August 22, 2024

And the Award Goes To…

Okay, I know last time I said I was going to talk about three act structure but

There was, as my fellow youths say, some discourse on Bluesky (and maybe the dead bird site, too, but why would anyone be there?) about recognition. It’s one thing to finally make some money off my writing, but let’s be honest. It’s also nice when we finally get known for our writing. When we get those starred reviews and interviews and con invitations.

And the awards. Can’t forget about the awards. We just had a couple sci-fi/fantasy ones in a row, and I think that’s part of what spurred this little bit of discourse. That’s the big recognition, isn’t it? Getting to stand up there in front of our peers and give a speech and get applause and know that we’ve been acknowledged. Our work’s been judged and recognized and now we’ve got a little rocket/ obelisk/ haunted house on our shelf at home to remind us—to remind everyone—that we’re really good at this.

I felt like a lot of folks covered said discourse pretty well. But it kept nagging at me. I think it’s because it’s something I’ve got a fair amount of experience with. On both sides.

So let’s talk about screenplays for a few minutes.

If you’ve been following along here for a while, you know my partner and I both read for a couple different screenplay contests during our poverty years. Some of them were big enough contests you may have heard of them, if you follow such things. And some of them you probably haven’t heard of, even if you really follow such things.

Thing is, it gave me a real look behind the curtain at this sort of thing. How semifinalists and finalists and winners get chosen. And look, the simple truth is so many contests and awards and fellowships all have a bunch of inherent problems. Some of them have poorly written rules for the contestants and/ or poorly written instructions for the people judging them. The judges all have their own personal biases they may or may not be able to avoid to some extent. Hell, most contests and awards are very limiting by design—you may notice it’s been quite a few years since a sci-fi romance won the Stoker Award,

And this is before we even get into someone deliberately putting a thumb on the scales, which has happened… well, quite a few times in the recent past. People tend to abuse systems. Sometimes they abuse systems that let them abuse other systems. And all of that, again, affects the final scores and results of all these judging systems.

Now to be very, very clear, I’m not saying that contests or awards are bad things. They’re absolutely not. I think it’s fantastic to recognize achievements and it can be a gigantic morale boost for lots of people when a book or writer you really relate to gets that recognition. Hell, especially you if it’s you who gets the recognition.

But I also think it’s important to remember that not getting recognized isn’t necessarily a sign of failure or that my work’s lacking something. It can literally just mean one (just one) of the key people who looked at my screenplay (or novel or whatever) didn’t connect with it. Or maybe connected too much in the wrong way. It could just mean three people sat around a table and said “well, that one’s a little less sci-fi than this one…”

In a way, this is a lot like deciding what gets to be art, which I talked about a few months back. Art is a completely random, subjective term that gets redefined constantly. Some things will get recognition now. Others get acknowledged years later. And yeah, some things should get recognized in a much bigger way and just never are.

(quick note that not getting recognized also doesn’t automatically mean everything was rigged and my work is flawless and brilliant and I’m a genius who deserved to win. Don’t be that guy)

Anyway, my personal take has always been that awards and recognition are great, but they really shouldn’t be seen as the end all-be all of writing. I definitely shouldn’t let it drag me down if I didn’t win. Or even get nominated. Being a writer’s tough enough without beating myself up because some random strangers decided they liked someone else’s book slightly more than mine.

And that’s my thoughts on that.

Oh, I also updated the FAQ, if that’s of any interest to you.

Next time, three act structure. Really.

Until then, go write.

February 29, 2024

K I S S

There’s an idea I heard once or thrice on movie sets. You may have heard it, too. The KISS principle—an acronym for “Keep It Simple, Stupid.” It’s basically a warning to people not to overcomplicate things just for the sake of overcomplicating them. It’s something I’d see a lot in the film industry, usually with less experienced and/ or very stubborn people. The most common example would be directors who tried to do time-consuming, overly complex shots… just so they could do complex shots.

I’d see it in a lot of screenwriting too, especially in the lower budget stuff I tended to work on. The script would be packed with subplots and B-stories and side threads that… didn’t really serve a purpose. If I was in an angrier state that day (and I’ll be honest, I was angry and frustrated a lot when I worked in the film industry) I tended to call it “padding” or “a waste of time.”

Probably the key thing is that more often than not, the final product was uneven. Episodes would have pacing or tone issues. Sometimes they’d just be confusing because the camera was bouncing around for no apparent reason.

And the thing is, a lot of these shots and subplots and random chunks of dialogue weren’t actually bad. It’s just that they weren’t really relevant to what we were doing. I’ve heard a phrase in gardening that a weed is just the right plant in the wrong place. Well in these examples… it was all weeds.

Okay, what’s my point here? Besides making myself grumbly by remembering certain persons and projects and issues…

Allow me to explain. With a sort of follow-up to the explainer, too.

What’s happening here is the storytellers are getting in their own way. F’r example, with the directors, they’re so hung up on telling the story in a clever way (the overly complex shots) that they’re not focused on actually telling the story. Or, in some cases, they’re actually twisting the story to allow for the clever shot.

With the screenwriters, they’d be packing so many subplots or random conversations into a forty-two minute television episode that none of them really got developed in any way. We’d start dealing with one and then have to rush off to deal with another one before people forgot about it. Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

I’ve talked about this problem before—where a plot or story is just overpacked with ideas. And when this happens, the plot will overwhelm the story or the story will smother the plot or sometimes they’ll just collapse into this mess of well… random plot and story points.

This is a tough idea to grasp when you’re starting out, because it just feels wrong and counterintuitive to everything we’ve been led to believe. If the idea’s good, how can it be wrong for a story? I mean, an idea’s good or it’s not, right?

Truth is, I can have a really, really cool idea and sometimes it just doesn’t work in the tale I’m telling. Maybe it doesn’t fit tonally or maybe it slows things down too much or maybe… it just doesn’t fit. If something’s not driving the plot or the story, if it’s pulling us too far off course, or if it’s just filling space I could use for something else… it probably doesn’t belong there.

I’m a big believer in simplicity for, well, a simple reason. And it’s that we’re always going to complicate things. It’s what we do as storytellers. No matter how basic and straightforward a plot is, we’re always going to come up with interesting details and descriptions and clever subplots and little character quirks. And then all that new material inspires some new descriptions and different subplots and suddenly hey, did you know the barista over there was actually Abraham Lincoln in a past life? No, really, she was. It’s a reverse-Zeno’s paradox, where we’re always getting further and further from the end because we’re always discovering new things to flesh out our world and our characters.

Now, granted, yes, some of this is going to get cut. Maybe a lot of it. So on one level it’s easy to say “so what if I decide to do something super complex?” And believe me, I’m a serious fan of wonderfully complex storytelling.

But I’ll point out that when I start complex, I’m not leaving myself a lot of room to explore and grow. If things are dense from the beginning, it’s going to be harder and harder to discover new character facets and justify clever descriptions or go off on little side-stories for a page or three.

Why is that?

Well, that’s my follow-up thing…

If you’ve been doing this for any amount of time, you’ve probably heard someone say something along the lines of “the story is as long as it needs to be.” And to a large extent, this is true. I can make the story whatever it needs to be. Any length at all. Fifty pages long to five hundred pages long. If I need six books to tell this story correctly, then I need six books. That’s how art works.

But

The rough reality is that there are a lot of limits on how long a story can be.

Let’s put a few feet between us and books for a minute and think about movies again. I think we all agree full-length movies are generally in the ninety minutes to two hours range. It’s just how it is. When a movie’s only seventy-plus minutes… we feel a bit cheated. It can be really good, but we almost always feel like “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive. There are a few really great three-hour movies out there, but there’s also a lot of really bloated, desperately-in-need-of-editing ones. So no matter how good it is, if my script isn’t in the 90-130 page range… well, I might get some folks to look at it, but not many professionals are going to consider it seriously. It’ll just be one of those “great but unfilmable” screenplays.

And there are lots of reasons for this. How long a movie is will affect how long it takes to make the movie, which will affect how much it costs to make the movie. Plus, longer movies can’t be screened as many times at a theater, which means money’s going to be slower coming back in. And let’s be honest—how many of us have time to watch a really long movie? No matter how good I hear it is, if I see something’s three hours and twenty minutes long… I’m going to be hesitant to sit down. Hell, I friggin’ loved Avengers: Endgame, but I still haven’t even rewatched it at home. I just don’t have the time.

And if I’m talking about publishing… well, there’s a lot of publishing limits. Paper costs money. And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it. Even if we’re talking about short stories, most markets only have so much room in their magazine or anthology. If someone’s asking me for three-to-six thousand words, I can’t offer them nine thousand and expect to get an acceptance letter.

Now, I’m sure all that makes a few folks eager to talk about the wonderful freedom of self-publishing. But as I’ve mentioned before, self-publishing means I’m the one making the publisher-level financial decisions. A lot of print on demand sources work off page length to calculate costs, and they’ve got very firm price ranges. Just a few pages this way or that can mean a difference of three or four dollars per copy. And somebody’s got to eat that cost. And it’s not going to be the printer. So it’s either me or my readers.

Some of you may recall this is why I had to cut almost 30,000 words out of my original manuscript for 14. It was with a small press, and the publisher just couldn’t afford to have it stretch into the next page-range. That’s all there was to it. Lose 30K words or it doesn’t get published.

Heck, even if I give up on print and just go with epublishing, check the numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.

Y’see, Timmy, storytellers have limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for my story, not to be flexing and contorting my story to accommodate some random ideas.

There’s another phrase you’ve probably heard—kill your darlings. This is kinda like that. I may have the sharpest comeback, the neatest way to explain something, or the most fantastic description of a werewolf, but if it doesn’t work in my story…

Well, then it doesn’t work.

And if it doesn’t work, it probably shouldn’t be there.

Next time, unless someone has a question or request, I’m probably going to talk about leftovers.

Until then… go write.

Just when I thought I was done with making movies, they dragged me back in…

And by they, I mean me. I came up with this all on my own. I think it might be kind of fun.

In a perfect world where people listened to experts instead of YouTube videos forwarded by drunk Uncle Carl, we’d all be fully vaxxed, there’d be herd immunity, and we’d be gearing up for preview night at San Diego Comic-Con tomorrow. Fantastic, right? Alas, this is not that perfect world and SDCC is online again this year.

I’m not doing any panels this time around. Really the only big things I’ve got planned are maybe building one of my larger, long-overdue LEGO sets (you can vote here) and doing one of my big, more public Saturday geekeries (more on that next time). You know, where I live tweet a movie and talk about all the things it’s doing right (or wrong).

For the past few years, I’ve also tended to mark this viewing party with a movie-related blog post. Usually an updated version of my Top Ten B-Movie mistakes list. But this year I decided I wanted to do something a little more positive and maybe even a bit instructional.

So this week we’re going to talk about about how to make a better B-movie. As in, if you and your friends were thinking of shooting a movie together, here’s a big pile of tips and hints. Today’s going to be about writing it, with advice based off my experience as a writer, screenwriter, and entertainment journalist. Then in our regularly scheduled Thursday post, I’ll offer some advice about filming said B-movie. That’s going to be based off my experience working on a few dozen B-movies and TV shows(some of which you’ve actually heard of), and also… yeah, my attempts to shoot a few low budget things with my friends. Which, y’know, you haven’t heard of.

Fun, right? Mildly interesting, maybe? I know a lot of you have no real interest in screenwriting, but I think some of the overall storytelling ideas here might still be kind of useful for you. They have been for me, anyway, in the long run.

So… let’s talk about writing a low-budget, fantastic B-movie.

First off, let’s be very clear on one thing. We’re talking about writing a very specific kind of script, and it’s kind of the reverse of what I talked about a few times in the past. This isn’t going to be a screenplay to enter contests with or submit to agents. It’s going to be a very solid script so you and your friends can make a good, cheap movie. It needs to follow some of the rules, but overall, this is just for you.

Second thing is all of this is written assuming this is a group effort right from the start. We’re writing it, but we already know our girlfriend’s directing, our friend’s going to star in it… or heck, maybe all of these people are the same person. Maybe I’m a writer-director-producer-actor. If that’s not spreading myself too thin… fantastic. Either way, this is the kind of stuff it’s good to know from the moment I start typing.

So…

1) Know What I’ve Got to Work With
If I’ve got a bunch of friends with Ren Faire costumes and armor, maybe I should consider something historical or fantasy. If I have open access to an office building, I should think about setting something in an office. The guy next door has an entire space station set in a warehouse he owns? Holy crap, you live next door to Roger Corman. Why are you listening to me—go talk to him!

Basically, I want to play to my strengths. If I’ve got a bunch of assets, I need to figure out the best way to use those assets. This can be a chance for some great creativity. We’ve got medieval costumes, one decent alien costume, and three or four really nice sci-fi props? Sounds like a spaceship crashed in the woods outside Camelot. Holy crap, was Excalibur really a power sword this whole time?

Also keep in mind—just because I’ve got  something doesn’t mean I have to use it. I don’t want to cram a dozen random elements into my movie just because I can. The goal here is to tell a cohesive story, not to fit in every plot point I think of. Phoebe may have a fantastic pirate costume from that theme wedding, but maaaaaybe the story just doesn’t need a pirate. I know it’s hard to believe that, but it’s true. Simplicity can be my friend sometimes.

2) Don’t Write What We Can’t Shoot
One of the unspoken truths about screenwriting is it often comes with a list of requirements. Maybe they’re budget things, actor things, studio things, who knows. If we’re making a B-movie, we’re probably going to have a lot of requirements. My scripts are going to be a lot stronger if I start with these limitations in mind, rather than forcing the director to deal with them when they eventually pop up on set.

If we know we don’t have a lot of special effects to fall back on, let’s not write scenes that depend on special effects. If we know none of our friends want to show a lot of skin, I shouldn’t put in a lot of shower scenes and torn shirts. If I live in New Hampshire, maybe setting half the movie outside in a rain forest isn’t the best idea.

Really, this is the flipside of my first point. Know what I’ve got to work with, but also be clear on what I’m not going to have. It’ll make the whole process easier in the long run.

3) Beware of Expensive Scenes
One of the first things people tell you about screenwriting is not to worry about budget. But, we have to worry about budget. We’re making a B-movie and doing a lot of it by calling in favors and debts. We don’t have money to burn on this thing. So if we can eliminate some essentially expensive scenes up front, that’s going to be a win for us.

Thing is, there are certain scenes that are very easy to write and look cheap at first glance, but the truth is they’re very expensive to get on film. I’m going to name a couple and explain why…

Crowds—big groups of people on film are expensive for three reasons. One is that a responsible filmmaker’s going to give them food and drinks, especially if you’re not paying them (so at least buying lots of pizza and soda, plus enough plates, cups, ice, napkins, trash bags). Two is that you’ll probably need extra help getting them all to do what they need to do. Three is paperwork—if someone’s on film, they need to sign release forms for us using their image, even if we’re not paying them (especially if we’re not paying them). Essentially, crowds burn up a lot of our resources really fast.

Food—let’s say I’m going to have someone take a bite out of a hot dog in this scene. That’s all. They grab a hot dog at a backyard barbecue, have one bite while they’re talking, put it down. So that’s one hot dog for the master shot, and one for the reverse master (because they’ll need an unbitten dog to take a bite out of). One for each angle of the overs. One for the coverage. So at the bare minimum, we just went through five hot dogs. And that’s assuming we got everything in one take. This one-bite shot can add up to three or four packs of hot dogs and buns really fast. And again—this is just one person having one bite. And we’re not even considering someone’s going to have to keep cooking them, so we’re going to need a working grill, fuel for the grill… seriously, just cut the food scenes.

Kids and Animals—if we have kids and animals as possible assets to use for our movie, that’s fantastic. But it’s a safe assumption that every scene with kids and animals are going to take twice as long to shoot. That’s the big reason they’re expensive, especially on this level. They use up time we could be using for other things.

Getting dirty—throughout the course of a story, somebody could get smeared with dirt or blood, maybe get a sleeve torn, get their hair mussed up, something like that. Maybe they just fall in the pool. Heck, maybe they’re just putting mustard on that hot dog. If I see a change like this happen on screen—let’s say Phoebe gets mud thrown on her shirt—then we need multiple shirts for every single take of this (again, I refer to the hot dog). Plus, it’s another time expense as the actress playing Phoebe has to go get changed, maybe clean mud off herself, fix her hair back to how it was. Again, looks simple on the page, but it adds up really quick when you talk about production. I’ve been on shows where they’ve bought four or five matching shirts for gags like this, and it still didn’t end up being enough.

Night shots—it’s hard to tell sometimes, but exterior night shots in movies and television often use a lot of lights. Dozens. Yes, even some found footage stuff. There’s a real art to making well-lit darkness. That means good night shots require someone who knows what they’re doing and the equipment they need to at least do it passably well. If I have to have a night shot… could it maybe happen in a well-lit parking lot?

Okay, this one got really long, but you get the general idea. I could probably come up with five or six more examples. Thing is at this level, I need to think about how stuff will actually be shot and what that could involve.

Moving on…

4) Know What I’m Writing
Once we’ve juggled all these assets and limitations with our own goals and desires, we should have a pretty clear idea of what kind of movie we want to make. Yeah, it’s a B-movie, but is it a supernatural thriller? Urban fantasy? Holiday romance? Period sci-fi? I should keep this in mind as I’m writing. If it’s a horror movie, why are we spending twenty pages on this whole dating/romance scene?

Also, who is this for? Who’s our audience? Are we looking to make something family- friendly or a little more for the 18-35 range? All these decisions should help shape some scenes a bit.

5) Know Who My Hero Is
I’m mentioning this because it’s always the #1 problem when I’m watching my Saturday geekery B-movies. Like I was just saying about the genre, when we’re hammering out this story together, we need to figure out who our main character is. Is it him? Is it her? Are those three our mini-ensemble? This is storytelling 101—who should my audience be paying attention to? Who should they be rooting for?

Once we know who they are, we need to make sure they’re a good character. And, weird as it may sound, Wakko being our main character means they should be, y’know, the main character in the movie. There should be more pages about them than about Yakko. Or Phoebe who’s willing to wear that tiny bikini on film. The hero is the person we should be spending the most time with. They should be the one driving the plot forward.

6) Be Cautious of Camp
This is a tough one. At this budget level, it’s really tempting to just wink at the camera and make a joke out of how silly that costume is or that we’ve go three people standing under a paper-and-sharpie banner that says “WOODSTOCK.” Trying to hang a lantern on it can seem like an easy way to get around a lot of stuff.

Thing is, this type of comedy wears thin really fast. One of the secrets of camp is that the best examples of it never give the audience that little nudge-nudge, wink-wink. They play themselves completely straight. Too much obvious camp makes it look like we’re not taking this seriously, at which point… why should the audience take us seriously as filmmakers?

If we’re not making a comedy, resist the urge to lean into comedy. Especially as an excuse.  We want to embrace our strengths, not mock our weaknesses.

Speaking of which…

7) Think Big
I know with everything I’ve said so far, it probably feels like our best bet is that old indie standard “three people trapped in a hotel room that looks a lot like the bedroom of my apartment.” But just because we don’t have any money doesn’t mean we can’t have big ideas. We can’t have battlemechs fighting kaiju, but that doesn’t mean we can’t have a big concept.

There are so many examples out there of high-concept, low budget movies. Saw is literally just the old bar question of “what would you do to escape this?” asked with some low level special effects. Primeris a time-travel movie where their big expense was some cardboard boxes wrapped in tinfoil. The Blair Witch Project. Monsters. Chronicle. All of these movies are really big story ideas that people figured out how to do in small, low-budget ways. We should absolutely aim as high as we can.

Okay, just a few more…

8) Format It
I’ve talked about screenplay format in the past. Technically, yes, if I’m only writing this to shoot with my friends, it doesn’t matter if I’ve got the format down or not

But… if I do have it formatted correctly, there’s a bunch of really helpful tricks I can use. Like timing my script. You may have heard that one page is about a minute of film time (according to a good friend of mine who’s a script supervisor it’s closer to 53 seconds on average, but one minute’s an easy rule of thumb). So if I’ve got this in the right format, I can immediately look and know this scene is probably going to run long, or that the whole thing is barely an hour.

Another good one. We should generally figure it’s going to take about 90 minutes to shoot one page (again—talking about a properly formatted script). Some may go faster, some slower, but in my experience 90 minutes a page is a good estimate. Which means now I can schedule a shooting day (more on that next time)

It may be a bit of a pain, but there are some serious advantages to formatting this correctly. I don’t even need special software—if someone happens to have it, cool, but I’ve written pretty much all my scripts in Word with a few formatting macros set up. Hell, my first few I just wrote ‘em and then went back through and got all the formatting right.

Yeah, fine, maybe you can come up with an all-new, far-better way to write and format screenplays. You’re not part of the Hollywoodmachine, churning out IP garbage! You can be the guy to disrupt scripts (yeah, if you’re thinking all this, I’m just naturally assuming you’re a guy). But the thing is do you want to spend the rest of the year developing your new screenplay format… or making a movie?

9) Top Screenwriting Tip—RIGHT NOW
I’ve mentioned this before so I’ll give you a link and not go into it too much here. Because this whole post is getting really long. Super short version, if it’s not on screen right now, it shouldn’t be on the page. Are we shooting backstory in this scene? No? Then there shouldn’t be any backstory on the page. No inner monologues or struggles. No character sketches. No notes to my friend (or future me) who’s directing this. What’s on the page should be what’s on the screen right now, and vice-versa. 

I know it’s tempting to put all that stuff in the script (it’s got to be somewhere, right?). But one of the reasons people growl about details like this is because it messes up all those estimates we were just talking about. Because none of this stuff actually gets filmed.

And now, my final big tip for writing a B-movie…

10) Actually Write The Script
Because this is just us and our friends making a movie, it kinda feels like we don’t need to bother with putting the whole thing down on paper. I mean, we hashed out all this stuff I’ve been talking about last night over pizza and rum, right? We know what genre this is, who our hero is. The big stuff’s done, we can work out all the fine details on set.

The truth is, a complete script just makes it much easier to tell a cohesive story. The less I plan out, the more things veer off the path. If the actors want to ad lib on set and the director wants to let them ad-lib and the ad-libs are actually useful and germane to the discussion, as someone once said… cool. But until then, I need an actual, finished script. For all those formatting reasons I mentioned above, but also so I can actually plan this out.

Plus, it’s just more professional. True story—I worked on a low-budget TV show and one episode… we didn’t get a script. Seriously. This was an actual, on-television show and they didn’t give us a script. The actors didn’t have anything to rehearse. The costumer and I got called into the line producer’s office to discuss prep and he just said “Get some military stuff.” When we tried to ask what year, what branch, dress or combat, for how many people… he actually got annoyed with us and said we’d have to “think on our feet” for the next episode.

Don’t be like this to your cast and crew. You can be more professional than that. Hell, you can actually be more professional than that professional.

And look at that. There’s ten tips for writing a better B-movie script. And a ton of links to guide you back to some other stuff I’ve said about the process.

Next time, we’re going to give this script to the director (who, granted, might also be us) and talk about a couple ways to make sure this whole filmmaking thing goes smoothly and maybe gives us something we’re willing to show people.

Until then…

Well, go write. 

February 18, 2021

The Cloverfield Conundrum

If you’ve been following this blog (or me on Twitter) for any amount of time, you know one of my favorite Saturday thing to do is watch B-movies. I’ve always had a certain love for them, and I think it’s a place to find some unsung gems if you’re willing to dig. Plus, lots of chances to flex your storytelling muscles and figure out some stuff. Where did this go wrong? Am I doing this in my own writing? How could it be fixed?

One type that always puts me on edge is found footage movies. After movies like The Blair Witch Project and Cloverfield became huge hits, shooting movies in this style exploded. Especially lower budget movies. There are dozens and dozens of them out there, covering topics from US forces in Afghanistan to dinosaur lost worlds to Judgment Day itself. Although you do have to ask… who found that particular footage…?

The catch, though, is found footage is one of those storytelling methods that looks very simple and forgiving. In fact, it’s an incredibly difficult way to tell a story, especially if I want to do it well. Possibly one of the hardest ways. And I’ve thought a few times about scribbling up a bunch of points and warning signs to watch for in such things, but the simple truth is I don’t offer a lot of straight screenwriting (or filmmaking) advice here anymore. Nothing major, anyway.

But it recently hit me there’s a way this ties to prose writing, and that’s through the epistolary form. If you’re not familiar with it, it’s when the story’s told through letters, journals, news articles, and other bits of found media (aaahhhhh, sound familiar?). Dracula and Frankensteinare both classic epistolary novels. There’s a magnificent one that just came out from Dan Frey called The Future is Yours, which uses emails and blogs and text messages. I used it for a section of one of my own books, Ex-Communication, where we get a look at a young girl’s journal, and in the very first story I ever sold for cash money, “The Hatbox.”

But just like found footage, an epistolary novel or short story can look deceptively easy. And it turns out they hit a lot of the same basic problems as found footage movies. So I thought I could take a few minutes and talk about four major flaws I see in both of these related formats—the movies and the books..

As always, none of these are die-hard absolutes, and it’s always possible someone could do this in a movie/ novel and make it work beautifully. But I also think they’re common enough as flaws that I need to be 100% sure what I’m doing is flawless if I decide to use one of these devices, because the automatic assumption is going to be… it’s a mistake. And when people hit the third or fourth obvious mistake in my story, they’re probably going to move on to something else. And that’s all on me, not them.

So… first thing.

Mistakes must be deliberate and clearly be deliberate
A lot of storytellers see the found footage/epistolary style as, well, an excuse to be lazy. Yeah, they do. Sorry.

Sure, there are lots of spelling mistakes, but that’s only because my narrator doesn’t know how to spell. Yeah, there are gaping holes in the plot, but the narrator wasn’t there for everything—they can only tell what they know. Yeah, this isn’t what we want to see or hear, but it’s more believable they’d be writing about this or pointing the camera at that. And, whoa, did we not once get the actress’s face in that scene? Well, it’ll be fine, that’ll just look even more authentic.

What’s going on here is something I’ve talked about before. People are confusing reality—that thing we walk around in most of the time—with fictional reality. Often they fall back on this to excuse bad dialogue or behavior in prose. Here I’m using it to excuse my writing in general. Or, in the film case, horribly framed and/or lit shots.

The bigger aspect of this, though, is my audience (readers or viewers). I mean, we can all spot mistakes when we see them. Clearly I wasn’t supposed to see that crew member in the mirror, or the battery pack and wires for her mic pack, and we all know the difference between there and their and they’re (don’t we…?). So when we see these things, our automatic gut reaction isn’t “gosh, this seems so real,” it’s just “Mistake!!” and maybe a pointing finger.

That’s why I need to be super cautious about “mistakes” in this sort of storytelling, because they’re going to be interpreted as, well, actual mistakes. Not something wrong with my character’s spelling ability, but a failure on my editor’s part. Its just an actual mistake in the film or book. And that’s the kind of thing that ruins the flow.

Cause here’s the thing… Absolutely no one went into Cloverfieldthinking they were looking at actual footage of a giant monster attacking New York. They knew it was a movie (or a book in their hands). The format pulls it a little closer to home, maybe bulks up the willing suspension of disbelief a bit, but everyone still knew this was something that had been created and promoted for months in advance.

So if I’m going to make mistakes, they have to be super-blatant mistakes. Things nobody could’ve missed. Things a spellchecker would catch. I don’t want to put their instead of they’re, I want to see there’re or theyer. Really clear, very deliberate mistakes.

Cameras are not characters
There’s a scene (or series of scenes) in every found footage movie where the camera moves too much. It’s imitating the gaze of the character holding it rather than, y’know, being a camera they’re holding. These moments can be subtle and ring a bit false—looking back and forth between two things, for example—or they can be big and make the audience shout “Why are you stillholding the camera?!!?” Y’know, like when you stop to point the camera at the giant monster opening its mouth to eat you.

We all recognize in these moments that no human being would still be carrying a camera on their shoulder or holding a cell phone out in front of them. They definitely wouldn’t be turning, aiming, resizing, refocusing, and so on. It’s a cheat, and we all recognize it as one.

Likewise, there are things it’s tough to buy in epistolary form. A journal is close to first person POV, but it’s still something different and distinct. If I just spent six hours fighting the zombie horde with an axe, am I really going to sit down and write out those six hours in meticulous detail? Would I write out what all the zombies looked like, what I was thinking of when I decapitated them, some random observations about the human condition? Or would my entry just be—

Feb. 18th (??? Thursday???) – brutal day killing zombies. friggin exhausted. most everyone made it. maybe write more tomorrow if there’s time.

Heck, would I even write that much? I mean, with everything going on, am I really going to spend any of my precious downtime writing? And by… flashlight? Campfire?

And it’s not just fighting zombies. How much would you want to write after eight hours of hiking or a twelve hour work day? Seriously, think of the writing you’ve done in your own life. Letters, journals, diaries—how much detail did you really go into? How often? How many things did you just skim over? I know my attempts at journaling were never that great, and I know they would’ve been worse if I was in the middle of a custody battle or an alien invasion. Or both. Heck, I still write physical letter to a few folks, but there are long gaps between them and lots of stuff I never include. Yes, Kevin, I know I’m very behind—sorry.

I need to have amazingly rock-solid reasons for why people would continue to point that camera or keep up those journal entries. And doing this can’t conflict with that first flaw up above. There’s only so many times we’ll buy “oh, I thought I turned the camera off.”

Cameras are not eyes
When watching my Saturday geekery movies, it’s pretty common for me to give a movie crap for jump scares. Especially ones where the monster/ ninja/ cyborg is leaping into view of the camera but it clearlywould’ve already been in view of the characters. This is a really common problem in found footage movies—confusing what the camera sees for what the character sees.

This is more a mechanics of storytelling issue. Understanding there’s more going on than we’re seeing, and that my characters have thoughts and experiences beyond what they share with the audience. We know they’re hearing and seeing things the camera isn’t, so it’d be bizarre for them to act as if the only things they experienced were the things that appeared on camera.

A weird flipside of this that happens enough to make it worth mentioning—I can’t show something on a found footage camera and then say my characters didn’tsee it. Either they were looking through the viewfinder or they watched it reviewing the footage (because why else did they have cameras running?). So characters acting like they didn’t see what we, the audience, saw just makes them look stupid.

Likewise, journals aren’t really narrative. They’re one person’s very limited view of a narrative Even more limited than regular first person. We’re removed from the actual events by the narrator and by the narrator’s personal biases and limitations—again, how much they actually write and what they write about vs. what’s actually happening in the narrative.

If that sounds a little confusing, think of it in terms of an unreliable narrator. We know they’re telling us a story, but we also know it’s not the real story. Maybe they’re leaving things out or putting a spin on the facts or just don’t understand what’s going on around them. We understand we have to translate what they’re telling us and fill in some facts ourselves.

And this is what every journal is like. They’re all kinda unreliable. They’re filtered by our individual experiences, our knowledge, our maturity, and our own views. There’s always going to be more going on than what’s on the page.

Super short version of this–I can’t have piles of story beats that are only about how the audience will react to things—I need to consider the characters too. How are they interpreting and reacting to the events going on all around them?

It’s all just random incidents and coincidences
This is what usually happens when more than one of the above flaws happen. The narrative starts to break down because it can’t actually be supported in this form. A lot of time when this happens, filmmakers will give up on the found footage conceit altogether and just have random camera views from, well, anything. It was 90% cell phone footage until we had a car chase, so now it’s all random traffic cams or ATM cameras. How did we get that footage? Not important!

Likewise, as tension mounts in a story, it becomes less and less believable that someone’s taking the time to write out more and more details in their diary. It makes us aware that the zombies could burst in at any minute, but I took half an hour to scribble down all the gory details of how Wakko died. It’s either the story grinding to a halt or the story getting skimmed over because who has time to be writing right now?!?!

A common sign of this in both films and journals? The story just stops. It doesn’t end, mind you. It just… stops. The movie that goes black or the journal that ends in mid-sentence. Which, I mean, is still slightly better than…

I hope this letter gets to you somehow, Yakko, because I hear footsteps on the stairs. There’s no way out for me but remember what I told you! Oh no!! They’re right outside my door!!

Anyway…

There are the four common flaws I’ve seen in this type of storytelling. Each one is pretty bad. I think any two of them together will pretty much sink my story. So if I’m going with the found footage/ epistolary style, I need to make sure I avoid them.

But hang on! All of this means it’s going to be a lot harder to tell the story, right? I’m going to have to figure out new scenes and sequences. Probably change dialogue. Maybe restructure some things. And then still make it a good story?

Well… yeah. I mean, I chose to tell something in this format. This is what the format needs. What am I complaining about? Can you imagine if I started writing a romance novel an then said “awwww, geeez… there’s all this relationship stuff and kissing I have to deal with. I don’t want to write any of that.”

Like so many artistic things, I need to do a lot of work to make it look easy.

Hey, speaking of work and advice… WonderCon is coming up, and I’m going to be doing another Writers Coffeehouse with a bunch of professional writer-friends. We’re recording next week, so if there’s any writing-related question you’d like to get a consensus answer on, this is your big chance. Just toss it in the comments below or hit me up with it on Twitter. Outlining, characters, dialogue, daily schedules, editing, tell us what you need.

And next time here, I’d like to talk to you about the one time when all these rules don’t matter.

Until then, go write.

Or shoot something with your phone.

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