November 23, 2017

Not-That-Bad Guys

            So very sorry I missed last week.  I’ve been trying to get this draft finished before Thanksgiving and last week just kind of sped by before I realized it.  My apologies.
            Also, thanks to all of you who sent me suggestions for topics. I think the rest of the year is filled up kind of nice, but if you happen to be reading this and still have some things you’d like me to blab about, feel free to mention them below.  I’m always up for more writing-related ideas you’d like to hear about.
            On which note…
            Thanksgiving.  A holiday we in the U.S. equally love and dread.  Love because… well, lots of food, friends, and family.  Maybe some booze and a lot of old black and white movies, or football if that’s your thing.  Perhaps a Twilight Zone marathon.  All wonderful things to enjoy on this feast day of thanks.
            Dread because… okay, let’s be honest.  The in-laws are kind of political zealots.  It’s almost impossible to have any discussion with them that doesn’t hit “those crazy liberals” within five minutes.  Your cousin’s significant other, the would-be-chef, is going to have lots to say about the turkey (and the stuffing, and the pie, and the potatoes, and…).   And if Uncle Randy has a third glass of wine (he says it’s just wine, anyway)… well, that’s when all the dark family secrets start coming out.  Some of them are even true.
            Granted, it’s not like these people are actually evil.  They’re not villains.  Okay, yeah, Uncle Randy had a brief stint in jail but that was over parking tickets (he says he was protesting the state government).  And two-thirds of the sentence was reduced to time served.
            But, seriously, they’re not villains.  They’re not what we’d think of as “bad guys.”  They’re just… kind of annoying.  Closer to obstacles than enemies.
            So let’s talk about antagonists for a few minutes.
            I’ve talked before about bad guys and antagonists.  About how my story often needs someone to oppose my hero or heroine, even if that someone is just standing in for a larger, less defined opponent.  An IRS agent can represent the government.  A junior executive can represent big business.  A doctor can represent a debilitating condition or perhaps even death.
            These people aren’t necessarily villains, though.  They may be working—or seem to be working—against my protagonist, but it’s not like they’re up to some nefarious plot.  Oh, sure, they could be, but in most of these examples, they’re probably just people doing their job.  I’m sure pretty sure most IRS agents aren’t gleeful about telling poverty-stricken people they messed up some forms and owe thousands of dollars.  I have a good friend who’s a doctor, and she’s never mentioned getting overly excited about telling people they’re going to need an organ transplant.
            And yet… we still tend to see these people as a challenge to overcome.  Someone we have to beat or prove wrong.
            This isn’t exactly a unique thing.  Having antagonists who are also (on some level) good people is a very common plot device.  Especially once we bring in police, soldiers, doctors, and even government agencies. Yes, even in this day and age.  So my hero has to deal with antagonists that are basically… well, heroes in their own right.
            For example, let’s take a look at a classic antagonist from one of America’s iconic folk tales, one that’s been produced for film and television.
            Captain Gantu from Lilo & Stitch.
            Gantu (voiced by the super-talented Kevin Michael Richardson—seriously, check out this guy’s resume) is the chief antagonist in the movie.  He imprisons Stitch at the beginning of the movie, tried to ship him off to what amounts to eternal exile on an asteroid, and then—after Stitch escapes—Gantu hunts him down to make sure that sentence is carried out.  Although his attitude at this point could loosely be described as… well, it wouldn’t be stretching things a lot to say “dead or alive.”
            But… is Gantu really a villain?  He is CaptainGantu, after all.  He’s risen through the ranks to be an officer of the Galactic Federation, and he’s the right hand man of the Grand Councilwoman.  When he goes after Stitch, it isn’t a personal vendetta—he’s following his leader’s orders to enforce the law.  Stitch is, after all, a fugitive from justice who’s broken even more laws by escaping to Earth.
            So Gantu’s definitely the antagonist of Lilo & Stitch.  And he’s a bit overzealous, yeah.  Maybe even a bit prejudiced against lab-created life forms.  But he’s not exactly a villain.
            Which means… what, as far as we’re concerned?
            Well, first off, this is an empathy issue.  As the writer, I have to be able to see things from Gantu’s (or Uncle Randy’s) point of view.  There has to be more to them than just “opposed to my protagonist,” especially if they’re not a villain… I might want it to be more on the positive side.  Is my antagonist doing this out of a sense of duty—even a misguided one?  Are they a reluctant antagonist?  Maybe it’s a lesser-of-two-evils situation?

            Keep in mind, this doesn’t have to work both ways.  While my readers need to have some empathy for the antagonist in this case, my antagonist doesn’t necessarily have to have any for my hero.  After all, in their eyes, there’s a good chance my hero is “the villain,” and should be treated as such.

            Second is that these antagonists actually need to be good people. If we find out Gantu’s in charge of the Galactic Federation’s concentration camps, or that the in-laws regularly firebomb Planned Parenthood offices and burn crosses on people’s lawns… well, they really are villains, then.  Again, empathy. If they’re going to be good guys then they need to be good guys.  Their actions may be antagonistic towards my hero or heroine, but it should still be clear to my readers they’re decent people at heart.  At the least, they’re just trying to do their jobs.
            Also, something related to keep in mind here—something a writer-friend of mine was recently wrestling with.  If my antagonists are secretly good guys, if this is a twist that comes out somewhere in my third act… well, like any good twist, things still have to line up.  It’s going to be hard to reconcile a last minute “we’re actually the good guys” after 300 pages of murdering innocent bystanders and torturing supporting characters.  If I need my readers to misunderstand the antagonist’s earlier actions… they need to be actions that can be misunderstood.  It’s really tough to come back from shouting a bunch of racist, xenophobic slurs at strangers or shooting schoolteachers in the head.
            Y’see, Timmy, all I have to do is make them good people and have a little empathy.  If I have a real conflict, everything else should fall into place.  Or pretty close into place.
            Assuming I have solid characters.  And an actual plot.  And good dialogue. And… you know.
            Happy Thanksgiving, if you’re here in the states.  Hope tomorrow’s a peaceful and pleasant day for you, wherever you are.
            Next time… a great mystery tip.
            Until then, go write.
June 15, 2017

Basic Geometry

            I wanted to blather on about challenges  today. Simple, basic challenges.  Well, a type that should be simple, but still gets messed up sometimes.             
            That challenge is called choice.
            We’ve all used or come across choice.  As I said, it’s probably one of the easiest challenges a writer can create.  Character A has to decide between two options (B and C).  It’s s triangle.
            Sometimes these choices are tough. Sometimes they’re not. Sometimes A is pursuing B, but it’s clear C should be the priority.  Making the decision between B and C provides the conflict, the drama, and maybe even some comedy depending on how it’s done.  There can also be an opportunity for some character growth in there.
            You’ve probably heard of romantic triangles.  It’s one of the most common ones out there.  A is dating B, but then comes to realize C is their real soul mate.  Maybe Dot is engaged to an antagonistic jock, but can’t help falling for the free-spirited caterer.  The standard in most romantic triangles is that B is very clearly not the right person for A, while C is so blatantly right it’s almost frustrating.
            Another common one is “work vs. family.”  Will Wakko choose to spend the weekend with his family or working on the MacGuffin account?  There are a few versions of this.  Sometimes it’s family instead of friends.  It’s usually work on the other leg, but it could be any sort of mild obsession or compulsion.  Am I choosing my best friend or this treasure map?  My pets or my new apartment?
             Triangles are fantastic because they’re a very simple plot and framework that we can all immediately relate to and understand.  They make for easy subplots in novels, and in short stories or screenplays they can almost be the entire story.  This is one of the reasons we keep seeing them again and again and again.
            However…
            Simple as they are, there are still a few basic rules to a triangle.
            Actually, that’s a lie. There’s only one rule.  Triangles are so simple there’s just one rule to making them work.
            We have a triangle because there’s A, B, and C.  Three points.  If I toss out one of these—let’s say B—then I’ve only got two points. That’s a line.  Our structure is just A to C now.   
            Let me expand on the examples above…
            Wakko is so obsessed with landing the MacGuffin account that he misses his daughter’s karate tournament, his son’s piano recital, and the anniversary party his husband arranged for their best friends.  But Wakko keeps at it because this promotion will put him in a key position for the next account, and that’s the big one that’s going to put him in the corner office and change their lives. 
            The stress of all this is too much, though, and Wakko snaps.  He screams at a client.  When he’s called on it, he even yells at his boss and gets fired.  But after a week at home with his kids and husband, he realizes this is where he was supposed to be all along, with his family.  They may not be filthy rich, but the film ends with all of them happy together.
            Or what about this one.  Dot’s a painter-turned-graphic designer engaged to a square-jawed former quarterback turned TV producer. He’s crass, he’s mean to every waiter, and he undresses every woman he meets with his eyes—even when Dot’s right there with him.
            Then she meets their potential caterer, a free spirit who does watercolors and incorporates his talents into his food.  They talk art.  They talk careers.  They have a casual lunch and talk more art.  When Dot comes home early one night and catches her fiancé with his secretary (who he’s decided to marry instead for… reasons), she finds herself calling the caterer.  And suddenly, Dot’s heart is fluttering like it hasn’t in years as she realizes this is the person she’s supposed to be with.
            Do both of those examples feel a little… lacking?
            Y’see, Timmy, what happened in both of them was that character A never really did anything.  Once B was eliminated, there wasn’t anywhere to go, story-wise, except with C.   Character A didn’t make a choice, they just went with what was left. 
            Make sense?
             B and C both have to remain valid choices.  My story has to maintain that triangle up until the moment of choice.  B can still be a bad choice, but A has to actively realize that and then decide to go with C instead.  Once that’s happened, I can get B out of the picture, but not until then.
            If not, ending up with C isn’t a triumph.  It’s a consolation prize.  Which I’d guess isn’t terribly satisfying for C.
            Or for the readers.
            Next time….  Next time’s going to be golden, that I can promise you.
            Until then, go write.
April 21, 2017 / 3 Comments

A Trick in Three Acts

Very sorry I missed last week.  Last month was copyedits, this time I got layouts back for my next book (Paradox Bound, out this September, available everywhere somewhat-adequate books are sold) and spent my days going through it line by line and making notes.  Far too many notes, if you ask my editor.

But we’re all here now.  Soooooo… let’s talk about magic tricks.

Most people tend to think of magic tricks as kind of a bam done thing.  I pull your chosen card out of the deck or out from beneath your drink or out of your own shirt pocket.  I cut the lady in half without killing her.  Then I make the other lady float on air.

The truth is, though, well-done magic tricks almost always have a very specific set of steps.  There’s a casual set-up.  There’s a moment of confusion.  And then there’s the big surprise that makes the audience ask “How did you do that?!”

Think about it. When I do a card trick, the first part is actually showing you the deck of cards—a totally normal, regular deck of cards, right?  And then, after you pick a card, it vanishes from the deck… waaaaait a minute.  How’d I manage that, right?  And then when I reach over and pull the card out of your sleeve, or point it out sitting face-up under your own drink, right there in front of you the whole time… the crowd goes wild.

And if you like, you can hear Michael Caine explain all of that in the trailer for a fantastic, underappreciated Christopher Nolan movie.

So… why are we talking about magic tricks?

A common term that gets thrown around a lot is three-act structure.  If you’ve been poking at this storytelling thing  for any amount of time, you’ve probably heard it from someone.  Doesn’t matter if you’re working on novels, screenplays, short stories, or even magic tricks—I’d be willing to bet late night Jack-in-the-Box money that you’ve come across this term or had it pushed at you.

I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or to a lack of it.

I also believe three act-structure gets misunderstood a lot.  And I think there are a lot of gurus and producers out there pushing “three act structure” who… well, don’t have any clue what they’re talking about.  We’ll get to that in a little bit.

Oh, one other thing.  It’s important to note that three-act structure doesn’t really fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative.  It’s kind of a different thing in the way a car can be an automatic and a rifle can be an automatic, but they’re not the same kind of automatic.

Okay, so here we go…

Any sort of storytelling has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it.

If we want to go into a little more detail… every kind of story needs these three stages.  I’m not talking about page count, but the way my story develops.  If it’s done right, any reader can tell you when these parts begin and end in my story.

In fiction we can even hang a name on each of these three acts.  We call them establishing the norm, introducing conflict, and then resolution.  You’ve probably heard of these, too.  I’ve talked about them here before, but let’s do a quick sum up.

Establishing the norm is just that—showing how things normally are.  This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable.

Remember that everybody has a “usual day.”  For Rey, a usual day means scavenging parts from middle-of-nowhere wrecks on a middle-of-nowhere planet.   For Steve Rogers, a usual day means going for a morning jog, meeting up with a coworker, and then dealing with some international terrorists who’ve seized a ship on the high seas. If my characters don’t have a normal day, they can’t have an abnormal day, a day when they’re thrown out of their element and have to impress us somehow.

Introducing conflict means something is knocking my characters out of their comfortable little world and forcing them to take some sort of action. The new manager says they have to pay all their back rent by the end of the month. A dying stranger shoves a magic amulet into their hands. Turns out that one night stand is going to have nine months of consequences followed by eighteen years of repercussions. Or maybe some little droid shows up claiming it has information it has to get to the resistance, followed by a lot of people with guns who want said droid.

Note that this can happen more than once in my story. If my character keeps getting pushed further and further out of his or her comfort zone… that’s great.

Also worth noting that conflict has to cause, well, conflict. If I introduce something that doesn’t bother my protagonist, or takes no real effort to deal with… that’s just boring. If it’s boring to them, it’s going to be boring to my audience.

Resolution is, big surprise, when things come to an end. Usually because my protagonist has taken some action and made things come to an end.  It’s when answers are made known, hidden things get revealed, and plot threads all come together.

Word of warning—if I’m submitting to contests or trying to catch the attention of an agent or editor, ending my story with “to be continued” immediately costs me at least twenty points in whatever grading system they’re using (so hope it isn’t a ten-point one).  If I’m doing this, my story doesn’t actually have a resolution.  It might even mean that I—the writer—don’t have a resolution for it.  And since this third step is an important part of the story, well…

Look if I stop at mixing the cake and don’t take that last step, I can’t be surprised if most people don’t want to eat it, right?

Or that some of it call it “sludge” instead of “cake”…

That brings up another point.  Y’see, Timmy, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters either do nothing or do tons of stuff without any real motivation to it.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t quite know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those two acts would connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Okay a few last notes. I’ll try to be quick.

First, there are still a few little caveats to this, of course.  Many stories start in the middle and take a bit before they go back and explain the beginning. In medias res some folks like to call it. Other stories start at the very end, and use the ending as a frame for the whole story. All of this is fine, and I’m sure all of us could list off a ton of great examples of books and movies that do this.

What we need to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in their tellings.  As I’ve mentioned before, the narrative structure of a story doesn’t change the linear structure.  The events have a definitive starting point.  The characters have a baseline the audience sees them at.  There’s a progression brought about by conflict and changes resulting from the conflict.  And it all leads to a definitive conclusion.

Like the examples I mentioned above, I’ve seen stories that try to come in on the action, on the conflict. Thing is, they never go back to explain how these events began.  The story’s left flailing without that first act, wondering what set off these events and why the character’s invested in stopping them (or helping them along).

Second thing, which I promised at the top, is some of the nonsense that gets spread about three act structure.  I see a lot of folks try to argue that all these acts have very specific lengths–you have to be done with this by page sixteen, this must happen by page twenty-three, that must be revealed by page forty-two.  That’s just nonsense, and it’s easy to find hundreds of examples that prove it’s nonsense.

I think a lot of this comes from people who want to quantify stories somehow.  They want to be able to create a marketable formula of “how to make a bestseller,” and that’s just not possible.  Every story is going to have its own pace, and altering that pace at arbitrary points isn’t going to make it appeal to more people.

I’ve also seen some people who try to argue for six act structure, seven act structure, or some other number. They justify this by pointing out that television shows often have four or five acts.  Sometimes a teaser and a closing, too.

I think these arguments come from misunderstanding what three-act structure really is.  These particular gurus are trying to tie it back to those larger, more expansive structures I mentioned earlier.  Television shows do have multiple acts, yes, but that’s structuring for a format, not for a story.  I know a bunch of television writers, and none of them think that their scripts have a beginning, a middle, another middle, one more middle, and then an end.

Now, all of this leads us to a question some of you have probably been wondering about since I started this little rant.  What’s so important about three-act structure? Why do we need it?

The big reason is because a beginning, middle, and end in my plot usually means we’ve had character growth in our story.  You may have heard me mention one or thrice that good writing is about good characters.  As readers, we want to see who they start off as, what changes them, and how the change affects them in the long run.  That change is a real response that grew out of his or her experiences.

When that happens, readers stop thinking about these creations of mine as characters and start thinking of them as people.

Next time, since I’ve just waded through a ton of tweaks and edits… I thought we could talk a bit about tweaks and editing.

Until then, go write.

January 17, 2017

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