August 19, 2011 / 1 Comment

Stop Me If You’ve Heard This One…

My apologies for not posting anything last week and being late this week. To be honest, I was so wrapped up in the new draft of this book I forgot what day it was. Soon the fall season will start back up and I’ll be able to tell where we are in the week by episodes of Fringe and Castle.

Anyway, there was a suggestion for a topic and it got me thinking about something funny…

A joke is a great diagram for a story, because all good stories have a setup and a punchline. Not in the sense of evoking laughter, but in the sense of that one beat near the end that strikes a chord and gives you a little rush. In jokes and stories, you have a setup and a payoff. For example…

A nun, a priest, and a rabbi walk into a bar. The bartender looks up and says “What is this, a joke?”

It’s very short, but it does the job. It’s just setup, payoff, done. That first sentence is the setup. To be exact, it’s a type of setup we’ve all heard a dozen or more times, which is what makes the second sentence (the payoff) funny. Adding in other elements would just slow the story—the joke—and probably detract from the punchline.

Now, let’s take this a step further. Has someone ever told you a longer joke, maybe one that took a minute or three to tell? If they knew how to tell it, odds are you chuckled a couple times during the setup, yes?

In this case it’s not just the A-B of that first joke. We’ve got A-B-C-D and then the payoff of E at the end (E is for end, after all). There’s enough space to work with for B and C to be a bit funny themselves and get that extra chuckle before the punchline.

Here’s the thing to keep in mind, though. B and C are still serving the greater payoff of E—the greater good, if you will. They aren’t filler or random asides. Even though they get a laugh of their own, they’re necessary steps on the way to the punchline.

This is a lot like your standard short story. Most of them really just have one big payoff and that’s it. Think of some of the collected stories in Isaac Asimov’s I, Robot or most of the classic Sherlock Holmes tales by Arthur Conan Doyle. The characters set out to accomplish goal A and by the end of the story they’ve done it. Or, in a few rare cases— “Evidence” and “A Scandal in Bohemia” come to mind—they admit they haven’t.

Even though they’re two hours long, most feature-length scripts tend to have more in common with short stories than books. In fact, if you talk to lots of screenwriters, they’ll tell you it’s always easier to adapt a short story than a novel. Most of us have read a short story and thought it would be fun to see more of him or learn about her backstory and maybe get a better sense of what happened there. That’s the stuff which is great to expand on in a screenplay. If you look at most films, you’ll see that they’re still a pretty straight line from A to E (or maybe up to J with the expansion). You may have heard some guru-types calling this the through-line. It’s how you make way through a story (or a joke) without any odd segues.

Look at the first Pirates of the Caribbean movie. There’s one main story—catch the Black Pearl, stop Barbossa—which is made up of two side-by-side stories (arguably three). Despite this, though, each one of these elements has a very simple and clean A-B-C-D story. Will just wants to rescue Elizabeth, and all of his scenes reflect that. Jack just wants to reclaim the Black Pearl and sail free, and all his scenes reflect that.

Also, as I mentioned above, adding in unnecessary clutter would just slow the story—either the individual element or the film as a whole—so there isn’t any. Will never has a segue where he rescues puppies from a burning building or decides he needs to learn karate to rescue Elizabeth. Jack seems very scattered at first, but as the movie goes on it becomes clear how sharp and how focused he really is. Every scene in the film, no matter which thread it’s part of, is leading us to the same big payoff.

Let’s go another order of magnitude bigger and consider novels. The average novel’s going to be six or eight times the word count of most screenplays. It’s where the writer’s got time and space to go all out. We’ve now got A through Z. Maybe it’s even looping around to something like A through AF or something. The writer has a little more space to wander down those paths or maybe take the scenic route to their destination.

Good analogy, that one. Remember that when you take the scenic route, as a writer, you still need to get where you’re going. When you go down a random road for no reason it doesn’t matter how pretty the foliage is at this time of year. If there was no purpose to it you weren’t on the scenic route—you were lost. It’s cool that you enjoyed being lost and you got some nice pictures, but not everyone’s going to feel that way. A lot of folks are just going to see four hours of driving time they lost.

So even in a book, with all that extra space for plot and characters, you need to be aiming for that big punchline. Each of those smaller elements that got a chuckle are expected to get a full laugh on their own now, but they’re also still expected to serve the greater good. Remember, you don’t want to drop 4-5-6 in the middle of H-I-J-K-L.

Here’s another tip. Have you ever heard the term “episodic” used to describe something. Yes, television, of course, but there’s a reason for that. When something is episodic, the setups and payoffs come one after another. A is the setup for B, C is the setup for D, E is the setup for F, and so on. Think of older videogames where you’d move from one level to the next. New problem, solved, next problem. You rarely got a sense of the big story because nothing carried over. That’s what episodic writing does–it presents challenges that are immediately dealt with, so the story feels more like individual episodes than a coherent whole. To use our joke analogy, it’s the difference between a two hour stand-up routine and a two hour comedy movie.

If your story involves multiple setups and payoffs, take a second look at where they fall. Make sure they’re spread out, and make sure they’re all leading somewhere. Hopefully the same somewhere.

Finally, here’s a little exercise for you. Yep, there’s homework. I’m sure at some point in your life you’ve had to listen to someone who didn’t know how to tell a joke. So ask yourself—what did they do wrong? Was it their pacing? Did they give away the punchline to soon? ‘Cause the real trick to telling a good joke is being able to tell a good story. If you don’t know why they did it wrong… are you sure you aren’t?

Next week, why you should never carry just a screwdriver.

Unless you’re the Doctor, of course…

Until then, go write.

Think of Bruce Campbell and you’ll have an idea what the title–and this week’s rant–refers to.

So, imagine flipping open a book or a script and reading that Ognaron took his airepulsor carriage out for a twenty wobosa drive along the neerwoks of Qin’nixxia on the Crossing of Terafils.
Does that even mean anything? I mean, you could probably sit down, diagram the sentence, and get some very rough ideas of what one or two of these words refer to. Maybe. More or less. How often do you want to do that, though? Can you imagine weeding through a whole paragraph like that? Or multiple pages?
Of course not. How could you keep track of any of it? You’d probably go mad. I know a few script readers who have. Heck, there’s a reason most professional readers will tell you their least favorite kind of screenplay is the dreaded sci-fi/ fantasy script (well, maybe tied with the “based on a true story” script). A large percentage of them take hours to slog through for reasons just like this.
No, we’d all rather just read that Ognaron took his hover car out for a twenty minute drive along the ocean cliffs on Father’s Day. The fact that the writer isn’t wasting time with silly or pretentious words tells us they’re more interested in getting to the story. As I’ve mentioned once or thrice before, what every reader wants to see is forward motion. It doesn’t matter if it’s a short story, a script, or a novel, the last thing the reader wants is to get hung up on something that just doesn’t matter.
Here’s a helpful hint. Try to sum up your story in two pages. You don’t need to do it on paper or anything, just get the whole thing organized in your head so you could jot it down or explain all of it to someone in five or ten minutes.
Got it?
Okay, if at any point you find yourself simplifying some of your terms for the summary– referring to your character’s airepulsor carriage as a hovercraft, for example–then just use that simpler term in the actual story. Don’t use interlobal trans-psion pulse communication when you can just say telepathy. There’s no need to overcomplicate a term people are already familiar with. Let’s just call a pistol a pistol and be done with it. You’ve got better things for your readers to spend their time on, right?
Likewise, if at any point you find yourself saying or thinking something like “In this dimension, X is called Y,” then just use X. Why force the reader to remember an awkward name for something common? Like using said, it’s more likely they’ll skim past something common than ponder its use on an alien/ alternate world.
I’ve mentioned this little tidbit before. In the preface to his novel Nightfall, Isaac Asimov explains that he uses miles, hours, and years not because the planet his story is set on is somehow related to Earth, but because he didn’t want to overcomplicate things. Sure, he could’ve made up new names for everything but, seriously, what would be the point?
Another related problem in fantasy or future worlds is when the writer attempts to create their own slang or idioms. I read one book that decided a few hundred years in the future no one would say God and Jesus–everyone used Yahweh and Kristo instead. The problem with this is that I went through the first 50 pages of the book thinking Kristo was the name of one of the main characters (who would sometimes refer to herself in the third person).
Y’see, Timmy, if I don’t know the name you’re using, or the ideas behind it, I have to assume it’s the name of a character. Let’s take a look at a few simple sentences.

–“Christ, what are you doing here?”
–“We’re going to have another child, if God is willing.”
–“Jesus, it’s good to see you.”
–“God knows what Marc’s up to this time!”
These all make sense, right? No confusion about what any of these sentences mean. However, what if I switch the names like this?

–“Sarah, what are you doing here?”
–“We’re going to have another child, if Catherine is willing.”
–“Tim, it’s good to see you.”
–“Gillian knows what Marc’s up to this time!”
See what happens? The sentences are conveying different information. With these more “casual” names, the bits of dialogue shift from expletives or figures of speech to people being directly addressed or referenced. And if you don’t know which category the names fall into…

–“Tokar, what are you doing here?”
–“We’re going to have another child, if Neeva is willing.”
–“Grothlaxia, it’s good to see you.”
–“Ostarix knows what Marc’s up to this time!”
Do you have any idea what these sentences are saying now? They’re almost impossible to decipher without a frame of reference for those names. Is Neeva someone’s wife, husband, or deity? Heck, Tokar and Ostarix might not even be names at all. What if they’re alien curses or swear words that are only capitalized because they start the sentence?
So, as readers, when we come across something like this it usually does one of two things. It either brings us to a grinding halt as we try to figure out what this word means, or we make assumptions about what the word means and the story comes to a grinding halt later when we figure out we’re wrong. On very rare occasions, we make the assumption, guess right, and the story flows on without incident.
Really, though… Why would you risk drawing attention to yourself like that? As a writer, do you want your story to hinge on the reader possibly making a correct guess? Are you so certain the reader will keep going afterward that you’ll risk bringing the narrative to a dead stop?
I didn’t think so.
Don’t overcomplicate your story with details that are just going to slow it down and drive readers away. If you don’t need to make up a word or a phrase or a term… then don’t. Just keep it simple and they’ll love you for it.
Next time, I think I’ll either prattle on about something funny or try to shock you all somehow. Not sure which yet.
Until then, go write.
May 15, 2009 / 2 Comments

Geek Stuff

Okay, time for a personal confession.

I am a geek. Long time nerd. I was one of those sci-fi/ fantasy/ comic-book weirdoes long before most of you reading this were born. An outcast all through grade school and high school with only a few equally geeky friends.

I saw Star Wars in the movie theater when it was just Star Wars. None of this tacked-on- “Well, I always planned a trilogy of trilogies”- A New Hope nonsense. I remember when the Doctor turned into a tall guy with curly hair and a scarf, back at a time when you knew Daleks were supposed to be scary but couldn’t quite figure out why. I devoured the tales of Hawk the Slayer, Rom the Spaceknight, and John Carter, the Warlord of Mars. I remember the X-Men when they weren’t cool and Wolverine dressed in bright yellow spandex. Heck, when I learned how to play Dungeons & Dragons it was just two magazine-sized paperbacks with red and blue covers. It was a proud, thrilling moment for me when I first found out I was going to work on a Beastmaster movie (the shame came later).

Alas, sci-fi and fantasy get a bum rap from most folks, and those two genre tags are often seen as a kiss of death by agents, publishers, and studios. Heck, producer Ron Moore went out of his way to keep people from calling Battlestar Galactica sci-fi, despite that glaring network label. Michael Crichton’s Jurassic Park was almost never shelved in the sci-fi/ fantasy section. Same with his Eaters of the Dead and all those Harry Potter books.

What years of digesting this stuff have shown me, though, is a lot of bad genre stuff tends to be bad for all the same reasons. Oh, there are some films and books that have found bold and daring ways to be awful no one could’ve possibly thought of (for examples of this, I recommend the novel Einstein’s Bridge and/or the film Women of the Prehistoric Planet), and there are a lot of the same basic problems you’ll see in any story or script, but overall the lethal genre flaws tend to fall into three categories.

One of the biggest mistakes I see in a lot of genre stuff is writers who are trying to make it too amazing. They cram in everything they can think of, every idea they have. It’s a bit like when that one overeager kid got to be the Dungeon Master for the first time and created that dungeon with fifteen platinum dragons and twenty giant purple worms and thirty minotaurs armed with +5 flaming swords and every door had a poison needle trap and… and… and…

I read one sci-fi screenplay a while back that dealt with a character awoken from cryogenic suspension thousands of years in the future, superhuman bio-technology that let people live at an accelerated rate, the different physics reactions this accelerated rate caused, gladiatorial games, social clans, an arms race, interplanetary civil wars, and an ethical debate over cloning. These weren’t just touched on, mind you, but all were essential, key elements in a 100-odd page script.

The problem with writing screenplays or stories like this is your audience has nothing left to latch onto as they’re overwhelmed with everything that’s different. The location is different. The rules are different. The people are different. Motivations are different. The writer may have created the most unique 37th Century world ever, but the audience needs to be able to understand to it now.

This leads us right into problem two—when the writer tries to explain all of it. I think most people reading this have seen a story or script that suddenly deviates into exposition. Characters will suddenly spout out a page or three on what the fabled Amulet of Sativa can do once it’s soaked in the blood of an innocent or how space travel works. Worse yet, sometimes this explanation will just pour out between the dialogue as the writer talks directly to his or her audience.

What this leads to is stories that are phenomenally detailed and exotic, but nothing ever actually happens in them. Five pages explaining why the Cawdor hive-gang has hated the Escher hive-gang for the past twenty years is really just five pages of characters sitting around twiddling their thumbs.

And this leads us to big problem number three—when the writer doesn’t explain any of it. Strangers make ominous proclamations. Disturbing photos arrive in the mail. Eerie carvings of strange, vaguely-familiar symbols are found on the wall. And people don’t address or flat-out ignore all these odd things.

A lot of the time, in my experience, this is a desperate attempt to create an aura of mystery and amazement around the characters or events when there really isn’t anything mysterious or amazing there. The writer just watched a lot of episodes of LOST or Fringe or maybe just the Matrix one too many times.

So, how can you beat these problems? How can you prove to editors, agents, and readers that your genre work is true literature and not at all like the feeble attempts of these other fanboy hacks who’ve been encouraged by their geek friends?

(Apologies to all my geek friends—I wasn’t talking about you.)

For that first problem, have a touchstone. Make sure your story has a main character your audience can immediately relate to. A protagonist who hates their job. Somebody lusting after someone they can’t have. Someone who feels like an outsider. Simply put, a person who has a universal need or desire. I’ve mentioned once or thrice that believable characters make for believable stories, and that’s especially true here in the genres. Luke Skywalker was a small-town boy who didn’t want to go into the family business. John Carter was a Civil War veteran from Virginia trying to find a purpose after the war. Ellen Ripley was the second in command of a mining ship who just wanted to get home to her daughter. Once the reader can believe in your characters, they can believe in what’s happening to your characters. This is a large part of Stephen King’s success, that 95% of his stories involve absolutely ordinary people living absolutely ordinary lives. By the time clowns crawl out of the sewers or a wall of mist rolls across the lake, the reader’s already invested in those folks. We believe in the characters, so we have to believe in what’s happening to the characters.

There are two things you can do for the second problem. One is to trim out anything that doesn’t need to be there. You may have the coolest take on vampires ever, but if you’re only including the vampires because you’ve got this cool take, yank them out and have your characters get attacked by bandits. It’s really cool that you’ve created the entire history and art of the nidhar, an ancient short-range weapon consisting of an array of blades that are held one between each finger before releasing them… but couldn’t your character get by with just a throwing knife?

Here’s a helpful example. Isaac Asimov once wrote a clever short story called “Nightfall,” later expanded to a novel of the same name. In the preface, he explains that he uses miles, hours, and years not because his planet is related to Earth, but because he saw no point in overcomplicating the story. If it works for the master…

The other thing you can do is fall back on the ignorant stranger method I’ve mentioned a few times. It’s nifty that taxicabs and busses are all electric and run by robots at this point in the future—but doesn’t Yakko already know that? I mean, he’s from the future, right? Shouldn’t Lord Murrain already know why he sent his henchman, Wakko, off to search the arctic wastes for a year (to search for the legendary Ice Sword)? Why does Wakko need to explain where he’s been? If this material isn’t vital to your story, trim out that paragraph or three of exposition and just trust that your readers are smart enough to understand future taxis are cool and Wakko found that which he sought.

To solve that third issue, make sure you know what you’re keeping secret, and that it really is a secret. Nothing will frustrate your audience more than to struggle and stumble through a whole story and then realize the writer has no intention of revealing the big mystery, or that there really isn’t one. Figure out what the story’s secret is and work backwards, making sure characters are motivated to hide it and/ or smart enough to uncover it.

Here’s a fun little tip I once heard from that nice lady over at A Buck A Page. Your main character should mirror your audience. So if your main character is constantly saying “I don’t understand,” or “What does that mean?” it probably means your audience is, too. Or, worse yet, they already hate your main character for being a $#&%ing idiot and threw your work across the room fifteen pages back. This also gives you a great guideline, though, of when stuff should be revealed. If you’re well into the third act of your tale and the main character still doesn’t have a clue what’s going on… well, I’m sure a few of the readers will keep reading to the end. Three or four of them, at least…

And that’s all I’ve got for you, unless anyone wants to debate Shogun Warriors vs. Micronauts. Hopefully this’ll help get some more good genre stuff out there for eager audiences.

Next time, just for fun, let’s kill a few babies.

Until then, get back to writing.

May 7, 2009 / 7 Comments

A Few Times Around the Block

This week, I wanted to discuss something I’m sure nobody wants to hear about. No, not about the test results or that it looks like Chuck is being cancelled by those idiots at NBC. What I wanted to talk about is an affliction more deadly than Ebola and swine flu combined.

Well… sort of. Not really. It just feels that way a lot of the time.

I have to be honest. I don’t really believe in writer’s block. Oh, I believe someone can have trouble finding the right words and phrasing and it can trip them up for a minute. Or that they found too many good sentences and have written themselves into a corner. That happens. It’s happened to me several times.

But, really… that someone could get so stuck that they can’t write anything? Nothing at all? Any writer who comes to an honest-to-God dead halt when they hit a problem is a bit more of a poser than they’d probably like to admit.

Sci-fi legend Isaac Asimov never suffered from writer’s block. Neither has prolific author Piers Anthony. Stephen King got hit by a high-speed van, hovered near death for a few days, and a few weeks after he could move had his wife set up a desk and his laptop computer for him. The screenwriting team of Roberto Orci and Alex Kurtzman have three movies coming out this summer, right after their new series Fringe. Almost all of them were written in one six month period.

Y’see, Timmy, one of the biggest things that stops folks from writing, in my opinion, is just fear. Plain old fear. To be honest, I think it’s the only reason someone can’t pick up a pen or set their hands to the keyboard and put out something.

Now, a lot of folks like to toss around terms like inspiration, craft, and my all-time favorite, ART, as reasons they can’t write. And in all fairness, there does need to be an idea that’s compelling you. There is more to writing than banging your fingers on the keyboard to form phonetically-spelled words. And even I’ll admit to there being a chance that your writing could be labeled art by the high-fallutin’ folks at the New Yorker. But none of these should have any bearing on your ability to write.

As a writer, you are your own boss (unless you’re working on a television series in a writer’s room). Can you imagine walking into your day job and telling your supervisor “Actually, Dot, I’m not sure I’m ready to work today. It’s just… it’s not there for me, y’know?” It wouldn’t fly at the Buy More, so why should it at your desk?

Now, this is going to be one of those tips that sounds incredibly stupid, but that’s because it’s so simple and straightforward most people don’t see the forest for the trees, so to speak.

The easiest way to never get writer’s block?

Don’t stop writing.

Told you it’d sound stupid. But it’s true. You can’t have writer’s block if you’ve always got words pouring out of you. It isn’t something that happens when you’re writing, it’s something that happens when you’ve stopped writing.

So, with that in mind, here’s a few ways you can keep the words flowing and never stop writing.

Why so serious? One thing I know can make people freeze is the sheer thought that they are writing. This is that big fear I was just talking about. They are partaking in the same art as Shakespeare and Dickens, Steinbeck and Hemingway, Hitchcock and Serling.. How could someone not approach this with the gravity it truly deserves? How could they risk putting down a single word that isn’t gold-gilt and ready to head off to the publisher so it can change the lives of millions?

Easy. Just remember most of them aren’t. We all get a first draft, and often a second and third, too. Way back at the dawn of the ranty blog, I talked about finding a place or a format you can write in that takes all the pressure off you. For some folks it’s writing in longhand. Some use a different word processing program—or a different computer altogether. Just remember, the majority of the words you write will never see print, so don’t stress that they’re not flawless.

Move on. This is another suggestion you’ve probably heard before. Have more than one project going at a time. It also helps if they’re all a bit different, in terms of genre, format, and so on. If you get stuck on script A, you can switch over to short story B or tell-all book C. At any given time I’m juggling screenwriter interviews and articles for the magazine, the ranty blog here, and whatever fiction projects of my own I’m working on.

Prime the pump. If you need to start writing, just start. Write anything. Type out a list of your pets. Favorite books. Favorite Christmas presents. People you’ve slept with. People you wish you’d slept with. Just get the words flowing, and then start tossing in some verbs and adjectives. Go with stream of consciousness or random fragments or quotes you’ve been meaning to jot down for other projects.

After fifteen or twenty minutes of this, you’ll probably find you’re writing coherent, consecutive sentences. Even if they don’t have anything to do with your current project—or any of your side projects—they’ve still gotten that part of your brain up and running for the real work of the day.

Reload! Sometimes the reason you’re not moving forward is because you’re out of gas. Read a book or watch a movie. Not one of your favorites, but something new. Get some fresh words and ideas and images into your head. Once they start swirling around in there, they might find that starting point you were looking for—or maybe even an all-new one.

Quit while you’re ahead. No, it’s not as harsh as it sounds. Simply put, if you feel like you’ve five or six pages of writing to get out today, only do four. If you know where the rest of this page is going, stop after the first paragraph.

What you’re doing is giving yourself an easy starting place tomorrow. There are few things more intimidating than sitting down with no idea what to write, so this way you’ve got that last page or so from last night to start with. Like the tip above, once you’re going it’s a lot easier to keep going.

And that’s that. Five ways to keep writing.

Do they all work for me? Nope. To be honest, one of these methods I’ve had spotty luck with and another has never worked for me at all, but I know folks who get by fine with it. That’s the whole point of the ranty blog’s golden rule. Please feel free to toss out any of your own, as well. I know I’m always happy to have a few spares on hand.

On which note, we should all get back to writing. Next week I want to go back to my roots and talk about some sci-fi/ fantasy stuff. We’re long overdue for some hardcore geekery here.

But until then, go write.

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