August 21, 2009 / 3 Comments

Say Say Say

Michael Jackson, as promised.

So, this week I wanted to talk about… well, talking. I prattled on about dialogue descriptors just a few weeks back, and the simple power of said. However, a few recent things I’ve read over the past couple weeks– plus one god-awful movie I saw which was supposed to be about a real American hero– have had me thinking about dialogue as a whole.

Dialogue really is the lifeblood of fiction. Sounds corny, I know, but it’s true. If you’ve got dialogue problems in a novel or short story it’s really bad. In a screenplay it’s pretty much fatal. It’s a killer because everyone knows what people sound like. They may not all disarm warheads, fight ninjas, or race dinosaurs, but everybody talks to people, so it’s the first place a writer’s work can get picked apart.

So, here are five easy things to spot in your writing which can keep dialogue from flowing naturally.

Extra descriptors— Even if you’re using said, you don’t always need to use it. After a point, it should be apparent who’s talking. Look at this…

——————————————————–

Tom cracked his knuckles. “You really want to do this?”

“I do,” said Jerry.

“No holds barred?”

“All out. Mano e mano.”

“You’re going to get hurt.”

“I better, for your sake.”

“Cocky little rodent, aren’t you?”

——————————————————–

No problem keeping track of who’s talking, is there? Plus with less words it’s leaner and faster. You can feel the tension building in the exchanges because you’re not getting slowed down by excess words.

Not only that, once you’ve got speech patterns down for your characters, you should need descriptors even less. In my book Ex-Heroes, Gorgon’s dialogue could never get confused with Stealth’s. In Raiders of the Lost Ark, Indy doesn’t speak the same way as Belloq, and neither of them sound like Toht, the black-coated Gestapo agent. Their voices identify them just as well as a header would.

Spoken names— It’s very rare to address someone by name. Pay attention during your next phone call, or look at The Road by Cormac McCarthy. We never learn the character’s names because they never say them. Why would they? They’re the only two people around, and have been for ages now. Look at that last example up above. Tom and Jerry know each other, and we get the sense they’re speaking directly to one another, so they don’t have to keep saying each other’s name again and again. It just starts sounding kind of cartoony.

——————————————————–

“You know, Fred…”

“Yes, Barney?”

“I’ve been meaning to talk to you about Wilma. Fred, do you remember that week Betty was away and you had to work late a lot down at the quarry?”

“Barney, you son of a–“

“We didn’t mean to, Fred. It just happened! It was–Fred, no! Put the club down, Fred! FRED!!!”

——————————————————–

Even if you’re doing it a bit more seriously than I just did, spoken names can also come across as a bit fake. It’s the author acknowledging the audience may be having trouble keeping track, and throwing in a name is the easiest way to deal with it, rather than the best way. Remember, if you’ve got two characters who have been introduced, it’s really rare that they’ll need to keep using each other’s names. Especially if they’re the only ones there.

Cool lines— D’you remember that bit in The Incredibles when Syndrome reveals his master plan? “And when everybody’s super… no one will be.” It’s an ugly truth–everything becomes mundane when there’s no baseline. If everyone’s a millionaire, being a millionaire isn’t all that great. If everyone on your basketball team is eight feet tall, who’s the tall guy? If anybody can hit a bullseye at 100 yards out, hitting a bullseye doesn’t really mean anything, does it?

The same holds for dialogue. We all want to have a memorable line or three that sticks in the reader’s mind forever. The thing is, they’re memorable because they stand out. Even in Arnold Schwarzenegger’s old films, when he had piles of one-liners, he also had piles of lines no one remembers that just advanced the story. We all remember the first line he says to the Predator, but do you remember the first line he says to Dylan? What about any line he gave to Hawkins, the skinny guy?

Fun side note–believe it or not, Hawkins is screenwriter Shane Black, the guy who wrote Lethal Weapon, The Long Kiss Goodnight, and Kiss Kiss, Bang Bang.

If you try to make every line a cool line, or even most of them, you’re shooting yourself in the foot because none of them are going to stand out. When everything’s turned up to eleven, it’s all at eleven– it’s monotone.

“As you know…” – If you take nothing else from today’s rant, take this. Find every sentence in your writing that starts with this phrase or one of it’s halfbreed cousins like “You know, (insert character name)…”.

Once you’ve found them, delete them ALL.

This is probably the clumsiest way to do exposition there is. Think about it.

“Yakko, you know I get grumpy if I don’t eat.” If he does know, maybe you should just get to your point.

“As you know, Wakko, my birthday is coming up…” Well if Wakko knows, why does the speaker need to point it out?

“You know, Dot, we’ve been friend for twelve years now…” Did Dot have a head injury and needs to be reminded of this? If so, cool, if not…

“As you know, men, this war against the Zentradi has been going on for seven years now…” Seven years and you’ve got to tell a room full of soldiers who they’ve been fighting against and for how long? Where did these folks get shipped in from?

If you’ve got a really solid manuscript, you might be able to get away with doing this once. Just once. As long as you don’t do it your first ten pages or so. Past that, get out your editorial safety scissors and start cutting.

Grammatically Correct – very few people speak in perfect, grammatically correct English, aside from a few freaks with inferiority complexes. We all speak differing degrees of colloquial English. Our verbs don’t always line up with our nouns. Tenses don’t always match. Fact is, a lot of “spoken” English looks awful on the page. If you’ve got the grammar function on in Word (and, seriously, why is it on? Kill that thing right now. And the spellchecker while you’re at it), spoken English is a nightmare.

This is where a lot of new writers choke, because they can’t reconcile the words on the page with the voices in their heads (so to speak). Thus, they end up with several characters, all of whom speak in a precisely regulated manner which seems wooden, affected, and does not flow by any definition of the term. To help beat this, you want to have someone else read your words out loud. Not you, because you know where to pause and emphasize. See what someone else does with it, how natural the words really sound, and how well they really flow.

And that’s that. Five things you should be able to spot and fix with almost no effort at all.

Next week… I don’t know. Part of me was thinking about talking about action scenes, but I’ve also been bouncing around some thoughts about antagonists. Any preferences?

Regardless, go write.

So, Booboo, this week’s title has two references. One’s pop culture, of course, but the other one hearkens way, way back to an article I read in Writer’s Digest when I was in my first year of college. This was when we were between sessions of the Continental Congress.

This is going to be a bit vague at first, so please forgive me.

The man contributing the article was a writer on a sitcom, and his boss had tossed one of his scripts back at him with the words “You have to earn the right to use the bear suit.” When the baffled writer asked for an explanation, he was told this story. I believe it was a Honeymooners episode in the original telling, but I’m not sure so I’m going to substitute in characters from another sitcom as I tell it to you. Trust me, it won’t make a difference…

So, Yakko, Wakko, and Dot decide they’re going to go camping up in the mountains. But Dot’s been a bit uppity lately so Yakko and Wakko come up with an idea. They get a grizzly bear suit and stash it in the car. When they get up there, Yakko will sneak away and put the costume on, then “attack” the campsite. Wakko will play along, Dot will get a good scare and get her comeuppance. Loads of fun.

Well, they get up to the campsite and Yakko heads into the woods with the costume, but he gets lost and can’t find his way back. Meanwhile, a real grizzly ends up wandering into camp and rummaging around. Dot is petrified and Wakko decides to have some fun with “Yakko” by making it seem like the bear is–

Look, do I really need to explain this any further? You’ve all seen this story at least a hundred times, yes? It was such a well-received gag everybody copied it. And continued to copy it. And they’re still doing it today.

The bear suit is a tired gag. It’s a cliché. It’s something we’ve all seen again and again and again and again, in books, comics, television shows, and movies. The two identical characters that confuse people. The funny new catchphrase or non-sequitor reference. The insane villain. The character who gets amnesia or loses their superpowers. All of these are things people have seen so many times they’ve gone past yawning and just roll their eyes.

Oftentimes, the bear suit is the path of least resistance. It’s the easiest way to deal with a need or problem in the writer’s story and the quickest way to create an obstacle. And a lot of people tend to jump at the first solution they can find, rather than look for the best solution.

And that’s really the problem. Since so many people jump at the bear suit, it’s common. It’s dull. Editors and producers have seen it a hundred times this month alone. If they’re going through your work and they find that dusty old thing laying around, your manuscript instantly goes into the big pile on the left.

Let’s try a little exercise. Here are three pretty standard plot devices.

–Two high schoolers get left alone in their palatial home when their parents go away for a week.

–Six teenagers head off into the woods to restore the old summer camp by the lake.

–A man completely focused on his career has to spend a long weekend with a flighty blonde who loves animals.

You probably got an immediate idea off each one. If your first thoughts were throw a wild party, get picked off by a serial killer, and fall in love, don’t feel too bad. What matters is where you go from there. Toss out that first thought and come up with another one. Then toss that one and come up with a third. Toss it again and scribble down a fourth.

Y’see, Timmy, this is one of those complicated points of writing where it’s hard to give a guideline. Often, when you’re writing, you want to go with your gut. You want your words to be honest and not have a lot of analysis and formulae and overthinking behind them.

At the same time, however, you want to be careful about going with your first thoughts, because odds are they’re a lot of other people’s first thoughts, too. This is also why serious writers have to read a lot, and why serious screenwriters need to see a lot of movies. If you don’t know what’s out there, you might already have the bear suit on and not even know it. Heck, yours may be completely moth-eaten and you think it’s going to scare someone in the woods.

Now, here’s the catch. As I mentioned above, you can earn the right to use the bear suit. If you’ve already got a solid track record, if everything around it is gold (or at least well-polished silver), every now and then you can get away with using the old gag. Christopher Priest used one of the most tired ideas in literature for the ending of The Prestige, but did it so well it still blew people away. Stephen King took the tired idea of the Indian burial ground and then took it past the first or second idea to very creepy and popular third idea.

Again though– that’s the exception, not the rule. If you want to do this writing thing for real, your first decision can’t be to reach for the bear suit.

Next week, I’m finally going to do a Michael Jackson memorial pop culture reference. I would’ve done one sooner but, well… I didn’t care that much.

Oh, and if you’ve got a few dollars to spare, I have been gently jabbed by mine editor to shamelessly remind you all Cthulhu Unbound 2 is now for sale. Check out the Amazon link over there on the side, pick it up, and feel free to mock my contribution to it.

And even if you buy it, shipping means you’ll still have time to go write this week.

So get to it.

August 7, 2009 / 5 Comments

The Draft

Bloody hell. Is it Thursday again already?

Whose idea was this ranty blog, anyway…?

Anyway, what I wanted to toss out this week was a rough outline of how I generally go about things. I’ve given lots of general suggestions, but I thought it might be cool to actually show a step by step, solid example of how I take a project from a rough idea to something I’ll show friends to something I consider worth showing to publishers/ producers/ contest readers/ and so on.

Plus it’s an easy one to write up and I’ve got to do one more article and a sidebar before the weekend.

As always, before going into this, I want to remind everyone of the golden rule. Just because this works for me doesn’t mean it will work for you. There’s a better than average chance it won’t, in fact. But maybe it will spark a few thoughts or make you look at things in a new way

1st Draft— For me, this is just the “get it done” stage. I don’t worry much about catching typos or crafting every subtle moment in the plot. I just want to finish this draft with a beginning, an end, and the majority of points in between.

I tend to skip around a lot in the first draft, which means I could start with almost anything. I’ll scribble down random beats or dialogue exchanges that occurred to me while the idea was fermenting in my head and drop them more or less where I think they’d go. I talked a little bit last week how I got started on Ex-Heroes.

At this early stage, if I get stuck on something (an awkward conversation or complex action scene), I’ll just skip it for now. I know I can work out exactly how Yakko convinced Wakko to give him a pistol later, so I’d rather keep moving than stay on this point too long and risk getting blocked on the whole thing (too long being a completely subjective, case-by-case term). Again, for me, the most important thing is to get it done. It’s a lot easier to think about the little things when the big things aren’t looming over you.

I also don’t hold back here at all. I let dialogue, descriptions, and action scenes go on forever. I know I’ll be cutting eventually, so there’s no reason to worry about length now. I mean, if you wanted to find a pound of gold, you wouldn’t dig up 1.1 pounds of soil, hope for the best, and just call it a day.

No one sees this draft but me.

2nd Draft— Now it’s time to smooth it out. All those little bits I skipped I need to go back and fill in. All those awkward knots need to be worked out. A lot of the time I’ll find that, because I can now see a lot of these elements in relation to the whole story, the answers to these problems are more apparent.

The goal now is to have a readable manuscript. No more little notes to myself or trailing paragraphs that need to get connected somehow. Someone should be able to pick this up and read it start to finish without thinking they lost a few pages or only got my notes on a chapter.

Keep in mind this doesn’t mean I do show it to people. It just means I should be able to. Really, the only person who might see this is my lady-love, and not even her always. Sometimes she has to wait.

A few people have argued with me these two drafts really just amount to me doing a first draft in two stages. That may be true, but they’re not writing the ranty blog, are they?

Okay then, so… now I step away for a couple of days. Maybe a week. Don’t look at it, try not to think too much about it. And then…

3rd Draft–Stephen King says to start cutting on draft two, but as I said, my draft two is what some people may call a solid first draft. As such, I usually wait until draft three to start slashing. This is where I hunt down adverbs, adjectives, pointless dialogue descriptors, and so on. Two fun rules I’ve mentioned before–

2nd draft = 1st draft – 10%

one adverb per page, four adjectives

One thing I really go after here is the padding phrases I tend to drop in (sort of, somewhat, kind of, more or less) that don’t really do anything. As I’ve mentioned before, one of my regular editors at work has dubbed this awful habit of mine Somewhat Syndrome. Feel free to pass that one along.

By this time I’ve gone over the whole manuscript at least twice, so some bigger cuts should be visible. That rant Wakko gives about socialized medicine. Dot’s flashback to the first time she got drunk in college. That long, meticulous description of Yakko loading his pistol. That’s some beautiful writing there, but is it actually doing anything?

This is also when I can usually spot structure issues. In larger stories, it’s not uncommon to have “floating” events that are important, but aren’t tied to a solid point in the script. This one may be here right now, but having all of the story in my head lets me realize it would work better there, and it would be a more solid fit.

If I haven’t already, this is when I let the lady love have a look. She’s my first set of eyes to let me know I screwed up something and I’m too close to see it.

All things considered, this is usually two or three weeks of full-time work for me.

4th Draft–This is the first big polish. I go through sentence by sentence, looking for words that come up too often or stilted dialogue. I also make sure all the cuts and swaps from the last draft haven’t messed anything up. Are the character arcs still smooth? Logic chains are still complete? Are the transitions still good? Are the parallels parallel? Did this character turn into a man for a few minutes in the middle of the chapter? Did Yakko just pull a gun out of nowhere?

When the fourth draft is all shiny, this is the one I show folks for comments. I generally send it out to five people. They’re a carefully selected bunch, all of whom have some level of literary background, and I don’t think there’s one among them I’ve known for less than five years. One’s actually been reading and critiquing my work for over two decades now, and she still doesn’t cut me any slack. The key thing is they’re all people who will give honest, useful criticism. There won’t be huge, unexplained X’s across the page, meaningless feedback, or cartoons in the margins.

Well, not often, anyway.

This goes off into the world and it may be a month or two before I look at it again. The trick here is to resist messing with it while those people are looking at it.

5th Draft— Now I’ve gotten notes back from whatever folks I cajoled into reading this thing. I sit down with all the comments and go through the whole thing page by page. What did everyone think of page one? What comments were there on page two? How’s page three look? As I’m doing this, I’ve also got my own copy of the 4th draft that I’m using as a “master document.” This way I can get all the notes assembled in the relevant place and make whatever changes are required. This document is more or less the 5th draft, and it can take another two weeks or more to finish it with a full book manuscript.

I mentioned above that I try to get five people to make comments for me, and that’s partly so I can get a broader sampling on each issue that comes up. If four people like something but one doesn’t, odds are I’ll call that good. Nobody’s going to get every joke or like every chapter. If three don’t and two do (and of course I do, or I wouldn’t’ve written it), I’ll sit and give it a good look. And if none of them like it, well… I’m smart enough to know when I’ve screwed up something doesn’t work.

6th Draft— This one’s yet another smoothing, polishing draft. Now that I made those tweaks and changes from my reader’s notes, I need to make sure everything works again. So, yet another line by line reading, tweaking and adjusting as I go.

And honestly, at this point… this is when I give up. There is only so much a given writer–in this case, me– can do with a given story. There comes a point when further work accomplishes nothing and, as the Brits so eloquently put it, you’re just wanking. If it’s not ready to show to a publisher by now, it probably means I screwed up something right at the start on a very basic level. Perhaps when I first thought I could adapt Pilgrim’s Progress into a hardcore gothic romance.

There’s also a danger that if you keep trying to come up with reasons to do another draft, you’ll keep finding them. I’m sure we all know someone who’s just been working on the same manuscript for years and years and years because they’ve got another one or two drafts to put it through. After a while of that, your story stops looking like a coherent tale and a bit more like the Winchester Mystery House.

This pattern may not work for you. Everyone’s going to handle things a little differently. I got to talk to Kevin Smith a while back and he said that he wrote screenplays on a scene-by-scene basis. He’d write a few pages, read, revise, read, smoke a bit, revise again, read, polish it, and move on to the next few pages. So by the time his script was completed, he’s reached what I’m calling the end of draft four.

Y’see, Timmy, the important thing, as always, is not how you do it but that you do it. It’s annoying as hell, and all-too-often used as an excuse, but there is something to that old chestnut “writing is re-writing.” You can’t expect something to be publication-ready the moment it leaves your fingertips. Doing this professionally means going over a piece again and again rather than mailing off your first draft while you move on to your next glorious and epic-worthy idea. If you’re not willing to put the extra effort into your writing, it’s always going to end up in that large pile on the left.

Next week, Booboo, I want to discuss those picnic baskets the campers have. Sort of.

Until then, go write.

Or rewrite.

July 31, 2009 / 2 Comments

Geometry, Writing, and Astronomy

Oh, I know. Sounds like this one’s going to ramble a bit. Stick with me, honest, it’s brilliant.

No, seriously. Brilliant.
Okay, as we all learned in school, geometry tells us you need two points to define a line. A at this end, B at the other, giving us line AB. Now, as it happens, there’s no difference between AB and defining the line the other way, which would be BA. It’s the same line either way.
With me so far? Okay, just keep that image handy for a few minutes…
Now, what I really want to talk about here is plotting out your work. I think the easiest way to describe the plot of a story is to think of it like getting directions off MapQuest. It’s going to tell you exactly how to get from A to B, with all the turns, stops, and sudden twists you’re going to encounter along the way. The plot is also like those directions because you tend to get them before you actually go on your journey. Very few people run to MapQuest to check out the trip they just made, but many drivers (and writers) want the directions in hand before they start the journey.
Perhaps an even better way to put it would be this– plot is when you tell the story without actually telling the story. For example, it takes 115 minutes to tell the story of Raiders of the Lost Ark (longer if I don’t have a DVD player), but I can tell you the plot of Raiders in five or six minutes.
In screenwriting the plot is often created in an outline. If you’re not familiar with Hollywood, it’s a very
standard thing for producers to ask for an outline first. Not like the thing you learned in grade school, with I, II, C, D, 5, 6, and all that. A screenplay outline is a complete summary of the script, from the opening scene to that little tagged on bit at the end with Nick Fury swaggering out of the shadows. They can range anywhere from four to forty pages. For the movie Duplicity, writer-director Tony Gilroy told me his outline was close to sixty pages long.
Everyone with me so far? Seeing the link-ups?
Now, here’s where it gets interesting…
I was chatting online with a novelist I know, and he brought up the point that he was stuck on his new book. I suggested skipping to the next bit, and he said he couldn’t because he wouldn’t know what the next bit was until he wrote this one.
Oscar-winning screenwriters Charlie Kaufmann and Ronald Harwood both loathe plots. As they see it, how can characters have any sort of organic flow if they’re forced to stick to a rigid, pre-decided structure? Kaufman has gone so far as to say anyone who knows the ending before they start writing shouldn’t even be considered a real writer. Harwood laments the fact that once you hand in your outline to a producer that is the story. It doesn’t matter if you come up with a better character arc or a more satisfying ending– you have to turn in what you told them you’d be turning in.
On the other side of this coin is Russell Davies, the screenwriter who brought back Doctor Who from oblivion. He frequently starts at the end (for episodes and whole seasons) and works his way backwards to figure out the best path to reach that end. I’ve heard a few mystery writers take this route as well (as does Lisa Simpson’s hamster).
I find myself on the edge of this coin. Not a bad place to be, because I understand Stephen King hangs out here, too. I have ideas, and sometimes they’re of a cool way to start a story, other times they’re random scenes, and now and then it’s just a great punchline for an ending. When I started jotting down thoughts for the book that would become Ex-Heroes, the first chapter I wrote out fully was actually near the middle of the book, “The Luckiest Girl in The World.” This was followed by a bit near the start where two characters debate how strong Spider-Man was, and then most of a flashback that occurred between those two points. I had a few vague ideas where I wanted it to end (although I had no idea how), moments I wanted to see, character ideas, and so on. I think when I actively sat down to start writing it, I had maybe twenty-five pages of that sort of random stuff. And about 30% of it I never used as the story began to firm up.
Now, in the opening of his wonderful book The Day the Universe Changed, James Burke relates an apocryphal tale about Ludwig Wittgenstein–
(No, we’re still on course. Honest. )
Apparently Wittgenstein was out for a walk one day– or maybe he was at a party. It might’ve been a funeral, now that I think of it. Anyway, he definitely wasn’t at home– when he found himself in conversation with a young man who was shocked at just how ignorant and arrogant people must have been before the Renaissance to believe the Earth was the center of the universe. It was so painfully obvious to look up and see the orbits of the Earth and the Moon in relation to each other and the Sun. How could anyone possibly think the Sun revolved around the Earth?
As the story goes, Wittgenstein wryly commented, “I agree, but I wonder what things would look like if the Sun was revolving around the Earth?”
The point being, of course, it would look exactly the same.
Y’see, Timmy, in storytelling it doesn’t matter how you get from A to B. Because storytelling is about the end result– the line– not which point you started at. How the words got on the page is irrelevant. A reader isn’t going to throw your manuscript down in disgust because you started at the end, or in the middle. They don’t care if you used an outline, covered a wall with index cards or Post-Its, or just dove in on page one. They couldn’t care less if it was plotted out, improvised page by page, or written by a million monkeys with a million typewriters. The only thing the reader cares about is the finished story.
So any school of thought that says you must write this way, in this order, can’t be taken seriously. Anyone who makes a point of bringing up their method or process definitely shouldn’t be taken seriously. Every writer has to find the method that works best for them. It all comes back to the golden rule– what works for me probably won’t work for you. And it definitely won’t work for that guy.
That being said, next time I’d like to talk about my method and process.
Until then, go write. Do it any way you like, but write.

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