October 1, 2020 / 1 Comment

Allow Me to Explain…

 There’s a storytelling idea, sort of a method, I suppose, that I’d been batting around for a while as a possible topic. Something I see crop up enough that it was worth mentioning in that “something else to keep in mind…” way. I decided to add it to my list of topics here and then, in a weird synchronicity, said problem showed up in a TV miniseries I finally got around to watching and a book I was reading (some formats may be changed to protect… you know).

The miniseries I mentioned involved an aggressive computer virus. And it explained how the virus worked. In detail. It used a few specifics and a few generalities, but it spent three whole scenes explaining this virus, the logic behind how it worked and how it selected targets.

The problem was… even as I was watching this, I could see a bunch of holes in the explanation. Holes that were only pulled wider as the story went on. And my computer skills more or less peaked in the very early 00’s. But I still knew enough to know the virus wouldn’t work the way it was described. Couldn’t. If it chose targets this way, why didn’t it go after that or that? If it propagated like that, how had it reached here and here?

For a brief time I was wondering if this was some sort of foreshadowing that there was more to the virus than was being let on. Maybe some sort of AI or a living virus that had been transcribed but then… mutated or something? But no, in the end it was just a computer virus that didn’t make any sense.

Which was doubly annoying because the virus didn’t really need to be explained in this story. The plot was much more about the repercussions of this thing being loose on the web and how it was affecting lives, society, and so on. The explanation slowed things down.

And, yeah, sure—part of this is on me. Any genre story is going to involve a degree of suspension of disbelief. Nobody wants to be the guy picking apart the energy requirements of a lightsaber or arguing how the Hulk can’t be that strong because his muscle/bone density would mean he’d sink into the earth. And as for Mjolnir, look…

Okay, yeah… there are some people out there who love being that guy.

(looking at you, Neil…)

But here’s the thing. I couldn’t’ve picked it apart if the writer hadn’t put so much down in front of me. I wouldn’t’ve had anything to pick apart. I can’t complain about your wardrobe if you never show me your wardrobe. But this writer decided they needed a whole scene (three scenes, really) explaining the computer virus in detail. And the details didn’t match up.

So what does this mean for me if my story needs explanation? I mean, speculative fiction is filled with different forms of technobabble. It’s got FTL drives and magic systems and AI computer viruses and alien life cycles and bringing dinosaurs back with cloning and mutant superheroes and… I mean, I’ve got to explain it all somehow, right?

Maybe? Consider Jurassic Park. How much does Crichton (or Spielberg and Koepp) actually tell us about the process of recreating dinosaurs? No, seriously—what do they tell us? If you look back, it’s actually a pretty bare-bones explanation of what’s a fairly complicated process (especially twenty-five years ago!). In fact, it encourages us to fill in a lot of the blanks ourselves and make it seem more complete.

So here’s a few things to keep in mind as I’m writing out that long explanation…

First, be clear if the story really needs this explanation. Is this what the story’s actually about, or is this a minor element I can handwave away or just skip over? Back to the Future gets away with a ridiculously simple explanation of time travel because it’s not really about the time travel. It’s about actions and consequences, and becoming a better person. Time travel’s just the mechanism that lets it happen. It’s just short of being a MacGuffin. We don’t need that explanation the same way we don’t need to read about someone hitting every step on the staircase, how many keystrokes it took to log into their cloud account, or a list of every item of clothing they put on when they got dressed (in order). The reader will fill it in.

Second, if I decide I really need to explain this at length, it’s got to be solid. I’ve waived the right to say “just trust me, it works” and now I need to make this as rigorous and believable as possible. I need to do my research, double-check my logic, triple-check my numbers, and let it marinate overnight in plain-old common sense. Trust me when I say if I get a fact wrong or use garbage science or make a math mistake… people will let me know. I don’t even have to ask them. Not only that, but…

Third, I need to keep in mind the more something gets explained, the easier it is to punch holes in that explanation. Like in the example I first mentioned. As the characters went into more and more detail about the computer virus, the flaws in that explanation became more and more apparent. How often have we seen the person digging themselves deeper and deeper because they won’t stop talking? It’s soooooo tempting when we’ve done all that sweet, cool research, but I need to figure out how much explanation my story really needs and stop there. I’ve mentioned screenwriter Bruce Joel Rubin here onceor thrice, and his idea that we experience stories in our gut, but we analyze them in our head. I never, ever want my explanation to drive people into their heads.

Fourth, closely related to the last one, is that this sort of explanation is almost always going to be exposition. Yes, even if I try to work it into a conversation or presentation or something like that. As we’ve talked about here a bunch of times, exposition gets boring really fast because so much of it is either things we already know or things we don’t need to know. For our purposes here, there’s a chance the reader doesn’t even want to know. So if I decide I need this explanation in my story, I need to make sure it’s going to be clever and engaging for the reader.

And that’s me explaining how to explain things.

Next time, I’d like to talk about if you should be reading next week’s post.

Until then, go write.

June 18, 2020

The Maltese MacGuffin

So, last week I talked a little bit about a couple genre problems I see pop up all the time. I think they’re most common in fantasy, sci-fi, and horror, but the truth is they show up all over the place. It was a fun little rant, You should check it out if you missed it.

There was also one other genre problem I wanted to talk about, but I didn’t want that post to get ridiculously long. And in an odd way, this is sort of a reverse-genre problem. Less a problem with writing genre, more one with identifying it.
I’d like to talk to you about a little indie filmfrom a few years back called Pulp Fiction. Maybe you’ve heard of it? Excellent.

What’s that? How does this relate to genre rant, you ask? I mean, Pulp Fiction clearly isn’t a genre movie. Not in that sci-fi/fantasy sense, anyway.

Except… well, do you remember the mysterious briefcase that floats through the story? The one with something bright and glowing inside of it, something we never see. There are a lot of theories out there about what’s in the briefcase, but one of the more interesting ones is that it’s Marsellus Wallace’s soul. He made a deal with the devil as a young man and now he’s made a new deal to get it back. Jules and Vincent, you see, are the go-betweens who are getting the soul from Satan’s reps (Brett and his two partners). This is why the briefcase’s combination is 666 and why everyone is stunned by the beauty of the thing in the case—it’s a pure, innocent soul. It also explain why the bad guys can’t hit Vince and Jules—it really is divine protection.

And if the movie’s got this spiritual/magic element to it now—souls and the devil and actual divine protection—well… isn’t this a gritty urban fantasy movie? I mean, that’s pretty close to the definition of urban fantasy. Maybe supernatural crime or supernatural noir, if we want to give a more flavorful description.
Of course the real question is this. If it isWallace’s soul in the briefcase… what changes in the movie? What would be different?
Before you answer, let me point out the thing in the briefcase is what we’d call a MacGuffin. It’s an object that drives the plot without really having anything to do with it. The Maltese Falcon’s another famous one. It’s the motivation behind everything that happens in the movie—every death and betrayal and double cross—but the titular statue only shows up in the last ten minutes.

So the answer to the above question about “what would be different” is, of course, nothing. Again, the thing in the briefcase is just a MacGuffin. It could contain a human soul, a gold brick, a Tron ID disc, absolutely anything… and it wouldn’t change the plot in the slightest. Because it isn’t actually interacting with anything in a meaningful way. We can make an argument the briefcase is, but whatever’s inside it is… irrelevant.

So it’d be kinda dumb to call Pulp Fiction an urban fantasy movie. The sole element that would put it in that genre is almost completely disconnected from the plot and/or story. It may contain that element–that plot device, if you will—but that doesn’t necessarily push the movie into a different genre.

Which is the problem I wanted to talk about. Some folks have a bad habit of using a single element of a book or movie to justify bumping it into a new genre. I’ve talked about this a couple times with superpowers stories that try to call themselves superhero stories, and the problems that can cause. Just because someone’s using a sword doesn’t make my story high fantasy or historical fiction. Setting it ten years in the future doesn’t automatically mean it’s sci-fi. And just because there might be a soul in that briefcase doesn’t make Pulp Fiction urban fantasy.

I’ve seen this sooooo many times. You probably have as well. A book or show that’s really X but got marketed as Y by the author or publisher. Something that has one simple conceit to it that could be a genre element, but really the story fits into another genre altogether.
As I’ve mentioned before with superhero stories vs. superpowers stories, the big problem here becomes audience expectations. If everybody had gone into Pulp Fiction being told it was a supernatural crime story, it would’ve affected how they viewed everything they were shown. And let’s be honest… they would’ve been annoyed. Probably pissed. Because the story went against everything they thought they were going get.
What’s my point? I need to be honest with genre labels. I need to be aware of what my story really is, even if it’s got a MacGuffin or setting that might make it look like something else. Again, having a sword doesn’t suddenly make this historical fiction.

And yeah, it’s really tempting when comedies are sellingto say “Why, yes, my manuscript Terminus contains several laughs and completely reads as a comedy.” But this almost always works against me. Sure, sometimes a reader will say “this isn’t what I expected at all but I ended up loving it anyway…” but those times are few and far between.

So be honest with yourself about what you’ve written. Even if it has ghosts or clones. Or a disembodied soul in a briefcase.
Next time, speaking of genre (some more) I’ve got a little mystery for you to ponder…

Until then, go write.

August 12, 2010 / 3 Comments

Nothing Up My Sleeve…

Presto!

Looks like I gotta get another hat…

Anyway, back in the day, when there just weren’t as many stories to be told, there was a very common structure to Greek stage plays. Essentially, the characters screwed up. A lot. They’d fail at tasks and get themselves in way over their heads. Just when all seemed lost, the stagehands would lower in “the gods,” one or more actors on a mechanical cloud, and the gods would use their omnipotent magical powers to take care of everything. No harm, no foul. Everybody wins.

If you didn’t already know, the name of this mechanical cloud was the deus ex machina (god from a machine). The term is still used today, although it doesn’t have the lofty implications it used to. It’s when a solution to a problem drops out of the sky.

Or, in this case, drops out of the sacred orb of Shen’nikarruan.

With the cinematic success of Lord of the Rings and the overall success of Harry Potter, fantasy is a hot genre again. Mix in a little softcore horror like Twilight and a lot of folks are probably tempted to write in that sexy-dark-mystic sort of style. Even a lot of people who’ve never had any interest in this sort of story before. Which is a shame because a writer really needs to be familiar in whatever genre they decide to write in.

A common problem beginning writers make–especially genre writers– is to fall back on magic to solve their problems. Characters get into a load of trouble, back themselves into a corner, square off against nigh-impossible odds, but are saved at the last moment as they all lay hands on the sacred orb. It doesn’t matter how world-spanning or universe-threatening the problem is, when the pure-of-heart grab that big emerald sphere it’s all going to go away and make life so much better for the good people.

For the record, it’s not just mystic orbs. The offenders also include–

–magic wands

–mystic swords

–enchanted rings, necklaces, or bracelets

–tiger-repelling rocks

–artifact X which must be returned to/ retrieved from the temple of Y

Now, before any other genre writers reading this start feeling smug, let me remind you of Clarke’s Law. You’ve probably heard some variation on it before. Any sufficiently advanced technology would be indistinguishable from magic. A writer may call it the Technotron 9000 and explain it harnesses neutrinos to bend quantum fields, but for all intents and purposes it’s just another mystic orb.

This all goes back to something I’ve ranted about many times before. No one wants to read about a problem that solves itself. They want to read about characters who solve problems, preferably the characters they’ve been following for most of your manuscript. Lord of the Rings does not end with god-like mystic flames destroying the one true ring when the heroes reach the end of their journey. No, it ends with one character all-but driven mad from the burden of carrying it and another one who was driven mad by the ring accidentally destroying it because of his obsession to possess it again. Likewise, Harry Potter never beats his final challenge with magic but just through his sheer determination to do the right thing.

Y’see, Timmy, in good stories the sacred orb of Shen’nikarruan isn’t a solution, it’s just a MacGuffin. For those not familiar with the term, Alfred Hitchcock coined it to describe things that motivate plot and story without actually interacting with them. The Maltese Falcon (in the book and movie of the same name) is a classic MacGuffin. It’s what motivates almost every character in the story, but the legendary statue itself never even appears.

Now, as I often point out, this isn’t to say a magical plot device will never work. If you think about it, Raiders of the Lost Ark has God step out of a box at the last minute to kick some Nazi ass (and save Indy and Marion). Take a moment, however, and think of how many other things in that movie have to work perfectly in order for that ending to work. It’s a level of storytelling most of us–myself included–never have a prayer of reaching.

Which actually brings me to a potentially touchy angle, but one I feel obliged to point out. So if you’re easily offended, you may want to stop reading now…

There is a nice little niche market of faith-based films these days, and a few well-paying contests as well. In these stories, it’s completely acceptable to have prayers answered and problems solved by divine intervention. Heck, it’s almost expected in some of these markets. The Lord steps in to cure diseases, cast out evil spirits, and sometimes even make a personal appearance. At the very least, he’ll send down one of the archangels to help that nice woman who couldn’t pay her mortgage to the evil capitalist developer.

The thing is, despite the previous example of Raiders, “God saves the day” really isn’t an acceptable conclusion to a story. In those niche markets it’s fantastic, but for every other audience it’s just as much a cop-out as the magic orb or the Technotron 9000. The characters aren’t solving problems or doing anything active. In fact, they tend to be innately passive while they wait for the big guy to solve things for them. Which makes sense, because these faith-based stories usually aren’t about the characters, they’re about a religious message the writers are trying to get across.

Again, nothing wrong with having magic, uber-technology, or even divine intervention. But this isn’t ancient Greece. These days, it has to be about character first.

(I had no idea how I was going to end this, and then the archangel Beleth pointed out that I could just bring it back around to the opening idea…)

Next time, I’m going to drop names and prattle on about the time I talked with Hawkins from Predator about storytelling. Yeah, the skinny guy with the glasses. Him.

Until then, go write something.

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