I mentioned revisiting older topics last week and so now, rising out of the past—just when you were sure it was gone for good and there’s no way it was ever coming back…

I’d like to talk about revenge stories.

I think most folks love a good revenge story. Emphasis on most. Emphasis on good. When they’re done right they’re tons of fun, I think because we get a certain vicarious thrill from seeing someone get what they deserve. It could be a career-ending demotion. Maybe it’s getting embarrassed in front of the whole school. Perhaps it’s learning they’ve been left penniless by someone pulling a phenomenal heist.

And, yes, sometimes it’s them getting hunted across the tundra by somebody with a truly impressive collection of swords and pistols.

Now, this is just my opinion as a consumer of stories and occasional dabbler in the craft, but I think a good revenge story is a balancing act. Not too much of that. Just enough of those. A really solid foundation that can support all of it. If one of these things is off, my whole story can, well, become unbalanced. And once I’m off balance, it doesn’t take much for me fall over.

And we’ve all seen those, right? The revenge story that just seems kind of flat? Or maybe a bit… excessive? Possibly even a bit confusing?

So let’s go over four points I think a good revenge tale needs if it’s going to work. Again, just my own observations, and it’s always possible to find some exceptions, but I feel like these are four pretty solid points and I’ve yet to see them proven wrong since I came up with them.

With all that said… shall we embark on our path of vengeance against those who wronged us?

Well, actually, that’s a great lead-in to my first point. Has something happened that calls for revenge? I mean, there’s lots of bad things in the world but do they require me dedicating myself to balancing the scales of justice? A restaurant got my chimichanga order wrong once—does that require revenge? What about the person back in LA who broke into my car (well, jimmied the lock without causing any damage) but ultimately just stole a handful of change from the center tray. Maybe sixty cents, tops. Is that vendetta-worthy? Hunting that guy down doesn’t really seem worth it, right?

Some things absolutely call for revenge, but a lot of stuff just… doesn’t. A revenge story is a bit like a redemption arc this way. I need to have a sense of how my readers are going to see that initial incident. Will they agree it’s something that requires vengeance? Or are they going to think my characters are overreacting?

Which leads nicely to my second point. Is the character heading out to get revenge the one who should be getting revenge? It’s not unusual for one family member to avenge another, or for someone to avenge their dear friend or beloved. But as the relationships grow more tenuous, the motivation for my revenge story gets murkier. I may be a good customer, but I don’t expect the folks at my local sushi place to swear vengeance if something happened to me. I’ve chatted with the mail carrier a few times and she seems nice, but I’m probably not going to be carrying out a blood oath in her name.

Heck, I’m not even sure I know her name. Should I be the guy making that blood oath? I mean, if I should, it seems like a lot of other people should too…

Revenge is a personal thing. In its own way, it’s intimate. Personally, I’d say it needs to be a family thing. And yes, this can take the broader definition where my characters consider their best friends or teammates as family.

My third point is, to me, one of the most important parts of a revenge story. Simply put, the people my character’s getting revenge against must know why this is happening. If the team that killed my character’s family is being hunted down and killed one by one, but they don’t know why this is happening or who’s doing it… I mean, from their point of view how’s that different from a random killing spree? It might as well be Jason Voorhees out there.

I feel that a big part of a good revenge story is that it’s kind of symbiotic. It’s a relationship between the revenger and the revengee, so to speak, and relationships need to go both way (we can all agree one sided relationships are really weird, right?). So yes, we want Dot to get her revenge, but we also want Wakko to know why she’s doing all this. Why she’s coming after him. Why she’s been ruining his life. He needs that moment of understanding, one way or another—even if he just laughs it off (“…You’re the girl! And you’ve been looking for me all these years just to screw up now? Hah!”).

The reason for this is we understand—as readers and writers, consciously or not—that if Yakko doesn’t know why this is happening, he’s just a victim. He’s not an innocent victim, sure, but he’s still just a victim. He’s someone things are happening to for no reason. It’s the difference between someone seeing their house burn down and someone knowing why their house was set on fire.

Which leads nicely to my fourth and final point. Revenge can be a messy business. Very messy. Often reputations are shattered, blood is spilled, property is destroyed. And we’re all cool with that. We like seeing people getting what’s coming to them. Maybe even with a little interest.

And that’s where it gets tricky. In a revenge story, it’s easy to go a little too far with the reputation shattering and the blood spilling and the property damage. And when I do, that’s when my characters stop being the hero and becomes monsters in their own right. Yes, Phoebe embarrassed Yakko in front of his friends and deserves to be taken down a notch, but holy crap now she’s naked in front of the whole school. And they’re all taking photos! That’s going to cause years of emotional trauma. And okay, Wakko’s getting revenge on the drunk driver who killed his daughter by… wait, he’s killing all the guy’s pets and children right in front of him? WTAF?

This shift is something I’ve talked about before. When those scales tip the other way, our mood’s going to shift, too. We stop feeling good about the revenge and we start feeling sympathy for the people getting revenge exacted on them. Suddenly they’re the victim and my hero’s become, well, the villain. Which, understandably, alters everything. The whole tone of my story will change, and a lot of things will be questioned. Not in a good way. Which, I mean, if that’s my intent, cool (digging two graves and all that). But if it’s not…

Y’see Timmy, a revenge story should be all about the characters. That’s how I see it, anyway. Why are they seeking revenge? How are they doing it? Are they managing to walk that fine line between being a hero and being a monster? Or have they fallen off it…?

Speaking of which, next time, I’d like to talk about the consequences of my actions.


Until then… go write.

August 8, 2025 / 1 Comment

In and Out

This week is one of those things I talk about a lot, but I don’t think I’ve really, y’know, talked about it in a while now. Possibly a long while. So I figured, hey, nobody’s made a request, why don’t I update something so I’m not always linking back to ten year old blog posts…

Also, heads up, just to keep things easy, for this post I’m going to be referring to our assembled manuscript as a book or the book or your/my book. I’m going to be talking about story a lot, and I don’t want to cause any confusion between a story (the thing we wrote) and story (the literary device we’ll be talking about). Make sense?

Anyway, let’s talk about plot and story, shall we?

I’m a big believer that the vast majority of good books, movies, television episodes, comic books, short stories—any tale we want to tell, in whatever format we want to tell it in—has two major parts. These are plot and story. Our plot is the events and moments going on outside my characters. Our story is all the events and moments that are going on inside my characters.

(There’s also theme, which is sort of where these two thing interact, but that’s a little bigger and tougher and gives some people scary flashbacks to high school English class, so I’m just going to skip it for now. If you want to read a little bit about theme, I talked about it a while back during the A2Q. But for now—just plot and story)

Also worth noting depending on who your literary professors/ favorite writing coaches are, you may have heard different names for these. Maybe Russian ones or something. If you want to use those that’s fine. We’re talking about art, everyone has their own way of talking about it. If you care, I first heard this put this way many years back when I got to talk with screenwriter/ director Shane Black, and that’s when it really clicked for me, and that’s how I usually explain it.

So when we’re talking about plot and story, plot is everything going on outside of my character. All the external events, challenges, obstacles, and goals in my book. Just to be clear, something that’s ended up inside my body –a brain-control chip, a virus, a bomb where my left lung is supposed to be, a little space worm that crawled into my ear—is still an external threat. External means outside of my characters as people, not as skinbags filled with bone and muscle

An easy way to think of plot is it’s almost always about something my character wants, and they’re trying to do something to get that thing. That may sound kind of huge and vague because, well, it is. My characters could want any number or type of things, and there could be any number/type of things between them. Save Uncle Ricky’s Surf Shop. Ask Wakko out on a date. Stop the invading demons from Otherworld. Throw the best darned Christmas show this town’s ever seen and save our little theater! Or maybe even just getting home.

Also, make note of that bit I just mentioned. Trying to do something. Plot tends to be active. It’s my characters to achieve a goal. If they’re not doing anything (or anything challenging) it’s probably not plot.

Which brings us to story, which is the flipside of plot. Story is all my character’s internal desires and doubts and needs and struggles. It’s what motivates them and what they need to overcome if they don’t want to get left behind (or trampled) by the plot. You may have seen something here or there about how there’s really only seven plots (or six or nine or whatever). There is a small bit of truth to that. But the reason there are millions of different books is because of story. If I drop two different characters into the same situation, I’m going to get different results, because they’re going to approach things… well, differently. If Steve Rogers gets the super soldier formula, things go one way. If Peggy Carter gets it, they go a different way. To quote Javier Grillo-Marxuach (who’s made, like, half the sci-fi/ fantasy shows you’ve loved in the past decade) —“Plot gets you into a scene, character gets you out.”

And this is because characters aren’t all going to do the same thing in a given situation. Who they are affects how they react to different obstacles and how they choose to overcome them (or maybe just avoid them). Uncle Ricky may have just given up, but Yakko would try to save the Surf Shop by taking out a second mortgage (despite the horrible interest rates), Wakko might hold a bikini car wash, and Dot may finally try to find the lost treasure of that old pirate captain, Jacques Le Maudit.

Another important note. While plot tends to be active, story tends to be reactive. All that internal stuff doesn’t change unless some outside influence makes it change. Essentially, some plot runs face-first into my characters and story dictates how they react to that plot. Maybe they react exactly the way we’d expect… but maybe they also step out of their comfort zone (willingly or not) and do something else. And then the plot keeps running into them again and again and—for better or for worse—they’re forced to take more steps. So the plot’s constantly nudging my characters to grow and change. We enjoy the plot, but what we get invested in is the story. We want to see these characters move out of their comfort zones and adapt to deal with whatever the plot’s hitting them with.

There’s probably some technical term for that but I can’t remember it.

Now, there are definitely books (and movies and tv shows and more) that are light on story and heavier on plot. And vice-versa. And some of them are very successful. But I really believe we can feel it when that balance gets thrown off in a book, when one of these two elements gets more weight than the other. We’ve all seen a movie that’s just pure plot where the characters dodge killer androids and punch Nazis and barely grow or change at all. They’re all essentially the same at the end as they were at the beginning. And I’m sure we’ve all seen or read something where… well, nothing happens. Characters just sit around pontificating on the nature of power, the unfairness of life, the chemical origins of love or, y’know, some other kind of navel-gazily topic. Because there’s no plot nudging them to do anything else.

Y’see, Timmy, I know that’s a bit polarizing for some folks, but I really do believe every good book should have a plot and a story. They can overlap. They can intertwine. But if I’m missing one or the other, no matter how many rationalizations I want to make… my work’s probably going to be lacking.

And my audience is going to be able to tell.

Next time… well, we talked about redemption a few weeks back. maybe it’s worth talking about it’s angry sibling. Revenge.

Until then… go write.

August 1, 2025

Squeezing It In

Many thanks for your patience after a very fun but also kind of exhausting SDCC week. I saw some fantastic things, got to talk with some fantastic people, picked up a few great exclusives, and overall had a wonderful time. But yeah… all set to not do anything for a week or so now.

Except some book stuff.

And staying caught up on the ranty blog.

There’s a concept you may have heard of (or some variation of) that we’ll call compressed storytelling. As the name implies, some events are compressed or eliminated so I can focus on others, usually with the goal of keeping my story from getting much larger than it needs to be. Alfred Hitchcock—director, storyteller, partner of the Three Investigators—once said that drama is real life with all the boring parts cut out. That’s also a good way to sum up compressed storytelling.

Most short-form type of storytelling—movies, episodic television, comic books, short stories—are usually compressed to some degree or another. If you think about it, in the vast majority of cases, I can’t turn in a three hour script for an episode of Strange New Worlds or a ninety page script for a comic book. Either of these will get my submission tossed immediately. Ugly truth is, this holds for novels, too. They have an upper limit (for a few reasons) and if my first novel is a thousand pages long it’s probably not going to find a home anywhere.

Also, it sounds kind of obvious, but compressing the story builds pressure. It increases tension for the reader and knocks the stakes up a bit. There’s a big difference between having two months to raise the money to save Uncle Ricky’s Surf Shop and only having two days to do it. Likewise, if I’m telling the story of those two weeks in three hundred pages or six hundred pages… one’s probably not going to feel quite as urgent, even though they’re telling the same story.

Another way to think of it is compressed storytelling is the idea that we can skim over a lot of events and time without it affecting our story. In fact, often things work a lot better without it. I’m actually dealing with this right now—trying to figure out how much I can cut from a draft while keeping the story and the tone intact.

Plus, let’s be honest. As it is, we don’t need to see everything. We all know this. If it’s day one and our heroine’s wearing a red shirt and on day two it’s a blue shirt, we don’t need a chapter where she changes clothes to understand what’s happened. Or even a page. Odds are we don’t need to bring it up at all.

Now, we could call the flipside of this decompressed storytelling. It’s when I take my time and include everything. And I mean everything. Every single fact and detail and random thought, whether they’re relevant to the story or not. If we’re going to believe that Hitchcock quote up above, this is when we add all the boring parts back in. And this is often done in the name of art and drama.

Y’see, Timmy, the problem here is that decompressing the story takes the pressure off my characters. When I pause to describe all the different aliens in the bar, it means the pacing in my story has slowed way down. If my characters have time to sit around discussing Phoebe’s string of failed relationships (again) then it’s hard for me to say all that other stuff going on is that urgent. I can’t tell you it’s life or death important that Wakko and Yakko reach Washington before noon tomorrow, but then have ten pages of them stopping for lunch, chatting with the waitress, considering today’s specials, discussing franchise restaurants vs small town diners, and then describing each exquisite bite of that club sandwich in vivid detail. Also, why are they in the diner? Were they going somewhere to do… something?

And yeah, of course there will be exceptions. Good characters will have a weird conversational segue or two… but not thirty of them. That one person walking by might deserve an extra-long look because they’re so creepy or sexy or suspicious… but not every pedestrian we pass. We want to know what Yakko is doing while he’s waiting for the kidnapper to call, but we probably don’t need to keep track of how many times he absently scratches his butt.

Okay, moment of brutal honesty. In my experience, some writers fall back on this sort of decompressed storytelling because… well, they don’t actually have much story to tell. I can’t make my novel lean and tight, because if I did it’d only be three chapters long. So I fill it up with segues and character moments and drawn out descriptions.

The excuse is that I’m being “literary.” I’m raising the bar and writing at a higher level than the rest of you. All you people who keep skimming over those introspective monologues and exquisite details and beautiful language in favor of things like “plot” and “action”… all of you are the real problem here.

Again, there’s always a place for these things, like I said before. But if my writing is all one or all the other, though—completely stripped down or not stripped down in the slightest—maybe I should pause for a moment and look at this from both directions. Do I actually have a story and a plot? Are my characters dynamic and trying to resolve a conflict? Or am I using decompressed storytelling to hide the lack of these things behind a lot of flowery language and drawn out, irrelevant dialogue?

Are my characters fleshed out? Is my setting well established? Am I skimming past plot points as fast as I can so nobody has time to notice I don’t actually have any…?

If any of this rings a little too true… maybe it’s time to adjust the pressure a bit.

Next time, I’d like to share a few thoughts about getting into (and out of) trouble.

Until then, go write.

July 30, 2025

July ’25 Newsletter

As always, a lot of material in the newsletter is kind of timely and may not be relevant two or so weeks later when I post it there. And there’s some stuff coming soon that will only be for subscribers. Sooooooo… y’know.

Okay, I remember having a really clever idea that I could use to start this newsletter off with, but I didn’t write it down. Not like I don’t ramble on enough as is…

I’ve blathered on a few times here about social media (so hey, what’s one more, right?) but I saw an interesting take on the “Bluesky is awful/ an echo chamber/ doomed” articles that keep cropping up every couple of weeks. Why do we keep seeing these when… well, they don’t really hold up?

It ties back to another question that’s come up many, many times—even just in the past week—which is why anyone would still be on Twitter? A ridiculous number of accounts are just bots. The algorithm has a nightmarishly right-wing slant, and it’s nigh-impossible at this point to see half the stuff you’re there to see or to get any sort of real engagement. Anything posted there is automatically fed into Musk’s MechaHitler AI, which will also cheerfully post (fake) nude photos of people (and, unless I’m mistaken, only of women). Oh, and did anyone mention there’s a MechaHitler AI that regularly vomits out racist/ sexist/ homophobic/ xenophobic garbage when it’s not pretending to be your horny anime girlfriend? Seems like a great place to be spending time and promoting your company/ celebrity brand, right?

So again… why are so many folks staying there?

Journalist Kat Tenbarge pointed out that a lot of mainstream media folks are using Bluesky as sort of a whipping boy, projecting all their anger and frustration about Twitter (and I’d add, probably Facebook/ Instagram, too) onto that platform. That’s why we keep seeing all these articles about how awful Bluesky is… a lot of them from pundits and outlets with a minimal Bluesky presence at best. They duck in, say they hate it, and don’t come back for two months. Because if Bluesky’s awful too, then there’s no real point in leaving Twitter, is there? It’s easier to justify staying here if there is just as bad, right?

As I’ve said once or thrice before, I get it. Switching platforms is a serious pain and, yeah, a bit scary. Having to start over, having to learn the quirks of a new system, learning new behaviors (or just letting go of old ones). But at some point we all need to admit things went bad at this party a while ago and we’re all standing around wishing somebody would leave first and give everyone else an excuse to follow them out.

So hey… maybe you could be that somebody for a lot of your friends and family.

Anyway… let me give you some assorted book and writing news.

Last time I mentioned finishing off one final rewrite of TOS and sending it to my agent. Well, he took it out into the publishing world and, well, there was immediate interest. A lot of interest. So… the next few weeks are going to be very interesting. Hopefully more on that after SDCC (which we’ll talk about soon).

You can still preorder Dread Coast: SoCal Horror Tales. It’s the charity anthology I’ve mentioned before where the proceeds go to help with recovery from the LA Wildfires from earlier this year . It’s got a story from me called “Flesh Trade” which, up until now, has only been available in my audiobook-only collection Dead Men Can’t Complain. And I think we’re doing some SoCal signings in August- September, too.

The ARCs (advance reader copies) of God’s Junk Drawer have (mostly) made their way out into the world. And I’ve got to see some very nice responses to them, which is always kind of a relief. Some people who were supposed to get them have not and… I’m working on that. Preorders are also up for this, if I haven’t mentioned that in the past three newsletters.

The folks at Blackstone also got some nice God’s Junk Drawer bookmarks made up, so I’ll be handing those out at SDCC and so will the folks at the Blackstone booth (#1134). You’ll also probably find them stuck in a lot of books all through the con. Some of them might even be mine…

And hey– San Diego Comic Con is next week! Between covid and publishing schedules, it’s been a few years since I’ve had a semi-busy con. I have panels, signings, even some business meetings. Plus, y’know a few things I want to see and some folks I’m hoping to say hi to. If you’d like to say hi…

Thursday 2:15 until 4:15 I’ll be at the Writers Coffeehouse (room Marina D at the Marriott–next door from the convention center)

Then from 5:00 until 6:00 I’ll be signing up in the Sails Pavilion (AA09)

Friday 11:00 until 11:30-ish I’ll be at the Blackstone Booth (#1134) unofficially signing books. Just a casual, not-really-on-the-schedule thing if you want to stop by, say hi, get a personalized copy of The Broken Room or Combat Monsters or bring something of your own. There maaaaay be some other things there as well…

Then from 4:30 until 5:30 I’m signing again up in the Sails Pavilion (AA09)

And from 6:00 until 7:00 I’m doing a panel on Writing Military Fiction & Alternative History (room 32AB)

I’ll probably make up a nice little graphic with all this later tonight and send that out as a quick bonus post early next week. Past that… you might see me wandering the floor. If you spot a masked man at a publisher’s booth or toy display who looks like me… well, it might be me. Halfway decent chance, really.

In other news…

Cool Stuff I’ve Been Watching
Murderbot was just fantastic, beginning to end. Great adaptation, great production, absolutely phenomenal cast. I’ve got one episode left in Ironheart. It started slow, but it’s really grown on me. And oddly enough, my beloved and I decided to watch the Chip ‘n Dale: Rescue Rangers movie from a few years back and it was… kind of wonderful. A fun mix of goofiness and nostalgia that also had things to say about Hollywood and fame and friendship.

Cool Stuff I’ve Been Reading
Finally finished up the Godzilla/ Godzilla Raids Again book that I think I mentioned before. It’s the original novelization of the first two movies (from the 50s) translated into English. It’s corny, but also kind of fascinating. Which makes it a lot like Superman: Miracle Monday by Elliot S Maggin.It’s a tie-in novel I had it as a kid and my beloved found me a reprint for my birthday a few weeks back. It’s an interesting artifact of the time, and also as an attempt to combine the Christopher Reeve movie Superman with the 60’s-70s Superman of the comics. I think I enjoyed it more now than I did as a kid, but in a very different way? Almost a nonfiction, research way. Finally, I got to read an early copy of Strange Animals by Jarod K. Anderson (he of the Cryptonaturalist podcast) and it was absolutely fantastic. Alas, you won’t get to read it until early next year… but you really want to read it, trust me.

Cool New Toys
A thin month for toys, caught between my birthday and SDCC. Hasbro’s Indiana Jones line did build-an-artifact sets rather than build-a-figure, and I somehow ended up with a lot of the pieces for the Ark of the Covenant. Then I found the other two on eBay and… well. Also had two My Hero Academia figures I’d preordered show up (Bakugo and Todoroki) and I’m going to try hard not to annoy folks at the Jada Toys booth at SDCC asking what characters are on the horizon. Finally, there’s a company that turns out nice military figures, but the person behind it has… let’s politely say a rather loudly aggressive, confrontational, pro-military personality (with all the baggage you can imagine comes along with that) so I don’t do much business with them. But I discovered their figures have a lot of the same jointing/ sockets as Operation: Monster Force figures. So when I found a stripped-down figure on line, I grabbed it and added some bits from Monster Force, GI Joe, and that Indiana Jones line, and made myself a Desert Vamp.

Okay, I’m blathering a bit. That’s good for now. Hopefully more news next month and maybe I’ll see some of you at SDCC.

Categories