April 4, 2024

Simple as A to Z

Okay, I’ve been dancing around this one for a while, but let’s do it.

Let’s talk about structure.

I think the first thing we need to address is that there are many, MANY types of story structure. If you think of a house, we can talk about its internal structure, but that could mean we’re referring to plumbing, heating, electrical, the actual 2×4 framework, the insulation, or even just the way walls and doors are laid out in the floorplan. All of these are the structure of the house, yes. But we understand that swapping out a circuit breaker isn’t going to fix some clogged pipes, and it’s definitely not going to make a shorter path between the bedroom and the living room. Different structures do different things in different ways, and the ways to implement or fix one don’t necessarily work for the others.

When we talk about structure in writing, it’s the same thing. There’s dramatic structure, narrative structure, three act structure, and more. And some of these have multiple names depending on what school of literature your professors were fans of. And like with a house, we need to account for them all, but they’re definitely all their own thing. And like with a house, we can’t apply the fixes for one to another. What works for this probably isn’t going to apply to that.

And this is why I end up having a problem with a lot of guru types announcing you have to this with structure or you never have to bother with that for structure or sometimes just saying… well, nonsense. It’ s really clear a lot of them have no idea what they’re talking about. I saw someone once arguing that three act structure is outdated and there’s no reason you can’t have five or seven or twelve acts. Which sounds really cool and whoo-hoo we’re breaking rules, especially if you’ve got no idea what three act structure is…

Point is, there’s a lot of folks out there talking about structure who have no idea what they’re talking about and you should probably ignore them and what they say.

With that said… let me talk with you about structure.

I’ve mentioned a lot of this stuff here before, and I’ve done this three part lesson or lecture or whatever you’d like to call it before, too (about six years ago). So if you’ve been reading the ranty writing blog for a while, you’ve probably seen some of it or been referred back to it. I figure it’s never a bad thing to revisit stuff, maybe update some examples, explain things in new ways.

Over the next few weeks, the three forms of structure I want to blather on about are linear structure, narrative structure, and dramatic structure. All of these interact and work with each other, and it’s my personal belief that all three of them have to be strong if I want to tell a strong story. If you want a quick, thumbnail explanation of them–

Linear structure is how my characters experience the story.

Narrative structure is how I, the author, decide to tell the story

Dramatic structure is how the reader gets the story

There’s a little more to it that that, but I’ve found this is a good, quick way to think of them.

So this week we’re going to talk about linear structure. Again, simple version, this is how my characters experience the story. Remember how I mentioned different names for things? Well, the Russian literary term for this is fabula. Another term you may have heard for this is continuity. It’s the line of events from past to present. Thursday leads to Friday which leads to Saturday and then Sunday. Breakfast, coffee break, lunch, dinner. Birth, childhood, college years, adulthood, middle age, old age, death.

If you like, remember I’ve mentioned Watsonian and Doylistic a few times? Things happening within the story as opposed to things I’m doing to the story? Linear structure is a Watsonian thing. I’m still choosing the characters and events, sure, but the linear structure happens entirely within the story.

Now, I mentioned all of these forms of structure are really important, and I’m tempted to say linear structure’s the most important (although I don’t want to pick favorites). And there’s a simple reason for this–most of us are experts when it comes to linear structure. Linear order is how we experience things all the time, every day. We’ve been studying this form of structure our entire lives.

This is why it gnaws at us when somebody knows something now, but doesn’t know it later. We pick up on it when ages don’t quite line up. We tend to notice when effect comes before cause, even if it’s subtle. Even if the story gives these elements to us out of order, our minds tend to sort things back into linear order. Because it’s how we’ve been taught to deal with the world. Things that don’t match this universal structure rub us the wrong way, even if we don’t always realize why.

Another way to think of linear structure is a timeline. And it also lets me point out a key aspect of this. If you’ve ever watched a procedural show or a detective show, it’s really common for the characters to take the various clues and incidents and break them down into on a chalkboard or whiteboard. Maybe they stick up some photos, too. And they all go in the order they happened– 4:08, 4:15, 4:16, 4:23, and so on.

Now, that key thing to keep in mind? It doesn’t matter what order the detectives discover the clues in. If we first learned the maid was here at 4:16 and then later on we learn the butler heard the gunshot at 4:08… well, it may sound silly to say but the gunshot still happened first. Learning about them out of order doesn’t change the order the events actually happened in.

So if I’m writing a story—even if I’m telling the story in a non-linear fashion—there still needs to be a linear structure. And the linear structure needs to make sense. Because readers will notice if it doesn’t.

A good way to test the linear structure of my story is to just arrange all the flashbacks, flash-forwards, recollections, frames, and other devices in chronological order. Pull apart my outline or notecards or whatever I’m using and just… put the story beats in order. Simple, right? The story should still make logical sense like this, even if it’s lost some dramatic punch at a few points (more on that later).

If my story elements don’t work like this—if effect comes before cause, if motivations get really weird, if people know things before they learn them—it probably means I’ve messed up my linear structure. I got so focused on doing clever, out-of-order things that nothing works in order. And—not to keep hammering this point—but people will notice this. They have to. It’s how our brains are wired, to put things in linear order.

There was a show I watched a few months ago that had a non-linear gimmick. Lots of flashbacks in every episode. And not all to the same period. Like, if the episode was set on Friday, we might start with flashbacks to Wednesday afternoon, but then move on to Monday morning flashbacks, and then some from Thursday night. And then the next episode is Saturday, but it flashes back to Tuesday and Wednesday morning and maybe also Thursday night, but for a different character.

On one level this was fantastic and I loved it. But as the show went on… it started to gnaw at me. And I found myself analyzing the show more than watching it, trying to figure out how this flashback and that flashback lined up, especially if we were saying the current episode was set Sunday morning. I talked to a couple friends who were watching it and discovered they were all having the same issue. Started good, but as the show went on the structure became more and more problematic.

In the end, the story didn’t make a lot of sense when you put it in order. There were just too many weird issues that didn’t line up. And it messed up a lot of the characters, too. The way they’d act and react, things they say (or not say). It was all being done to preserve big reveals later in the show, rather than being natural dialogue “now.” Once it was all in order, it was obvious the characters didn’t have any reason for the way they were acting or talking.

Y’see, Timmy, no matter what order I decide to tell things in, my characters are experiencing the story in linear order. And their actions and reactions, their dialogue and motives, they all have to reflect that. If halfway through my book Wakko flashes back to what happened a month ago, this isn’t new information for him—it happened a month ago. So everything he does or says before the flashback should be taking that information into account in a natural, believable way.

I know it sounds pretty straightforward and… yeah, it is. Linear structure is going to be the easiest of the three forms I blather about over the next few weeks because it’s the one we all know. Also, it’s just a logical, objective thing. There isn’t a big debate to be had about whether or not Thursday comes before Friday.

And yet, people still mess this up all the time. And mistakes with linear structure are almost always because of narrative structure.

But we’ll talk about that next week.

Until then, go write.

May 12, 2023 / 1 Comment

The Right Kind of Doctor

So, rather than talk about writing, I wanted to spend a few minutes talking about doctors.

I’m guessing most of us have dealt with a doctor at some point in our lives. I know I’ve dealt with a bunch. General practitioners, sure, but I also had a long bout with a nose and throat specialist that ended with… well, a lot of stuff cut out of my head. I’ve also seen doctors for a pair of knee injuries that I’ve talked about once or thrice. And another doctor for one of those, well, men-over-a-certain-age examinations. And one of those led to another specialist doctor, and another surgery, where I believe a few other specialist doctors were in attendance.

That’s not even counting dentists and orthodontists. People like to make jokes, but they’re doctors too. When I finally fought my way out of poverty, well, my mouth was a mess. I hadn’t seen a dentist in over a decade. I’d had one tooth actually crumble in my jaw. Another one cracked in half. I probably count as a cyborg with all the metal and ceramic in my head now.

Plus, I had a high school biology teacher who was very firm that we call him doctor, not mister. He had a doctorate and he wanted to be sure everyone knew it. And I mean, most of my college professors were doctors. English literature, comparative literature, astronomy, art history, anthropology, and more. Hell, I had one anthropology TA who had his doctorate, he just couldn’t get a better position, job-wise.

Oh, and my friend Mary (credited in the back of several books) is a doctor, and she puts up with so many bizarre questions from me about drugs, injuries, zombies, stuff like that

Point is, I’ve known a lot of doctors. You probably have, too. We all understand that doctor can mean a lot of different things. I don’t want an art history professor operating on my throat, and I probably have a better understanding of early American literature than my proctologist, even though he’s got a doctorate and I don’t.

And there’s nothing wrong with this. We’re not putting anyone down, we’re just acknowledging that doctor is a term that can mean a lot of very different things. The advice my dentist gives about, well, dental matters is not going to apply to art history. And vice versa.

Okay, yeah, I’m really talking about writing.

Structure is one of those things people talk about a lot, but so often it’s clear (to me, anyway) they don’t really know what they’re talking about. They’re that guy whining that their art history professor can’t treat cancer or Jill Biden isn’t really a doctor. They’ve chosen one definition for structure and they discard (or mock) anything that doesn’t meet said definition. One example I see a lot is folks railing against three act structure, but I’ve found most of them don’t seem really clear about what three act structure is. Especially in relation to other types of structure.

Structure can be confusing in writing because there are so many different types. Three act structure is a thing, yes. But so is dramatic structure. And linear structure. And narrative structure. And network TV shows and movies tend to have a four or five act structure (or even six in some cases) but that has to do less with storytelling and more with how many ad breaks said network insists on.

I think the problem some folks have is that when the idea of three act structure got more or less loosely codified, it became something they could point to. Especially people who… well, didn’t know what they were talking about. What was supposed to be guidelines suddenly became RULES. Solid, well-defined rules, which meant I could now say you were breaking the rules or following them.

The problem was, they were trying to apply the rules of three act structure on television’s five act structure. Or they’d insist narrative structure had to follow the rules for linear structure. Which, again, is like insisting Jill Biden isn’t a real doctor because she doesn’t do open heart surgery. Which would also apply to Dr. Mendelsohn, the guy at UCLA who spent several hours poking around inside my neck and skull, as mentioned earlier. He’s clearly not a real doctor.

(He is. He’s fantastic. Honestly saved my life)

Anyway… my point is, structure is a big umbrella with a lot of things under it. And if we want to get good at this, we need to understand the differences between them, but also how they work together to create a good story. I can’t just take one type of structure and say this is the only one that matters. Especially if I’m applying the basic rules of another type of structure to it.

Think of it this way (to use our doctor analogy again). Your body has a digestive system. And a nervous system. Circulatory, endocrine, skeletal, so many systems. We understand they’re all separate things that operate in different ways. The rules of one don’t apply to another.

But we also understand all these systems need to work together. Even on our basic, layman’s, non-doctor level we can see the places they overlap or brush up against each other. How changes to this one will affect that one.

And that’s how stories work. We’ve got several types of structure, each with their own individual rules, each working in their own way. But they rub up against one another, and this structure is going to affect that structure. Making some blanket, universal edict that covers all of them just shows I don’t really understand any of them.

And I need to understand them if I want to tell good stories.

Yeah, I’ve mentioned a lot of different types of structure. There are links to more detailed posts about almost all of them. Which also means I need to go clean up at least four or five older posts so they don’t look too chaotic when you click on those links.

Anyway, next time… I wanted to talk about getting the last word.

Until then, go write.

December 18, 2020 / 1 Comment

Where to Begin

Look, taking all the requests and granting wishes in the holiday season.

A few weeks back a friend of mine from the Burbank Writers Coffeehouse (and hey, have you bought anything from Dark Delicacies during this rough time?) asked me about when you begin a story. To use his example, if 98% of my story takes place on Mars, but we need to know just how our protagonist got to Mars… what do we do? Do we start on Mars and do flashbacks? Do we start on Earth and have a slow burn to our main story on Mars? Where does the story actually begin?

I’d been mulling over how to answer this for a few days when I sat down with my partner to watch a Christmas movie or three. And one of them had…a lot of beginnings. It had a frame story. Then an introductory story. Then we jumped ahead a couple years to (I guess) the main story. And each new beginning forced us to ask is this when the story starts…? And if so, what was all that earlier stuff for?

So, hey… let’s talk about beginnings.

First and foremost, this is all going to be kind of vague and loose. Not in a hand-wavey “don’t think about it” way, but just acknowledging the fact that every story is going to have different needs. If I (or anyone else) tried to set down a hard rule for “always begin here” we could all come up with a dozen or more well-known examples that break that rule. Every story (and every writer) is unique, which means every starting point is unique.

That said…

One of the first things we should be clear about is that “where to begin” is a structure question. We have the linear structure of the story—A to B to C to D—but we also have the narrative structure, the order I’m choosing to tell this story to my audience. A lot of the time A is an acceptable starting point, but it’s not uncommon to start at B or maybe even D. It depends on what I’m trying to do as the writer, and being able to recognize that telling a story in a different way creates a different story.

Second, there’s one or two things we can say with a lot of certainty shouldn’t be my starting point. I talked a while back about the problems a lot of prologues have, one of the big ones being that describe-and-die thing that tends to show up in a lot of B-movies. Not saying these things will never, ever work as beginnings but… wow, it’s going to be a tough hill to climb, y’know?

Third, I should really be clear when things happen in a story has a lot of bearing on how we receive those things. Doing this now looks brave, while doing it then just highlights my cowardice. Putting this here is somewhat interesting, putting it there makes people shriek with excitement. There’s probably a whole post’s worth of stuff in that to discuss, but for now I just need to consider what this starting point is (or isn’t) doing to some of these first bytes of information I’m giving my reader.

Fourth is kind of the unspoken one under all of these. I can’t really figure out  a good starting point until I’ve got a story more or less assembled. It might not be written out in full, but I should have at least a rough sense of my plot and story. Maybe it’s a rough outline or just a good set of character ideas and plot points in my head. I can’t decide where to start telling my story if I don’t have a story, right?

I think this step trips some folks up. They come up with a cool opening, or they want to mimic the structure of a cool opening they saw somewhere else, but ultimately this opening doesn’t work for the story they’re trying to tell. It might be the coolest hat ever, but it just doesn’t go with this outfit. And if I keep insisting it does, I won’t notice that my little Kangol cap would go perfectly with that tie and really help bring out some subtle colors in the jacket.

(writing tips and fashion tips!)

But all of this still leaves us trying to figure out what makes a good starting point. Again, it’s tough because our stories are all going to be unique to us. I can’t really say “do this” and think it’s going to work for… well, maybe for any of you.

So here’s two thing to try.

Thing One—look at that rough draft or outline or framework and just lop off the first chapter (or its equivalent). Whatever you were thinking of using as a starting point, go past it and start there instead. As I mentioned above, a lot of us develop bad storytelling habits because we got hit too many times with the “start with action” stick. So our gut reaction is to create an artificial starting point that has a boxing match or a car chase or a two-headed shark attack.

And a lot of the time, if I snip off that artificial opening, what I’m left with is still a very solid opening—usually a better one. It gets me right to my characters. It gives me a stronger dramatic structure. It works better for reveals. Does it always work this way? Not always, but a surprising amount of the time… maybe 83%…

Thing Two—I’ve mentioned the idea of an elevator pitch before. Lucky me, I’ve just ended up in an elevator with a high-powered Big Five (is it Big Four now?) editor. So I’ve got one, maybe two sentences tops, to tell them my story and get them interested. No run-ons or rambling. I’m going to get three breaths, tops.

Do that right now—how would you pitch me your story in one sentence? Yes, now I’m the high-powered editor. Surprise twist!

Where did you start your pitch? Did you skip over anything? And if something wasn’t important enough to mention in the big sales speech… does it need to be there? 

And in both of these, please keep in mind I’m not saying I won’t ever need these bits I’m cutting loose in my story. They might be things to come out in backstory or flashbacks. I’m just saying maybe I don’t need to start my story with them.

 So go forth and find new beginnings! Or confirm the old ones are solid. That’s cool, too. Just as long as you’ve got a great opening.

Next time…

Holy crap. Next time is Christmas Eve. I’ve got to get these last few cards in the mail. And wrap stuff.

But maybe next week, as we’re all settling down for our long winter’s nap, we could talk about something seasonal. 

Like Die Hard.

Until then, go write.

Here we are yet again. Welcome back, my captive audience. How’s everybody doing as we enter week… two? Three? How long have you been social-distancing at this point? Yeah, it sucks, but he way these numbers are going there’s a good chance you’re saving someone just by staying at home and… well, reading this.

Anyway, I know originally the A2Q was going to be an every other week thing, but we’re getting to some of the meatier stuff so I just wanted to continue with it. If anyone has any complaints, let me know down in the comments what you’d rather have me prattle on about.

But for now… more A2Q.

It’s finally time to start putting things together. We’ve talked about plot, characters, story, setting, and theme. Now let’s talk a bit about how to put them all together and take a few big steps toward a manuscript.

Also, I’m going to warn you right up front… things are going to get a little vague here. As we get deeper into this it gets harder and harder for me to write out advice because you (yes, I’m talking to you, specifically) are your own person. You’re a writer with your own quirks and habits and preferences. And your story is your story. Nobody knows it like you do. Nobody knows how it should be told better than you. Which means a lot of this is going to be on your shoulders. I can offer you some general guidance, but it’s going to come down to you.

Think of it this way—and this actually ties in well to today’s topic. Let’s say you want to go on a road trip and ask me for advice. I’ve taken a bunch of road trips, but there’s only so much I can tell you without knowing about you, your interests, what kind of trip you want to take, in what direction, and for how long. My advice and experience might not line up with what you want to do. Doesn’t mean what your idea for a trip is wrong, and it doesn’t mean my advice is bad. It just means we all have different ways of doing different things

Also-also… this is kind of a huge step. It might not seem it, but it is. We’re going to take this huge pile of elements, arrange them, connect them, and try to do it all in a way so this contraption of words creates specific emotional and intellectual reactions from people we don’t even know.

Nervous yet? Don’t be. Well, I mean, you can be, but you don’t need to worry about it. We all get nervous at this point. Yeah, seriously. Everyone. Yep, even her. Him too. And her. Okay, no, not him—he’s kinda delusional. Nice guy, but take his advice with a grain of salt.

Also-the-third… speaking of fear, there’s one other really important thing to keep in mind at this point. Absolutely nothing we’re doing is set in stone. It’s not like once I put this element here and connect it to that it’s fused solid and they can never be moved or separated again. They can and they will. Nothing’s locked. We’ll be changing things now, and while we write it, and while we’re editing it. So I don’t need to stress out too much while I’m doing this.

Anyway…

I thought about this for a little bit, and I think there are four big pieces of advice I want to offer you at this stage. Plus a dozen or so links to earlier posts where I’ve talked about some of this stuff in much more detail. When the A2Q gets a book deal, I’ll make sure more of that stuff’s right here, but for now—links.

So, when we’re talking about arranging and connecting all these elements, there are four things I think we need to keep in mind.

—What parts do and don’t belong in my book
—The starting point
—The end point
—How I’m going to tell my story

Let’s talk about each of these and how they relate to that big pile of elements.

First, which of these elements do and don’t belong in my book. Which ones are part of the tale I’m telling and which ones are backstory or character details. I need to sift through them and figure out which ones belong in which pile.

Now, I know the first instinct is to say “it all matters,” and in one sense that’s true. All of these backstory elements and little nuances are going to affect my character and shape the kind of person they are. But that doesn’t mean they all need to be in my book. Some of these things will just stay in my notes or in my head and shape things from there.

Also, we mentioned weeding them out earlier but even so there’s a good chance some of the elements we talked about before that just don’t fit anymore. They’re good ideas, they just don’t work for this particular book, or maybe the book it’s become as I gathered all the different elements and polished them off a bit. The werewolf being a cyborg from the future? Really fun, I bet I could do it well, but it’s not going to fit here. Part of doing this is realizing that and accepting it. Not every idea works for every book.

Don’t worry—if Tor picks this up for a series, we’ll definitely see the time-traveling werewolf by book three.

Second is the starting point. Where am I going to begin my book? What is page one going to be? I think this gets messed up a lot, for a couple different reasons….

One is that, as the writers, we know all the lead-up events, and the impulse is to put them all in. But this quickly becomes a trap, because there are always going to be earlier events that lead to these events. I don’t want to start with the police detectives at the crime scene, I want to start with the jogger finding the body. Except I don’t want to start with finding the body, I want to start with the murder. Except I don’t want to start with the murder, I want to begin where the murder was being planned. Except I don’t want to start with the murder being planned, I want to see the event that pushed her into killing him. Except I don’t want to see that event…

See what I mean? We can always go further back. So one of our jobs is to figure out where do things actually begin for my heroes.

Another way this gets messed up feeds a bit off the last one, and it’s the old “start with action” thing. I’ve talked about this at length before, but essentially it’s a piece of advice that gets misunderstood a lot by people starting out. They twist their outline to begin with exploding cyborg ninja conflict when it might just need two people arguing about laundry from different ends of their house.

Finally, feeding off both of the last points, I think there’s some other bad advice out there that usually takes the form of “get into it as quickly as possible.” Again, this advice isn’t wrong, it’s just lacking context. Which is kind of my point—if I dive into the story too fast I won’t have time to establish any sort of norm for my heroes. Without that context—the bar to measure everything else in the book against—things won’t have the proper weight and I’ll just be confusing my readers. So I don’t want to spend five or six chapters on my hero’s normal, day-to-day life, but I can’t neglect it, either.

Third is the end point. No matter what kind of road trip I’m planning, I need to have some idea where I want to end up. Maybe this is just a long weekend away and we’re going to end up back home. Maybe it’s a longer-than-necessary trip to visit a friend. Maybe I’m moving cross country.

Whatever kind I decide it is, it’s hard to have any sort of structure if I don’t know where I’m going. I can’t tell if I’m going the right way when I don’t know what direction the right way is. It becomes less a book and more of a firehose with nobody holding the end, just thrashing around and spraying water everywhere as it slams into things.

Keep in mind, I don’t need to know exactly where I’m going. For road trip purposes, I can just say “I’m gonna drive to Los Angeles.” I don’t need a specific part of town or  a street address or the name of a nice restaurant for dinner. I can figure out the details when I get there. But I want to have enough sense of my ending that I can say “I need to head north-west from here.”

And also… there’s nothing wrong with deciding to change destinations halfway through. Maybe I’m going to shoot straight through LA and head for San Francisco. Maybe I’m going to veer off and spend a long weekend in Las Vegas. Or out a Joshua Tree. But at any given point, I should be able to say “I’m trying to get to there.”

Fourth and last of these key things is how I’m going to tell my tale. How am I going to arrange things in an interesting, compelling narrative that also creates ongoing, climbing tension? Do I want to use a straight linear narrative? A series of flashbacks? Am I going to have a completely non-linear structure?

All of these are big questions. In the past I’ve talked about structure and it usually covers three pretty big posts. I’m not going to go over them all at length here, but in my opinion it’s always best to make sure my linear structure makes sense before I try to work in lots of flashbacks, time shifts, or the like. There haven’t been a ton of studies that I know of, but I think readers always know, on some level, if a book doesn’t make linear sense.

But past that, a lot of this is going to depend on you and your tastes. It’s how you want to tell your tale, after all. Maybe you want to start simple, or maybe you’re going straight to the most complex, interwoven plot you can manage. That’s all your choice, and you’ll need to think about it as you start outlining.

Speaking of which…

With those four things in mind, let’s try to make some kind of outline. Again, this is something I’ve talked about a couple times before, so I don’t want to talk too much here (look how big this is already). But let’s try to address a few things.

You’ve probably got a ton of plot and story points piled up so far. Little snippets of dialogue, cool action moments, neat reveals, maybe some good character beats. For now, let’s just deal with plot and story elements. Try to get them more or less together in one document. What do you have, two or three pages? More?

What I generally do at this point is start rearranging things. I want to put all these in some kind of order pretty close to my story. I think a quick, easy tool here is basic three act structure. Beginning, middle, end. Grab any plot element out of your pile. Seriously, look at your list, close your eyes, point your finger at something.

Now, gut reaction, is this element from the beginning, the middle, or the end of your book? Is it one of those basic establishing/introducing/setting-things-up points? Is it one of the last big twists? Don’t think about it, just drop it where it goes. You’ve probably already got a sense of where these things belong, so don’t overthink it for now. Remember—if it doesn’t work, we can always fix it later.

Once you’ve got them all arranged, read through it. Does it make sense? Does it feel like it’s lacking anything? If there’s stuff you’ve kept in your head (there’s always a few things) feel free to jot those down now, too. If you want to swap a few things around, that’s cool too. Just poke at it for a day or three until it feels like a loose summary of your story. Not a complete one, but I want enough of one that I can see the shape of it.

That thing in front of you is an outline. A simple one, but that’s what it is. If we’re talking about a road trip, this is our rough map. Or maybe an itinerary? Little of both, really.

And this brings us back to another “up to you” moment. Maybe this simple outline’s enough for you. Your brain’s buzzing to get to work, to start writing. If that’s the case, go for it. But if you want a little more that this—if you want a more detailed map or a few more things locked down on the itinerary, that’s cool too. Start pulling in your character elements, maybe add a few setting details where they’d be relevant.

For my first book, Ex-Heroes, I barely had an outline. One page of random notes, most of them about characters, a lot of stuff still in my head. For my last book, Terminus, the outline was 23 pages long. And for this new thing I’m working on, I think I had three pages of notes when I launched into it. It’s going to be different for every writer and it’s going to be different for every book. So don’t worry if yours is “right” or not. Just work with it until you think it’s enough to keep you on track from the beginning to the end.

All that said… let’s toss down a few elements of our werewolf story, move them around a bit, and see what we end up with. It’s going to be rough because it’s just for me. You’ll probably recognize a couple of these elements from earlier A2Q posts…

+++++

Start with Phoebe and Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

Phoebe’s going to be out hunting and encounter the super-werewolf (although she doesn’t know it’s super yet, or who it is). She’s going to put a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt… but no body.

The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea.  Maybe Andrea’s actually the head of the lodge. Warden? That sounds Masonic without going all weird with “master.” She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Down to check in with Quinn. Crossbow took a beating last night. One knife needs a nick ground out of it.

Gets a call from her job at the bar—she’s late, supposed to be there for deliveries.

Go to the bar, intro. her “norm” boss.

Work night.

After work??

Breakfast with Luna the next day. Talk about the bounty, using it to pay for college?

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It’s very, very loose, but I think that’s eight or nine chapters right there. Into the second act, easy. It’s also very straightforward and linear. I’d write out more of it, but as I mentioned… this is getting ridiculously long.

One thing that immediately occurs to me—and I’ve come up against this before—werewolf stories have an inherent time limit built into them, especially if I want to go “classic” light-of-the-full-moon werewolves. And that is… the full moon only comes out every four weeks. So I’m looking at a lot of time here with, well, no werewolves in it. I’ll need to space a few things out and skip over some time. Which won’t be a huge problem since I’ve already said Phoebe’s stuck with a normal job and Luna doesn’t know she’s the werewolf.

What I might do, right now, is take the bit with Quinn and drop it down to the bottom of this little outline fragment. So that just became another day. Plus, now it means Phoebe’s getting that call from her day job while she’s in her meeting with Andrea, which can create some fun.

And at this point, forget about writing a book—I’m worried the sheer size of this post might be intimidating to some of you.

Get your elements. Organize them. Make your road map, and make it as simple or detailed as you like.

Next time… our first draft.

Until then, go write.

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