March 6, 2025 / 2 Comments

The First Time I Saw You…

My beloved and I tried to watch a show a month or three back. From the moment we met them—their very first scene—one of the characters was just awful. Blatantly ignorant and incompetent, and always trying to bluster past it. Insensitive to the point of almost being cruel. And incredibly self-centered. We watched three episodes before giving up, and in all of that I think said character maybe had two conversations that didn’t center around themself.

In fact, said character was the reason we stopped watching. Yeah, by then there were some hints of growth and improvement, but at that point they were so deep in the hole we didn’t want to watch another two or three episodes and see if they managed to climb out.

And just to be clear, this wasn’t a minor character. This was one of the leads! Arguably the lead, depending on who you asked and how the show had worked out billing. Pretty much from the start, the main character of the show made us not want to watch the show.

I guess what I’m trying to say is, first impressions matter. In the real world and in fiction. Maybe even more in fiction.

This ties back to an often-misunderstood idea I’ve mentioned once or thrice before– three act structure. No, really. As a writer, I establish the norm, I introduce some form of conflict into the norm, and then I resolve that conflict. That makes sense, right?

So when I introduce a character, nine times out of ten I’m establishing the norm. This is who they are. It’s how they act every day, how they usually treat people. These first impressions is where my character arcs are going to begin. They’re who my character is without the added pressure of that conflict I’m going to be introducing.

It may sound really obvious, but this is why we tend to meet protagonists doing good things (or at the very least, neutral things) and antagonists doing bad things. Because if I start with someone being a self centered idiot, well… they’re a self-centered idiot. And probably have been for a while. Which doesn’t always make for a compelling character.

Getting past that first impression can be tough, especially if it’s something that’s going to give my audience—my readers—a strong reaction. It’s not impossible, but I’m definitely choosing an uphill battle as my starting point. If your first thoughts are that my character’s kind of a rude bastard or just a general ass or maybe a bit creepy in the bad way… I have to spend time getting past those perceptions. And that’s time I can’t spend getting to, well, the plot.

Think about some of your favorite characters from books or movies and think about how we first meet them. How often are they doing essentially decent things, even if it’s just in a low-key, maybe even not terribly joyful way? It’s rare that a character’s first page is trying to convince us they’re a horrible person.

And just to be clear, I’m not saying they have to be so happy-go-smiley-sweet that Mr. Rogers goes into diabetic shock. I just don’t want them to be an awful person. That’s it. Someone can be frustrated, depressed, annoyed, or even full-on angry and still not do awful things.

This might sound a little weird because we had a big, maybe ten year span where it was really common to have main characters who were… well, jerks. They were rude. Petty. Sometimes flat-out cruel. We’d see it in movies and TV shows and even commercials. They’d show people doing unquestionably mean things and narratively treat it like “ha ha, that was great!” If you stopped to think about it, though… those people were jerks.

And there’s always going to be exceptions of course. It’s possible I could have a clever reveal planned, and this ruthless gang lieutenant we met in chapter one is revealed as an undercover FBI agent early in chapter two and hey wait did we actually see him do any of this stuff he keeps talking about? It’s also possible to structure my story so we’re first meeting someone a bit further along their arc, and that might change things a bit, too.

But I still need to introduce an interesting and semi-likable character. Or, at the very least, not an unlikable one. If my readers don’t enjoy following a character, there’s a really good chance they’re just going to stop reading. And then they’ll never see that cool twist I set up at the start.

So think about those first impressions. Because I only get one chance at them.

Next time, unless there’s some serious opposition, I’d like to talk about conflict.

Until then, go write.

September 5, 2024

Act the First

It strikes me that if I’m going to keep doing this biweekly (which I have to admit, I’m kind of liking right now with everything else I’ve got going on) it feels like a much bigger shift when I suddenly swap topics for the week. Apologies if the last post threw you a bit.

But getting back on track…

If you’ve been writing, or even thinking about writing, for any amount of time, you’ve probably heard someone talk about three act structure. Doesn’t matter if you’re working on novels, screenplays, or short stories, I’m willing to bet you’ve come across this term or had it pushed at you.

Now, I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or more specifically, to a lack of it.

But I also believe three act-structure gets misunderstood a lot. And I think there are a lot of folks out there arguing for (or against) three-act structure who… well, don’t have any clue what they’re talking about.

It’s also important to note right up front that three-act structure doesn’t quite fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative. Another one it gets confused with a lot is the five act structure that a lot of network dramas have (which leads some gurus to champion six- or seven-act structure or some such nonsense). But this type of structure is just an artifice of the way commercials are arranged in a time slot. Again, not really related to three act, linear, dramatic, or narrative structures.

I think these distinctions cause some confusion when folks start talking about structure. Because structure sounds like it should be one topic and not lots and lots of different, just-barely-connected things. It’s a type of story structure, but it’s not the same kind of story structure, if that makes sense? It’s like how an apartment can have a plumbing system and an electrical system, but we all understand they’re very much not the same kind of system even though they’re part of the same overall thing (the apartment).

So what is three- act structure? Well, I think I can explain it to you in pretty simple terms. Ready with the notebooks?

A good story has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it. Three act structure in a nutshell.

Okay, fine, if we want to go into a little more detail…

In storytelling we have names for each of these three acts. And again, you’ve probably heard them before. We call them establishing the norm, introducing conflict, and then resolution.

Establishing the norm is just what it sounds like. We show our audience (our readers in our case) how things are on a normal day. This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable. It’s me, the storyteller, establishing a baseline so my readers understand when something amazing happens.

Remember that everybody has their own “usual day.” For me a usual day is taking care of cats, sitting at my desk, and maybe just posing an action figure or two on said desk. But for someone in Kenya or Palestine or stationed at the South Pole… well, their usual day is likely going to be different than mine. Heck, for Wade Wilson, a usual day probably involves a lot more severed limbs, gunfire, and decapitations, while for someone in Starfleet there’s scanning and analyzing and maybe some synthohol at the end of their shift. A usual day for someone is all very much a matter of context.

It’s important to have some sense of this, what a normal day is like for my character, even is my story’s set right here in the real world. Because if my characters don’t have a normal day, they can’t have an abnormal day. Make sense?

Introducing conflict is when that abnormal thing happens. It means something’s knocking my characters out of their comfortable little world and forcing them to take some sort of new action. A mysterious stranger shoves a jump drive into their hands. The building manager says they’ve got to pay all their back rent by the end of the month or get evicted. Their reflection tells them they’re actually a mercenary and also the avatar of an Egyptian god. They find out Wakko—Wakko of all people—is going to ask Phoebe to the prom.

Also worth noting that conflict has to cause, well, conflict. By definition, conflict requires some kind of opposing force. It doesn’t need to be some massive, overwhelming force of non-stop action, but there needs to actually be something between my characters and them immediately dealing with this issue or problem that’s appeared during their up-until-now normal day. If I introduce a conflict that doesn’t bother my protagonist or takes no effort to deal with… I mean, that’s not actually a conflict, is it? That’s just boring. And if it’s boring to them, it’s going to be boring to my audience.

Resolution is when things get resolved. Yeah, look, it should’ve been clear up front this isn’t really that complicated. Usually because my protagonist has taken some action and made things come to an end. It’s when answers are made known, hidden things get revealed and plot threads all come together. Hopefully.

So, all clear now?

I’m a big believer that pretty much every story needs these three acts. If it’s done right, any reader can tell you when these acts begin and end in my story. And I believe that we can all instinctively tell when one of them isn’t there.

Now, there are a few caveats to all of this, of course. A lot of stories start in the middle or maybe even close to the end before they go back and explain the beginning. “In medias res” some folks like to call it. We could probably list hundreds of great examples of books and movies that do this.

The thing to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in how they’re told. As we’ve talked about before, the narrative structure of a story doesn’t change the linear structure. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict. And it all leads to a definitive conclusion.

Y’see, Timmy, a story that’s missing one of these three parts has a sort of… meandering quality to it. We’re left trying to figure out if actions and reactions are odd or normal. Characters do things without any apparent reason to do them. And geeeeez… if I try to impress an agent or editor with “to be continued” what I’m really telling them is “I don’t have an ending for this.” And they won’t be impressed.

So look at your latest story and break it down. Is there any sort of norm established? Is there a point where things deviate from the norm for the protagonist(s)? Do things actually get resolved? ‘Cause if so… you’re probably doing okay.

Next time… somebody recently asked me about working on multiple projects. I think that could be an interesting thing to talk about.

Until then, go write.

May 12, 2023 / 1 Comment

The Right Kind of Doctor

So, rather than talk about writing, I wanted to spend a few minutes talking about doctors.

I’m guessing most of us have dealt with a doctor at some point in our lives. I know I’ve dealt with a bunch. General practitioners, sure, but I also had a long bout with a nose and throat specialist that ended with… well, a lot of stuff cut out of my head. I’ve also seen doctors for a pair of knee injuries that I’ve talked about once or thrice. And another doctor for one of those, well, men-over-a-certain-age examinations. And one of those led to another specialist doctor, and another surgery, where I believe a few other specialist doctors were in attendance.

That’s not even counting dentists and orthodontists. People like to make jokes, but they’re doctors too. When I finally fought my way out of poverty, well, my mouth was a mess. I hadn’t seen a dentist in over a decade. I’d had one tooth actually crumble in my jaw. Another one cracked in half. I probably count as a cyborg with all the metal and ceramic in my head now.

Plus, I had a high school biology teacher who was very firm that we call him doctor, not mister. He had a doctorate and he wanted to be sure everyone knew it. And I mean, most of my college professors were doctors. English literature, comparative literature, astronomy, art history, anthropology, and more. Hell, I had one anthropology TA who had his doctorate, he just couldn’t get a better position, job-wise.

Oh, and my friend Mary (credited in the back of several books) is a doctor, and she puts up with so many bizarre questions from me about drugs, injuries, zombies, stuff like that

Point is, I’ve known a lot of doctors. You probably have, too. We all understand that doctor can mean a lot of different things. I don’t want an art history professor operating on my throat, and I probably have a better understanding of early American literature than my proctologist, even though he’s got a doctorate and I don’t.

And there’s nothing wrong with this. We’re not putting anyone down, we’re just acknowledging that doctor is a term that can mean a lot of very different things. The advice my dentist gives about, well, dental matters is not going to apply to art history. And vice versa.

Okay, yeah, I’m really talking about writing.

Structure is one of those things people talk about a lot, but so often it’s clear (to me, anyway) they don’t really know what they’re talking about. They’re that guy whining that their art history professor can’t treat cancer or Jill Biden isn’t really a doctor. They’ve chosen one definition for structure and they discard (or mock) anything that doesn’t meet said definition. One example I see a lot is folks railing against three act structure, but I’ve found most of them don’t seem really clear about what three act structure is. Especially in relation to other types of structure.

Structure can be confusing in writing because there are so many different types. Three act structure is a thing, yes. But so is dramatic structure. And linear structure. And narrative structure. And network TV shows and movies tend to have a four or five act structure (or even six in some cases) but that has to do less with storytelling and more with how many ad breaks said network insists on.

I think the problem some folks have is that when the idea of three act structure got more or less loosely codified, it became something they could point to. Especially people who… well, didn’t know what they were talking about. What was supposed to be guidelines suddenly became RULES. Solid, well-defined rules, which meant I could now say you were breaking the rules or following them.

The problem was, they were trying to apply the rules of three act structure on television’s five act structure. Or they’d insist narrative structure had to follow the rules for linear structure. Which, again, is like insisting Jill Biden isn’t a real doctor because she doesn’t do open heart surgery. Which would also apply to Dr. Mendelsohn, the guy at UCLA who spent several hours poking around inside my neck and skull, as mentioned earlier. He’s clearly not a real doctor.

(He is. He’s fantastic. Honestly saved my life)

Anyway… my point is, structure is a big umbrella with a lot of things under it. And if we want to get good at this, we need to understand the differences between them, but also how they work together to create a good story. I can’t just take one type of structure and say this is the only one that matters. Especially if I’m applying the basic rules of another type of structure to it.

Think of it this way (to use our doctor analogy again). Your body has a digestive system. And a nervous system. Circulatory, endocrine, skeletal, so many systems. We understand they’re all separate things that operate in different ways. The rules of one don’t apply to another.

But we also understand all these systems need to work together. Even on our basic, layman’s, non-doctor level we can see the places they overlap or brush up against each other. How changes to this one will affect that one.

And that’s how stories work. We’ve got several types of structure, each with their own individual rules, each working in their own way. But they rub up against one another, and this structure is going to affect that structure. Making some blanket, universal edict that covers all of them just shows I don’t really understand any of them.

And I need to understand them if I want to tell good stories.

Yeah, I’ve mentioned a lot of different types of structure. There are links to more detailed posts about almost all of them. Which also means I need to go clean up at least four or five older posts so they don’t look too chaotic when you click on those links.

Anyway, next time… I wanted to talk about getting the last word.

Until then, go write.

May 28, 2021 / 1 Comment

The World’s Changing…

I touched on something a few weeks back that I thought was worth revisiting.

It’s not unusual for us to set stories in fantastic worlds that are close to our own, or maybe not close at all. Maybe it’s our world but with magic. Maybe it’s a futuristic sci-fi utopia or a historical zombie apocalypse. I’ve talked here once or thrice about the Marvel Universe, and how living there would require an entirely different worldview.

There’s a certain kind of worldbuilding we could probably call  “everything you know is wrong” or maybe “revealing the world behind the world.” It’s one of those stories that starts off as the real world, or maybe a real world, except then our heroes come to learn that there’s a lot more to their world than they believed. We establish that we’re here on Earth, in the real world, and then BAM! Aliens are real, and they live among us! Reality is actually a complex computer simulation.  Secret vampire cabals rule the world.

We’ve all seen some version of this, yes? This moment usually comes right before we start our second act. Now that my characters know what the world really is, they can learn what challenges they’re really up against.

That’s what I mentioned before, but wanted to focus on a bit today. The idea that worldbuilding has to happen in the start of my story. I can fill in details later, but the broad strokes stuff needs to happen early on. Definitely in the first half, I’m tempted to say preferably in the first act.  

The reason it needs to happen this early is context. I’ve talked about this a bit before, too. In this case, it’s how we know what’s possible—or what my character thinks is possible—within the world of the story. If we don’t know what’s normal in a story, how do I know what’s supposed to surprise us? I mean, what would be unbelievable in this world? How do I know if my characters are reacting appropriately? If I’m going to keep altering the rules of the world as the story goes on and on, it makes it harder and harder to get invested in the world and the characters.

So if I’m doing some major worldbuilding in act three… it probably means I’m cheating a bit. I’m rewriting the rules in a big way at the last minute. Suddenly, with less than a hundred pages to go, there’s time travel or ghosts or aliens or teleportation or something that puts a whole new spin on everything! And odds are I’m doing it to create some suspense or a new challenge or to get my characters out of a challenge.

And, well… that’s cheating.

Actually, think of it like playing a game. We should have a general sense of all the rules before we really get going. Even if we just handwave over things for now and say “Fighting the basilisk, ehhhh, we’ll get to that one if it ever comes up,” this still tells us there’s the chance of running into a basilisk and there might be special rules for fighting it. So it won’t be a surprise when these rules show up and get explained later. None of us want to play with that person who at the last minute says “Oh, I forgot to mention… I get 100 extra points just for being the blue dwarf.”

But wait, WAIT, says internet guy #23. Hang on! There are LOTS of stories that don’t tell you things up front. That change the rules at the last minute. He was dead all along! They were on Earth the whole time! She’s actually the Viscountess Isabella!

And this is true. Sort of. Third act twists are very common—and freakin’ amazing when they’re done well, BUT…

One of the basic rules of a twist is that it doesn’t violate anything we’ve seen before—it just makes us look at it in a new light. Most of the example twists I just (vaguely) gave don’t change the core premise of their established worlds at all. For example…

SPOILERS!! BIG SPOILERS FOR THE SIXTH SENSE (AMONG OTHERS)!!

When we find out Dr, Malcolm has been dead the whole time, this isn’t new worldbuilding. I mean, we’ve known ghosts are real for most of the movie. We know little Cole can see them. He even flat out told us “some of them don’t even know they’re dead.” The big twist here doesn’t change any rules or limits of the world as they’ve been explained to us, it just changes how we look at Malcolm and his interactions with it.

Want to use the old classic Planet of the Apes. Or any number of Twilight Zone episodes)? In all of these a key thing is establishing interstellar travel one way or another, so it’s not breaking any rules to say we might be on another planet, or these aliens are from another planet. All of these stories involve the inherent assumption of what planet we’re on. So again, the story isn’t cheating—it’s just playing us because it knows what we’re going to assume about the world we’re being shown.

End Spoilers!!

But if, in his final showdown with Harry, we found out Voldemort was a cyborg alien from the future, that’s breaking the world we’ve established for the past six books. Likewise, if the next season of Picard has him bringing Data back to life using ancient Vulcan sorcery… that just sounds like nonsense on a bunch of levels, doesn’t it?

Go build incredible worlds. Have fun with them. Just don’t cheat.

Anyway, that’s all I’ve got for you.

Next time… well, this Monday’s my birthday. So next time we see each other I’ll be older and wiser. That being the case, I’ll probably have share some of that newly found wisdom with you.

Until then, go write. 

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