it feels like we’re on level ground, but we’re actually higher than we were before. As we keep climbing stairs, we keep going higher. That’s conflict moving the plot. Climbing stairs moves us higher. Make sense?

Now, the problem I was seeing is that some storytellers had lots of conflicts popping up—but they didn’t actually do anything. They didn’t affect the plot in any way. They’d encounter a new obstacle, deal with it, and then be… right back where they started. Nothing gained. Nothing accomplished. Nothing learned. Our characters haven’t moved any closer to the end of the plot, haven’t grown or changed in any way. These conflicts were so self-contained we could just snip them and lift them out and there wouldn’t be any real change. Heck, we probably wouldn’t even need to stitch things together on either side.

If you wanted to use that staircase analogy, at this point the steps have kind of fallen over and become more a line of peaks. Every time we go over one, we’re just… right back at ground level. Not to mention, they’re all kind of the same peak. None of them stand out, and we realize pretty quick it’s just going to be that same thing again and again.

A term I’ve brought up here before is episodic. Yes, like TV episodes. Its when the conflicts resolve and the plot and story basically reset to where they were at the beginning. Our characters don’t grow or change in any way, they gain nothing, they just… go to the next episode. Which is exactly the same.

Neat thing to think about—because of that “reset,” it doesn’t matter what order we watch a lot of older shows in. We can go from episode twenty-three to episode fifteen to the eighth episode of season four and… you can’t tell. There’s no change because there’s no actual goal. The characters aren’t really trying to accomplish anything past the particular obstacles of this single episode.

When this happens in a larger story—say a novel or a movie—the storytellers are just dropping in these episodic conflicts because… well, we need conflict, right? So we’ll get a flat tire, spend ten minutes changing it, and then we’re back on the road. Or we’ll get caught in a super-embarrassing, borderline scandalous situation at work that nobody remembers or comments on the next day. Or we’ll find ourselves going out to rescue Wakko againand drag him back home because he just won’t stay put during the zombieapocalypse. These events are there. They fill pages. But they have no repercussions. No lasting effects. They don’t spark any changes in the way anyone thinks or acts.

Y’see Timmy, there’s conflict that advances the plot and conflict that just prolongs the plot. It isn’t there to help develop the characters or their stories, it’s just there to keep us from reaching the end too soon. So people get flat tires. Or wander out of their house during the zombocalypse. Or—no joke—fall off the Great Pyramid of Giza.

And absolutely nothing happens. No one suffer any consequences from these events at all. None.

Now, this isn’t to say nobody can get a flat tire in my manuscript. Flat tires are a real thing that happen to all of us. But I should think about why this flat tire’s happening. As I’ve mentioned before, I’m the all-powerful Creator-of-your-choice in the world of my story. Nothing happens here except by my choice and my will. So why is this flat tire happening? What purpose does it serve in my story? Is it advancing the plot? Giving someone a moment to expand their character arc?

Or is just happening to keep them from getting where they’re going too soon?

Look over some of your story points. Are they advancing your plot? Or are they just stretching it out?

Next time… I had a new idea I wanted to talk to you about.

Until then, go write.

December 3, 2020

Our Binding Contract

Enough holiday stuff for now. Let’s get back to what you’re all really here for—the thing you specifically came here for. Half-assed writing commentary! That’s the deal, right? You keep showing up, I prattle on for far too long and maybe make one or two useful points.

Which is, ho ho ho, what I wanted to talk about.

The act of telling a story is sort of an unspoken agreement between two people. Kristi Charish has called it “the invisible handshake.” As audience members, we expect certain things from our story. As storytellers, we expect certain things from our audience. When we sit down together, even if we’re separated by a few months and a printed page, we’re both assuming the other half of this experience is going to follow certain conventions.

So let’s talk about this contract between writer and reader. Or storytellers and audience, if you’d like to keep it a little broader. I think this agreement is kind of universal in that regard.

As the writer, what am I promising you?

This Is Readable
I think we can all agree books come with different levels of reading difficulty. They get aimed at different age groups or demographics. So it’s not impossible to believe we could stumble across a book that seems too simple or too difficult for us.

But this should never be my goal as a writer. Nobody should struggle to get through a book, fighting through convoluted, never-ending sentences filled with obscure words that describe dozens of irrelevant characters. And if I’m writing specifically to exclude people (“Only the people who really understand art will enjoy this…”) I’m doing this wrong. If you pick up one of my books, I want you to feel welcome, and to actually enjoy the act of reading it.

This Makes Sense
It doesn’t matter if my book’s set on a cruise ship, in a Victorian mansion, or on a space station—it has to have an internal logic. Characters need to make decisions and take actions that fit within their world and their personal experience.

A simple test I always try to give myself is “would this book be enjoyable to read again?” If twists aren’t earned, if betrayals aren’t set up, if explanations don’t line up with what I’ve said before this… my story probably doesn’t make sense. And you deserve better than that as a reader.

This Finishes Arcs
Nobody likes getting to the end of a book and finding out ha ha maybe everything will get answered in the next book. If we’re going to get immersed in a story, one thing we’re inherently expecting is some kind of resolution at the end. That sense of closure is a natural part of storytelling. We expect the heroes to have a final showdown with the villains, for this year’s Hunger Games to end, or for them to perform the last exorcism. And when they don’t and everything’s left unresolved… it just doesn’t sit right.

And sure, there might be dangling threads or even an overall arc that needs to continue. But when we get to the end of this story we expect, well, an ending. Some aspect of this story has to be done and wrapped up in a satisfying way (to the reader if not the characters)

This Was Worth It
This is a twofold thing. One ties back to an idea I’ve mentioned before—we want our hero to win, even if it’s a pyrrhic victory. We need to see them have some level of success, because if not we’ve just read a book where the hero, the person we’re supposed to relate to and empathize with… loses.  Or doesn’t do anything. Or just has a textbook ending we’ve seen dozens of times before. After three hundred or so pages, these things can really make a book feel like it wasn’t worth reading.

Two is that, well, we want to feel like it was worth it financially. Nobody likes shelling out ten or fifteen bucks for a book that just wasn’t their thing, but shelling out that much for a book that’s incoherent, filled with typos, and half-copied from an old Doctor Whoplot? And then has a bad ending? I mean, even a buck can feel like too much for something like that. If I’m trying to get you to give me money for this story, this story should be worth money.

In my opinion, that’s all the big promises we’re expecting on the writer side of things. Yeah, there might be more expectations depending on the genre, the author, the intended audience, but I think this is probably a good contractual boilerplate. From this direction.

Coming from the other side of the negotiating table, what should I expect from my storytelling audience? If someone’s willing to engage with the story, there should be a few basic things they’re promising me, the storyteller. Things like…

The Benefit of the Doubt
If I’m going to pick up a book, I should at least begin with the basic assumption the writer knows what they’re doing. They meant to use this word or that term, and yeah, there’s a reason these people have a collection of HD-DVDs and not Blu-rays. If something isn’t clear on page two, I should be assuming there’s a reason things aren’t clear on page two, not that the writer has somehow screwed up telling their story.

This doesn’t mean there can’t be problems in those first few pages or minutes. But if I see something I don’t understand I shouldn’t be immediately labeling it as a mistake or a problem and using that to guide my ongoing interpretation of things. There’s a term for that—it’s called hatewatching.

The Time to Tell Their Story
Related to the above, if I pick up a murder mystery, I shouldn’t be complaining that we still don’t know who the murderer is in chapter three. Those two cute folks may not have kissed by page forty-two. There’s a good chance the aliens’ true motives could still be unclear a third of the way in. 

Stories take time to unfold. We need build-up. We need to establish things. Some narrative devices just won’t work at certain parts of a story. If I’m reading a book, I need to be willing to accept that not everything’s going to be given to me in the first hundred pages—and that’s okay.

Judging It for What It Is, Not What I Want It to Be
It’s not uncommon to pick up a book not being 100% sure of what it is. What I thought was a sci-fi story might be more of a horror novel. This romance might involve a lot of historical drama. This superhero book might really be more of a superpowers thing. And sometimes this shift of genres and/or perspectives might be really annoying for us as readers.

But that doesn’t make the story wrong. Maybe it was poorly marketed or maybe I just don’t like horror novels. Maybe I wanted Dot to find true love or Yakko to go on a revenge-fuelled killing spree, and neither of these things happened in the book. But these things aren’t inherently flaws in the story. The writer told story A, it isn’t wrong because I wanted story B.

That’s what I think we should be expecting from the other half of the contract. And again, we could probably add other things depending on the book, the genre, the author. That’s why contracts get adjusted. This is, as I mentioned before, the basic starting form that you get for free on the internet.

And I’m sure some of you think this has just been some silly, meta-writing thing that you skimmed over. But y’see, Timmy, when this doesn’t happen—when one side or the other breaks the contract—we get frustrated. As audience members, we hate it when we need to struggle through a story, not getting the relevant details or getting buried in irrelevant ones. As authors, we grind our teeth when someone gives negative criticism because “I didn’t know this was a horror novel” or “I quit reading after three chapters” or “Amazon delivered this with a folded cover.”

Okay, that last one has nothing to do with our storytelling contract, but we all still grind our teeth when we get a one star review for that kind of nonsense.

So remember the contract. Make sure you’re holding up your end of it. Because nobody wants to be known as the person who breaks it. That’s just not a good look from either side.

Next time… well, I want to talk about what you’re not getting for the holidays.

Until then, go write.

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