March 7, 2024

Leftovers

I’ve mentioned once or thrice here that one of the toughest lessons for a writer to learn is that something I wrote just might not be that good. I spent time writing, some more time editing it (hopefully), and now on my third or fourth pass I’m forced to admit it’s just… not good. Maybe it doesn’t really work with the character or this particular moment in the story. Maybe it’s really good but it just doesn’t fit in this book.

But also, let’s be honest. Sometimes… it’s just bad. We wrote something that’s crap. It happens.

When this happens, it’s tough, but we usually need to start cutting. Lines of dialogue. Whole paragraphs. Whole chapters. Subplots. Hell, I’ve cut whole characters out of a book and then stitched everything together again around their sudden absence.

And this is a rough thing, to let go of something that we invested time and effort into. I think that’s why people will fight so hard to keep some things. To rationalize why we don’t need to get rid of it. To rewrite and twist and push and try to find a way that makes it work.

Now, there’s two aspects of this I want to address.

First, like I said, the gut reaction is to fight against pulling stuff out of my work. I know I did for years. But as I kept trying to do this, I realized something. This was a natural part of editing. Things are going to go away. If we can accept that we might need to snip a word or three, then it makes sense we might need to snip ten or twenty. Or a hundred.

This is going to sound weird to a few folks, I know, but sometimes you’ve got to write something out to find out you don’t need it. It’s that thing I’ve mentioned once or thrice, that you can’t fix something that doesn’t exist. And part of fixing something is realizing I don’t need that funny character bit or the flashback chapter or maybe the whole romance subplot. They’re ruining the pacing or changing the tone or breaking the flow.

And again, yeah, sometimes they’re just bad.

So we cut it. Tear it out. Delete it. Good riddance!

Well, hang on.

This is the second aspect of tearing things out. Yeah, some of this can go and we can never think of it again. Like blocking someone on social media. Hit the keys, gone, everything’s better. Again, there’s a chance it’s just bad and not worth the effort of trying to make it good.

I spent an afternoon two weeks back trying to structure a chapter for this funny character bit (oh ho, that sounds familiar) and ultimately realized it just wasn’t going to work. It didn’t make sense for at least one of the characters involved. And it ultimately wasn’t even that funny. Definitely not so much that it was worth all this effort. So… gone. No worries.

But some of this stuff… look, maybe we can seal this in virtual tupperware and stick it in the fridge for a bit. There’s nothing wrong with that. Like I mentioned above, that romance subplot might be good, just not good for this book. So why not hang onto it in case the right book comes around?

And this is where, I think, some folks have issues. Because if we’re talking about art, weren’t these words put together for this purpose? Didn’t I artisanally craft this dialogue to come from the mouths of these characters? I mean, if it’s that easy for me to just pull something from one story and toss it into another… well, maybe I’m just some kind of hack. Maybe I don’t care about art at all?

But this just isn’t true. I mean, it’s true that I can’t take that romantic subplot and stick it into another story unaltered. Hell, if nothing else, I’d probably need to change the names. And probably some speech patterns. And possibly references to where/when this is happening. But really that’s just, y’know, writing. If I was creating the scene from scratch, I’d still have to take all these things into consideration.

Also, if I’ve got something I pulled from a manuscript five or six years ago—like any leftovers that’ve been sitting around for a while—I may want to be extra-sure it’s still good. Dialogue shifts, styles change, pop-culture and tech references can get outdated fast. I’m not saying I should toss anything that’s X years old, just that it might need a little more attention before I offer it to anyone.

Y’see, Timmy, sometimes we write bad stuff. No question, everyone does it. But sometimes, we’re just writing good stuff in the wrong book. And when that happens, there’s no shame in packing it up and saving it for later.

But seriously… you’re never going to eat those noodles on the bottom shelf of the fridge. They’re three weeks old now. And they’re furry! Just throw those out.

Next time, I think I’d like to lighten things up a bit and talk about AI and the assassination of JFK.

Until then, go write.

February 29, 2024

K I S S

There’s an idea I heard once or thrice on movie sets. You may have heard it, too. The KISS principle—an acronym for “Keep It Simple, Stupid.” It’s basically a warning to people not to overcomplicate things just for the sake of overcomplicating them. It’s something I’d see a lot in the film industry, usually with less experienced and/ or very stubborn people. The most common example would be directors who tried to do time-consuming, overly complex shots… just so they could do complex shots.

I’d see it in a lot of screenwriting too, especially in the lower budget stuff I tended to work on. The script would be packed with subplots and B-stories and side threads that… didn’t really serve a purpose. If I was in an angrier state that day (and I’ll be honest, I was angry and frustrated a lot when I worked in the film industry) I tended to call it “padding” or “a waste of time.”

Probably the key thing is that more often than not, the final product was uneven. Episodes would have pacing or tone issues. Sometimes they’d just be confusing because the camera was bouncing around for no apparent reason.

And the thing is, a lot of these shots and subplots and random chunks of dialogue weren’t actually bad. It’s just that they weren’t really relevant to what we were doing. I’ve heard a phrase in gardening that a weed is just the right plant in the wrong place. Well in these examples… it was all weeds.

Okay, what’s my point here? Besides making myself grumbly by remembering certain persons and projects and issues…

Allow me to explain. With a sort of follow-up to the explainer, too.

What’s happening here is the storytellers are getting in their own way. F’r example, with the directors, they’re so hung up on telling the story in a clever way (the overly complex shots) that they’re not focused on actually telling the story. Or, in some cases, they’re actually twisting the story to allow for the clever shot.

With the screenwriters, they’d be packing so many subplots or random conversations into a forty-two minute television episode that none of them really got developed in any way. We’d start dealing with one and then have to rush off to deal with another one before people forgot about it. Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

I’ve talked about this problem before—where a plot or story is just overpacked with ideas. And when this happens, the plot will overwhelm the story or the story will smother the plot or sometimes they’ll just collapse into this mess of well… random plot and story points.

This is a tough idea to grasp when you’re starting out, because it just feels wrong and counterintuitive to everything we’ve been led to believe. If the idea’s good, how can it be wrong for a story? I mean, an idea’s good or it’s not, right?

Truth is, I can have a really, really cool idea and sometimes it just doesn’t work in the tale I’m telling. Maybe it doesn’t fit tonally or maybe it slows things down too much or maybe… it just doesn’t fit. If something’s not driving the plot or the story, if it’s pulling us too far off course, or if it’s just filling space I could use for something else… it probably doesn’t belong there.

I’m a big believer in simplicity for, well, a simple reason. And it’s that we’re always going to complicate things. It’s what we do as storytellers. No matter how basic and straightforward a plot is, we’re always going to come up with interesting details and descriptions and clever subplots and little character quirks. And then all that new material inspires some new descriptions and different subplots and suddenly hey, did you know the barista over there was actually Abraham Lincoln in a past life? No, really, she was. It’s a reverse-Zeno’s paradox, where we’re always getting further and further from the end because we’re always discovering new things to flesh out our world and our characters.

Now, granted, yes, some of this is going to get cut. Maybe a lot of it. So on one level it’s easy to say “so what if I decide to do something super complex?” And believe me, I’m a serious fan of wonderfully complex storytelling.

But I’ll point out that when I start complex, I’m not leaving myself a lot of room to explore and grow. If things are dense from the beginning, it’s going to be harder and harder to discover new character facets and justify clever descriptions or go off on little side-stories for a page or three.

Why is that?

Well, that’s my follow-up thing…

If you’ve been doing this for any amount of time, you’ve probably heard someone say something along the lines of “the story is as long as it needs to be.” And to a large extent, this is true. I can make the story whatever it needs to be. Any length at all. Fifty pages long to five hundred pages long. If I need six books to tell this story correctly, then I need six books. That’s how art works.

But

The rough reality is that there are a lot of limits on how long a story can be.

Let’s put a few feet between us and books for a minute and think about movies again. I think we all agree full-length movies are generally in the ninety minutes to two hours range. It’s just how it is. When a movie’s only seventy-plus minutes… we feel a bit cheated. It can be really good, but we almost always feel like “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive. There are a few really great three-hour movies out there, but there’s also a lot of really bloated, desperately-in-need-of-editing ones. So no matter how good it is, if my script isn’t in the 90-130 page range… well, I might get some folks to look at it, but not many professionals are going to consider it seriously. It’ll just be one of those “great but unfilmable” screenplays.

And there are lots of reasons for this. How long a movie is will affect how long it takes to make the movie, which will affect how much it costs to make the movie. Plus, longer movies can’t be screened as many times at a theater, which means money’s going to be slower coming back in. And let’s be honest—how many of us have time to watch a really long movie? No matter how good I hear it is, if I see something’s three hours and twenty minutes long… I’m going to be hesitant to sit down. Hell, I friggin’ loved Avengers: Endgame, but I still haven’t even rewatched it at home. I just don’t have the time.

And if I’m talking about publishing… well, there’s a lot of publishing limits. Paper costs money. And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it. Even if we’re talking about short stories, most markets only have so much room in their magazine or anthology. If someone’s asking me for three-to-six thousand words, I can’t offer them nine thousand and expect to get an acceptance letter.

Now, I’m sure all that makes a few folks eager to talk about the wonderful freedom of self-publishing. But as I’ve mentioned before, self-publishing means I’m the one making the publisher-level financial decisions. A lot of print on demand sources work off page length to calculate costs, and they’ve got very firm price ranges. Just a few pages this way or that can mean a difference of three or four dollars per copy. And somebody’s got to eat that cost. And it’s not going to be the printer. So it’s either me or my readers.

Some of you may recall this is why I had to cut almost 30,000 words out of my original manuscript for 14. It was with a small press, and the publisher just couldn’t afford to have it stretch into the next page-range. That’s all there was to it. Lose 30K words or it doesn’t get published.

Heck, even if I give up on print and just go with epublishing, check the numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.

Y’see, Timmy, storytellers have limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for my story, not to be flexing and contorting my story to accommodate some random ideas.

There’s another phrase you’ve probably heard—kill your darlings. This is kinda like that. I may have the sharpest comeback, the neatest way to explain something, or the most fantastic description of a werewolf, but if it doesn’t work in my story…

Well, then it doesn’t work.

And if it doesn’t work, it probably shouldn’t be there.

Next time, unless someone has a question or request, I’m probably going to talk about leftovers.

Until then… go write.

December 14, 2023 / 1 Comment

Three Random Answers

So, a few weeks back Rhyen asked three (supposedly) unrelated questions…

1. Have you ever used index cards for plotting?

2. Have you tried Scrivener?

3. (Stealing from the Colbert Questionnaire) What is the best sandwich?

I shall now answer these in reverse order. Just because.

First (or 3.) the best sandwich is clearly a turkey club with bacon. Once you move away from childhood classics like PB&J or baloney and cheese, the club the bedrock on which all “adult” sandwiches are built. Multiple meats, multiple veg, multiple condiments, works with almost any type of bread. There’s a reason it’s in the Criterion Collection of sandwiches. Sure, people will offer you more elaborate sandwich creations all the time—different meats, stranger veg, unusual condiments, is that even technically a bread? But that’s just it– they’re all trying to make more elaborate, overcomplicated versions of the classic.

I am, of course, open to hearing counterarguments on this, as long as you understand up front that you’re wrong.

Now, if you’re still with me after that…

Second, I haven’t tried Scrivener. I tend to just work in whatever my current word processing program is and have never been a fan of software that “helps” me do things. This goes back to my (attempted) screenwriting days. My current book and the one I finished earlier this year were both written in Open Office. Everything for about twenty years before that was plain old Word. Before that I was using a program called AmiPro.

Why? Well, I get uneasy whenever a piece of software (or a writing course, or a book) starts offering options or suggestions. F’r example, I’ve never once considered breaking all my chapters into individual files/documents. But it’s an option in Scrivener. Is that good or bad? Who knows? Up to you. Reference photos for locations? You can add those, too. Oh, you don’t have any reference photos…?

See, I think for a lot of folks, once an option like this is put out there—especially put out there by a vetted authority like this piece of writing software—it makes us think “huh, should I be doing that?” And because we tend to see books or machines as the voice of authority, I think some folks keep doing the thing the software suggested they do. Even when it doesn’t work for them. The computer wouldn’t lie to me, right?

To be clear, I’m not saying Scrivener is bad. My partner uses it and she loves it. I’m just saying folks should approach any piece of writing software—and all the bells and whistles they offer—as possibilities, not necessities. If you think it might help you, cool. Try it out. But if you ultimately feel like it doesn’t help, then just stop. It doesn’t matter if it works for a dozen writers you follow, it just matters that it works for you.

There’s probably a whole post about this sort of thing. Maybe in the new year…

Anyway, third (or 1.), no, I haven’t used index cards for plotting. I think I tried once (back in high school, maybe?) just as a character-notes thing, but even that didn’t sit right with me for some reason. When it comes to plotting, I tend to work right on the page, moving sentences back and forth in my outline (or just drawing arrows if I’m using a legal pad)

But that’s just me. And a few other folks I know. But I do know writers who use index cards and swear by them. Some go so far as to color-code the cards for different plots and subplots and story threads. I also know some folks who just pull them out to work through problems. And there are folks who use index card software, whiteboards, and look there’s a bunch of ways to do plot stuff out. I can tell you what’s worked for me, but it might not work for you.

I will say this, though—if I’m using index cards to plot out a book (or screenplay or whatever), I want to make sure the cards are plot beats, not details. “Miles fights all the alternate versions of Spider-Man” is a beat. “The fight spills out of headquarters and into the city” is a beat. “One of the alternate Spider-folks is a Tyrannosaurus” is a detail. Just remember, beats move the story along, but details stack up on beats.

This also might into that early-new year post. Or maybe I’ll just do a whole post about plotting? We’ll see…

Anyway, that’s three questions answered. See? Posting comments does do something!

Also, last week I signed a bunch of books at Dark Delicacies in Burbank. I believe they’ve still got a few copies of The Broken Room, Paradox Bound, The Fold, and Ex-Isle. If you’re looking for Christmas gifts, it’s probably too late to ship anything without ridiculous charges, but if you’re in the LA area… they’re right there in Burbank. Just saying…

Next time… let’s talk about all those Hallmark-y Christmas movies. You know the ones I’m talking about.

Until then, go write.

September 3, 2020 / 2 Comments

Comedy Hour!

I know I said I was going to talk a bit about endings but I had this kind of funny epiphany at the grocery store the other day. As in, an actual epiphany about funny things. No, really…

I’ve wanted to talk about comedy for a while. I tried once years ago, but—to be really honest—I didn’t quite have the vocabulary for it at the time. I’m not sure I do now, but at least I thought up two things that sounds kind of clever. That’s better than nothing.

Once or thrice I’ve brought up my bad movie habits and explained them. A fairly common thing I’ve seen are movies that bill themselves as comedies or something-comedies. I say “as” because they’re rarely funny, and I think there’s two big reasons for that. Well, three, but the third one’s not really relevant here. Maybe some other time. For now, two big reasons.

One is that comedy is very empathy-dependent. Possibly more than any other type of writing. If I can’t put myself in other people’s shoes, I’m going to have a tough time figuring out how to make them laugh.

The second reason is what I wanted to blather on about.

I’ve talked about genres and subgenres here a few times. Sometimes these subgenres have really specific rules. Take horror for example. Cosmic horror stories are not the same as slashers, which are not the same as supernatural thrillers, which are nothing like torture porn, which definitely aren’t monster stories. Or mysteries! There’s over a dozen sub-genres for mysteries, and publishers take them very seriously. Cozies, noir, capers, amateur sleuth, professional sleuth, procedurals… every one of them has their own expectations and requirements and guidelines. I can’t write a cozy mystery about a serial killer who collects his victims’ genitalia. They just don’t work that way.

Comedy is the same way. There are satires, spoofs, farces, romcoms, dramedys, and many more. And just like above, each of these has certain rules and expectations. I can’t just throw down a pile of funny things and declare it to be a spoof. And truth be told, no matter how big that pile of funny things is, I might not even be able to call it a comedy.

Y’see, Timmy, funny is to comedy the same way notes are to music (that’s clever thing #1). You need one to make the other, but that doesn’t mean a pile of one equals the other. I don’t expect thirty random notes to come together and make a song—we all understand I need to arrange them in a certain way, they need to work together, they need to have a certain flow to them. Just like a pile of random ideas doesn’t make a plot, just because I’ve got a pile of funny beats doesn’t mean I’ve got a comedy. What’s funny at the bar might not be as funny at work. That little bit of physical comedy from your date is definitelynot going to go over the same way at work. Heck, it might not have even been that funny on the date.

If you don’t want to believe me, I had a chance to talk with Kevin Smith years ago and we discussed ad-libs. He pointed out something you hadn’t planned or scripted can be incredibly funny on set, but the important thing is that it works in the editing room. Just because it’s funny doesn’t automatically mean it’ll make sense in the final film. ”It’s not germane to the discussion,” was how he put it.

When I’m writing a comedy story or screenplay, I need to be aware of what kind of story I’m telling. Am I adding things because they work within the framework I’ve established and they propel the narrative forward… or am I putting it in because people laugh at poop jokes? Is this part of the comedy, or is it just some random funny element? One that’s hopefully still funny in this context. Hopefully.

More doesn’t always mean better. Just because I add more funny things doesn’t mean I’ve made a better comedy, in the same way that just because I added more types of robots doesn’t mean I wrote a better sci-fi story. And really… does anyone think a bunch of jump scares make for a better horror movie?

Remember, whatever it is I’m writing, my elements should serve my story, not my genre.

(and that’s clever thing #2).

Hey, speaking of whatever it is I’m writing, he said by means of a segue, the exclusive period on my novel Terminus has ended. That means you can pick up the ebook version of the book right now. It’s not narrated by Ray Porter, yeah, but I did include a nice-sized afterword where I talked about where some parts of the book came from and how a lot of the characters developed. And if you’ve been waiting all this time for it, I made it fairly cheap, too, as a small “thank you” for your patience.

Next time… endings. Definitely.

Until then, go write.

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