March 4, 2022 / 2 Comments

Those Are All Made-Up Words!

I wanted to jump back to something I mentioned a few weeks ago. Creating my own words for stories. Yes, all words are made-up– don’t be the clopos in the room, okay? I recently got a new laptop and as I was bringing everything over I stumbled across a very old blog post about using made-up words. It had a few nice rules of thumb for separating good uses from bad uses, and I thought it might be worth revisiting them.

So let’s dive right in.

First off, let’s talk about names. Proper names for people, places or things. This may sound kind of simple, but I’ve seen it go wrong enough that I think it’s a good place to start off.

When we’re worldbuilding an alien or fantasy world, or sometimes one in the distant past or future, there’s an urge to hand out a lot of different names. For characters, towns, deities, what have you. On the surface, there’s nothing really wrong with this, but I should think a bit about how I’m going to introduce these names. Especially if I’m going to do it in dialogue or a first person POV.

Let me give you a few quick, example sentences.

    “Tim, it’s good to see you.”
    “We’re going to try for another child, if Phoebe’s willing.”
    “Sarah, what are you doing here?”

Pretty straight-forward, yes? No confusion about what any of these sentences mean. Heck, the second one even slips in some personal information about the speaker. But watch what happens when I switch the names like this?

    “Jesus, it’s good to see you”
    “We’re going to try for another child, if God’s willing.”
    “Christ, what are you doing here?”

See? Now these these sentences are conveying different information. They’ve shifted to expletives and figures of speech. But we only know that because we recognize this second set of names. Because watch what happens when we don’t have reference for any of these names…

    “Tokar, what are you doing here?”
    “We’re going to try for another child, if Ostriax is willing.”
    “Grothnixian, it’s good to see you.”

Soooooo…. now what are these sentences saying? We can’t really parse them without a frame of reference for those names. Is Ostariax the speaker’s wife, husband, or chosen deity? Heck, Tokar and Grothnixian might not even be names at all. Maybe they’re swears I made up and they’re just capitalized because they start the sentence. I mean, it’s clear to me, the writer, so I guess if you don’t understand it in context the problem’s just you…

The problem here is that when a reader stumbles across this, their brain’s going to make a decision and stick with it. It’s going to say Grothnaxian is a proper name, Ostariax is a god, and Tokar is one of those words you might use with your close friends, but not in polite company. You definitely wouldn’t use it on the internet where it might come back to haunt you years from now.

And when, fifteen or twenty pages later, my reader realizes Ostariax is actually someone’s sister… It’s going to break the flow. Like, shatter it. My reader’s going to stop and re-read those last ten pages to see how many things they misunderstood, or if some things make more sense now. And they’re going to double check Tokar to make sure they aren’t misunderstanding that name, too. Heck, odds are pretty good they’re going to be cautious moving forward, because I’ve shown I can’t really be trusted to be clear about this. All the names are suspect now.

As I said above, I need to be very careful about how I first introduce these.

Also, as a quick aside, something to consider for distant past/future names. Truth is, they’re probably not going to be that different. I mean, how many Biblical names are still in common use today? Matthew, John, Mary, Joseph, Luke, Thomas (and let’s not forget Peter). Odds are you even run into some of the Old Testament ones on a regular basis—David, Abigail, Joshua, Leah– heck, Adam and Eve. Regardless of your religious beliefs, it’s clear these names have been around historically for thousands of years. It’s not hard to believe a lot of our present names will go that far into the future. I mean, does anyone even think twice about it when names from today show up in the hundreds-of-years-from-now world of Star Trek? Christopher, Michael, James, Will, Beverly, Ben, Miles, Katherine, Tom, Harry…

You get my point. Do I really need to create “ancient” or “futuristic” names? Probably not.

As for making up words for regular things—calling eyeglasses optykwear or motorcycles bipulsors or a breastplate torsarmor—maybe I should stop for a moment and consider why I’m renaming them. Am I doing it because it actually matters to the story or plot somehow? Or is this a cheap, quick attempt at worldbuilding? Just hitting something with a coat of literary paint to try to make it look shiny and new?

Here’s one of those easy rules-of-thumb I mentioned up top. Try to sum up your whole story in about two pages. You don’t actually need to write it all out, but try to at least have the whole thing organized in your head so you could jot it down or explain all of it to me in under five minutes. This is the long-ish elevator pitch.

Got it?

Okay, if at any point find myself simplifying some of my terms for this summary—just talking about my character’s glasses or her motorcycle or the breastplate that saves her life—then this is the term I should probably be using in my story. Why force the reader to remember an awkward name for something common? Let’s just call a sword a sword and be done with it. We’ve got better things for our readers to spend their time on, right?

Y’see, Timmy, I don’t want to overcomplicate my story with details that are just going to slow it down and drive readers away. If I don’t need to make up a name or a term… then why would I? It’s better just to keep it simple and let them enjoy the read without me getting in the way.

Speaking of getting in the way, this is the point where I awkwardly insert a reminder that my latest book just came out this week. The Broken Room is an action/thriller/sci-fi/horror story with a lot of heart. No, really. One blurb called it “a cosmic horror John Wick” which I was kind of fond of. You can pick it up at your friendly local bookstore, and probably in any format you could want. Fair warning—it does sound like there may have been some supply chain issues this week, so try to be patient with folk if they can’t put something in your hands right this second.

On which note, I did a signing with Mysterious Galaxy last night and scribbled in their extra copies. You could give them a call and they could ship you one. And this Saturday, for you LA-area folks, I’m going to be at Dark Delicacies in Burbank, scribbling in even more books. If you’d like one personalized, please swing by. Or give them a call ahead of time.

And speaking of time… next time, I’d like to talk about framing things.

Until then, go write.

 

October 14, 2021 / 2 Comments

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do allof them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t… isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or… who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create fivecharacters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean… you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well… I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm… why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo… Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway… next time…

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

April 15, 2021 / 3 Comments

Let’s Talk About Sax

Yes, I went there.

So, more than a few times here, I’ve talked about the need to pare away non-essential things. Characters. Names. Descriptions. Maybe whole chapters. These are all things that start to weigh my manuscript down like concrete blocks as it tries to tread water in my reader’s consciousness. Or something like that.

Maybe a better way to think of them is speed bumps. I might not notice one or two, but hitting four or five in a row is going to get annoying really quick. And hitting one once I get going fast… well, it either means slamming on my brakes or possibly crashing. It’s definitely going to be jarring.

But, as I’ve also tried to say once or thrice before, that doesn’t mean I need to strip everything down to a bare skeleton. There’s nothing wrong with elements that don’t tie directly—or even indirectly—to the plot or story of my manuscript. It’s more about being very careful how and when I deploy them.

And to illustrate this point, I’d like to tell you about Tim Cappello.

Tim Cappello’s a well-known-in-the-industry singer and saxophonist who had regular gigs with Ringo Star, Peter Gabriel, and spent over a decade touring with Tina Turner (he’s in the video for “We Don’t Need Another Hero”). But most of you probably know him for an incredibly tiny background part he had in an ‘80s vampire movie. And just putting those clues together, I bet most of you’ve already figured out who he is. He’s the legendary “Sax Man” from The Lost Boys.

Think about how weird that is, you immediately knowing who I was talking about. The entire concert scene’s maybe two minutes, and it’s super-generous to say he’s on-screen for twenty seconds of that. So running the math real quick (granted, not my strong suit) he’s maybe… one third of one percent of the movie?

And let’s be honest. The Sax Man doesn’t even do anything, plot-wise. He’s just window dressing that makes the beach concert feel a little more ‘80s. The whole scene’s pretty much just an excuse for Michael to gaze across the crowd at Star.

So… why is Cappello such an excellent background character in The Lost Boys? One that we all remember thirty years later? More than we tend to remember one of the members of the vampire gang was Bill from the Bill & Ted movies. No, seriously. Alex Winter is one of the vampires. He’s the one with the denim vest who gets staked in their cave.

Anyway, back on track…

First off, the Sax Man’s not excessive. I mean, okay, yeah he’s an oiled-up bodybuilder singing and doing hard rock saxophone riffs next to a flaming barrel. No denying that. But he’s the lead performer at a nighttime California beach concert in the late ‘80s. He’s not exactly over-the-top in that context. Plus, like I said, not even half a minute of screen time, and that’s broken into five or six shots. We hear him more than we see him, which also helps hint that he’s much more about the background and the setting than the actual story. He doesn’t even have a name. I mean, we all call him “Sax Man,” but apparently the actual credits at the end of the movie call him “Beach Concert Star” and Wikipedia just lists him as “Saxophone Player.”

Also, we kind of get him out of the way early. The beach concert’s just eleven minutes into the movie. We’ve still got 90% of the story to go, and we haven’t even introduced half the characters yet. It’s not like the movie’s bringing things to a halt so we can cut away to the singer at the concert.

Finally… I mean, he’s cool. He’s good-looking guy singing a high-energy song in front of a crowd. He’s having fun, they’re having fun. If I’m going to cut away from my leads and the plot, I want it to be to someone (or something) interesting. And Sax Man is definitely interesting.

So let’s break this down into some rough rules of thumb.

1) I don’t want to spend a lot of time on things that are just colorful set dressing (even if they’re people). As I’ve mentioned before, pages are precious and I only get so many of them. I can spend time on things not related to my plot… but I probably shouldn’t spend a lot of time.

2) I probably want to do it early. Sci-fi and fantasy editors will usually allow a little extra space for worldbuilding, and everyone expects me to set the tone with a few extra descriptions. But by their very nature, these additional details show up early in my story. If I’m doing a lot of worldbuilding in my third act, there’s a good chance something’s gone wrong.

3) If I’m going to use up a paragraph or three describing something… it should probably be something worth describing. Not something mundane, not something we see every day, not the kind of person we see every day. If it’s not something my characters would pay much attention to, why would I force my readers to examine it in detail?

Easy, yes? Three quick rules. They won’t hold in every instance, but they’re probably worth considering in every instance. If I’ve got a random colorful page describing that bus driver or this door frame, and it only kinda-sorta hits one of those guidelines… maybe that page should be used for something else.

Y’know… maybe something related to the story I’m telling.

Next time, I think I’d like to talk with you about creepy clowns, true love, and one of those common geekery movie flaws I see all the time.

Until then, go write.

And hey… you could listen to The Lost Boys soundtrack while you do.

November 5, 2020

TMI

So, hey… anything interesting going on in the world?

I kinda touched on this a month or so back, but since we’re all suffering from a bit of information overload right now, I thought it’d be a good topic to talk about. I mean, we’re all familiar with this feeling, right? Dealing with that person who just feels the need to tell us a little too much about things. Seriously, I get that Wakko’s excited about having a kid but do we need that many details about how the child was conceived? No, I completely understand why you thought she couldn’t get pregnant while she had her no y’know what, let’s just stop there.

Actually, let me stay here for another paragraph or three so I can tell you a porn story.

Years ago I was mildly obsessed with a little Canadian show called The X-Files. Maybe you’ve heard of it. It was kind of famous for bold storytelling choices. Multi-part stories and arcs. Realistic lighting. And some bold tricks for getting around the standards and practices rules for what you could show on television. As someone working on a television show at the time, I was amazed by some of the things they did. Especially one time when a recurring character killed a man by pistol-whipping him until he dropped to his knees, pressing the gun against the man’s head, and blowing his brain out.

Of course, we didn’t actually see this. Seeing something like that on broadcast television in the early 90s was strictly verboten, as Kurt Wagner would say. So the X-Files had Mr. X drag the nameless thug around a corner and we saw all this action the same way Mulder did, playing out on the walls as shadows and half-muffled sounds. You can probably picture it in your mind, even if you haven’t seen it. They showed less and did so much more.

The next day at work I was lamenting to my boss, Brad, that we never did anything this cool. Our little martial arts show was kind of… blunt. In the sense that sledgehammers are blunt. Brad just shrugged and said “It’s because all we do here is porn. Doesn’t matter what kind of show it is. Porn is when you show everything. That’s all anyone here knows how to do.”

That was many, many years ago, but I’ve always remembered it. I mean, porn really is the ultimate TMI situation, isn’t it? It’s pretty clear those two (or three) people went off to the poolhouse to have sex, but in porn we see… well, all of it. Every minute. From multiple angles.

Sometimes… our writing leans into porn. I’m not talking about sex, but like Brad said, we start showing everything.  We explain things that don’t need to be explained. Sometimes with far too much detail. A distracting amount of detail. Can you imagine if Ant-Man & The Wasp had a ten minute scene explaining how Pym particles work? Or how Hope controls her wings? Not only would it slow thing to a crawl and break the flow, but I bet anyone with even a thin grasp of science and physics would be able to punch a dozen holes in it.

But there’s another aspect to TMI as well. Experiencing a story is a personal thing. We’re reading it, but we’re feeling it in our gut and filling in a lot of details ourselves. As writers, we try to guide (and maybe even manipulate) how readers imagine things, but in the end a lot of it’s going to be very individual. If you’ve ever read a Jack Reacher book, you’re probably not picturing Tom Cruise, but you’re also not picturing the same person I am. The way I picture Danielle in the Ex-Heroes booksprobably isn’t the same way you picture her, and I probably don’t envision Veek from the Threshold books the same way you do.

So when I start describing too much, things stop meshing in my reader’s mind. I’m breaking the flow again. I’m repeating “six foot blonde” again and again while you’ve already decided Phoebe should be a brunette.

And there’s another way too much information hinders things. In the bigger, overall world of the story, we like having space to wonder and imagine. Especially in speculative fiction. We enjoy filling in some of the blanks ourselves.

For example, when I was a little kid growing up on Star Wars, I assumed the Rebellion was poor (like me) and couldn’t afford to buy cool new ships to fight the Empire. So most of what they had—the X-wings and Y-wings—was essentially kitbashed stuff they cobbled together. They had the basic instructions and diagrams, and they just made the ships out of whatever parts they had (which is why they all had little differences). Heck, I was so convinced of this, I assumed when the Rebellion started using A-wings in Return of the Jedi they were retrofitted snowspeeder hulls, now with airtight canopies and stronger engines. 

Was I right? It didn’t matter—the story had space for me to fill things in on my own. Which is a big part of what I loved about it. Sometimes, leaving things unanswered and unexplained is good. It leaves room for my reader (or my audience) to fill things in on their own and create their own mythology.

Not to mention, it gets harder to tell stories. A good story is about things we don’t know. It’s about the characters (and us) learning and experiencing new things. But the more I know about a character or event, the harder it is to tell a really strong story about them. All the information’s already out there. People give Disney a lot of crap for wiping the Star Wars slate clean and starting over, but the simple truth is it opened up tons of storytelling opportunities. Most of the great Star Wars stories of the past eight years couldn’t’ve been told before, because all those spaces had been filled up and sanded smooth. There were no gaps of knowledge left to fill in.

This can be tough, the idea of not explaining things. There’s a lot of empathy needed. I really need to understand what information my readers will want to know, what they’ll enjoy figuring out for themselves, and when they’ll be fine with nothing more than a handwave explanation of me saying “the flux capacitor is what makes time travel possible.”

It’s also tough because—like with research—sometimes we’ve worked out a really cool explanation or some ironclad reasoning, and we want to share it. We want people to see how clever it is and how well we thought it out. We want them to know we’ve thought of everything.

And let’s be very honest with each other… sometimes we want to fill pages. Nothing wrong with that. Filling pages is kind of the job. I mean, pretty much the first 100 pages of The Fold is scientists and engineers talking about how their little project works. But I’ve also never explained how the Cerberus armor works in the Ex-Heroes books or how Barry turns into Zzzap. And nobody’s complained yet.

Y’see, Timmy, I shouldn’t be scared about not explaining things. Look at some of the explanations and descriptions in your book. It might be new information, but is it necessary information? Does the story need it or does it maybe run a little smoother without it?

Next time… I’d like to talk about how we start things.

Yeah, I know. Great post to do halfway through NaNoWriMo.

Until then, wear your mask, wash your hands, and go write.

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