August 21, 2015 / 4 Comments

Earlier In Our Story…

Lots of requests from last week, thanks to you who’ve answered so far.  However. I’m still gathering my thoughts on how to answer some of them.  Plus, I’d already finished most of this, sooooo…

I wanted to take this week to go back to something I’ve talked about before.  Flashbacks. I’ve encountered a few books recently that lean heavily on this device and… well, most of them weren’t good.  One of them was good to a point, but after that point it quickly tipped into frustrating, and from there to just plain bad.

Why?

Well, let me bring up a more important question for us all to ponder while I babble on.  Why does my story use flashbacks?  What purpose do they serve within the story?

Let me give an example.

 I read a novel recently about a Black Widow-esque assassin who’d gone through a nightmarish bout of training and indoctrination before being set loose on the world and her assorted targets.   Its chapters alternated between present day and the past.  The “now” of the story was her carrying out a series of missions while the “then” was how she was recruited and trained.

Except…

The two plot lines didn’t make linear sense.  Y’see, for the first two-thirds of the book, our assassin (let’s call her Phoebe) was hunting down one target, finishing her assignment, and moving onto the next one.  It was kind of a Bond movie setup.  But she was paranoid-nervous the whole time. Was someone watching her?  Hunting her while she hunted down her targets?  She’d built up a lot of enemies over the years. Was one of them lining up on the base of her skull right now?

Meanwhile, in the parallel past plotline (say that four times fast…), we saw how she was recruited out of the foster system after a series of schoolyard fights.  Her brutal apprenticeship.  Her first kill.  Her early missions.

And then, the last third of the book rolled around…

In the final “then” sections, Phoebe met Nadia, one of her peers (and, it’s vaguely hinted, maybe even a long-ago love interest or at least regular friend-with-benefits).  And it turns out Nadia is a traitor, a double agent who Phoebe exposes and they end up in a huge battle that rages through a shopping mall (again, really cool).  In the end Nadia gets away, but swears to return and kill Phoebe for exposing her. And from this page on, in the “now” sections, Phoebe wonders if it’s Nadia out there waiting to kill her.  Maybe Nadia has a rifle aimed at her head.  Nadia, the only one she ever let get away, could be right around that corner.

See the problem here?

As the “then” storyline progressed, it became clear that the “now” timeline was cheating and tweaking things to create dramatic moments that wouldn’t exist if the two lines were being honest.  The author forgot that all of “then” happens before every minute of “now”—the order they were telling the story in didn’t matter.  The author tried to set this up as paranoia in the “now” sections, except it turns out Phoebe was completely justified in feeling this way.  She knew all along someone was actually hunting her.  Hell, for the first two-thirds of the book she knew the name of the person hunting her, a person it’s strongly implied she’d been intimate with, and she never thought of Nadia once—even though most of the story is from her point of view. She just had vague thoughts about “a possible threat” or “maybe another operative” until this convenient point in the story.

This is the type of thing people are talking about when they say flashbacks don’t work.  Well, okay, those people are kind of stupid.  Flashbacks do work and you should use them… if they make sense within the story’s structure.

From a linear point of view, does my story still make sense with this flashback?  Or flashbacks, as the case may be.  What happens if I rearrange everything so all the chapters are in linear order?

If a lot of my character motivations or behaviors become murky, it means I’ve got a problem.  I don’t have a good thread for my character, and their reactions are based off my narrative, not their linear experiences.

If large parts of my story now drag, that’s a sign I’ve got a structure problem.  The flashbacks were the only thing creating tension.  It means my story is really either in the past or the present.  I’m just killing time and eating up word count in the other setting.

If I put everything in order and my story works better—it reads smoother, its easier to follow, and the plot moves faster—then that takes me back to those early questions.  Why does my story use flashbacks?  What purpose do they serve?

Don’t laugh at that last one.  I’ve seen people who turned their stories into a mess of non-linear flashbacks that served no purpose whatsoever, and they ruined an interesting story by doing it.  It happens more often than you’d think.

Like any element in my story, I can’t be throwing in flashbacks for no reason. Just because something worked in that story doesn’t mean it’s going to work in my story—especially if I don’t understand whyit worked.

Do cool stuff in your stories.  But have a reason for doing it.  A real, honest reason that doesn’t cheat or frustrate your readers

Next time…

Well, I actually got a fair number of requests and questions last time, so here’s what I was thinking.  I’m going to pluck out the one or two that would work as full posts and we’ll probably see them in the next three or four weeks.  But next time I’m going to do a whole post of quick topics that I can address in four or five paragraphs (and maybe a link or three).  So if you have something writing-related you’d like me to address, mention it down in the comments and it’ll end up on one list or the other.

And until then… go write.

December 18, 2014

Bulletproof

            A simple, straightforward title for this week.
            I was talking with my dentist a few weeks back about new television shows (he’s very chill that way) and we brought up… well, I’ll be polite and not mention it by name.  He was interested to see where this show went.  I’d already predicted a bunch of issues it would need to overcome which it instead chose to embrace fully.
            Allow me to explain.
            I’m going to create a series from scratch here (although I’m sure some of you will figure out what I’m referring to pretty quick).  Let’s say I’m doing a show called Young Revolutionaries.  It’s going to be an early-twenties George Washington at university (probably Penn State—that was around then, right?) with early-twenties John Adams and early-twenties Thomas Jefferson and mid-twenties Ben Franklin.  There’s also mid-twenties Martha Dandridge who George has an undeclared love for, her sexy designer friend Betsy, and that creepy mid-twenties kid, Benedict, who just lurks around classrooms a lot eavesdropping on people.
photo: Kat Bardot
            Here’s a few quick episode ideas.  What if George gets in trouble during ROTC (that was around then, right?) for chopping down that cherry tree and is told he’ll never be an officer?  Maybe he even resigns from the Army.  Or maybe Thomas injures his hand in a duel over the honor of foreign exchange student Sally Hemings (that’s more or less correct, right?) and now he may never write anything again.  And Ben can have a small breakdown from exam stress and decide he’s giving up on his science/history/philosophy degree and going to be a baker.  Or what if Martha decides she’s in love with Benedict and decides to marry him.  And when John finds out and tries to stop them from eloping, Benedict shoots him. We could end season one with young John Adams bleeding out in his log cabin.
            (Also, I apologize in advance—by putting this out onto the internet there’s a good chance this show just went into development at Fox or the CW.  Hopefully I’ll at least gets a “created by” credit when it premieres next fall).
            So… what do you think of Young Revolutionaries so far?  Sound like a bunch of solid episodes, yes?  Lots of dramatic potential?
            Even if you’re reading this from somewhere in Europe, you’ve probably already spotted a few holes in my story plans.
            It’s tough to build drama when we already know a lot of details about where the story’s going.  I can’t get anxious about whether or not George and Martha get together when I already knowthey get together.  There’s a bit of mild interest how it’s going to happen, sure, but the truth is, because I’m replaying history, this isn’t the first time this has happened.  And things lose our interest when they get repeated.  That’s just the way of the world.  The movie I’m glued to the first time I see it eventually becomes the movie I’ve got on in the background while I’m working on little toy soldiers or something.
            Likewise, it’s hard to build up drama by using incidents that I know are nullified by later events.  George Washington doesn’t just become an officer, he becomes a full general, and me trying to imply this isn’t going to happen is kind of silly.  We know Jefferson’s going to write a ton of stuff.  John Adams isn’t going to die, either.  Heck, he won’t even have any lasting scars or side-effects from that gunshot.  The bullet could’ve just bounced off him for all the effect it actually had on things.
            And bulletproof characters are boring. 
            So let’s think about Young Revolutionaries again.  George Washington won’t catch a bullet.  Ben Franklin definitely won’t.  Neither will Martha.  Or Thomas.  Or Betsy.  Even Sally’s pretty safe.
            What can I really do with this series?  Not much.  It’s pretty much just narrative thumb-twiddling as my plot drags along to the points we all know it’s going to hit. That it has to hit, really, because we all know the story.
           Y’see, Timmy, if my characters can’t be put at risk, it’s tough to give them any sort of interesting challenge.  I can’t have many cool twists to their story if I already know how the story goes and how it ultimately ends.  And it’s tough for my readers to relate to a character who’s going against…well, established character.   There’s just not much for me to do.  It’s very similar to an issue I’ve mentioned a few times before—the characters who are prepared for any and everything.
            This is one of the big reasons I’m against prequels.  Not as some hard-fast rule, but I think it’s extremely rare that they’re worth the effort (either reading them or writing them).  It just tends to be a melodramatic re-hashing of events that ultimately lead… well, right were we knew they were leading all along.
            Now, I’d mentioned this “bulletproof” idea to a friend and he made the point that, well, isn’t this true of almost any series character?  Marvel isn’t going to kill off Iron Man any time soon, and DC probably doesn’t have a Batman obituary waiting in a drawer. Odds are pretty good Jack Reacher’s not taking a bullet in the head anytime soon.  I feel safe saying Kate Beckett won’t be losing an arm in this season’s Castle finale. 
            We all understand these characters have an aura of safety around them, so to speak.  So does this mean allseries characters are bulletproof? Are all these stories destined to be rote melodrama?
            Well, no.  Let’s look at something like, say, The Sixth Gun (one of my personal favorites right now).  Odds are writer Cullen Bunn isn’t going to kill off Drake Sinclair or Becky Montcrief anytime soon.  But it doesn’t mean he won’t and can’t.  None of us know what’s happening in issue fifty.  Or sixty.  Or one hundred.  Even if we can be relatively safe in assuming they’re relatively safe… well, there’s still a chance Bunn could pull a Joss Whedon or J.K. Rowling on us and suddenly kill one of his main characters.  We can feel pretty safe… but we don’t really know for sure.
            And there is a world of possibility in that little gap of certainty
            But if Bunn decides to flash back to what Sinclair was doing five years ago… well, we all know he didn’t die in a gunfight after a poker game.  So hinting that he might is kind of a waste of time.  Same thing if he says he’s moving to Asia and never coming back.  It’s just more thumb-twiddling until we get back to the real story.
            Again, I’m not saying this kind of prequel storytelling can’t work.  But it is very, very difficult to do it well.  A lot tougher than many Hollywood executives seem to think.  And it’s choosing to do an inherently limited idea when I could be doing one where anything could happen.  One that’s moving forward, not treading water.
            Next time…
            Well it had to happen.  Next Thursday is Christmas.  And the Thursday after that is New Year’s.  Some folks believe this only happens every 2342 years, and other folks have looked at a calendar before. 
            Whichever camp you happen to fall in (I don’t judge…much), I probably won’t be posting on either day.  But I’ll probably drop my usual year-end summary here sometime before January.
            Until then, go write.
September 26, 2013

How To Be A Drama Queen

            Or a drama king.  I don’t judge…
            When we left off, I’d just finished babbling about narrative structure, which is how my readers experience a story.  Before that was linear structure–how my characters experience a story.  This week, I want to talk about how those two structures come together within a dramatic structure to form the actual story.
            Warning you now, this is going to be kind of big and rambling, but I’ve also included a lot of pictures.  Go grab a snack now and hit the restroom.  No one will be admitted during the dreadful story dissection scene…
            Also (warning the second), the story I’m going to dissect is The Sixth Sense.  If you’ve never seen it and somehow avoided hearing about it until now, stop reading and go watch it.  Seriously, if you’ve made it this long without having someone blow it for you, you need to see that movie cold.  People love to give M. Night Shyamalan crap, but there’s a reason The Sixth Sense made him a superstar writer-director.  So go watch it and then come back.  The ranty blog will be here waiting for you when you get back.
            Seriously.  Go.  Now.
            Okay, everyone back?
            As the name implies, dramatic structure involves drama.  Not in the “how will I make Edward love me” sense, but in relation to the building interactions between the elements of the story.  In most cases, these elements will be characters, but they can also be puzzles, giant monsters, time limits, or any number of things that keep my protagonist(s) from achieving his or her goal.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            Now, I don’t mean to scare you, but I’ve prepared a few graphs.  Don’t worry, they’re pretty simple and straightforward.  If you’ve been following the ranty blog for a while, they might even look a little familiar.
graph #1
            On this first graph (and all the others I’ll be showing you) X is the progression or the story, Y is dramatic tension.  This particular graph shows nothing happening (the blue line).  It’s an average day at the office, or maybe that long commute home on the train.  It’s flat and monotone.  No highs, no lows, no moments that stand out.
            Boring as hell.
            Harsh as it may sound, this graph is a good representation of a lot of little indie art films and stories.  There are a lot of wonderful character moments, but nothing actually happens.  Tonally, the end of the story is no different than the beginning.
graph #2
            As a story progresses, tension needs to rise.  Things need to happen.  Challenges need to arise and be confronted.  By halfway through, the different elements of the story should’ve made things much more difficult for my main character.  As I close in on the end, they should be peaking. 
            Mind you, these don’t need to be gigantic action set pieces or nightmarish horror moments.   If the whole goal of this story is for Wakko to ask Phoebe out without looking like an idiot, a challenge could be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher..
            Now, here’s the first catch…
graph #3
            Some people start with the line up high.  They begin their story at eight and the action never stops (I’m looking at you, Pirates of the Caribbean: Dead Man’s Chest).  This doesn’t leave a lot of room for things to develop, but the idea is that you don’t have time to see that because we’re hitting the ground running and going until we drop.
            You might notice the line on this graph looks a lot like that first one up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established, straight lines are pretty boring.  They’re monotone, and monotone is dull whether the line’s set at one-point-five or at eleven.
Rising with setbacks
            That’s the second catch.  Dramatic structure can’t just be a clean rise like that second graph.  That’s another straight line.  And straight lines are… well, I’m sure you get it by this point.  In a good story, there will be multiple challenges and the hero isn’t going to succeed at all of them.  He or she will win in the end, of course, but it’s not going to be easy getting there.  They’ll face mistakes, surprises, bigger challenges, and determined adversaries.  For every success, there’s going to be some setbacks.  So that blue line needs to be a series of peaks and drops. 
            If you know your physics, you know that we don’t feel a constant velocity.  Think about riding in a car.  As long as it’s a steady speed, you don’t notice.  You can drink coffee, move around, whatever.  What we feel is acceleration—the change in velocity.  Those ups and downs are when things stand out, when we know something’s happening.
            Make sense?
            So, with that in mind, here’s a big graph.
             This is everything together.  X is narrative structure.  It’s the story progressing from page one until the end of my story, novel, or screenplay.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the blue line are the linear structure.  We’re beginning at G, but there are two flashbacks in there that go back to A and D.
            Notice that D-F flashback.  Even though it’s near the end of the story, it’s got more dramatic weight than G through K.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Y’see, Timmy, this graph is what pretty much every story should look like if I map it out.  They’re all going to start small in the beginning and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  They’re not going to be exactly like this, but the basic structure—an escalating, jagged line—is almost always a given.  Small at the start, increase with peaks and dips, finish big.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong.
            Now, that being said, it should be clear that where things happen within a narrative is going to effect how much weight they have.  Again, dramatic structure tells us that things in the beginning are small, things at the end are big.  Something that’s an amazing reveal at the end of the story won’t have the same impact at the beginning.
            Let me give you an example.  It’s the one I warned you about at the top.  I’d like to tell you an abridged version of The Sixth Sense.  But I’d like to tell it to you in linear order.
            Ready?
            The Sixth Sense is the story of Malcolm, a child therapist who is killed by one of his former patients in a murder-suicide.  Malcolm becomes a ghost, but doesn’t realize he’s died so he continues to “see” his patients.  Several months later, across the city, a woman becomes jealous of her new husband’s daughter, Kyra, and begins to slowly poison the girl.  It’s about this time that Malcolm meets Cole, a little boy with the power to see ghosts, and decides to take Cole on as a patient, helping him deal with the crippling fear the ghosts cause.  When Kyra finally succumbs to the poison and becomes a ghost, she finds Cole, too—inadvertently terrifying him when she does.  Malcolm suggests to Cole that helping her might help him get over his fear.  Cole helps expose Kyra’s stepmother as a murderer and also helps Malcolm come to realize his own status as one of the deceased.  And everyone lives happily ever after.  Even the dead people.
            The happily ever after is a bit of an exaggeration, granted, but it should make something else clear.  When the narrative of this story follows the linear structure, a huge amount of drama is stripped away.  It’s so timid and bland it almost reads like an after-school special rather than a horror movie.  A lot of the power of this story came from the narrative structure.  The order Shyamalan told this story in is what gave it such an amazing dramatic structure (and made him a household name).
            This is what I’ve talked about a few times with flashbacks and non-linear storytelling.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            For the record, this is also why spoilers suck.  See, looking up at the big graph again, E is very high up in the dramatic tension.  It’s a big moment, probably a game-changing reveal, in a flashback.  If I tell you about E before you read the story (or see the movie or watch the episode or whatever), I’ve automatically put E at the beginning–it’s now one of the first events you’ve encountered in the narrative.   And because it’s at the beginning, it’s now equal to G in dramatic tension.  Because things at the start of the story always have very low tension ratings.
why spoilers suck
            The thing is, though, E isn’t at the start of the story.  It’s near the end.  So now when I get to where E really is in the story, it isn’t that big spike anymore.  It’s down at the bottom.  The dramatic structure of the story is blown because I didn’t get that information at the right point.  It even looks wrong on the graph when the blue  line bottoms out like that.
            If you want an example of this (without giving anything away), consider Star Trek Into DarknessI can’t help but notice that a lot of people who were demanding to know plot and character information  months before the movie came out were also the same ones later complaining about how weak the story was.  Personally, I went out of my way to avoid spoilers and found the movie to be very entertaining.  It wasn’t the most phenomenal film of the summer, but I had a lot of fun with it
            It’s dismissed as coincidence.
            Now, here’s one last cool thing about dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in a snide, demeaning way.  The truth is, though, there are a lot of stories out there which just aren’t that interesting.  Since I know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example…
            By nature of my chosen genre, I tend to read a lot of post-apocalyptic stories and see a lot of those movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen lots of different types of survivors.  Hands down, the least interesting ones are the uber-prepared ones.  At least a dozen times I’ve seen a main character who decides on page five to turn his or her house into a survival bunker for the thinnest of reasons, filling it with food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear…  damn, are they ready.  Utterly, completely ready.
            In other words… there’s no challenge.  There’s no mistakes, no problems, no setbacks.  The plot in most of these stories just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line.  And I’m sure you still remember my thoughts on lines…
            On the other hand we have C Dulaney’s series, Roads Less Traveled.  The series begins with The Plan, protagonist Kasey’s careful and precise strategy for surviving the end of civilization.  But almost immediately, the plan starts to go wrong.  One of the key people doesn’t make it, a bunch of unexpected people do, and things spiral rapidly downward.  Challenges and setbacks spring up as the tension goes higher and higher.
            That sound familiar?
            And honestly… that’s all I’ve got for you.  I know I’ve spewed a lot, but I wish I could offer you more.  Y’see, Timmy (yep, it’s another double Y’see, Timmy post), while the other two forms of structure are very logical, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, let them gain some experience, and hopefully they’ll figure it out for themselves.
            So here’s a rough map of dramatic structure.  
            Head that way.
            Next week, I’ll probably blab a bit about Watson, the supercomputer.
            Until then… go write.
September 19, 2013

Once Upon a Time…

            …there was an aspiring writer.  And he lived in a beautiful world of wild dreams and deep denial…
            But let’s not talk about that guy.
            Last week I talked about basic linear structure.  This week I want to talk about narrative structure.  Narrative structure relates to—big surprise—my narrative.  It’s about how I’ve chosen to tell my particular story.  While events unfold in a linear fashion for the characters, how I decide to relay these events to my audience can change how the story’s received and interpreted (more on that in a bit).  So linear is how the characters experiences the story, narrative is how the reader experiences the story.
            One quick note before I dive in.  Within a story there might be a device or point of view, like a first person narrator, which gives the appearance of “telling” the story.  For the purposes of our discussion here, though, if I talk about the narration I’m talking about the writer.
            That being said…  here we go.
            In a large chunk of the stories any of us will encounter, the linear structure and narrative structure are going to be the same thing.  The story starts with Wakko on Monday, follows him to Tuesday, through Wednesday and Thursday, and concludes on Friday.  It’s simple and straightforward, but that doesn’t mean you shouldn’t use it.  My own book, 14, fits in this category.  It’s loaded with twists and reveals, but the linear structure parallels the narrative.
            There are also a fair number of stories, though, where the narrative doesn’t follow the timeline of the story.  Sometimes the writer does this with flashbacks, where a story is mostly linear with a few small divergences.  Other times, the story may be broken up into several sections and the reader needs to follow clues as to where these sections line up.  These are often called non-linear stories, or you may have heard it as non-linear storytelling (it was the hip new thing for a while there). 

           A great example of a non-linear story is Christopher Nolan’s early film Memento, where the story is actually told in reverse order, starting at the end and moving to the beginning.  My own Ex-Heroes series employs numerous flashbacks (although it’s worth mentioning that the flashbacks are all in linear order).  There was also a brilliant Marvel Comics miniseries by Roger Stern and John Byrne called The Lost Generation, which involved a time traveler moving back through history to see a forgotten superhero team, get wiped out as they saved the world, then moving forward (for the traveler) to see how the group formed and the origins of the heroes.  The issues were even numbered in reverse order.

            Now, there’s more to narrative structure than just wanting to switch around my story elements so I can look all cutting-edge.  If I’ve chosen to jump around a bit (or a lot) in my narrative, there’s a few things I have to keep in mind.  Be warned, we’re moving into an area that requires a little more skill and practice.
            First off, putting things in a new narrative order can’t change the linear logic of my story.  As I mentioned above, the week goes Monday through Friday, and this is true even if the first thing I do is tell you what happened on Thursday.  Monday was still three days earlier, and the characters and events in my story have to reflect that.  I can’t start my book with everyone on Thursday baffled who the murderer is, then roll the story back to Monday were everyone witnesses the killing and sees the murderer.  If they knew then, why don’t they know now?  There’s no logic to it (barring a case of mass amnesia).  If I have Phoebe act surprised that she owns a cat on Friday and then have the narrative jump to her finding the cat in an alley on Tuesday, I’m going to look like an idiot while my linear structure collapses. 
            These are very broad, simplistic examples, yes, but it’s amazing how many times I’ve seen this problem crop up.  Writers want to switch stuff up, but ignore the fact that the logic of their story collapses when the narrative elements are put in linear order.  This is an easy one to fix, it just requires a little time and work.  And sometimes a bit of rewriting.
            The other big issue with having narrative and linear structures so far apart is that people need to be able to follow my plot.  I can have tons of fancy word choices and beautiful language in my story, but readers are still going to put it down if they can’t figure out what’s going on. 
            For example…
            Think about when a little kid tells you a story about Iron Man and Batman and Snuffleupagus and there’s a moon base and they had a spaceship that Iron Man made before they fought the werewolf and the werewolf hates only getting to go out on Halloween so he decided when he was a little kid because only Snuffleupagus liked him and the rest of the time he has to get shaved because it’s too hot so he decided to go to the Moon so he could be a werewolf all the time and no one would make fun of him cause he didn’t know there were aliens on the moon but Batman saw the wolfman spaceship and tried to stop it and asked Iron Man to help and they fought the werewolf and Batman knew the werewolf when they were kids before he was Batman so he decided to help him move to the moon because they broke his spaceship but Iron Man had another spaceship he built after the Avengers movie and it looks like a big Iron Man and the werewolf had promised Snuffleupagus when they were little that he could come and so they got him out of the broken ship and you kind of tune it out and start mentally skimming.  I mean, you just skimmed a lot of that, right?  It jumps around so much that after a point it just becomes noise.
            Y’see, Timmy, the problem with chopping up my narrative too much is that people are automatically going to try to put it in linear order.  As I mentioned last week, we all do this almost automatically because it’s how our brains are set up.  The harder the narrative makes it for someone to reorganize the linear story, the less likely it is they’ll be able to follow it.  Which means the more likely it is that they’ll put it down.
            I talked about the idea of a detective at a crime scene last week.  If you’ve read a few mystery stories—or watched a few crime shows—you know a standard part of the mystery formula is the hero going through the events of the story and putting them in linear order for the other characters and the audience.  And how many are there? Eight or nine, usually?  Call it ten elements that are out of order and  the writer’s admitting it might be kind of tough to keep up at this point.
            There was a movie that came out about eight or nine years ago (I’ll be polite and not name it) that was a non-linear mess.  I don’t think there were two scenes in it that followed each other.  So we’re talking about well over a hundred scenes that were all scrambled and out of order.  Maybe as many as two hundred.  The actors were fantastic, but the story was impossible to keep up with.  It didn’t help that certain events repeated in the story.  Again, to be polite and protect the innocent, let’s say one of the characters was in a serious car crash and then was in another serious car crash two years later.  The audience was getting random scenes of burning cars, ambulances, emergency surgeries, recovery, and physical therapy… from two car crashes.  So we’re left trying to figure out which car crash the character was experiencing/recovering from at various points–once it was clear there’d been two car crashes–and then figuring where this scene fit in relation to all the other scenes.  The audience had to spend their time trying to decipher the movie rather than watching it.
            So non-linear structure can be overdone and become a detriment if I’m not careful.  This can be really hard to spot and fix, because it’s going to depend a lot on my ability to put myself in the reader’s shoes.  Since I know the whole linear story from the moment I sit down, the narrative is always going to make a lot more sense to me, even though for someone coming in cold it might be an illogical pile.  This is one of those times where I need to be harsh and honest with myself, because if I don’t my story’s going to be incomprehensible.
            That’s narrative structure in a nutshell.  Maybe more of a coconut-shell.  However I decide to tell my story, it still needs to have a linear structure, it still needs to be logical, and it still needs to be understandable. 
            Next time, I want to explain how linear structure and narrative structure combine via dramatic structure to tell a good story.
            Until then… go write.

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