Warp core breach! Warp core breach!

Is it just me or does Starfleet build really shoddy warp cores? “Oh my God, Ensign Lefler spilled her coffee! We have an imminent warp core breach…”

Anyway, I’ve blathered on about linear structure and then about narrative structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things extra-clear.

As I mentioned before, narrative structure and linear structure are two very different things. The narrative structure is the story the audience is experiencing while the linear structure is what the characters are experiencing. Today I’d like to talk about how they work together, but to do that I need to talk about a third part, and that’s dramatic structure.

Dramatic structure stands a bit off from the other two. It’s an inherent quality of the story that comes about when the linear and narrative work together correctly. Probably the best way to look at it is that this story needs to be told this way to have the impact the storyteller was going for.

For example…

Spoilers, by the way, but if you don’t know this one by now… c’mon, seriously.

The Sixth Sense is the story of Bruce Willis, the ghost of a child psychologist who’s helping a little boy come to terms with the fact that he can see ghosts.

Hmmmm… Well that’s kind of lame when you tell it like that, isn’t it? Sound like some kind of Hallmark/ Lifetime/ Afterschool Special sort of story. And to be blunt, it is. If The Sixth Sense was structured that way, telling you everything up front, it would be a very different story, even with all the same events and dialogue.

In fact, that’s probably the best way to look at it. Dramatic structure is why spoilers are cool in a story, but kind of lame when your friends blurt them out or you read them on websites (sorry, AICN). It’s why a lot of screenwriters and directors don’t like to talk too much about some story elements ahead of time, and why they get frustrated with publicists who do.

So… that being said, what I’d like to do now is show you a graph. I don’t really believe in graphs and charts and page counts when it comes to storytelling. I do believe they can make a handy visual aide now and then, though.

This one cost IBM seven-point-six million dollars. It’s the real reason they built Watson. The whole Jeopardy thing was just a fortunate side-effect.

On this chart, the horizontal axis is the narrative. It’s the book from page one to page five hundred, or the movie from opening shot to closing credits. The vertical line is, to coin a phrase, tension. It can represent kickass action scenes or romantic conflicts or scariness or just tension built from suspense.

Very, very simply put, this is dramatic structure. Going from the norm to the extreme. Starting at calm and relaxed only to end at DefCon5. Even if it’s just an emotional/ spiritual DefCon5.

A good story is a series of waves or peaks on this chart. Each one represents a different challenge your characters encounter. The high points are triumphs and peaks of action. The low points are setbacks they suffer between, or perhaps because of, each success.

This first chart is an average day in anyone’s life. To be honest, it’s my life. You can pick out me getting woken up out of a dream by my cats. There I am on the treadmill. That’s where I discovered we were out of Diet Pepsi and the Britta filter was empty. For a good chunk of it I’m sitting here at my desk writing. There’s watching Chuck and making dinner with my lovely lady and catching the end of that Castle two-parter with the dirty bomb. As you can see, nothing horrible, but nothing life-changing, either.

For the record, everyday life is dull. This may have come up here before. It’s boring because we all see it every day. No matter how perfectly or beautifully or eloquently that everyday life is copied to paper or movie screen, it’s still boring. The chart proves it. Ordinary life is pretty darn close to a straight line.

Now, here’s something else important to keep in mind. If your characters never suffer any setbacks (and you’d be amazed how many stories and scripts I’ve seen with this problem) you don’t have waves, you have another line. Likewise, if your story is nothing but an ongoing string of defeats and failures (which tends to go with “artistic” writing), that’s just another straight line, too. And let’s face it, lines are flat and boring. It’s the same thing as having nothing but “cool” dialogue. It gets monotonous fast.

This brings me to the next part of good dramatic structure. As the story progresses, those waves and peaks should be getting taller, every one a little more than the last. They are, in fact, building on each other, just like a good story should. Likewise, the troughs between them should get deeper and deeper. The height of the waves is a good measure of the tension level the characters are facing. The troughs are the level of failure or setback they’re encountering.

Going back to our very expensive graph, there’s a reason dramatic structure works this way. If my story’s waves are always five up and five down, they cancel each other out. The all winning/ all losing lines are boring, yes, but you really don’t want that line to be at zero. Each victory should lift the hero (and the reader) a little higher and a little further, just as each setback should send them reeling a bit harder.

Because of this, you shouldn’t have two peaks which are the same height, especially not right next to each other. If this challenge is equal to that challenge, then the writer hasn’t built anything up in the pages between them. When you see two peaks that carry the same emotional/ action/ suspense/ horror weight, you should stop and think. One of them either doesn’t need to be there or it needs to be lessened/ increased a bit. Again, when things are the same, it’s monotonous.

It’s also worth mentioning that these all need to be valid challenges. A writer can’t fabricate an unmotivated conflict or three just so the character has a challenge. Pirate attacks are cool. Pirates who attack out of nowhere just to create an action sequence are not, no matter how much the writer tries to convince readers the attack is a vital, integral part of the story. This is a common flaw you can spot in a lot of old pulp writing, because the format required multiple cliffhangers, each at a regimented spot in the story. The story would be going along and suddenly the hero or heroine would encounters a wild animal or a booby trap or find him/herself at gunpoint. There was no logic to it, it just had to happen because we’re on page 42.

So, keeping all of this in mind, I’m going to go for the big one… This is the one would-be writers mess up all the time. It’s not going to be easy, but hey… if it was, everyone’d be doing it.

Dramatic structure always wins in the end. No matter what the linear structure of your story is, no matter which narrative structure you’re using, the dramatic structure of a story should always be escalating. You can have setbacks, but all the motion has to be forward and the net gain has to be positive (positive meaning building on itself, not necessarily happy and cheerful). As I’ve said many, many times before, telling the story has to be a writer’s first priority. The narrative structure must match the dramatic structure.

However…

You may have caught up above, the linear structure doesn’t have to follow this pattern of escalation. In fact, it’s very powerful when it doesn’t. Well, when it doesn’t and you’re doing everything else right… Linear structure can start huge and then decline for the rest of the story. It can have a high point in the middle or the biggest low right in the beginning.

Let’s use The Sixth Sense again so I don’t have to spoil anything else. Bruce Willis’s death is a major emotional moment. If we were to plot it out, it’d be pretty high on our chart. It also comes very early in the linear structure. However, it’s revealed very late in the narrative structure. So his death comes at the correct point in the dramatic structure and fits the above pattern.

With me so far?

How about this. Let me be arrogant and use my own book. Ex-Heroes has nine major flashbacks in it, each one a full chapter long. However, each one follows the same dramatic structure. The flashbacks are increasing in tension even as the present day “Now” plot is increasing in tension.

See, here’s the rough linear structure of Ex-Heroes. It begins with the rise of the heroes, followed by the rise of the zombies. About halfway through, you can see the peak of the outbreak where humanity falls and Stealth and St. George found the Mount. The narrative begins on page one of the book and around L on the graph. Once you look at these two sections (past and present) at the same time, with all the flashbacks happening where they do in the story, you see that the entire narrative fits the dramatic structure. I told a story with the linear structure I needed for the narrative structure I wanted to use, which gave me a solid dramatic structure.

Make sense?

Let’s take a look at another chart. Yeah, IBM paid all that money, we should keep using them. This one’s where things go wrong, though.

It’s that exact same linear A through T story from up above, but now I’ve decided to tell it with a flash-forward near the beginning and a flashback just before the big climax. Look carefully– it’s all the same points, just in a new order.

See, in this example, all the structures are fighting each other. This is a story where the linear structure already matched the dramatic structure, so this new narrative structure doesn’t work. The dramatic structure’s broken, and this usually means the writer has broken the story’s flow. And we all know that’s bad.

When you look at it like this, it’s easy to see why too many frames and flashbacks start to make a jumbled mess of things when they get overused. Suppose my linear structure is that standard A though T again, which means my dramatic structure is, too. Look what happens when randomly rearrange these story points into something like our now-classic Mnbv Cxzlkjhgf Dsapoiuy Trewq order. The dramatic waves become a jagged, roller-coaster mess of different highs and lows that’s impossible to keep track of.

To be more specific, the whole thing becomes static.

And static’s just another word for noise we all ignore.

Y’see, Timmy, this is why so many would-be gurus take the easy route and say never to use flashbacks or any other narrative devices. Far too many writers will throw in a flashback (or two or three or five or…) that explains something in the story but doesn’t fit the dramatic structure. The fact gets out, but the story grinds to a halt in the process. Heck, sometimes you don’t even get a vital fact, just a bunch of random over-description that’s supposed to pass as character stuff. So gurus and other “experts” will tell you to avoid frames and flashbacks because it’s easier to say “don’t” then to explain how to use them correctly.

Which, hopefully, I just did. For free, no less. Even with all those high-end graphs.

Next time… well, after all this, I need to relax a bit. I’ll probably just harp on spelling again or something like that.

Until then, go write.

February 25, 2011 / 3 Comments

Previously on SPLICED

If you don’t get this week’s title, don’t worry. No one does. One of those lost gems of animation.

Anyway, last week was all about linear structure, so this week I wanted to explain narrative structure. Linear structure is all about the characters, but narrative structure is about the audience, be they readers or listeners or movie-goers.

By the way…

Minbv Cyxzlkjhguf Dosap Trewq

Try to remember that. It’s going to be important.

I mentioned last week that a story always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. Ex-Heroes and the upcoming Ex-Patriots each have almost a dozen major flashbacks to a period before the beginning of each respective novel. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter, and the film Inception starts with the frame of a battered and ragged Cobb washing up on the shore of an old man’s private island. Clive Barker’s Sacrament dives into an extended flashback that dominates the middle of the book, as does the classic film Casablanca. Everyone remembers Quentin Tarantino’s Pulp Fiction for its wonderful non-linear story and he also loaded the Kill Bill movies with flashbacks. Heck, the film Memento actually runs its story backwards.

By the way, don’t get confused by my talk of linear structure and non-linear stories. You can still get french fries even though you’re not in France, and you still need linear structure even though you’re telling a non-linear story.

Now, there are some important things to remember with narrative structure.

First off, if narrative structure and linear structure aren’t going to match up in a story, there should be a real reason why the story’s being told that way. Is there no way this information could come out except in a flashback? Is there a purpose to cutting back and forth between past, present, and future? Is this structure advancing the story or bogging it down with unnecessary segues?

There was a passable Denzel Washington movie a while back called Fallen. In all fairness, it was a great movie that got dragged down because the lead actor kept doing a Denzel Washington impression through the whole thing. I’m about to spoil the ending, so if you haven’t seen it and have any interest… skip down a paragraph or two.

Fallen begins with Denzel in his death throes. He’s thrashing around in the snow and clawing the air. His voice over tells us (paraphrasing a bit)…

“Lemme tell you about the time I almost died. Actually let me start a little before that…”

At which point the film leaps back in time about a week to Detective Denzel attending the execution of a serial killer. A serial killer who, it turns out, is actually possessed by a demon. And by the end of the film, said demon has possessed Denzel. The frame sets up the audience for a twist— it hasn’t been the detective narrating, and it wasn’t him dying. It’s the demon, trapped by the detective’s final act. Without the frame, there’s no twist.

In my book, Ex-Heroes, every third or fourth chapter is a flashback. This serves two purposes. One, since it’s already a shift in the narrative, it also let me shift the viewpoint to first person. It also lets me tell another aspect of the story. While the main plot of Ex-Heroes is about living in the aftermath of a zombie apocalypse, it’s also important to know how this all came about. So shifting into the past let me develop a few key characters and it let me see some important events through their eyes.

A bit more on that next week.

The narrative also has to be readable. That sounds kind of common-sense, I know, but one problem that crops up a lot is writers taking that non-linear inch and running a few miles with it. Since I can go a bit non-linear, I can push the envelope and go a little more, and then a little more, and then…

Remember that sentence up above I told you to remember? Do you know what it means? Well, it’s not a sentence, it’s just the alphabet out of order. But it kind of looks like a sentence, and I’m willing to bet a few of you spent a moment trying to decode it (is it backwards writing? Serbian? Roman numerals?) without much luck.

Y’see, Timmy, there comes a point when a writer has broken up the narrative with so many flashbacks, recollections, and frames-within-frames that they’ve just got gibberish. Oh, sure, if you spent twenty minutes or so studying that first example you would’ve all eventually figured out it was the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

But no one wants to read a story like that. I don’t think any of you read this ongoing series of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns to work out over the next week or so. So while it’s okay to mix a story up a bit, at the end of the day your audience has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation.

I got to interview Bruce Joel Rubin, an Academy Award-winning screenwriter, a while back. During our talk, he made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand a story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

And really, this is what I’m going to talk about next week. Linear and narrative structure need to work together, not fight each other.

So, until then, go write something.

September 25, 2009 / 2 Comments

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So… go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we’re talking about is a bit more mundane. It’s not much of a secret, either, now that I think of it.

Well, too late now. You’re already reading. Let’s move on.

Structure, unbelievable as it may sound, is how your story is put together. It’s the underlying shape and order that everything else hangs on. If you don’t have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They’re two separate things that should tie together if you’re doing things correctly, in the same way that dialogue and character should tie together. Hopefully we’ll have time and space here for both.

So, first up, here’s a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this…?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this…?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it’s obvious, isn’t it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner’s journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that’s not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little… Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you’ve just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would’ve eventually figured out it was all the letters of the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it’s okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem…

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn’t really part of the story then… it shouldn’t be in the story.

Hmmmmm… this isn’t huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let’s call this good for now while it’s still readable.

Next week, I’ll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.

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