Here we are yet again. Welcome back, my captive audience. How’s everybody doing as we enter week… two? Three? How long have you been social-distancing at this point? Yeah, it sucks, but he way these numbers are going there’s a good chance you’re saving someone just by staying at home and… well, reading this.

Anyway, I know originally the A2Q was going to be an every other week thing, but we’re getting to some of the meatier stuff so I just wanted to continue with it. If anyone has any complaints, let me know down in the comments what you’d rather have me prattle on about.

But for now… more A2Q.

It’s finally time to start putting things together. We’ve talked about plot, characters, story, setting, and theme. Now let’s talk a bit about how to put them all together and take a few big steps toward a manuscript.

Also, I’m going to warn you right up front… things are going to get a little vague here. As we get deeper into this it gets harder and harder for me to write out advice because you (yes, I’m talking to you, specifically) are your own person. You’re a writer with your own quirks and habits and preferences. And your story is your story. Nobody knows it like you do. Nobody knows how it should be told better than you. Which means a lot of this is going to be on your shoulders. I can offer you some general guidance, but it’s going to come down to you.

Think of it this way—and this actually ties in well to today’s topic. Let’s say you want to go on a road trip and ask me for advice. I’ve taken a bunch of road trips, but there’s only so much I can tell you without knowing about you, your interests, what kind of trip you want to take, in what direction, and for how long. My advice and experience might not line up with what you want to do. Doesn’t mean what your idea for a trip is wrong, and it doesn’t mean my advice is bad. It just means we all have different ways of doing different things

Also-also… this is kind of a huge step. It might not seem it, but it is. We’re going to take this huge pile of elements, arrange them, connect them, and try to do it all in a way so this contraption of words creates specific emotional and intellectual reactions from people we don’t even know.

Nervous yet? Don’t be. Well, I mean, you can be, but you don’t need to worry about it. We all get nervous at this point. Yeah, seriously. Everyone. Yep, even her. Him too. And her. Okay, no, not him—he’s kinda delusional. Nice guy, but take his advice with a grain of salt.

Also-the-third… speaking of fear, there’s one other really important thing to keep in mind at this point. Absolutely nothing we’re doing is set in stone. It’s not like once I put this element here and connect it to that it’s fused solid and they can never be moved or separated again. They can and they will. Nothing’s locked. We’ll be changing things now, and while we write it, and while we’re editing it. So I don’t need to stress out too much while I’m doing this.

Anyway…

I thought about this for a little bit, and I think there are four big pieces of advice I want to offer you at this stage. Plus a dozen or so links to earlier posts where I’ve talked about some of this stuff in much more detail. When the A2Q gets a book deal, I’ll make sure more of that stuff’s right here, but for now—links.

So, when we’re talking about arranging and connecting all these elements, there are four things I think we need to keep in mind.

—What parts do and don’t belong in my book
—The starting point
—The end point
—How I’m going to tell my story

Let’s talk about each of these and how they relate to that big pile of elements.

First, which of these elements do and don’t belong in my book. Which ones are part of the tale I’m telling and which ones are backstory or character details. I need to sift through them and figure out which ones belong in which pile.

Now, I know the first instinct is to say “it all matters,” and in one sense that’s true. All of these backstory elements and little nuances are going to affect my character and shape the kind of person they are. But that doesn’t mean they all need to be in my book. Some of these things will just stay in my notes or in my head and shape things from there.

Also, we mentioned weeding them out earlier but even so there’s a good chance some of the elements we talked about before that just don’t fit anymore. They’re good ideas, they just don’t work for this particular book, or maybe the book it’s become as I gathered all the different elements and polished them off a bit. The werewolf being a cyborg from the future? Really fun, I bet I could do it well, but it’s not going to fit here. Part of doing this is realizing that and accepting it. Not every idea works for every book.

Don’t worry—if Tor picks this up for a series, we’ll definitely see the time-traveling werewolf by book three.

Second is the starting point. Where am I going to begin my book? What is page one going to be? I think this gets messed up a lot, for a couple different reasons….

One is that, as the writers, we know all the lead-up events, and the impulse is to put them all in. But this quickly becomes a trap, because there are always going to be earlier events that lead to these events. I don’t want to start with the police detectives at the crime scene, I want to start with the jogger finding the body. Except I don’t want to start with finding the body, I want to start with the murder. Except I don’t want to start with the murder, I want to begin where the murder was being planned. Except I don’t want to start with the murder being planned, I want to see the event that pushed her into killing him. Except I don’t want to see that event…

See what I mean? We can always go further back. So one of our jobs is to figure out where do things actually begin for my heroes.

Another way this gets messed up feeds a bit off the last one, and it’s the old “start with action” thing. I’ve talked about this at length before, but essentially it’s a piece of advice that gets misunderstood a lot by people starting out. They twist their outline to begin with exploding cyborg ninja conflict when it might just need two people arguing about laundry from different ends of their house.

Finally, feeding off both of the last points, I think there’s some other bad advice out there that usually takes the form of “get into it as quickly as possible.” Again, this advice isn’t wrong, it’s just lacking context. Which is kind of my point—if I dive into the story too fast I won’t have time to establish any sort of norm for my heroes. Without that context—the bar to measure everything else in the book against—things won’t have the proper weight and I’ll just be confusing my readers. So I don’t want to spend five or six chapters on my hero’s normal, day-to-day life, but I can’t neglect it, either.

Third is the end point. No matter what kind of road trip I’m planning, I need to have some idea where I want to end up. Maybe this is just a long weekend away and we’re going to end up back home. Maybe it’s a longer-than-necessary trip to visit a friend. Maybe I’m moving cross country.

Whatever kind I decide it is, it’s hard to have any sort of structure if I don’t know where I’m going. I can’t tell if I’m going the right way when I don’t know what direction the right way is. It becomes less a book and more of a firehose with nobody holding the end, just thrashing around and spraying water everywhere as it slams into things.

Keep in mind, I don’t need to know exactly where I’m going. For road trip purposes, I can just say “I’m gonna drive to Los Angeles.” I don’t need a specific part of town or  a street address or the name of a nice restaurant for dinner. I can figure out the details when I get there. But I want to have enough sense of my ending that I can say “I need to head north-west from here.”

And also… there’s nothing wrong with deciding to change destinations halfway through. Maybe I’m going to shoot straight through LA and head for San Francisco. Maybe I’m going to veer off and spend a long weekend in Las Vegas. Or out a Joshua Tree. But at any given point, I should be able to say “I’m trying to get to there.”

Fourth and last of these key things is how I’m going to tell my tale. How am I going to arrange things in an interesting, compelling narrative that also creates ongoing, climbing tension? Do I want to use a straight linear narrative? A series of flashbacks? Am I going to have a completely non-linear structure?

All of these are big questions. In the past I’ve talked about structure and it usually covers three pretty big posts. I’m not going to go over them all at length here, but in my opinion it’s always best to make sure my linear structure makes sense before I try to work in lots of flashbacks, time shifts, or the like. There haven’t been a ton of studies that I know of, but I think readers always know, on some level, if a book doesn’t make linear sense.

But past that, a lot of this is going to depend on you and your tastes. It’s how you want to tell your tale, after all. Maybe you want to start simple, or maybe you’re going straight to the most complex, interwoven plot you can manage. That’s all your choice, and you’ll need to think about it as you start outlining.

Speaking of which…

With those four things in mind, let’s try to make some kind of outline. Again, this is something I’ve talked about a couple times before, so I don’t want to talk too much here (look how big this is already). But let’s try to address a few things.

You’ve probably got a ton of plot and story points piled up so far. Little snippets of dialogue, cool action moments, neat reveals, maybe some good character beats. For now, let’s just deal with plot and story elements. Try to get them more or less together in one document. What do you have, two or three pages? More?

What I generally do at this point is start rearranging things. I want to put all these in some kind of order pretty close to my story. I think a quick, easy tool here is basic three act structure. Beginning, middle, end. Grab any plot element out of your pile. Seriously, look at your list, close your eyes, point your finger at something.

Now, gut reaction, is this element from the beginning, the middle, or the end of your book? Is it one of those basic establishing/introducing/setting-things-up points? Is it one of the last big twists? Don’t think about it, just drop it where it goes. You’ve probably already got a sense of where these things belong, so don’t overthink it for now. Remember—if it doesn’t work, we can always fix it later.

Once you’ve got them all arranged, read through it. Does it make sense? Does it feel like it’s lacking anything? If there’s stuff you’ve kept in your head (there’s always a few things) feel free to jot those down now, too. If you want to swap a few things around, that’s cool too. Just poke at it for a day or three until it feels like a loose summary of your story. Not a complete one, but I want enough of one that I can see the shape of it.

That thing in front of you is an outline. A simple one, but that’s what it is. If we’re talking about a road trip, this is our rough map. Or maybe an itinerary? Little of both, really.

And this brings us back to another “up to you” moment. Maybe this simple outline’s enough for you. Your brain’s buzzing to get to work, to start writing. If that’s the case, go for it. But if you want a little more that this—if you want a more detailed map or a few more things locked down on the itinerary, that’s cool too. Start pulling in your character elements, maybe add a few setting details where they’d be relevant.

For my first book, Ex-Heroes, I barely had an outline. One page of random notes, most of them about characters, a lot of stuff still in my head. For my last book, Terminus, the outline was 23 pages long. And for this new thing I’m working on, I think I had three pages of notes when I launched into it. It’s going to be different for every writer and it’s going to be different for every book. So don’t worry if yours is “right” or not. Just work with it until you think it’s enough to keep you on track from the beginning to the end.

All that said… let’s toss down a few elements of our werewolf story, move them around a bit, and see what we end up with. It’s going to be rough because it’s just for me. You’ll probably recognize a couple of these elements from earlier A2Q posts…

+++++

Start with Phoebe and Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

Phoebe’s going to be out hunting and encounter the super-werewolf (although she doesn’t know it’s super yet, or who it is). She’s going to put a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt… but no body.

The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea.  Maybe Andrea’s actually the head of the lodge. Warden? That sounds Masonic without going all weird with “master.” She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Down to check in with Quinn. Crossbow took a beating last night. One knife needs a nick ground out of it.

Gets a call from her job at the bar—she’s late, supposed to be there for deliveries.

Go to the bar, intro. her “norm” boss.

Work night.

After work??

Breakfast with Luna the next day. Talk about the bounty, using it to pay for college?

+++++

It’s very, very loose, but I think that’s eight or nine chapters right there. Into the second act, easy. It’s also very straightforward and linear. I’d write out more of it, but as I mentioned… this is getting ridiculously long.

One thing that immediately occurs to me—and I’ve come up against this before—werewolf stories have an inherent time limit built into them, especially if I want to go “classic” light-of-the-full-moon werewolves. And that is… the full moon only comes out every four weeks. So I’m looking at a lot of time here with, well, no werewolves in it. I’ll need to space a few things out and skip over some time. Which won’t be a huge problem since I’ve already said Phoebe’s stuck with a normal job and Luna doesn’t know she’s the werewolf.

What I might do, right now, is take the bit with Quinn and drop it down to the bottom of this little outline fragment. So that just became another day. Plus, now it means Phoebe’s getting that call from her day job while she’s in her meeting with Andrea, which can create some fun.

And at this point, forget about writing a book—I’m worried the sheer size of this post might be intimidating to some of you.

Get your elements. Organize them. Make your road map, and make it as simple or detailed as you like.

Next time… our first draft.

Until then, go write.

November 15, 2019

The Big Lead-Up To…

Hahahhaaa… okay, so I had this post that I’d been working on for a while, but I never got it quite right and I kept pushing it back and pushing it back. And it just posted because, jeeez, mid-November? I won’t have to worry about that for a while.

Time is funny. Anyway… what I wanted to talk to you about.

A little earlier this year, I set down a book without finishing it. Might not sound big to you, but it’s big for me. It’s really rare for me to pick a book up and not finish it.  Don’t think it’s happened in over a year, easy, and I read around forty or fifty books a year, on average.

One of the big reasons I put it down is… well, to be honest, I’ve got no idea what’s going on. I’m more than halfway through and the plot in the book bears no resemblance to the one described on the back of the book.  Or anything  else really. When I set it down the other night, I described it to my partner as “watching a crime scene investigation where I don’t know who any of the people are, what their jobs are, what crime was committed, or what sort of legal system this is.”  There were things happening, but I had no idea what any of it meant or implied. It was just… stuff happening

Okay, I’m lying, I did finish the book. I have a problem,okay? I went back and read the last 117 pages and it went… I mean, pretty much just like I thought. We finally had the big reveal (which was the story described on the back of the book) and then had a minor twist to add a tiny bit more flavor.
Anyway, I thought it might be worth addressing this—the book’s problem, not my own compulsive need to consume bad things—because it’s something I’ve seen before. It’s an unusual issue because it’s a story problem I can only fully identify in retrospect.

So, quick recap on reveals and twists. I’ve talked about them here before a few times, so I don’t think we need more than that. I want to get to the heart of this particular issue.

The reveal is pretty much the standard way we get information across to our readers. New facts are presented to them, and depending on exactly what it is and what kind of ramifications it could have, these facts can have different levels of impact. We might just nod and accept it, or maybe it’ll have a ton of weight and impact.

A twist is a very specific type of reveal. Again, talked about them at length before, but the short form is that twists are information that the characters and the reader didn’t know was out there, and (importantly) this information forces us to look at a lot of previous facts in a new light. It’s also worth noting that twists almost always come later in my story because I need to establish those facts that need twisting. Make sense?

It’s the “later in the story” aspect of this I wanted to talk about. The issue I’ve been seeing is that a story will have a later twist, but it doesn’t establish any of the things its (hypothetically) twisting. I just tell you “Yakko is a redhead!” and expect that to have some kind of emotional or narrative weight. These stories try to tell us X is the reallyimportant thing, but they’d never really gone out of their way to convince anything else was important.
This is even worse in longer-form stories like novels or movies. We essentially go through two thirds or more of the story to get to “the good stuff,” but there’s nothing supporting it. There’s just been a lot of stalling and not talking about things until we get to that point.
Like… okay, imagine an old Twilight Zone episode where we see a spaceship land on a planet and they get out, wander around, and then maybe find a sign that basically says “hey, losers, you’ve been on Earth this whole time.” You know this episode, right? Is it even an actual episode? You know this archetypal story, right?
But here’s the thing—these stories have a lot more than that. They have assumptions and discussions about which planet this is and what did or didn’t happen here. Maybe even about who the astronauts are. We need to have strong reason to think this isn’t Earth for that twist to have any impact. Make sense? Up until that reveal everyone should be acting like it’s an alien world. Yeah, we’re going to find out the thing scratching at the door’s  just a beagle. But for now, before we get to that reveal… it’s a hideous alien monster. No, it can’t really hurt my characters, but they don’t know that. And they need to act accordingly.
I think a lot of this tends to come down to… well, not having an actual story. There’s nothing going on except that big reveal, so all my characters just sort of stand around twiddling their thumbs until we get to it. I’ve been so focused on what happens after the reveal that I haven’t considered what everyone’s supposed to be thinking or doingbefore that moment.
Just to be clear—I’m not saying mid-book twists aren’t cool. They’re super-cool.  They’re fantastic and I love ‘em. But y’see Timmy, there has to be a story before we get there.  Even if it’s all a bunch of misconceptions or faulty beliefs—my characters have to be doing something somewhat motivated in a world we can at least vaguely understand.
Have you read (or maybe seen) Wayward Pines? It was a fun series by Blake Crouch that became a pretty good television series. And it had a pretty solid twist quite a ways into it. A really perfect, made-you-reconsider-everything twist. But the main character, Ethan, is still doing stuff before then. He makes his own assessments of the small town he finds himself in, based off all the information he has, and he acts. He does things. Ethan treats the world he’s in like… well, the world he’s in, and not just a glorified waiting room until the “real” story begins.
I can have the cool twist. I can have a great reveal. But these things don’t stand alone. They need to be carefully woven into my story. There needs to be elements supporting them and guiding my readers to them.

Because nobody wants to read about a bunch of people standing around waiting for the big reveal.

Next time… well, we haven’t talked about how stupid I am for a while now.

Until then, go write.

October 3, 2019

Default Heroes

Just a few quick thoughts this week. Well, not super-quick. It’s a simple idea, but it might take a bit to explain.
As some of you may know, I have a habit of watching B-movies on the weekend, and often tweet out my thoughts and critiques of them while I build up my armies of little toy soldiers. I recently had a brief epiphany about a common problem they have, and it’s a problem I’ve also seen in books, comics… really, in pretty much every form of storytelling.  And it kinda grows off something I’ve talked about before.

A common problem in B-movies (but as I said, it shows up in all story formats) is trying to figure out who I’m supposed to be rooting for. The story gives us protagonists who are dull, completely unrelatable, offensive, or just plain annoying. Heck, sometimes it’s not an “or” situation but an “and”—the storytellers double down on just how bad a lead character that can have, on several levels.

And I find myself wondering how this happened. How did the storytellers settle on that person as their protagonist?  They don’t hit any of the benchmarks of being a hero—either in the protagonist or heroic sense. They’re not even a good character in a general sense. So why are we spending all our time with them?

Which is, I realized, the key problem.

When we end up with protagonists like this, it’s the storytellers falling back to default mode. We’re not making any changes or adjustments of our own, we’re just going to pick up the story and run with it as-is.  It’s factory-settings storytelling, so to speak.

For example, our protagonist should be the character we spend the most time with, right? Well, we’re spending the most time with, uhhhhh, that guy. So he must be our protagonist, right? Yeah, definitely our hero. I mean, there’ve been six chapters about him so far.

But there’s more to someone being my protagonist than just awkwardly being the center of attention. They have to be an active part of the story. Really, they need to be the active part, because if I’m focusing on them it’s their story.  And, seriously, why would I focus on them if there was another character doing more to drive the plot forward? If somebody else is doing more, it’s probably their story and I should really be focused on them.

And even that’s just the nuts and bolts structural stuff. There’s still all those stories where it’s assumed just because Wakko is our hero-by-default that everything he does is automatically, well, heroic. Every line of dialogue he speaks and every action he takes must be good because its the hero speaking/taking them. That’s the very definition of the hero, right—what they do is flawless and heroic!

But again… there’s more to it than that. To be a good hero, someone needs to be a good character. Sure, they can have some flaws, but they should have some strengths, too. As A. Lee Martinez once pointed out, there’s more to be being a good person than just not being a bad person. In the same way, there’s more to being the hero than just not being the person in the background.

Y’see Timmy, the default settings can work, but there’s nothing special about them. In fact, they’re usually not that great. Adequate at best.

And we all want to be better than adequate, right?

Oh, and hey– next weekend is the Dystopian Bookclub (a.k.a. We’re All Gonna Die!) at the Last Bookstore in LA. We’re reading Lilith’s Brood by Octavia Butler, and if you start soon you could have it done in time to join us for wine and snacks and interesting discussion.

Next time, I want to go over some numbers with you.

Until then… go write.

August 15, 2019

The Body on Page One

Welllllll… guess there’s no putting this off, is there? In the end, this is where every story leads in the long run. I’ve crafted a fantastic character with some wonderful nuances and habits, and a detailed backstory.  It’s a character every reader can picture in their minds and relate to on a personal level.

And it’s time to slit their throat. Or watch them die from an awful disease. Maybe even have a zombie horde devour them.
Killing characters in a story is a delicate thing.  I don’t mean this in some artsy, poetic way.  I mean it more in a “stitch up that major artery up before he bleeds out” way. It’s something that has to be done just right for it to work. And just like stitching up an artery, if I’m only going to do a quick, half-assed job with it… I mean, why even bother?

Here’s a couple of loose guidelines for killing someone…
First off, if I’m going to kill a character… well, I need a character, right?  A real character.  I can’t expect there to be a lot of emotional impact from the death of a paper-thin stereotype.  I mean, killing paper-thin stereotypes is cool if I just want to drive a body count, but it’s not going to drive a plot and it’s not going to motivate anyone on a personal level.  It’s not going to affect the reader, either.  I can’t create Phoebe on page fifty, kill her on page fifty-one, and think it’s going to have any emotional weight—with the other characters or my readers.
Second, this death needs to drive my  plot forward.  That’s what good story elements do, right?  They keep the narrative moving—not necessarily upward or into positive place, but forward.  Killing a character who’s well-developed but has no connection at all to the plot doesn’t really do anything.
We’ve probably all seen storytellers who create unconnected charactersjust to kill them off a few pages later.  The plot’s heading into act two and we pause to meet Phoebe.  She’s thirty-three, blond, likes to wear combat boots with everything from jeans to her little black dress to her bikini on the way to the beach.  She’s been seeing a great guy for a couple of months now and she really think there’s a good chance she’s going to get a promotion (and a raise) at her job with OH, she’s dead.  The zombies got her.  Now let’s go back to the plot for a few chapters before I take a moment to introduce you to Wakko.  He’s a college dropout who went to work for the park service.  He’s also been seeing a great guy for a couple of months now (not the same one as Phoebe) and he’s been thinking it may be time to give him a key so they OH, the zombies got Wakko, too.

This kind of thing works once.  Maybe twice.  But it gets old fast because we all understand these people, as columnist Rob Bricken once put it, are just collateral damage. The characters don’t really do much and their deaths don’t actually accomplish anything in the story. They’re just narrative window dressing to make things look more serious instead of… y’know, actually making things more serious.

If I’m going to kill a character and have it mean something, it needs to have an actual affect on my story.  It should up the stakes, or be a new challenge for my characters as far as succeeding at one of their goals. If the big goal is to distribute the zombie cure that Dr. Carmichael designed, and we’re just waiting for her to arrive because she’s the only one who knows the formula, well suddenly it’s a big “oh CRAP” moment when we realize she’s Dr. Phoebe Carmichael who wears combat boots with everything. What are we going to do now??
Now, this leads into a Second-Point-One or maybe a little outline sub-A. It’s a very specific version of this we all want to watch out for. You may have heard of fridging. On the off chance you haven’t, it comes from an awful Green Lantern comic twenty-five years back where GL’s girlfriend was killed and stuffed in a refrigerator for him to find later. When we talk about someone getting fridged, it’s usually a woman, often a less-developed supporting character, who suffer a violent, horrific, and sometimes abusive end for no purpose except to be an inciting incident for the hero.  And maybe to let said hero get in some grief-filled, character-building monologues. Her death is all about him.
Don’t freak out. Not every female death is automatically a fridging. But it’s a good term to know and keep in mind if I’m going to fall back on the whole describe-and-die device, because it can slip into fridging very easily.

Third is that this death needs to fit in my story structurally.  I’ve mentioned before, the dramatic structure of a story needs to be a series of ups and downs.  There need to be slowly increasing challenges, which require greater efforts for my characters to overcome, and help build tension.  If I’m going to kill someone off, their death needs to fit within this general structure.

To go back to the example I just gave, if Phoebe’s the only one who knows the formula for the zombie cure, this could be horrible. In a good way. I’ve just dropped a huge, last-minute challenge between my characters and saving the day.

But if we got Phoebe to the bio-lab on page fifteen and the zombies pounced on page sixteen… that’s not going to come across as much of a challenge. We’ve got the whole book to figure it out, after all.  It’s definitely not going to have the same impact as her dying on page 300, because tension rises as my story progresses. I need to think about how much impact I want this death to have and where that means it needs to happen in my plot. Which is going to affect how I structure things. And why, yes, it is a juggling act, thanks for noticing.

Now, all of that being said…

Some writers claim killing characters is no big deal.  They almost brag about randomly ending lives in their stories. These folks have no qualms about killing characters because it tells their readers that nobody’s safe! Anything could happen! This is how real life works, which means it’s how art works!

I personally find this to be a really counterproductive and stupid approach. 

For a couple of reasons.

One is that we’re not talking about real life, we’re talking about fiction. Real life is chaotic and structureless and, yeah, people often die for no reasons at extremely inconvenient times. But in the stories I’m writing… I’m God. Every single thing that happens in my story is my choice.  My decision.  It’s part of my divine plan.  And if it isn’t part of my divine plan… well, why’s it in my story?

Which brings me to point two.  I just mentioned the juggling act a minute ago. If my characters are dying at random, that means their death isn’t advance any element of the story, which means my story doesn’t have any sort of dramatic structure to it. I mean, how can it have a structure if I’m just doing things randomly?

Plus, if I’m ninety pages in and Phoebe, my main character, is randomly tackled by zombies and maybe joins the hungry dead… well, what happens now?  Seriously. Did the story just end? Is Dot the main character now? If Dot’s the main character for pages 90 through 445… well, why did I spend those first ninety pages with Phoebe? Maybe I should’ve just started with Dot?

And that’s my third point.  Odds are a random, unstructured death just means failure.  One way or another, Phoebe’s blown it big time—even if it’s not her fault.  She died with her boots on but failed to reach her goals (she had goals because she was a real character, right…). Which means my readers just spent a hundred pages investing in someone who didn’t win.  On any level.  We’ve been identifying with a loser with crap luck (she must have crap luck—she just got randomly killed by zombies, right?). 

I don’t know about any of you, but that isn’t going to make me happy.
A good death (if there is such a thing) is going to have real characters. Their death is going to help drive the plot and create challenges.  And it’s going to happen at a point in the narrative that makes structural sense.  If I’ve got two out of three of those, I’m probably in good shape.  One out of three… maybe not so much.
And if I honestly don’t know if I’ve hit two or three of those points… well, maybe I should hold off on setting those zombies loose.

Next time, I’d like to talk about the next book.

Until then, go write.

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