May 4, 2023 / 1 Comment

We Don’t Talk About Bruno

Okay, now back into it for real.

I haven’t done one of these in a while, so forgive me if I’m a little rambly to start.

There’s a dialogue issue that I’ve seen pop up in books and movies and comics, and it was something I’ve never been able to pin down. It was one of those things where I could tell the story was kind of losing its way, but I couldn’t figure out why. Definitely wouldn’t be able to explain it. What was the common thread? Why did the dialogue go from good (or at least adequate, in some cases) to eye-rolling?

And then, as so often happens in nature, a pterodactyl brought a bundle of enlightenment to my doorstep.

Two months ago I was watching this Saturday geekery movie about a group of women who were getting out of the city for what was supposed to be a bachelorette weekend and had instead turned into a “that cheating bastard didn’t deserve you” weekend. A lot of initial, awkward conversations about was it him, was it me, why didn’t I see it sooner, usually cut off by none of that, let’s drink, look, that park ranger’s checking you out. And then, y’know, pterodactyls attacked. As they do. So now this weekend in the mountains is a battle for survival.

Except…

Every time the women ended up somewhere—in a car, in a cabin, hiding behind a boulder, whatever—the conversation would drift back to was it him, was it me, why didn’t I see it sooner. Long conversations about that relationship, and relationships in general and that cheating bastard. And not, y’know, the pterodactyls stomping across the roof or gathered outside the cave or tearing apart the park ranger on the front lawn. Seriously, this happened again and again and again. Not the park ranger, the conversation thing.

It was then that enlightenment struck.

But first, one quick-but-related segue, since it’s been a while…

An idea I’ve brought up here several times is plot vs story. Plot is external. It’s what’s going on outside my characters. Story is internal. It’s all the things inside my characters that they’re dealing with.

It’s also worth noting that plot is active while story tends to be reactive. Plot is things happening, story is how my characters deal with those things and are shaped by them. My characters respond to events based on who they are, but the outcomes affect how they respond to future events. A fancier term for this is a character arc.

So the story advances the plot while the plot advances the story. When it’s done right it’s a beautiful, symbiotic relationship between the two elements, each one lifting the other to new heights. As all the links in these past few paragraphs imply, it’s something I’ve talked about a few times.

Also—one last bit—you may have heard something like this before but your college literary professor insisted “story” actually refers to the driving narrative of the protagonist as seen through the lens of something. Cool. Whatever. If you want to call these two concepts yin and yang or fabula and sjuzhet or Mirabel and Bruno, that’s all great. Whatever works for you. Don’t get hung up on what we’re calling it and ignore the idea behind it.

Okay, got all that? Cool. Let’s get back to the pterodactyls.

So in the situations I described above, there are clear, active plot events going on, but the characters are using this time to talk about our heroine’s story. Yeah, the park ranger’s being torn apart outside but what if this means I’ll never get married? I mean, so many of my relationships go bad like this. They always have, ever since high school.

And if that made you smile a little bit, the funny part is I’m not exaggerating. That’s exactly how it happened in the movie. That was the actual topic of discussion during that specific event.

Now, granted, it’s an extreme example. And I understand why this particular group of filmmakers did it. To be honest, I’ve seen them do it a lot on a few different projects. They’ve created a plot they can’t actually put on film, for whatever reason, so they’re trying to fill space with all these random deep, emotional, and completely unbelievable conversations.

But I think that’s not why this gear-shift feels so inherently fake. I mean, people talk about weird things at weird times. We laugh at odd moments. We finally remember the thing and blurt it out at a perhaps inappropriate time. There’s nothing wrong with doing it now and then. Although I’m sure the park ranger would appreciate maybe being a little more the center of attention during this difficult time for him.

So here’s my new rule of thumb for you. Not a law, not an ironclad thing that applies to every single situation. But I think it’s a good rule of thumb to keep in mind when characters start giving monologues.

Talking about plot feels honest. Talking about story feels contrived.

It makes sense when characters talk about plot. We accept it. Of course they’ll be talking about the things going on around them, the events that will have an affect on them or other people. This is believable dialogue.

On the flipside, when characters talk about story–when they’re talking more about what’s going on inside them than what’s going on around them–it often feels wrong.. Bringing up all that internal stuff, forcing it out into the world, it tends to feel… well, forced. Unnatural. Especially when none of it relates to current events.

NOW… before anyone rushes angrily to the comments to correct me, toss out an example, and point out how awesome it is when characters talk about their feelings, I’d like to point out two things. One is what I just said a minute ago. This is a rule of thumb. It’s a guideline. All writing advice is iffy at best, and I’m openly telling you this one’s a little more iffy than most.

Second is that, in most our favorite books and movies, when characters are talking about their inner feelings and conflicts, they’re using that wonderful tool we call subtext. Chris isn’t talking about their feelings, ha ha ha, no. They’re talking about the carwash, and how great it’s going to be when the mortgage is paid off and we can all, y’know, work on other things. And if Sam wants to stick around to help run the carwash, I mean, yeah, sure, that’d be, yeah, great. Cool.

Want a solid example? In Spider-Man: Homecoming, when Tony Stark tells Peter Parker to hand over his suit, is Peter actually worried about losing the suit? I mean, he still has his old, homemade one. And the web fluid and the shooters, those are his own design. As we see later, he can still fight crime, just like he did before Stark came knocking. So losing the suit can’t really be that big a deal, right?

Except we all understand this scene isn’t actually about the suit. It’s about Peter being terrified his future is suddenly slipping away from him. He’s a poor, nerdy kid from Queens who had a shot at the big leagues, at having Tony’s approval, of being part of Stark Industries and part of the Avengers, at finally being—in his mind—someone who matters. And suddenly it’s all being taken away.

But Peter doesn’t talk about being scared. He talks about the suit. And how he’ll be nothing without it.

So if I’ve got a character about to deliver a heartfelt monologue about their inner feelings and desires and conflicts… maybe I should pause and look at it again. Yeah, there’s a chance it’s perfect as is. This is one of those cases when someone can flat-out say exactly what they’re feeling with no subtext and it sounds fantastic

But maybe—especially if I’m doing this two or three or four times—it’d be better if a lot of it was implied rather than explicitly said. Maybe I could bring it out it with some plot-relevant subtext. Or maybe I could show it with their actions and decisions. Story advancing the plot and all that.

Because it just makes people uncomfortable when we talk about that stuff.

Next time, unless anyone has some other suggestions, I thought I’d blather on a bit about that other type of structure.

Until then… go write.

(wow, haven’t said that in a while)

October 14, 2021 / 2 Comments

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do allof them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t… isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or… who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create fivecharacters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean… you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well… I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm… why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo… Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway… next time…

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

May 6, 2021

Hatching The Plot

I haven’t had to come up with an idea in weeks because all of you keep asking questions. And I’m really grateful because my attention’s been split, like, nine different ways lately so having one task where I’m just being told what to do is kind of relief. Seriously.

That said… we did the Writers Coffeehouse at WonderCon again this year (many thanks to Sarah Kuhn, Stephen Blackmoore, Fonda Lee, and Greg van Eekhout for taking part) and tried to answer a lot of your questions about writing. But after we finished recording, I realized someone had sent a question I hadn’t seen. Probably because social media algorithms tend to be jerks. Anyway, Tomasthanes asked…

”How did you learn how to plot? Did you take a course? Did you work through 50+ spreadsheets? Are you ‘gifted’ and just do it? What does the product of your plotting look like?”

Personally, I think there’s a bit of a mystique element to questions like this. Some of you may remember I’ve talked once or thrice about the difference between the textbook ability to write and the ability to compose a narrative. A simple analogy I’ve used is the difference between being able to cook and being a chef. It’s something I think a lot of us come to realize on some level when we start really examining this whole writing thing in a serious way.

However—and this is just my thoughts on this, don’t take them as gospel truth—I think this realization can also backfire on us for a bit. Some folks assume there must be some specific “pro level” they need to achieve for every aspect and element of writing. They must absorb the life-energies of ten other writers and then they’ll know how to pick the grade-A ideas and create master-class characters and have, I don’t know, gold star spelling ability.

Truth is, most of these skills and tools work the same way on the expert levels. It’s just that those folks have more experience using them. It’s like thinking chefs get some kind of special knife that lets them chop faster or make interesting cuts. It’s not any different than the knives you or I probably have. They’re just more experienced with it and have learned a few tricks that work well for them.

And when it comes to plotting… the truth is, most of us already know how to plot. We learned from comics and cartoons and movies and fairy tales yes maybe even from books (wilder things have happened). We understand the basic chain of cause and effect that makes up every story.

So I don’t think it’s so much learning how to plot. It’s just figuring out how to get better at it. Finding a workout routine that works best for us, whether it be working through 50+ spreadsheets or… something else.

Anyway, here’s an easy something else for you to try.

Think of a story you loved as a kid. Not in the YA range, but more single digit. Maybe it was a book or a comic, possibly a movie or TV show. Something you know you loved.

Here’s the catch—it needs to be something you loved then, but you’ve since revisited and discovered it’s not as great as you remembered. Maybe it feels a little goofy or simplistic now. I mean, it might just be flat-out stupid. A plodding structure, a complete lack of worthwhile challenges, painfully obvious clues for the transparent “mystery.” I bet if you’re the type of person who reads these little rants, you can think of at least one story like that, right?

(I know I can)

So… think about how that story’s bad. Why is it silly or goofy? What would need to change, structure-wise, for it to be better? Something more suited for an older, somewhat more savvy audience?

Does it begin at a good point, or does it need a new one? Is there some sort of antagonist? Should there be? Are there real stakes? If not, what needs to be done to the story to increase them? What did our hero do to accomplish their goals? Were they actually challenged? Is there a satisfying ending? Or at least, satisfying in terms of the story I’m telling?

If you can explain why alongside any of these answers, even better.

A lot of these tweaks will probably also mean making adjustments to my characters. They might need to be a little more complex to justify some of their decisions and actions in the story. And that means they may end up having an arc of some kind, a story, and well, I’ve talked about that feedback loop. Plot pushing story, story driving plot, which lead to the plot again having an effect on the story…

Whoa! Hey, look at that. We’re plotting stuff. Just like the professionals do.

Will this be perfect? No, probably not. Like I said up above, there is an experience aspect to this as well. Some folks might have a knack for it, others may need a little more work, but none of us are going to be phenomenal at it right out of the gate. Maybe not out of our fifth or sixth gate. But it’s not because we don’t know how to do it. It’s just because we’re still figuring out our way of doing it.

And speaking of doing it…

Next week I’ll be trying to finish a huge pitch document for this new project, so I’m probably not going to have a post for you. Unless one of you gives me a really amazing question that I feel compelled to answer as soon as possible. But check in here anyway and I may have a cartoon or quick thought for you.

Then after that… clowns. Probably.

Until then, go write.

March 18, 2021

Good and Bad Conflict

Sorry I missed last week. Taxes. As I mentioned earlier.

A few weeks back, during my usual Saturday geekery, I had a sudden epiphany about Asylum movies. Even though, technically, it wasn’t an Asylum movie I was watching. I feel safe saying whoever made this film studied at the feet of the mast… well, at the feet of the Asylum producers. And it’s a problem I’ve seen in a lot of book manuscripts. So I made a note of it and told myself I’d have to do a post on it sometime soon.

And then last weekend’s geekery gave me a trio of movies that suffered from the exact same issue. So I thought, wow, serendipity. Definitely a sign of… something. So sometime soon became this week.

Once or thrice here I’ve talked about the ideas of plot and story. Plot is what happens outside my characters, story is what happens inside my characters. The basic idea of a narrative is that conflicts (of many different types) will drive that plot forward, and the plot and story will work together and feed off each other like some beautiful alien symbiote that bonds with you and manifests as bio-armor under times of stress or when you summon no, wait, that’s the plot of the Guyver. I’ve talked about how plot and story work together before. Stick with that, forget the Guyver. For now.

What I wanted to talk about was the conflicts, all those roadblocks that pop up between the beginning and end of the story. The things that get in the way of my characters getting what they want. Because some of these things are great and some are… not so great.

As I mentioned above, I have conflict in my book to drive the plot. My character has to overcome social pressures, financial constraints, power structures, ancient death traps, and a variety of other obstacles. Dealing with these things (or failing to deal with them)  forces my character to grow and change internally (sometimes called a character arc) while at the same time usually subjecting them to greater pressures/constraints/death traps. That’s dramatic structure. Who my character is at the beginning of the book starts and shapes the plot. Who they become at the end helps them resolve the plot.

Here’s a cool way to think of it. Picture a staircase. Every time we climb up a stair, it feels like we’re on level ground, but we’re actually higher than we were before. As we keep climbing stairs, we keep going higher. That’s conflict moving the plot. Climbing stairs moves us higher. Make sense?

Now, the problem I was seeing is that some storytellers had lots of conflicts popping up—but they didn’t actually do anything. They didn’t affect the plot in any way. They’d encounter a new obstacle, deal with it, and then be… right back where they started. Nothing gained. Nothing accomplished. Nothing learned. Our characters haven’t moved any closer to the end of the plot, haven’t grown or changed in any way. These conflicts were so self-contained we could just snip them and lift them out and there wouldn’t be any real change. Heck, we probably wouldn’t even need to stitch things together on either side.

If you wanted to use that staircase analogy, at this point the steps have kind of fallen over and become more a line of peaks. Every time we go over one, we’re just… right back at ground level. Not to mention, they’re all kind of the same peak. None of them stand out, and we realize pretty quick it’s just going to be that same thing again and again.

A term I’ve brought up here before is episodic. Yes, like TV episodes. Its when the conflicts resolve and the plot and story basically reset to where they were at the beginning. Our characters don’t grow or change in any way, they gain nothing, they just… go to the next episode. Which is exactly the same.

Neat thing to think about—because of that “reset,” it doesn’t matter what order we watch a lot of older shows in. We can go from episode twenty-three to episode fifteen to the eighth episode of season four and… you can’t tell. There’s no change because there’s no actual goal. The characters aren’t really trying to accomplish anything past the particular obstacles of this single episode.

When this happens in a larger story—say a novel or a movie—the storytellers are just dropping in these episodic conflicts because… well, we need conflict, right? So we’ll get a flat tire, spend ten minutes changing it, and then we’re back on the road. Or we’ll get caught in a super-embarrassing, borderline scandalous situation at work that nobody remembers or comments on the next day. Or we’ll find ourselves going out to rescue Wakko againand drag him back home because he just won’t stay put during the zombieapocalypse. These events are there. They fill pages. But they have no repercussions. No lasting effects. They don’t spark any changes in the way anyone thinks or acts.

Y’see Timmy, there’s conflict that advances the plot and conflict that just prolongs the plot. It isn’t there to help develop the characters or their stories, it’s just there to keep us from reaching the end too soon. So people get flat tires. Or wander out of their house during the zombocalypse. Or—no joke—fall off the Great Pyramid of Giza.

And absolutely nothing happens. No one suffer any consequences from these events at all. None.

Now, this isn’t to say nobody can get a flat tire in my manuscript. Flat tires are a real thing that happen to all of us. But I should think about why this flat tire’s happening. As I’ve mentioned before, I’m the all-powerful Creator-of-your-choice in the world of my story. Nothing happens here except by my choice and my will. So why is this flat tire happening? What purpose does it serve in my story? Is it advancing the plot? Giving someone a moment to expand their character arc?

Or is just happening to keep them from getting where they’re going too soon?

Look over some of your story points. Are they advancing your plot? Or are they just stretching it out?

Next time… I had a new idea I wanted to talk to you about.

Until then, go write.

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