February 20, 2020 / 2 Comments

A2Q Part Three—Characters

Hey! Welcome back to the A2Q method. Thanks for your patience while I tossed down a bunch of other stuff.

Anyway… let’s get back to it.

Actually, before we get back to it, I want to mention something I should’ve brought up before. When this takes off and I combine it all together in a book, I’ll make sure this ends up back at the start of the plot post. Or, really, on the tail end of ideas.

We’re all creative in slightly different ways. We’re always going to start with ideas, yeah, but where we go from there is going to be different for all of us. And probably for every project. For some folks, ideas initially spark plots, for other people, ideas lead straight to characters. These are all correct, because storytelling is an art, and in art “correct” is what works for you.

So plot, characters, story, setting… these are all things you might come up with in a different order than I’m laying them out here. To be honest, because this is all early stages stuff, I’m just kinda tossing it out in the order it feels natural to me. A different order might feel a little more natural to you. We’re still early in the process and it’s all going to be a little different for everybody.

Here’s a way to think of it. When we’re following a recipe, it’s going to have a bunch of things in it. Two eggs, a cup of sifted flour, half a cup of sugar, and so on. There’s no reason I can’t start by measuring out the sugar. Or sifting the flour. Or maybe I’ll crack the eggs and put them in one of those little steel prep bowls. They’re just the ingredients, and the order we prepare them isn’t important, just that we have them ready and on hand when we start to cook.

Make sense?

Okay, so… characters.

Characters are the people who populate my world. They’re the ones who live in it every day. One way or another, they’re going to be our entry point and our guides into that world. Maybe we’ll be looking over their shoulders. Maybe we’ll be in their heads, hearing their thoughts and experiencing everything with them. However we do it, everything is really going to come down to them. I can have the coolest mystery ever, but if the people trying to solve it are annoying idiots my readers won’t even make it halfway through.

So, let me toss some character stuff at you.

First off, we’re going to have a protagonist. You may have heard them called the main character or the hero. I’m probably going to go with this because it’s a lot quicker to say (and type) than “protagonist.” We may have more than one hero in our book. I’ve seen some with a half a dozen or more, but those tend to be larger manuscripts. I think it’s harder (but not impossible) to have a lot of really good, well-rounded heroes in a smaller book, just because we’ve got less space to develop them. Not saying it’s impossible, but it’s going to be a lot harder to have ten main characters in a three hundred page book than in a nine hundred page one.

Even with fewer heroes—even just one—it’s important to remember right up front that I might have a lot of ideas about this character that never make it into the book. I can have a five page character sketch about their childhood, school years, music preferences, religious beliefs, sexual history, fashion sense, life goals, and retirement plans. That’s fantastic, and it’s never bad to know all these things about my characters. But it’s important to remember they might not all be directly relevant to the plot of my book, the events happening right now that stand out from every day events for my hero.

Consider it this way—you know all that stuff about yourself, right? All those things I just mentioned above? But how often do they come up? Pick one and think about the last time it was an important point in a given day. When was the last time it was important before that? Some might be important to bring up in a job interview, others will be more relevant on a date. But it’s really rare that they’re all going to be important.

Also it’s important to note two things when we say “hero.” One—which is hopefully obvious, but just in case—is that I’m using hero in the gender-neutral sense, not the masculine one. My protagonists can be whoever I want them to be. Second is that we’re using it in the classic literary sense, not in the “saved a busload of Chechen orphans” way. My hero doesn’t need to be someone who rappels down buildings or fires two guns whilst jumping through the air. “Hero” in this case just means they’re the focus of our attention.

Now, besides our hero, we’re probably going to have some supporting characters. These are the folks who, well, help support the character’s journey through the tale I’m telling. They’re the best friends and co-workers and werewolf hunting lodge-mates of our hero. In some cases they might actually help support the main character’s journey. In others, they’re helping support the journey itself, giving more flavor and detail to the world.

It’s key to note that, by their very nature, my supporting characters aren’t going to be as well-developed as my main characters. They can still have fun quirks and odd habits and backstories, but I’m just not going to be spending as much time with them. So I need to be aware of (sorry to bring math into this) what percentage of the book they’re actually going to be in, and what percentage of that is going to be devoted to furthering the overall plot or my hero’s journey.

Wow. Did I just say “hero’s journey” in a non-mocking way? I’m so sorry. We’ll deal with that later.

We’re also going to have some background characters. These are the folks who, like in a movie, sort of drift in and out around my protagonist, but rarely interact with them in any meaningful ways. Bartenders. Taxi drivers. The 108 other people who work in the department store. The twenty-three artisans at the lodge who make werewolf-hunting equipment. We may get quick descriptions of these folks, they may have a line of dialogue here or there, but they’re rarely key to anything past filling out a room… or maybe a few lines on a casualty report. Most of them won’t even get a name.

In my humble opinion, it’s really important to remember the hierarchy with these people. If my supporting characters are a tier below my heroes in terms of development, these background folks are going to be a tier below that. They’re not going to have a lot of description or backstory because… well, they’re just not that important. Nothing hinges on them. Think of those percentages I mentioned for supporting characters and apply it here. We all love rich, well-rounded characters, but do I have the time or space (heck, do my readers have the patience) to spend half a page on someone who’s not going to be at all relevant to this book? Once for the really cute cashier with the magenta hair. Maybe one more time for that archivist with the interesting accent and the hat. But these really, really need to be exceptions.

And there’s a reason for this. Readers automatically assume that if I mention someone in detail, they’re going to be important to the narrative. They take note of these characters, file them away for later reference. Time I spend with someone (or someones) who isn’t important is time I’m not spending with the characters who are important and, probably, time spent confusing my reader. I don’t want them taking mental notes on two pages of Andrea’s backstory only to find out she’s just here to say “You can go in now.” I might get away with it once, maybe twice, but this is something that’ll burn patience really fast.

Now, one last type of character we’re probably going to have is the antagonist. This is the person (or persons) who are between my hero and whatever they’re trying to do—you remember, that plot we were talking about last time. Often they’ve got a vested interest in my hero not doing that thing, in failing to achieve their goals.

It’s important that my antagonist be an actual character, not just a cliché obstacle going “Muah-ha-hah” while they kick sand in my hero’s face. They’ve got a history, a life, that led them to end up in this position now. In their own way, they need to be as well-rounded as my hero or they’re just going to look like a cliché. And clichés are boring

A few quick things to keep clear. First my antagonist isn’t necessarily a villain. They can be, but they may just be somebody doing a job. They me be a good person trying to do the right thing, but that still puts them against my protagonist.

Second, my antagonist may not be a person. It might be a system or a society (or a secret society). It could be a disease. It could be a species, like invasive ants or super-werewolves. Even if it is, though, I’ve found there still tends to be an individual we can focus on. An embodiment of the issue. The foreclosing banker who represents how society screwed us. The infected member of our family we’re trying to treat. That one super-werewolf hunting the woods out on the edge of town.

Finally, I think it’s worth being aware that there are different levels of antagonists. There can be supporting characters on this side of the equation, too, so we need to think about those percentages again. Store managers, henchmen, random prison guards, and so on. I’ve heard them called “the officious chaff” (and if you know who called them that please remind me because my mind’s gone blank). These folks can be propelling parts of my narrative, but I still don’t want to spend too much time with them.

I may have ideas for a bunch of different characters, and I need to figure out which of these categories they’re going to fit in. As writers, this is a big part of our job. Figuring out who my hero is (or maybe who they are) and making them an active participant in my plot.  Really, the plot should be happening because of my hero’s actions.  If not, they’re just a bystander watching someone else’s narrative unfold.

Got all that? It’s a lot, I know. And I’ve been trimming a lot of this as I’m writing it. There’s a few more things I want to touch on.

I’m a big believer that good heroes always share three traits. They’re likable, they’re relatable, and they’re believable within their world. A key thing about all these—I’m referring to the reader’s perception of them, not other characters. This is something I think gets overlooked a lot when people talk about writing. They’re two very different viewpoints, and it needs to be clear which one we’re referring to.

That said… let’s talk about these three traits real quick.

When we say a hero needs to be likable, I don’t mean they need to be pleasant or cheerful or re-home shelter dogs or bake cookies for new neighbors. But they do need to be someone I, as a person holding the book, like reading about. I have to find something about them attractive or enjoyable or admirable. If there’s nothing to like, there’s no reason to keep reading. If you follow me on Twitter when I watch my Saturday geekery movies, an all-too common complaint is “who am I supposed to be rooting for?” Every character is boring or a jerk or annoying or misogynist or racist or a combo of several of these things. Why would I like reading about someone like that?

When we say a hero needs to be relatable, it means we need to identify with them somehow. We should see ourselves in them and some of their struggles and hopes and dreams. We don’t know what it’s like to live in a poverty-stricken future dystopia, but a lot of us can relate to Katniss Everdeen’s impulsive need to protect her family and her basic desire to survive. Likewise none of us know what it’s like to be a professional werewolf hunter, but most of us can probably relate to having to stick with a job that doesn’t pay that great. Some of us may even understand Phoebe’s ongoing frustration with her younger sister, who she’s had to raise since their parents died. As I mentioned up above, our hero’s going to lead us through our story, and they’re going to have a hard time doing that if we don’t understand them and empathize with them to some degree.

Finally, our hero needs to be believable within their world. Sure, if Harry Potter tells some bloke on the street he’s a wizard, it makes sense that they wouldn’t believe him. Even if he shows them some magic, it’s understandable said bloke would just think it’s a trick. But we believe Harry’s a wizard because we’ve seen the wizarding world behind the curtain, so to speak.

At the same time, that doesn’t make Harry a believable character if we suddenly drop him into the world of The Expanse. Now it’s ridiculous that we’re trying to say magic exists in that hard-science narrative. If I tell you that my story’s set in the real world and Phoebe’s a professional werewolf hunter, well, either she’s a bit unbalanced or this is some kind of marketing gag for a movie or game. But if I tell you it’s a world where werewolves are real—even if most people don’t know about them—well, then it makes sense there’d be people who hunt them, on a professional level and maybe amateurs, too.

So, all that said, let’s consider a few character ideas for our novel and maybe give them a few quirks and traits. Heck, maybe the quirks or traits were the initial ideas and now we’re kinda working backwards. It all works.

Let’s just admit Phoebe’s our hero. We know she’s a werewolf hunter with money problems, because it doesn’t pay great. She’s part of a werewolf hunting lodge, so maybe this is an inherited position or a “legacy” thing. Her parents are dead and she’s been raising her younger sister, which has probably had at least as much of an impact on her life as her job has. That’s about 95% of her day right there.

We’ll call her little sister Luna. Right off the bat, we know she’s young enough that she’s not out on her own, which also gives us an age range for Phoebe since there’s probably a believable age difference between two sisters. Let’s call it eight years difference for now. We’ll put Luna at seventeen—right on the brink of legal adulthood, so they’ve got lots to talk about—and that makes Phoebe twenty-five (pencil that in up above).

Let’s combine two supporting characters up above and say Andrea has the magenta hair and she’s the public face of the werewolf-hunters lodge. You don’t get in without getting past her. I picture her with  big round glasses, just because. She’s probably a bit dismissive because she has to deal with everybody at one point or another, so the less time she has to deal with someone, the better.

Now, by nature of the story we’ll probably need a few more supporting characters. There can be Luc, another werewolf hunter from the lodge. He’s a rival for Phoebe and maybe a romantic interest for Luna. Yeah, keep her age in mind, that’s going to be important issue. Or maybe this is a romantic triangle? Or maybe they just both hate him. We’ll all figure it out together. One way or another, she needs to talk to somebody at the lodge.

We can also have Quinn, who makes most of Phoebe’s weaponry and armor. Not sure if Quinn’s a man or a woman yet, but it’s someone else for her to talk with at the lodge and I just love the idea of someone who makes weapons and yes, my name begins with Q, I get it. No I’ve never heard that before. Can we move on now?

Phoebe and Luna’s parents are going to come up, one way or another, so I should probably know something about them. How did they die? Did they die together or separately? Random accident? Tragic backstory? Does it have something to do with being werewolf hunters? I’m going to say it was a werewolf attack, but the lodge has kept some of the details from Phoebe and Luna. That’s a good start for now.

I should probably come up with one or three people in town, too. Other folks Phoebe will have to deal with who aren’t part of the lodge. We know she has money problems, so there’ll be two or three discussions with the landlord. Maybe a friendly bartender she confides in, because this is a friggin’s stressful situation she’s in and she’ll need some downtime away from Luna (plus, a friendly bartender will give her a drink or two on the house). Who else would she end up talking to in town? Another person making gear or training her on the side? Is there someone else she owes money to? If Luc isn’t a love interest, does she have a friend with benefits?

Plus, let’s not forget our antagonist—that werewolf out in the forest on the edge of town. They’re hungry and dangerous and Phoebe shot them with a silver crossbow bolt and it did nothing. That’s something we really need to deal with. Plus… I’m using a neutral pronoun but is this werewolf neutral? Is it male or female? Maybe more importantly… who is this werewolf during the day? Someone we know? Do they know they’re the super-werewolf? Do we know they’re the werewolf?

For our purposes, I’m going to say right now that Luna is the super-werewolf, but she doesn’t know it herself until a little more than halfway through the story. Knowing this up front is going to help me shape a lot of scenes and structure my narrative. The readers aren’t going to find out until Phoebe does, because Phoebe’s my protagonist and we’re more or less learning things as she does. If we learned Luna’s secret too much before Phoebe, it could potentially make her look dumb and it means my reader’s going to be waiting for her to catch up. Also, this is going to set up some great conflicts between Phoebe and Luna, but also with Luc and the rest of the lodge. After all, their job is to kill werewolves, so where does that put Phoebe?

That’s a nice cast for now. We may add two or three more as we develop the plot and the narrative a little more, but this gives us something to start thinking about. It even helps us shape our plot a little more because it’s given us some new elements to throw into the mix.

And I think I’m going to stop here because this has gotten huge. There’s so much more to say about characters in general, but I think this is a lot of the key stuff we need to think about as we’re playing around in these early stages. You may notice I dropped a lot of links to previous posts about characters, so feel free to explore.

Next time, we’re going to expand out characters a bit more and talk about story.

Until then, go write.

February 1, 2020 / 7 Comments

A2Q Part Two—The Plot

Hey, here we are back with the A2Q. Sorry this is a day late. Yesterday was a big day for me, and it ended up eating a lot of my time. In a good way.

Anyway, last time in the A2Q we talked about ideas. How to find them, collect them, and clean them up for later use. Now I want to talk about plots. We’ll go over what they are, why we need them, and how to put one together using that big pile of ideas we’ve gathered up and had sitting on our desk for a few months now.

In my mind, a plot has three basic parts. It establishes a norm. It gives us some kind of conflict. And then we resolve that conflict. Again, just me, but I think if my plot doesn’t have these three identifiable components, it’s going to be tough to get anyone interested in it.

Let’s go over each of them.

First, we need to establish what passes for “normal” in the world of my book. Maybe it’s the modern world as you and I both know it. Maybe it’s the historical world of the 17th century. Perhaps it’s a future world where planets settle all their grievances and negotiations with gladitorial games. Or possibly it’s the modern world but werewolves exist and everybody knows about them.

I know a lot of folks push for diving right in as quickly as possible, but there’s a reason this step is important. If I don’t establish what’s normal and natural in this world—or at least what my characters think is normal and natural—I can’t have anything unnatural happen to them. This can be a little tough if “normal” means living in a world with space elevators and moonbases, or a Victorian steampunk world, or a modern world where werewolves are real, but I really believe it’s vital. If I don’t establish what’s possible, everything that happens in my book becomes questionable, as do all my characters’ reactions to it.Yeah, you and I might freak out to see a werewolf run in front of our car tonight, but for the residents of WereWorld this is just another Thursday. It’s normal.

Second, we need to establish some kind of conflict. Whatever that norm is our characters are used to, something has to break it. By its very nature, today should be something out of the ordinary, because if this was a regular, day-to-day challenge our characters would already know how to deal with it, right? And if they know how to deal with it, it’s not that interesting. We want to see the day things change, the day our characters have to deal with something that knocks them out of their comfort zone and forces them to impress us somehow.

Now, throughout the course of our book, there may be a bunch of challenges my characters need to deal with. If a werewolf murders my character’s lover but nobody believes in werewolves, she could have a ton of people after her—the police, the FBI, her psychiatrist, maybe even a werewolf hunter who thinks she was bitten. But there should be a main, overall conflict that’s driving everything. In this particular case, it’s our character trying to prove werewolves are real and she’s innocent. Almost everything builds off of that.

Third, we need to resolve this conflict. We can’t tell our readers there’s a ravenous werewolf storming through my hero’s hometown killing everyone it can and then just… never refer to it again. If Dot’s dream all this time has been to ask out the cheerleader, then she needs to ask out the cheerleader (or at least address why she doesn’t need to ask out the cheerleader anymore). A big part of any book’s success is how we tie things up at the end which means… well, we need to tie things up at the end. When was the last time you or someone you know praised a book for not resolving anything?

Something else that kinda needs to be addressed. When the conflict’s resolved, it needs to be my hero who resolves it. I don’t want to follow Wakko for 300 pages and then have Phoebe step in to save the day at the end. All that tells me is we should’ve been following Phoebe all this time. Which means I write a book about the wrong character.

Now, with all that in mind, let’s talk about how we can fit a bunch of ideas together to make a plot.

And before we get into that, I want to go over something I mentioned last time. It’s one of the early obstacles we need to overcome in this book-writing process. And that’s understanding that one idea won’t become a book. An idea is just a single, lonely thing, and we need a couple of them together to make a plot.

F’r example, let’s go with this idea— There’s a werewolf in the forest.

Now, I bet your brains are already hopping with this, right? Thinking of ways it can go. Well, that’s just what I mean when I say one idea isn’t a book. We all immediately, instinctively understand there has to be more than this. I just mentioned that a plot has three parts, so it stands to reason that it needs at least three ideas. A lone idea should force us to consider other ideas. Is it a hungry werewolf? Is it intelligent? Is the forest close to our characters? Are they in the forest? Do they know about the werewolf? Does anyone else know about it? Are they hunting the werewolf? Is the werewolf hunting them?

This is where we shall deploy our most powerful plot building tool… conjunctions! Yes, just like in that old Schoolhouse Rock cartoon? Am I dating myself with that? Never mind, you all know what conjunctions are.

When I’m assembling a plot, I’m going to be stringing ideas together with and, but, and sometimes or. Think of one of your favorite books or shows or movies. If I asked you right now to explain it to me, you’d end up using lots of conjunctions describing it as the ideas stack up.

We’re out for our evening walk but there’s a werewolf in the forest and the werewolf’s terribly hungry for human flesh and the forest is right on the edge of town and the werewolf is a time-travelling cyborg and the werewolf is also a Sagittarius but there’s still a chance we can stop the werewolf. We just need to get some silver bullets and shoot the werewolf with them or the werewolf will kill us all and getting killed would be really bad.

Let’s talk about that little pile of ideas I tried to make into a plot.

First off, hopefully you can see what I was talking about. Each little bit is a separate idea. On their own they’re not much, but as we tie them together they become part of the larger whole. I established a norm, I introduced a conflict, and I’ve floated at least two possible resolutions. It’s very basic and no frills, but it’s a pretty solid plot.

Second, plot is almost always about doing something. To be more specific, the attempt to do something. My characters are doing something. The werewolf is doing something. Plot is active. Ninety-nine times out of a hundred, our plot is going to boil down to “X is trying to Y.” Kamala is trying to balance superheroics and schoolwork. The Mandalorian is trying to protect the Child. Benoit Blanc is trying to solve a murder. Detective Pikachu is trying to find Harry Goodman.

As I mentioned above, the thing our characters are doing should be something out of their wheelhouse, something that puts them in an uncomfortable place. If everyone knows werewolves are real, Phoebe’s a professional werewolf hunter, and she’s out there in the woods with a quiver full of silver crossbow bolts… again, this is just a Thursday night in WereWorld. But if she puts three of those silver crossbow bolts straight through the werewolf’s heart and they do nothing… well, crap, what’s she supposed to do now? She only really had the one trick and that werewolf looks very much still alive and super pissed now.

Third is taking that second point a necessary step farther. Plot is almost always (again, about 99% of the time) about the attempt to deal with an external problem. Enemies. Society. Corporate banks. Androids. Aggressive jocks. Harsh professors. Werewolves. They’re external things that affect our characters, and simultaneously they’re things our characters need to deal with or address, one way or another.

Also, just because somebody always takes things too literally, when I say external, I’m referring to the characters as people—their consciousness, not their physical forms. If Wakko wakes up with a bomb implanted in his stomach or Phoebe gets a sudden case of super-lycanthropy, yes these threats are inside their bodies, but they’re still outside forces. They’re things that aren’t part of them, that they have no control over. We’re going to get to internal things later, don’t worry.

Make sense? Okay, lemme throw out two more plot-related things. A warning and a consideration. And I’m going to use a different metaphor for each one

First is a warning. Last time, while were talking about ideas, I said we could think of ideas as puzzle pieces. Like building puzzles, we need to get a sense of what ideas fit best where, and also… which ones don’t fit at all. With puzzle pieces, we can look at the tabs and the slots, as well as what’s on the puzzle piece itself, and get a good sense of what goes where. The piece that’s all off-white moon and the piece that’s all night sky most likely don’t connect directly to each other. There’s going to be one or two pieces between them. Heck, maybe a lot of pieces. And that one with the flat side is clearly an edge—it’s not going to end up in the middle somewhere.

Likewise, that smaller bright green piece with grass on it and the notably smaller tabs… well, odds are prety good that’s not even part of this puzzle. We can see that it doesn’t belong and get rid of it pretty quick. We don’t want to spend a lot of time wrestling with something that clearly isn’t going to fit anywhere.

Look at my sample plot up there. Two of those plot points probably stood out to you. One is the werewolf being a time traveling cyborg. I mean, it’s a cool idea, but does it belong right there? Should it maybe be something we know from the start, or something we figure out at the end? Just dropped in right there it feels a bit jarring, yes?

Still, not as bad as the werewolf being a Sagittarius. It’s a funny bit, but funny doesn’t really fit with anything else there, does it? Maybe if the tone of the book was kinda different. But as is, it feels a little too goofy alongside talk of a flesh-eating werewolf charging out of the forest. I may really need to think about getting rid of it. Or changing some other things to make it fit better.

Plus, let’s be realistic—any decent monster is a Scorpio.

This is a really tough thing to get a handle on—the idea that an idea can be good but not good for my book. We tend to think that a good idea is good no matter what, and in a way that’s true. But we’re not talking about ideas as individual things. We’re talking about them in that greater, interlocked pattern that’s our plot. And sometimes a really cool idea just doesn’t fit. No matter how amazing that little piece of green grass looks, it just doesn’t go with the other pieces in this puzzle.

Now, here’s my other thing for you to think about—a different way to consider plot.

Raise your hand if you’ve played Dungeons & Dragons. C’mon, we’re all geeks here. If not D&D, I’m sure you’re familiar with some sort of pen-and-paper roll playing game. Gamma World? Vampire: The Masquerade?

Okay, since some of you are still feeling shy, a common element here is for a Dungeon Master (aka “the DM”) to draw out a map of the town/castle/catacombs/crashed spaceship our adventurers will be exploring. The DM draws out every room, tunnel, antechamber, hidden staircase, and so on, usually with a few extra details about what can be found in each area. This is the rough framework of the adventure.

This framework is very similar to how we build a plot. Lots of conjunctions, right? The adventurers will travel through an archway and a hallway and a thick oak door and a room and a hidden door behind a tapestry and a tunnel or a staircase and then a vault. Each element we add takes us further along the path, moving us toward some kind of conclusion. Hopefully one where our rogue, Yakko, doesn’t end up dead again.

Now, with this metaphor in mind, let me ask you this. Have you ever sat down for a night of D&D with that person who’s just a little too enthusiastic that they finally get to DM? And they’re going to design the most amazing dungeon ever? We hit that first room behind the thick oak door and there’s twenty skeletons and they all have +2 swords and +3 shields and there’s a werewolf and she has a +4 flaming axe and the helm of disintergration and the floor is really a giant Trapper and the ceiling’s a Lurker Above and

I’m guessing most of you are familiar with this kind of DM, in theory if not in personal experience?

Here’s what I wanted to point out. Notice how this version of the dungeon has just as many conjunctions, but it doesn’t actually go anywhere? After all those conjunctions, we still haven’t moved past the first room in the dungeon. We haven’t progressed at all.

This is something we need to watch out for. Not all of the ideas in our big pile are going to be part of the plot. Some of them are going to be details, and we don’t want to confuse details for plot points. My conjunctions shouldn’t all pile up in one place, just building and expanding this one area. They need to keep moving us into new rooms and new halls, all of which are leading us, again, toward that eventual end. We can add a lot of things to our plot with conjunctions, but do they actually move the plot along? Do they force our characters to make decisions and take actions?

So, to sum up a few points. My plot establishes the norm, introduces conflict, and then resolves conflict. It’s more than one idea, all with solid connections. It’s an active attempt to do something, and that something is almost always going to be some kind of external issue. And plot is moving our characters through the book.

After all this, you’ve probably guessed what I’m talking about in the next A2Q. Characters. How we come up with them. How we develop them. How we fit them into our plot.

But that won’t be for three weeks—next time here I want to talk about an old favorite, and the week after that is a little Valentine’s Day advice. And then back to the the A2Q for maybe two sections in a row.

Oh, and if you somehow missed it, my latest book, Terminus, just came out as an Audible exclusive. Go check out that beautiful landing page they set up on the other side of the link. It’s got a bunch of clips, a video chat between me and the narrator—the wonderful Ray Porter—and of course the book itself.

So until next time… go write.

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