August 8, 2025 / 1 Comment

In and Out

This week is one of those things I talk about a lot, but I don’t think I’ve really, y’know, talked about it in a while now. Possibly a long while. So I figured, hey, nobody’s made a request, why don’t I update something so I’m not always linking back to ten year old blog posts…

Also, heads up, just to keep things easy, for this post I’m going to be referring to our assembled manuscript as a book or the book or your/my book. I’m going to be talking about story a lot, and I don’t want to cause any confusion between a story (the thing we wrote) and story (the literary device we’ll be talking about). Make sense?

Anyway, let’s talk about plot and story, shall we?

I’m a big believer that the vast majority of good books, movies, television episodes, comic books, short stories—any tale we want to tell, in whatever format we want to tell it in—has two major parts. These are plot and story. Our plot is the events and moments going on outside my characters. Our story is all the events and moments that are going on inside my characters.

(There’s also theme, which is sort of where these two thing interact, but that’s a little bigger and tougher and gives some people scary flashbacks to high school English class, so I’m just going to skip it for now. If you want to read a little bit about theme, I talked about it a while back during the A2Q. But for now—just plot and story)

Also worth noting depending on who your literary professors/ favorite writing coaches are, you may have heard different names for these. Maybe Russian ones or something. If you want to use those that’s fine. We’re talking about art, everyone has their own way of talking about it. If you care, I first heard this put this way many years back when I got to talk with screenwriter/ director Shane Black, and that’s when it really clicked for me, and that’s how I usually explain it.

So when we’re talking about plot and story, plot is everything going on outside of my character. All the external events, challenges, obstacles, and goals in my book. Just to be clear, something that’s ended up inside my body –a brain-control chip, a virus, a bomb where my left lung is supposed to be, a little space worm that crawled into my ear—is still an external threat. External means outside of my characters as people, not as skinbags filled with bone and muscle

An easy way to think of plot is it’s almost always about something my character wants, and they’re trying to do something to get that thing. That may sound kind of huge and vague because, well, it is. My characters could want any number or type of things, and there could be any number/type of things between them. Save Uncle Ricky’s Surf Shop. Ask Wakko out on a date. Stop the invading demons from Otherworld. Throw the best darned Christmas show this town’s ever seen and save our little theater! Or maybe even just getting home.

Also, make note of that bit I just mentioned. Trying to do something. Plot tends to be active. It’s my characters to achieve a goal. If they’re not doing anything (or anything challenging) it’s probably not plot.

Which brings us to story, which is the flipside of plot. Story is all my character’s internal desires and doubts and needs and struggles. It’s what motivates them and what they need to overcome if they don’t want to get left behind (or trampled) by the plot. You may have seen something here or there about how there’s really only seven plots (or six or nine or whatever). There is a small bit of truth to that. But the reason there are millions of different books is because of story. If I drop two different characters into the same situation, I’m going to get different results, because they’re going to approach things… well, differently. If Steve Rogers gets the super soldier formula, things go one way. If Peggy Carter gets it, they go a different way. To quote Javier Grillo-Marxuach (who’s made, like, half the sci-fi/ fantasy shows you’ve loved in the past decade) —“Plot gets you into a scene, character gets you out.”

And this is because characters aren’t all going to do the same thing in a given situation. Who they are affects how they react to different obstacles and how they choose to overcome them (or maybe just avoid them). Uncle Ricky may have just given up, but Yakko would try to save the Surf Shop by taking out a second mortgage (despite the horrible interest rates), Wakko might hold a bikini car wash, and Dot may finally try to find the lost treasure of that old pirate captain, Jacques Le Maudit.

Another important note. While plot tends to be active, story tends to be reactive. All that internal stuff doesn’t change unless some outside influence makes it change. Essentially, some plot runs face-first into my characters and story dictates how they react to that plot. Maybe they react exactly the way we’d expect… but maybe they also step out of their comfort zone (willingly or not) and do something else. And then the plot keeps running into them again and again and—for better or for worse—they’re forced to take more steps. So the plot’s constantly nudging my characters to grow and change. We enjoy the plot, but what we get invested in is the story. We want to see these characters move out of their comfort zones and adapt to deal with whatever the plot’s hitting them with.

There’s probably some technical term for that but I can’t remember it.

Now, there are definitely books (and movies and tv shows and more) that are light on story and heavier on plot. And vice-versa. And some of them are very successful. But I really believe we can feel it when that balance gets thrown off in a book, when one of these two elements gets more weight than the other. We’ve all seen a movie that’s just pure plot where the characters dodge killer androids and punch Nazis and barely grow or change at all. They’re all essentially the same at the end as they were at the beginning. And I’m sure we’ve all seen or read something where… well, nothing happens. Characters just sit around pontificating on the nature of power, the unfairness of life, the chemical origins of love or, y’know, some other kind of navel-gazily topic. Because there’s no plot nudging them to do anything else.

Y’see, Timmy, I know that’s a bit polarizing for some folks, but I really do believe every good book should have a plot and a story. They can overlap. They can intertwine. But if I’m missing one or the other, no matter how many rationalizations I want to make… my work’s probably going to be lacking.

And my audience is going to be able to tell.

Next time… well, we talked about redemption a few weeks back. maybe it’s worth talking about it’s angry sibling. Revenge.

Until then… go write.

August 8, 2024

And, But, & Or

Okay, so… I’m flailing a bit right now. I think I’ve mentioned our two sick cats, yes? Then I ended up one of the many, many people who caught covid at SDCC (despite being masked). I isolated pretty quick, but it wasn’t a big surprise when my beloved tested positive a few days later.

So life’s been fun here.

But let’s talk about you and your life.

And your writing.

So, as promised last week, here’s a simple tip for checking what kind of shape my story’s in. Pick something you’ve written—it can be completed or a work in progress or whatever. It’s okay if it’s not fully written out. I just need to know it.

Now I just want to tell the story. Not word for word, more like beat for beat. Just tell it like you and I are sitting at a bar or hanging out or whatever. Maybe it’s a very casual pitch session or something like that. That’s the level of “telling my story” I’m aiming for.

Have I ever talked about pitching? Maybe I should do that at some point. Would that be interesting to anyone?

Anyway, now that I’ve got this simplified story in my head… write it down. Go for speed. Seriously, we’re not worried at all about typos or grammar here. Run-on sentences are fantastic for this. I just want to fill a page and tell the story as quickly as possible.

Go!!!

Okay, got it?

Now I want to go through this abbreviated version or my story and look for conjunctions. Specifically and, but, and or. Yes, just like Conjunction Junction. ha ha, you’re old if you know what that means.

Everywhere there’s an and (or a plus, also, in addition, or so on) odds are that’s me character- or worldbuilding to some extent. It’s me expanding on things, adding details and facts and more details. Every place there’s a but (however, although, you get the idea) that’s conflict. We want this, but unfortunately that. And everywhere there’s an or, there’s a good chance it involves one of my characters making a decision.

Knowing this, it’s real easy for me to look at things and say, huh… my story seems kind of short on conflict, doesn’t it? Maybe my protagonist doesn’t really seem to make that many active choices. It’s possible there’s so much going on that nothing’s ever really explained.

Simple, yes?

Now, right up front, this isn’t an ironclad, infallible test. There’s a chance I did some weird phrasing at some point and managed to skip a conjunction or two. By nature of rushing through, there’s stuff I probably left out. Other things I over-simplified. And that’s going to affect how I put things down in my page of text. So again, not a perfect test.

But maybe I could also ask myself… why did that point get left out when I knew I should be listing all the key things? If it’s not an important thing, but I want to use it to balance out all the things that are important… maybe that’s worth looking at a little closer. This is one of those exercises that can always give me a little more if I’m open to looking at it.

And that’s your quick and easy tip for the week.

In other news…

Like, I mentioned up top, my life’s been kind of hectic lately, and to be honest… since consolidating things here the ranty writing blog isn’t getting anywhere near the interest/ response it used to. Which was never gigantic to begin with. I don’t know if it’s because I moved it over here and a lot of folks didn’t follow? Or maybe it’s just another sign of social media collapsing and people just don’t know I’m posting? Perhaps we’re just all flailing on the internet now, trying to be heard and seen? Maybe I’ve gotten very boring and repetitive and not offering the tips people are looking for. Any of these is plausible.

Whatever it is, I’ve decided to scale the blog back to biweekly for a while. That and the newsletter—have you signed up for the newsletter? It’s completely free—will still keep things coming here. Oh, crap, and I really need to update the FAQ, too.

And, of course, if anyone wants to ask any writing-related questions, I’ll still do my best to answer them.

Next time… maybe I’ll talk about three act structure real quick.

Until then, go write.

May 9, 2024 / 3 Comments

Art Dies Tonight

If you’ve been reading the ranty writing blog for a while, you may have picked up that I’m not a big fan of focusing on ART. And I’m even less of a fan of people who start to talk about ART in very lofty terms. Especially when they get dismissive of people who aren’t trying to make ART.

Just to be clear, I’m not talking about art. Writing is an art, yeah, and I’m a big believer in that. I’m referring to those folks who go on and on about the ART of writing. You know the ones I’m talking about. Those people who really believe in the ART over all things.

Now, full disclosure, part of this may be a reaction to a writing TA who berated me in front of the class my junior year of college because I wanted to write, well… fun stories. Stories that entertained people. Said TA basically shredded the story I was working on (a sci-fi horror thing about a government teleportation experiment that went wrong) and told me in no uncertain terms, that if I wasn’t trying to CHANGE PEOPLE’S LIVES with my writing, then I was just WASTING everyone’s time!

Anyway…

As it happens, a year before that fateful class, I’d been studying early American literature and my class discussed Wieland by Charles Brockden Brown, first published in 1798. It’s considered an early American classic, the first noteworthy American novel, and its author died penniless and drunk in a snowbank. Story is, his own mother wouldn’t even buy his books. Seriously. He was pretty much unknown during his lifetime outside of a small circle (which shrank rapidly after his death) and it wasn’t until the 1920’s that he became semi-known and retroactively entered into the canon of literature.

Well, I decided to be bold and asked my professor about this. Why was the book being considered literature now? I mean, it’d failed back then, barely anyone knew about it today, so how does it qualify? If it was actually great, we wouldn’t need to be told that it was great, we’d already know, right? Why should we consider it relevant now when the author’s own mother didn’t even consider it relevant then?

Rather then telling me to shut up or tossing me out of his class, said professor congratulated me for bringing up a good point. What’s considered “great literature” changes all the time. Every time someone publishes a new paper on Brown or Shelly or Lovecraft or Dickinson… the canon changes. A lot of what people refer to as “the classics” now were looked at very differently then. A bunch of them were critical and/or financial failures. A number of them were… well, nowadays some folks would probably call them mass-market tentpole crap. Things written to appeal to the proles. They might’ve made money, yeah, but they weren’t literature.

They definitely weren’t ART.

Now, weirdly enough, at pretty much the same time I questioned my professor about Brown’s book, Robin Williams gave an AP interview and talked a little bit about a theater show he’d done with Steve Martin. “I dread the word ‘art,’” Williams said. “That’s what we used to do every night before we’d go on with Waiting for Godot. We’d go, ‘No art! Art dies tonight!’ We’d try to give it a life, instead of making Godot so serious.”

Williams understood something a lot of folks can’t wrap their heads around. We can’t make art. No matter how much I try or how long I work or how many guidelines I follow, art isn’t up to me. It’s up to everyone else. And how they define art changes all the time. With every new paper or critique or review, what was art suddenly becomes shallow and tired. And the fun, entertaining stuff that stands the test of time? Well, now that’s art. Or maybe not. Seriously, there’s no way to tell.

Y’see, Timmy, art in and of itself doesn’t suck. But I really, truly believe that trying to make art sucks. And usually (not always, but very, very often in my experience), the results of trying to make art suck. I think one of the big reasons why is that if I’m trying to make ART it means I’m trying to make my work fit a bunch of preconceived notions about what art should be. Maybe not even my own notions. Could be someone else’s.

So I end up less concerned with, y’know, creating something and more concerned with following rules and delivering messages. And it feels forced and pretentious. It’s so busy trying to be ART that it doesn’t feel alive.

In the early drafts of GJD, I tried to make art. I tried to convey my message. And I made sure that message got in there. Beat it in there. Hammered it into every little gap so people could see how clever I was. So they could see my beautiful ART.

And—looking back on it, being honest—the early drafts kinda sucked. Weird to think that all the beating didn’t make something great. One character specifically—arguably my protagonist in this ensemble piece—really suffered for it. He was just… well, a jerk. He was obnoxious. Irrationally, unbelievably stubborn. Completely unlikable. To the point that my agent cautiously suggested I might want to do a substantial rewrite.

Which I did. And the book was much, much better for it.

Look, here’s the ugly, simple truth. If I don’t have a good story, ART is irrelevant. Really. Because nobody’s going to know about my ART if nobody reads my story. Nobody walks into a bookstore and says “hey, do you have anything with really powerful symbolism?” If my characters are boring or annoying, it doesn’t matter that I’ve got the most magnificent sentence structure and vocabulary ever committed to paper. Because boring stories and boring characters are… well, they’re boring. And when readers get bored they stop reading. That sounds painfully obvious, I know, but you’d be surprised how many people ignore that in the name of ART.

Last time I ranted about this I mentioned a quote (really a quoted quote) from Star Trek: First Contact. “Don’t try to be a great man—just be a man. Let history make its own judgments.” The same goes for my story. It just has to be a good story. One people want to read. Someone else will decide if it’s art or not.

I just need to focus on writing the best story I can.

Next time, I’d like to talk about reading something for the second time.

Until then, go write.

February 29, 2024

K I S S

There’s an idea I heard once or thrice on movie sets. You may have heard it, too. The KISS principle—an acronym for “Keep It Simple, Stupid.” It’s basically a warning to people not to overcomplicate things just for the sake of overcomplicating them. It’s something I’d see a lot in the film industry, usually with less experienced and/ or very stubborn people. The most common example would be directors who tried to do time-consuming, overly complex shots… just so they could do complex shots.

I’d see it in a lot of screenwriting too, especially in the lower budget stuff I tended to work on. The script would be packed with subplots and B-stories and side threads that… didn’t really serve a purpose. If I was in an angrier state that day (and I’ll be honest, I was angry and frustrated a lot when I worked in the film industry) I tended to call it “padding” or “a waste of time.”

Probably the key thing is that more often than not, the final product was uneven. Episodes would have pacing or tone issues. Sometimes they’d just be confusing because the camera was bouncing around for no apparent reason.

And the thing is, a lot of these shots and subplots and random chunks of dialogue weren’t actually bad. It’s just that they weren’t really relevant to what we were doing. I’ve heard a phrase in gardening that a weed is just the right plant in the wrong place. Well in these examples… it was all weeds.

Okay, what’s my point here? Besides making myself grumbly by remembering certain persons and projects and issues…

Allow me to explain. With a sort of follow-up to the explainer, too.

What’s happening here is the storytellers are getting in their own way. F’r example, with the directors, they’re so hung up on telling the story in a clever way (the overly complex shots) that they’re not focused on actually telling the story. Or, in some cases, they’re actually twisting the story to allow for the clever shot.

With the screenwriters, they’d be packing so many subplots or random conversations into a forty-two minute television episode that none of them really got developed in any way. We’d start dealing with one and then have to rush off to deal with another one before people forgot about it. Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

I’ve talked about this problem before—where a plot or story is just overpacked with ideas. And when this happens, the plot will overwhelm the story or the story will smother the plot or sometimes they’ll just collapse into this mess of well… random plot and story points.

This is a tough idea to grasp when you’re starting out, because it just feels wrong and counterintuitive to everything we’ve been led to believe. If the idea’s good, how can it be wrong for a story? I mean, an idea’s good or it’s not, right?

Truth is, I can have a really, really cool idea and sometimes it just doesn’t work in the tale I’m telling. Maybe it doesn’t fit tonally or maybe it slows things down too much or maybe… it just doesn’t fit. If something’s not driving the plot or the story, if it’s pulling us too far off course, or if it’s just filling space I could use for something else… it probably doesn’t belong there.

I’m a big believer in simplicity for, well, a simple reason. And it’s that we’re always going to complicate things. It’s what we do as storytellers. No matter how basic and straightforward a plot is, we’re always going to come up with interesting details and descriptions and clever subplots and little character quirks. And then all that new material inspires some new descriptions and different subplots and suddenly hey, did you know the barista over there was actually Abraham Lincoln in a past life? No, really, she was. It’s a reverse-Zeno’s paradox, where we’re always getting further and further from the end because we’re always discovering new things to flesh out our world and our characters.

Now, granted, yes, some of this is going to get cut. Maybe a lot of it. So on one level it’s easy to say “so what if I decide to do something super complex?” And believe me, I’m a serious fan of wonderfully complex storytelling.

But I’ll point out that when I start complex, I’m not leaving myself a lot of room to explore and grow. If things are dense from the beginning, it’s going to be harder and harder to discover new character facets and justify clever descriptions or go off on little side-stories for a page or three.

Why is that?

Well, that’s my follow-up thing…

If you’ve been doing this for any amount of time, you’ve probably heard someone say something along the lines of “the story is as long as it needs to be.” And to a large extent, this is true. I can make the story whatever it needs to be. Any length at all. Fifty pages long to five hundred pages long. If I need six books to tell this story correctly, then I need six books. That’s how art works.

But

The rough reality is that there are a lot of limits on how long a story can be.

Let’s put a few feet between us and books for a minute and think about movies again. I think we all agree full-length movies are generally in the ninety minutes to two hours range. It’s just how it is. When a movie’s only seventy-plus minutes… we feel a bit cheated. It can be really good, but we almost always feel like “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive. There are a few really great three-hour movies out there, but there’s also a lot of really bloated, desperately-in-need-of-editing ones. So no matter how good it is, if my script isn’t in the 90-130 page range… well, I might get some folks to look at it, but not many professionals are going to consider it seriously. It’ll just be one of those “great but unfilmable” screenplays.

And there are lots of reasons for this. How long a movie is will affect how long it takes to make the movie, which will affect how much it costs to make the movie. Plus, longer movies can’t be screened as many times at a theater, which means money’s going to be slower coming back in. And let’s be honest—how many of us have time to watch a really long movie? No matter how good I hear it is, if I see something’s three hours and twenty minutes long… I’m going to be hesitant to sit down. Hell, I friggin’ loved Avengers: Endgame, but I still haven’t even rewatched it at home. I just don’t have the time.

And if I’m talking about publishing… well, there’s a lot of publishing limits. Paper costs money. And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it. Even if we’re talking about short stories, most markets only have so much room in their magazine or anthology. If someone’s asking me for three-to-six thousand words, I can’t offer them nine thousand and expect to get an acceptance letter.

Now, I’m sure all that makes a few folks eager to talk about the wonderful freedom of self-publishing. But as I’ve mentioned before, self-publishing means I’m the one making the publisher-level financial decisions. A lot of print on demand sources work off page length to calculate costs, and they’ve got very firm price ranges. Just a few pages this way or that can mean a difference of three or four dollars per copy. And somebody’s got to eat that cost. And it’s not going to be the printer. So it’s either me or my readers.

Some of you may recall this is why I had to cut almost 30,000 words out of my original manuscript for 14. It was with a small press, and the publisher just couldn’t afford to have it stretch into the next page-range. That’s all there was to it. Lose 30K words or it doesn’t get published.

Heck, even if I give up on print and just go with epublishing, check the numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.

Y’see, Timmy, storytellers have limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for my story, not to be flexing and contorting my story to accommodate some random ideas.

There’s another phrase you’ve probably heard—kill your darlings. This is kinda like that. I may have the sharpest comeback, the neatest way to explain something, or the most fantastic description of a werewolf, but if it doesn’t work in my story…

Well, then it doesn’t work.

And if it doesn’t work, it probably shouldn’t be there.

Next time, unless someone has a question or request, I’m probably going to talk about leftovers.

Until then… go write.

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