May 9, 2024 / 3 Comments

Art Dies Tonight

If you’ve been reading the ranty writing blog for a while, you may have picked up that I’m not a big fan of focusing on ART. And I’m even less of a fan of people who start to talk about ART in very lofty terms. Especially when they get dismissive of people who aren’t trying to make ART.

Just to be clear, I’m not talking about art. Writing is an art, yeah, and I’m a big believer in that. I’m referring to those folks who go on and on about the ART of writing. You know the ones I’m talking about. Those people who really believe in the ART over all things.

Now, full disclosure, part of this may be a reaction to a writing TA who berated me in front of the class my junior year of college because I wanted to write, well… fun stories. Stories that entertained people. Said TA basically shredded the story I was working on (a sci-fi horror thing about a government teleportation experiment that went wrong) and told me in no uncertain terms, that if I wasn’t trying to CHANGE PEOPLE’S LIVES with my writing, then I was just WASTING everyone’s time!

Anyway…

As it happens, a year before that fateful class, I’d been studying early American literature and my class discussed Wieland by Charles Brockden Brown, first published in 1798. It’s considered an early American classic, the first noteworthy American novel, and its author died penniless and drunk in a snowbank. Story is, his own mother wouldn’t even buy his books. Seriously. He was pretty much unknown during his lifetime outside of a small circle (which shrank rapidly after his death) and it wasn’t until the 1920’s that he became semi-known and retroactively entered into the canon of literature.

Well, I decided to be bold and asked my professor about this. Why was the book being considered literature now? I mean, it’d failed back then, barely anyone knew about it today, so how does it qualify? If it was actually great, we wouldn’t need to be told that it was great, we’d already know, right? Why should we consider it relevant now when the author’s own mother didn’t even consider it relevant then?

Rather then telling me to shut up or tossing me out of his class, said professor congratulated me for bringing up a good point. What’s considered “great literature” changes all the time. Every time someone publishes a new paper on Brown or Shelly or Lovecraft or Dickinson… the canon changes. A lot of what people refer to as “the classics” now were looked at very differently then. A bunch of them were critical and/or financial failures. A number of them were… well, nowadays some folks would probably call them mass-market tentpole crap. Things written to appeal to the proles. They might’ve made money, yeah, but they weren’t literature.

They definitely weren’t ART.

Now, weirdly enough, at pretty much the same time I questioned my professor about Brown’s book, Robin Williams gave an AP interview and talked a little bit about a theater show he’d done with Steve Martin. “I dread the word ‘art,’” Williams said. “That’s what we used to do every night before we’d go on with Waiting for Godot. We’d go, ‘No art! Art dies tonight!’ We’d try to give it a life, instead of making Godot so serious.”

Williams understood something a lot of folks can’t wrap their heads around. We can’t make art. No matter how much I try or how long I work or how many guidelines I follow, art isn’t up to me. It’s up to everyone else. And how they define art changes all the time. With every new paper or critique or review, what was art suddenly becomes shallow and tired. And the fun, entertaining stuff that stands the test of time? Well, now that’s art. Or maybe not. Seriously, there’s no way to tell.

Y’see, Timmy, art in and of itself doesn’t suck. But I really, truly believe that trying to make art sucks. And usually (not always, but very, very often in my experience), the results of trying to make art suck. I think one of the big reasons why is that if I’m trying to make ART it means I’m trying to make my work fit a bunch of preconceived notions about what art should be. Maybe not even my own notions. Could be someone else’s.

So I end up less concerned with, y’know, creating something and more concerned with following rules and delivering messages. And it feels forced and pretentious. It’s so busy trying to be ART that it doesn’t feel alive.

In the early drafts of GJD, I tried to make art. I tried to convey my message. And I made sure that message got in there. Beat it in there. Hammered it into every little gap so people could see how clever I was. So they could see my beautiful ART.

And—looking back on it, being honest—the early drafts kinda sucked. Weird to think that all the beating didn’t make something great. One character specifically—arguably my protagonist in this ensemble piece—really suffered for it. He was just… well, a jerk. He was obnoxious. Irrationally, unbelievably stubborn. Completely unlikable. To the point that my agent cautiously suggested I might want to do a substantial rewrite.

Which I did. And the book was much, much better for it.

Look, here’s the ugly, simple truth. If I don’t have a good story, ART is irrelevant. Really. Because nobody’s going to know about my ART if nobody reads my story. Nobody walks into a bookstore and says “hey, do you have anything with really powerful symbolism?” If my characters are boring or annoying, it doesn’t matter that I’ve got the most magnificent sentence structure and vocabulary ever committed to paper. Because boring stories and boring characters are… well, they’re boring. And when readers get bored they stop reading. That sounds painfully obvious, I know, but you’d be surprised how many people ignore that in the name of ART.

Last time I ranted about this I mentioned a quote (really a quoted quote) from Star Trek: First Contact. “Don’t try to be a great man—just be a man. Let history make its own judgments.” The same goes for my story. It just has to be a good story. One people want to read. Someone else will decide if it’s art or not.

I just need to focus on writing the best story I can.

Next time, I’d like to talk about reading something for the second time.

Until then, go write.

May 2, 2024

Onward and Upward

Very sorry this is very late. I ended up with a clever thought about how I could restructure the whole thing. And then ha ha ha ha I kind of slashed half my fingertip open while working on some little toy soldiers (always be extra-careful when you’re using fresh X-acto blades, folks) and the bandages made typing a little challenging for, oh four days.

But here we are. Finally. For one last blathering-on about structure. This is the cool one, though.

So, I started off talking with you about linear structure, and then I talked a bit more about narrative structure. This week I want to combine these two and talk about dramatic structure.

As the name implies, dramatic structure involves drama. Not “how shall I recover from this sleight, woe is me” drama, but the tension and interactions and momentum within my story. Any story worth telling (well, the vast, overwhelming majority of them) is going to involve a series of challenges and an escalation of tension. Stakes will be raised, then raised again. More on this in a bit.

Speaking of which, before I dive in… okay, look, on one level I hate breaking all this stuff down and quantifying it because we’re talking about art. We’ve all got our own likes and dislikes and styles and methods, and there’s rarely any good, one-size-fits-all advice The art part of this is personal, and we should all be a bit cautious when some guru starts telling you how stories go together and slaps down graphs and charts or some nonsense like that.

So. with that out of the way… let me dive in and tell you how stories go together. I’ve got graphs and charts to help out.

Now, dramatic structure means I want to arrange my story so tension is rising. The plot needs to advance. Characters need to make decisions, and those decisions should have an effect on them and what’s going on around them, for better or for worse. Usually for worse. It may sound silly to say out loud, but tension should be higher at the middle of my story than the beginning, and higher at the end than it was in the middle. That’s just common sense right? Nobody wants to read (or write) a story that gets less interesting and compelling as it goes on. Or a story that starts sort of compelling and then stays… sort of compelling, and at the big climax is sort of compelling. I mean, maybe I’m just weird that way?

Mind you, these don’t need to be world-threatening challenges or gigantic action set pieces. If the whole goal of my story is for science-nerd Wakko to ask out popular girl Phoebe, a challenge could be working up the nerve or just finding the right clothes. But there needs to be something for my character to do to bump that tension line higher and higher. Stand up to the bully. Get to work in time for that important meeting. Come up with $30,000 by five o’clock on Friday to save Aunt Dot’s car wash. And, yes, defeating the cyborg ninja werewolf from the future so I can deactivate the terraforming device before it turns North America back into primordial tundra.

So let’s talk and let me show you some fun visual aids. On all of these graphs, the individual points are going to represent the linear structure. I’m going to be using the alphabet to mark them because we can all recognize that order pretty quick– A, B, C, D, and so on. Our X-axis (oooh, look at me, talking all mathy and sciencey) is going to be the progression of the story—our narrative structure. Think of it as the arrangement of plot points from the first page of my story to the last page (and damn, I wish I’d thought of that explanation earlier). Finally, the Y-axis is going to be our tension levels—dramatic structure.

Got all that?

Also, apologies up front. I didn’t realize how rough these graphs would be shrunken down. Sorry. Just open ’em in another tab. Also graphic design is my passion, yadda yadda, moving on.

Okay, let’s do an easy starter graph.

This is the story of me sleeping. It’s pretty simple. We start when I go to bed, and end when I waking up. It’s told in a linear fashion, so the linear and narrative structures line up. There’s a brief moment in there when a cat woke me up (maybe Julius or Alucard?) and I went back to sleep, but that’s pretty much it as far as dramatic tension goes.

Like I said, simple. Really, this is a story where nothing happens. It’s pretty boring. You may notice it’s pretty close to a straight line. A flat line, really. And if you’ve watched a lot of medical shows, you probably know what it means when they say something’s flatlined

So, if we want to see our heroes overcome challenges and watch the overall tension rise… what would that look like?

Well, here’s a very bare-bones dramatic structure. We start small, and tension increases as time goes by. Low at the start, high at the end. Makes sense, right?

But… this is pretty much another straight line, right? And straight lines are pretty close to flat lines (see above). So how am I supposed to have a dramatic structure that constantly rises but isn’t a straight line?

Well, let’s think back to high school physics for a minute (sorry if this is traumatic for any of you). Did any of you ever deal with that problem of playing pool on a train? As long as the train’s moving at a steady speed, you can play a game of pool on a moving train without any weird effects. Because you, the floor, the pool table, the balls… all of it’s moving together at the same speed. We’re not aware of the speed because everything’s moving together. We don’t hit a problem until the train speeds up, slows down, or goes around a corner.

Maybe a more familiar example—if I’m driving my car at a nice, even speed, I can reach out and play with the radio. I can have a drink of water or soda or coffee. I can wiggle around and take off my jacket or get my wallet out or whatever. And it doesn’t really matter if I’m moving at 40 or 60 or even a hundred miles per hour. Going in a straight line at an even speed is just like… well, not moving at all.

Y’see, Timmy, we don’t feel a constant velocity—it’s the change that stands out. That’s what grabs our attention. When I have to hit the gas or slam on the brakes or turn fast. that’s when I’m very aware I’m on a train or in my car. And these are the moments that demand attention. These points stand out above the constant ones.

So my dramatic structure can’t be a nice, even rise like that last graph. In a good story, there’s going to be multiple challenges and my hero isn’t always going to succeed. No, really. He or she will win in the end, sure, but it’s not going to be easy getting there. There’s going to be failures, mistakes, and unexpected results. Ups and downs. Because that’s normal. We don’t want a character who’s good at everything, never has a problem dealing with anything, maybe never even encounters anything to deal with. So that line is going to be a series of peaks and drops. For every success, every time we get a little higher, there’s going to be some setbacks. Any time my characters complete a challenge, new, bigger challenge is going to appear. Hell, it might even appear before they finish the current challenge.

Still with me?

Okay then, let’s try a third graph.

So, now we’ve got peaks and valleys. Things start small, but are pretty much always rising. Also, notice how even when there are lulls or setbacks, things never go all the way back to zero. The breather we get on page 150 is not the same as the one we got back on page 16. The overall dramatic structure is that tension is rising.

This might sound like a blanket statement, but pretty much every story should look something like this graph if I map it out. I mean, they’re not all going to match up precisely peak for peak, but they should all be pretty close to this pattern. Small at the start, increase with peaks and dips, finish big.

That’s it. The easy trick to dramatic structure that Big Novel doesn’t want you to know. No matter what my narrative is doing, the tension needs to keep going up.

Simple, yes?

Okay now let’s take a look at another one…

Do you see what’s different about it? Looks the same at first glance, yes? But check out that bottom row. I’ve changed the narrative structure by breaking up the linear structure. There are three flashbacks in the story now. So—for the reader—the events aren’t unfolding the same way they did for the characters.

BUT… again, the overall graph still isn’t that different. For this story, the flashbacks are adding to the tension. Learning this information at this point has made the drama stronger. I’m choosing to put this plot point here in order to create a specific dramatic effect.

This is something I’ve mentioned twice or thrice here on the ranty blog. There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure. If my dramatic tension is at seven and I go into a flashback, it should take things up to seven-point-five or eight. And if it doesn’t—if it actually drops the dramatic tension to go into a flashback—why am I doing it? I shouldn’t be having a flashback right now. Not that particular one, anyway.

Now to be clear, this isn’t an automatic thing. Events E-F aren’t ten times more dramatic just because I stuck them near the end of the story instead of the beginning. This is something I need to be aware of—me, the writer—while I’m working out my narrative structure. if I map out my story like this, even in my head (and be honest about it), I can get a better sense of how well my story’s structured. I probably don’t want a super-fast, high-tension story beat right at the start of my story. A scene with no dramatic tension in it most likely shouldn’t be in my final pages. If I’ve got a chapter that’s incredibly slow, it shouldn’t be near the middle of my book.

And if I do have things like this—things that are bending that story structure waaaay out of shape—it might mean I’m doing something wrong.

Okay, I think with that I’ve thrown enough at you. Ask any questions down below. Just remember, a lot of this is going to depend on you. The other two forms of structure are pretty logical and quantifiable, but dramatic structure relies more on gut feelings and empathy with my reader. I have to understand how information’s going to be received and interpreted if I want to release that information in a way that builds tension. And that’s a lot harder to teach or explain. The best I can do is point someone in the right direction, then hope they gain some experience and figure it out for themselves.

On which note… next time, I think we’re due for another talk about Zefram Cochrane.

Until then… go write.

April 29, 2024 / 1 Comment

April Newsletter

I’m hardly the first person to say this…

(brave start, eh? now I’m sure you’re eager to read more…)

…but social media’s become a pretty rough place. It’s like your favorite mug got dropped and broke into a dozen pieces and you’re trying to figure out if you can fix it and if you maybe cut your foot on a shard when it broke and also crap you’re probably going to have to go mug shopping now. And meanwhile that one friend who doesn’t even drink coffee is standing there going “I don’t see what the big deal is. Looks pretty much the same to me.” Which leaves you wondering, wait, am I getting really worked up over a mug? Is this silly?

I could talk a lot about how awful Twitter and Meta have gotten. Honestly, I did. I wrote out a bunch of paragraphs with a ton of recent examples and then said ugh, who wants to read through that? So… deleted. I told you this newsletter would never be spammy, so why go over stuff you already know?

Okay, I will share one bit I was proud of. I think for a lot of folks, posting on Twitter’s essentially become phantom limb syndrome. They’ve lost an arm but don’t want to admit it’s gone and are convinced they can still feel something in it.

Metaphor!

Anyway, this is really rough on artistic-types like myself because for the past decade social media’s sort of been our one big marketing tool, and to see it fracture and crumble is… well, it’s scary. I lost about 90% of my followers when Twitter went down the tubes–

(In all fairness, they’re still there, it’s just impossible to reach any of them and I feel dirty being there)

–and it’s just left me wondering if I’m going to be able to tell anyone about anything anymore. I mean, hell, at this point Instagram is my “big” account and even there I’m barely reaching… 5% of my followers?

Anyway… with all of this going on, I just wanted to say thanks for signing up here. At this point the newsletter feels like the only place I can be semi-sure I’m getting information out to folks, so I’m very grateful you signed up. And that you’ve read this far.

So, let me give you some updates on a couple things…

TOS passed 100K words last week and we’ve just hit the “everything goes wild” phase. Lots of action. Lots of death. Some scary reveals. Some (hopefully) Holy #@$% -worthy twists. i think this draft’ll be done next time you get one of these.

All the little tweaks got done on GJD and my agent and I are going to talk about some ideas and strategies for it probably later this week. One big thing is maybe if we want to wait a little bit longer and try to make someone a two-book offer with GJD and TOS. I see pluses and minuses to this but… that’s why we talk about stuff.

And, I’ve been trying to do some work on the comics pitch. It’s still kind of weird to me, but I’m breaking things down and trying to think a lot more visually (which is a bit more like film work) and I’m hoping to have this done before my birthday.

Okay, let me fill you in on some other fun things from the past month.

Cool Stuff I’ve Been Watching
A few years back at DragonCon I spent the night blissfully alone in my hotel room watching a few hours of My Hero Academia and I decided last week to sit down and actually watch the whole thing. I’m almost at the end of season two and loving it. Moon Girl and Devil Dinosaur has had a couple amazing episodes. We’re three episodes into Fallout and its fantastic so far.

Cool Stuff I’ve Been Reading
I’ve read… well, a few things I can’t actually talk about yet, but I enjoyed a lot. But I also read Chronicles of the Lazarene by Charles Soule and I alllllllmost think I enjoyed it more than The Endless Vessel, the book it’s spun off from. I also just finished The Grand Dark by Richard Kadrey, which has been sitting in my TBR pile for… jeeez, a year now, and I wish I’d read it sooner because it reminds me so much of old, classic sci-fi, in all the good ways.

Cool New Toys
I stumbled across a classic, X-Men Binary online for a nice price, and I figured she’d go well with my Starjammers. My Cosmic Legions Wal-Torr showed up and it’s just freaking fantastic. I’ve also poured waaaaay too much money into the Animal Warriors of the Kingdom Kickstarter, which—if steampunk/fantasy animal people appeal to you—probably has a few hours left if you opened this right away.

Okay, we’re in the middle of a big discussion/ lecture/ infodump about story structure. To be more exact, the different types of story structure, because there are a bunch of them and they all serve a different purpose. That’s what I blathered on about last week. Well, that and linear structure. So if you skipped last week, you might want to jump back (look, a handy link) and read that first. Or maybe re-read it as sort of a refresher before we dive into this week’s little rant.

Now I want to talk about narrative structure. As I mentioned last time, these things have a few different names, depending on who’s talking or teaching, so maybe your stuffy literature professor called this syuzhet or something like that. But for now (and because it’s what I’ve done in the past) I’m going to call this narrative structure.

Remember how I said linear structure is how the characters experience the story? The narrative structure is how I, the author, decide to tell the story. It’s the order and style and viewpoint I choose for how things are going to unfold. It’s me saying I want to start with a prologue or ten minutes before the finale and then jump back to the beginning. Or that every third or fourth chapter will be a flashback. Or that I’m going to tell the whole thing from the point of view of the sidekick instead of the superhero. Or maybe, somehow, all of these things in one story. All of these are narrative decisions.

Actually, that’s a good before-we-go-any-further thing. My story might use a point of view or a device (say, a journal or epistolary form) that gives the appearance of “telling” the story. For our purposes here, though, if I talk about the narration I’m talking about me, the writer, and the choices I make. Watsonian vs Doylistic, remember? Because that first-person narrator or journal scribbler doesn’t say or do anything I don’t want them to. No I don’t care what that one other writer says about the characters having a life of their own and telling the writer what they want. I’m in charge. I’m God in the world of the story.

So, now that we’ve got our weekly blasphemy out of the way…

In a good number of stories we encounter, the linear structure and narrative structure are identical. They’re linear stories. Things start with Phoebe on Monday, follows her to Tuesday, and conclude on Wednesday. Simple, straightforward, very common. These books may shift point of view or format, but the narrative pretty much just goes forward hour by hour, day by day. My book, Dead Moon, fits in this category. It’s got a bunch of twists and reveals, but the narrative is pretty much a straight line from the beginning to the end. No flashbacks or frames or anything.

I’m not going to talk about this type of narrative too much because… well, I already did. If my narrative matches my linear structure, any narrative issues I might have are also going to be linear ones. And we talked about those last week (here’s another handy link in case you missed the last one).

Our focus right now is going to be stories where the narrative doesn’t follow the linear structure of the story. Sometimes the story has flashbacks or a frame, where it’s mostly linear with a few small divergences. Others might split the story between multiple timeframes, with one thread taking place in the present and one in, say, the 1950s. Or maybe the story’s broken up into lots sections and the reader needs to keep track of how they all line up—these are called non-linear stories, or you may have heard it as non-linear storytelling. It was the hip new thing for a while there. My book, The Broken Room, has a large flashback section where Natalie talks about her past, and it’s worth noting that her extended flashback/ retelling is all linear within its own subset of the book (she’s very precise about that sort of thing).

It’s important to understand narrative structure is more than just switching around my story elements. It means I need to start actively thinking about how all these structures interact. So here’s a few things I need to keep in mind when I start playing with my narrative structure.

First off, putting things in a new narrative order doesn’t change the linear structure of my story. As I mentioned above, the week goes Monday through Friday, and this is true even if the first thing I tell you about is what happened on Thursday. Monday was still three days earlier, and the characters and events in my story have to acknowledge that. I can’t start my book with everyone on Thursday baffled who stole the painting, then roll the story back to Monday where everyone was a witnesses who saw the thief’s face.

That’s a kinda stupid, overly-simple example, yeah, but you’d be surprised how often I’ve seen this problem crop up. Sometimes in really simple ways like this. Storytellers want to switch stuff around, but then they ignore the fact that just because they told us about Thursday before Wednesday doesn’t mean Thursday happened first. Again, the story collapses when the narrative elements are put in linear order. This is a really easy problem to avoid, it just requires a little more time and work.

Yeah, weird, I know. Telling a story in a more complex way is more work. Go figure.

The second thing to keep in mind when experimenting with narrative structure is… why? Seriously, why am I breaking up my story instead of telling it in order? I mean, yeah, all that non-linear stuff was edgy and bold for a while, and a lot of folks still do it, but… what’s the point of it in my story? Why am I starting five years ago instead of today? Why do I have this flashback at that point?

As an aside, I know some people hate “why is it happening now” as a story critique, and in a Watsonian way, I kind of get that. Sometimes things happen just because they happen. That’s how life works. I think sometimes things can work this way. I think sometimes they can’t.

But remember, we’re not talking about the Watsonian view of the story, we’re talking about the Doylist one. So why did I, the author, arrange these events in this way in the story? What effects am I trying to create? How is the narrative improved by shaping it this way?

And if I can’t explain how the narrative’s improved by shaping it this way—or if it plainly isn’t improved—again, what’s the point?

The third and final issue with a complex narrative structure is a little more subjective.

Last week I mentioned that we all try to put things in linear order because it’s natural for us. It’s pretty much an automatic function of our brains. This flashback took place before that one. That’s a flash forward. This flashback’s showing us something we saw earlier, but from a different point of view. Our brains latch onto the little details (or sometimes the big headers) and sort things accordingly.

But our brains have limits. There’s only so much we can keep track of and—let’s be honest—only so much we’re willing to keep track of. if I give you four or five numbers or letters and ask you to put them in order, it’s not a big deal. G X B N. See? You did that without too much effort.

On the other hand, if I throw a deck of cards on the floor and ask you to put them all in order… well, now this is a task. Heck, first you’ve got to find all the cards. And are they all supposed to be in numerical order or should you be doing them by suits? Are aces high or low? And if this is all in order, where do we put the jokers?

Point is, there’s a point where I’ve tweaked my story so much, my audience is going to spend less time reading it and more time analyzing it. Diagramming it like some photo-and-yarn covered conspiracy board. When somebody hits the ninth flashback done in a third tense from a fifth point of view… there’s a good chance they’ll need to pause to reorganize or re-analyze things in their head. And every time they have to pause, it’s breaking the flow. It’s knocking them out of the narrative when I want them to be sinking deeper into it.

And once I break the flow, that’s when people set my book aside to go have a glass of wine and watch gardening shows. I can say whatever I want about art or attention spans or readers putting in some effort, but at the end of it people can’t get invested in my story if they can’t figure out my story. And if they’re not invested… that’s on me.

Y’see, Timmy, narrative structure can be overdone if I’m not careful. I know some of the examples above sound a little extreme, but the truth is… they’re not. I’ve seen manuscripts where writers tossed linear order out the window and jumped tenses and povs and timeframes a dozen times. And some of them did all of that in the first fifty pages. Seriously.

This is something that can be tough to spot and fix, because it’s going to depend a lot on my ability to put myself in the reader’s shoes. Since I know the whole linear story from the moment I sit down, the narrative is always going to make a lot more sense to me, but for someone just picking up my story… this might be a bit of a trainwreck.

That’s narrative structure. However I decide to tell my story, it still needs to have a linear structure. Maybe even more important, it still needs to be understandable.

Next time, I’ll try to explain how linear structure and narrative structure combine to (hopefully) form a powerful dramatic structure.

Until then… go write.

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