February 10, 2011 / 1 Comment

The Rules of Love

When was the last time you read something that was going along great and then, out of nowhere, two of the characters started professing their mad love for each other? We jump to the last few pages and suddenly Wakko and Phoebe are getting married. It makes people roll their eyes while reading books and it makes movie audiences laugh. Nothing sinks a story faster than a fake, pasted-on love interest, because nobody likes to see love being toyed with.

On the flipside, everyone loves a good romance. Yeah, even the tough guys. Because we all love the idea that there’s someone out there who’s an absolute, 100% perfect match for us. Even more so, we love the idea that we could meet this person while escaping government agents who’ve mistaken us for a team of ruthless assassins or fighting zombie pirates cursed by Aztec gold. Because, hey… think of the stories you could tell your friends about how the two of you met.

And that’s what we all want, right? To have a better story to tell.

So, here are some simple rules to help you avoid bad relationships. On paper, of course. I’m not offering anyone dating advice with my past track record…

The First Rule of Love — You can’t have real emotions without real people. And real people, oddly enough, act in realistic ways. I’m not saying rational ways, because love is one of the most irrational things most of us will ever encounter in our lives. If your characters are real, though, they’re going to have needs, desires, plans, and tastes. And it’ll stand out if they’re making choices that go against all those traits. Is that backstabbing, career-minded office bitch really going to see something she likes in the guy who details her car? Will a European billionaire really find himself fascinated with an inner-city waitress? What the heck are a Peace Corps volunteer and a professional mercenary going to talk about?

Yeah, opposites attract. They even have a lot of fun together. But if we’re talking about real emotions, they’re going to have a lot in common. The mean-girl cheerleader isn’t going to make a move on the scrawny honor student kid unless she needs a book report done or maybe some help with her science fair project.

Then again, maybe she’s a closet sci-fi/ action fan who desperately wants to talk to someone about last night’s episode of Chuck. Dirty secrets can make a character real, too. Could be that she’s a lot smarter than she lets on, but she’s scared of not being popular. Or perhaps she was the ugly duckling until her second year of puberty and used to be friends with a lot of the AV club kids.

Even then, how far and how fast they take things should be consistent. Some folks live for the moment. Others like to wait and plan. People can be confident or nervous, experienced or awkward. Some people are tearing clothes off half an hour after they meet, for others the huge moment might be holding hands on the third date. If your characters are real, their reactions should be, too.

The Second Rule of Love — People get together because they want to get together, not because other people think they should be together. If you’ve ever been in a situation where friends are offering advice and pushing you to say something, you know the real result is it makes you want to get away from the object of your potential affection. Nobody likes feeling forced into something, and we don’t like to see other people forced into things. That’s just human nature.

Now, for the record, “other people” includes the writer. Characters need their own motivations. They can’t just do things for the convenience of the story. If you’ve based your whole story around the computer geek and the cheerleader hooking up at a frat party, then you need a real reason for them to get together (see above).

And no, the reason can’t be “because they need to battle the ninja overlord as a couple in chapter eleven.” Nor should it be “we want the actress topless in act three.” If you’ve ever started a relationship for reasons like that… well, you’re probably single right now, aren’t you?

The Third Rule of Love — As silly as it sounds, don’t confuse sex with love. There are lots of times where it might be completely acceptable for two characters to have sex. It’s fun. It’s a stress-reliever. It lets you not think about other things. Heck, it can even keep you warm. Again, we’re all mature adults here (well except for you) and I’m willing to bet most of us have had sex with someone we weren’t madly in love with at the time or at any point later.

Sex doesn’t always translate to a relationship in stories any more than in the real world, though. If two characters fall into bed (or onto a couch, or against a wall, or into the back seat of a car…), make sure you’re clear what it means for both of them. Forcing something casual into something serious will just read as forced.

The Fourth Rule of Love— This is the tough one, because Hollywood development has tried to teach us otherwise. How often have you watched a movie where you can immediately spot “the love interest” as soon as he/ she is introduced? Doesn’t matter what kind of film it is, it’s easy to pick out him or her from the first time we see them.

Y’see, Timmy, love doesn’t always fit in a story. There are times romance just isn’t going to happen. Someone could be starving, terrified, or in a blind fury fighting for their life. At moments like these, it’s not terribly realistic they’d be noticing what pretty eyes their companion has. When Archer does it, he gets shot in the foot. If you’re writing an action/ horror/ sci-fi/ heist story, is there really time for an extensive relationship?

Or maybe it’s just not appropriate for the characters. There’s a show on television right now about a man on the run who’s hanging out with a group of criminals while he tries to clear his name. One of said criminals is a wide-eyed blonde who happens to be a gymnast/contortionist. No, seriously. So he’s spending a good chunk of his time lamenting the fact that he’s separated from his loving wife and son… and a fair amount of time having awkward, physical moments with the blonde gymnast. One of these plot threads really doesn’t need to be there, and all it’s doing is eating up pages that could be used on good threads.

So there are the rules. Now go forth and spread the love.

Where it’s appropriate, of course.

Next week, I wanted to talk about structure. Which is kind of a big topic, so it may take a few weeks.

Until then, go write.

February 3, 2011 / 2 Comments

Who is Keyser Sose?

Why am I using that famous question as the title?

No reason.

So, a while back, someone I was working with asked if I’d be willing to look over a script he’d been working on with a friend. I said sure, because I hadn’t yet learned to be wary of such situations. And then spent a few days figuring out what I could politely say about said script…

Almost two-thirds of the script was other movies. Quotes from other movies. Visual references to other movies. Deliberate parallel scenes from other movies. Discussions about other movies. And what was left–the original material– wasn’t much.

Let me tell you another little story.

I was reading a script for one contest where the main character was named Sam Spade. He worked in a diner where their specialty chicken sandwich was called the Black Bird. One of his regulars was named Archer. There’s a waitress named Brigid, and the cook was named Wilmer. Then one day a guy named Cairo wanders in. He works for a fellow named Gutman.

These are the names of pretty much every character in The Maltese Falcon, by the way. If you didn’t know that, hang your head in shame and go rearrange your Netflix queue. How are you going to write anything new if you don’t know the classics?

Anyway, I’m getting away from the point.

What was the point, you ask?

Well, that’s a good question. What was the point of all these names and moments and interactions? If someone’s characters are going to do nothing but talk about movies and they’ve written their script to shamelessly copy movies, what do you think it’s about?

That’s right. It’s about a lost dog.

And that other one. With all those Maltese Falcon references, there’s got to be a lost treasure or a mystery or something going on, right?

Nope. It was a slice-of-life story about this person’s dreams and that person’s aspirations and desperate sex in the storeroom and driving home at night with the music loud. That’s it.

Soooooo… what’s up with all those references?

Personally, I blame Kevin Smith.

Ever since those guys in Clerks had a long debate about the contractors who built the Death Star, dropping references into stories and dialogue has become a standard. Oh, people did it before him but he started doing it in movies and made it very widespread. Smith still does it. Stephen King does it. I do it.

(…like how I lump myself in with the big guys? Not egotistical at all…)

The catch, of course, is that these writers have a reason for doing this. When Dante and Randall get in an argument about the Star Wars trilogy, we’re learning more about them than we are about the movies. When Milla Jovovich’s confused character in Resident Evil goes down into an unbelievable underground world, is it that shocking to discover she’s named Alice?

And let’s not forget that sometimes the reference is just there to drive home similarities or contrasts. In my own books, the Mighty Dragon’s real name is George Bailey. Remember the poor sap in Office Space who’s named Michael Bolton but loathes that musician’s songs?

Y’see, Timmy, once you start throwing out lots of familiar names and sequences, people are going to start looking for patterns. That’s what a good audience does. And there needs to be one. Each of these odd names or references is going to knock a reader out of the story for a moment or two, and if you don’t have any sort of payoff for that disruption… well, it’s not going to go over well.

Not only that, if you don’t acknowledge the oddness of everyone who enters this diner having the same name as a Maltese Falcon character, your readers are just going to get annoyed. If you acknowledge it but don’t have a real, in-story reason why all of them have these names, that’s going to be seriously annoying.

No, sorry, it’s not acceptable just because your three best friends said it was really cool and it wasn’t disruptive.

If you’re going to do something clever in your story, awesome. As long as there’s a real reason for doing it.

Speaking of doing it… next week’s going to be pretty close to Valentine’s Day. I thought I’d ramble on about the rules of love. Yep, there are rules. If only I’d known them in high school. Or college.

Until then, go write.

January 27, 2011 / 3 Comments

On Your Mark… Get Set…

Hey! It’s contest season again, isn’t it?

Technically it’s always contest season, yeah, but it’s the start of the year and a couple of the big ones are opening their doors for new submissions. So, as I often do at this time of year, I was going to offer a few insights into things that make all those contest readers want to put a gun in their mouth.

Well, that’s probably a bit extreme. There are some really awful scripts out there, but you can rest assured none of them are going to drive a reader to suicide. Murder, maybe, but not suicide.

Now, as I’ve said many times before, none of these mistakes are sure-fire ways to lose. But they’re all things that make readers roll their eyes and reach for the Captain Morgans, which means it just got that much harder to impress those readers. So keep that in mind before you fill out an entry form and maybe give your masterpiece one more good look. I mean, really look at it

Spelling — Yeah, I’m harping on this again. There’ll probably be a whole post coming up sometime in the near future.

Because it matters, that’s why.

Over the course of a few years I wrote two different contest columns for Creative Screenwriting, interviewed dozens of contest directors, and asked each of them about tips for aspiring entrants. Across the board, the first thing most of them said was spelling and grammar.

Now, a random typo doesn’t mean you blew it. We all make mistakes, and readers know that, too. If they go through and find a their on page 42 when it should be there, they’re going to cluck their tongues but keep reading. If there’s a typo on every page, though… Heck, there were a few screenplays I looked at where I wasn’t even thirty pages in and I’d lost track of how many there were.

Whenever you hand off a manuscript you’re trying to convince the reader that you’re a real writer. Someone who can do more with words than just sign their name, scribble a shopping list, or send a txt mssg (ROFL LOL STFU). The absolute, bare-bones basic tools of writing – any writing– are vocabulary, spelling, and grammar. Which means you need to master them, not your spellchecker. If you establish early on that you can’t handle the basics, why would a reader look any farther?

Apostrophe S — You could argue this goes under spelling, but speaking as someone who’s read a thousand or so scripts by aspiring screenwriters, I can say it’s in a class by itself. Messing up an apostrophe S stands out like a flare to anyone who knows how to use it. As I said above, we all make mistakes now and then, but it’s painfully obvious when a writer’s just throwing down random apostrophes and getting a few right by sheer chance.

Knowing the difference between a plural, a possessive, and a contraction is past basic—it’s a fundamental part of the English language. Stop writing, go get a grammar book–even a fun one like Eats Shoots & Leaves (look at the carousel down below)–and actually read it. Promise yourself that as of this moment there will be no more guessing or wild stabs in the dark.

Logic holes — A friend of mine called me once, laughing in hysterics. He was reading for a contest and was halfway through a sci-fi script where human colonists were struggling with the affects of a war that had taken place 200 years earlier. The enemy had released a bio-weapon that wiped out pre-pubescents, so every generation of colonists had lost all their children for the past two centuries.

Give it a second. You’ll start laughing, too.

You’ve probably heard of “movie logic,” a term which also applies to television and even prose. It’s when the writer bends the laws of common sense to solve an issue or a problem. As long as you don’t look at it too close, movie logic can usually get skimmed over and carry you to the next scene or paragraph.

The flipside of this is a complete lack of logic, which makes readers call their friends to share the joke. A lack of logic knocks the reader out of the story, which means it breaks the flow of the story. And that gets scripts put in the big pile on the left.

Fortune Cookie Talk — Also sometimes called Confucius-speak by another friend of mine. This is when a screenwriter tries to cut down their page count by cutting all the articles, “small” words, and transitional bits from their script. I think there’s also a misguided belief that this gives their writing more “punch.”

Neo walks streets. Man pulls gun. Neo dodges. Drives kick into man’s chest. Man out cold. Neo is One.

Trust me, there are only two things this leads to. One is annoyance as the story slowly edges into unreadable. Two is laughter. Not the good kind of laughter. The “all the kids die every generation for 200 years” kind of laughter.

The Squashed Script — Sometimes the writer refuses to make any more cuts (for conscious reasons or sheer denial) and ends up with a 170-or-so page script. So they change the font size or the margins or the line spacing and crush the script down into an acceptable number of pages. After all, going from 12 to 9 point Courier can shrink a 170 page script down to 130 pages. That’s a fine length for a script, right?

This is annoying on a bunch of levels. First and foremost, if any writer is manipulating their script like this, it means they know their script is unacceptably long and they’re making no real effort to fix the problem. Second, it shows that the writer is assuming the readers won’t realize what’s going on (and why), which is kind of arrogant if you think about it.

Believe me, readers love arrogant writers who assume they’re idiots. It makes the job soooo much easier.

(not in a good way, in case the sarcasm wasn’t showing…)

Reality is What You Make It — More often than not, either the title or final page of this screenplay assures the reader that this tale is, in fact, based on the true accounts of me/ my best friend/ my brother/ my parents/ my grandparents/ someone I read about in a magazine article. These are tales of cancer, disease, genocide, military struggles, marital struggles, crises of faith, and various other conflicts of this world we live in. Alas, sometimes they’re also about struggling writers searching for someone to recognize their genius. Often, the fact this is all true is stressed to give a certain validity and gravitas to the screenplay.

Thing is, it doesn’t matter if the story is true or not. Nobody cares. They just care if it’s a good story and it’s well-told. And in that respect, a tale of an orphaned cancer survivor in Rwanda needs to stand up against the story of a black-ops secret agent who teams up with prehistoric lizard men from Atlantis to save the world from a zombie apocalypse. Whether or not its true is irrelevant. In the end, you’re telling a story, and it’s either going to have its own validity or it isn’t. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

Frankenanite — A large percentage of genre scripts involve nanites which somehow go rogue and endanger mankind. Don’t know what a nanite is? No problem–a couple of these writers don’t either. If you’re writing a genre screenplay about nanites (or something indistinguishable from nanites like genetically-altered bacteria or something) think carefully. If I had to pick the ten most overused plot devices, these little guys would be in the top three.

Epic — Avoid the word epic. The only time the word epic should appear in your script is if someone in the script is telling a very overblown story. It’s a word for critics, publicists, and producers. Screenwriters can use it in interviews, but not in their writing.

Orbs — No orbs. You would not believe how much this word is overused. People throw it in everywhere because they think it’s better than pedestrian words like round or sphere. Much like mellonballer is guaranteed to get you a Nicholl Fellowship, using the word orb to describe eyes, mystical stones, the sun, or pretty much anything else will make the reader shake their head and pour themselves a second drink. Then they will pour a third drink onto your script and set fire to it.

To Be Continued — You get one script to impress someone with. One. Nobody wins anything with the first of an epic trilogy (see above). That one manuscript has to stand on its own. Ending a screenplay – especially a contest entry screenplay- with “to be continued” hammers home the fact that this is an incomplete tale. It tells the reader you had no idea how to end this story in 120 pages.

Remember, The Matrix, Pirates of the Caribbean, and Highlander were not written as trilogies. Despite everything you may have heard, neither was Star Wars. Every one of these films was conceived of, written, and shot as a lone entity. They had to stand alone and succeed alone. If they had to do it that way, don’t think for a minute that your story won’t have to.

And there you have it. Ten ways you can make a reader sigh and shake their head in disdain. Which really means this is ten ways you can avoid getting the head shake, and that means your manuscript is that much closer to dodging the big pile on the left and ending up in the right pile.

Next time… well, I’m not sure what I’m going to rant about next time. But there will be a point to it, I assure you.

Until then, go write.

January 20, 2011

I May Have A Few Ideas…

So, two weeks back I mentioned an online conversation I had with a friend of mine. At least, the first half of it. I wanted to ramble on a bit now about the second half of that conversation and expand on some of the thoughts and ideas it sparked.

The topic is, what do you write?

There’s two ways to read that question. One could be reworded to that ever-popular, where do you get your ideas? I’m sure most of you reading this have heard a few of the punchier answers to that query. Some people want to sit down and write, but have no idea what to write about, while other people polish off a new screenplay over a long weekend.

There’s one very important thing any writer needs to understand if they want to be successful. Ideas are cheap. Ridiculously cheap. They’re a dime a dozen. I would guess on an average day I have at least ten ideas for books, short stories, screenplays, or television episodes. Last year one blogger (and for the life of me I can’t recall who) posted an idea on her page every day for the entire year, just to demonstrate how simple and cheap ideas are.

Now, from where I’m sitting, there are two issues beginning writers often hit when it comes to ideas, and they’re really two flipsides of the same problem.

Some folks lament that they never have good ideas. Yeah, they have a couple clever thoughts, but none of them are on that high level like Jurassic Park or American Gods or The Girl with the Dragon Tattoo. The ideas these people come up with are… well, kind of pedestrian. They’re not worth writing about, so these folks don’t write. They hold off and wait for the good ideas to strike.

The second group has too many ideas. They’re barely done writing their fourth screenplay this month when they get an idea for a series of epic novels. And they’re only on the second one of those when they think up a hit television series (which, naturally, leads back to a movie franchise).

Both of these groups are suffering from the same misconception. They think anything that goes on the page has to be pure, award-winning gold. The difference is that the first group won’t put anything down because they know it isn’t gold, and the other folks are assuming it must be gold because they got it on the page. Make sense?

The catch, of course, is that most of the stuff that you put down isn’t going to be gold. It’s going to be rewritten and edited down and polished. Don’t think of story ideas as gold, think of them as diamonds. When a diamond first gets discovered, it’s a black, crusty, misshapen thing. Its got potential value, but not much past that. Diamonds need to be cut and recut, measured and examined, cut one more time, polished, and placed in a setting. Then they’re worth something.

The first group is tossing out all those black, coarse stones because none of them look like engagement rings. The second group is sticking the little lumps on gold bands and asking three months salary for them. Hopefully it’s easy to see why neither of these is the right approach.

So, once you’ve got an idea, it needs work. It’s not ready to go as is. Which brings us to the back half of this week’s rant.

The second way to read “what do you write?” is to ask which of these ideas do you pursue? If you have three or four solid ideas, which one do you start working on? How do you pick the idea you start with?

Well, first you need to keep in mind that one idea all on its own rarely translates to a story. “Some kids go to a haunted house,” is an idea, yes, but there’s not really a bestselling novel there. Likewise, you can’t do much if all you’ve got is “a girl who wants to build a time machine.” Just like cooking, you can’t make a story with only one ingredient. An egg on its own is an egg. An egg with cheese (and maybe a little turkey and a dash of pepper) is an omelette.

Once you understand this, then it just comes down to writing. How do the kids going to the haunted house and the girl who wants to build a time machine intersect and overlap? Is the girl one of the kids? Is the haunted house her secret lab? Is she going to rescue them? Is she hiding there after being made fun of and they’re coming to save her? Is anyone going to die in this house? Will anyone make it out? Is it just part of a plan cooked up by Mr. Haversham, the carnival owner?

Is that a hand in the back? Ahhh, yes. The question is, but what if the idea leads to a dead end? How do you know it’s a good idea until you actually sit down and write it? This one’s easy to answer.

You don’t.

Again, this kind of thinking goes back to that “it has to be gold” mentality. Sometimes you work your way through a hundred pages and discover there’s just nothing there. You wrote a chapter (or a bunch of chapters) that don’t work for one reason or another. Maybe more than one reason. Sure you could cheat a bit, tweak a few things, maybe toss out a deus ex machina or three, but in the end it doesn’t work because it doesn’t work. There’s no clever phrase or substituted word that’s going to change it.

I know a lot of people have trouble accepting this, even though it’s something we’ve all seen in other jobs. Chefs come up with recipes they never use. Architects design buildings that are never constructed. Hell, how much money does the auto industry spend on concept cars each year?

Consider this…

Once or thrice here I’ve mentioned a rule Stephen King talks about in his phenomenal book On Writing (there’s a link to it in that carousel at the bottom of the page). Said rule is–

Second Draft = First Draft – 10%

You remember that one, yes?

Well, if Mr. King follows his own rule–and we’ll assume he’s not a hypocrite–lets do a little math. The final version of Under The Dome is 1072 typeset pages. Even if we say there weren’t any other cuts in later drafts, that implies he cut just over 119 pages from his first draft. In standard manuscript format (Courier, double-spaced), that’s closer to 240 pages. Heck, that’s almost half of Ex-Patriots. It’s almost 2/3 of Ex-Heroes. Think about that. He typed up 240 pages of character and plot and description… and then tossed all that work.

Y’see, Timmy, almost every writer puts out a fair degree of material that’s never going to be seen by anyone. Again, don’t get paralyzed wondering if the next words on the page are going to be gold. Odds are they aren’t. But you will find some diamonds in the rough, and once you know how to spot them it’ll be an easier (and quicker) process to find them.

For now… take what you’ve got and work with that. There’s a good chance there’s a diamond or two in there somewhere. If you really put the work into it.

Next time, on a somewhat related note… well, contest season is lapping at my ankles. Which means more bad scripts to read. So we’ll talk about some of those.

Until then… go write.

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