November 19, 2020 / 1 Comment

Shouldn’t Throw Stones

There’s an aphorism about writing I heard a while back—“get your character up a tree and throw rocks at them.” It’s one of those fun, quick statements with a lot of truth behind it. A complex idea boiled down to something simple.

There’s another one, part of Pixar’s rules of storytelling. “Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.”  Because we’ve all seen that, right? The character who randomly finds the exact thing they need just when they need it.

Put these two together and my character’s picked the worst tree to climb up. Because it turns out that’s the rock-throwing tree! Since our town was founded, people have always thrown rocks up at that thing. The local little league uses that specific tree for pitching practice. Young couples throw rocks at that tree to see if they’ll live happily ever after. And they say if you throw rocks at it under a new moon, you can speak to a lost love one final time.

Okay, maybe going a bit overboard there. It’s kind of silly to believe this one tree has so many legends and habits and traditions of rock-throwing associated with it, right? Especially because some of them, you’ve got to wonder… why? How the heck did this become a thing? Why would all these people one day choose to throw rocks at this tree?

Which is what I wanted to talk about.

We’ve talked about the need for conflict before. If there’s no conflict—or an utterly minor, negligible conflict—I can’t have much of a plot. And without a plot, my characters are just kinda standing around without any. So this idea of throwing stones—of putting lots of obstacles between my character and their goal—is a solid one. We want our characters to have something to do, and we don’t want it to be easy for them to do it.

BUT…

Kind of like with the rock-throwing tree, we need to feel like there’s a reason behind this. If our character was stuck up in a tree and people just happened to randomly decide “hey, let’s throw rocks at that!”… we’d probably call foul. It’s just not terribly believable.

Okay, it might be believable once. Our minds will give a little leeway (especially in fiction) for a single bizarre coincidence. To quote the esteemed philosopher Elim Garak, however… I believe in coincidence. Coincidences happen every day. But I don’t trust  coincidences.

If I’m going to have a lot of rocks thrown at my character, I need some solid, in-story reason why they’re being thrown. Because after my characters lose their keys or forget the password or drop the flash drive or run into a third mugger… well, it starts to look less like coincidence and more like weak writing.

Because even coincidences have a reason behind them. Why this person showed up early. Why that battery isn’t charged. Why Dot forgot to bring the incredibly important goober that this entire mission hinges on.

Even when it’s less coincidence and more an active thing—if it’s the same mugger chasing my protagonist across the city and popping up again and again—I have to ask why. Why is Phoebe so obsessed with mugging Yakko? Why does she keep doing this? Or how does she keep ending up just where he is again and again and again. or why does Yakko keep ending up in places where he’s going to get mugged when it just happened to him the other day.

Get your character up that tree and throw stones at them. Throw boulders at them. And handfuls of loose gravel. But know, within the story, why they’re all getting thrown. Is there a real reason for it?

Or is the only person the reader sees throwing stones… me?

In other news, in case you missed it, the A2Q now has a table of contents, so you can find all of it quick and easy. Also, with everything going on in the world I made my usual Black Friday offer a little early this year, so if you’re someone who could use it, please get in touch with me.

Next time here on the ranty blog…

Holy crap, it’s Thanksgiving. How is this year moving so slow and so fast at the same time? The barriers have been shattered! All time is existing at once!

Seriously, though, unless someone’s got a specific, pressing question I’ll probably take the day off and maybe throw some Cyber-Monday gift ideas at you. And next time I’ll talk about binding agreements…

Until then, go write.

And throw some stones.

October 25, 2019

Some Outlining Questions

Look! Bonus content! It’s what the internet screams for!

Last weekend I was in Dallas talking to folks about NaNoWriMo. Overall I think it went pretty well. People laughed and chuckled in all the places I hoped they would.

However… there is strong evidence that I may have had waaaaaaaay too much caffeine before giving said talk. Combine that with a very echoey big room and, well, some of my brilliant observations about writing were lost. And most of my awkward jokes, too. So it’s a pros and cons situation.

Anyway, since I’ve been asked about a few things that got lost in my speed-echoes, I thought I could tweak part of the speech and post it here for everyone. It’s helpful for NaNoWriMo, but it’s some good overall stuff to keep in mind, too. Plus, this way I can add in a ton of links to help explain things even further.

What I’ve got below are eleven questions for you to think about when you’re sitting down with your story.  Depending on your particular plot/story/genre/cast of characters, there’s a chance one or two of these might not work for you.  But a lot of them should. In fact, I’d say if a lot of these don’t apply to the story I’m trying to tell, I’m probably missing something important.

1) Who’s my main character—or characters, depending? Man, woman, non-binary, young, old, straight, gay, werewolf, vampire, bionic space Pope, who are they?

2) What’s a normal day for them? What would they be doing today if they weren’t falling in love or saving us from vampire kaiju? What’s their day job?

3) What happens to make this not a normal day? What changes in their life? Why are we writing a story about this day & not a day last week or next month? Fancy folks call this the inciting incident or introducing conflict. I just like to say… why is this not a normal day?

4) What are they trying to do? Really simply, what’s my book about? This is their goal.

5) Why are they trying to do it? Fancy people call this “their motivation.” Kidnapped friend? Revenge? The greater good? Nanite bomb implanted in their groin? Why aren’t they just saying screw this and going back to their normal life?

6) How are they trying to do it? What actions are they taking? Do they have a plan? Are they making it up as they go along? We want our characters to do something.

7) What’s stopping them from getting it done right now? Is their goal far away? Under guard? Super expensive? Only dates cheerleaders?

8) Do I have an antagonist? Somebody openly trying to stop my hero, for major or minor reasons. My antagonist doesn’t need to be a villain, but they’re definitely somebody with opposing views.

9) What does my antagonist want? This is another character, so we want to develop them. They’re going to have goals, too, even if it’s just “kill all those kids out at the summer camp” or “stomp across Vatican City once the sun goes down.”

10) Why do they want it? My antagonist needs to have motives, too. So just like with my hero–why are they doing this?

11) Finally, what happens when my hero achieves their goal? Are there parades? Explosions? Bloody vengeance? Long passionate kisses? What happens if everything works out right? And on the flipside, what’s going to happen if they don’t achieve their goal?

Now, again, these aren’t end-all be-all questions. There’s a good chance 1 or 2 of them might not apply to the story you’re telling. But the answers to most of these questions should exist, even if I’m never going to specifically spell them out in my story.

Y’see, Timmy, if I can answer all of these… look at what I’ve got. It means I’ve got characters. I’ve got an established norm. I’ve got an inciting incident. I’ve got goals and motivations and obstacles. And these are the kind of things that form the bare bones of an outline. They should spell out a basic plot and story. If I can answer these, I know I’ve got an actual story.

And if I can’t… well… odds are I’ve got some more work to do.

Hey, speaking of bonus posts, I wanted to toss out something else seasonal on Monday or Tuesday. And then back to our usually scheduled rants on Thursday.

Until then, get back to writing! Go on… write!

June 13, 2019 / 3 Comments

New Challenger Approaching

Y’know, I just noticed that there hasn’t been a single comment here in weeks. Not sure if that’s because more people are leaving comments over on Twitter when I link to these… or if I just haven’t been that interesting.
…let me know down in the comments.

Anyway, I’m a bit short on time—the past few weeks have been a bit crazy for me—but I still wanted to get something up here. And I realized there was a topic I hadn’t talked about in a while. Not in any detail, anyway…

One of the basic parts of storytelling is the obstacle.  It’s what stands between my characters and whatever they want. Maybe they want to save the farm, but they’re too far in debt and can’t raise the money in time.  Maybe they want the super-bedazzled mitten, but there’s a big purple guy with his own army who also wants it.  Maybe they just want to ask that cute barista if she’d like to, I don’t know, get some coffee sometime or… no, wait, that’s stupid. Auugggggh, I have to go hide for at least a year. And maybe change my name.
Anyway…
Personally, I think an obstacle’s slightly different from a conflict.  It’s just terminology, yeah, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. Captain Marvel wants to save Earth from an alien invasion (obstacle), but first she needs to come to terms with the fact that her adoptive alien race, the Kree, may have been lying to her for years about a lot of stuff (conflict).  See what I mean?

Because of this, I prefer the overall term challenge.  I find that thinking about “obstacles” tends to make me think more about physical things in the way of my heroes, like parts of an obstacle course.  And, again, while this isn’t technically wrong, it tends to lead to a lot of the same things in my writing.  This is when I get challenges with more of an episodic, low-end videogame feel to them.  My character defeats obstacle A then moves on to obstacle B, obstacle C and finishes up with D.
So here are a few thoughts about challenges, external and internal, that might be worth thinking about while I’m planning out my story—whether I’m writing a novel, short story, screenplay. or six-part epic somethingorother. I’ve mentioned them once or twice before, so if they sound familiar… good job.  You’ve been paying attention

First Thought– I must have a challenge

I’m sure we’ve all run into books or movies where people either sit around doing nothing or just meander through events with little to no effort.  If the character needs something, they either already have it in their backpack or it’s in the first box they open. If they need help, people are always  able and willing.  Any lucky break that has to happen does happen just when they need it to.  I know these examples sound silly, but it’s stunning how often I see this happen in screenplays and/or books.
There needs to be something between my characters and their goals.  If there isn’t,  they would’ve accomplished these goals already.  Look. I just got up and made myself a drink. I wanted one. I got it. Heck, if I hadn’t said anything you never would’ve known. That’s just not the stuff we see as bestselling, high-stakes drama.

Second Thought–My characters need a reason to confront said challenge.

If my characters are going to take on a challenge, they need a reason to do it. If I’ve spent the past four days walking through the desert, getting that drink is probably a life-or-death thing for me. Captain Marvel isn’t pursuing the Skrulls as a part time hobby—it’s her sworn duty as an officer of the Kree military. I need to make sure this reason is really there.  It might be clear in my head why the characters are going to undertake a challenge, but is it clear on the page?  This is doubly true for internal things, which can be a lot more subtle depending on what point of view I’m using

Third Thought—My challenge needs a reason to exist.
Like I said right at the start, I need to have some kind of challenge, but I don’t want a challenge that only exists to be a challenge.  It’s got no reason for existing in the world of my  story, no past, no future, no motivation.   It’s only there to serve as an obstacle for the protagonist to overcome.   We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere.   That kind of stuff just weakens any story.
Challenges have a purpose.  Whether they’re the driving force behind my story or minor distractions my characters need to deal with quick, they’re a kind of antagonist—something or someone working against my heroes. That oasis is the only source of water for a hundred miles in this desert, which is why the people who used to live here set so many guards to protect it. There’s also a reason the Skrulls are on Earth (they’re searching for a hidden lab) and there’s a reason they’re tough to find (they’re shapechangers). I need to think about why a challenge is in my story, and if there isn’t a real reason… maybe re-think it
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One other note. I think it’s generally better if my audience (reader or viewer) has at least some idea why this challenge exists.  They don’t need to know all the details immediately (or even accurately), but I also shouldn’t be saving them for a last-page reveal.

Fourth Thought—My challenge needs to be daunting.
Not only am I weak from dehydration and facing ten armed guards around the oasis, the actual spring itself is booby-trapped. Someone centuries ago built all sorts of pressure plates around the thing and I’m not exactly in the best condition right now to be tip-toeing and balancing through this spike-launching mine field. Plus, if Captain Marvel can’t find the Skrull agents on Earth, they could establish a foothold here, rebuild their strength, and endanger peace throughout much of the galaxy.

This may be a weird way to look at it, but challenges are things we needto deal with, but we don’t want to deal with. My characters don’t want to deal with this because they don’t even want to be in this situation. I think we can all agree things would be a lot easier if that challenge wasn’t even there.

But it is there, so… goddammit…

Fifth Thought—My challenge can’t be impossible.

Okay, we all write fiction. But even within a fictional world there are things that just can’t happen. Normal people can’t punch out gods or outsmart supercomputers. And if all those guards around the oasis have motion sensors, night vision goggles, and shoot to kill orders, there’s very little I’m going to get—holy crap there’s fifty guards? I thought there were only ten. And when did they all get machine guns?

If you’ve ever watched a horror movie where the killer is merciless,unstoppable, and inescapable… well, that gets pretty dull after the second or third kill, doesn’t it?  One of the reasons Jason Voorhees was scary is that he never ran.  He just sort of… marched? Lumbered?  It always felt like somebody could get away from Jason if they could just go a littlefaster. If it feels like there’s no chance, it’s not interesting. We already know the outcome.

There are two  other issues with the impossible challenge.  One is if I make my challenge out to be completely impossible and my hero pulls it off anyway, there’s a good chance it’s going to knock my audience out of the story. I’ve just shattered the rules of what’s possible in my story. That usually means it’s “throwing the book across the room” time.

The second issue is when I have challenges that seem impossible to my characters, but have painfully obvious solutions to my readers.  We just don’t like these characters, by nature of their stupidity, and that’s not going to win me any points.

Sixth Thought—Holy crap there are a lot of these
This was supposed to be a quick rehash of an old topic, but I keep finding things I want to add to this. I’ve got editing to do, dammit!

Seventh Thought—My challenge should be unexpected.
This isn’t a hill-I-will-die-on rule… but I’d be willing to fight on that hill for a little while. Once I admit that I need a challenge, it’s kinda the next logical step.

If my heroes are so prepared, so trained and equipped that they’re completely ready for this challenge… well, there isn’t really a challenge, is there? If they’ve covered all the angles, researched every possibility, how can they lose? And if they can’t lose… well, that’s kinda boring, isn’t it? We know the outcome again.

A standard part of so many stories—including Captain Marvel— is when something changes or goes wrong.  The one thing we didn’t prepare for happens. We learned something new that completely flips our goals and  understanding of the situation.  One way or another, the plan’s shattered into a million pieces. I beat the guards and made it past the booby traps and WHAT? There are albino crocodiles in the oasis? Wait, are these guys actually poachers?

But think about it—when this happens in a story, it’s almost always the moment we love. It’s when my characters get to look good and show how smart or clever or tough they really are.

Eighth and Last Thought–I need to resolve my challenge
Once I’ve set up a challenge, it needs to be resolved somehow. I can’t crouch on a sand dune outside the oasis for five chapters studying the guards and their patrol patterns, then just wander off back into the desert. It leaves a lot of dangling threads and unanswered questions. Who were all those guys? How did they get here? Why did I give up when I desperately needed water?? How did I wander away if I was weak from dehydration? Why did the author spend five chapters on this if I was just going to wander away…?

To paraphrase Chekov, if we see a phaser on the bridge in act one, we need to see it on overload in act three. And then either disarm it or watch it take out the Enterprise. Because if I just leave it there buzzing and getting hotter, readers are going to ask what happened. They remember this stuff.

And they will judge me on it.

Those are my way-too-many thoughts on challenges. Maybe take some time and look at the challenges your own characters are facing. Are there any? Are they challenging enough? Does your character have a desire to avoid them and a need to face them?

Next time, speaking of challenges, I’m going to do something I’ve tried really hard to avoid here for years. I’m going to go negative.

Until then… go write.

December 13, 2018

Holiday Triangles

            Well, it’s that time of year again.  Time to cue up that playlist of holiday music and pick out your stack of favorite movies.  Maybe you go a little more unconventional with your choices, maybe you stick to the classics, but whatever your flavor is, I’m sure there’s a lot of them.

            Hell, holiday movies are pretty much a solid, dependable genre at this point.  Just between Hallmark and Netflix, I think there’s forty or fifty new ones just for this year alone.  I worked on one ten years ago and it still gets heavy circulation.  People go nuts about the “plague” of superhero movies, but seriously—Christmas movies are the real machine.
            Anyway…

            We laugh at a lot of these and roll our eyes because they often feature some kind of painful romance.  And that’s what I wanted to talk about.  Where that awkwardness comes from and why these stories kinda keeps us at arms length rather than pulling us in.
            The standard Christmas movie goes something like this.  A young woman (it’s almost always a woman) falls for a guy who’s a few weeks away from getting engaged, married, etc.  The two of them have chemistry, while his girlfriend/ fiancé rages away at her job or as a larval Bridezilla or maybe just as a generally awful, awful person.  Eventually the guy comes to see the error of his ways and our two impossibly good-looking people end up together just in time to kiss on Christmas Eve.
            I’ve talked about this general type of romantic triangle once or thrice before, and before we dive in at might be worth going back and glancing over that real quick—it sums up the ground rules of how and why these triangles work.
            Y’see, there’s a really basic flaw in how a lot of these holiday movies set up that triangle.  It’s why they always come across as a bit weird and the protagonists always seem a bit… well, wrong.  And I think it’s one of those things that’s really easy for me to avoid once I see it all laid out
            Let’s use that basic structure up above for our example.  Our test story, so to speak.  Amy (A) has a meet-cute with Bob (B), who is in a relationship with Kat (C, just to keep you on your toes).  Amy and Bob have chemistry, Kat is bordering on (if not openly) awful and clearly wrong for Bob.  And it’s Christmas because… y’know, that’s when this always seems to happen.
            Now, normally in a romantic triangle situation like this, our protagonist would be Bob.  Bob, after all, is the one who needs to make a choice here, right?  He needs to be active and decide if he wants to be with Amy or Kat.
            But…
            Our protagonist is Amy.  And the only way I can make Amy active in this situation is to make her… well, kinda unlikable.  If she does anything to improve things with Bob—all those standard romance bonding moments like long talks and quiet dinners and heartfelt discussions about shared passions—it kinda means she’s undercutting Bob’s relationship with Kat.  Which is a little rough, morally, no matter what we think of Kat.
            And geeeeez, if things get physical to almost any level, well, now they both look bad.  Amy’s making moves on somebody in a relationship.  Bob’s in a relationship and hooking up with someone else.  I mean, how bad does Kat have to be for us to be cool with Bob cheating on her?  And if she’s not that bad, then… well, yeah, he’s a jerk.
            And, yes—sometimes odd things happen between people in really specific situations.  Everybody reacts differently to stress and fear and all that.  Firm embraces may happen.  Maybe even a kiss or odd proclamation.  But that’s a reeeeeeeeeeeeeeally fine line.  Scary fine.  It’s so easy for that situation to go from understandable and excusable to what-the-hell inappropriate.
            Y’see, Timmy, when Amy’s this point in the triangle, she isn’t the one with a choice to make. Not a real one, anyway. She has two options. She can do nothing (which ends the story pretty quick) or she can try to disrupt Bob and Kat’s relationship. Those are her only paths, as far as our plot goes, and neither of them is a great one from a storytelling point of view.

            I think when writers do this, they’re confusing the outcome with the choices that lead to it. We’ve all heard “the ends justify the means,” but this tends to ignore the fact that the means I use also determine what kind of end I get. There are tons of ways Amy and Bob can end up together, but a lot of them can be paths that make one of them—or both of them—characters we don’t really like or care about. In some cases, we may even be actively rooting against them. Cause they’re horrible people.
           Don’t worry about outcomes. Outcomes are the conclusion of a story.  Think about the path to that outcome. The choices my character has to make in order to get there. 

            Because those choices are my story. They’re my plot.  And if there aren’t any real choices, or they’re all being made by supporting characters, or they’re the wrong kind of choices, or they’re just all bad ones… well…
            I shouldn’t be too shocked if people think it’s a bad story.
            Speaking of stories, here’ s one last reminder that books make fantastic holiday gifts, and to maybe check this out if you’re having trouble affording things this year.
            Next time, I wanted to talk a little bit about time.
            Until then, go write.

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