July 27, 2023

Devil In The Details

Hey, look! Lori made a request a few weeks back and we’re fulfilling that request. Because that’s how we roll here!

So, the question is details. How much is too much? How do you know if it’s not enough?

This won’t be great to hear but… this is pretty much impossible to answer. Mostly because writing is art and all art is subjective and a lot of the stuff we call “description” is a huge chunk of the art portion of this equation. Hypothesis? Theorem?

Anyway, my book isn’t going to be anything like your book. Your style isn’t going to be anything like my style. And we each probably have different ideas about how we want our respective stories to land. And that’s before we even touch on basic structure ideas, that different chapters and scenes are going to have different pacing and purposes and will need different levels of description and detail. Within the earlier restrictions I mentioned about our individual styles and all that.

Really filling you with confidence right now, aren’t I?

I thought about this a bit, and I think the best thing I can do is give you my own personal rules for how I tend to approach these things in my own writing. The sort of rules-of-thumb I use to decide if I spend a paragraph describing someone or something, or a full page, or maybe just half a sentence. And like any kind of writing advice, this is just what works for me, so it might not work for you. It definitely won’t work for that guy. But hopefully it’ll get you thinking and considering things in your own work…

So here’s my three guidelines for adding (or not adding) details/descriptions in my writing.

1) Are these details necessary

There’s an idea I’ve brought up once or thrice here before, Damon Knight’s information vs noise. Facts we don’t know are information. Facts we already know are noise. We like getting information and we pay attention to it. Noise is annoying, and we tend to ignore it whenever we can.

In my mind, describing objects, places, or processes that we all know is kind of a waste of my word count and the reader’s patience. Especially if these things aren’t somehow important to my plot or story. We all know what a smartphone looks like. And a grocery store. And how to pump gas. I don’t want to spend my precious words on things like this. I want to use them to describe the strange pendant that woman slipped into my pocket when she bumped into me. Or that alien in the middle of the road I might have just hit with my car.

What’s that in the back? Well, yeah, there are a lot of makes and models of phones out there. Very true. But honestly… how many of them look all that different, especially once they’re in a case? I mean, think of the BBC Sherlock with Benedict Cumberbatch. His smartphone was a huge part of his character and how he interacted with others, and the show itself changed how everyone does texting in television and movies.

Off the top of your head,…can you say if Sherlock’s phone was an Android or iPhone? You probably can’t because the truth is it’s completely irrelevant. It would’ve been a waste of time to make any sort of distinction.

In fact, as I’m scribbling this, I’d like to expand on the information/ noise idea a bit. I think the first few times we encounter obvious noise in a story, we tend to think there’s a reason for it. That the author has a purpose for describing something we’d otherwise consider not worth mentioning. I mean, they wouldn’t give us half a page of description of the waitress and give her a name if she wasn’t kind of important to the story, right? This has to be information. And that’s why this sort of thing can cause a lot of frustration, because at some point the readers realize the waitress is irrelevant and it doesn’t matter what kind of phone she uses and they’ve just been processing a lot of noise that isn’t necessary to the story.

Now, before anyone gets too grumpy, I want to move on to my next wishy-washy rule…

2) Do these details serve a purpose

A purpose? Wait, isn’t that what I was just saying? Am I having a stroke?

When I say a detail serves a purpose, I mean it might not be a necessary, integral part of my plot or story, but I still have a reason for including it. Maybe it’s helping me set the tone or the mood or it’s hinting at something about a character or location or an object. Whatever it is, if you asked I could explain the function of this bit of description.

For example, what color and model of car Yakko drives is probably irrelevant to my plot. It’s important that he has a car, but nothing hinges on him having, for example, an economy car vs a sport scar. The reader could picture either and nothing would change in my story. But if I call it his fire-engine red midlife crisis on wheels? That’s giving you piles of extra information, isn’t it? It’s not necessary, but it serves a purpose.

A few key things here. First is word choice. Since I’m putting in this description for a reason, I should really make sure the words I choose push that purpose. Like with Yakko’s car. It could’ve just been a red sports car, but describing it the way I did told you it’s a red sports car and about Yakko, and about how I (or maybe the narrator?) want you to view him in this story.

Second is not to go overboard. It’s easy to describe more and more and more and come up with a rationalization for all of it. Like, if I want to show how wealthy someone is, I could give lush descriptions of every item in their office and it’d all fall nicely under the umbrella of “showing how wealthy they are.” But I could also probably do this by focusing on just one or two things– maybe that painting or the weird glass sculpture of.. whatever that is. Friggin’ modern art. Costs a bundle and I can’t tell if it’s supposed to be a flower or a naked woman or maybe it’s just a shape? I don’t know. Some people have money to burn, right?

I’ve got one more details guideline for you. I really think this is the most important thing about including details. If you want to ignore the last two things, fine, but please consider this one…

3) Are these details affecting the pacing

Almost universally, things are going to get faster and tenser as my plot and story progress. That’s just basic narrative structure. It picks up its pace as it moves along. And I want my readers to feel that quickening of events, that rise of tension. I want it to carry them along like a wave carries a surfer.

Description almost always brings things to a halt. It can’t be helped. In the real world we can actually see/ hear/ feel things and absorb all those details almost instantly, but on the page we have to write them out. A single glance can take four or five paragraphs to cover everything we saw.

This means it’s very easy for details to mess up my pacing. If things are moving at even a mild pace, one or two paragraphs of description can slow things down and knock us out of the story for a moment. If we’re near the end and things have really picked up speed, hitting even a few lines of excess description can be jarring. So I need to be careful about where and when I deploy them.

It’s my own personal style, but I’ve mentioned before that I like action (as in fists and guns and swords and car chases action) to feel like it takes about as long to read as it would take to happen. As close as possible, anyway. It doesn’t sell a blinding-fast martial arts fight to write out each strike, each block, each counter. Same with running in sheer terror from the monster in the woods, which has two primary horns on each side of its head, three smaller curled horns clustered around them, and a sort of ridged brow over each eye, which are a fiery red. These are times when–IMHO–pausing to add a lot of detail can really kill the pacing or tension. It knocks us out of the fast-paced flow of the moment and suddenly we’re standing around counting eyebrow ridges instead of running for our goddamned lives.

Also, overall, I feel it’s better to describe things earlier than later. The pacing should be slower in the beginning of a story, so it makes a brief pause here or there fit in better. Plus, it makes sense to describe things when we first see them (or when we eventually stop running away from them)

And again, there could always be an exception to this. There might be an all-new element in the third act that has to be described in detail. But really, if you think about it, structure kind of demands these things be rare. If I’m introducing a lot of necessary stuff in my third act… something may have gone wrong somewhere.

So that’s it. Those are the three ways I tend to screen my descriptions and details to figure out if they’re good, excessive, or just completely unnecessary. Hope they help a little.

And if you’ve got a question or a topic request, please let me know.

Next time here, I’d like to talk a little bit about one of our planet’s great philosophers, Ludwig Wittgenstein.

It’s going to be so much fun.

Until then, go write.

May 12, 2023 / 1 Comment

The Right Kind of Doctor

So, rather than talk about writing, I wanted to spend a few minutes talking about doctors.

I’m guessing most of us have dealt with a doctor at some point in our lives. I know I’ve dealt with a bunch. General practitioners, sure, but I also had a long bout with a nose and throat specialist that ended with… well, a lot of stuff cut out of my head. I’ve also seen doctors for a pair of knee injuries that I’ve talked about once or thrice. And another doctor for one of those, well, men-over-a-certain-age examinations. And one of those led to another specialist doctor, and another surgery, where I believe a few other specialist doctors were in attendance.

That’s not even counting dentists and orthodontists. People like to make jokes, but they’re doctors too. When I finally fought my way out of poverty, well, my mouth was a mess. I hadn’t seen a dentist in over a decade. I’d had one tooth actually crumble in my jaw. Another one cracked in half. I probably count as a cyborg with all the metal and ceramic in my head now.

Plus, I had a high school biology teacher who was very firm that we call him doctor, not mister. He had a doctorate and he wanted to be sure everyone knew it. And I mean, most of my college professors were doctors. English literature, comparative literature, astronomy, art history, anthropology, and more. Hell, I had one anthropology TA who had his doctorate, he just couldn’t get a better position, job-wise.

Oh, and my friend Mary (credited in the back of several books) is a doctor, and she puts up with so many bizarre questions from me about drugs, injuries, zombies, stuff like that

Point is, I’ve known a lot of doctors. You probably have, too. We all understand that doctor can mean a lot of different things. I don’t want an art history professor operating on my throat, and I probably have a better understanding of early American literature than my proctologist, even though he’s got a doctorate and I don’t.

And there’s nothing wrong with this. We’re not putting anyone down, we’re just acknowledging that doctor is a term that can mean a lot of very different things. The advice my dentist gives about, well, dental matters is not going to apply to art history. And vice versa.

Okay, yeah, I’m really talking about writing.

Structure is one of those things people talk about a lot, but so often it’s clear (to me, anyway) they don’t really know what they’re talking about. They’re that guy whining that their art history professor can’t treat cancer or Jill Biden isn’t really a doctor. They’ve chosen one definition for structure and they discard (or mock) anything that doesn’t meet said definition. One example I see a lot is folks railing against three act structure, but I’ve found most of them don’t seem really clear about what three act structure is. Especially in relation to other types of structure.

Structure can be confusing in writing because there are so many different types. Three act structure is a thing, yes. But so is dramatic structure. And linear structure. And narrative structure. And network TV shows and movies tend to have a four or five act structure (or even six in some cases) but that has to do less with storytelling and more with how many ad breaks said network insists on.

I think the problem some folks have is that when the idea of three act structure got more or less loosely codified, it became something they could point to. Especially people who… well, didn’t know what they were talking about. What was supposed to be guidelines suddenly became RULES. Solid, well-defined rules, which meant I could now say you were breaking the rules or following them.

The problem was, they were trying to apply the rules of three act structure on television’s five act structure. Or they’d insist narrative structure had to follow the rules for linear structure. Which, again, is like insisting Jill Biden isn’t a real doctor because she doesn’t do open heart surgery. Which would also apply to Dr. Mendelsohn, the guy at UCLA who spent several hours poking around inside my neck and skull, as mentioned earlier. He’s clearly not a real doctor.

(He is. He’s fantastic. Honestly saved my life)

Anyway… my point is, structure is a big umbrella with a lot of things under it. And if we want to get good at this, we need to understand the differences between them, but also how they work together to create a good story. I can’t just take one type of structure and say this is the only one that matters. Especially if I’m applying the basic rules of another type of structure to it.

Think of it this way (to use our doctor analogy again). Your body has a digestive system. And a nervous system. Circulatory, endocrine, skeletal, so many systems. We understand they’re all separate things that operate in different ways. The rules of one don’t apply to another.

But we also understand all these systems need to work together. Even on our basic, layman’s, non-doctor level we can see the places they overlap or brush up against each other. How changes to this one will affect that one.

And that’s how stories work. We’ve got several types of structure, each with their own individual rules, each working in their own way. But they rub up against one another, and this structure is going to affect that structure. Making some blanket, universal edict that covers all of them just shows I don’t really understand any of them.

And I need to understand them if I want to tell good stories.

Yeah, I’ve mentioned a lot of different types of structure. There are links to more detailed posts about almost all of them. Which also means I need to go clean up at least four or five older posts so they don’t look too chaotic when you click on those links.

Anyway, next time… I wanted to talk about getting the last word.

Until then, go write.

Last time we talked about how to write a good script for a B-movie. Something cheap but still solid and clever. Something we can shoot ourselves.

Well, now that the script is written—

(you did write it all out, yes? That was one of the tips!)

—we can move on to the next fun phase. The one we’re all more interested in. Yeah, be honest. What we really want to do is direct. But I think first we need to talk a little bit about what directing involves. Yeah, even on this level.

Y’see, Timmy, making a movie is a lot like being in the military. When you think of the Army, most people tend to think of big battles, shooting rifles, driving in tanks, and stuff like that. But if you talk to anyone in the military (and if you’ve been in, you already know this), there’s a huge amount of logistical work. Planning. Scheduling. Inventories. Duty rosters. It’s all that advance work that makes the shooting rifles/ driving tanks moments go off without a problem.

Well, with significantly fewer problems. We’ll talk about that, too…

Filmmaking’s the same way. So much of it gets done before everyone shows up to set on that first day of shooting, and a huge amount of that work is done by the director. Even with numerous department heads doing lots of work for them, the director’s the one making most of the decisions. And at the budget level we’re talking about, I’m probably going to be doing even more as the director.

This isn’t meant to scare or discourage anyone. I’m just trying to make it clear that a lot of what makes a good director isn’t just the flashy stuff on set when I frame shots with my hands and yell “cut!” And if I want to make a good B-movie, I need to be a good director. Some of the stuff I’m going to talk about is going to sound really boring, and more than half of it’s going to happen before the first time I get to yell “action!” Yay! Welcome to filmmaking!

So here’s a few things I should probably have if I want to do a better-than adequate job of directing. Especially at our B-movie budget level.

1) Have Some Experience
This is the easiest one. Not saying I should’ve already shot another movie or some shorts or anything like that. But before I get a dozen of my friends together… I should just play around with the camera a bit. Even if I’m just planning on shooting this on my phone, go spend some time with the phone. Figure out what it can do. Believe me, it’s a lot better to figure it now than when all your friends are standing around ready to shoot a scene.

Easy thing to do? I should think of shots I like in movies, shots I’ve imagined for my movie, and just try to do them. No pressure, no requirements, just see if I can make my camera do the thing I’m picturing in my head. Maybe use action figures or get a friend who’s willing to be my living mannequin for the day and try a bunch of different shots with different angles/ lighting/ costumes. Then look at these shots and try to figure out what needs improvement. Spend lots of time doing this.

Seriously, start doing it tonight. Start doing it right now. Point the camera at the cat and give me a serial killer POV shot—go!

You’ve done that already? For real, you’re not just saying it so you can rush to the next step? Well, okay than…

2) Have the basics down
Okay, in the past I’ve talked about some standard film shots, so here’s a link for those. I want to start thinking of the script in these terms. Visually, what each scene’s going to look like and which shots I’ll need to construct that scene.

I’ll also point you at Krishna Rao’s unwritten rule of thumb—one pretty shot a day. Maybe I want to do a neat POV shot on a slide or outside someone’s window. Maybe I’m going to use a bicycle to keep up with somebody running down the street. Maybe my friends and I figured out how to do a real cool overhead spinning shot. These are all fantastic, but I don’t want to get bogged down in dozens and dozens of them on the same shooting day (I’ll explain why in a bit).

Let me hit you with two more good things to know. There’s a term you may have heard called screen direction. It’s really important, and it’s one of those things we all instinctively notice when its done wrong. Really simply put, pretend there’s a line down the center of the camera frame. Everything has to stay on its side of the frame, unless we see it switch sides on camera. Things on the left stay on the left, things on the right stay on the right. If you’re on the left and I’m on the right, I should be looking left (at you) when we’re talking in close ups and you should be looking right (at me). If we’re both looking the same way it looks.. weird. It goes against the cinematic language we’ve all picked up over the years.

Now, there’s another aspect to this and it’s called crossing the line. Here’s how it usually gets explained. Natasha and Yelena are sitting at the kitchen table eating breakfast and the box of cereal’s on the table with them. When we shoot our master shot, these things are going to be on one side or the other—some people say it’s with her or with her For example, Yelena’s bowl of cereal would clearly be with her, Natasha’s bowl is with her. But the box… who’s the box with? Because if we try to shoot it with both of them, it’s going to jump back and forth on screen as it crosses the line. If the camera’s facing Yelena, it’ll be on the left, but if it’s facing Natasha now it’ll be on the right. Make sense? Look, I even included helpful visuals. So we need to make a decision and stick with it (I’m saying the cereal is with Natasha).

When people mess this up, it’s usually because they’re confusing the actual geography of the location—what they’re seeing with their own eyes—with what the audience is seeing through camera. It doesn’t matter where the cereal box actually is in relation to you or me. Even if it’s actually at the middle of the table, on camera, it looks closer to you and that’s how we established it, so that’s how we need to shoot things. As far as the camera’s concerned, it’s on your side, not my side.

A fantastic example of screen direction (done right) is the first swordfight in The Princess Bride. Even with all the leaping around and changing camera angles, Inigo and the Man in Black never switch sides. He’s always on the left, he’s always on the right. The only time it changes is when we actually see them physically switch sides on camera.

Something I touched on above, closely related to crossing the line, is eyelines (this is the second of those two good thing to know). Have you ever watched a movie or TV show and someone seems to be looking off over there somewhere, not at the person they’re talking to? That’s an eyeline issue, and a lot of the time it ties back to crossing the line and/or people thinking more about geography then camerawork. The actors are looking at where their co-star is in the room, not where the camera’s told us they are.

ProTip—most of the time if I’m close on Yakko and he’s looking at Phoebe (but we don’t see her), he’s actually just looking an inch or two away from the camera lens. Left or right of the lens depends on which side of the frame Phoebe was on. It seems weird at first, but it looks right when you cut it together.

Yeah, I know. It’s a lot of stuff to keep track of. We should probably be making a list.

Speaking of which…

3) Have a shot list
Okay, up above where I talked about different shots? This is where I need to start figuring out which of them I need for each scene. Seriously—before the first day of filming, I should know every shot I need/want for every scene.

For example… scene one. The walk-and-talk scene outside the office building. Most of it’s just going to be a wide shot of Wakko and Dot walking, but I might want to get some overs for the last third of their conversation. I might not want to go in for coverage yet because (theoretically) tension levels are still low.

But that sword fight in the forest? Well, I’ll probably want masters from both directions, and some overs to get the swords in, plus tight on their faces for a few reaction shots. And this might be a good place for one of those pretty shots—maybe a really big camera move at a good part of the duel.

I need to do this for every scene in the script. Picture all of it in my head—how its going to look on screen—and then figure out what I’m going to need to make that happen. Yeah, it can be a lot of work—I’ve seen directors spend three or four days on a shot list just for a formula television show. I knew one guy who’d block all his shots out with action figures.

Here’s two quick pro tips about making shot lists….

First, I should remember that being in close to someone tends to give us more emotion, so I usually want to start wide to establish things and then go tighter to connect with the characters. There’ll be exceptions sure, but this is a great rule of thumb. It works for scenes and for the movie as a whole. The scenes at the start of my movie should be shot wider and looser, giving me some space to breathe, but they get tighter as the story progresses and tension builds. Seriously—go watch one of your favorite movies and see how many close-ups there are in the first few scenes as opposed to the scenes closer to the climax.

Second, when I print out my script (because I wrote out the whole script, right?), three-hole punch it and put it in a binder. Seriously, movie sets pretty much run off three ring binders. And one of the reasons why is that—if I printed my title page—every page of the script now has a blank page right next to it (the back of the previous page). I can fill that blank space up with the shots for that page, notes to myself, diagrams, all sorts of stuff. Now it’s all right there, right next to the relevant scene.

As sort of a subset to the shot list, I should know how I want every scene to make the audience feel. Is this a scary movie? A funny movie? Should they be thrilled by the action or the romance in this scene? And it doesn’t always have to be big reactions—they can be intrigued or hopeful or kind of sad. But it probably means something if I have a scene and I’ve got no idea how the audience is supposed to feel about it. Or if those feelings don’t really line up with the scenes around them.

4) Have a shooting schedule
So our script has a bunch of locations in it. An office building. A tent. A forest. A meadow. I probably want to make sure I’m listing the inside and outside of places as two different locations, so Interior: Office and Exterior: Office. This can come in handy later.

What I need to do now is figure out the best order to shoot things in that also works with when we can get those locations. Like, I can shoot inside the office during the week after 6:00PM, but it’s a two hour drive to the forest, so we need to that on the weekend. Also, that walk and talk outside the office is during the day, but we can only do that on the weekends, too. Plus, Wakko’s busy on the third weekend of the month, so he can’t be in anything then.

Plus… well, you may remember last time I mentioned a good rule of thumb is that it’s going to take 90 minutes to shoot a properly formatted page. Just to be safe, I should probably double that for pretty shots and/ or stunt stuff. So that page of swordfighting—I should plan on three hours to film that.

What I’m getting at is I also have to factor in how long we need to be shooting at each location. We may need the office for twenty hours altogether. Add in that we can’t get in there until after 6:00… it means we’re probably going to have to spread this over three nights of shooting. But not over the weekend Wakko can’t be there. Unless… we just do the two scenes he’s not in on that weekend.

This is why so many movies shoot stuff out of sequence. Yeah, those four office scenes are all through the script, but it makes a lot more sense to shoot them all at the same time. And the meadow and the exterior tent are almost forty minutes apart in the movie, but… well, is there any reason we couldn’t set up the tent in the meadow once we’ve shot the meadow stuff? We could just turn the camera a bit for a different background and bam exterior tent.

Yeah. It’s a bit of a puzzle figuring out how to make all of this work. It always is. I have friends who are assistant directors and I’ve watched them juggle these things back and forth, trying to make everything line up as best they can. Trying to work this all out will probably be when we’re doing a lot of begging and pleading and desperate promising with various people. Because we’re doing all this super-cheap, mostly off people’s goodwill, so we need to make everyone happy. This is my dream, but it might not be theirs.

Also, now that we’ve got this all these different scenes set down in shooting order, I can see that oh, crap… I’ve got three of my  pretty shots scheduled for Tuesday night. Do I really need all of them? Which one’s going to add the most to the story I’m trying to tell, to give it the most dramatic weight at a key moment? I should probably aim to get that one done and put the others aside for now.

Again, like the shot list, everything will go soooooooooooooo much smoother if we work this stuff out ahead of time. In fact…

5) Have Everything Prepped Beforehand
I’ve really gotten into cooking videos over the pandemic and I’ve basically watched… well, 90% of Binging With Babish at this point. In one of his Basics videos, Andrew talks about having as much prepped beforehand as possible when you’re cooking. Cut all the veggies. Weigh all the ingredients. Make sure all the pots and plates are clean. The less I have to do once the water’s boiling, the less chance there is I’ll mess this up.

I want to be the same with my movie. Know who’s bringing snacks and drinks to set. Know who’s bringing everything to set—if something’s supposed to be there, who’s bringing it? Me? You? Her? Have all the costumes ready to go beforehand—even if they’re wearing their own clothes, know which clothes they’re wearing. Have locations lined up and scouted and confirmed. Have the swords picked out. Any decision I can make before we all get to set is one less decision I have to make there on set.

Because when I’m on set, I want to be focusing on getting this shot from my shot list, not figuring out if Phoebe should be wearing leather armor or chainmail in a scene we’re shooting four days from now.

6) Have Lighting and Sound
Okay, so… odds are pretty good we were thinking of spending some money on camera equipment. Maybe the camera itself. Maybe we’re using our iPhone to shoot this and we want to get one of those smartphone steadicam rigs. Or even just some selfie sticks and a few stands to prop it up on.

Here’s what I’d do. Right now, I’d think of the number I was willing to spend on the camera and cut it in half. Seriously, whatever I was thinking of getting, odds are I can find a cheaper version of it online. Yeah, we want good equipment, but let’s be brutally honest—at this budget level it’s all going to be kind of the same.

Then I should take the other half of that money I’d budgeted for camera and spend it on lights and sound. Yeah, I’ve mentioned lights a few times. Trust me, it matters. It will make a gigantic difference, just having a few lights I can aim and throw some diffusion over (diffusion in this case is wax paper, unless we’ve got access to a theater department and their gel cabinet (in which case, I want a few general purpose frosts)).

The only thing that can make a bigger difference than lighting is sound. So many B-movies these days have absolutely awful sound because those filmmakers try to just use the microphone on their camera and nothing else. But we’re smarter than that. We can just put a recording app on everyone’s phone, buy two or three cheap lav mics, and voila we now have better sound than half the indie B-movies out there. Just remember to clap really hard at the beginning of every take—one clap that all the mics can pick up. Now you’ve got something to sync all the different recordings to when you edit.

Yeah, that’s what the little clapper board’s for. It’s usually a digital sync these days, but for our purposes the old ways work just as well.

Told you this’d be educational.

7) Have a production meeting
Another term you’ve probably heard before. Maybe a week or so before we want to start shooting, I want to get everyone who’s going to work on this together. Not the cast members—all the people who are going to be behind the camera helping with costumes, props, lighting, locations, and well… the camera. And, yeah, at this budget level there’s a good chance some of them will also be cast members, but I’m not thinking of them that way today.

What I want to do is go through the entire shooting schedule page by page, with the script right next to it. If the very first thing we shoot is scene 23, then let’s go to scene 23 and make sure we’re all, so to speak, on the same page. We know where it is, who’s in it, what’s in it, if we need anything special for it (is this that running scene we need the bicycle for? Who’s got the bicycle?). We’ll go through the first day of the schedule, the second day, and so on.

Now, in all fairness, I know a few of my friends who are Assistant Directors will roll their eyes at me about this, because there are those folks who prefer to just read straight through the script and do the production meeting that way. This is an option, yeah, but in my experience sooooo many low budget films and shows had problems that tied directly back to people not being clear that A and B were (or weren’t) happening on the same day. Or that we were going to film Y a week before we shot X. And that’s stuff that won’t come out by just reading the script.

We can do it either way but personally… I’d go with the shooting schedule.

Also have snacks and drinks at the production meeting, even if it’s just chips and bottled water. Have something. All these people are here doing me a favor. Thank them for it constantly.

8) Have a read-through
Guess what? Now we’re going to go through the script in order. Maybe a day or three after the production meeting, I want to get my whole cast together, maybe order a pizza or three, and all of us read the script together. They all read their parts, I read everything else. This is when they get to all play off each other, get a sense of timing, get a sense of how they’re going to play their characters. I can get a sense for how the dialogue sounds, maybe tweak a few lines here or there, perhaps even suggest a few things now so –again—I’m not dealing with it on set. This is also a chance for everyone in the cast to just meet each other (assuming they don’t all know each other already) so they’re a little more relaxed on set that first day of shooting.

ProTip—this is a great time to take a couple random photos of people if my movie needs them. If the script calls for a casual picture of Wakko, or maybe a shot of Dot and Phoebe together for their phones, get them now. They’ll be in different clothes in a different setting, so they won’t look staged or photoshopped. Also, this may be the only time you have some people together who never actually share a scene in the movie (so they’d be scheduled for different days).

And now… we finally get started. It’s our first day of shooting, everyone’s together, and I’m about to take my place in the annals of film history as a director. So here’s two last things for me to keep in mind.

9) Have a Plan B!
Look… things are going to go wrong. Sometimes at the last minute. We’re going to lose that location. That actor’s going to get sick. The guy in charge of bringing the sword is going to forget the sword. It’s going to rain on the day of our big sunny scene. And it’ll rain really hard, believe me, because God hates us, and he hates that we’re actually making our movie while his is stuck in development hell.

While it’s good to have everything planned out, like I’ve said a few times above, it’s also good to have a few alternate versions in my head in case something goes wrong. Because things going wrong is reallycommon at this budget level. It’s unavoidable. So I need to be flexible. Do I really need Wakko in this scene? Is there a way to do it without the sword? If I really need the sword, could this scene happen somewhere else, location-wise? Is there something else that could happen here today instead with the actors we have? Like could this office scene somehow happen outside the office building—or outside a different office building??—and maaaaaaybe one of the… meadow scenes could happen here in the office? We’ve got all the actors to do that, right? See, this is another time a shooting schedule will come in handy. Or maybe Wakko’s really sick so we just do the meadow scene now and the office scene will happen much later inside an… elevator? Parking garage?

And hey—sometimes having that flexibility can be for good things. Maybe things are going great and I’m seriously ahead of where I should be right now—we planned on this taking five hours and it only took three—well, maybe I’ve got time to squeeze in another one of those pretty shots after all.

10) Have confidence
Last thing. Be confident. When you’re making a movie, the director is the captain of the ship. We’re the person in charge, the one guiding everything. Nothing’s more demoralizing for the cast or crew than to have someone in charge who doesn’t know what to do. I’ve been on set when a director just sort of shrugs and looks around for someone to solve their problems. Hell, I worked with one guy who routinely admitted he didn’t know how to shoot the day’s scenes. It’s not fun.

I’m betting most of the folks working on this movie, cast and crew, are doing it as a favor to me. Because they believe in me. So the least I can do is convince them they’re right to believe in me. I can be prepared. I can have a vision. I can keep my cool and adapt when things go wrong.

This isn’t to say I should be a raging egomaniac and ignore everyone else’s thought and ideas and opinions. I don’t want to be thatkind of confident. Think of it more like Bob Ross. He knew what he was doing, didn’t beat us over the head with it, and if something went wrong or got messed up, well… that’s just a happy little accident. Let’s deal with it and keep moving forward.

And that’s my ten top tips for being a better B-movie director, on top of ten tips for being a better B-movie writer. All of which should help make a much better B-movie. Which I can then sing the praises of during a future Saturday geekery.

I probably could’ve made this a top fifteen or twenty, but this is already so damned long I may need to take a break next week to make up for how much time I spent on this. If there was some question you were really hoping I’d answer or an aspect I’d cover, let me know down below. I’ll try to respond to the best of my abilities/ knowledge/ experience.

Also… this is SDCC weekend! I know the con itself is online, but I hope you’re doing something fun and geek related. If you’re interested, I’m going to be doing a three-movie viewing party/ live tweet instead of my usual, anonymous Saturday geekery. Everything’s going to kick off at noon (Pacific time) with Man-Thing, then at 2:00 I’ll be starting The Incredible Hulk, and we’ll finish it all off at 4:30 with Resident Evil: Apocalypse. And a few other writer friends may join me for different movies, if you want to follow some hashtags.

(Man-Thing’s free to watch on Tubi and RE: Apocalypse is on Hulu. The Incredible Hulk is the troublesome one—not available to stream anywhere, so if you don’t already own it and want to watch along, you may need to rent it. Sorry…)

And next time here… jeeez, like I said, I may take a week off. Put up a Tom Gauld cartoon or two. But next time… I don’t know. I should tell you what I’m thinking about doing, but I’m not going to.

Until then… go write.

Or direct.

I’m not the boss of you. Just go do something creative, dammit.

March 1, 2018 / 1 Comment

It’s All Uphill From Here

            No, the title’s relevant. Really.  Just wait.
            Okay, so… we started with linear structure, and last week I went on for a bit about narrative structure.  This week I want to close up my extended TED talk by discussing dramatic structure.  It’s the way I weave the previous two forms together to form a killer story.
            Fair warning up front—this one’s going to be the longest, so if the others strained your patience or ate into your lunch break… hey, I told you.  Go hit the restroom, grab a snack, and pour yourself a drink. 
            What, now you’re drinking at work? Seriously? You might need to talk to someone.
            You might recall I said that linear structure is how characters experience the story and narrative structure is how the author chooses to tell the story. In that vein, dramatic structure is how my audience receives the story.  As the name implies, dramatic structure involves drama.  Not in the “how shall I make Phoebe love me” sense, but in the sense that the tension and interactions in my story should almost always be building.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            I hate getting really clinical with this stuff because… well, we’re talking about art. Not in that “ARRRRRTTTTT!!!” sense, but in that golden rule, we’ve-all-got-our-own-methods-of-doing-things way.  The art part of this is personal and we should all be cautious when someone starts slapping down graphs and charts of how “good” stories go together.
            But… I also think most of us here have been doing this writing thing long enough to understand that sometimes there are rules. There may be a few exceptions here and there, but that doesn’t change the fact that there are some very solid guidelines that cut across the vast majority of stories. Especially the vast majority of popular, successful stories.
            That being said…
            Let me show you some graphs and charts of how good stories go together.
            No, don’t freak out.  They’re really simple, and this is the easiest way to demonstrate the points I’m trying to make.  Hell, if you’ve been following the ranty blog for any time now (or gone back and read a lot of it) you’ve probably seen them before.
            On all these graphs, X is the progression or the story from beginning to end, Y is dramatic tension, high to low.  This first graph shows nothing happening.  Absolutely nothing.  This is me getting a good night’s sleep.  From my point of view.  I didn’t even have any interesting dreams.  No highs, no lows, no moments that stand out.  It’s flat and monotone.
            Boring as hell.
            As my story progresses, I want the tension to rise.  Things need to happen.  Challenges need to appear and be confronted by my protagonists.  By halfway through, the different elements of the story should’ve made things much more difficult for my heroes.  As I close in on the end, these difficulties and stakes should be peaking.
            Check this out. Here’s a bare-bones dramatic structure.  We start small, and tension increases as time goes by.  Low at the start, high at the end.
            Mind you, these don’t need to be world-threatening challenges or huge action set pieces.   If the whole goal of my story is for Phoebe to ask Yakko to the Sadie Hawkins dance without looking like an idiot, a challenge could just be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher.  There’s a movie out right now called Please Stand By where the main character’s goal is traveling to Los Angeles so she can submit her amateur Star Trek script to a screenplay contest.  The challenge is that she’s kind of high on the autism spectrum, so doing something this far out of her routine is a huge deal for her.
            Make sense so far?
            Okay, now here are a few things we need to keep in mind. 
            And there are visual aids, too
            First, you may have heard that “starting with action” thing that so many gurus preach.  A lot of folks start with that line up around eight… and then they increasing tension.  This doesn’t leave a lot of room for things to develop, but we’re hitting the ground running and going until we drop.
            Thing is…when we plot this out, the line looks a lot like the one on that first graph up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established earlier, straight lines are pretty boring whether they’re set at one-point-five or at eleven.  They’re monotone, and monotone is dull.
            This brings me to my second point. Dramatic structure can’t be a nice, even rise like the second graph.  That’s another straight line, and straight lines are… well, you get it by this point. 
            Think back to high school physics for a minute.  We don’t feel a constant velocity.  If I’m driving a car at a nice, even speed, I can reach out and play with the radio. I can have a drink of water or soda or coffee.  I can wiggle around and take off my jacket or get my wallet out or whatever.  And it doesn’t really matter if I’m moving at 40 or 60 or even a hundred miles per hour.
            Y’see, Timmy, we don’t notice the constant, we notice the change.  That’s what grabs our attention.  When I have to hit the gas or slam on the brakes or turn fast—these are the moments that grab me. These points stand out above the constant ones.
            In a good story, there’s going to be multiple challenges and my hero isn’t always going to succeed.  No, really.  He or she will win in the end, sure, but it’s not going to be easy getting there.  There’s going to be failures, mistakes, and unexpected results.  Ups and downs.  Because that’s normal. We don’t want a character who’s good at everything and never has a problem.  So that line is going to be a series of peaks and drops.  For every success, every time we get a little higher, there’s going to be some setbacks. A new, bigger challenge that appears.
            Still making sense?
            Good.
            So, with that in mind, here’s my big graph.
             This is everything I’ve been talking about these past few weeks.  Just like above, X is narrative structure.  It’s the story progressing from page one until the end of the story.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the graph are the linear structure—we all know what order the alphabet goes in.  We’re beginning at C, but there’s also a flashback much later on that go back to A, and we understand that occurred before C even though we don’t see it until this later point..
            Pretty much every story should look like this graph if I map it out.  Not exactly peak for peak, no, but they should all be pretty close to this pattern.  They’re all going to start small and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  Small at the start, increase with peaks and dips, finish big.
            That’s it.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong. 
            Not to hammer the point, but this is what I’ve talked about a few times now.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            See, let’s take another look at that A-B flashback up above.  Even though it’s near the end of my story, it’s still pushing the story higher than everything that came before it. I’m choosing to put this information in this place in order to create a specific dramatic effect.
            Think about a lot of your favorite stories.  When the readers learn things affect the kind of stories they are. And that change affects the dramatic structure.  Because dramatic structure tells us that things in the beginning are small, things at the end are big.  Something I know at the start is automatically a minor point, but it could be a major one if it’s revealed closer to the end.
            Got all this so far?
            Don’t worry, we’re almost done.
            There’s one last cool thing I can do with dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in some snarky way.  The truth is, there are a lot of stories out there that just aren’t that interesting. We all know this. Since we know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example…
            I’ve read a lot of zombie books (not surprising) and seen a lot of movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen many different types of survivors.    One that crops up too often is the protagonist who decides on page seven to turn their house into a survival bunker for the thinnest of reasons. They stockpile food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear out of nowhere…  damn, are they ready.  Utterly, completely ready.  There’s no mistakes, no problems, no setbacks, because they have prepared for everything.
            In other words… there’s no change.  No challenge.  The plot just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line. 
            And I’m sure you still remember my thoughts on lines…
            On the flipside, some of the best zombie stories have people caught unawares, or finding their plans collapsing around them.  The Undead Situation has a young protagonist who suspects the end’s coming and stocks his home… with candy and pet treats.  In Fiend we find out that meth addiction makes you immune to the zombie plague… but being on meth makes it challenging to survive the zombie apocalypse.  Roads Less Traveled has the protagonist work out a meticulous zombie-survival plan with her friends… which slowly unravels as people don’t follow the rules, come up short on their requirements, and generally act like, well, people.
            Again—dramatic structure isn’t an automatic thing.  Just because I reveal something later on doesn’t guarantee it’ll be more dramatic.  But if I map out my story like this, even in my head (and be honest with myself about it), I can get a better sense of how well my story’s structured.
            And honestly… I think with that I’ve thrown enough at you.  I wish I could offer you more.  But a lot of this is going to depend on you.  While the other two forms of structure are very logical and quantifiable, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, then hope they gain some experience and figure it out for themselves.
            On which note… next time I’d like to talk about getting started.
            Until then… go write.

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