March 27, 2025

A Conflicting Opinion

Over the past month or three I’ve seen a bunch of people offer their views on conflict in storytelling. And a lot of them had very strong opinions about it. What it is. Why we shouldn’t be obsessed with it. Why, maybe, we don’t even need it in our story.

To be blunt… I think they were wrong. But they were wrong for a few different reasons. And I think if we go over those reasons, maybe we can all get a better grasp of conflict, how to use it, and how we can make it work best in our stories. Sound good?

Let’s start with basics. What is conflict?

In a literary sense, conflict is something between my character and what they want. It’s an opposing person or force or set of conditions. Note that the thing they want doesn’t have to be something physical and neither does the thing between them and it. My hero wants to date the cheerleader/ save Uncle Ricky’s Surf Shop/ get the big promotion/ save the world from destruction, but first they have to overcome their shyness/ raise $50,000 by Friday/ figure out what happened to Doug from sales/ stop the alien invaders. Feel free to mix and match those into whatever combination works best for you.

Conflict is what drives my plot forward, because it forces my characters to make decisions and take actions. If there’s no conflict, they don’t need to do anything. And if my characters don’t do anything… well, that’s not much of a story. It might work in a weird artsy way but… look, nobody wants to read the story of how I once did data entry for eight hours a day for the better part of a month.

Two key things to note, before we move on.

First is all the random conflicts I mentioned in those examples up above require a degree of effort to overcome. None of them can be brushed aside or ignored. If I’m thirsty and go the kitchen to get a drink of water, there isn’t any opposition to overcome or effort required. There’s not really tons of consequences if I don’t do it. It’s not so much forcing me into action as barely requiring minimal action. If something doesn’t require much conscious thought to resolve, it’s not conflict.

Remember this. It’s going to come up again

The second key thing is that most of these conflicts don’t involve lots of shooting or punching or ninja throwing stars (spoiler about that cheerleader). There’s a common misconception that conflict just means aggression and violence. If I had to guess, I think this view’s grown out of ye olde advice nugget “start with action” which gets misunderstood a lot to mean we should always start with car chases and kaiju attacks. And that just belief just grew from there and now some folks see conflict and action as the same thing.

Remember this, too.

Now… with all of that in mind…

First, I’ve seen a number of folks who have odd ideas about conflict, and I think it comes from that misconception that conflict and action are the same thing. They’re smart enough to know “start with action” doesn’t always mean explosions and no-holds-barred cage matches. It can mean almost any sort of action, right?

The catch is these folks now think any sort of action counts as conflict. Walking my dog is conflict. Eating lunch is conflict. Taking a shower is conflict. But like we just said, conflict needs a degree of effort. It requires something preventing me from doing the thing I want to do. Yeah, it’s possible taking a shower could be a huge conflict in my story but… that’s probably going to be a really specific story.

A simple way to check this is a trick I’ve mentioned before. Whatever story we’re talking about, get the whole thing in your head and write out a good solid summary. One page, tops. Try not too skip anything, but don’t overthink it. Just get it all down like you were telling it to me at a bar or over dinner or something casual like that. “I just read this great book about…”

When you look back over this summary, you’re probably going to see the word but a few times (or maybe some of its kissing cousins like however or although). And a lot of those buts are going to be points where there’s conflict in the story. If I didn’t instinctively use but to explain how this element fits in my summary, there’s a really good chance this element isn’t conflict.

I mean, look at my choose-your-own conflict example up above. It’s a simple story explanation, and what’s the conjunction tying it together? It’s a natural way to explain conflict. They want this, but that.

Another thing I’ve seen a lot of in the discourse is some people arguing conflict’s completely unnecessary in a story. But almost all of their statements seem to tie back to that misconception—that conflict only refers to sword fights and alien invasions and ninja cheerleaders. And conflict can cover a lot of stuff. Heck, how many 80s movies are just about needing to raise money to save the orphanage or the car wash or, yes, Uncle Ricky’s Surf Shop? How many romantic comedies are based around misunderstandings that need to be resolved or class inequality?

So a lot of the folks insisting conflict’s unnecessary in a story are just, well, misunderstanding what conflict is. They’re defining conflict as just punching and ninja cheerleaders and the like, and therefore this story which has neither punching nor ninja cheerleaders… has no conflict. And that’s almost certainly not true. I mean, it’s true that they don’t have a ninja cheerleader, yes (maybe? ninjas are everywhere), but it’s not true the story doesn’t have conflict.

Again, conflict needs to be an opposing force or obstacle, but it could be the nagging doubt in the back of my mind that never shuts up. Or a letter from the bank telling us they’re going to foreclose on the surf shop if we don’t pay back all the loan money by 5:00 this Friday. Or the third point of a romantic triangle. Or the hundred miles of desert between me and getting that drink of water.

I think some of this misunderstanding also spills over into discussions about storytelling forms or structures. Someone will say “this type of story doesn’t need conflict” and then give an example that… well, has conflict. Not jetfighting/ spinkicking conflict, no, but they’re absolutely stories with obstacles that need to be overcome. It might not have one main, overall conflict, but the individual elements have lots of smaller conflicts. Or maybe the ensemble characters don’t have a single united obstacle they’re all trying to overcome, but they each have their own individual obstacle to deal with throughout the course of things. And sometimes it’s just plain old regular conflict.

Now, a closing disclaimer or two before anyone starts typing up responses.

Am I saying it’s impossible to have a story without conflict? No, of course not. But as I’ve mentioned once or thrice before, I personally find it really hard to be interested in a story about a normal day where nothing happens. Yes, it may have beautiful turns of phrase and inspired vocabulary and vivid imagery, but they’re all serving… well, a boring, normal day.

And ultimately—again, might just be me—I don’t think a lot of readers are going to sit through a boring, normal day. No matter how inspired my vocabulary is. Because we all go through boring, normal days all the time. We want to see something happen.

Even if it isn’t a spinkicking ninja cheerleader.

In other news…

I’m going to be at WonderCon this weekend! All day Sunday. I’m part of a panel Sunday morning at 10:30 on writing blended genres (Room 300 C) and after that, starting at 11:45, I’ll be in the autograph area for forty-odd minutes scribbling in books. And then I’ll be walking the floor saying hi to folks and looking at things. I’ll be the guy in the cranberry blazer with a Midnight Burger shirt.

And next time… well, I’ve been bad about the ranty blog these past few months, so I’m going to try to redeem myself.

Until then, go write.

February 22, 2024 / 4 Comments

Balancing Point

As some of you know, I play tabletop games. I have for about… wow, almost twenty five years now. I spend a month or so painting up a hundred-plus little toy soldiers and then my friends and I roll dice and move them around the tabletop. The hobby side of it is kind of meditative for me, the gaming side is a great reason to hang out with friends.

I started out playing a lot of Warhammer 40K and Fantasy, but for the past two years or so I’ve been much more into One Page Rules (shameless, unsponsored plug). It’s a simpler game that lets you use a lot of the same models (if you want), but doesn’t require as many books and charts and dice rolls to do things, which means we can focus more on just hanging out and having fun. Which is, y’know, kind of the point of most games.

But one thing we’re still getting used to is the balance shift. Because OPR doesn’t use as many mechanics as 40K, a lot of actions and results seem under- or overpowered to what my gaming group’s used to. We want things to behave a certain way, yeah, but we also don’t want to discover that something’s drastically weaker or waaaaaaaay too unstoppable now. This is an inherent part of most gaming—no player should have an immediate or inherent leg up over the others.

And it may sound obvious but… games are set up that way so it’s fun for everyone. Yeah, every now and then it’s great to when everything goes your way and it feels like you’re essentially playing in god mode. With the right people, you can even have fun when absolutely nothing works out for you. But if this is the standard result… well, it gets frustrating and boring really fast. Who wants to play a game where whoever gets to play the blue guys always wins? Even when you’re the blue guys, it gets boring.

So, what does all this have to do with writing?

Well, stories need a degree of balance, too. We want characters to have a chance at achieving their goals, but we also want them to face a challenge getting there. If my story leans too far one way or the other, well…

If my antagonist is all-powerful, and my hero never has a chance… that’s boring as hell. There might be a few dramatic moments if I do things just right, but probably not. The truth is, we want to see our heroes win on some level, and if it becomes clear the only real outcome is getting ground into the dirt… I mean, who wants to read that?

I’d also point out that beating the antagonist doesn’t mean defeating them utterly. There are pyrrhic and moral victories, too. But as far as my main character is concerned, they have to have a chance to succeed at their particular goals. No chance means no interest.

The flipside of this is also true. If my main character is completely prepared and capable and never loses or suffers any setbacks… that’s not very interesting either. It might be kind of amusing to watch Reacher take out that one wiseassed teenager, but if all he did for ten episodes was beat up unarmed sixteen year olds again and again, it’d get uncomfortable pretty fast. And then boring. Characters who are basically playing in god mode aren’t interesting because they never get challenged. The reader (or audience) quickly understands there’s no danger or threat the hero can’t deal with. Ever.

Like, okay, let’s talk superheroes for a minute. Look at Thor. An actual god in the Marvel Universe. And the only character to get four dedicated movies. But let’s look at those movies for a moment. They’re not all winners. Even the most die-hard Marvel fan will admit this. I don’t think I’m out of line saying most people would probably say the original Thor and Ragnarok are the better two, while Dark World and Love & Thunder are the lesser two. The exact order shifts for everyone, I’m sure.

Now, if you accept this rough order, let me ask a question. What makes these two pairs different? What happens in Thor and Ragnarok that doesn’t happen in the other two?

Y’see, Timmy, I think one of the big reasons those two movies are more popular is that Thor loses his godlike powers (and his connection to Asgard) in both of them. In the first one they’re stripped away by Odin as a lesson. In the second his mystical hammer, Mjolnir, is destroyed, and much of his power lost (or is it…?). Both times things that would normally be easy for him are suddenly very difficult, and he’s forced to adapt and improvise and change. Y’know, good character stuff.

And in the other two movies he’s.. a god. Dealing with other gods. Doing god stuff. In god mode.

If I’ve got an overly powerful protagonist or antagonist in my story, maybe I should take another look at her or him. Do they need to be that strong? Wouldn’t they be more interesting with feet of clay? Maybe both feet and a leg?

Isn’t my story going to be a bit more interesting if the outcome doesn’t seem guaranteed from the start?

I mean, I think it would. But I’m weird that way.

Next time, I’d like to talk about something simple.

Okay, technically, next time will be the newsletter going up here. But after that… something simple.

Until then, go write.

November 19, 2020 / 1 Comment

Shouldn’t Throw Stones

There’s an aphorism about writing I heard a while back—“get your character up a tree and throw rocks at them.” It’s one of those fun, quick statements with a lot of truth behind it. A complex idea boiled down to something simple.

There’s another one, part of Pixar’s rules of storytelling. “Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.”  Because we’ve all seen that, right? The character who randomly finds the exact thing they need just when they need it.

Put these two together and my character’s picked the worst tree to climb up. Because it turns out that’s the rock-throwing tree! Since our town was founded, people have always thrown rocks up at that thing. The local little league uses that specific tree for pitching practice. Young couples throw rocks at that tree to see if they’ll live happily ever after. And they say if you throw rocks at it under a new moon, you can speak to a lost love one final time.

Okay, maybe going a bit overboard there. It’s kind of silly to believe this one tree has so many legends and habits and traditions of rock-throwing associated with it, right? Especially because some of them, you’ve got to wonder… why? How the heck did this become a thing? Why would all these people one day choose to throw rocks at this tree?

Which is what I wanted to talk about.

We’ve talked about the need for conflict before. If there’s no conflict—or an utterly minor, negligible conflict—I can’t have much of a plot. And without a plot, my characters are just kinda standing around without any. So this idea of throwing stones—of putting lots of obstacles between my character and their goal—is a solid one. We want our characters to have something to do, and we don’t want it to be easy for them to do it.

BUT…

Kind of like with the rock-throwing tree, we need to feel like there’s a reason behind this. If our character was stuck up in a tree and people just happened to randomly decide “hey, let’s throw rocks at that!”… we’d probably call foul. It’s just not terribly believable.

Okay, it might be believable once. Our minds will give a little leeway (especially in fiction) for a single bizarre coincidence. To quote the esteemed philosopher Elim Garak, however… I believe in coincidence. Coincidences happen every day. But I don’t trust  coincidences.

If I’m going to have a lot of rocks thrown at my character, I need some solid, in-story reason why they’re being thrown. Because after my characters lose their keys or forget the password or drop the flash drive or run into a third mugger… well, it starts to look less like coincidence and more like weak writing.

Because even coincidences have a reason behind them. Why this person showed up early. Why that battery isn’t charged. Why Dot forgot to bring the incredibly important goober that this entire mission hinges on.

Even when it’s less coincidence and more an active thing—if it’s the same mugger chasing my protagonist across the city and popping up again and again—I have to ask why. Why is Phoebe so obsessed with mugging Yakko? Why does she keep doing this? Or how does she keep ending up just where he is again and again and again. or why does Yakko keep ending up in places where he’s going to get mugged when it just happened to him the other day.

Get your character up that tree and throw stones at them. Throw boulders at them. And handfuls of loose gravel. But know, within the story, why they’re all getting thrown. Is there a real reason for it?

Or is the only person the reader sees throwing stones… me?

In other news, in case you missed it, the A2Q now has a table of contents, so you can find all of it quick and easy. Also, with everything going on in the world I made my usual Black Friday offer a little early this year, so if you’re someone who could use it, please get in touch with me.

Next time here on the ranty blog…

Holy crap, it’s Thanksgiving. How is this year moving so slow and so fast at the same time? The barriers have been shattered! All time is existing at once!

Seriously, though, unless someone’s got a specific, pressing question I’ll probably take the day off and maybe throw some Cyber-Monday gift ideas at you. And next time I’ll talk about binding agreements…

Until then, go write.

And throw some stones.

June 13, 2019 / 3 Comments

New Challenger Approaching

Y’know, I just noticed that there hasn’t been a single comment here in weeks. Not sure if that’s because more people are leaving comments over on Twitter when I link to these… or if I just haven’t been that interesting.
…let me know down in the comments.

Anyway, I’m a bit short on time—the past few weeks have been a bit crazy for me—but I still wanted to get something up here. And I realized there was a topic I hadn’t talked about in a while. Not in any detail, anyway…

One of the basic parts of storytelling is the obstacle.  It’s what stands between my characters and whatever they want. Maybe they want to save the farm, but they’re too far in debt and can’t raise the money in time.  Maybe they want the super-bedazzled mitten, but there’s a big purple guy with his own army who also wants it.  Maybe they just want to ask that cute barista if she’d like to, I don’t know, get some coffee sometime or… no, wait, that’s stupid. Auugggggh, I have to go hide for at least a year. And maybe change my name.
Anyway…
Personally, I think an obstacle’s slightly different from a conflict.  It’s just terminology, yeah, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. Captain Marvel wants to save Earth from an alien invasion (obstacle), but first she needs to come to terms with the fact that her adoptive alien race, the Kree, may have been lying to her for years about a lot of stuff (conflict).  See what I mean?

Because of this, I prefer the overall term challenge.  I find that thinking about “obstacles” tends to make me think more about physical things in the way of my heroes, like parts of an obstacle course.  And, again, while this isn’t technically wrong, it tends to lead to a lot of the same things in my writing.  This is when I get challenges with more of an episodic, low-end videogame feel to them.  My character defeats obstacle A then moves on to obstacle B, obstacle C and finishes up with D.
So here are a few thoughts about challenges, external and internal, that might be worth thinking about while I’m planning out my story—whether I’m writing a novel, short story, screenplay. or six-part epic somethingorother. I’ve mentioned them once or twice before, so if they sound familiar… good job.  You’ve been paying attention

First Thought– I must have a challenge

I’m sure we’ve all run into books or movies where people either sit around doing nothing or just meander through events with little to no effort.  If the character needs something, they either already have it in their backpack or it’s in the first box they open. If they need help, people are always  able and willing.  Any lucky break that has to happen does happen just when they need it to.  I know these examples sound silly, but it’s stunning how often I see this happen in screenplays and/or books.
There needs to be something between my characters and their goals.  If there isn’t,  they would’ve accomplished these goals already.  Look. I just got up and made myself a drink. I wanted one. I got it. Heck, if I hadn’t said anything you never would’ve known. That’s just not the stuff we see as bestselling, high-stakes drama.

Second Thought–My characters need a reason to confront said challenge.

If my characters are going to take on a challenge, they need a reason to do it. If I’ve spent the past four days walking through the desert, getting that drink is probably a life-or-death thing for me. Captain Marvel isn’t pursuing the Skrulls as a part time hobby—it’s her sworn duty as an officer of the Kree military. I need to make sure this reason is really there.  It might be clear in my head why the characters are going to undertake a challenge, but is it clear on the page?  This is doubly true for internal things, which can be a lot more subtle depending on what point of view I’m using

Third Thought—My challenge needs a reason to exist.
Like I said right at the start, I need to have some kind of challenge, but I don’t want a challenge that only exists to be a challenge.  It’s got no reason for existing in the world of my  story, no past, no future, no motivation.   It’s only there to serve as an obstacle for the protagonist to overcome.   We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere.   That kind of stuff just weakens any story.
Challenges have a purpose.  Whether they’re the driving force behind my story or minor distractions my characters need to deal with quick, they’re a kind of antagonist—something or someone working against my heroes. That oasis is the only source of water for a hundred miles in this desert, which is why the people who used to live here set so many guards to protect it. There’s also a reason the Skrulls are on Earth (they’re searching for a hidden lab) and there’s a reason they’re tough to find (they’re shapechangers). I need to think about why a challenge is in my story, and if there isn’t a real reason… maybe re-think it
.
One other note. I think it’s generally better if my audience (reader or viewer) has at least some idea why this challenge exists.  They don’t need to know all the details immediately (or even accurately), but I also shouldn’t be saving them for a last-page reveal.

Fourth Thought—My challenge needs to be daunting.
Not only am I weak from dehydration and facing ten armed guards around the oasis, the actual spring itself is booby-trapped. Someone centuries ago built all sorts of pressure plates around the thing and I’m not exactly in the best condition right now to be tip-toeing and balancing through this spike-launching mine field. Plus, if Captain Marvel can’t find the Skrull agents on Earth, they could establish a foothold here, rebuild their strength, and endanger peace throughout much of the galaxy.

This may be a weird way to look at it, but challenges are things we needto deal with, but we don’t want to deal with. My characters don’t want to deal with this because they don’t even want to be in this situation. I think we can all agree things would be a lot easier if that challenge wasn’t even there.

But it is there, so… goddammit…

Fifth Thought—My challenge can’t be impossible.

Okay, we all write fiction. But even within a fictional world there are things that just can’t happen. Normal people can’t punch out gods or outsmart supercomputers. And if all those guards around the oasis have motion sensors, night vision goggles, and shoot to kill orders, there’s very little I’m going to get—holy crap there’s fifty guards? I thought there were only ten. And when did they all get machine guns?

If you’ve ever watched a horror movie where the killer is merciless,unstoppable, and inescapable… well, that gets pretty dull after the second or third kill, doesn’t it?  One of the reasons Jason Voorhees was scary is that he never ran.  He just sort of… marched? Lumbered?  It always felt like somebody could get away from Jason if they could just go a littlefaster. If it feels like there’s no chance, it’s not interesting. We already know the outcome.

There are two  other issues with the impossible challenge.  One is if I make my challenge out to be completely impossible and my hero pulls it off anyway, there’s a good chance it’s going to knock my audience out of the story. I’ve just shattered the rules of what’s possible in my story. That usually means it’s “throwing the book across the room” time.

The second issue is when I have challenges that seem impossible to my characters, but have painfully obvious solutions to my readers.  We just don’t like these characters, by nature of their stupidity, and that’s not going to win me any points.

Sixth Thought—Holy crap there are a lot of these
This was supposed to be a quick rehash of an old topic, but I keep finding things I want to add to this. I’ve got editing to do, dammit!

Seventh Thought—My challenge should be unexpected.
This isn’t a hill-I-will-die-on rule… but I’d be willing to fight on that hill for a little while. Once I admit that I need a challenge, it’s kinda the next logical step.

If my heroes are so prepared, so trained and equipped that they’re completely ready for this challenge… well, there isn’t really a challenge, is there? If they’ve covered all the angles, researched every possibility, how can they lose? And if they can’t lose… well, that’s kinda boring, isn’t it? We know the outcome again.

A standard part of so many stories—including Captain Marvel— is when something changes or goes wrong.  The one thing we didn’t prepare for happens. We learned something new that completely flips our goals and  understanding of the situation.  One way or another, the plan’s shattered into a million pieces. I beat the guards and made it past the booby traps and WHAT? There are albino crocodiles in the oasis? Wait, are these guys actually poachers?

But think about it—when this happens in a story, it’s almost always the moment we love. It’s when my characters get to look good and show how smart or clever or tough they really are.

Eighth and Last Thought–I need to resolve my challenge
Once I’ve set up a challenge, it needs to be resolved somehow. I can’t crouch on a sand dune outside the oasis for five chapters studying the guards and their patrol patterns, then just wander off back into the desert. It leaves a lot of dangling threads and unanswered questions. Who were all those guys? How did they get here? Why did I give up when I desperately needed water?? How did I wander away if I was weak from dehydration? Why did the author spend five chapters on this if I was just going to wander away…?

To paraphrase Chekov, if we see a phaser on the bridge in act one, we need to see it on overload in act three. And then either disarm it or watch it take out the Enterprise. Because if I just leave it there buzzing and getting hotter, readers are going to ask what happened. They remember this stuff.

And they will judge me on it.

Those are my way-too-many thoughts on challenges. Maybe take some time and look at the challenges your own characters are facing. Are there any? Are they challenging enough? Does your character have a desire to avoid them and a need to face them?

Next time, speaking of challenges, I’m going to do something I’ve tried really hard to avoid here for years. I’m going to go negative.

Until then… go write.

Categories