October 15, 2026

Head Games

Okay, well… it’s been a while.

Again.

If you happen to subscribe to my newsletter, you know it’s been a weird, long summer that ended with me deciding to, well, go hide in the garage for a while. But I’m back and feeling, well, a little recharged. Let’s say not quite as overwhelmed by, y’know… everything

Anyway… let’s talk about writing. Haven’t done that in a while, have we?

So, just a few weeks before I went on this extended hiatus, Alex asked—

How do you go about writing characters with thought-processes considerably different to your own? Fundamental differences like Mike’s savant syndrome, for example, or ingrained stuff like Hector’s military skill. They both read as natural and believable depictions, and I’d kill for some advice on how to make something like that work.

Unless you secretly have savant syndrome and are an ex-secret military agent and are writing from the heart–in which case, props to you.

Are you even still here, Alex?

Funny, semi-relevant thing– after The Broken Room came out, I got a happy-but-puzzled email from a friend back east. She loved the book, loved the characters, but one thing she couldn’t figure out… If Hector knew how to do all these things—his skill with weapons, cars, people, tactical situations—well, didn’t that mean I knew how to do all of this? So where and/ or how had I learned all that?

As they say… let’s put a pin in this for a moment.

So, getting back to Alex’s question, the big thing here is we’re talking about characters. I’ve mentioned once or thrice before that it’s a big step for all of us when we start writing characters that don’t sound… well, just like us. We all do it when we’re starting out (yeah, all of us) because the easiest head to get inside is the one we’re already inside. So we write a lot of characters who have similar thoughts, similar views, and/ or similar experiences to us. I mean, everyone always say write what you know, yes?

It’s a big thing when we decide to start stretching out of that comfort zone, and it’s not unusual for it to bring things to a halt at first. Suddenly feeling around in someone else’s head can be… weird. A little invasive? Personally, I remember second-guessing myself a lot about writing characters who weren’t just, y‘know, me with a fresh coat of paint. Especially if these people happened to have different skin tones. Or genders. Was I just completely out of line trying to write the POV of a Black woman?

Here’s two things I did for these characters who weren’t me.

First, I did research. Lots and lots of research. Over the years I’ve researched scientists, soldiers, ballerinas, doctors, and government agents. I’ve researched high IQ people, people with missing limbs, people who run ultramarathons, and more.

A few key things…

One is that I tried whenever I could to actually talk with these folks. In person, on the phone, on video chats. Because I didn’t just want to know things, I wanted to hear how they talked about these things. People tend to respond a bit differently when they’re talking than they do when they’re writing out answers to emailed questions. You’ll also notice that professionals in most fields tend to talk casually about the things in that field.

Another is that I always tried to have follow up questions. How long did it take you to learn that? You always do this, but what would happen if you didn’t? One of my favorite questions is “but what’s the real way this happens,” because for a lot of things there’s the official way we’re all taught or trained, and then there’s how it actually gets done on the job site or out in the field. There’s the way they teach film making at film school, and there’s the way film making happens on set—they’re not the same thing. Heck, remember that part time job you had in high school or college with the silly training videos they made you watch? How to stock shelves. How to talk with customers at the register. Did anyone ever follow those to the letter?

And the last thing in this little subset… listen. Actually listen to people. Not just the things we want to hear, the specific facts we’re looking for, listen to all of it. Like I mentioned above, the way they talk. The tone of their voice. The points they’re sure to make and ones they sort of talk around.

This leads nicely into the second thing, which is empathy. I’ve talked about empathy here once or thrice before. Really simply, it’s the ability to put yourself in someone else’s head. To figure out why someone like that would do something like that. I really, truly believe this is one of the most important skill we develop as writers, and I think it’s really hard for anyone to have any sort of wide appeal if they don’t develop. I’ll always be able to find an audience of people who think just like me, but I’ll find a much bigger one if I can find people who think in different ways about different things.

The catch is, empathy isn’t something we can really teach. We each just need to sit down and figure it out. And that can be rough because sometimes, for whatever reason, we don’t want to put ourselves in that other point of view and take an honest look through those eyes. Maybe because it’s uncomfortable. Maybe it’s because it’ll make us see something uncomfortable in ourselves.

If I’ve got a character who’s radically different than me, I’ll spend a lot of time just thinking about them. What would they think of X? How would they justify Y? Would they ever Z? A lot of the time, these situations will have nothing to do with my plot– I don’t want to possibly get lazy and just give them a reaction that would be really good for the book. I mean, I want it to be good for the book, yeah, but I also want it to feel true to them, the actual character. If they’re just going to be a plot zombie I’m kind of wasting my time. On a few levels.

Let me give you a few quick examples, using the examples Alex asked me about.

When I was figuring out Mike from The Fold, I knew from the start I wanted him to be someone with a high IQ, but his defining thing became his memory. By all accounts, actual, comic-book level photographic memory doesn’t exist. Or at least, nobody’s been able to prove it exists. But I started wondering about what it would be like for someone if it did.

The big moment was at one point I was playing with the idea of ants as a sort of self-built mental structure. One group of ants carries thoughts, the other carries memories. But then, as I played with this, I had the thunderbolt realization that if Mike every toyed with this idea, he’d never be able to get it out of his head. And that’s when I realized true photographic memory would almost be a curse. It wasn’t about being able to remember everything– it was about never being able to forget anything. Never having anything slip your mind, nothing dulling with the passage of time.

Needless to say, this gave me a huge insight into how Mike would view and interact with the world. It also meant that, as the author, I wouldn’t be able to use a lot of common narrative devices like “it looked familiar” or “he couldn’t place it” or those sorts of things. Essentially, if Mike had ever been exposed to a visual, a concept, a sound, anything—it was right there, in perfect clarity. So this shaped his point of view even more.

As for Hector in The Broken Room… I knew from the very start that Hector was going to be a former secret agent who was living below the radar. Heck, he’s living below the radar in what he views as a hostile country. So he’s always watching everything and trying to stay one step ahead of everyone around him—knowing how they’ll react and how he can take advantage of that.

So really, this is just empathy dialed up to eleven. In order for Hector to believably manipulate this hotel clerk, I need to have the clerk act and react to things in a way that makes sense and will be believable for readers. But I also need to have Hector believably predict that. The less “baseline” their reaction is, the less likely it is my readers would accept him predicting it. Make sense?

Plus… okay, here’s the trick that gets completely overlooked when it’s done well. I’m the one writing this. I can tailor her reactions to his plans and make sure it all works out for maximum effect. So by being able to put myself in both characters’ heads, I can make these scenes even stronger and make Hector seem even more competent. Enough so that I had people who worked the desk in hotels writing to me to say “that absolutely would’ve worked on me” and a friend who’s known me for over thirty years wondering “but how do you know how to do this…?”

That’s it. That’s the whole secret to getting into the heads characters who are really different from me, the writer. Research. Empathy. Mostly empathy.

Next time…

Crap, it’s been a while. I should probably mention that God’s Junk Drawer is out in paperback in just a little less than three weeks. You could preorder a copy now. If you get the newsletter, you know there’s a way you could preorder a signed copy. Ho ho ho.

Next time, nothing’s happened in a while, so I’m going to talk about action. Unless one of you has some pressing topic you’d like me to address? I promise, I’ll get to it much quicker than I got to Alex’s.

Sorry Alex.

Until then… go write.

February 13, 2026 / 1 Comment

Just Between Us

This is one of those things I’ve meant to revisit for a little while now. So, hey, let’s talk about the Children of Tama.

“Darmok” was one of the most popular episodes of Star Trek:The Next Generation, but on the off chance you don’t know it (it’s been *cough* thirty years, after all)–the Enterprise crew is attempting to open relations with an alien race called the Children of Tama. All previous attempts have come to a grinding halt because the universal translator can’t make sense of their language. It can be rendered in Federation English, yeah, but the words and sentence structure are just… gibberish. Determined to solve the problem, Dathon–the Tama commander—kidnaps Captain Picard, dropping the two of them on a hostile planet where they have to learn how to communicate and work together in order to survive. Through the course of this, Picard comes to realize Dathon’s language isn’t based on individual ideas and concepts, but on stories and metaphors. The Children of Tama wouldn’t say “I’m so relieved and happy to see you,” they’d say something along the lines of “Carol, when Zosia returns to Albuquerque.” It’s been impossible to properly translate the Tama language because the Federation doesn’t share their history and folklore.

In a way, all of us do this every day. We reference movies, TV shows, books, pop culture events, and then we stack and combine them. And we know people will understand us because they get the reference. It’s why we understand memes and reaction gifs and emojis.

Heck, want to know what an ingrained aspect of our language this is? When Bluesky first opened up, it didn’t have the functionality for gifs yet. So for almost a year, people responded to posts by just writing out things like “DiCaprioToast.gif” or “CasablancaShocked.gif.” And then the next step was (no joke) screenshots of Dathon from the “Darmok” episode describing various gifs. No seriously, that was a thing for a while.

Now, we also do this on a smaller scale. All of us have jokes and references that are only understood by certain circles. Coworkers. People who share a common interest. I may not get that programming joke, you might not understand School Spirits references, and neither of us are going to get those hardcore biathalon jokes. Pretty much every job has its own “inner language” and shorthand.

And sometimes those circles get even more intimate. Friends. Family. Even individuals. My gaming group has a bunch of things we all say that nobody else would comprehend. I’m in an ongoing group chat with a bunch of writers and we’ve got a few inside references none of you would get. And heck… my beloved and I have little things we say and do that nobody besides us would really understand (it’s how we’ll identify each other when the pod people/ body swappers take over). But to an outsider they could sound rude or confusing or like, well… gibberish.

Now, I’m willing to bet you all understand what I’m talking about here. The real question is, why am I bringing it up on the ranty writing blog?

A not-uncommon problem I see from some folks is they write dialogue loaded with references and figures of speech from their own personal experience. It might make sense within the writer’s personal circles, but outside readers just end up scratching their heads. And when this gets pointed out, the writers responsible for this issue will try to justify their words in a number of ways…

One is that their friends talk this way, and their friends are real people. Therefore, people really talk this way, and there’s nothing wrong with it. The thing is, as I’ve brought up here once or thrice before, “real” doesn’t always translate to “good.”

Two is they’ll argue this joke or reference is common knowledge. They’ll say the material is generally known– universally known, even– so the problem isn’t them, it’s the uneducated, unaware reader. This one’s tough, because it can be hard to agree on what “everybody knows” or even what’s generally known. If somebody honestly believes that everybody knows who won Best Original Screenplay in 1938, there’s not much you or I can do to convince them otherwise short of assembling a large focus group.

Y’see, Timmy, I can’t just write for my five closest friends. I mean, I can, sure, but not if I want to have some degree of success. I’m not saying my writing has to appeal to everyone and be understood by everyone, but it can’t be loaded with so many in-jokes and obscure references that nobody knows what I’m talking about.

This is one of those inherent writer skills that we all need to be good at. We need to keep learning and being aware of the world. Not just the world as we want to see it, not just the parts that interest us—all of it. Because if a large swath of my story assumes you know the entire Japanese voice cast of Parasyte, Vietnam-era military jargon, or why talking about squirrel voices counts as sexy talk… it probably means I’ve just knocked my readers out of the story.

And knocking people out of my story is never a good thing.

In conclusion, the Children of Tama eventually joined the Federation. Lt. Kayshon was chief of security on the USS Cerritos and everyone could understand him. Most of the time. Commander Ransom, the first officer, even learned some Tama phrases.

Also, nobody won Best Original Screenplay in 1938. The category wasn’t invented until 1940.

You didn’t know that…?

Next time, I’d like to talk about what was really going on when we met.

Until then… go write.

I mentioned revisiting older topics last week and so now, rising out of the past—just when you were sure it was gone for good and there’s no way it was ever coming back…

I’d like to talk about revenge stories.

I think most folks love a good revenge story. Emphasis on most. Emphasis on good. When they’re done right they’re tons of fun, I think because we get a certain vicarious thrill from seeing someone get what they deserve. It could be a career-ending demotion. Maybe it’s getting embarrassed in front of the whole school. Perhaps it’s learning they’ve been left penniless by someone pulling a phenomenal heist.

And, yes, sometimes it’s them getting hunted across the tundra by somebody with a truly impressive collection of swords and pistols.

Now, this is just my opinion as a consumer of stories and occasional dabbler in the craft, but I think a good revenge story is a balancing act. Not too much of that. Just enough of those. A really solid foundation that can support all of it. If one of these things is off, my whole story can, well, become unbalanced. And once I’m off balance, it doesn’t take much for me fall over.

And we’ve all seen those, right? The revenge story that just seems kind of flat? Or maybe a bit… excessive? Possibly even a bit confusing?

So let’s go over four points I think a good revenge tale needs if it’s going to work. Again, just my own observations, and it’s always possible to find some exceptions, but I feel like these are four pretty solid points and I’ve yet to see them proven wrong since I came up with them.

With all that said… shall we embark on our path of vengeance against those who wronged us?

Well, actually, that’s a great lead-in to my first point. Has something happened that calls for revenge? I mean, there’s lots of bad things in the world but do they require me dedicating myself to balancing the scales of justice? A restaurant got my chimichanga order wrong once—does that require revenge? What about the person back in LA who broke into my car (well, jimmied the lock without causing any damage) but ultimately just stole a handful of change from the center tray. Maybe sixty cents, tops. Is that vendetta-worthy? Hunting that guy down doesn’t really seem worth it, right?

Some things absolutely call for revenge, but a lot of stuff just… doesn’t. A revenge story is a bit like a redemption arc this way. I need to have a sense of how my readers are going to see that initial incident. Will they agree it’s something that requires vengeance? Or are they going to think my characters are overreacting?

Which leads nicely to my second point. Is the character heading out to get revenge the one who should be getting revenge? It’s not unusual for one family member to avenge another, or for someone to avenge their dear friend or beloved. But as the relationships grow more tenuous, the motivation for my revenge story gets murkier. I may be a good customer, but I don’t expect the folks at my local sushi place to swear vengeance if something happened to me. I’ve chatted with the mail carrier a few times and she seems nice, but I’m probably not going to be carrying out a blood oath in her name.

Heck, I’m not even sure I know her name. Should I be the guy making that blood oath? I mean, if I should, it seems like a lot of other people should too…

Revenge is a personal thing. In its own way, it’s intimate. Personally, I’d say it needs to be a family thing. And yes, this can take the broader definition where my characters consider their best friends or teammates as family.

My third point is, to me, one of the most important parts of a revenge story. Simply put, the people my character’s getting revenge against must know why this is happening. If the team that killed my character’s family is being hunted down and killed one by one, but they don’t know why this is happening or who’s doing it… I mean, from their point of view how’s that different from a random killing spree? It might as well be Jason Voorhees out there.

I feel that a big part of a good revenge story is that it’s kind of symbiotic. It’s a relationship between the revenger and the revengee, so to speak, and relationships need to go both way (we can all agree one sided relationships are really weird, right?). So yes, we want Dot to get her revenge, but we also want Wakko to know why she’s doing all this. Why she’s coming after him. Why she’s been ruining his life. He needs that moment of understanding, one way or another—even if he just laughs it off (“…You’re the girl! And you’ve been looking for me all these years just to screw up now? Hah!”).

The reason for this is we understand—as readers and writers, consciously or not—that if Yakko doesn’t know why this is happening, he’s just a victim. He’s not an innocent victim, sure, but he’s still just a victim. He’s someone things are happening to for no reason. It’s the difference between someone seeing their house burn down and someone knowing why their house was set on fire.

Which leads nicely to my fourth and final point. Revenge can be a messy business. Very messy. Often reputations are shattered, blood is spilled, property is destroyed. And we’re all cool with that. We like seeing people getting what’s coming to them. Maybe even with a little interest.

And that’s where it gets tricky. In a revenge story, it’s easy to go a little too far with the reputation shattering and the blood spilling and the property damage. And when I do, that’s when my characters stop being the hero and becomes monsters in their own right. Yes, Phoebe embarrassed Yakko in front of his friends and deserves to be taken down a notch, but holy crap now she’s naked in front of the whole school. And they’re all taking photos! That’s going to cause years of emotional trauma. And okay, Wakko’s getting revenge on the drunk driver who killed his daughter by… wait, he’s killing all the guy’s pets and children right in front of him? WTAF?

This shift is something I’ve talked about before. When those scales tip the other way, our mood’s going to shift, too. We stop feeling good about the revenge and we start feeling sympathy for the people getting revenge exacted on them. Suddenly they’re the victim and my hero’s become, well, the villain. Which, understandably, alters everything. The whole tone of my story will change, and a lot of things will be questioned. Not in a good way. Which, I mean, if that’s my intent, cool (digging two graves and all that). But if it’s not…

Y’see Timmy, a revenge story should be all about the characters. That’s how I see it, anyway. Why are they seeking revenge? How are they doing it? Are they managing to walk that fine line between being a hero and being a monster? Or have they fallen off it…?

Speaking of which, next time, I’d like to talk about the consequences of my actions.


Until then… go write.

Okay, we’re in the middle of a big discussion/ lecture/ infodump about story structure. To be more exact, the different types of story structure, because there are a bunch of them and they all serve a different purpose. That’s what I blathered on about last week. Well, that and linear structure. So if you skipped last week, you might want to jump back (look, a handy link) and read that first. Or maybe re-read it as sort of a refresher before we dive into this week’s little rant.

Now I want to talk about narrative structure. As I mentioned last time, these things have a few different names, depending on who’s talking or teaching, so maybe your stuffy literature professor called this syuzhet or something like that. But for now (and because it’s what I’ve done in the past) I’m going to call this narrative structure.

Remember how I said linear structure is how the characters experience the story? The narrative structure is how I, the author, decide to tell the story. It’s the order and style and viewpoint I choose for how things are going to unfold. It’s me saying I want to start with a prologue or ten minutes before the finale and then jump back to the beginning. Or that every third or fourth chapter will be a flashback. Or that I’m going to tell the whole thing from the point of view of the sidekick instead of the superhero. Or maybe, somehow, all of these things in one story. All of these are narrative decisions.

Actually, that’s a good before-we-go-any-further thing. My story might use a point of view or a device (say, a journal or epistolary form) that gives the appearance of “telling” the story. For our purposes here, though, if I talk about the narration I’m talking about me, the writer, and the choices I make. Watsonian vs Doylistic, remember? Because that first-person narrator or journal scribbler doesn’t say or do anything I don’t want them to. No I don’t care what that one other writer says about the characters having a life of their own and telling the writer what they want. I’m in charge. I’m God in the world of the story.

So, now that we’ve got our weekly blasphemy out of the way…

In a good number of stories we encounter, the linear structure and narrative structure are identical. They’re linear stories. Things start with Phoebe on Monday, follows her to Tuesday, and conclude on Wednesday. Simple, straightforward, very common. These books may shift point of view or format, but the narrative pretty much just goes forward hour by hour, day by day. My book, Dead Moon, fits in this category. It’s got a bunch of twists and reveals, but the narrative is pretty much a straight line from the beginning to the end. No flashbacks or frames or anything.

I’m not going to talk about this type of narrative too much because… well, I already did. If my narrative matches my linear structure, any narrative issues I might have are also going to be linear ones. And we talked about those last week (here’s another handy link in case you missed the last one).

Our focus right now is going to be stories where the narrative doesn’t follow the linear structure of the story. Sometimes the story has flashbacks or a frame, where it’s mostly linear with a few small divergences. Others might split the story between multiple timeframes, with one thread taking place in the present and one in, say, the 1950s. Or maybe the story’s broken up into lots sections and the reader needs to keep track of how they all line up—these are called non-linear stories, or you may have heard it as non-linear storytelling. It was the hip new thing for a while there. My book, The Broken Room, has a large flashback section where Natalie talks about her past, and it’s worth noting that her extended flashback/ retelling is all linear within its own subset of the book (she’s very precise about that sort of thing).

It’s important to understand narrative structure is more than just switching around my story elements. It means I need to start actively thinking about how all these structures interact. So here’s a few things I need to keep in mind when I start playing with my narrative structure.

First off, putting things in a new narrative order doesn’t change the linear structure of my story. As I mentioned above, the week goes Monday through Friday, and this is true even if the first thing I tell you about is what happened on Thursday. Monday was still three days earlier, and the characters and events in my story have to acknowledge that. I can’t start my book with everyone on Thursday baffled who stole the painting, then roll the story back to Monday where everyone was a witnesses who saw the thief’s face.

That’s a kinda stupid, overly-simple example, yeah, but you’d be surprised how often I’ve seen this problem crop up. Sometimes in really simple ways like this. Storytellers want to switch stuff around, but then they ignore the fact that just because they told us about Thursday before Wednesday doesn’t mean Thursday happened first. Again, the story collapses when the narrative elements are put in linear order. This is a really easy problem to avoid, it just requires a little more time and work.

Yeah, weird, I know. Telling a story in a more complex way is more work. Go figure.

The second thing to keep in mind when experimenting with narrative structure is… why? Seriously, why am I breaking up my story instead of telling it in order? I mean, yeah, all that non-linear stuff was edgy and bold for a while, and a lot of folks still do it, but… what’s the point of it in my story? Why am I starting five years ago instead of today? Why do I have this flashback at that point?

As an aside, I know some people hate “why is it happening now” as a story critique, and in a Watsonian way, I kind of get that. Sometimes things happen just because they happen. That’s how life works. I think sometimes things can work this way. I think sometimes they can’t.

But remember, we’re not talking about the Watsonian view of the story, we’re talking about the Doylist one. So why did I, the author, arrange these events in this way in the story? What effects am I trying to create? How is the narrative improved by shaping it this way?

And if I can’t explain how the narrative’s improved by shaping it this way—or if it plainly isn’t improved—again, what’s the point?

The third and final issue with a complex narrative structure is a little more subjective.

Last week I mentioned that we all try to put things in linear order because it’s natural for us. It’s pretty much an automatic function of our brains. This flashback took place before that one. That’s a flash forward. This flashback’s showing us something we saw earlier, but from a different point of view. Our brains latch onto the little details (or sometimes the big headers) and sort things accordingly.

But our brains have limits. There’s only so much we can keep track of and—let’s be honest—only so much we’re willing to keep track of. if I give you four or five numbers or letters and ask you to put them in order, it’s not a big deal. G X B N. See? You did that without too much effort.

On the other hand, if I throw a deck of cards on the floor and ask you to put them all in order… well, now this is a task. Heck, first you’ve got to find all the cards. And are they all supposed to be in numerical order or should you be doing them by suits? Are aces high or low? And if this is all in order, where do we put the jokers?

Point is, there’s a point where I’ve tweaked my story so much, my audience is going to spend less time reading it and more time analyzing it. Diagramming it like some photo-and-yarn covered conspiracy board. When somebody hits the ninth flashback done in a third tense from a fifth point of view… there’s a good chance they’ll need to pause to reorganize or re-analyze things in their head. And every time they have to pause, it’s breaking the flow. It’s knocking them out of the narrative when I want them to be sinking deeper into it.

And once I break the flow, that’s when people set my book aside to go have a glass of wine and watch gardening shows. I can say whatever I want about art or attention spans or readers putting in some effort, but at the end of it people can’t get invested in my story if they can’t figure out my story. And if they’re not invested… that’s on me.

Y’see, Timmy, narrative structure can be overdone if I’m not careful. I know some of the examples above sound a little extreme, but the truth is… they’re not. I’ve seen manuscripts where writers tossed linear order out the window and jumped tenses and povs and timeframes a dozen times. And some of them did all of that in the first fifty pages. Seriously.

This is something that can be tough to spot and fix, because it’s going to depend a lot on my ability to put myself in the reader’s shoes. Since I know the whole linear story from the moment I sit down, the narrative is always going to make a lot more sense to me, but for someone just picking up my story… this might be a bit of a trainwreck.

That’s narrative structure. However I decide to tell my story, it still needs to have a linear structure. Maybe even more important, it still needs to be understandable.

Next time, I’ll try to explain how linear structure and narrative structure combine to (hopefully) form a powerful dramatic structure.

Until then… go write.

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