April 29, 2021 / 3 Comments

The Best Pace

I know I said I was going to try to do two posts this week but Tuesday was second shot day which ate up a bit of time but I’m now fully vaccinated! With no real side effects. So go get your second shot so we can all hang out together and things can get back to normal. Well, normal but with some major social reforms that this pandemic has really highlighted as necessary changes.

Anyway…

Look! More questions, more answers! And this takes so much pressure off me, because I don’t have to think of topics…

So, last week, after I prattled on about prologues, JD asked…

“I’m wondering if you have any suggestions on how to judge my pacing? I know every story is different, but in general, are there any tricks or tools to better know when I’m “running out of time” to get back to action before I lose the interest of my (hypothetical future) readers? Not just during the world build, but throughout?”

This takes even more pressure off because this question already contains part of the answer. Not all of it, but, y’know… maybe 20-25%.

When we talk about pacing, the first important thing, as JD said, is to recognize that every author (and every story) is going to approach things differently. Some need to dive right in with the fist fights and explosions. Others may take the slow burn, ramping tension approach. Right off, we need to recognize that pacing isn’t something that’s going to hit a bunch of universal guidelines. I think I’ve mentioned once or thrice before (here and at the Writers Coffeehouse) that I’m verrrrrrrry leery whenever folks set down rules like “introduce your love interest on page 16, inciting incident on page 23,  your first conflict by page 42.” Following blanket rules like this either creates cookie-cutter, formula stories… or it just turns good stories into bad stories. Because they’re being forced to hit benchmarks that don’t apply to them.

I mean, my new book doesn’t even have a love interest. So does that mean everything else bumps up by one page, or…?

The second important thing is to always remember Lee Pace is the best pace. I mean, seriously, look at the range this guy has. Pushing Daisies to Guardians of the Galaxy? I don’t know about you, but I freaked out when I realized that was the same guy.

But, seriously, let’s look at a few rules of thumb. Things we could probably consider as loose guidelines if nothing else. Because again, every book’s going to be different.

I think the best thing to remember is that pacing is a structure issue. Specifically, dramatic structure. I’ve talked about dramatic structure a few times before, so I won’t bore you with it again now. The important thing to remember for this discussion is that it’s always a slope. Sometimes that slope goes up, sometimes it goes down. But what it should never do is amble along on a flat line. Because a flat line means… well, you know. Dead.

Any chapter (or broad swath of my book, if I’m being clever and not doing chapters) should have a clear up or down on that slope. It doesn’t have to be a huge slope, but if I’m starting and ending at the same level of character growth, of overall tension, it probably means I’m doing something wrong. A chapter (I’m just going to keep using chapter as our nice, simple, unit-of-book-construction) should lean things one way or another, whether it’s holy crap you found the lost sword Dyrnwyn or just no, Jules, I’m not just going to give you some of my Doritos. Things need to move higher or slip downwards.

Probably worth mentioning… sometimes in our stories we plant things that don’t pay off until later. Character details. Worldbuilding. Set-ups for twists or other cool reveals. Such things are fantastic, of course, but they still need to work within my overall dramatic structure. It can’t be a situation where a chapter will be interesting in retrospect—it has to be interesting now, on the reader’s first time through.

Granted, this doesn’t mean it has to be interesting for the same reasons. It’s a wonderful skill to be able to pull that sort of sleight of hand, to make my readers look at this and be totally enjoying it, only to later realize that was the thing they should’ve been watching. But it still needs to be a chapter that moves things one way or another on that slope.

Because, again… the worst thing my chapter can do is flatline.

The sort of parallel to this—should be obvious but I’ll say it anyway—is that something needs to happen in every chapter (just to be clear, still using chapter as our basic, large-scale building block). In the same way we want to start with someone’s life changing, on some level or another, we want to keep having things happen. That’s what a good story is—the plot driving someone’s arc and their arc, in turn, is driving the plot. And driving implies we’re going somewhere, not sitting in a parking lot with the engine running.

Again, this doesn’t need to be huge movement. Every chapter doesn’t need huge leaps forward from the plot or broad swaths of character development that completely changes how we look at someone (that’ll usually ring a bit false anyway). Because every story is different and they’re going to move at a different pace depending on where we are in said story.

But they should always be moving. At some speed. In some direction.

How about this. Remember back in the A2Q when I made up a rough outline for a werewolf novel? Let’s take a look at those first few chapters I planned out and how they’re paced.

–Start with Phoebe and  Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

(You can see a more fleshed out version of this here)

This is a slow opening, yeah, but there’s stuff happening. Both characters are doing things, I’m establishing relationships, doing some worldbuilding, which will should build some interest. And things are actually progressing. Both of them are getting closer to their goal of being ready to head out for the night.

–Phoebe’s out hunting and encounters the super-werewolf (although she doesn’t know it’s super yet). She puts a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt… but no body.

Now we’re moving at a faster pace. A lot more action, and it’s action moving the story forward as it introduces a bit of an unexpected mystery and what looks to be a greater challenge. The first part got my reader intrigued, so now hopefully this gets them a bit more hooked with a sample of what’s to come.

–The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea, the Warden of the lodge. She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Things slow down here, but logically so—it’s daylight, the hunt’s over. Also, structure-wise, we can’t keep things ramped up to nine for the entire book or it’ll make getting to ten seem a lot less interesting. And when everything hits ten on the tension-ometer, I want it to mean something.

Plus, there’s some more worldbuilding, a possible love interest/rival/both, and a new goal for my heroine. It’s a lot of talking, but there’s some physical action taking place and it’s all nudging things along in the plot. Creeping forward, inching the tension up a bit with this new goal (and the implied possibility of not achieving it).

See where I’m going here? The pacing speeds up and slows down, but the big thing is that there’s always a pace. The story’s always moving. I mentioned something a while back that’s very true here–stories are like sharks. If they stop moving they’ll die.

(the shark thing’s not entirely true? Depends on the type of shark? Huh. Learn something every day…)

Again, every story is going to be different, so please don’t look at this as me saying “go slow, then fast, then slow again.” Your story is your story. It’s going to have its own pacing requirements that need to line up with what you want your story to do.

But hopefully this has given you a few things to look for.

Next time, I might finally get to clowns. Or maybe I’ll talk about plotting. That was a question I got a while back that’s still owed an answer. And questions get answers.

Until then, go write.

Last week I mentioned I was starting a new project. A huge one. Easily the biggest thing I’ve ever done and very  probably the next two or three years of my life.

To call it intimidating is a bit of an understatement. It’s been ridiculously easy to find other things that I need to do. Not that I’m avoiding it, of course, it’s just… look, I’ve needed to paint these Space Marines for a while now. And, if you missed it, I bought a Shogun Warrior to restore, a Raydeen like I had when I was a kid. Not to mention, I really need to spend more time with the cats. They’re feeling a bit neglected, and I think I’m making some real headway with Doctor Wade Salem. Heck, we haven’t even discussed all these ranty blog posts.

Okay, yes, I’ve already started the big project. But I’d be lying if I said I didn’t think of other things I could be doing. Or maybe some I should be doing.

I mean, let’s be honest. There’s arguably a ton of stuff I need to do before I start a project. I should have a rough idea of who my characters are and what they want out of life. At least a bare-bones sense of a plot. Which could mean some degree of research.

Plus, it wouldn’t be the worst thing if I knew what my chosen genre’s expectations are. Or had a notion of what’s been done before in it.

If you’ve been following this collection of rants for over a year, you may remember the A2Q. It’s a dozen long-ish posts about how to take a novel from the bare bones idea through to a finished manuscript. And almost two-thirds of them were things to do before we started our first draft.

When we get right down to it though, there’s only one thing I really need to do to start a new project. And just based off my own experience (and some experiences I borrowed from other folks) it’s probably the toughest thing. I know I used to get caught up on it a lot.

So what’s the all-important, ultimate step to writing a project?

We start writing it.

I know that sounds stupid but, well, it really is what it comes down to. I can do a lot of research and practice and character sketches and pin a hundred index cards up on the wall with different colored yarn. I can block out scenes with action figures and act them out with friends and take long walks where I have silent conversations with myself. But at the end of the day… I have to start writing it. Until then it’s just prep work at best, procrastination at worst.

I know some people might take offense to such a statement and insist all those character sketches 100% count as writing. And the multiple outlines. And the four months of research. To which I say… sure, of course it does. Again, I wrote around 25K words last year about all the prep work you can do before starting a first draft.

But I also wonder why some of these folks are so quick to take offense. I mean, at least four or five times a year here I point out that my method is my method and your method is your method. No problem at all. But if the mere suggestion that my wall of index cards doesn’t count as writing gnaws at me that much… maybe it’s because I know it doesn’t?

Two or three times here I’ve told the story of Jerzy, a personal trainer who helped me to lose a lot of weight by just pointing out all I had to do was follow the schedule he’d given me. I could come up with a lot of reasons for not doing it or to put off doing it or… I could do it.

There’s a point where I’m doing that advance work, and there’s a point where I’m just not writing. And that’s the real goal here. Stringing sentences together and making paragraphs and telling stories. If that’s what I want to be doing… well, I need to do it.

Yeah. It’s scary and it’s work and it’s a commitment. And we all want to do it right, to create something fantastic. We can always find good reasons not to start, to put it off, to convince ourselves we’re not quite ready to do it yet. Because it’s going to be tough.

But it’s going to be a lot easier than trying to lose sixty pounds was, believe me.

Next time, I’d like to revisit that idea of throwing rocks at people in trees. Even if you’re doing it for a good reason.

Until then, go write. 

November 10, 2020

The A2Q Master List

Hey, since I’ve been asked about this a few times now…

When I did the A2Q how-to-write-a-novel thing at the start of the year, it was every other week, and then every week, and trying to find those posts now, in reverse order, can make it a bit troublesome. So here’s a master list of more or less the whole thing. Now I can just point folks here, or you can just save the one bookmark. Y’know, if you felt this was bookmark-worthy.

Part One—The Idea

Part Two—The Plot

Part Three—The Characters

Part Four—The Story

Part Five—The Setting

Part Six—The Theme

Part Seven—The Outline

Part Eight—The First Draft

Part Nine—The Editing

Part Ten—The Criticism

Part Eleven—The Revisions

Part Twelve—The End
 
For the record, there were some other posts I slapped the A2Q tag on—the supplemental material, if you will—but I didn’t include them here. They’re useful, but most of them were afterthoughts and they’d feel a little jammed in, I think, if I tried to work them in here where they should be. When I someday bind all this into an ebook, I’ll make sure they’re all incorporated from the start.

Next up, rocks. And right after that, I’d like to do one holiday tradition a little early.

Now go write.

September 24, 2020 / 1 Comment

A Few Basic Things I Should’ve Mentioned…

I  was glancing back over the whole A2Q thing I did a few months back. I admit, I’ve been toying with the idea of combining the posts, expanding on some aspects, and offering it as a cheapo ebook (at all interesting to anyone?). And it struck me there are a few aspect of writing I kinda skimmed over and others I barely touched on at all.

So I thought it wouldn’t be a bad thing to add in a few basics about forming a plot, shaping my structure, dealing with characters, that sort of stuff. A little less how-to (“press your foot down on the gas pedal to go fast”) and a little more but-keep-in-mind (“don’t go ninety in a school zone while a cop’s parked there”). Make sense?

I’ve mentioned most of these ideas before, so they may feel familiar. Also, since I’m loosely tying this back to the A2Q, I’ll use my character examples there rather than my standard Animaniacs references. I don’t want anyone to think I’ve abandoned Yakko, Wakko, and Dot.

Anyway…

First, I should be clear who my protagonist is. In my head and on the page. If I spend the first five chapters of my book with Phoebe… everyone’s going to assume Phoebe’s the main character. The book’s clearly about her, right?  So when she vanishes for the next seven chapters and I focus on Luna or Quinn… well, people are going to keep wondering when we’re getting back to Phoebe.  Because she’s who I set up as the main character.

Now, a lot of books have a big cast of characters.  An ensemble, as some might say.  That’s cool.  But if my book’s going to be shifting between a bunch of characters, I need to establish that as soon as possible.  If the first four or five chapters are all the same character, it’s only natural my readers will assume that’s going to be the norm for this book, and it’ll be jarring when I jump out of that norm.

Second, speaking of jumping and jarring, is that I need to keep my POV consistent. Even with a third person POV, we’re usually looking over a specific person’s shoulder, so to speak. Which means that character can’t walk away and leave us behind.  Likewise, we can’t start over Phoebe’s shoulder and then drift over so we’re looking over Luna’s.

It’s cool to switch POV—there’s absolutely nothing wrong with it—but I need to make it very clear to my readers I’m doing it. They need that stability and consistency. If they start seeing things from new angles or hearing new pronouns, it’s going to knock them out of the story and break the flow. And that’s never a good thing.

Third, while we’re talking about peering over other shoulders, is that I should be clear who’s part of my story and who’s just… well, window dressing. I probably don’t want to spend three or four pages describing Doug, hearing his backstory, reminiscing about his workday, and then discover he’s just some random guy at the bar. Phoebe serves him a drink and then we never, ever hear about him again.

Names and descriptions are how I can tell my reader if a character’s going to be important and worth remembering or is they’re just there to show Phoebe’s doing her job. Three paragraphs of character details means “Pay attention to this one.” So if I’m telling readers to keep track of people for no reason—or for very thin reasons—I’m wasting their time and my word count.

Fourth is I need to have an actual plot before I start focusing on subplots.  What’s the big, overall story of my book?  If it’s about Phoebe trying to fins out the secret of the super-werewolf, I should probably get that out to my readers before I start the betrayal subplot or the romance-issues subplot or the how-could-mom-and-dad-have-hidden-this-family-secret-from-us subplot.  After all, they picked up my book because the back cover said it was about fighting super-werewolves. I should be working toward meeting those expectations first.

If I find myself spending more time on a subplot (or subplots) than the actual plot, maybe I should pause and reconsider what my book’s about.

Fifth, closely related to four, is my subplots should relate to the main plot somehow.  They need to tie back or at least have similar themes so we see the parallels.  If I can pull a subplot out of my book and it doesn’t change anything it the main plot in the slightest… I might want to reconsider it. And if it’s an unrelated subplot to an unrelated subplot… okay, wow, I’m really getting lost at this point.

Sublots face a real danger of becoming, well, distracting. People are showing up for that sweet werewolf on werewolf action, and I don’t want to kill whatever tension I’m building by putting that on hold for  two or three chapters while I deal with inter-hunter rivalry and politics at the werewolf-hunting lodge. It’s like switching channels in the middle of a television show. What’s on the other channel isn’t necessarily bad, but it doesn’t have anything to do with the show we’re trying to watch.

Sixth is knowing when I need to reveal stuff. Remember how much fun it was when you met that certain someone and there were all those fascinating little mysteries about them? We wanted to learn all their tics and favorites and secrets. Where are they from? What’d they study in school? What do they do for a living? What are their dreams? Do they have brothers or sisters? Where’d they get that scar? Just how big is that tattoo?

But… we don’t want to learn those secrets from a dossier. We want to hang out with these people, talk over drinks, maybe stay up all night on the phone or on the couch. The memories of how we learn these things about people are just as important as what we learn. And it’s how we want to learn about characters, too. Just dumping pages and pages of backstoryactually make a character less interesting. It kills that sense of mystery, because there’s nothing left to learn about them.

Again, there’s nothing wrong with me having incredibly fleshed out characters. But I might not need to use all of that backstory in the book. And I definitely don’t need to use it all in the first two or three chapters.

Seventh and last is flashbacks. Flashbacks are a fantastic narrative device,but… they get used wrong a lot. And when they’re wrong… they’re brutal. A clumsy flashback can kill a story really fast.

A flashback needs to be advancing the plot. Or increasing tension. Or giving my readers new information. In a great story, it’s doing more than one of these things. Maybe even all of them.

But a flashback that doesn’t do any of these things… that’s not a good flashback.  That’s wrong.  And it’ll bring things to a grinding halt and break the flow.

And that’s seven basic things to keep in mind while I’m writing my story 

Now, as always, none of these are hard-fast, absolute rules.  If I hire someone to paint my house, there’s always a possibility this particular painter doesn’t use a roller. There can always be an exception.  But I should be striving to be the exception, not just assuming everyone will be okay with me not following all the standards. My readers are going in with certain expectations, and I need to be doing honestly amazing things to go against those expectations. 

Because if that same painter also doesn’t use a brush… or dropcloths… or a ladder…

Next time, just to be different, I’d like to explain something else to you. But I’m probably going to skim over most of it, if that’s okay.

Until then, go write.

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