September 5, 2024

Act the First

It strikes me that if I’m going to keep doing this biweekly (which I have to admit, I’m kind of liking right now with everything else I’ve got going on) it feels like a much bigger shift when I suddenly swap topics for the week. Apologies if the last post threw you a bit.

But getting back on track…

If you’ve been writing, or even thinking about writing, for any amount of time, you’ve probably heard someone talk about three act structure. Doesn’t matter if you’re working on novels, screenplays, or short stories, I’m willing to bet you’ve come across this term or had it pushed at you.

Now, I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or more specifically, to a lack of it.

But I also believe three act-structure gets misunderstood a lot. And I think there are a lot of folks out there arguing for (or against) three-act structure who… well, don’t have any clue what they’re talking about.

It’s also important to note right up front that three-act structure doesn’t quite fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative. Another one it gets confused with a lot is the five act structure that a lot of network dramas have (which leads some gurus to champion six- or seven-act structure or some such nonsense). But this type of structure is just an artifice of the way commercials are arranged in a time slot. Again, not really related to three act, linear, dramatic, or narrative structures.

I think these distinctions cause some confusion when folks start talking about structure. Because structure sounds like it should be one topic and not lots and lots of different, just-barely-connected things. It’s a type of story structure, but it’s not the same kind of story structure, if that makes sense? It’s like how an apartment can have a plumbing system and an electrical system, but we all understand they’re very much not the same kind of system even though they’re part of the same overall thing (the apartment).

So what is three- act structure? Well, I think I can explain it to you in pretty simple terms. Ready with the notebooks?

A good story has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it. Three act structure in a nutshell.

Okay, fine, if we want to go into a little more detail…

In storytelling we have names for each of these three acts. And again, you’ve probably heard them before. We call them establishing the norm, introducing conflict, and then resolution.

Establishing the norm is just what it sounds like. We show our audience (our readers in our case) how things are on a normal day. This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable. It’s me, the storyteller, establishing a baseline so my readers understand when something amazing happens.

Remember that everybody has their own “usual day.” For me a usual day is taking care of cats, sitting at my desk, and maybe just posing an action figure or two on said desk. But for someone in Kenya or Palestine or stationed at the South Pole… well, their usual day is likely going to be different than mine. Heck, for Wade Wilson, a usual day probably involves a lot more severed limbs, gunfire, and decapitations, while for someone in Starfleet there’s scanning and analyzing and maybe some synthohol at the end of their shift. A usual day for someone is all very much a matter of context.

It’s important to have some sense of this, what a normal day is like for my character, even is my story’s set right here in the real world. Because if my characters don’t have a normal day, they can’t have an abnormal day. Make sense?

Introducing conflict is when that abnormal thing happens. It means something’s knocking my characters out of their comfortable little world and forcing them to take some sort of new action. A mysterious stranger shoves a jump drive into their hands. The building manager says they’ve got to pay all their back rent by the end of the month or get evicted. Their reflection tells them they’re actually a mercenary and also the avatar of an Egyptian god. They find out Wakko—Wakko of all people—is going to ask Phoebe to the prom.

Also worth noting that conflict has to cause, well, conflict. By definition, conflict requires some kind of opposing force. It doesn’t need to be some massive, overwhelming force of non-stop action, but there needs to actually be something between my characters and them immediately dealing with this issue or problem that’s appeared during their up-until-now normal day. If I introduce a conflict that doesn’t bother my protagonist or takes no effort to deal with… I mean, that’s not actually a conflict, is it? That’s just boring. And if it’s boring to them, it’s going to be boring to my audience.

Resolution is when things get resolved. Yeah, look, it should’ve been clear up front this isn’t really that complicated. Usually because my protagonist has taken some action and made things come to an end. It’s when answers are made known, hidden things get revealed and plot threads all come together. Hopefully.

So, all clear now?

I’m a big believer that pretty much every story needs these three acts. If it’s done right, any reader can tell you when these acts begin and end in my story. And I believe that we can all instinctively tell when one of them isn’t there.

Now, there are a few caveats to all of this, of course. A lot of stories start in the middle or maybe even close to the end before they go back and explain the beginning. “In medias res” some folks like to call it. We could probably list hundreds of great examples of books and movies that do this.

The thing to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in how they’re told. As we’ve talked about before, the narrative structure of a story doesn’t change the linear structure. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict. And it all leads to a definitive conclusion.

Y’see, Timmy, a story that’s missing one of these three parts has a sort of… meandering quality to it. We’re left trying to figure out if actions and reactions are odd or normal. Characters do things without any apparent reason to do them. And geeeeez… if I try to impress an agent or editor with “to be continued” what I’m really telling them is “I don’t have an ending for this.” And they won’t be impressed.

So look at your latest story and break it down. Is there any sort of norm established? Is there a point where things deviate from the norm for the protagonist(s)? Do things actually get resolved? ‘Cause if so… you’re probably doing okay.

Next time… somebody recently asked me about working on multiple projects. I think that could be an interesting thing to talk about.

Until then, go write.

May 12, 2023 / 1 Comment

The Right Kind of Doctor

So, rather than talk about writing, I wanted to spend a few minutes talking about doctors.

I’m guessing most of us have dealt with a doctor at some point in our lives. I know I’ve dealt with a bunch. General practitioners, sure, but I also had a long bout with a nose and throat specialist that ended with… well, a lot of stuff cut out of my head. I’ve also seen doctors for a pair of knee injuries that I’ve talked about once or thrice. And another doctor for one of those, well, men-over-a-certain-age examinations. And one of those led to another specialist doctor, and another surgery, where I believe a few other specialist doctors were in attendance.

That’s not even counting dentists and orthodontists. People like to make jokes, but they’re doctors too. When I finally fought my way out of poverty, well, my mouth was a mess. I hadn’t seen a dentist in over a decade. I’d had one tooth actually crumble in my jaw. Another one cracked in half. I probably count as a cyborg with all the metal and ceramic in my head now.

Plus, I had a high school biology teacher who was very firm that we call him doctor, not mister. He had a doctorate and he wanted to be sure everyone knew it. And I mean, most of my college professors were doctors. English literature, comparative literature, astronomy, art history, anthropology, and more. Hell, I had one anthropology TA who had his doctorate, he just couldn’t get a better position, job-wise.

Oh, and my friend Mary (credited in the back of several books) is a doctor, and she puts up with so many bizarre questions from me about drugs, injuries, zombies, stuff like that

Point is, I’ve known a lot of doctors. You probably have, too. We all understand that doctor can mean a lot of different things. I don’t want an art history professor operating on my throat, and I probably have a better understanding of early American literature than my proctologist, even though he’s got a doctorate and I don’t.

And there’s nothing wrong with this. We’re not putting anyone down, we’re just acknowledging that doctor is a term that can mean a lot of very different things. The advice my dentist gives about, well, dental matters is not going to apply to art history. And vice versa.

Okay, yeah, I’m really talking about writing.

Structure is one of those things people talk about a lot, but so often it’s clear (to me, anyway) they don’t really know what they’re talking about. They’re that guy whining that their art history professor can’t treat cancer or Jill Biden isn’t really a doctor. They’ve chosen one definition for structure and they discard (or mock) anything that doesn’t meet said definition. One example I see a lot is folks railing against three act structure, but I’ve found most of them don’t seem really clear about what three act structure is. Especially in relation to other types of structure.

Structure can be confusing in writing because there are so many different types. Three act structure is a thing, yes. But so is dramatic structure. And linear structure. And narrative structure. And network TV shows and movies tend to have a four or five act structure (or even six in some cases) but that has to do less with storytelling and more with how many ad breaks said network insists on.

I think the problem some folks have is that when the idea of three act structure got more or less loosely codified, it became something they could point to. Especially people who… well, didn’t know what they were talking about. What was supposed to be guidelines suddenly became RULES. Solid, well-defined rules, which meant I could now say you were breaking the rules or following them.

The problem was, they were trying to apply the rules of three act structure on television’s five act structure. Or they’d insist narrative structure had to follow the rules for linear structure. Which, again, is like insisting Jill Biden isn’t a real doctor because she doesn’t do open heart surgery. Which would also apply to Dr. Mendelsohn, the guy at UCLA who spent several hours poking around inside my neck and skull, as mentioned earlier. He’s clearly not a real doctor.

(He is. He’s fantastic. Honestly saved my life)

Anyway… my point is, structure is a big umbrella with a lot of things under it. And if we want to get good at this, we need to understand the differences between them, but also how they work together to create a good story. I can’t just take one type of structure and say this is the only one that matters. Especially if I’m applying the basic rules of another type of structure to it.

Think of it this way (to use our doctor analogy again). Your body has a digestive system. And a nervous system. Circulatory, endocrine, skeletal, so many systems. We understand they’re all separate things that operate in different ways. The rules of one don’t apply to another.

But we also understand all these systems need to work together. Even on our basic, layman’s, non-doctor level we can see the places they overlap or brush up against each other. How changes to this one will affect that one.

And that’s how stories work. We’ve got several types of structure, each with their own individual rules, each working in their own way. But they rub up against one another, and this structure is going to affect that structure. Making some blanket, universal edict that covers all of them just shows I don’t really understand any of them.

And I need to understand them if I want to tell good stories.

Yeah, I’ve mentioned a lot of different types of structure. There are links to more detailed posts about almost all of them. Which also means I need to go clean up at least four or five older posts so they don’t look too chaotic when you click on those links.

Anyway, next time… I wanted to talk about getting the last word.

Until then, go write.

May 28, 2021 / 1 Comment

The World’s Changing…

I touched on something a few weeks back that I thought was worth revisiting.

It’s not unusual for us to set stories in fantastic worlds that are close to our own, or maybe not close at all. Maybe it’s our world but with magic. Maybe it’s a futuristic sci-fi utopia or a historical zombie apocalypse. I’ve talked here once or thrice about the Marvel Universe, and how living there would require an entirely different worldview.

There’s a certain kind of worldbuilding we could probably call  “everything you know is wrong” or maybe “revealing the world behind the world.” It’s one of those stories that starts off as the real world, or maybe a real world, except then our heroes come to learn that there’s a lot more to their world than they believed. We establish that we’re here on Earth, in the real world, and then BAM! Aliens are real, and they live among us! Reality is actually a complex computer simulation.  Secret vampire cabals rule the world.

We’ve all seen some version of this, yes? This moment usually comes right before we start our second act. Now that my characters know what the world really is, they can learn what challenges they’re really up against.

That’s what I mentioned before, but wanted to focus on a bit today. The idea that worldbuilding has to happen in the start of my story. I can fill in details later, but the broad strokes stuff needs to happen early on. Definitely in the first half, I’m tempted to say preferably in the first act.  

The reason it needs to happen this early is context. I’ve talked about this a bit before, too. In this case, it’s how we know what’s possible—or what my character thinks is possible—within the world of the story. If we don’t know what’s normal in a story, how do I know what’s supposed to surprise us? I mean, what would be unbelievable in this world? How do I know if my characters are reacting appropriately? If I’m going to keep altering the rules of the world as the story goes on and on, it makes it harder and harder to get invested in the world and the characters.

So if I’m doing some major worldbuilding in act three… it probably means I’m cheating a bit. I’m rewriting the rules in a big way at the last minute. Suddenly, with less than a hundred pages to go, there’s time travel or ghosts or aliens or teleportation or something that puts a whole new spin on everything! And odds are I’m doing it to create some suspense or a new challenge or to get my characters out of a challenge.

And, well… that’s cheating.

Actually, think of it like playing a game. We should have a general sense of all the rules before we really get going. Even if we just handwave over things for now and say “Fighting the basilisk, ehhhh, we’ll get to that one if it ever comes up,” this still tells us there’s the chance of running into a basilisk and there might be special rules for fighting it. So it won’t be a surprise when these rules show up and get explained later. None of us want to play with that person who at the last minute says “Oh, I forgot to mention… I get 100 extra points just for being the blue dwarf.”

But wait, WAIT, says internet guy #23. Hang on! There are LOTS of stories that don’t tell you things up front. That change the rules at the last minute. He was dead all along! They were on Earth the whole time! She’s actually the Viscountess Isabella!

And this is true. Sort of. Third act twists are very common—and freakin’ amazing when they’re done well, BUT…

One of the basic rules of a twist is that it doesn’t violate anything we’ve seen before—it just makes us look at it in a new light. Most of the example twists I just (vaguely) gave don’t change the core premise of their established worlds at all. For example…

SPOILERS!! BIG SPOILERS FOR THE SIXTH SENSE (AMONG OTHERS)!!

When we find out Dr, Malcolm has been dead the whole time, this isn’t new worldbuilding. I mean, we’ve known ghosts are real for most of the movie. We know little Cole can see them. He even flat out told us “some of them don’t even know they’re dead.” The big twist here doesn’t change any rules or limits of the world as they’ve been explained to us, it just changes how we look at Malcolm and his interactions with it.

Want to use the old classic Planet of the Apes. Or any number of Twilight Zone episodes)? In all of these a key thing is establishing interstellar travel one way or another, so it’s not breaking any rules to say we might be on another planet, or these aliens are from another planet. All of these stories involve the inherent assumption of what planet we’re on. So again, the story isn’t cheating—it’s just playing us because it knows what we’re going to assume about the world we’re being shown.

End Spoilers!!

But if, in his final showdown with Harry, we found out Voldemort was a cyborg alien from the future, that’s breaking the world we’ve established for the past six books. Likewise, if the next season of Picard has him bringing Data back to life using ancient Vulcan sorcery… that just sounds like nonsense on a bunch of levels, doesn’t it?

Go build incredible worlds. Have fun with them. Just don’t cheat.

Anyway, that’s all I’ve got for you.

Next time… well, this Monday’s my birthday. So next time we see each other I’ll be older and wiser. That being the case, I’ll probably have share some of that newly found wisdom with you.

Until then, go write. 

September 10, 2020 / 2 Comments

The End… Or Is It?

I don’t know if you can tell from that side but holy crap is the new Blogger a mess on this side.

I’ve been threatening to talk about endings for a while now. Shouldn’t be that big a deal, right? Easy topic.

One thing all of our books and stories and screenplays have in common is an ending. They’re going to be different for all of us, and for all of our different projects, but everyone of them has an end. Even if it’s part of a series, this discrete part of that overall story has concluded and another part will (hopefully) begin at some other time. Hopefully on the sooner side

Endings come in all shapes and sizes. They can be happy. They can be semi-positive. They can be ambiguous. They can be blunt. They can tease more potential story or be very, very clear this is the end

But one way or another… the story ends.

We don’t talk much about the fact that there are different types of endings. Not just in that happy-sad-ambiguous sense. In a structural, nuts and bolts sense. There’s also the type of ending where I think I might get to do another book someday, the ending where I know I’m going to get another book immediately, and the ending where I know that this is it, we’re done. Just to name a few.

Also, before I go much further, I’m going to toss around some terms here and I think some of them get used in very general, catch-all ways a lot of the time. Which I also think is what causes some of the issues I’m blathering on about. So some of my blathering may go against things you’ve been taught or picked up here and there.

That said, let’s lean into television for a moment. Yeah, I know most of you aren’t here for screenwriting, but I think this is a good, universal reference point. You should all understand what I’m talking about.

There’s a certain class of network show that tends to have what we might think of as a respawn point most of the time. No matter what’s happened, no matter what the characters have gone through, by the end of the episode they’re pretty much right back where they began—physically and emotionally. They’ve reset for new stories next week. We see this in a lot of sitcoms and even some one hour dramas.

There are also shows that have season arcs, with story elements that carry through from episode to episode. A lot of these end on dramatic revelations or beats that aren’t quite cliffhangers, but still compel the audience to think about what’s going to happen next.

What’s that? Why aren’t they cliffhangers? Good question. This is just my own musings, granted, but I think the big difference between a cliffhanger and a dramatic ending is where they compel us to pick things back up next time. What does the audience/reader need to see next? So it’s a structural, framing difference. If I’ve got a cliffhanger, the next chapter/episode/issue/book needs to begin right here, right at this moment where we left off. With a dramatic ending… the story can resume a little later. We’ve all seen this. “Three hours later, his mind was still reeling from this new information…”

Again, this is just my take, but I think it’s a take that hold up pretty well. And I’ve experienced the jarring results when someone sets up a cliffhanger, but then just treats it as a dramatic ending when the story resumes. Or doesn’t resume. Because if it doesn’t resume, that kinda kills the whole “needs to resume” aspect of it, doesn’t it?

I think it’s also worth noting that a lot of newer, bingeable content is created to be seen as one ongoing story. Each episode still has an ending, but they’re structured very deliberately to line right up with the next episode, more like act breaks than episode conclusions. These shows tend to have really powerful season finales, because that’s the ending that really matters—the one that makes us come back for next season.

And, as I mentioned above with books, there are the endings that imply the potential for more story if the opportunity arises (“hey, we don’t know if we’re renewed yet so just in case…”) and the ones that wrap everything up nice and tight. They all lived happily ever after.

Why am I blathering on about all of this?

Hopefully it’s clear that the type of ending I have—structurally–should give the reader a sense of what comes next. And what doesn’t come next. Again, this is an ending, which means… something should end.

That doesn’t mean I just stop typing. But I’ve seen that plenty of times in books and on some shows, and even a few movies. Things just… stop. The werewolves lunge down the street, our heroes raise their swords and shotguns to fight and wait why is the next page blank.

This is why I’ve been going back and forth with this for so many weeks. It’s tough to talk about endings because each one’s going to be unique to that story and that writer. I can’t say “Don’t do X” when X might be exactly what need to happen in your particular story. A lot of it is going to come down to each of us looking at our story with an honest, critical eye.

Let me toss this out, and then I’ll ramble on a little more. Have I actually ended my story? Or have I just stopped telling it? They’re not the same thing, and if I don’t realize that… well, that’s probably a bit or a red flag right there.

I think one thing we need to do, as writers, is make sure we’ve finished our stories. If my book is about a chosen one accepting his destiny and fighting the manifestation of pure evil… well, by the end of my book he should’ve accepted his destiny and fought the manifestation of pure evil. If my story is all about the school valedictorian desperately wanting to ask out the head cheerleader… at the end of the story she should’ve asked out the cheerleader. This is basic, three-act structure stuff. Once I’ve set up conflict, I need to resolve that conflict. If I don’t… I’ve kinda failed as a  storyteller. You remember what Chekov said about that phaser rifle hanging over the fireplace in act one, right?

Ahh, I see some hands and at least one scoffing shake of the head. Yes you did. I saw you. Let me slap down two provisos on this, not so much exceptions as places for a little more thought and that honest, critical eye I mentioned up above.

First, it’s not unusual for my protagonist’s stated goals to be different from the actual goals of the story. The valedictorian may think this is about asking out the cheerleader, but the book is more about her accepting who she is and gaining self confidence. Plus, she’s clearly supposed to be with the goth girl who paints all the drama club’s backdrops. So, yes, in this sense the resolution may not be the one the character hoped for or originally set out, but my story’s (hopefully) structured in a way that still makes this a cohesive whole.

Also, it’s not unusual for a story to veer off and for characters to suddenly find themselves with all new goals. Maybe the valedictorian had worked up her nerve, was approaching the cheerleader out in front of the school and oh holy crap! Cyborg werewolf kidnappers! They’ve got the cheerleader! And they’re going to infect her with lycanthropic nanites at midnightif the valedictorian doesn’t stop them! This is going to take all her computer and science skills, plus maybe some help from that goth girl who paints all the drama club’s backdrops…

Again, though, there should’ve maybe been a few tiny hints so this kidnapping wasn’t coming out of nowhere. Or didn’t happen in the back third of the book after 200 pages of high school drama and musings. It’s a goal that’s carried through the narrative and eventually achieved.

Second, there’s the possibility there’s more to this. Maybe my book’s part of a trilogy or an ongoing series. Maybe it’s in a shared universe and questions here are going to be answered over there. If the story’s going to continue on and spill over into other places, isn’t it normal that things won’t end yet?That questions will be left unanswered?

Well, yes and no. Sure, there may be three or four more books, or another season’s worth of episodes, or maybe a new issue in just a month. But that doesn’t change that this, the book I’m holding (or season I’m watching or what have you), is a single thing. Yes, The Hunger Games is a story of a ruling elite being overthrown by a rising rebellion, but book one (and two) are really the story of Katniss training for the arena and then surviving in the Games (again). If book one had ended with five people still alive in the arena, will she make it out, pick up book two in just ten months… well, you’re already laughing, aren’t you? I’m pretty sure I wouldn’t’ve bothered with book two after an ending like that. I’d bet a few million other people wouldn’t’ve, either.

Y’see, Timmy, this one book still needs to stand on its own . It may have threads or whole subplots that continue on in other places, but this book still needs to be a self-contained thing. It has to hold some kind of story within itself. Yes, the series might be about finding the six, errr… seven… Eternity Crystals (copyright 2020, Peter Clines), but what’s happening in this part of that overall story? Are my heroes involved in a big heist to get the Chronos Crystal, even if they don’t fully realize what it is yet? Or has an old friend distracted them away from their quest to help rescue a cheerleader from cyborg werewolf kidnappers? What goals have I set for my characters to accomplish in this book?

Because if this book doesn’t have any goals for them… what are my characters accomplishing? They either don’t have goals, or they have goals that aren’t met. Either way… not an exiting read. And not likely to get a lot of folks to book two.

Again, every ending is going to be unique to every book by every author. But the one thing they should all have in common is that things need to be resolved. No resolution means my characters (and my readers) are just kind of left flailing and unfulfilled.

Ultimately, the thing I need to remember is that the end of my book is it. This is the last chance to amaze my reader. My final chance to shape their emotions, to lock down what they think about my book. Once they turn that last page, it’s all in their hands.

We talk about first impressions, but the last impression means something, too. It’s what people are going to walk away with. How many books or shows or movies have you enjoyed—maybe really enjoyed—and then the end just left you snarling in frustration?

And why are we usually frustrated? Because we didn’t get answers. Because ultimately nothing happened. Because we feel like we wasted our time.

Stick the landing. Nail your ending. Get that phaser rifle down from the fireplace and make sure it goes off.

Speaking of endings (shameless plug) if the end of the world is your kind of thing, my latest novel–Terminus –finally came out in ebook last week. If you haven’t checked it out yet, it’s kinda fun and fairly inexpensive. If you have checked it out and enjoyed it, reviews are always appreciated.

Next time… I’d like to talk about jargon a bit.

Until then, go write.

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