January 18, 2024

Acknowledgments

Okay, one last start-of-the-year post. I promise. I won’t ask you to think about anything else writing-related.

Well, not until next week. But that’ll be different stuff.

Last week I talked about process and diminishing returns. That maybe the way I’m doing things right now—no matter how long I’ve been doing them—might not be the best way for me to do things. Maybe just for this project, maybe… overall. Sometimes we just need to look at what we’re doing and how we’re doing it and figure out if there’s room for improvement.

The catch here, of course, if I have to be willing to improve. I have to acknowledge there’s a problem that needs to be fixed. Or at least a rough spot that could use some sanding or lubrication or something.

And like I mentioned before, that can be tough. Nobody wants to admit they’ve been doing things wrong or that they’ve possibly wasted a lot of time beating their head against a wall when the door was right over there. I mean, it even had a bright red exit light over it.

So look… here’s four things I should be willing to graciously acknowledge about my writing.

1) My first attempts at writing aren’t going to be good
When we first start writing, it’s tough to admit something we wrote isn’t good. We put in the time and the effort (okay, maybe we only put in one of those) and ended up with a solid three pages that were… mediocre, maybe. Possibly just bad.

But this isn’t anything to be bothered by or ashamed of. It’s normal. You didn’t expect to make a perfect three-layer cake the first time you tried. Didn’t think the first time you started jogging it’d be as effortless as some runners make it look. Why would writing be any different?

None of us like to be the clumsy rookie, but the fact is it’s where everyone starts. Especially in the arts. People love to tell stories about those gifted prodigies who won awards and prizes with their first attempt at something, but the truth is most of them are just that—stories. It’ s folks cherry picking (or ignoring) the facts to create a narrative that helps them push an idea. Sure, there’s a few actual gifted amateurs out there—very, very few—but the vast majority of us have to work at something to get good at it.

You noticed I said “us,” right? Lots of folks think of Ex-Heroes is my first attempt at a novel, but it wasn’t. There was the very clumsy early work Lizard Men from the Center of the Earth, a super-derivative sci-fi novel called A Piece of Eternity, a puberty-fueled fantasy novel (embarrassing on a number of levels), some Star Wars and Doctor Who fanfic, The Werewolf Detective of Newbury Street, The Trinity, The Suffering Map, about half of a novel called Mouth… and then Ex-Heroes.

And I can tell you without question that most of those sucked. In many different ways. It doesn’t mean I didn’t try to sell some of them (we’ll get to that in a minute), but I couldn’t improve as a writer until I accepted that I needed improvement.

2) My first draft isn’t going to be good
There was a point where I ‘d fret over my writing. I’d worry about individual words, each sentence, every paragraph. I’d get halfway down the page and then go back to try to rewrite the first paragraph. And then I’d get to the bottom of the page and rewrite it again. My productivity was slowed to a crawl because I kept worrying about what had happened in my story instead of what was going to happen.

It was a very freeing moment for me when I realized my first draft was pretty much always going to suck. And that’s okay. Everybody’s first draft sucks. We all have to go back and rework stuff, no matter how long we’ve been doing this. Everyone. I’ve seen some folks argue that they don’t technically do drafts, per se, but if you look close even they admit they rewrite a lot.

Once I could admit that and shrug off all those worries about word choice and sentence structure and dialogue and everything else… well, it became a lot easier for me to finish a first draft. Which meant I could do a second draft and a third draft. And then maybe even sell something.

3) My writing’s going to need editing
Okay, this seems like an obvious second half of the last admission, doesn’t it? If my first draft is bad, clearly it’s going to need some editing. Thing is, there’s a lot of folks who hear “it’s bad” and immediately move on to the next thing (I’ve got a whole school of thought about why this is, but that’s a different topic). Because my writing is perfect, so you saying it’s bad must mean there’s some inherent flaw in the plot or the characters that would mean rewriting the whole thing and who has time for that?

Look, we miss a lot of stuff on a first draft. On reflection, that character may be a bit of a stereotype. That dialogue could be a little sharper. I use that one turn of phrase a lot. I mean, seriously, it’s in every chapter.

And holy crap. Chapter nine? What was I even thinking? That’s just gone. Deleting the whole thing. Best if nobody ever sees that. It seemed like I needed it at the time but now that we’re doing this whole “admitting” thing… yeah, it should go. Doesn’t matter that I spent three days writing it. Gone. Remember to fix all those chapter numbers now…

Truth is, the editing is where we actually start to get better. It doesn’t happen by going to seminars or reading how-to books, it happens by sitting down and working on the writing until it’s better. And sometimes, yeah, it takes time and effort and multiple tries to make things work. Worse yet, no matter how much we learn, we’ll always find new mistakes to make and new things we can mess up.

Ha ha ha, you say. Well, only for so long, right? Eventually I’ll hit the point where I’ve figured it all out and writing holds no more mysteries. I will solve writing, yes?

Ehhhh, not really.

One of our goals is to come up with something new. We’re going to try these characters in that setting, this plot with those characters, maybe even some types of characters I’ve never tried writing before. And all these new combinations mean new things to learn and new mistakes to make in my early attempts. Running some quick and kind of horrying numbers, I can safely say I’ve been trying to tell stories for over forty-five years now (which is really weird when you consider I’m definitely still in my late thirties) and I really wish I had this down to a science. But the truth is I just finished a major rewrite on a book that’d already gone through four drafts. Because… well, it needed the editing.

4) My writing’s going to be rejected
Look, not everything’s going to appeal to everyone. Doesn’t mean it’s bad, it’s just that people have different tastes. They have different moods. No matter how hard we try to be fair, we like and dislike things for random reasons. Maybe it was a good story but the main character has the same name as an ex things ended really poorly with. Maybe I’d just seen one too many journal-style stories that week. Heck, maybe I had mild food poisoning at the time.

Good stuff gets rejected sometimes. It’s just a fact of life. Heck, even with the list of publishing credits I’ve got now, I’ve had short stories rejected, book proposals, comic proposals, all sorts of stuff. Rejection got less painful once I realized it wasn’t some personal attack, just a person who didn’t connect with my story at that moment for some reason.

Also probably worth admitting the ugly truth. Sometimes we also get rejected because… well, our stuff’s just not that good. Two agents asked to see The Suffering Map and both sent me a polite “sorry, not for me” letter. And they were (in retrospect) 100% right to do so. It wasn’t a great book and it had a lot of problems.

Oh, and please don’t fall into the trap of thinking something’s automatically good because it got rejected. We’ve all seen the folks who see rejection as proof their book is too good for those agents and Big Five publishers. We’re being honest here and admitting the truth, remember?

Y’see Timmy, if I can admit some of these things to myself, it can only make me a better, stronger writer. These aren’t flaws I have to wear forever like a big red letter A. Really, if I look at the above statements and my gut reaction is “Well, yeah, but this doesn’t apply to me,” it’s probably a good sign I’m not admitting some thing to myself.

So as you step fully into this new year, take a good look at your writing, and be willing to acknowledge what’s there.

Next time, I may blather on about first drafts a little more. Or tabletop games. Or maybe something else, if anyone has requests.

Until then, go write.

October 1, 2020 / 1 Comment

Allow Me to Explain…

 There’s a storytelling idea, sort of a method, I suppose, that I’d been batting around for a while as a possible topic. Something I see crop up enough that it was worth mentioning in that “something else to keep in mind…” way. I decided to add it to my list of topics here and then, in a weird synchronicity, said problem showed up in a TV miniseries I finally got around to watching and a book I was reading (some formats may be changed to protect… you know).

The miniseries I mentioned involved an aggressive computer virus. And it explained how the virus worked. In detail. It used a few specifics and a few generalities, but it spent three whole scenes explaining this virus, the logic behind how it worked and how it selected targets.

The problem was… even as I was watching this, I could see a bunch of holes in the explanation. Holes that were only pulled wider as the story went on. And my computer skills more or less peaked in the very early 00’s. But I still knew enough to know the virus wouldn’t work the way it was described. Couldn’t. If it chose targets this way, why didn’t it go after that or that? If it propagated like that, how had it reached here and here?

For a brief time I was wondering if this was some sort of foreshadowing that there was more to the virus than was being let on. Maybe some sort of AI or a living virus that had been transcribed but then… mutated or something? But no, in the end it was just a computer virus that didn’t make any sense.

Which was doubly annoying because the virus didn’t really need to be explained in this story. The plot was much more about the repercussions of this thing being loose on the web and how it was affecting lives, society, and so on. The explanation slowed things down.

And, yeah, sure—part of this is on me. Any genre story is going to involve a degree of suspension of disbelief. Nobody wants to be the guy picking apart the energy requirements of a lightsaber or arguing how the Hulk can’t be that strong because his muscle/bone density would mean he’d sink into the earth. And as for Mjolnir, look…

Okay, yeah… there are some people out there who love being that guy.

(looking at you, Neil…)

But here’s the thing. I couldn’t’ve picked it apart if the writer hadn’t put so much down in front of me. I wouldn’t’ve had anything to pick apart. I can’t complain about your wardrobe if you never show me your wardrobe. But this writer decided they needed a whole scene (three scenes, really) explaining the computer virus in detail. And the details didn’t match up.

So what does this mean for me if my story needs explanation? I mean, speculative fiction is filled with different forms of technobabble. It’s got FTL drives and magic systems and AI computer viruses and alien life cycles and bringing dinosaurs back with cloning and mutant superheroes and… I mean, I’ve got to explain it all somehow, right?

Maybe? Consider Jurassic Park. How much does Crichton (or Spielberg and Koepp) actually tell us about the process of recreating dinosaurs? No, seriously—what do they tell us? If you look back, it’s actually a pretty bare-bones explanation of what’s a fairly complicated process (especially twenty-five years ago!). In fact, it encourages us to fill in a lot of the blanks ourselves and make it seem more complete.

So here’s a few things to keep in mind as I’m writing out that long explanation…

First, be clear if the story really needs this explanation. Is this what the story’s actually about, or is this a minor element I can handwave away or just skip over? Back to the Future gets away with a ridiculously simple explanation of time travel because it’s not really about the time travel. It’s about actions and consequences, and becoming a better person. Time travel’s just the mechanism that lets it happen. It’s just short of being a MacGuffin. We don’t need that explanation the same way we don’t need to read about someone hitting every step on the staircase, how many keystrokes it took to log into their cloud account, or a list of every item of clothing they put on when they got dressed (in order). The reader will fill it in.

Second, if I decide I really need to explain this at length, it’s got to be solid. I’ve waived the right to say “just trust me, it works” and now I need to make this as rigorous and believable as possible. I need to do my research, double-check my logic, triple-check my numbers, and let it marinate overnight in plain-old common sense. Trust me when I say if I get a fact wrong or use garbage science or make a math mistake… people will let me know. I don’t even have to ask them. Not only that, but…

Third, I need to keep in mind the more something gets explained, the easier it is to punch holes in that explanation. Like in the example I first mentioned. As the characters went into more and more detail about the computer virus, the flaws in that explanation became more and more apparent. How often have we seen the person digging themselves deeper and deeper because they won’t stop talking? It’s soooooo tempting when we’ve done all that sweet, cool research, but I need to figure out how much explanation my story really needs and stop there. I’ve mentioned screenwriter Bruce Joel Rubin here onceor thrice, and his idea that we experience stories in our gut, but we analyze them in our head. I never, ever want my explanation to drive people into their heads.

Fourth, closely related to the last one, is that this sort of explanation is almost always going to be exposition. Yes, even if I try to work it into a conversation or presentation or something like that. As we’ve talked about here a bunch of times, exposition gets boring really fast because so much of it is either things we already know or things we don’t need to know. For our purposes here, there’s a chance the reader doesn’t even want to know. So if I decide I need this explanation in my story, I need to make sure it’s going to be clever and engaging for the reader.

And that’s me explaining how to explain things.

Next time, I’d like to talk about if you should be reading next week’s post.

Until then, go write.

November 21, 2019

Do You Think I’m An Idiot?

No, no… don’t rush to answer that. I’m pretty sure I can guess how most of the comments section would go.
However…it is an important question, whether I’m writing books or screenplays. The folks who just bought my new Lovecraftian techno-thriller aren’t expecting a long lesson about how memes work. If I’m billing myself as the next Dan Brown, the clue “man’s best friend” better not leave half a dozen codebreakers baffled as to what the three letter password is for the doomsday device. Heck, even if I’m hired to pen the next Pokemon movie, I probably shouldn’t spend a lot of screen time explaining all the medical reasons why little kids shouldn’t drink paint.
Cause let’s face it—nobody likes to be called stupid.  Not even kids.  Heck, especially not stupid people.  We all hate being condescended to and having things spoon-fed to us at a crawl. We get angry about it. At best we get frustrated with the person throttling the speed we can absorb things at.
So, having established that nobody likes being considered an idiot, it stands to reason most people like to feel smart, right? And that includes my readers. I want them to like my stories, not feel angry or frustrated because of them.
But a lot of stories assume readers are stupid. They spell everything out in painful detail. They drag things out. They repeat things again and again and again. These authors think their readers won’t know or understand or remember anything, and they write their stories accordingly.
So here’s a few easy things I try to do so my readers feel smart and they’ll love my stories…
I know what my audience knows
I’ve talked a couple times here about empathy and common knowledge. It’s stuff I can feel safe assuming everyone knows. Grass needs water and sunlight to grow. Captain Americais a superhero. Nazis are still the bad guys. Maybe you noticed that a few paragraphs back I rattled off Lovecraftian, Dan Brown, and Pokemonwithout bothering to explain any of them. I know the folks reading this would have—at the very least—an awareness of these words and names. Knowing what my specific audience knows is an important part of making them feel smart, because this is what lets me judge what they’ll be able to figure out on their own.
This goes for things within my story, too. Yeah, odds are nobody’s ever heard the term Caretaker used precisely the way I use it in Dead Moon, but I don’t have to keep explaining it. I can make a couple references at the start and then just trust that my readers will remember things as the story goes on. It’s a completely made up word, but I bet most of you know what a Horcurx is. Or a TARDIS. Or a Mandalorian. They don’t need to be explained to you again and again.
I try to be smarter than my audience
There’s an agent I’ve referenced here, once or thrice, Esmund Harmsworth. I got to hear him speak at a writing conference years ago and he pointed out most editors will toss a mystery manuscript if they can figure out who the murderer is before the hero does.
Really, though, this is how it works for any sort of puzzle or intellectual challenge in a piece of writing. If I’ve dumbed things down to the point of simplicity—or further—who’d have the patience to read it? It’ll grate on their nerves, and it makes us impatient when we have to wait for characters to figure out what we knew twenty minutes ago.
I don’t state the obvious
Michael Crichton got a very early piece of writing advice that he shared in one of his books. “Be very careful using the word obvious. If something really isobvious, you don’t need to use it.  If it isn’t obvious, than you’re being condescending to the reader by using it.”
Of course, this goes beyond just the word obvious. Revisiting that first tip up above, should I be wasting half a page telling my readers Nazis were bad? When Yakko staggers into a room with three knives in his back just before collapsing into a puddle of his own blood, do I need to tell anyone that’s he’s seriously hurt? I mean, you all got that, right?
I take a step back 
When something does need to be described or explained, I think our first instinct is to scribble out all of it. We want to show that we thought this out all the way.  So we put down every fact and detail and nuance.
I usually don’t have to, though. I tend to look at most of those explanatory scenes and cut it back 15 or 20%. I know if I take my audience most of the way there, they’ll probably be able to go the rest of the way on their own. People tend to fill in a lot of blanks and create their own images anyway, so getting excessive with this sort of thing rarely helps.
I give them the benefit of the doubt

This is the above tip, but the gap’s just a little bigger. Three-time Academy-Award-winning screenwriter Billy Wilder said if you let the audience add 2+2 for themselves now and then, they’ll love you forever. That’s true for writers of all forms. Every now and then, just trust they’ll get it. Not all the time, but every now and then I just make a leap of faith my audience can make a connection with almost no help whatsoever from me. Odds are that leap isn’t as big as you think it is. 

Y’see, Timmy, when I spell out everything for my audience, what I’m really telling them is “I know you won’t be able to figure this out on your own.”  My characters might not be saying it out loud, but the message is there.  You’re too stupid for this—let me explain.
And that’s not going to win me a lot of return readers.

Hey, next week is Thanksgiving here in the U.S. and my parents are coming  to visit for the holidays and hahhaaaha I’m not stressing about it YOU’RE STRESSING HOW IS IT THE END OF NOVEMBER ALREADY OH CRAP

…sorry, that was a typo. What I meant to say was it’s Thanksgiving so I’ll probably just do something quick on Tuesday or Wednesday. And after that… well, if you’ve been following the ranty blog for any amount of time you know what I’ll be talking about on the day after Thanksgiving.

Until then, go write.
March 14, 2019 / 4 Comments

Can We Just Talk a Bit…?

            Well, this one’s going to be a little awkward.  We just said this weekend that we’d talk about dialogue next time at the Writers Coffeehouse.  But then we got a request for it here, so… overlap.  One way or the other, the second time is going to end up making me look a little lazy, little bit like a hack.
            I mean, more than usual.
            Ha ha ha, you’re welcome critics.  Just tossing that one out there for you.
            Anyway…
            Dialogue.
            I’ve  blabbed on once or thrice about how important dialogue is.  Yeah, I know I’ve said characters are the most important thing, but dialogue’s how we bring those characters to life.  It’s the fuel for the fancy sports car, the foam that hides the gigantic wave, the beautiful full moon that shows us a bloodthirsty werewolf.  You get the idea.  They’re interdependent.  I can’t have good characters without good dialogue, and bad dialogue is almost always going to lead to bad characters.  It’s the circle of fictional life.
            If a character doesn’t sound right, if their dialogue is stilted or unnatural, it’s going to keep me—the reader—from believing in them. And if I can’t believe in them, I cant get invested in them or their goals.  Which means I’m not invested in the story and I’m probably going to go listen to music while I organize my LEGO bricks or something like that.
            So here’s a bunch of elements/angles I try to keep in mind and watch out for when I’m writing dialogue.  Some things to watch out for, some things to make sure I have.  All sorts of stuff.  And I’ve talked about a lot of these before, so some of them may sound familiar…

            Transcription– Okay, some of you know that I used to be an entertainment journalist and I did lots and lots of interviews.  One thing that never really struck me until then was that, with very few exceptions, people trip over themselves a lot verbally.  We have false starts.  We repeat phrases.  We trail off.  We make odd noises while we try to think of words.  It’s very human.  However, anyone who’s ever read a strict word-for-word transcription of a conversation (or typed up a lot of them) will tell you it’s awkward, hard to follow, and a lot gets lost without the exact inflection of certain words.
            I don’t want to write dialogue in this kind of ultra-realistic manner.  It’ll drive my readers and editor nuts, plus it wastes my word count on dozens of unnecessary lines.  While this sort of rambling can work great in actual spoken dialogue, it’s almost  always horrible on the page. 
            Grammar – As you’ve probably noticed in your day to day life, very few people speak in perfect, grammatically correct English, aside from androids and a few interpretations of Sherlock Holmes.  The rest of us speak differing degrees of colloquial English.  Our verbs don’t always line up with our nouns.  Tenses don’t always match.  Like I just mentioned above, a lot of “spoken” English looks awful on the page.  And this makes some folks choke, because they can’t reconcile the words on the page with the voice in their head.  When I do this I lose that natural aspect of language in favor of the strict rules of grammar, and I end up with a lot of characters speaking in a precise, regulated manner that just doesn’t flow.
            Contractions– This is kind of a loosely-connected, kissing-cousins issue with the grammar one I just mentioned.  A lot of people start out writing this way because they’re trying to follow all the rules of spelling and punctuation so they write out every word and every syllable.  They want to write correctly!
            Again, most of us use contractions in every day speech—scientists, politicians, professors, soldiers, everyone.  It’s in our nature to make things quick and simple.  Without contractions, dialogue just sounds stilted and wooden.  If there’s a reason for someone to speak that way (ESL, robots, Sherlock Holmes, what have you), then by all means do it.  If my characters are regular, native English-speaking mortals, though…
            As a bonus, using contractions also drops my word count and page count.
            On The Nose—Okay, in simple terms, this is when a character says exactly what they’re thinking without any subtlety whatsoever.  It’s the difference between “Hey, do you want to come up for a cup of coffee?” and “Would you like to come up and have sexual relations in my living room right now?”  There’s no inference or implications, no innuendoes or layered meanings—no subtlety at all.  And the truth is, we’re always layering meaning into what we say.
            Pro tip—I’d guess nine times out of ten, if a character’s talking to themselves out loud, it’s on the nose dialogue.  It just works out that way.  I’d guess that at least half the time it’s just exposition (see below). 
            Similarity– People are individuals, and we’ve all got our own unique way of speaking.  People from Californiadon’t talk like people from Maine(I’ve lived almost two decades in each state, I know), people living in the twelfth century don’t talk like people from the fortieth, and uneducated idiots don’t speak like innovative quadruple-doctorate holders. 
            My characters need to be individuals as well, with their own tics and habits that make them distinct from the people around them.  If a reader can’t tell who’s speaking without seeing the dialogue headers… I might need to get back to work.
            Let me follow this with a few specifics…
            Humor—Here’s a basic fact of human nature.  We make jokes at the worst possible times.  Breakups.  Office reviews.  Funerals.  It’s just the way we’re wired.  The more serious the situation, the more imperative that release valve is for us.  In fact, we kinda get suspicious or uneasy around people who never crack jokes.  Not everyone and not at every moment, but when there’s no joking at all… it just feels wrong.
            Plus, how we joke says something about us.  Does someone make non-stop raunchy jokes?  Do they have a dry sense of humor?  A completely awful sense of humor.  Do they have any sense of when it is and isn’t appropriate to tell a certain joke?

            Flirting—Similar to humor in that it’s almost universal.  We show affection for one another.  We flirt with friends and lovers and potential lovers, sometimes even at extremely inopportune times.  It’s not always serious, it can take many forms, but that little bit of playfulness and innuendo is present in a lot of casual dialogue exchanges. 
            Flirting is a lot like joking because it’s impossible to flirt with on the nose dialogue.  Flirting requires subtlety and implied meanings.  Flirting without subtlety sounds a lot more like propositioning, and that gives a very different tone to things.  If nobody in my story ever flirts with anyone on any level, there might be something to consider there.
            Profanity—another ugly fact of human nature.  We make emphatic, near-automatic statements sometimes.  We throw out insults.  How we swear and respond to things says something about us.  Phoebe does not swear like Wakko, and Phoebe doesn’t swear in front of Wakko the same way she swears in front of her mother.  Or maybe she does.  Either way, that’s telling us something about her and making her more of an individual.
            Fun fact—profanity is regional.  The way we swear and insult people here is not how they do it there.  So this can let me give a little more depth to characters and make them a bit more unique.

            Accents– Speaking of regional dialogue…  Writing in accents is a common rookie writer issue.  I made it a bunch of  times while I was starting out, and still do it now and then.  There are a handful of pro writers out there who can do truly amazing accented dialogue, yeah, but keep that in mind—only a handful.  The vast majority of the time, writing out accents and odd speech tics will drive readers and editors nuts. 
            I usually accent by picking out just one or two key words or sentence structures and making these the only words I show it with.  Just the bare minimum reminders that the character has an accent.  Like most character traits, my readers will fill in the rest.
            Weird note—this can become odd with audiobooks, because the narrator will most likely add an accent of some sort to differentiate the character. So the most subtle of written accents can almost become an uncomfortable stereotype once they’re combined.  Another reason to think about dialing things back.
            Extra descriptors—I’ve mentioned once or thrice that said is pretty much invisible on the page.  But it can still wear thin.  I don’t always need to use it, because after a point it should be apparent who’s talking.
            Plus with less words, dialogue gets leaner and faster.  Tension builds in the exchanges because the reader isn’t getting slowed down by ongoing reminders of who’s talking.
            Not only that, once I’ve got some of these speech patterns down for my characters, I should need descriptors even less.  In my book, Dead Moon, Tessa’s dialogue could almost never get confused with Cali’s or Jake’s or Waghid’s.  They’re all distinct, and their speech patterns identify them just as well as a header would.

            Names—If I don’t need them around the dialogue, I need them even less in the dialogue.  Pay attention the next time you’re on the phone with someone.  How often do they use your name?  How often do you use theirs?  Heck, if my friends call my cell phone I know who it is before I even answer—and they know I know—so I usually just say “Hey, what’s up?”  We don’t use our names, and  we definitely don’t use them again and again in the same conversation.
            Spoken names can also come across as a bit fake.  It’s me acknowledging the audience may be having trouble keeping track, and throwing in a name is the easiest way to deal with it, rather than the best way.  Remember, if I’ve got two characters who’ve been introduced, it’s really rare that they’ll need to keep using each other’s names.  Especially if they’re the only ones there.
            Monologues– Here’s another observation.  We don’t talk for long.  People rarely speak in long paragraphs or pages.  We tend to talk in bursts—two or three sentences at best.  There’s always rare exceptions, sure, but for the most part we get our ideas out pretty quickly (if not always efficiently)
            When I have big blocks of dialogue, I should really think about breaking them up.  Is this person just talking to themselves (see above)?  Is nobody there to interrupt them with a counterpoint or question or a random snarky comment?  Is my monologue necessary?  Does it flow?  Is this a time or situation where Yakko should be giving a four paragraph speech?
            A good clue when examining a monologue–how many monologues have there already been.  One script I read a while back for a screenwriting contest had half-page dialogue blocks on almost every page.  If I’m on page forty-five and this is my fifth full-page monologue… odds are something needs to be reworked.
            I also shouldn’t try to get around this with a “sounding board” character who’s just there to bounce things off.  Talking is communication, which means it has to be a two-way street.  If I’ve got somebody who serves no purpose in my story except to be the other person in the room while someone thinks out loud… they’re not really serving a purpose.
            Cool lines  Our latest ugly truth–everything becomes mundane when there’s no baseline.  If everyone on my mercenary team is two hundred pounds of swollen muscle… who’s the big guy?  When everyone owns a seven-bedroom mansion, owning a seven-bedroom mansion doesn’t really mean anything.  If anybody can hit a bull’s-eye at 100 yards out, then hitting  a bull’s-eye isn’t all that impressive, is it?
            The same holds for dialogue.  We all want to have a memorable line or three that sticks in the reader’s mind forever.  The thing is, they’re memorable because they stand out.  They’re rare.  If I try to make every line a cool line, or even most of them, none of them are going to stand out.  When everything’s turned up to eleven, it’s all at eleven– it’s monotone.
            Exposition—Remember being a kid in school and being bored by textbook lectures or filmstrips that talked to you like you were an idiot?  That’s what exposition is like to my readers.
            Use the Ignorant Stranger as a guideline and figure out how much of my dialogue is crossing that line. If any character ever gives an explanation of something that the other characters in the room already should know (or my readershould know), cut that line. If it’s filled with necessary facts, find a better way to get them across.
            “As you know…” – I’ve said this before, but… if you take nothing else from this rant, take this.  I need to find every sentence or paragraph in my writing that starts with this phrase or one of it’s halfbreed cousins. 
            Once I’ve found them, I need to delete them.  Gone.  Destroyed.
            This is probably the clumsiest way to do exposition there is.  Think about it.  A character saying “As you know”  is openly acknowledging the people they’re talking to already know what’s about to be said.  I’m wasting time, I’m wasting space on the page, and I’m wasting my reader’s patience.    If I’ve got a rock-solid, lean-and-mean manuscript, I might be able to get away with doing this once.  Just once.  As long as I don’t do it my first ten pages or so.  Past that, I need to get out my editorial knife and start cutting.
            What is that, fifteen tips? Here’s one more for a nice, hexadecimal sixteen.
            You’ve probably heard someone suggest reading your manuscript out loud to catch errors and see how things flow.  Personally, while I think this works great for catching errors, it’s not as good for catching dialogue issues.  We wrote these lines, so we know how they’re supposed to sound and what they’re supposed to convey.  There’s a chance we’ll be performing what’s not on the page, if that makes sense.
            So if you can stand to listen… get someone else to read it out loud.  Maybe just a chapter or two.  Let a friend or family member who doesn’t know it read it out loud and see what they do with it.
            And there you have it.  A big pile of tips which should help your dialogue seem a little more real.  Fictional-real, anyway.  Not real-real.
            Next week… I think it may be time to talk about superheroes.
            Until then, go write.

Categories