March 6, 2025 / 2 Comments

The First Time I Saw You…

My beloved and I tried to watch a show a month or three back. From the moment we met them—their very first scene—one of the characters was just awful. Blatantly ignorant and incompetent, and always trying to bluster past it. Insensitive to the point of almost being cruel. And incredibly self-centered. We watched three episodes before giving up, and in all of that I think said character maybe had two conversations that didn’t center around themself.

In fact, said character was the reason we stopped watching. Yeah, by then there were some hints of growth and improvement, but at that point they were so deep in the hole we didn’t want to watch another two or three episodes and see if they managed to climb out.

And just to be clear, this wasn’t a minor character. This was one of the leads! Arguably the lead, depending on who you asked and how the show had worked out billing. Pretty much from the start, the main character of the show made us not want to watch the show.

I guess what I’m trying to say is, first impressions matter. In the real world and in fiction. Maybe even more in fiction.

This ties back to an often-misunderstood idea I’ve mentioned once or thrice before– three act structure. No, really. As a writer, I establish the norm, I introduce some form of conflict into the norm, and then I resolve that conflict. That makes sense, right?

So when I introduce a character, nine times out of ten I’m establishing the norm. This is who they are. It’s how they act every day, how they usually treat people. These first impressions is where my character arcs are going to begin. They’re who my character is without the added pressure of that conflict I’m going to be introducing.

It may sound really obvious, but this is why we tend to meet protagonists doing good things (or at the very least, neutral things) and antagonists doing bad things. Because if I start with someone being a self centered idiot, well… they’re a self-centered idiot. And probably have been for a while. Which doesn’t always make for a compelling character.

Getting past that first impression can be tough, especially if it’s something that’s going to give my audience—my readers—a strong reaction. It’s not impossible, but I’m definitely choosing an uphill battle as my starting point. If your first thoughts are that my character’s kind of a rude bastard or just a general ass or maybe a bit creepy in the bad way… I have to spend time getting past those perceptions. And that’s time I can’t spend getting to, well, the plot.

Think about some of your favorite characters from books or movies and think about how we first meet them. How often are they doing essentially decent things, even if it’s just in a low-key, maybe even not terribly joyful way? It’s rare that a character’s first page is trying to convince us they’re a horrible person.

And just to be clear, I’m not saying they have to be so happy-go-smiley-sweet that Mr. Rogers goes into diabetic shock. I just don’t want them to be an awful person. That’s it. Someone can be frustrated, depressed, annoyed, or even full-on angry and still not do awful things.

This might sound a little weird because we had a big, maybe ten year span where it was really common to have main characters who were… well, jerks. They were rude. Petty. Sometimes flat-out cruel. We’d see it in movies and TV shows and even commercials. They’d show people doing unquestionably mean things and narratively treat it like “ha ha, that was great!” If you stopped to think about it, though… those people were jerks.

And there’s always going to be exceptions of course. It’s possible I could have a clever reveal planned, and this ruthless gang lieutenant we met in chapter one is revealed as an undercover FBI agent early in chapter two and hey wait did we actually see him do any of this stuff he keeps talking about? It’s also possible to structure my story so we’re first meeting someone a bit further along their arc, and that might change things a bit, too.

But I still need to introduce an interesting and semi-likable character. Or, at the very least, not an unlikable one. If my readers don’t enjoy following a character, there’s a really good chance they’re just going to stop reading. And then they’ll never see that cool twist I set up at the start.

So think about those first impressions. Because I only get one chance at them.

Next time, unless there’s some serious opposition, I’d like to talk about conflict.

Until then, go write.

September 5, 2024

Act the First

It strikes me that if I’m going to keep doing this biweekly (which I have to admit, I’m kind of liking right now with everything else I’ve got going on) it feels like a much bigger shift when I suddenly swap topics for the week. Apologies if the last post threw you a bit.

But getting back on track…

If you’ve been writing, or even thinking about writing, for any amount of time, you’ve probably heard someone talk about three act structure. Doesn’t matter if you’re working on novels, screenplays, or short stories, I’m willing to bet you’ve come across this term or had it pushed at you.

Now, I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or more specifically, to a lack of it.

But I also believe three act-structure gets misunderstood a lot. And I think there are a lot of folks out there arguing for (or against) three-act structure who… well, don’t have any clue what they’re talking about.

It’s also important to note right up front that three-act structure doesn’t quite fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative. Another one it gets confused with a lot is the five act structure that a lot of network dramas have (which leads some gurus to champion six- or seven-act structure or some such nonsense). But this type of structure is just an artifice of the way commercials are arranged in a time slot. Again, not really related to three act, linear, dramatic, or narrative structures.

I think these distinctions cause some confusion when folks start talking about structure. Because structure sounds like it should be one topic and not lots and lots of different, just-barely-connected things. It’s a type of story structure, but it’s not the same kind of story structure, if that makes sense? It’s like how an apartment can have a plumbing system and an electrical system, but we all understand they’re very much not the same kind of system even though they’re part of the same overall thing (the apartment).

So what is three- act structure? Well, I think I can explain it to you in pretty simple terms. Ready with the notebooks?

A good story has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it. Three act structure in a nutshell.

Okay, fine, if we want to go into a little more detail…

In storytelling we have names for each of these three acts. And again, you’ve probably heard them before. We call them establishing the norm, introducing conflict, and then resolution.

Establishing the norm is just what it sounds like. We show our audience (our readers in our case) how things are on a normal day. This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable. It’s me, the storyteller, establishing a baseline so my readers understand when something amazing happens.

Remember that everybody has their own “usual day.” For me a usual day is taking care of cats, sitting at my desk, and maybe just posing an action figure or two on said desk. But for someone in Kenya or Palestine or stationed at the South Pole… well, their usual day is likely going to be different than mine. Heck, for Wade Wilson, a usual day probably involves a lot more severed limbs, gunfire, and decapitations, while for someone in Starfleet there’s scanning and analyzing and maybe some synthohol at the end of their shift. A usual day for someone is all very much a matter of context.

It’s important to have some sense of this, what a normal day is like for my character, even is my story’s set right here in the real world. Because if my characters don’t have a normal day, they can’t have an abnormal day. Make sense?

Introducing conflict is when that abnormal thing happens. It means something’s knocking my characters out of their comfortable little world and forcing them to take some sort of new action. A mysterious stranger shoves a jump drive into their hands. The building manager says they’ve got to pay all their back rent by the end of the month or get evicted. Their reflection tells them they’re actually a mercenary and also the avatar of an Egyptian god. They find out Wakko—Wakko of all people—is going to ask Phoebe to the prom.

Also worth noting that conflict has to cause, well, conflict. By definition, conflict requires some kind of opposing force. It doesn’t need to be some massive, overwhelming force of non-stop action, but there needs to actually be something between my characters and them immediately dealing with this issue or problem that’s appeared during their up-until-now normal day. If I introduce a conflict that doesn’t bother my protagonist or takes no effort to deal with… I mean, that’s not actually a conflict, is it? That’s just boring. And if it’s boring to them, it’s going to be boring to my audience.

Resolution is when things get resolved. Yeah, look, it should’ve been clear up front this isn’t really that complicated. Usually because my protagonist has taken some action and made things come to an end. It’s when answers are made known, hidden things get revealed and plot threads all come together. Hopefully.

So, all clear now?

I’m a big believer that pretty much every story needs these three acts. If it’s done right, any reader can tell you when these acts begin and end in my story. And I believe that we can all instinctively tell when one of them isn’t there.

Now, there are a few caveats to all of this, of course. A lot of stories start in the middle or maybe even close to the end before they go back and explain the beginning. “In medias res” some folks like to call it. We could probably list hundreds of great examples of books and movies that do this.

The thing to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in how they’re told. As we’ve talked about before, the narrative structure of a story doesn’t change the linear structure. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict. And it all leads to a definitive conclusion.

Y’see, Timmy, a story that’s missing one of these three parts has a sort of… meandering quality to it. We’re left trying to figure out if actions and reactions are odd or normal. Characters do things without any apparent reason to do them. And geeeeez… if I try to impress an agent or editor with “to be continued” what I’m really telling them is “I don’t have an ending for this.” And they won’t be impressed.

So look at your latest story and break it down. Is there any sort of norm established? Is there a point where things deviate from the norm for the protagonist(s)? Do things actually get resolved? ‘Cause if so… you’re probably doing okay.

Next time… somebody recently asked me about working on multiple projects. I think that could be an interesting thing to talk about.

Until then, go write.

June 27, 2024

Hail Flash!

So, I’d like you to cast your mind back a few weeks to when I told you what we’d talk about next time. Which, by odd coincidence, was casting you mind back a few weeks to thhink about what I told you then…

Yeah, I’m running late, but it turns out it works thematically so… yay.

I thought it might be cool to talk about flashbacks for a minute or six. I’ve mentioned them half a dozen times over the past few years—usually relating to story structure, but I haven’t really talked about how to do them in a couple years. Maybe ten years? Wow I remember it as if it were only yesterday…

Anyway, for our purposes, when I’m saying flashback it can cover a few things. It can be an element within the story like a recalled memory, or something more physical like a letter or journal entry. Sometimes, like in my Ex-Heroes series, it’s part of the way the narrative has been structured. All I need to remember is that whatever form my flashback takes, it just needs to follow a few rules-of-thumb if it’s going to work.

<insert usual disclaimer of yes it’s always possible to find a way, exceptions do not disprove the rule, etc, etc>

Now, first rule of thumb is I can use a flashback anywhere in the story, but this switch in the narrative structure can’t affect the dramatic structure. If I’m going to drop linear point E between points R and S in my narrative, it still has to keep the story moving forward. It needs to keep building tension and/or pushing the character arc. If it doesn’t do either of those things… what was the point to this flashback?

A lot of writers use flashbacks as infodumps. The flashbacks are seen as a chance to show how Wakko met Phoebe, how Phoebe became a ninja, why Wakko hates snakes, and so on. The mistaken belief is that if I do this in a flashback, I’m not affecting the pacing or tension of the present storyline because these events aren’t happening now—they’re happening in the past.

When I do this, I’m confusing linear structure with narrative structure. A flashback has to keep moving the story forward. It doesn’t matter where the events fall in the linear structure of the story, but wherever I’m using them they have to fit into the narrative structure I’ve established.

I mentioned the Ex-Heroes books and, in all fairness, I did this with the first one. I dropped a flashback dead in the middle of the big climactic end battle and brought things to a grinding halt. Full-tilt, non-stop action to no-tilt, standing-in-place dialogue chapter in one page. Which meant (once it was pointed out to me) weighing if I needed this flashback or not, and if I did… where should it be instead? Where would it actually fit?

Now, the second rule of thumb is just the reverse of the first one. It’s when I confuse the narrative structure with the linear one. This is similar to a problem I’ve mentioned once or thrice before, understanding when something happens for the first time in my story. When I do this with flashbacks, instead of messing up the tension or the pacing. I mess up the internal logic of the story. It also happens sometimes with poorly set-up twists or reveals.

F’r example let’s say I’m telling a werewolf story, and on page 100 my protagonist has no idea who the werewolf is. Then, on page 200, I flash back two weeks to something that happened “off camera” earlier. Here I reveal that she learned the identity of the werewolf because of a clue she spotted in the old family Bible.

And yeah, in a quick, don’t-think-about-it-too-much way, this makes sense. On page 100 she doesn’t know, but by page 200 she does. Except… it’s new information for the reader on page 200, yeah, it’s not new to my heroine. She’s known all along, right? Pg 200 happened before page 100 once we look at this in linear order. Which makes her actions, motivations, and even some of her dialogue for the last hundred pages… probably don’t make a lot of sense.

The simplest way to test this is to take my narrative apart and put it back together in linear order. When I read it now… are people doing or saying things that don’t make sense? Does that twist land really flat? Are they acting strange for no reason? If my flashback doesn’t work once it’s in linear order… something probably needs work.

Now there’s one last thing I need to watch for, and that’s my third rule of thumb. This one had a bit of venn diagram overlap with the last two, but I think it’s pretty its own thing. It’s also a common problem in prequel stories which, if you think about it, are just big flashbacks.

By its nature a flashback is giving my readers a glimpse into the past. This also means, though, that they’ve effectively seen the future. They know, to a large extent, how things are going to play out. So trying to create a lot of drama and tension within my flashback can end up feeling… well, a little silly. Did forty-year-old Phoebe get eaten by a shark when she was fifteen?!? Hopefully we’ll find out in her next flashback…

I think some writers feel like they’re adding to the tension or suspense when they do this with flashbacks. Thing is… there really isn’t any tension in this cliffhanger, is there? Because y’see, Timmy, the moment the reader pauses, even for an instant (like, say, at this chapter break), they’ll remember forty-year-old Phoebe’s back here in the main narrative of the story and pretty solidly un-shark-eaten. No missing limbs. No major scars. Not even any nibbles that we’ve seen or heard her mention. So the attempt to build tension here just feels, well, artificial. It’s me trying to create tension in a situation where there clearly isn’t any.

So, to recap, my three three rules-of thumb for flashbacks.

1) My flashback needs to work within the narrative structure.

2) My flashback needs to work within the linear structure.

3) My flashback can’t create tension that’s undermined by the present.

Also, as I’ve been doing for years, I’m going to suggest some homework for you. Go watch the first Resident Evil movie. Yeah, the one with Milla Jovovich. Seriously. It’s action-horror fun but it’s also got some of the best flashbacks I’ve ever seen. Each one nudges either the plot or Alice’s personal story forward a little bit more, they all fit together flawlessly (as the movie even shows you), and rather than get undermined by the “current” narrative these flashbacks actually rack up the tension in it. Honestly, it’s well worth a watch and you can probably find it for free on Netflix or Tubi or something.

You only have to watch the first one. I mean if you want to watch them all, I happen to think they’re kind of fun. No, they don’t follow the games but it’s a pretty solid sci-fi/ horror series in its own right, especially when you consider almost every movie is clearly done as “okay, this is the last one…”

Anyway, next time, I’m going to revisit my simple four step plan for success.

Until then, go write.

May 16, 2024 / 2 Comments

The Second Time Around

Look, a self-referential title!

Okay, this one’s more of a ramble about my writing philosophy. Maybe with a couple tips tossed in. I don’t know. I’m rambling.

I like stories. Surprise! Books. Movies. Comics. Television. I love seeing how narratives unfold. I love getting caught off guard by a phenomenal twist. Stories are great, and reading them is a fantastic experience.

And I like revisiting stories, too. When I was a kid there were comic stories I’d read again and again. I have favorite movies that I like rewatching, books I’ve picked up for a fourth or fifth time.

In fact, I’m a big believer that people should be able to enjoy a story a second time. I’d go so far as to say I think that’s a sign of a great story. People should be able to read a story twice and enjoy it both times.

They won’t enjoy it the same way, mind you. There’s a literary term for reading something the first time, experiencing it without foreknowledge aaaaannnnnd I can never remember what it is. A professor told it to me years ago and I’ve never been able to remember it. Point is, we only get one chance to enjoy something for the first time. One. That’s it. So when we read something for the second time, we’re getting a different experience. Seeing things through a new lens, so to speak.

The same way we, the writers, might not get into some of the really clever stuff until the second draft, I think the second read (or viewing, if you want to talk movies) is when the audience really gets to enjoy how I (the writer) put things together. They can still enjoy the story, yeah, but they can enjoy a lot of elements on a different level. Now that they know how things end, they get to see the clever set-ups for what they really were. They’ll realize where I nudged them to think X instead of Y. They’ll also be able to move at their own pace, really appreciate that clever bit of description, notice the little one-two-three parallel. Maybe some scenes will take on a whole new spin, maybe have a very different type of thrill, once we know from the start who Yakko really is.

So we can’t recapture that first time experience, but hopefully the second time is—in its own way—just as enjoyable.

I try very hard to write for the second read. I want you to read my stories and enjoy them, sure. But I want you to enjoy them the second time, too. I want you to see that everything lines up. How I pulled the wool over your eyes here and here. What this character was really saying there. And that holy crap, no, I never cheated on this—it always worked that way.

In fact, the second time through can be kind of a test. If I go through again and now it’s really clear things don’t line up or motivations don’t make a lot of sense… that might be a warning sign. It’s probably telling me I’ve got a problem with my structure or my characterization or maybe just… my plot. And I might want to take another look at that. Because I want this to be as good as it can be, right?

Now… bear with me for a moment.

As some of you know, I am very anti-spoiler. I’ve gone on long rants about it on different social media platforms. Chewed people out about them. Had a few folks block me when I pointed out their spoiler “tips” basically amounted to putting the blame on people who don’t want things spoiled for them.

There are some folks out there who say spoilers don’t matter. Some people don’t mind learning spoilers and other people who… well, there’s some folks seem to almost take a malicious glee in blasting out spoilers on social media or in articles or even in headlines. I mean, so what if you found out that Wakko dies before you saw the movie, or somebody told you Dot was actually Phoebe’s sister? If the story’s not any good without that big reveal, then it’s probably not a good story, is it?

But there’s a big misunderstanding going on here.

If I get a bunch of spoilers before I get to read the book (or see the movie), and the story’s still good, this just means the writer planned on a second read, like we’ve been talking about. It’s still a good story, yeah, but the spoilers have robbed you of the original story. That version I’d intended to be your first, going-in-cold experience. Because you only had one chance at that version and, whooosh, its gone. It’s gone without you even getting to actually read it. The second-read story’s good, too, yeah, but that’s just it—I’d intended it to be your second read. You missed out on half the experience. Payoffs are great, but so are the setups.

And if the story isn’t any good without those reveals and twists… well, yeah. It’s probably not a great story. We already talked about it. But now there’s no chance of enjoying it, because it was structured around the idea of someone just reading it once and, well, the spoilers killed that.

Plus, just because there’s something bad doesn’t excuse behaving the same way for everything. Just because spoilers don’t change anything for a bad story doesn’t mean they’re justified for a good one. Yeah, I had a bad burrito once, but that doesn’t mean I should say all Mexican food is awful.

Y’see, Timmy, we all inherently write for our stories to be read cold that first time. We expect people to consume the narrative in the order we planned out. To learn things when we want them to learn them. But if I’m doing this right, my readers should be able to enjoy my story a second time as well. Not in the same way, but still in a way that’ll hold their attention and give them a different little set of thrills.

So, try to plan on giving your audience a great second read.

And maybe let people enjoy the first one, while you’re at it.

Next time… wow, the end of the month’s coming up quick. And with it, another one of those milestone birthdays for me. So this is probably a good time to talk about regular exercise.

Until then, go write.

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