September 26, 2024 / 1 Comment

Balls in the Air

Well, my careful plan for a biweekly ranty blog has fallen apart. As plans always do. Best we can do is move on and try to get things back on track. And by we, I mean me. I’m not expecting you to do any of this for me…

Anyway…

Three or four weeks back I got a newsletter reply (you’re subscribed to the newsletter, yes?) asking about working on multiple projects. Did I tend to do one thing at a time or juggle a few things at once? And if I was a crusty juggler… how did I keep things straight?

This was kind of timely because when I got this question, I’d been working on this draft of TOS but just gotten an email from a magazine editor with suggested edits for a story I wrote back in… May? And I also got an email from Blackstone about some work we need to do on God’s Junk Drawer. Plus there’s this ranty blog and the newsletter. So this past month has had me working on a few different things.

So, yeah, I’m juggling stuff right now. But I think a key thing to remember, for this little discussion, is that I have to. No options. Writing is my full time job, and that means I’ve usually got two or three things at different stages

Now, left to my own devices, I usually just focus on one thing. I’m not against scribbling a few notes or thoughts for potential projects, but I rarely go that far with it. That’s just kind of my process. Also, mental note, haven’t really discussed my process here in a while. Let’s put that on the calendar.

That said… the magazine story was a dream project I’ve wanted to do for many, many years (for a few different reasons) so I couldn’t really pass it up. And I’m under contract with Blackstone, so no putting off those edits. And my agent’s waiting for TOS because… well, it’s the next thing. That’s how the job goes. I write stuff, he finds someone who wants to buy it.

So how do I juggle multiple projects?

Honestly, I’m not really sure.

I think, on a very real level, it’s a lot like any other job. Yeah, right now I’m trying to do payroll but somebody just walked in with a petty cash problem. I’m framing walls but right now we need all hands to unload a truck. I’ve been trying to get the warehouse organized but tomorrow’s the big spring cleaning day out in the store. We all do this, all the time. We’re working on one thing. We need to switch gears for a while. And then we go back to what we were doing before.

Granted, it can be a little tougher in the arts. For me, personally, going from one project to something completely different just means I need to get my head into the story, probably like how an actor (I’m guessing) sometimes needs to get into a role. I don’t need to call on my inner muse or anything, but I usually re-read some of my manuscript and maybe go over my notes. Bigger projects will probably take a little more reading and have more notes (novels vs short stories, for example) but doing that’s usually enough for me to remember what I was thinking and where/how I wanted things to go.

Of course, there are some writers who can flip back and forth with no problem at all. And some who may need a lot more work and effort to get back into something they’d set down. And some who are very much working on one project only and that’s it, from first word to publication. It’s very much an individual thing, and I can’t tell you what kind of writer you are. It’s one of those aspects of writing you’ll just have to play around with and figure out what works best for you.

I think my best tip would be, when I stop working on Thing One, I should be sure to use any of the tricks I’d normally use to make starting the next day easier. Get at least two or three sentences onto the next page. Make an all-caps note to myself right there in the manuscript. Don’t assume I’ll remember anything later—jot it down so it’s definitely there when I come back to it. Plot point, line of dialogue, song in my head, whatever. And if I’m only going to work for a while on Thing Two before going back to Thing One… well, do the same for it.

That’s kind all I’ve got for you there.

Not a super-satisfying answer, I know. Sorry.

But let me spin this another way.

If I wasn’t doing this full time—let’s say it’s the career I’m trying to jumpstart or maybe just something I’m having fun with on the side—I guess a better question might be why am I working on multiple projects at once?

I used to have a lot of different things I was working on. For all sorts of reasons. Shiny new ideas. Trends I’d try to follow. Different formats I was writing in. Fear I was working on the wrong thing and I should spend more time on something like that.

But eventually I realized I was jumping around so much I wasn’t actually finishing anything. Sometimes this was deliberate, yeah. A story idea was going nowhere, so I just moved on to something new.

Other times, though, it was just lack of focus. The minute something needed some actual effort—some serious thought about structure or tension or character motivations—well, that’s when I’d decide to slide over to something else. Keep lots of projects going, right? If this one stalls just move on to that one. Or that one. And then that one. And this one. And oh, y’know what I just thought of…

Y’see, Timmy, while I’m not against working on multiple projects, I know for me, at that point in my career, it became more of a way to sort of dodge really committing to anything, if you know what I mean. And said career moved forward considerably once I focused on one thing and actually, y’know, finished it.

Is that where you’re at? Only you know the answer to that one. But it’s something I might consider when looking at those three or four or fifteen different projects on the desktop.

Next time… well, I’m hoping to get caught up on my reading.

Until then, go write.

February 29, 2024

K I S S

There’s an idea I heard once or thrice on movie sets. You may have heard it, too. The KISS principle—an acronym for “Keep It Simple, Stupid.” It’s basically a warning to people not to overcomplicate things just for the sake of overcomplicating them. It’s something I’d see a lot in the film industry, usually with less experienced and/ or very stubborn people. The most common example would be directors who tried to do time-consuming, overly complex shots… just so they could do complex shots.

I’d see it in a lot of screenwriting too, especially in the lower budget stuff I tended to work on. The script would be packed with subplots and B-stories and side threads that… didn’t really serve a purpose. If I was in an angrier state that day (and I’ll be honest, I was angry and frustrated a lot when I worked in the film industry) I tended to call it “padding” or “a waste of time.”

Probably the key thing is that more often than not, the final product was uneven. Episodes would have pacing or tone issues. Sometimes they’d just be confusing because the camera was bouncing around for no apparent reason.

And the thing is, a lot of these shots and subplots and random chunks of dialogue weren’t actually bad. It’s just that they weren’t really relevant to what we were doing. I’ve heard a phrase in gardening that a weed is just the right plant in the wrong place. Well in these examples… it was all weeds.

Okay, what’s my point here? Besides making myself grumbly by remembering certain persons and projects and issues…

Allow me to explain. With a sort of follow-up to the explainer, too.

What’s happening here is the storytellers are getting in their own way. F’r example, with the directors, they’re so hung up on telling the story in a clever way (the overly complex shots) that they’re not focused on actually telling the story. Or, in some cases, they’re actually twisting the story to allow for the clever shot.

With the screenwriters, they’d be packing so many subplots or random conversations into a forty-two minute television episode that none of them really got developed in any way. We’d start dealing with one and then have to rush off to deal with another one before people forgot about it. Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

I’ve talked about this problem before—where a plot or story is just overpacked with ideas. And when this happens, the plot will overwhelm the story or the story will smother the plot or sometimes they’ll just collapse into this mess of well… random plot and story points.

This is a tough idea to grasp when you’re starting out, because it just feels wrong and counterintuitive to everything we’ve been led to believe. If the idea’s good, how can it be wrong for a story? I mean, an idea’s good or it’s not, right?

Truth is, I can have a really, really cool idea and sometimes it just doesn’t work in the tale I’m telling. Maybe it doesn’t fit tonally or maybe it slows things down too much or maybe… it just doesn’t fit. If something’s not driving the plot or the story, if it’s pulling us too far off course, or if it’s just filling space I could use for something else… it probably doesn’t belong there.

I’m a big believer in simplicity for, well, a simple reason. And it’s that we’re always going to complicate things. It’s what we do as storytellers. No matter how basic and straightforward a plot is, we’re always going to come up with interesting details and descriptions and clever subplots and little character quirks. And then all that new material inspires some new descriptions and different subplots and suddenly hey, did you know the barista over there was actually Abraham Lincoln in a past life? No, really, she was. It’s a reverse-Zeno’s paradox, where we’re always getting further and further from the end because we’re always discovering new things to flesh out our world and our characters.

Now, granted, yes, some of this is going to get cut. Maybe a lot of it. So on one level it’s easy to say “so what if I decide to do something super complex?” And believe me, I’m a serious fan of wonderfully complex storytelling.

But I’ll point out that when I start complex, I’m not leaving myself a lot of room to explore and grow. If things are dense from the beginning, it’s going to be harder and harder to discover new character facets and justify clever descriptions or go off on little side-stories for a page or three.

Why is that?

Well, that’s my follow-up thing…

If you’ve been doing this for any amount of time, you’ve probably heard someone say something along the lines of “the story is as long as it needs to be.” And to a large extent, this is true. I can make the story whatever it needs to be. Any length at all. Fifty pages long to five hundred pages long. If I need six books to tell this story correctly, then I need six books. That’s how art works.

But

The rough reality is that there are a lot of limits on how long a story can be.

Let’s put a few feet between us and books for a minute and think about movies again. I think we all agree full-length movies are generally in the ninety minutes to two hours range. It’s just how it is. When a movie’s only seventy-plus minutes… we feel a bit cheated. It can be really good, but we almost always feel like “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive. There are a few really great three-hour movies out there, but there’s also a lot of really bloated, desperately-in-need-of-editing ones. So no matter how good it is, if my script isn’t in the 90-130 page range… well, I might get some folks to look at it, but not many professionals are going to consider it seriously. It’ll just be one of those “great but unfilmable” screenplays.

And there are lots of reasons for this. How long a movie is will affect how long it takes to make the movie, which will affect how much it costs to make the movie. Plus, longer movies can’t be screened as many times at a theater, which means money’s going to be slower coming back in. And let’s be honest—how many of us have time to watch a really long movie? No matter how good I hear it is, if I see something’s three hours and twenty minutes long… I’m going to be hesitant to sit down. Hell, I friggin’ loved Avengers: Endgame, but I still haven’t even rewatched it at home. I just don’t have the time.

And if I’m talking about publishing… well, there’s a lot of publishing limits. Paper costs money. And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it. Even if we’re talking about short stories, most markets only have so much room in their magazine or anthology. If someone’s asking me for three-to-six thousand words, I can’t offer them nine thousand and expect to get an acceptance letter.

Now, I’m sure all that makes a few folks eager to talk about the wonderful freedom of self-publishing. But as I’ve mentioned before, self-publishing means I’m the one making the publisher-level financial decisions. A lot of print on demand sources work off page length to calculate costs, and they’ve got very firm price ranges. Just a few pages this way or that can mean a difference of three or four dollars per copy. And somebody’s got to eat that cost. And it’s not going to be the printer. So it’s either me or my readers.

Some of you may recall this is why I had to cut almost 30,000 words out of my original manuscript for 14. It was with a small press, and the publisher just couldn’t afford to have it stretch into the next page-range. That’s all there was to it. Lose 30K words or it doesn’t get published.

Heck, even if I give up on print and just go with epublishing, check the numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.

Y’see, Timmy, storytellers have limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for my story, not to be flexing and contorting my story to accommodate some random ideas.

There’s another phrase you’ve probably heard—kill your darlings. This is kinda like that. I may have the sharpest comeback, the neatest way to explain something, or the most fantastic description of a werewolf, but if it doesn’t work in my story…

Well, then it doesn’t work.

And if it doesn’t work, it probably shouldn’t be there.

Next time, unless someone has a question or request, I’m probably going to talk about leftovers.

Until then… go write.

October 22, 2021

Scary But Funny

I wanted to talk a little bit about horror today, as I tend to do around this time of year. More I thought about it, though, I was having trouble thinking of an aspect or angle of horror I haven’t done before. Sometimes more than once. I’ve talked about sub-genres of horror. Talked about monsters. Talked about the victims.

So then I thought I’d talk about the mechanics of horror. But even that’s tough because of the wide and varied sub-genres. I’ve mentioned this before. The horror of Frankenstein is not the horror of, say. Experimental Film by Gemma Files which is not the same as Bradbury’s Something Wicked This Way Comes and none of those are The Devil’s Rejects. Depending on what kind of horror I’m aiming for, I could be trying to do some very different things. Which means different rules and guidelines and expectations.

And this made me think, of course, about comedy.

Structure-wise, comedy’s a lot like horror. It’s got many levels and subgenres. It can be subtle and nuanced or in-your-face blatant and over the top. It’s really common for people to like one form of it but not another. I  also think they’re both something that’s kind of ever-present in our lives, on some level or another. There’s a lurking dread or a potential for laughs in almost any situation.

I made what I thought was a semi-clever observation about comedy a while back, and I think the same parallel holds for horror as well—scary is to horror the same way notes are to music. One is made up of the other, but just having a bunch of those components doesn’t automatically make the bigger thing. Just taking a big pile of “scary things” and dumping them on the page doesn’t mean I wrote a horror story, in the same way that, well, having a big pile of meat and bones doesn’t automatically give me a person.

See? That was kind of creepy, right? So is this post a horror story now? No, of course not. No, not even if I add a jump scare. Or is it? Maybe as we keep going you’ll realize how I’ve lulled you into this false sense of security and then maybe you realize… you’ve been in this horror story all along.

Also, it kind of matters what’s in that pile. I can’t just have a big pile of bones, especially the same kind of bones. A big pile of skulls definitely isn’t the same thing as a person. I also can’t mix in random horse bones or gorilla muscles or insect DNA. I can’t just shove anything in there and expect to end up with a working person (or horse, or insect). And even when I get all those components right, they can only go together a certain way. These bones go here, those muscles connect there, that part… okay, look, that’s kind of optional. You can put it in or leave it out at your discretion, just remember what you did with it.

This might seem kind of boring, just putting together a person. Makes it sound like every person we make is going to be like every other person. And on some level… yeah, they are. There are a lot of basic similaritiesbetween people, but there are a lot of differences, too. Yeah, even on this basic constructional level. And even more so once we get to know them.

Also, quick pause before we move on. Please don’t get confused by my use of a body as a metaphor for a story. If I’m writing horror, yeah, obviously mixing horse parts with human parts can be an element in a great story. Mixing in some insect DNA has been the basis of several great horror stories. But that’s talking about things in the story, not the structure of the story itself. To fall back on said metaphor, that’s me focusing on an individual bone and saying there’s absolutely nothing wrong with it while ignoring the fact said bone is in a pile of meat that used to be a person.

Or that I’m trying to tell you is still a person…

So, anyway, how do I do this? How do I figure out which parts I’m going to sew together into this new person a.k.a. story? Which ones do I want in there, which ones need to be in there, and which ones… okay, look, the antlers are cool, yes, but people don’t have antlers. No antlers!

Okay. maybe very small antlers.

A lot of this is going to depend on two things. Knowing what I want to end up with and general empathy. The first one’s easy. Once I know what kind of horror story I want to tell, it’s easier to choose the parts I need to tell that story. Yeah, there’s some general stuff I’ll need, but after I’ve got the rough framework there I can start fleshing in (so to speak) all the little details and elements that are going to make this story unique. And this can be a multi-step process. I don’t need to get it all right on the first try, I can go back through and shape the story to better be what I want it to be.

The second part, general empathy, is a little tougher. As I’ve said here once or thrice, I can’t tell you how to have empathy. But it’s sooooo important in horror, because I need to know what my audience is expecting and I need to understand how they’re going to receive these elements in my story. Is that person being sprayed with blood and gore and slime supposed to be horrific? Awful-but-funny? Mildly erotic? Am I sure my readers are going to take it the way I intended it? Because having a beat land wrong can really kill the flow of my story.

And that would be… well, horrible.

So there’s some quick thoughts on horror. Should be easy for you to swallow, now that they’ve been deboned and cut into little bite sized chunks. Yeah, some of them are still moving, don’t worry about that…

Narrator: And as they choked down the morsels, they realized… it had been a horror story all along.

Next time, we could probably talk real quick about NaNoWriMo.

Until then… I’m not letting you out of the room until you swallow every last piece of this.

I mean, hahahahaaa, go write. That was it. Go write.

March 25, 2021

Oooooooh, Shiny!

Story time!

I first heard this story many years ago under a different title—the slutty new idea—and while the story/idea is very true, in retrospect I’ve realized the original title is unnecessary and also doesn’t make a lot of sense, if you think about it. It’s implying there’s something wrong with the idea even though the writer’s the one being a bit *cough*cough* promiscuous here. And I don’t want to be one of those people blaming someone else for my behavior. Hopefully you don’t want to be that way either. Plus, I’ve seen it bandied around  a lot more lately as the shinynew idea, which makes a lot more sense. It’s something new and eye-catching and…

Well, let’s talk about the shiny new idea. The story goes something like this…

I, the writer, am out with my story. Maybe it’s a novel or a screenplay or a comic book script. Whatever it is, I’ve been with this story for a while now and I’ve fallen into a good pattern with it.

Perhaps too good. Maybe a bit of a rut. I just don’t have the enthusiasm for the story I once did. There was a point that it was fun and playful and exciting and all I could think of, but as of late… well, the honeymoon’s over and now it takes some effort to get anywhere with my story. Things aren’t bad, mind you, they’ve just become a bit… rote. Maybe even mechanical.

So, anyway, the story and I are out and about and that’s when I happen to notice a shiny new idea across the room. It’s big and bright and it’s got that look to it that just says “hey, you know it’d be fun to tumble around with me for a while.” It’s got a sharp edge to it, and it’s showing just enough I start thinking about all the parts I’m not seeing, and all the fun this idea and I could probably have together. Just looking at it, it’s clear that is the kind of idea a writer’s supposed to have, not the dull thing I’ve somehow ended up with

In fact, let’s just take a moment and be honest with ourselves. That’s how we all want things to be with our ideas, right? It’s what movies and TV shows and so many twitter threads have assured us the life of a writer is like. It’s supposed to be this wild and spontaneous and intoxicating relationship we just can’t get enough of. We want it to keep us up late and wake us up early so we can get right back at it.

Wait, what do you think we’re talking about? No! This is a writing blog! Get your mind out of the gutter!

Anyway, a lot of us know the simple truth of the shiny new idea. Sure, it’s fun and exciting at first, but then one of two things happens. Sometimes we find out there’s not really anything else to it. Oh, that first weekend is fantastic, maybe the week after it is pretty cool, but it doesn’t take long to realize the shiny idea is… well, it’s a bit shallow.  We had some fun, but after a couple days we realize things just aren’t going any further.

On the other hand, things might work out with me and the idea. The passion fades a little bit, but I’m still giving it my all and getting quite a bit in return.  Eventually the two of us settle down into a comfortable story together. And just as I realize things are becoming a bit of work with my story, the two of us are sitting down one evening and I happen to notice a shiny new idea hanging out over at the bar…

Again, we’ve all been there, yes? Hell, I’m there right now. I’m working on this big six-book outline/ pitch document and yesterday I was filling Keyser holes in the lawn and had this whole new book idea pop into my head. So I went inside and scribbled out three pages of notes and oh, look, haven’t gotten much done on that pitch document today, have I?

There’s also a sad parallel to the shiny new idea which I’ve come to refer to as the booty call idea.  This is the idea I used to spend a lot of time with, but now I don’t for one reason or another. Maybe we needed some time apart. Maybe it just wasn’t working out, and I couldn’t figure out how to make it work. It’s possible the idea and I just admitted it wasn’t going to work and decided to call it quits.

But, sometimes there I am late at night, and that idea looks kinda sweet again. There’s definitely some things I could do with it. Nothing serious, mind you, just a writer and an idea playing around, having some fun, no pressure. Yeah, there’s probably other things I should be working on, but one night won’t make any difference, right? Heck, not even the whole night. Just a couple hours to ease back into it and take care of that little itch I’ve had. And maybe this time it’ll be different.

But more often than not, come morning I just feel a bit guilty about the time I spent with the booty call idea when I should’ve been, well, doing other things.

Y’see, Timmy, it all comes down to focus. As I’ve said here once or thrice before, writing isn’t always going to be fun and fast and exciting. Sometimes it’s going to be work. There are going to be times when the days blend together.

But if I stick with it and don’t chase after every little idea that flashes me a bit of plot, I find that most of the days are going to be good ones. And more than a few will be fantastic.

Don’t chase after the shiny idea. Resist the urge to check in with the booty call idea. Don’t ignore them or forget about them, but don’t let them interfere with what you’re working on right now.

Next time…

Okay, before we get to next time, this weekend is WonderCon! They’re now celebrating their second virtual year, and they’ve got a bunch of stuff lined up. For example, Saturday at 10 AM(Pacific Time) we’re doing a virtual Writers Coffeehouse, where I’m answering questions about writing and publishing (and I convinced Sarah Kuhn, Stephen Blackmoore, Fonda Lee, and Greg VanEekhout to join me).

And then starting at noon on Saturday it’s… Saturday Geekery, WonderCon edition. We’re going to watch some wonderful movies together, like Thirteen Ghosts, Solomon Kane, and John Carter. It’s going to be tons of fun, with hashtags and other writers and stuff like that. Feel free to follow along (most of them are free to watch on Tubi or Disney+).

And next time here… I think we need to revisit a core issue. You know witch one.

Until then… go write.

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