January 24, 2019 / 3 Comments

A League of Their Own…

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway…
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even… well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%…
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really… there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else… yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example… 
            If my antagonistis all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going… well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat…
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general– any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means… well…
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything… it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroesbooks have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But…
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then… go write.
June 9, 2016 / 2 Comments

Not Very Nice Guys

            Long overdue, I know. I could make excuses but… well, the honest truth is I just took a few weeks off to recharge the batteries a bit.  I watched some movies.  Built some LEGO sets and a few little toy soldiers.  There may have been some drinking, too.
            Yeah, selfish of me.  I’m not a nice guy.
            As some of you know, a few years back I was hired by Amazon Studios to do a movie treatment for a very loose idea they had about robot soldiers (nothing ever happened with it).  I even went in and chatted with some folks at the production company they’d farmed the movie out to.  As we talked about stories and motivations, one of the producers told me about a great sign she’d seen outside the door for one of the development heads at Warner Brothers.
WHAT’S THE BAD GUY’S STORY?
            Let me follow that up with another story before I explain.  You may be aware of a CW show called Arrow which chronicles the adventures of the Green Arrow and a number of related DC heroes and villains.  Well, a while back one of the characters they started hinting at for season three was Ra’s al Ghul, the leader of  the League of Assassins.  And one actor name that briefly floated around was Liam Neeson, who’d played Ra’s in the Christopher Nolan Batman trilogy.  Much to everyone’s surprise, when MTV asked him about it on a press tour, Neeson said he’d take the part again in an instant if they offered it to him (they did not). 
           He also offered some advice about why Ra’s was an interesting character and how an actor should play him.  “They have to believe in their philosophy,” Neeson explained.  “Ra’s al Ghul absolutely believed what he was doing was ultimately saving civilization, and it was quite a good argument he comes up with.  Throughout the ages this fraternity, that brought the plague to wipe out a section of mankind because it needed to be regenerated again.  Very dangerous, but you have to believe it.”
            See where we’re going here?
            Pretty much every story has an antagonist of some kind.  A flat-out villain, maybe a misguided but well-meaning opponent, perhaps a few mindless pawns of the system, but somebody.  It’s the rare story that has no antagonist of any sort.
            As both of those stories above explain, the antagonist has to have their own reasons and motivations for what they’re doing.  That producer had gotten tired of villains who twirled their mustaches for no reason, or for extremely weak reasons.  If one of my characters is going to shut down the prom, rob a casino, or blow up the United Nations, they’d better have a real reason for doing it.
            A lot of stories fall apart because they don’t have a good villain.  All too often, writers just think their antagonist just needs to do bad things and—done!  Why are they doing it?  Well, they’re the bad guy.  Bad guys do bad things, right?
            And, please, for the love of Tzeentch, do not say “because they’re insane.” That’s the cop-out answer.  If I say my villain’s motivation is “they’re insane” I’m aiming about three inches below the dirt-simplest, first-choice answer.
            Why do I need a well thought-out villain?
            Well, my villain’s arguably the second most important character in my story (after my hero).  He or she is why the story is happening. After all, if they weren’t posing some sort of challenge to my hero… well, heck, why even put pants on today?  Why do anything?  My hero might as well spend the day in underwear and a t-shirt, drinking and getting caught up with Star Wars: Rebels or Animaniacs.
            The problem, of course, is that it’s tough to logically explain why someone would decide to be the villain, right?  Aside from vampires or demons or some kind of inherently evil thing… why choose to be the bad guy?  Why would anyone decide to be a Nazi? I mean, how could anyone do that? 
            As it happens, that Nazi reference did set something up for me (go Godwin!).  A great way to explain this is with Magneto, the X-Men’s recurring nemesis.  If you aren’t a big X-Men fan, Professor X and Magneto used to be allies.  They were friends who shared the same beliefs and goals.  But at some point, Magneto decided he needed to follow a different, more extreme path.  He became the villain of the series, and the arch-enemy of the X-Men.
            So….why did Magneto decide to become a villain?
            That’s the interesting point and what this is really all about.  He didn’t.  Magneto decided everyone else was doing things wrong and that—much like Ra’s Al Ghul up above—he was going to start doing them right.  In his mind, Magneto is the hero of the series while his old friend and the X-Men are a bunch of well-meaning idiots who, alas,  keep getting in the way of his bigger-picture goals.
            Y’see, Timmy, for every character, the story is about them.  In the same way I’m the main character in my life story and you’re the main character in yours, the villain believes the story is all about them. Try to think of the most reprehensible character you can, then put yourself in their shoes.  They all believe they’re in the right.  Yes, even if it’s a drug lord or a DVD pirate or a mutant master of magnetism. 
            Part of my job as a writer is to get inside their head and figure out how someone could rationalize things like this.  What makes someone think being a bully or a hit man or a far-right fascist Nazi is a good decision?  What’s their motivation? How do they continue to justify it as time goes on, and how do the people around them justify it? 
            We’ve talked about something like this before—triangles.  In a romantic triangle, all too often one of the two choices is made absurdly ridiculous.  We’ve all probably made a bad choice in partners at some point in our lives, but not one that bordered on being a flat-out evil dictator or sociopath.
            When someone’s significant other shows signs of being cruel, a bully, manipulative, dishonest… that’s usually when we end up asking “why the hell are these two people together?”  These triangles fail because that first choice isn’t a person, they’re just a caricature.  We don’t see why someone would act like that, let alone why someone else would choose to be with them.
            And let me toss out one last bit of advice. I heard years ago—and you may have heard it, too—that the three most common motives for murder are love, money, and revenge.  If I’m going to pick one of these as my villain’s motivation… man, it better be spectacular. The greatest love story evercommitted to paper (without being even slightly cheesy).  A sum of money beyond imagining (but, of course, not so huge it would destroy the world economy).  The most elaborate revenge-worthy crime ever (yet not taken to such an extreme that my antagonist becomes a joke).  If I’m going to have someone wear the bear suit… I have to earn it.
            A great villain deserves no less.
            Next time, I want to talk about big ideas. And ides that may not be as big as they seem at first glance.
            Oh, on another note, if you happen to be in the Los Angeles area, this Sunday is another Writers Coffeehouse at Dark Delicacies in Burbank.  It’s open to writers of all levels, it’s completely free, and it’s at least as adequate as this blog.  This month we’re going to be talking about editing, drafts, and some social media stuff.  Stop by and check it out.
            Until then… go write.
April 30, 2015 / 2 Comments

Chasing the Boom

            Just a quick post this week.  I’m on my way down to Dallas for Texas Frightmare Weekend.  If you’re in the area, stop by and tell me I’m a hack.  I’ll be at booth #155 in the Made In Texas room, sharing space with the amazing Eloise J. Knapp.
            Anyway, I wanted to talk about the difference between a genre and a boom.  I think it’s important to note the difference because which one I focus on really affects what I’m writing.  And why.
            So, with that in mind, let’s consider superhero movies.

            Superheroes have been insanely hot in Hollywood for the past few years.  There were a lot of good and notable movies and television shows before, but I think we can all agree Marvel Studios really created the current climate with the success of Iron Man, theAvengers, and the many movies before and after.  Christopher Nolan just stoked that fire with his Batman trilogy.

            Naturally, everyone in Hollywood wanted in on that action.  So the “superhero” label got slapped on lots of things.  Even things that weren’t really in the superhero genre.  Because superheroes were hot.
            A few years back zombies kind of exploded. Shaun of the DeadThe Zombie Survival Guide.  The Walking Dead.  And then tons of people were diving in the pool and a lot of folks slapped the zombie label on everything they could.  Because zombies were hot.
            But now people are saying superheroes are on the way out. And zombies are done.  So are vampires.  Witches… witches are probably the new big thing.
            These people are trying to chase the boom.  They’re trying to figure out how to make an easy buck with “what’s hot” rather than focusing on something good in a chosen market.  They’re confusing the genre with the passing fad.
            If I write a good story, people will want to read it.   No one’s ever said “well, I though it was fascinating and nuanced and really touched me on a personal level… but I’m sooooo sick of these superhero movies, so I’m giving it one star.”
            Y’see, Timmy, superheroes aren’t “done” any more than sitcoms or mysteries or crime procedurals or biographies.  Harry Potter’s come and gone, but the young adult section is still pretty full at my local Barnes & Noble.  Come to think of it, so are the graphic novel and horror sections.  Lee Child seems to be doing okay with his Jack Reacher series, despite the fact that thrillers haven’t been hot for something like twenty years.  And just a few weeks ago—right around the time I was handing in the latest Ex-Heroes book my publisher had requested—the CW premiered iZombie, another zombie television show (there seem to be a lot of them, yes?) where the characters actually made a joke about “hey, do you think zombies are ‘done,’ like everyone says?”
            Don’t waste time chasing the boom.  It’s almost impossible to catch, and far more people stumble into it than anything else.  Just focus on writing the best story you can. Revise it, polish it, and make it better than anyone else’s.
            Next week, I was thinking of hanging some art.  In the execution sense.
            Until then, go write…
June 26, 2014 / 3 Comments

Limited Discussion

           I wanted to revisit something I blabbed on about a few years back.  I’ve kind of touched on it a few times since then, but I thought it would be good to just babble on about it more specifically.  So if you’ve been reading this for a while and you have a phenomenal memory… sorry.
            I see a lot of television shows that are getting rolled out and cancelled just as fast.  One thing that amazes me is how many of them don’t really seem like television ideas.  They’re cool ideas, yes, but many of them are very A-to-B sort of stories.  My characters have been presented with a single, overriding problem or conflict, and once they resolve it… well, that’s it.  Which is a great thing for a feature film or a single season, but very rarely works well with a long-running series.
            And I’d say that long string of cancellations kind of backs me up on that.
            Some story ideas are, as I just mentioned, pretty much straight line affairs.  There may be a few steps, but in the end it comes down to achieving a single goal.  There are also the broad ideas, the ones you tell people and they say, wow, that could go on forever.  In the past, I’ve referred to these, respectively, as limited and unlimitedconcepts.
            What do I mean by that?
            An unlimited concept generally has a very broad scope.  Sherlock Holmes uses deductive reasoning to solve mysteries.  Spider-Man and Batman fight crime to make up for the death of their loved ones.  Captain America and Superman fight to protect rights and ideals that they believe in.  Joe Ledger is a soldier turned cop turned super-agent working for the mysterious Mr. Church (or is it Mr. Deacon?).  The crew of the starship Enterpriseexplores the distant reaches of the galaxy.  Jack Reacher just wants to wander and see the country, but he’ll stop to help folks out sometimes.  Detective Kennex and his android partner, Dorian, investigate homicides in the future.
            A key thing to note.  When we talk about unlimited concepts, nine times out of ten we end up talking about the characters over the plot.  Sometimes it’s the setting, but usually it’s the characters.  An unlimited concept isn’t about a specific set of events, which is why it’s also sometimes also called an open story.
            A limited concept, as the name implies, can only go so far.  As I mentioned above, it’s an idea that has an end inherently built into the concept.  A road trip story is a classic limited concept—as I mentioned above, it’s A-to-B.  We’re trying to get (physically or metaphorically) from here to there.  The passengers of Oceanic flight 815 want to be rescued from their weird tropical island and the residents of Chester’s Mill want to be rescued from the big invisible dome over their town. Tom Jackman wants to find a way to control his dark half.  Mark Watney wants to find a way to survive on Mars for the years until a rescue mission comes.  The crew of the starship Voyagerwants to make their way home from the other side of the galaxy.
            In all of these cases, the characters have very clear, straightforward goals.  Once that goal’s reached, the story is over.  It doesn’t mean everybody in Chester’s Mill lives happily ever after or the Voyager crew never goes into space again, but those are all different stories which don’t have to do with the premise I mentioned above.
            Why am I babbling about this?
            If I don’t understand what kind of an idea I have, it’s very easy for me to mess it up.  Trying to play one as the other almost never works.  By their very nature, these concepts are very true to themselves.
            For example…
            Several years back I was part of the staff for an online game.  One time while we were brainstorming new quests for the playerbase, someone suggested taking one of the old ruined castles at the fringes of the map and making it haunted.
            “Okay,” I said.  “And…?”
            “It’s a haunted castle.”
            “Right.  So what’s the quest?”
            “It’s.  Haunted.”
            An unlimited concept is almost never a story in and of itself.  It’s almost always lacking any sort of plot or narrative structure.  I need to add elements to make it work as a story (or a quest).  A fair number of “art” films tend to be unlimited concepts—they’ve got fantastic characters, beautifully rendered locations… but nothing else.  Nothing happens because unlimited concepts don’t contain a conflict or goal for the characters to strive for.
            On the other hand, a common thing I see people do with limited concepts is to keep pushing the goal away to extend the story (or series).  It’s an A-to-B, which means when I hit B the story is over.  So some folks will swerve around B for a while, maybe go back to A because they forgot a few things.  Somehow we end up at 4.2 (no idea how we got here), then we get close to B and veer off at the last minute…  If I’m doing a Los Angeles to Boston road trip, think how annoying it would be to start circling Boston but never actually get there.  Or I suddenly find out I need to be in San Diego instead.  That’s what it’s like when a limited concept artificially extends itself.
            It’s also cheap if I pile on the limited concepts, giving my characters a dozen or three goals that need to be achieved—either all at once or one after another (see above).  In my earlier days, before I had a better grasp of structure, I thought this was how you filled a book.  I still see lots of writers do it when they start out.
            The truth is, it’s very tough for either of these concepts to work alone.  An unlimited one almost never does, but that hasn’t cut down on the number of art films or “experimental” stories.  A limited one might squeak by as what’s often called a “plot driven” story.  Neither of these tends to be very satisfying.
            For a really great book or screenplay, I need both working together.  I need to put that fantastic character (the unlimited concept) and give them a solid goal they need to achieve (the limited concept).  As I’ve often said, my story won’t succeed without good characters, but they also need to do something and it needs to challenge them somehow
            If I don’t have good characters or I don’t have them doing anything… well…
            The math isn’t that hard.           
            Look through that document of story ideas.  Or the file folder.  Or the notebook.  If you’re reading this, odds are you’ve got at least one of those.  Figure out if your ideas are limited or unlimited.  Because then you can figure out what they need to become solid stories.
            Next time… well, there haven’t been many comments lately, so I’m guessing none of this stuff interests a lot of you.  So next week I’ll try to redeem myself

            Until then, go write.

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