February 22, 2024 / 4 Comments

Balancing Point

As some of you know, I play tabletop games. I have for about… wow, almost twenty five years now. I spend a month or so painting up a hundred-plus little toy soldiers and then my friends and I roll dice and move them around the tabletop. The hobby side of it is kind of meditative for me, the gaming side is a great reason to hang out with friends.

I started out playing a lot of Warhammer 40K and Fantasy, but for the past two years or so I’ve been much more into One Page Rules (shameless, unsponsored plug). It’s a simpler game that lets you use a lot of the same models (if you want), but doesn’t require as many books and charts and dice rolls to do things, which means we can focus more on just hanging out and having fun. Which is, y’know, kind of the point of most games.

But one thing we’re still getting used to is the balance shift. Because OPR doesn’t use as many mechanics as 40K, a lot of actions and results seem under- or overpowered to what my gaming group’s used to. We want things to behave a certain way, yeah, but we also don’t want to discover that something’s drastically weaker or waaaaaaaay too unstoppable now. This is an inherent part of most gaming—no player should have an immediate or inherent leg up over the others.

And it may sound obvious but… games are set up that way so it’s fun for everyone. Yeah, every now and then it’s great to when everything goes your way and it feels like you’re essentially playing in god mode. With the right people, you can even have fun when absolutely nothing works out for you. But if this is the standard result… well, it gets frustrating and boring really fast. Who wants to play a game where whoever gets to play the blue guys always wins? Even when you’re the blue guys, it gets boring.

So, what does all this have to do with writing?

Well, stories need a degree of balance, too. We want characters to have a chance at achieving their goals, but we also want them to face a challenge getting there. If my story leans too far one way or the other, well…

If my antagonist is all-powerful, and my hero never has a chance… that’s boring as hell. There might be a few dramatic moments if I do things just right, but probably not. The truth is, we want to see our heroes win on some level, and if it becomes clear the only real outcome is getting ground into the dirt… I mean, who wants to read that?

I’d also point out that beating the antagonist doesn’t mean defeating them utterly. There are pyrrhic and moral victories, too. But as far as my main character is concerned, they have to have a chance to succeed at their particular goals. No chance means no interest.

The flipside of this is also true. If my main character is completely prepared and capable and never loses or suffers any setbacks… that’s not very interesting either. It might be kind of amusing to watch Reacher take out that one wiseassed teenager, but if all he did for ten episodes was beat up unarmed sixteen year olds again and again, it’d get uncomfortable pretty fast. And then boring. Characters who are basically playing in god mode aren’t interesting because they never get challenged. The reader (or audience) quickly understands there’s no danger or threat the hero can’t deal with. Ever.

Like, okay, let’s talk superheroes for a minute. Look at Thor. An actual god in the Marvel Universe. And the only character to get four dedicated movies. But let’s look at those movies for a moment. They’re not all winners. Even the most die-hard Marvel fan will admit this. I don’t think I’m out of line saying most people would probably say the original Thor and Ragnarok are the better two, while Dark World and Love & Thunder are the lesser two. The exact order shifts for everyone, I’m sure.

Now, if you accept this rough order, let me ask a question. What makes these two pairs different? What happens in Thor and Ragnarok that doesn’t happen in the other two?

Y’see, Timmy, I think one of the big reasons those two movies are more popular is that Thor loses his godlike powers (and his connection to Asgard) in both of them. In the first one they’re stripped away by Odin as a lesson. In the second his mystical hammer, Mjolnir, is destroyed, and much of his power lost (or is it…?). Both times things that would normally be easy for him are suddenly very difficult, and he’s forced to adapt and improvise and change. Y’know, good character stuff.

And in the other two movies he’s.. a god. Dealing with other gods. Doing god stuff. In god mode.

If I’ve got an overly powerful protagonist or antagonist in my story, maybe I should take another look at her or him. Do they need to be that strong? Wouldn’t they be more interesting with feet of clay? Maybe both feet and a leg?

Isn’t my story going to be a bit more interesting if the outcome doesn’t seem guaranteed from the start?

I mean, I think it would. But I’m weird that way.

Next time, I’d like to talk about something simple.

Okay, technically, next time will be the newsletter going up here. But after that… something simple.

Until then, go write.

May 18, 2023

Getting the Last Word

Not a great surprise, I’m sure, but I follow a lot of writers on social media. Other authors, screenwriters of television and movies, some game writers, some journalists, an essayist or three. I love reading their random thoughts about writing-related things. Because, as I’ve mentioned here once or thrice or dozens of times, there are always other ways to do things. New angles to approach problems from. Different ways to catch problems before they go too far or grow too big.

And that of course brings us to Q getting punched in the face on Deep Space Nine and Sherlock Holmes living in New York.

There’s a screenwriter named Robert Hewitt Wolfe who (odds are) worked on at least one of your favorite genre shows. A while back on Twitter he did a list of 25 things he’d learned about writing for television. It’s a really fantastic little thread and you should check it out. A bunch of it applies to storytelling in general, not just television.

One particular bit stood out to me. Wolfe mentions giving the good lines to your main characters, not the dayplayers—what you’d probably think of as the guest stars. The folks who are just there on set for a day or two of this particular episode. He also adds on that your main characters should definitely be the ones getting the last line before the show cuts to commercial. Which all makes sense, if you think about it.

But I think this applies in a greater sense, too. My main characters should be the ones doing things. They should get the funny lines, yeah, but they should also be the ones taking the risks. They should be the ones solving deadly puzzles and and capturing the scorpions and working up their courage to ask out Dinah from accounting. Nobody watches a show (or picks up a book) thinking “wow, I hope that cashier is a lot smarter than our protagonist, because there’s no way Yakko’s getting out of this on his own…”

This really sums up what was wrong with so many of the B movies I used to watch during Saturday geekery. They didn’t know who they were supposed to be focused on. They’d give the cool lines, the big fight, the horrifying death, or the dramatic sacrifice to… well, anyone except one of the main characters.

And that means all these things are immediately diminished because they’re not happening to people we care about. I mean, sure, on a basic human level we care that the mutant landshark just chomped Hiker #3 into bloody chunks but honestly… did it get any reaction from you? Maybe a chuckle? Definitely not any concern or horror. Hiker #3 was pretty much just there to die. I mean, if they’d killed Phoebe… holy crap, can you imagine?

Maybe even more to the point, if my supporting characters are the ones being clever, being brave, and getting things done… what are my main characters doing? Are they just standing there being less interesting? Less active? Hell, they’re not even pushing the plot along by dying. If the landshark killed Phoebe, we’d be screwed right now. But Hiker #3? My main characters don’t even know he exists. He’s somewhere on the other side of the forest, barely on the fringes of our story. His death is irrelevant.

And, yeah, sure, maybe it’s an ensemble piece. Maybe I’m writing a huge epic with twenty main characters. My WIP, the thing I’ve been calling GJD, has over half a dozen characters in it I’d consider protagonists. But even then… I’ve got my heroes and I’ve got everyone else. In any given scene, it should be one of said heroes doing things, noticing things, reasoning things out.

It’s not exactly uncommon in my rough drafts to have a scene or a chapter end in a way that just doesn’t feel quite right. Maybe the beat’s there, but it’s just not landing the way I want it to. And more often than not, when I step back and look at it, I realize the problem’s usually that the beat’s landing with the wrong person. I’ve let someone else—someone we’re not invested in—make the big reveal or get in that cool last line.

So as you’re going through your manuscript, take a look at who’s talking. Who’s doing stuff. Who’s drawing the reader’s attention with their dialogue and their actions. Because it should be main characters. Not always, sure, but the majority of the time… yeah. And if it’s not them, maybe I need to reconsider who’s talking. Or who my hero is.

And that’s my last word on this topic.

Next time… be ready for an argument.

Until then, go write.

October 25, 2019

Some Outlining Questions

Look! Bonus content! It’s what the internet screams for!

Last weekend I was in Dallas talking to folks about NaNoWriMo. Overall I think it went pretty well. People laughed and chuckled in all the places I hoped they would.

However… there is strong evidence that I may have had waaaaaaaay too much caffeine before giving said talk. Combine that with a very echoey big room and, well, some of my brilliant observations about writing were lost. And most of my awkward jokes, too. So it’s a pros and cons situation.

Anyway, since I’ve been asked about a few things that got lost in my speed-echoes, I thought I could tweak part of the speech and post it here for everyone. It’s helpful for NaNoWriMo, but it’s some good overall stuff to keep in mind, too. Plus, this way I can add in a ton of links to help explain things even further.

What I’ve got below are eleven questions for you to think about when you’re sitting down with your story.  Depending on your particular plot/story/genre/cast of characters, there’s a chance one or two of these might not work for you.  But a lot of them should. In fact, I’d say if a lot of these don’t apply to the story I’m trying to tell, I’m probably missing something important.

1) Who’s my main character—or characters, depending? Man, woman, non-binary, young, old, straight, gay, werewolf, vampire, bionic space Pope, who are they?

2) What’s a normal day for them? What would they be doing today if they weren’t falling in love or saving us from vampire kaiju? What’s their day job?

3) What happens to make this not a normal day? What changes in their life? Why are we writing a story about this day & not a day last week or next month? Fancy folks call this the inciting incident or introducing conflict. I just like to say… why is this not a normal day?

4) What are they trying to do? Really simply, what’s my book about? This is their goal.

5) Why are they trying to do it? Fancy people call this “their motivation.” Kidnapped friend? Revenge? The greater good? Nanite bomb implanted in their groin? Why aren’t they just saying screw this and going back to their normal life?

6) How are they trying to do it? What actions are they taking? Do they have a plan? Are they making it up as they go along? We want our characters to do something.

7) What’s stopping them from getting it done right now? Is their goal far away? Under guard? Super expensive? Only dates cheerleaders?

8) Do I have an antagonist? Somebody openly trying to stop my hero, for major or minor reasons. My antagonist doesn’t need to be a villain, but they’re definitely somebody with opposing views.

9) What does my antagonist want? This is another character, so we want to develop them. They’re going to have goals, too, even if it’s just “kill all those kids out at the summer camp” or “stomp across Vatican City once the sun goes down.”

10) Why do they want it? My antagonist needs to have motives, too. So just like with my hero–why are they doing this?

11) Finally, what happens when my hero achieves their goal? Are there parades? Explosions? Bloody vengeance? Long passionate kisses? What happens if everything works out right? And on the flipside, what’s going to happen if they don’t achieve their goal?

Now, again, these aren’t end-all be-all questions. There’s a good chance 1 or 2 of them might not apply to the story you’re telling. But the answers to most of these questions should exist, even if I’m never going to specifically spell them out in my story.

Y’see, Timmy, if I can answer all of these… look at what I’ve got. It means I’ve got characters. I’ve got an established norm. I’ve got an inciting incident. I’ve got goals and motivations and obstacles. And these are the kind of things that form the bare bones of an outline. They should spell out a basic plot and story. If I can answer these, I know I’ve got an actual story.

And if I can’t… well… odds are I’ve got some more work to do.

Hey, speaking of bonus posts, I wanted to toss out something else seasonal on Monday or Tuesday. And then back to our usually scheduled rants on Thursday.

Until then, get back to writing! Go on… write!

October 10, 2019

Going Over The Numbers

Another quick post. Something that crossed my mind the other day. A little odd for a mostly writing blog, I know, but I wanted to talk about numbers for a few minutes.

I’ve rambled on here once or thrice about characters. Protagonists vs antagonists. Main characters vs.  supporting characters vs. background characters. Who should get namedand who shouldn’t.

But it struck me that one thing that almost never comes up is, well, how many characters should I have. How many can my story really support? How many does my story need?

Yeah, that sounds a little odd but some stories need more characters than others. A murder mystery with two characters doesn’t leave a lot of room for red herrings—especially when one of them is dead on page two (thanks, Owen!). If I want to write a slasher or torture porn story, well, I’m going to need a few extra teenage campers to send off into the woods. Heck, think how much it could limit my sci-fi story not to have a red shirt or three that can head up to that ridge to look around.

The truth is, a lot of stories have certain minimums. Nothing’s written down, mind you—there’s no chart somewhere that says romance=8 characters, mystery=15, urban fantasy=23.  But, as I just hinted, I can start hitting some odd problems when my story’s understaffed. Suddenly my murderous alien monster seems a little less genetically superior because, well, it’s not managing to kill anyone. Because there’s nobody for it to kill.

One of my Saturday geekery movies a few weeks back had this problem. It was a slasher film. Nubile kids up at the lake smoking pot and having premarital sex (a recipe for sudden death). Thing is… there were only four of them. Two couples. Which… well, it didn’t give our murderous killer much to work with. He just kinda stood around for a lot of the movie. And then he had two “attacks” where he didn’t kill anybody. Or even wound them.

If I had to guess, based off my own experience with such things, the screenplay went through a lot of revisions and had a lot of cuts. A LOT of cuts. And one thing that went away was extra characters. All those people with just one or two lines, anybody who only had a single contribution toward advancing the plot, everyone who was only there to look good in a bathing suit or a wet t-shirt.   They all got trimmed and cut and combined and suddenly—again, this is my just my guess—this summer camp went from nine or ten counselors to only four. And, sure, each of these four had a lot to do, but they were just too rare for our mystery murderer to kill one of them off at the end of act one. Or even act two. The story couldn’t afford to lose a character, so the killer kept… not killing them.

Essentially, it was a slasher film where nobody got slashed.

Sometimes, weird as it sounds, we need that nubile teen in the wet t-shirt running through the woods. Okay, we don’t need her specifically, but we need somebody there because what happens to that person is setting a certain mood and letting us know some things up front. More characters raise the stakes and heighten the mystery. We need the red shirts, the lab assistants, and that guy who’s acting shifty but has a pretty solid alibi for the time of the murder because sometimes they really are advancing the plot.

And, yeah, I know this may sound a little odd to say because I’ve talked a lot here about paring away excess. I’ve made many posts about trimming the fat and figuring out if I really need this character or not. But this is one of those odd balance things we all need to figure out for ourselves. Which really sucks, I know. I wish that chart did exist so I could just tell you how many characters is the correct number for your story.

Y’see, Timmy, this is one of those things that just falls under experience and empathy. It can’t really be taught, it just needs to be figured out. And I’m going to need to figure it out every single time, because my mystery in the Hamptons is going to (hopefully) be different than my mystery in the Catskills and neither of them are like my Long Island mystery (which partly takes place at the club, so there are at least a dozen suspects. Three dozen if we’re going to consider staff). I need to figure out that perfect balance between enough characters to propel the plot forward, but not so many that I’m bogging it down.

It’s tough, but it can be done. And you can do it.

I was going to say “count on it!” but that’s just way too cheesy.

Anyway…

This weekend is the Writers Coffeehouse at Dark Delicacies and also the Dystopian Book Club at the Last Bookstore. If you’re in the southern Californiaarea, maybe I’ll see you there for at least one of them.

Next time here… okay, look. Next time I’m probably going to do something quick. I’ll explain why then. But if you’re in the Dallas area, leave the 20th open.

Until then, go write.

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