October 14, 2021 / 2 Comments

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do allof them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t… isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or… who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create fivecharacters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean… you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well… I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm… why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo… Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway… next time…

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

September 30, 2021 / 1 Comment

Saving Dumb Cats

Last week I mentioned an issue I’d seen pop up in the Saturday geekery movies once or thrice. This one also pops up a lot in B-movies, but I’ve seen it more than a few times in books as well. So I thought, hey, here’s another thing to talk about.

So let’s talk about cats and dogs and killing people.

Something I’ve brought up here once or thrice is saving the cat. It’s a screenwriting term, but I think it applies fairly well to all storytelling. Really simply put, it’s when a character does something simple that establishes they’re a good person. Or, at the least, a person we should be rooting for. It tends to come early in the story because saving the cat isn’t about changing our opinion of a character—it’s just about reinforcing it. If we thought they were pretty good… yeah, this just lets us know we had the right idea.

Not, the flipside of this is what I call patting the dog. I’ve talked about this before, too. This is when someone does an equally small, minor thing and it’s supposed to make us look at this character in a whole new light. Saving the cat is about reinforcing an opinion, patting the dog is about completely changing it. Because of this, patting the dog tends to come later in the story—we can’t have new thoughts about a character until we’ve had time to make old thoughts, right?

Now… I mention all that because I wanted to talk about killing supporting or background characters.

How many times in books or movies have we seen the person who stays behind to defuse the bomb? There’s no time and we’ve already admitted it’s next to impossible and everybody else is clear, but god damn it they can dothis. Or we know the wendigo is out there and it can mimic human speech and these are its prime hunting hours but god damn it what if that’s really a little kid in the woods? Or we’re sure the whole shelter’s been cleaned out and we can’t contain the fire any longer but god damn it Yakko’s heading back in to make sure we didn’t miss a cat in one of the cages…

And then, y’’know, they die. Doing something brave and noble. But also, like… really, really stupid.

When we see something like this, the storytellers are trying to up the stakes. They know it’s time for someone to die so the audience understands how real the danger/ threat is. But at the same time… I mean, we don’t want to kill one of our main characters, right? And it turns out we haven’t really developed any of our other characters past  “Redhead #2” or “Soldier with Hat” so it won’t mean anything if they die.

Unlessssssssss…

What we’ve all probably tried once or twice is to make the way someone dies get the emotional response. So it’s not so much that we feel for them, it’s that the writer’s created a situation where we’d have an emotional response for anyone who died this way. This is really common in the torture porn subgenre, where it’s not so much about the character as it is what’s being done to the character. No matter who they are, no matter what they’ve done, you have to feel sorry for someone who gets that done to their… well, look, it’s uncomfortable just making this up.

And that’s what a lot of these fake “saving the cat” moments are trying to do. It’s not about creating a character who does something brave or noble or righteous—it’s about creating a situation where anyone would be brave or noble or righteous. If Thanos runs back into that burning building to make sure there weren’t any cats left behind, we’d still go “Wow… almost a complete monster, but at least he tried to save those hypothetical kittens. He didn’t deserve to die like that. Goddamn shame, that’s what it is.”

The big catch, of course, is that these situations still have to make logical sense with everything else going on in my story. Oh, and even a flat stereotype of a character has to behave in ways we understand human beings tend to behave. If “Soldier with Hat” suddenly starts disobeying direct orders, this isn’t a sudden burst of characterization—it’s just someone acting unnaturally. And if they’re doing this in an unnatural situation… well… I can’t be shocked if the whole thing comes across as fake.

To be clear, there’s nothing wrong with killing characters. I‘ve killed tons of people in my books. Main characters and supporting characters. I don’t know how many background folks who never got a name or more than a word or two of description.

But I have to be honest about the weight these deaths actually bring to my story. Killing “Soldier with Hat” shouldn’t seem inconsequential, but it also shouldn’t be the dramatic linchpin of an entire chapter. The wendigo getting Redhead #2 is bad, yeah, but we can’t pretend it’s as bad as if it got Phoebe. I can’t manipulate deaths into being important or make characters noble and brave after the fact.

If I want these deaths to matter—really matter, in a way that sticks with my readers—I need to actually care about the characters. If I don’t have any investment in them, if I don’t wantthem to survive, then it doesn’t matter if they survive.

And I’ll look kind of silly for insisting it does.

Next time, I’d like to explain why that guy really doesn’t represent me. Or you.

Until then, go write.

February 11, 2021

Love, by the Numbers

Yes, there’s love in the air this weekend. Well, love and covid. Probably why I forgot to line up a holiday-related post.

Most folks enjoy a good romance because most of us have either been in love, are in love, or want to be in love. It’s a wonderful feeling. Heck those first few months of giddy romance are just fantastic, aren’t they? Love is great because we can relate to it.  We believe in it. For the most part, we enjoy seeing other people in love.

If those three traits sound familiar—relatable, believable, likable—it’s because I’ve mentioned them three or fourteen times as the traits of good characters.  So a good romance can be a powerful tool in a story, because it immediately grounds one or two of my characters.

However…

I’m betting most of us have read a book or watched a movie where, with no warning, two characters start professing their mad love for each other. No preamble, no chemistry, they just suddenly start flirting on page 108 and they’re making long-term plans by 200.

Nobody likes emotional fakery, and few things can weight a story down like a pasted-on love interest. It just feels insincere and artificial. We roll our eyes when it’s in books and laugh when it’s in movies. And probably groan either way.

Anyway, I figure it’s been a while so for this Valentine’s Day let’s revisit my patented** Rules of Love that can help you write a wonderful, believable love story.

**not actually patented

The First Rule of Love –As I was just saying, love needs real emotions, and I can’t have real emotions without real people. And real people, oddly enough, act in realistic ways. Maybe not entirely rational ways, granted, but still believably realistic.

My characters are going to have needs and desires, likes and dislikes.  And it’ll stand out if they make choices that go against those traits. Yes, opposites attract—they even have a lot of fun together—but if we’re talking about real people, odds are these two are going to have more in common than not. Wall Street hedge fund managers don’t usually have a lot in common with mural artists.

Also, how fast and how far my characters take things should be consistent with who they are. They can be confident or nervous, experienced or awkward.  Some people schedule every hour of every day, others don’t own a clock. For some folks it’s a major moment to have that first cautious, fleeting kiss on the third date, and some people are tearing each other’s clothes off in the hall closet half an hour after they meet.

Short and simple version, my characters need to be believable if their love is going to be believable.

The Second Rule of Love  –Show of hands—who’s ever had somebody try to push you into a relationship? Maybe it’s friends or coworkers. Hopefully it’s not relatives, because that’s always kinda… weird. Maybe it’s the person you’re on the date with and they’re talking weddings and kids before you’ve ordered drinks. Which is even more weird.

It might just be me, but I think in all these cases the result is we want to get away from the object of our potential affection. Nobody likes feeling forced into something, and so we don’t enjoy seeing other people forced into things. That’s just human nature.

Now, for the record, “somebody” includes me, the writer. Characters need their own reasons and motivations to get into a relationship. I can’t just have them doing things (or people) for the convenience of the plot. If I’ve based my whole story around the hedge fund manager and the artist coming together to save the art school (and discovering their mutual attraction in the process), then I still need a real reason for them to get together, because they’re real people (as mentioned in the First Rule). 

Again, people get together because they want to get together, not because other folks think they should be together.

The Third Rule of Love – This one also counts as real-world advice. We shouldn’t confuse sex with love. We’re all adults, and I’m willing to bet most of us have had sex with someone we weren’t madly in love with at the time. Or at any time later. There are lots of points in a story where it might be completely acceptable for two people to have sex. Sex is fun. It’s a stress-reliever. It can distract us from thinking about other things for a while. Heck, it can even keep you warm.

But sex doesn’t always lead directly to love. In stories or in the real world. If my two characters fall into bed (or into a back seat, or up against a wall, on a desk, etc), I need to be clear what it means for both of them. Forcing something casual into something serious will just read as forced (refer to the Second Rule).

TL;DR… sex and love are not the same thing.

The Fourth Rule of Love—This one can be hard to grasp because Hollywoodkeeps telling us otherwise.  How often in movies can you immediately spot “the love interest” as soon as they’re introduced? It doesn’t matter what kind of film it is or what’s going on, it’s easy to pick them out the first time they appear.  You may have heard of a certain moment called the “meet-cute,” for example

But y’see, Timmy, the simple truth is…  romance doesn’t always fit in a story. Somebody might be fighting for their life, in hiding, or so terrified they’re an inch away from a heart attack. Maybe they’re already in a relationship with someone else. Maybe they just have no interest in that sort of connection right now—emotional or physical.

Forcing a relationship in these situations also risks making one or both characters seem very unlikable. If I’ve already established one set of relationships, trying to force new ones can create a lot of… complications.

I mean, we’ve all been there. Sometimes… it’s just not going to happen.

So there are the Rules of Love. Now go forth this weekend and spread the love. Where appropriate.  Don’t be that guy. Really, just don’t be that person.

Next time, I promise… Cloverfield. It’s going to be fantastic.

Until then, go write.

November 10, 2020

The A2Q Master List

Hey, since I’ve been asked about this a few times now…

When I did the A2Q how-to-write-a-novel thing at the start of the year, it was every other week, and then every week, and trying to find those posts now, in reverse order, can make it a bit troublesome. So here’s a master list of more or less the whole thing. Now I can just point folks here, or you can just save the one bookmark. Y’know, if you felt this was bookmark-worthy.

Part One—The Idea

Part Two—The Plot

Part Three—The Characters

Part Four—The Story

Part Five—The Setting

Part Six—The Theme

Part Seven—The Outline

Part Eight—The First Draft

Part Nine—The Editing

Part Ten—The Criticism

Part Eleven—The Revisions

Part Twelve—The End
 
For the record, there were some other posts I slapped the A2Q tag on—the supplemental material, if you will—but I didn’t include them here. They’re useful, but most of them were afterthoughts and they’d feel a little jammed in, I think, if I tried to work them in here where they should be. When I someday bind all this into an ebook, I’ll make sure they’re all incorporated from the start.

Next up, rocks. And right after that, I’d like to do one holiday tradition a little early.

Now go write.

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