October 10, 2019

Going Over The Numbers

Another quick post. Something that crossed my mind the other day. A little odd for a mostly writing blog, I know, but I wanted to talk about numbers for a few minutes.

I’ve rambled on here once or thrice about characters. Protagonists vs antagonists. Main characters vs.  supporting characters vs. background characters. Who should get namedand who shouldn’t.

But it struck me that one thing that almost never comes up is, well, how many characters should I have. How many can my story really support? How many does my story need?

Yeah, that sounds a little odd but some stories need more characters than others. A murder mystery with two characters doesn’t leave a lot of room for red herrings—especially when one of them is dead on page two (thanks, Owen!). If I want to write a slasher or torture porn story, well, I’m going to need a few extra teenage campers to send off into the woods. Heck, think how much it could limit my sci-fi story not to have a red shirt or three that can head up to that ridge to look around.

The truth is, a lot of stories have certain minimums. Nothing’s written down, mind you—there’s no chart somewhere that says romance=8 characters, mystery=15, urban fantasy=23.  But, as I just hinted, I can start hitting some odd problems when my story’s understaffed. Suddenly my murderous alien monster seems a little less genetically superior because, well, it’s not managing to kill anyone. Because there’s nobody for it to kill.

One of my Saturday geekery movies a few weeks back had this problem. It was a slasher film. Nubile kids up at the lake smoking pot and having premarital sex (a recipe for sudden death). Thing is… there were only four of them. Two couples. Which… well, it didn’t give our murderous killer much to work with. He just kinda stood around for a lot of the movie. And then he had two “attacks” where he didn’t kill anybody. Or even wound them.

If I had to guess, based off my own experience with such things, the screenplay went through a lot of revisions and had a lot of cuts. A LOT of cuts. And one thing that went away was extra characters. All those people with just one or two lines, anybody who only had a single contribution toward advancing the plot, everyone who was only there to look good in a bathing suit or a wet t-shirt.   They all got trimmed and cut and combined and suddenly—again, this is my just my guess—this summer camp went from nine or ten counselors to only four. And, sure, each of these four had a lot to do, but they were just too rare for our mystery murderer to kill one of them off at the end of act one. Or even act two. The story couldn’t afford to lose a character, so the killer kept… not killing them.

Essentially, it was a slasher film where nobody got slashed.

Sometimes, weird as it sounds, we need that nubile teen in the wet t-shirt running through the woods. Okay, we don’t need her specifically, but we need somebody there because what happens to that person is setting a certain mood and letting us know some things up front. More characters raise the stakes and heighten the mystery. We need the red shirts, the lab assistants, and that guy who’s acting shifty but has a pretty solid alibi for the time of the murder because sometimes they really are advancing the plot.

And, yeah, I know this may sound a little odd to say because I’ve talked a lot here about paring away excess. I’ve made many posts about trimming the fat and figuring out if I really need this character or not. But this is one of those odd balance things we all need to figure out for ourselves. Which really sucks, I know. I wish that chart did exist so I could just tell you how many characters is the correct number for your story.

Y’see, Timmy, this is one of those things that just falls under experience and empathy. It can’t really be taught, it just needs to be figured out. And I’m going to need to figure it out every single time, because my mystery in the Hamptons is going to (hopefully) be different than my mystery in the Catskills and neither of them are like my Long Island mystery (which partly takes place at the club, so there are at least a dozen suspects. Three dozen if we’re going to consider staff). I need to figure out that perfect balance between enough characters to propel the plot forward, but not so many that I’m bogging it down.

It’s tough, but it can be done. And you can do it.

I was going to say “count on it!” but that’s just way too cheesy.

Anyway…

This weekend is the Writers Coffeehouse at Dark Delicacies and also the Dystopian Book Club at the Last Bookstore. If you’re in the southern Californiaarea, maybe I’ll see you there for at least one of them.

Next time here… okay, look. Next time I’m probably going to do something quick. I’ll explain why then. But if you’re in the Dallas area, leave the 20th open.

Until then, go write.

Tomorrow’s my birthday. One of those big landmark/milestone birthdays. Which seems impossible because I don’t feel a day over 200 most of the time.

Anyway… to celebrate my final day as a young man, a couple of us are going to go see the new Godzilla movie tonight (I’ll be watching it at midnight when I become old), and that got me thinking about monsters. 
Monster stories are one of those sub-genres of horror I think get glossed over a lot. I’ve mentioned them in passing before, but it’s worth taking a closer look. Just because I have a monster in my story doesn’t automatically make it a monster story. And it’s my birthday so screw you all, we’re going to talk about monsters.

Horror is, simply put, the scary genre, so it’s not shocking to say that monster stories almost always involve some element of fear. It’s worth noting this fear should involve the characters and the audience. If only the audience is scared, this is more of a suspense situation.  If only the characters are scared… well, that could mean a lot of things.

The big thing that sets monster stories apart, I think, making them their own little sub-niche-genre, is that they’re about unstoppable things.  Go back to Frankenstein.  No matter what happens, the creature always breaks free, always survives. I’d tie this all the way back to the original novel, where even in the end the monster can’t be defeated—he just wanders away on his own terms to die. Except even in Shelly’s original book, we don’t know he dies. Even she left this window of “maybe he’s still out there.” Heck, go all the way back to Greek myths—we can cut off Medusa’s head and she’s still the most dangerous thing in a ten mile radius.

Because of this, a major element in pretty much every monster story is “getting the hell away from it.” Maybe it’s just the two of us running through the forest, trying to catch up with that bastard Wakko who left us behind (he’ll get his, don’t worry…). It might be a full scale evacuation of a city. There may be other elements, maybe even more dominant ones, but trying to get away is pretty much always going to be a big part of a monster story.

Another thing most good monster stories involve is a degree of self-reflection and sympathy. We’re scared by the monster but we also tend to feel a bit of pity for it. Every version of Frankenstein (well, okay, every good version) recognizes that the monster is horribly lonely, desperate to find any sort of companionship. The original Rodan has a complete gut-punch of an ending (I rewatched it recently and holy crap I did not register so much of it when I was a kid). Yeah, the monster in Super 8 is killing people, but it’s also been imprisoned and tortured by humans for the past twenty years or so.

This ties back to a common character trait I’ve mentioned one or ten times—relatability. We feel sympathy for monsters—even if it’s just for a few moments—because they reflect some basic truth about us, or humanity in general.  We all know what it’s like to be lonely. We’ve all lashed out. We’ve all growled at people and waved our arms and retreated up to the old windmill to fight off the villagers.

Anyway…

That leads to another point. Monsters tend to be characters in their own right. They aren’t nameless, unknown, unseen threats. They have personalities and motivations. They often have names. Like, actual, personal names, not just vague titles or pronouns. We all understand the difference between it and It, right…?

And one last thing. This one’s less of an absolute, but I think you’d find it to be a very common element. Comedy. Most of the best monster stories have some kind of comedy element. At the very least, they’re not dry and humorless. Partly because comedy is just unavoidable, and it naturally comes out at the most bizarre times.  But also because it lets us hang a lantern on the inherent absurdity of a lot of monster stories. Yeah, come on.  Be honest. I mean, seriously—how does a 350 foot tall lizard go unnoticed for so long? He’s five times bigger than a blue whale. Think how much it’d need to eat.
I mention all this because monsters are cool.  And because knowing my genre is important. All genres come with expectations, and the more often my genre story deviates from those expectations, the better the chances are it’s going to fall flat with my chosen audience.  If an anthology editor is looking for monster stories and I send in a piece of torture porn… that’s not going to work out well for me.  If I’ve led my agent to expect a monster story and instead I give him a fantasy romp with dragons, he’s probably going to start over from square one in a lot of ways. And if every movie in a franchise has been a slasher film and I suddenly decide to make a sci-fi monster movie…

Well, I’ve just made Jason X. Which isn’t a bad movie at all (I kinda love it), but it went against a lot of people’s expectations and stumbled hard because of that. It’s a monster movie in the middle of a slasher series.

Anyway, there’s some thoughts on monsters. Ponder them while you cheer on your favorite kaiju this weekend.

Speaking of this weekend—even though it’s my birthday, I’m helping out Jonathan Maberry by taking over the San Diego Writers Coffeehouse on Sunday.  So swing by Mysterious Galaxy between noon and three as we talk about writing, publishing, and all that.

And next time, maybe we’ll talk about worldbuilding a bit.

Until then… go write.

October 25, 2018 / 1 Comment

Now and Then

            Okay as we inch closer to a happy Halloween, I wanted to take a moment to address something I see pop up a lot in horror stories.  Not only horror stories, but in my experience it seems the most common with them.
            Plus, as I said, it’s the season…
            Remember this story?  A bunch of people get mysteriously summoned to some remote location (often some kind of mansion), start getting picked off by some kind of ghouls or ghosts, and then discover—oh, crap!  We’re the descendants of the people who did this awful thing fifty/ a hundred/ two hundred years ago.  And now these ghosts want their sweet vengeance.
            I’ve seen a few variations off this, and you probably have, too.  Phoebe’s perfectly happy to live in everybody’s shadow… until she isn’t. Yakko’s seemed perfectly sane… until it’s revealed he’s been completely mad the entire time we’ve known him!  That statue’s sat quietly in the museum since the 19th century… until sundown today, when it opened a portal to hell.
            So here’s my important question for you.
            Why now?
            Why is this happening now?  What made super-shy Phoebe decide this is the week she has to ask Wakko out to the upcoming dance?  Why did Yakko’s mask of sanity finally slip away?  Why did the ancient portal open in the museum tonight?  Why did the ghost choose this weekend to send out the summons to its deadly party? 
            Why now… and not a dozen times earlier? Why not six days ago?  Or six months ago?  Or six decades, in some of these cases?
            The real issue here is motive.  Why is my character doing this?  And a big part of motive is knowing why they’re performing these particular actions at this particular time.  Even for things like ghosts or ancient portals, something has to be kicking them off.
            Let’s look at those ghosts again (it is Halloween, after all).  I mean, those ancestors did their awful thing a hundred and fifty years ago.  There’s at least five generations between them and my characters.  Has everyone been getting mysterious invites out to the old mansion?  How the hell did any of them ever have kids, then?  Or have the ghosts been really incompetent up until now when it comes to reaping sweet vengeance and none of my relatives ever bothered to mention it?
            And if mom and dad and grandma and grandpa haven’t been getting invites… well, what’ve the ghosts been waiting for?  Is tonight an anniversary of some kind?  A cosmic alignment?  Did one of the realtors spill an urn of ashes or unlock the attic or decide they’re bulldozing this place on Monday?
            I’ve touched on this idea before—plot being active while story is more passive.  Even if the ghost are my antagonists (and dead), they’re still characters with their own story.  What’s happened that’s made them finally spring into action?  Either they’ve been doing it all along—which would imply a history and a bunch of evidence from previous attempts—or something has changed.  Drastically changed, in some cases. What outside force has caused this story to happen now instead of… some other time?
            Y’see, Timmy, writing a book—any kind of book—is kinda like solving a crime.  I need to know all the motives.  All the answers to what and whyand how and when.  I may not have characters blatantly explaining them within my story, but they should definitely be there if people look for them.
            Because if they’re not there…
            Well, then I’m writing a really lifeless story.
            Next time…
            Holy crap.  Next time is November.  The year’s almost over.
            But more importantly (for some of you)… it’s NaNoWriMo.
            Have a Happy Halloween
            And go write.

Categories