August 7, 2009 / 5 Comments

The Draft

Bloody hell. Is it Thursday again already?

Whose idea was this ranty blog, anyway…?

Anyway, what I wanted to toss out this week was a rough outline of how I generally go about things. I’ve given lots of general suggestions, but I thought it might be cool to actually show a step by step, solid example of how I take a project from a rough idea to something I’ll show friends to something I consider worth showing to publishers/ producers/ contest readers/ and so on.

Plus it’s an easy one to write up and I’ve got to do one more article and a sidebar before the weekend.

As always, before going into this, I want to remind everyone of the golden rule. Just because this works for me doesn’t mean it will work for you. There’s a better than average chance it won’t, in fact. But maybe it will spark a few thoughts or make you look at things in a new way

1st Draft— For me, this is just the “get it done” stage. I don’t worry much about catching typos or crafting every subtle moment in the plot. I just want to finish this draft with a beginning, an end, and the majority of points in between.

I tend to skip around a lot in the first draft, which means I could start with almost anything. I’ll scribble down random beats or dialogue exchanges that occurred to me while the idea was fermenting in my head and drop them more or less where I think they’d go. I talked a little bit last week how I got started on Ex-Heroes.

At this early stage, if I get stuck on something (an awkward conversation or complex action scene), I’ll just skip it for now. I know I can work out exactly how Yakko convinced Wakko to give him a pistol later, so I’d rather keep moving than stay on this point too long and risk getting blocked on the whole thing (too long being a completely subjective, case-by-case term). Again, for me, the most important thing is to get it done. It’s a lot easier to think about the little things when the big things aren’t looming over you.

I also don’t hold back here at all. I let dialogue, descriptions, and action scenes go on forever. I know I’ll be cutting eventually, so there’s no reason to worry about length now. I mean, if you wanted to find a pound of gold, you wouldn’t dig up 1.1 pounds of soil, hope for the best, and just call it a day.

No one sees this draft but me.

2nd Draft— Now it’s time to smooth it out. All those little bits I skipped I need to go back and fill in. All those awkward knots need to be worked out. A lot of the time I’ll find that, because I can now see a lot of these elements in relation to the whole story, the answers to these problems are more apparent.

The goal now is to have a readable manuscript. No more little notes to myself or trailing paragraphs that need to get connected somehow. Someone should be able to pick this up and read it start to finish without thinking they lost a few pages or only got my notes on a chapter.

Keep in mind this doesn’t mean I do show it to people. It just means I should be able to. Really, the only person who might see this is my lady-love, and not even her always. Sometimes she has to wait.

A few people have argued with me these two drafts really just amount to me doing a first draft in two stages. That may be true, but they’re not writing the ranty blog, are they?

Okay then, so… now I step away for a couple of days. Maybe a week. Don’t look at it, try not to think too much about it. And then…

3rd Draft–Stephen King says to start cutting on draft two, but as I said, my draft two is what some people may call a solid first draft. As such, I usually wait until draft three to start slashing. This is where I hunt down adverbs, adjectives, pointless dialogue descriptors, and so on. Two fun rules I’ve mentioned before–

2nd draft = 1st draft – 10%

one adverb per page, four adjectives

One thing I really go after here is the padding phrases I tend to drop in (sort of, somewhat, kind of, more or less) that don’t really do anything. As I’ve mentioned before, one of my regular editors at work has dubbed this awful habit of mine Somewhat Syndrome. Feel free to pass that one along.

By this time I’ve gone over the whole manuscript at least twice, so some bigger cuts should be visible. That rant Wakko gives about socialized medicine. Dot’s flashback to the first time she got drunk in college. That long, meticulous description of Yakko loading his pistol. That’s some beautiful writing there, but is it actually doing anything?

This is also when I can usually spot structure issues. In larger stories, it’s not uncommon to have “floating” events that are important, but aren’t tied to a solid point in the script. This one may be here right now, but having all of the story in my head lets me realize it would work better there, and it would be a more solid fit.

If I haven’t already, this is when I let the lady love have a look. She’s my first set of eyes to let me know I screwed up something and I’m too close to see it.

All things considered, this is usually two or three weeks of full-time work for me.

4th Draft–This is the first big polish. I go through sentence by sentence, looking for words that come up too often or stilted dialogue. I also make sure all the cuts and swaps from the last draft haven’t messed anything up. Are the character arcs still smooth? Logic chains are still complete? Are the transitions still good? Are the parallels parallel? Did this character turn into a man for a few minutes in the middle of the chapter? Did Yakko just pull a gun out of nowhere?

When the fourth draft is all shiny, this is the one I show folks for comments. I generally send it out to five people. They’re a carefully selected bunch, all of whom have some level of literary background, and I don’t think there’s one among them I’ve known for less than five years. One’s actually been reading and critiquing my work for over two decades now, and she still doesn’t cut me any slack. The key thing is they’re all people who will give honest, useful criticism. There won’t be huge, unexplained X’s across the page, meaningless feedback, or cartoons in the margins.

Well, not often, anyway.

This goes off into the world and it may be a month or two before I look at it again. The trick here is to resist messing with it while those people are looking at it.

5th Draft— Now I’ve gotten notes back from whatever folks I cajoled into reading this thing. I sit down with all the comments and go through the whole thing page by page. What did everyone think of page one? What comments were there on page two? How’s page three look? As I’m doing this, I’ve also got my own copy of the 4th draft that I’m using as a “master document.” This way I can get all the notes assembled in the relevant place and make whatever changes are required. This document is more or less the 5th draft, and it can take another two weeks or more to finish it with a full book manuscript.

I mentioned above that I try to get five people to make comments for me, and that’s partly so I can get a broader sampling on each issue that comes up. If four people like something but one doesn’t, odds are I’ll call that good. Nobody’s going to get every joke or like every chapter. If three don’t and two do (and of course I do, or I wouldn’t’ve written it), I’ll sit and give it a good look. And if none of them like it, well… I’m smart enough to know when I’ve screwed up something doesn’t work.

6th Draft— This one’s yet another smoothing, polishing draft. Now that I made those tweaks and changes from my reader’s notes, I need to make sure everything works again. So, yet another line by line reading, tweaking and adjusting as I go.

And honestly, at this point… this is when I give up. There is only so much a given writer–in this case, me– can do with a given story. There comes a point when further work accomplishes nothing and, as the Brits so eloquently put it, you’re just wanking. If it’s not ready to show to a publisher by now, it probably means I screwed up something right at the start on a very basic level. Perhaps when I first thought I could adapt Pilgrim’s Progress into a hardcore gothic romance.

There’s also a danger that if you keep trying to come up with reasons to do another draft, you’ll keep finding them. I’m sure we all know someone who’s just been working on the same manuscript for years and years and years because they’ve got another one or two drafts to put it through. After a while of that, your story stops looking like a coherent tale and a bit more like the Winchester Mystery House.

This pattern may not work for you. Everyone’s going to handle things a little differently. I got to talk to Kevin Smith a while back and he said that he wrote screenplays on a scene-by-scene basis. He’d write a few pages, read, revise, read, smoke a bit, revise again, read, polish it, and move on to the next few pages. So by the time his script was completed, he’s reached what I’m calling the end of draft four.

Y’see, Timmy, the important thing, as always, is not how you do it but that you do it. It’s annoying as hell, and all-too-often used as an excuse, but there is something to that old chestnut “writing is re-writing.” You can’t expect something to be publication-ready the moment it leaves your fingertips. Doing this professionally means going over a piece again and again rather than mailing off your first draft while you move on to your next glorious and epic-worthy idea. If you’re not willing to put the extra effort into your writing, it’s always going to end up in that large pile on the left.

Next week, Booboo, I want to discuss those picnic baskets the campers have. Sort of.

Until then, go write.

Or rewrite.

July 31, 2009 / 2 Comments

Geometry, Writing, and Astronomy

Oh, I know. Sounds like this one’s going to ramble a bit. Stick with me, honest, it’s brilliant.

No, seriously. Brilliant.
Okay, as we all learned in school, geometry tells us you need two points to define a line. A at this end, B at the other, giving us line AB. Now, as it happens, there’s no difference between AB and defining the line the other way, which would be BA. It’s the same line either way.
With me so far? Okay, just keep that image handy for a few minutes…
Now, what I really want to talk about here is plotting out your work. I think the easiest way to describe the plot of a story is to think of it like getting directions off MapQuest. It’s going to tell you exactly how to get from A to B, with all the turns, stops, and sudden twists you’re going to encounter along the way. The plot is also like those directions because you tend to get them before you actually go on your journey. Very few people run to MapQuest to check out the trip they just made, but many drivers (and writers) want the directions in hand before they start the journey.
Perhaps an even better way to put it would be this– plot is when you tell the story without actually telling the story. For example, it takes 115 minutes to tell the story of Raiders of the Lost Ark (longer if I don’t have a DVD player), but I can tell you the plot of Raiders in five or six minutes.
In screenwriting the plot is often created in an outline. If you’re not familiar with Hollywood, it’s a very
standard thing for producers to ask for an outline first. Not like the thing you learned in grade school, with I, II, C, D, 5, 6, and all that. A screenplay outline is a complete summary of the script, from the opening scene to that little tagged on bit at the end with Nick Fury swaggering out of the shadows. They can range anywhere from four to forty pages. For the movie Duplicity, writer-director Tony Gilroy told me his outline was close to sixty pages long.
Everyone with me so far? Seeing the link-ups?
Now, here’s where it gets interesting…
I was chatting online with a novelist I know, and he brought up the point that he was stuck on his new book. I suggested skipping to the next bit, and he said he couldn’t because he wouldn’t know what the next bit was until he wrote this one.
Oscar-winning screenwriters Charlie Kaufmann and Ronald Harwood both loathe plots. As they see it, how can characters have any sort of organic flow if they’re forced to stick to a rigid, pre-decided structure? Kaufman has gone so far as to say anyone who knows the ending before they start writing shouldn’t even be considered a real writer. Harwood laments the fact that once you hand in your outline to a producer that is the story. It doesn’t matter if you come up with a better character arc or a more satisfying ending– you have to turn in what you told them you’d be turning in.
On the other side of this coin is Russell Davies, the screenwriter who brought back Doctor Who from oblivion. He frequently starts at the end (for episodes and whole seasons) and works his way backwards to figure out the best path to reach that end. I’ve heard a few mystery writers take this route as well (as does Lisa Simpson’s hamster).
I find myself on the edge of this coin. Not a bad place to be, because I understand Stephen King hangs out here, too. I have ideas, and sometimes they’re of a cool way to start a story, other times they’re random scenes, and now and then it’s just a great punchline for an ending. When I started jotting down thoughts for the book that would become Ex-Heroes, the first chapter I wrote out fully was actually near the middle of the book, “The Luckiest Girl in The World.” This was followed by a bit near the start where two characters debate how strong Spider-Man was, and then most of a flashback that occurred between those two points. I had a few vague ideas where I wanted it to end (although I had no idea how), moments I wanted to see, character ideas, and so on. I think when I actively sat down to start writing it, I had maybe twenty-five pages of that sort of random stuff. And about 30% of it I never used as the story began to firm up.
Now, in the opening of his wonderful book The Day the Universe Changed, James Burke relates an apocryphal tale about Ludwig Wittgenstein–
(No, we’re still on course. Honest. )
Apparently Wittgenstein was out for a walk one day– or maybe he was at a party. It might’ve been a funeral, now that I think of it. Anyway, he definitely wasn’t at home– when he found himself in conversation with a young man who was shocked at just how ignorant and arrogant people must have been before the Renaissance to believe the Earth was the center of the universe. It was so painfully obvious to look up and see the orbits of the Earth and the Moon in relation to each other and the Sun. How could anyone possibly think the Sun revolved around the Earth?
As the story goes, Wittgenstein wryly commented, “I agree, but I wonder what things would look like if the Sun was revolving around the Earth?”
The point being, of course, it would look exactly the same.
Y’see, Timmy, in storytelling it doesn’t matter how you get from A to B. Because storytelling is about the end result– the line– not which point you started at. How the words got on the page is irrelevant. A reader isn’t going to throw your manuscript down in disgust because you started at the end, or in the middle. They don’t care if you used an outline, covered a wall with index cards or Post-Its, or just dove in on page one. They couldn’t care less if it was plotted out, improvised page by page, or written by a million monkeys with a million typewriters. The only thing the reader cares about is the finished story.
So any school of thought that says you must write this way, in this order, can’t be taken seriously. Anyone who makes a point of bringing up their method or process definitely shouldn’t be taken seriously. Every writer has to find the method that works best for them. It all comes back to the golden rule– what works for me probably won’t work for you. And it definitely won’t work for that guy.
That being said, next time I’d like to talk about my method and process.
Until then, go write. Do it any way you like, but write.
July 23, 2009 / 4 Comments

Don’t Get Me Wrong

Several months back a friend of mine was celebrating her birthday in the usual way (with too much alcohol and far too much karaoke) and I got to catch up with a couple of friends I haven’t seen in ages. Contrary to everything Castle has taught us, most working writers don’t have tons of free time, and as such I’m lucky if I get out socially once every two months or so.

We were batting around random stories about the film industry and one of my friends made a comment about last year’s WGA Strike (you may have heard about it). Maybe it was the booze, maybe it was Laura belting out Cake’s “Short Skirt/ Long Jacket” up on stage, or maybe it was just a poorly-emphasized word. Needless to say, I heard an insult and I snapped back a sharp defense of the writers and the strike.

My friend threw up his hands. “Dude,” said he, “you totally took that the wrong way. That is not what I meant.” Yes, he actually said dude.

I looked back over his chosen words, realized the good-natured joke he’d tried to make, and shamefacedly bought the next round as an apology for verbally leaping at him.

The lesson here is twofold. One, always make sure you can afford to buy a round if you go out with friends. Two, if it’s that easy to misinterpret someone’s words in person, face to face, imagine how easy it is to do on the page.

Getting misunderstood is sort of the core flaw of all bad writing. I thought this character looked smart, you think he looks like an idiot. I consider this bit action-packed, you consider it to be chaotic. I felt like the message was clear, you found it to be a muddled mess. Part of this is an empathy issue, but often it’s just a matter of clumsy writing.

Here are a few easy things to check on in your own work to make sure the reader is thinking the same thing you are. Or at least, what you want them to be thinking…

Spelling – I know, I know. I never give up on the spelling Probably because it’s the most common problem I see. I’m not talking about random typos, but words people have just plain spelled wrong or used incorrectly. Know the difference between plane and plain, their and there, corporeal and corpulent. You don’t want your mad scientist to unleash a deadly plaque upon the world, one that will cause mass history.

Alas, there is only one way to beat this. Shut off your spell-checker, pick up a dictionary, and learn how to spell all these words you’re using. Sorry.

Grammar – The British comedian Benny Hill (best known in the US as that late-night guy with the awe-inspiring Hill’s Angels) had a recurring skit about actors who muddled their lines because of an unpunctuated script. Usually they’d end up delivering such zingers as “What’s that up in the road–a head?” or the beautiful woman who asks her partner “What is this thing called, love?” One of my personal favorites as of late was a dedication that read “This book is for my parents, Ayn Rand and God.”

Commas, capitalization, verb-noun agreement– none of these were made up because editors had nothing better to do one afternoon. They make sure a reader knows precisely what the writer means. Which is why the writer needs to know precisely how to use them. Remember, it doesn’t matter if it makes sense to you. It needs to make sense to an absolute stranger looking at it for the first time.

Common knowledge – One frustrating thing most of us have probably encountered (I know I have) is when a term comes up in a story that the characters all understand but we, the readers, don’t. It could be a joke, a reference, or maybe even a key plot element. Point is, if the reader doesn’t know what the writer’s referring to, it’s just a stumbling block that will knock them out of the story.

If you’re using a term for a certain effect, make sure it’s a term most people know so it can achieve that effect. If I’m told “she’s as mean as a Catachan puffball,” does that mean she’s vicious or is it sarcasm? How many times can my characters refer mysteriously to “Omega” before the reader decides to fold laundry or make lunch? Before you answer, consider this– we’re barely twenty minutes into The Matrix when Morpheus begins to explain the mystery of what the Matrix is.

Sarcasm – We all know sarcasm. As mentioned above, it’s when someone says one thing but means another– sometimes the exact opposite. This can go wrong in real life, so on the page it can be a killer. It can be especially rough in screenplays, which are often so stripped-down that the reader has to make up a lot of the context on their own. If sarcasm is read wrong on the page, it can send the reader down a false path, and once they realize they’re on a false path… well, there’s that large pile on the left.

Be careful using sarcasm too soon in a story. Make sure the reader knows the characters before you risk confusing them.

Language barrier – I mentioned this a while back as a common script problem, but it happens in prose as well. Even when two countries have a shared language, there are colloquial terms that vary. Boot, bonnet, pasties, Macintosh, rubber– all these words mean one thing in the UK and something very different in the US.

Know who your readers are and make sure you’ve adjusted your vocabulary appropriately. Through the wonders of social networks and message boards, most of us know at least one person in another country. If you know someone who’s part of your target audience, ask them to take a look at your writing.

Double meanings – This one’s kind of close to the language barrier. There are a lot of words and phrases that can mean one thing in one context, but something entirely different in another. Which means when there’s not much context, they became dangerously vague. When my boss tells me she’s got an opening that needs to be filled, is she hitting on me or asking if I know anyone who’s not working? What if I see a couple birds twittering in a tree? Are they making noises or social networking? Is that antique ring something wicked (uber cool) or something wicked (pure evil)?

This ties back to vocabulary (which ties back to spelling). A writer has to know what a word means, and also what it could mean. If not, there will be more confusion. And that path leads to pain, suffering, and laundry.

So, there are six quick tips that might help achieve a bit more clarity in your writing. Or at least make sure it’s muddled in all the right places.

Next time I’d like to talk about going from A to B. Or from B to A. You can go both ways, really. We don’t judge here.

Until then, you need to go write. Clearly.

July 17, 2009 / 4 Comments

The Challenge Round

Sorry for the slight delay. Stupid work with their stupid assignments that let me pay my stupid rent…

Anyway…

Speaking of things getting in the way, a common writing term is the obstacle. It’s what stands between your characters and whatever it is they want. While opinions vary on the topic, in my opinion an obstacle is slightly different from a conflict because obstacles tend to be exterior, while it’s very possible for conflicts to be interior. I prefer to use the term challenge, personally. I’ve found that thinking about “obstacles” tends to guide the mind solely onto physical impediments, like parts of an obstacle course. While this isn’t technically wrong, it does tend to result in a lot of the same things.

There are tons of different things people can want, for a number of different reasons. They can want that foreign prisoner back in America. You can want to find the Ark of the Covenant before the Nazis do. To get that alien implant out of their skull. Or to tell Phoebe O’Brien from sixth-period English you think she’s the most beautiful person you’ve ever known. These are all solid goals.

Likewise, there are even more things that can be between these characters and their goals.

A few tips on challenges…

A challenge must exist

Yeah, this sounds like a basic one, I know, but it’s surprising how often I see stuff where characters just stroll through a story with minimal effort. Looking for a clue to that mystery? There’s one over there. Need a boyfriend or girlfriend? Not any more. Villain waaayyyyy outclasses you? Good thing they told you about their Achilles heel and then left it open and exposed. This sort of thing shows up in fiction and scripts far, far more than you’d like to believe.

There needs to be some sort of challenge between your characters and their goals. If there isn’t, they would’ve accomplished these goals already. If I want a soda, I go and get one from the fridge– that’s it. Hardly the stuff great stories are made from, because there’s no challenge. If I want to drink my soda from a Faberge egg while Phoebe massages my feet… that’ll require a bit more effort on my part.

A challenge needs a reason to be confronted

If your characters are going to take on a challenge, they need a reason to do it. A real reason. Nobody sneaks or fights their way onto an enemy base just for the heck of it. They’re not here because there wasn’t anything else to do on Thursday night, but because millions of lives depend on the information this prisoner has and the enemy is torturing it out of him. You don’t tell Phoebe she’s beautiful for the heck of it, you tell her because you’ve wanted to for months and never worked up the nerve and now your parents are moving and you’ve only got two weeks of school left to let her know how you feel.

A big trick here is to make sure this reason is really there. It may be obvious in your head why the characters are going to undertake this challenge, but is it that clear on paper? This also holds for less physical things like Phoebe-confrontation, where the audience needs to understand why talking to her is such a big deal for this character.

A challenge has to be daunting

That base has over a hundred armed guards, attack dogs, barbed wire, starlight-scope cameras, and a minefield along the north perimeter. And if you think that sounds rough, Phoebe always has two or three friends with her, which means you’ll have to figure out a way to get her away from them, but they’re still going to know what you’re talking to her about. Characters should never want to deal with a challenge, because let’s be honest– we’d all love it if more things were just handed to us. That enemy agent. The alien brain implant. Phoebe’s heart (emotionally speaking).

Much as a challenge needs to exist, it needs to be something that gives the character (and the audience) pause, or else it isn’t really a challenge. Even John Carter, greatest swordsman on two worlds, would occasionally look at the odds he was facing and say “Oh…crap.”

Well, he was always a bit more eloquent than that, but you get the point.

A challenge cannot be impossible

If you’ve ever watched a boxing match, or any sporting event, you’ve probably noticed they’re evenly matched. NFL teams don’t take on pee-wee football teams. Rarely do you see someone like Vin Diesel beating on a person with a Woody Allen-esque physique. Well, not outside of high school, anyway…

The most boring stories tend to be the ones where the protagonists have no chance whatsoever of meeting the challenge. If you’ve ever watched a horror movie where the killer is merciless, unstoppable, and inescapable… well, that gets pretty dull after the second or third kill, doesn’t it? One of the reasons Jason Voorhees was always terrifying is that he never ran, he just sort of… marched (well, in the original films, anyway). You always had this sense that someone should be able to get away from Jason. Maybe if they could go a little faster…

The other risk to be wary here is if the challenge is completely impossible and your protagonist pulls it off anyway, it can look unbelievable and knock your audience out of the story.

A challenge needs a reason to exist

A combination of the first two points. If you’ve ever seen Galaxy Quest, you probably remember the mashing hallway which–as Sigourney Weaver loudly points out– serves no purpose whatsoever. We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere. Or perhaps it was there all along, but you couldn’t figure out why if your life depended on it. That’s false drama, and it just weakens writing.

Challenges have a purpose. They’re characters in their own right, or maybe obstacles other characters have (for one reason or another) set in your protagonist’s way. One of Phoebe’s friends can’t be a queen bitch just because the writer needs a bitchy character to thwart our love struck hero. Why would Phoebe hang around with someone like that? Think about why they’re doing this, and if you don’t have a real reason, stop for a couple minutes and re-think this particular challenge.

A challenge should be unexpected

This one’s not ironclad, but I’d still lean heavily towards it. If your characters are prepared, well-equipped, well-rested, and waiting for conflict, it’s not quite the same as when its sprung on them and they have to make do. It’s really cool to see the guys deal with sneaking onto the base, but it’s even cooler when they get there and what the #&$%!! Are those motion sensors? Why didn’t we know about those? Okay, everyone stay calm, here’s what we’re going to do…

A small bonus of the unexpected challenge is that it often gives your characters a chance to look clever. When they beat the unexpected challenge (even by the skin of their teeth) it makes them all the more likeable.

A challenge needs a resolution

If we see the set up, we have to see it resolved somehow. As Chekhov once said, if we see a phaser on the bridge in act one, we need to see it fire in act three. The squad needs to make it onto that base or die trying or at least they have to decide they can’t make it and that prisoner isn’t worth it. Once we, as writers, present a challenge to the audience it can’t be forgotten or ignored. We can’t spend the first quarter of our story pining for Phoebe and then never, ever address those feelings again.

Next week might be a bit tight again, as I’m heading into deadlines. But if all goes well, I’ll be here on time on Thursday. Don’t get me wrong, I’d much rather be working on this than some of the assignment I have.

Actually, that’s what I wanted to talk about next week. Not getting me wrong.

Until then, get some writing of your own done.

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