July 9, 2009 / 2 Comments

Tell Me About Your Childhood

Has anyone else noticed that it’s only considered “telling” with the pop psychology folks if you write horror? If you write scary stuff, it must be because something awful happened to you as a child. Absolutely no one wonders if young Ray Bradbury met Martians, if Tom Clancy was a spy kid, or if ten year old Dan Brown got chased by a secret society. Write about zombies or serial killers, though, and the immediate assumption is that on your eight birthday you witnessed Uncle Bob killing his wife with a chainsaw while wearing a Santa Clown suit.

Go figure.

In past rants here, I’ve talked about how important believability can be and also offered a few tips about crafting believable characters. A lot of this, though, can all get thrown under one blanket term. We call it empathy.

The idea of empathy has been around for a while in one form or another, and it’s something that gets a lot of study from psychologists and sociologists. There are tons of more specific definitions, but simply put, it’s that unconscious connection we have with the people around us. If you’ve ever realized this is not the crowd to tell that joke in, that’s empathy. It’s how you know when your friend needs a hug, a stiff drink, or maybe just to be left alone. It’s also how you can sense he’s not interested, she’s waiting to pounce, and that other guy… well, we should all just keep clear of that other guy.

For writers, empathy is probably the most important skill you can have. It’s going to be very hard to be successful without it. It’s what lets us craft characters that act like real people instead of puppets, because it’s how we know when something seems natural and/ or unnatural for a real person to do. Empathy is also what lets us predict how the audience is going to react. Are they going to be excited? Screaming? Howling with laughter?

An example…

Let’s say I wanted to make you cringe a bit while you read this post. I could try typing bunnies a few dozen times, but except for one or two of you who were emotionally scarred in your youth, it’s not going to produce the desired result. Even when the imagery catches you off-guard, it’s still FLUFFY BUNNIES!!!! unlikely this mental image will make you wince or shudder for a moment. Trying to make you cringe that way just shows a lack of connection to my audience and how they’re going to react.

On the other hand, if I was to mention one of those women with the long, curving, dragon-lady fingernails and watching her pluck out someone’s eyeball like an olive from a jar… that might affect you. And if I told you she took a potato peeler to that eye while it was still attached by that long string of nerves, and sliced off thin slivers of eyeball one after another for almost half an hour before it finally burst… Heck, that gets to me, and I’m the guy who made it up.

Not only that, but I also knew the bit about the bunnies would make you chuckle. Or at least smile a bit.

A story…

Back when I was at UMass, I was stealing a friend’s computer in the afternoons to type out page after page of my college novel, which went under the working title of The Trinity. The villain was a bit of a headcase who thought God loved bloodshed and fear, so his master plan was to use shaped demolition charges to tip over the Empire State Building during business hours. Thousands die in the tower. Thousands die under it when it falls. And probably a few more die in the ensuing panic and chaos that would spread throughout the tri-state area. Keep in mind, I was writing this in the early ‘90s.

Well, said friend—we’ll call him Alpha– read my notes and listened to my idea and said “That’s silly.”

“What? What part?”

“His plan. People wouldn’t act like that.”

“Of course they would.”

“No they wouldn’t,” said Alpha with a dismissive grin.

“You think if the Empire State Building fell over and thousands of people died in Manhattan in the space of an hour, it wouldn’t cause massive panic and terror?”

“Oh, for a little bit. Maybe an hour or two. But then everyone would calm down.”

Needless to say, I was briefly tempted to hunt down Alpha’s phone number one September ten years later. Just to say “Told you!”

Another story, this one from the flipside…

One of the very first films I prop mastered was a little train wreck called Special Delivery. The basic idea was kind of clever, but the first time writer/ director/ producer/ actor simply had no empathy—for his characters, his audience, or his cast and crew (a friend got fired off the show and I was actually jealous of her). One of the gags the writer/ director would not let go of involved the stepmother’s yappy little dog. He had a “hilarious” scene scripted at the end of the film when the two pre-pubescent sons would hook the dog’s leash up to the garage door opener. This way when stepmom came home and opened the garage the little yappy dog would get hanged right in front of her.

Now several of us tried to explain this was not a funny gag at all, and many alternatives were proposed. But the director shrugged everyone off. He was convinced this would be the funniest thing ever, seeing the little animal kicking and flailing as it was strangled. “It’s so annoying,” he’d say with a grin. “How could people not find that funny?”

How indeed…

In my own experience, I think empathy tends to fail us most often as writers when the plot takes priority. If we know by the end of this scene or chapter Yakko and Wakko must get out of this room or need to discuss everything they know about Dot, sometimes we focus on that goal rather than on the characters. Getting from A to B becomes more important than how we get from A to B. And suddenly, the characters aren’t acting naturally anymore. They’ve stiffened up and the audience can’t relate to them. I see this happen a lot in screenplays and short stories, two forms that force writers to be as fast and economical as possible.

The other empathy problem I see is writers who just don’t know anything about the world. Not in that Googling hard facts way, but in the sense that the writer seems to be writing wholly from conjecture rather than experience. Now, the overwhelming majority of us have no idea what it’s like to gaze upon an Elder God, travel in hyperspace, or dismember a body (except for you, reader #9), so it’s understandable that these things need to be products of our imagination.

However, most of us have been shouted at by a superior of some kind. We’ve gotten a first kiss from someone special. We’ve had heated arguments. We’ve been scared, driven cars, waited in line, made love, had a good meal, and gotten frustrated with paperwork. Often more than once. These are the things that can’t just be imagined or looked up on the internet (remember Steve Carrell talking about the “big bag of sand” in 40 Year Old Virgin?). Your audience will sense that something is off. They won’t feel the connection because the writer didn’t feel it. More so, the writer didn’t even realize they didn’t feel it, which is also apparent in these situations. And that’s a failure of empathy.

Now, to a point, you can develop and improve empathy. You can even have fun doing it. Talk to people. Friends and family members and strangers. Not online or on the phone, but real people in front of you. Go out to bars and parks and restaurants. Talk about work, relationships, sporting events, kids, tell some jokes—anything and everything. Listen to them. Watch how they react, how they move, what they do with their eyes. And then try to put yourself in their shoes. Why does this person think this or do that? It’s just what you should be doing with characters and your audience, so try to do it with people right in front of you. Try watching groups of people, too. Friends at parties. People in line at the supermarket. Crowds at big events. How do they react? How many go against the crowd? How many follow blindly?

Simply put, go connect with people. Because the better you can connect in the real world, the better you can connect through your writing.

Next week, I’ll have a little challenge for all of you reading this.

Until then, go out and have a drink.

And then go write.

July 2, 2009 / 5 Comments

I… Have… The POWER!!!

As always, if you don’t get the title… your pop-culture kung fu is weak.

So, last summer a movie came out some of you may have seen called Hancock, written by Vincent Ngo and Vince Gilligan. Apparently the lead actor was in one or two other films, as well, and had a small fan following that helped a bit at the box office. I got to review it for the CS Weekly newsletter (sign up over there on the right—it’s free), and it’s what first got me thinking about this week’s topic. It came up again a few months ago over lunch with a friend of mine who’s written a few movies (and a television show I know at least one of you loved). And it’s something I had to think about a lot for my forthcoming book, Ex-Heroes.

And I thought it’d be worth bringing up here for two or three of you (almost a full quarter of the ranty blog’s readership).

When you’re playing in the genre realms, you should note there’s a very big difference between a story about a superhero and a story about someone who has superpowers. They’re not the same thing, and trying to cram one into the mold of the other will almost always cause problems.

If you think about it, stories about people with superhuman abilities have been around for thousands of years. Gilgamesh and Hercules both had superpowers. So did Anubis, Icarus, the Green Knight, and yes, even Jesus. In the classics there’s Matthew Maule, Dr. Jekyll, and even arguably the Count of Monte Cristo. There are lots of modern-day stories and films featuring people with superhuman abilities, too. The Dead Zone is about a person with superpowers. So are the Sixth Sense, Scanners, and Unbreakable. Heck, even Luke Skywalker has abilities far beyond those of mortal men (and Wookies).

However… are any of these characters superheroes?

Let’s look at a few side by side examples.

The X-Men comic books and films had characters who could control flames, read minds, and teleport. However, so did Stephen King’s novel Firestarter, Alexander Key’s Escape to Witch Mountain, and Steven Gould’s Jumper.

Spider-Man is a character who gets abilities when his DNA is mixed with an insect (okay, an arachnid) during a science experiment. But this is also what happens in both versions of The Fly. Spider-Man also has strength and agility far beyond that of normal men, just like John Carter of Mars in the books by Edgar Rice Burroughs.

In the Fantastic Four comics and films, Susan Richards nee Storm can turn invisible, but so could the Greek hero Perseus, Darien Fawkes in the Sci-Fi Channel series The Invisible Man, and John Griffin in its H.G. Wells namesake novel.

Batman is a guy who hides his identity, gears up, and goes out at night to fight crime in order to avenge the loss of his loved ones– just like Charles Bronson in Deathwish.

Now, if I had to nail down what the difference is, I would say that a super hero story is defined by a person who makes a conscious decision to publicly use their powers for the greater good (a wider, broader goal that does not involve them). They aren’t doing it to get even, to save someone close to them, or to show off. Most of them feel morally compelled to use their abilities this way, no matter how crappy it makes other aspects of their lives. Obvious as it may sound—superheroes act heroically.

This public nature also means they deal with public sentiment of one kind or another. Captain America is venerated as a historical figure. Superman is lauded in the press. Batman and Spider-Man receive mixed reviews. The X-Men are openly considered criminals (or were, last time I read their books—they may have Congressional Medals of Honor at this point).

I would also go so far as to say a costume is almost necessary, much in the same way a cowboy needs a hat and a horse. However, I’ll also toss out the proviso that the costume in and of itself does not make a story a superhero story, just as the hat and horse do not automatically make something a western.

The flipside of this is a super powers story. Someone who may have superhuman abilities, but all their motivation is usually personal, and their actions tend to be more behind-the-scenes. I listed a few examples of this above, side by side with their comic book counterparts. In The Dead Zone (the original book/ movie) Johnny is acting for the greater good, but he’s taking very secretive steps. In Jumper, David’s really just interested in saving himself and his girlfriend. Harry Potter is all about hiding your powers and staying apart from the world. And in Hancock, while he is acting publicly, the story itself is really all about his disconnect with humanity, not that he can fly and throw cars around. If you think about it, the story of Hancock works almost exactly the same if he’s just a powerless, homeless vigilante with amnesia.

Also on that flipside, superpowers stories involve street clothes. Even if someone has a “uniform” of some sort (John Constantine almost always dresses the same way) it tends to be boots, tee-shirts, and other things that wouldn’t look that out of place on a city street.

I also think a lot of this difference has to do with the setting for these stories. More often than not, a superpowers story has a very realistic setting. Aside from a very limited, few beings, there’s almost nothing to distinguish it from the real, day-to-day world we hear about each weeknight from Charlie Gibson and ABC News.

By contrast, look at the settings for some of our well-known superheroes. Spider-Man is a common sight swinging through his version of New York, a place where the Fantastic Four and Avengers have very public office buildings and the existence of aliens—several types of aliens– is a well-documented fact. Superman’s a known alien, too. Hellboy’s an actual demon (arguably the Antichrist) who’s gone straight and publicly works for the U.S. government.

Once you can tell them apart, I think one of the immediate problems with pushing a superpowers story into a superhero mold is the silliness factor. When someone puts on a costume in a real world setting, it suddenly feels like the writer isn’t taking things seriously. Check out a little indie film called Sidekick. It has a few flaws, but once the hero pulls on a costume in the third act (in the middle of rescuing his would-be girlfriend from a mentally unbalanced kidnapper) the audience just can’t forgive it. What would people have thought if the film version of Firestarter ended with little Drew Barrymore pulling on red tights and a cape to go fight evil as Firegirl or some such?

(Please keep in mind before answering, we’re talking about a nine-year old Drew Barrymore in spandex, not grown-up Drew. Perverts.)

You get similar issues going the other way. While the problems Peter Parker deals with because of his powers are interesting, when someone picks up the latest Amazing Spider-Man they want to see him pull on the webbed suit and fight the Lizard. Too much melodrama in street clothes with Aunt May and J. Jonah Jameson just starts to get dull (as Marvel’s sales figures over the past few years can attest to). There’s a reason the folks who read the daily Spidey strips in the newspaper also tended to skip Mark Trail and Mary Worth. People who read superhero stories aren’t looking for stark realism.

As a fun aside, some of you may remember an experiment Marvel tried years back called the New Universe. They were comics about real people in the real world who developed superpowers and reacted… well, realistically. Many of them tried to hide their new abilities, several tried to get rid of them, and more than a few were corrupted by these powers. The whole line sold horribly (so much so that I became a regular contributor to one of the letter columns with no effort) and was cancelled after barely two years—the end of which involved several attempts to turn the characters into true superheroes.

I’ve also noticed that superpowers stories tend to brush over the origin with a simple “this is the way it is,” sort of explanation. In both Jumper and the Harry Potter books, we’re just told that this is the way the world has always been. Some folks get the teleport gene. Some can do magic (why some can and some can’t is never explained, but it also seems to be genetic in J.K.’s books, too). Also superpowers stories, if they have to give an origin, tend to lean toward the hard sciences, making it as believable as possible.

With superheroes, though, the origin is almost a standard. A writer can also get away with somewhat sillier, non-scientific origin stories. The Flash was struck by lightning. More than a few characters have gotten superpowers from blood transfusions (including one of my own). Radiation is a common source of superhuman abilities, too, despite what we learned in seventh grade science. Remember how the Hulk got his powers? No, not the recent version—the original version. Mild-mannered Bruce Banner was near the prototype gamma bomb when it was detonated and received a massive dose of radiation. Yes, a mere 45 years ago, Stan Lee wrote a story where someone got their powers by standing next to a nuclear bomb when it went off. Yet here we are today and that is still the accepted origin of the Incredible Hulk (although they’ve oh-so-casually moved him a bit further from ground zero).

One last, related note– the abilities in superpowers stories tend to be a bit more plausible and limited. Jean Gray of the X-Men can alter matter on a molecular level with her telekinetic abilities, but Tony and Tia Castaway need the mental crutch of a harmonica just to move around a hat rack with a raincoat on it. In fact, the only two superpower stories I can think of where someone has overwhelming powers would be the film Dark City and Ursula K. Le Guin’s novel The Lathe of Heaven.

Wow, have I rattled on about this or what? I’m sure you’ve all got other stuff you need to go do. Like writing stuff.

Next time… well, next time I think we finally need to talk about some of these issues with your mother.

But until then, go write.

June 25, 2009 / 8 Comments

Looks Like This is The End…

Pop culture reference. Again.

Novelist/ screenwriter (and so many more titles it makes me green with envy) Clive Barker once commented that a great monster can save the ending of almost any movie. Granted, he was saying this to explain an odd affection for Howard the Duck, but it’s still a solid point. An ending can make or break a story. A so-so film with a phenomenal ending will usually get favorable reviews. A strong manuscript that spirals downward at the end will, more often than not, be tossed in the large pile on the left.

Now, bad endings don’t always have the same root problem. Sometimes a weak ending happens when people have a really cool idea for a story, but don’t know what to do with it past that initial idea. Perhaps the writer had a phenomenal way to start a film or novel, but wasn’t sure how to wrap it up. What is certain is that there are some endings that almost always don’t work, no matter what.

Note that I said almost always. As I go through this list, you’ll probably be able to name some books or films that use one of these endings very successfully. I’ll even name a few of them myself as we go along. For one reason or another, though, these endings are exceptionally difficult to pull off.

So, keeping that in mind, let’s go over seven of the standard bad endings

Everybody Dies and the Antagonist Wins—Hard to believe that after centuries of storytelling this is still considered an unsatisfying ending, I know. One of the biggest problems with wrapping things up this way is it gives the reader a sense that the story was pointless. They’ve just invested a few hours (or perhaps days) of their time into this tale only to see it come to an unpleasant ending. This can be even more frustrating if any of the characters made foolish decisions somewhere along the way. After all, it’s bad enough when you have to watch the fifth person in a row walk through the archway marked Painful Death, but when that’s the point the writer chooses to end the story on…?

Your protagonist doesn’t need to come through unscarred, mind you. Heck, you can even get away with killing your lead (The Dead Zone comes to mind). But they still need to win.

The Left Fielder—Called such because it’s the ending that comes out of nowhere. The office slacker finally gets his act together, saves his friends, gets the girl—and then gets hit by a bus as he steps off the curb. The crack whore decides to go straight and get out so she can raise her little girl, but then the preschooler gets into the bottles under the sink and drinks five gallons of bleach. In my experience, the vast majority of writers who use this kind of ending are trying to achieve art. It’s an attempt to show how random and meaningless life can be by having a random and meaningless ending.

Besides suffering from all the same frustration issues as the previous ending, the left fielder just isn’t that special anymore. It’s become one of the most common conclusions in indie films and “literature.” So besides exasperating an audience, it’s an ending they’re probably going to see coming for the simple reason it wouldn’t be what they’d expect.

There is nothing wrong, shameful, or pedestrian with putting the right ending on a story. Notice that nobody got hit by a train at the end of Slumdog Millionaire yet it was still well-received.

Nothing Changes—Pretty straightforward. If the first ten pages and the last ten pages show the characters in the same place, doing the same things, with the same people, and they’re not any wiser for the experience… well, that’s not much of an experience, is it? For them or for the audience. Even if people don’t have some huge emotional growth or breakthrough, there has to be something notably different or this was just more wasted time.

One type of story that does this a lot is the “slice of life” tale. Just two or three average days in the life of two or three average people. Now, yes, most of our lives don’t change radically in any given moment. Most of what I’m doing today is what I did yesterday and what I’ll probably do tomorrow. So, yes, it would be a truthful ending if a slice of life story about me ended with me back here at my desk where I am most every day.

The question you need to ask yourself is, why would anyone want to read about that? I know I sure wouldn’t. I go through a slice of life every day where nothing changes. I want to be entertained!

…And They Write a Book/ Screenplay About the Experience—I’ve mentioned before that this is, hands down, the worst ending you can have for a screenplay. It isn’t much better in a book. This is almost always a tacked on ending to assure the audience the protagonist didn’t just survive this story—they benefited from it. A lot. Yeah, you would think kicking drugs, reconnecting with the family, and getting the girl/boy would be plenty of reward for most folks, but noooooooo…

In my experience, writers tend to fall back on this ending for one of three reasons (sometimes more than one of them). One is a desire to add that patina of reality to the story, thus making it more valid somehow. Two is that it falls into that silly “write what you know” tip we’ve all heard for years and years. Third is that it’s sort of a wish-fulfillment validation. If Yakko writes a story about surviving the zombie attack and it becomes a bestselling novel/ Oscar-winning film… well, logically, when I write a story about Yakko writing a story about surviving a zombie attack my work will also be worthy of such success and validation.

There’s a medical term for this. It usually involves lots of therapy and certain prescription medications.

The Y’see Timmy—If you’ve never seen it, go watch Speechless (written by Robert King), where Michael Keaton does a better job explaining this idea to Geena Davis than I’m ever going to manage with you folks. Plus it’s just a fun movie.

This ending gets its name from the old Lassie television show. Little Timmy would encounter some problems, work his way out of them, and at the end Mom would sit him down and explain what happened and why. “Y’see, Timmy, sometimes people get hurt inside and it never heals…” Timmy and the audience learn a little something about life and we all go home as better, happy people.

Alas, in inexperienced hands the Y’see Timmy quickly becomes “beating your audience over the head with a blunt line of dialogue or three.” If you’ve ever made your way through Ayn Rand’s Atlas Shrugged, you probably remember the 98 page monologue at the end which recaps every one of the subtle lessons that were shown in the first 800 pages of the book. You also probably ended up skimming the monologue, just like everyone else did.

If the moral of the story is clear, do you need to explain it to your audience again? If it isn’t that clear, then the problem isn’t your ending, is it? Go watch Gattaca, which actually manages an amazing double-Y’see Timmy.

It Was All a Dream—All too often the amazing tale of adventure ends with one of the heroes waking up on the couch or in a hospital bed. No, none of the story the audience has just invested their time and attention in really happened, not even in the world of the story. We all just put ourselves into a story about a person who was putting themselves into a story.

Now, there was a time when this ending was daring, new, and caught people off guard. For the record, that time was 1890 when Ambrose Bierce sold his short story “An Occurrence at Owl Creek Bridge.” Since then it’s been used once or thrice in literature and about a billion times since the creation of the sitcom. Was there anyone who went to see Click who didn’t immediately say “it’s all going to be a dream!!” the moment Adam Sandler stretched out on that Bed Bath & Beyond display? Think about it—it’s such a common ending most folks could spot the moment the dream began.

I could recommend one or two great dream sequence films, but that would kind of ruin the point, wouldn’t it…?

The Wedding—There are a few reasons weddings can make folks yawn at the end of a story. Right off the bat, it’s such a ridiculously common ending. Much like the artsy Left Fielder, so many writers have taken to ending their romances or rom-coms with a wedding it’s become the default, which means it’s far too common to use in any other genre. Also, a wedding tends to clarify timelines in a story, which is not always a good thing. It can either emphasize that these folks are getting married less than a month after meeting each other, or it can point out that the narrative just skipped seven or eight months between pages, which emphasizes that this is just a tacked on ending.

Really, the only thing worse then just ending on a wedding is when your real ending is something completely outlandish and ridiculous on its own–say, for example, having your hero return a crystal skull to a Mesoamerican flying saucer–and then you tack on the wedding as a complete afterthought so you can hint at a spin-off.

But maybe that’s just my opinion…

So, there they are, seven endings that were tired and worn out long before Isaac Asimov ever heard the word “robot” or Edgar Rice Burroughs thought apes in Africa might be able to raise a human child. Like many of the tips I toss out, I’m not saying it’s impossible to do one of these. It is very, very difficult, though, and you may want to think twice before tackling one of them.

Next week, we’ll try to settle that age-old problem that’s kept scholars, philosophers, and savants awake at night for many years of their lives. Who would win in a fight—Jean Grey from X-Men or Tia from Escape to Witch Mountain?

Before that, though, you have more writing to do. So get to it.

June 18, 2009 / 1 Comment

Location, location, location

While doing about a dozen articles for Creative Screenwriting and waiting for the release of Ex-Heroes, I’ve been poking at another clever idea for a novel (I hope) which jumped into my head one night while driving past a graveyard. One of the biggest elements is coming up with a believable moon base for the 23rd century. Sure, it would be easy to scribble out pages about oxygen generators and gravity plates and all that, but I like to make things as believable as possible. I also firmly believe in the plusses and minuses of capitalism, and how I predict they’ll affect space travel in the future.

About the same time, while skimming through piles of astronomy books, I noticed something on a message board I frequent. One of the semi-regular readers here (a whopping 10% of you, by all available numbers) who also posts there was asking questions about a location she wanted to use in a story she was working on.

As a wise man once said… link up here, link up there.

So, hey, let’s talk a bit about settings.

The setting is the when and where your story takes place. Simple, right? Some folks would argue it’s almost a character in its own right, because where you set your story can have a great effect on how the story is told. I’d agree, to the extent I think you should put at least as much thought into a story’s location as you would into one of your single-name supporting characters.

For all our intents and purposes, there are three types of settings.

A historical setting is one which takes place somewhere in the recorded past. It is limited to the world as it existed at that given time period, despite what the author may know happened later. Alexandre Dumas’s The Count of Monte Cristo is a tale with a historical setting, as is The Alienist by Caleb Carr. Braveheart was set against the backdrop of history, and so were Titanic and Public Enemies. If you’ve got premium cable, Deadwood and Mad Men are two series that used a historical setting.

Note that a historical setting doesn’t mean this has to be a 100% true story. More than half the tales I listed above are fictional or heavily fictionalized. There weren’t really two star-crossed lovers with a huge emerald sailing on the Titanic, but it was still set entirely in its respective time period and was true to that period.

A modern setting is set in the real world, usually within the past ten or fifteen years. It uses modern technology, terminology, and so on. Most television shows are set in the modern world for the simple reason it’s cheaper to film. Stephen King puts most of his stories in a modern setting, as do Thomas Harris, Dean Koontz, Michael Crichton, and countless others.

Again, a modern setting is not always a true, factual story. Castle Rock, Maine is not a real place. Stars Hollow, Connecticut does not exist. There also isn’t an occult library over the SoHo coffee shop in San Diego. However all of these places confirm to the rules (well, the overwhelming majority of the rules) of the world we see them in.

An imaginary setting is one which involves imagined locations, usually in an entirely imagined world. It’s anything the writer has to create mostly from the ground up—sci-fi, fantasy, future, and so on. Hogwarts School of Witchcraft & Wizardry is imaginary, as are Miskatonic University and Starfleet Academy. The worlds of Perth, Gallifrey, Vulcan, and Caprica were all created by their respective writers. While there are numerous uncharted islands in the South Pacific, I feel safe saying none of them are home to numerous ghosts and dueling Egyptian gods.

This is one of the hardest settings to pull off, as the writer needs to create an entire believable reality. You need to be able to answer questions which may not ever come up in your story and also come up with consistent ways for things to work under the new rules of this new world. Even an imaginary world needs boundaries and limits, after all. Can magic really do anything? Has mankind actually reached another galaxy in just five hundred years? Did Abraham Lincoln or JFK surviving change the world that much?

That brings up another point about the imaginary setting. It’s even tougher, sometimes, deciding what doesn’t need to be changed or created. What parts can you just leave the same as the real world? Measurements? Currency? This strange thing called love?

Now, one other little note before we move on. As important as the setting is, it’s still just the backdrop. It isn’t always directly connected to what’s happening in front of it. We can still write fantasy stories set in the real world. That’s why aliens can help build the pyramids in a historical setting. But note there’s a big difference between a world where aliens help build the pyramids as intergalactic trail markers and a world where these aliens are fought off by the combined magical might of sorcerers from Egypt, Babylon, and Rome.

So, how do you make a solid setting, of any type? Pretty much the same way you’d make a character. You just make it as believable as possible.

If you’re using a modern or historical setting, actually know the place you’re talking about. Spend time there if you can (it’s no coincidence most of my stories are set in Los Angeles, San Diego, or New England). If you can’t travel there, read every book you can. Look at every picture. Every place is unique, and it will be your job as a writer to learn those little (and not so little) tics that make them what, where, and when they are. 21st century London is very different from 15th century London, after all. Los Angeles and Boston each have their own unique vibes. Romeo & Juliet and West Side Story line up point for point, but the setting makes them two very different stories. When you get these points right, the millions of people who live in–or know of–these locations will commend you for it and raise their estimate of your story a few notches.

That also ties to the biggest danger with a modern or historical setting– people will know if you get things wrong. Lots of people. Your potential audience lives in the real world, so they’ll catch on if you’ve got characters sitting on a beach in Maine watching the sunset across the water. They’ll cry foul if you claim it’s a forty minute drive from London to Cardiff. And they’ll call shenanigans if you say the taxicabs in Cairo are bright yellow (they’re black and white—blue and white in Luxor, and all white in Aswan).

And then they’ll toss your work into that large pile on the left and go get lunch.

Even imaginary settings should be unique. The world of Barsoom is very different from the world of Hoth. The future of Rendezvous with Rama is not the future of Terminator: Salvation, and neither of them resembles the future world Buck Rogers found himself in.

Once you know your world, you have to be consistent with it. We can’t have Army grunts one minute and the highly advanced U.S. laser battledroid squadron the next (or first—I’m pointing at you, George Lucas). Magic shouldn’t be something extremely rare until it conveniently starts flowing like water. Alien invaders who can build interstellar starships shouldn’t be baffled by doorknobs and stairs. In the same way it’s annoying when characters randomly act out of character, it can frustrate a reader when the entire world suddenly bends to suit the momentary needs of the story–or for no real reason at all.

And there you have it. Some random musings on story settings.

Next week… well, we all have to deal with it sometime. We’re going to talk about the end.

But keep writing until then.


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