June 12, 2015 / 3 Comments

Another Chapter Comes to a Close…

            Many thanks for your patience. The past week has been an amazing ride for me, traveling up and down the west coast, meeting a few hundred people, and signing a few hundred books.  And losing a few hundred strands of hair…
            Also, if you took part in the pre-order promo for The Fold, word on the web is that galley copies are starting to land.  Hopefully you got one and can now use it as the teaching example it was always intended to be.
            But enough about me and my book.  Let’s talk about you and your book…
            A few weeks back I opened the floor for suggestions (it’s always open, but I just pointed out all the space on the dancefloor) and a good double-handful of ideas came in.  This week’s little rant comes from one of them.  And it’s a good topic I wish I’d thought of before.
            The question was about endings.  More specifically, chapter endings.  How do I find the right moment to end a chapter without it feeling either dragged out or cut off in mid thought?
            Clive Cussler (author of Raise the Titanic and many, many others) commented years back that chapters should be like potato chips.  Each one should be easy to digest and leave you wanting another one.  That was a great rule that stuck with me early on, and I’ve tried very hard to follow it ever since.
            So, here are a half dozen places in a story  I’d usually pick to end a chapter on.
A question—These moments make great chapter endings.  Sometimes the question’s asked out loud, sometimes it’s implied.  When a what/how/why moment comes up in my story, it’s going to make people want to turn the page in the hopes of learning the answer.  So that’s a great place to end a chapter.
            Keep in mind, though, this only works if there’s a real question and the reader doesn’t know the answer.  Whether or not the characters know is irrelevant (I’m the writer, I can make them go to the next chapter with very little effort).  If this question is already answered or the answer is painfully obvious, it’s not a great place to end.  If I’m writing the novelization of Jurassic World. “Wait, there are dinosaurs on this island?” isn’t a great stopping point.
A big reveal—The flipside of the above.  Getting a long-sought answer can be powerful, especially if it’s going to affect what happens next in my story.  Even if it’s not an answer, revealing a solid, key bit on information can give a moment a lot of weight and make it a great place to pause.  When I tell you “the dinosaurs have gotten loose,” that’s a big moment that’s going to change everything from here on in.
            Again, though, this one will only work for me if it’s an actual reveal.  Vague responses and fuzzy reasoning don’t make for good answers, in real life or in a novel.  Neither do answers we already know.  If I try to dramatically reveal that California is on the west coast of the U.S., that’s not going to do much for anyone.
A big twist—Similar to the reveal but not the same.  I’ve talked about the difference between mysteries and twists a few times in the past, so I won’t go into that again here.  A twist is a fantastic moment for me to end a chapter because it’s very nature means everything’s going to change.  My readers will go to the next chapter just to see the fallout from a good twist.
            I need to be very clear, though, on what a twist is and how it works in my story.  If I fumble it, either with my reveal or what I’m revealing, it’s not going to have any weight or ramifications. Which means my readers have no reason to turn the page. 
           
A big setback—Any story’s going to have its ups and downs. When my character gets his or her feet kicked out from under them, deliberately or accidentally, the reader wants to know how that character’s going to recover.  Are they going to stay down?  Fight back?  Come at

things from a new angle?  I need to turn to the next chapter and find out!

            The catch for this one (there’s a lot of catches on these, have you noticed?) is that I need to have either a good solid character or a really compelling plot for this to work.  If my reader doesn’t care about the stakes—either internal or external—they’re not going to care when my characters fail.
A big leap forward—The flipside to the setback.  When my characters find the hidden button, manage to make it past the security system, or get the power running to the velociraptor fences again, this is an achievement.  We can all pause for breath, and that’s a good time to roll things over into the next chapter.  There’s a natural break there, and I should take advantage of that existing rhythm.
            Again, though…I need strong characters or plot for this to work.  I also need to be aware of what’s going to be seen as a leap forward.  Sharpening a pencil or avoiding a sleeping guard are not big accomplishments, so my readers won’t feel that need to pause for a breath.
A cliffhanger—The classic.  I just stop right in the middle of things, right as the action is kicking into high gear.  My antagonist pulls the trigger, the T-Rex gets me cornered in the museum, or the zombies spin around when I accidentally step on a branch.  These are moments when the reader mustknow what happens next.  And if the next chapter is there, the reader will go to it.
            The catch here is that the reader needs to care about my characters.  If not, there’s no tension when I put said character into that dangerous spot.  It’s like me telling you someone’s in danger.  You care in a sort of abstract way, but how often are you going to ask a follow-up question?
            So, there’s six solid ways to end a chapter.  Each one’s got a slightly different flavor and works better in different situations.
            However, going over this list, there’s sort of a glaring issue, isn’t there?  What if my story doesn’t have any of these things?  What am I supposed to do if I’m a hundred or so pages in and I haven’t had a big setback, or a reveal, or asked any questions?
            Well, my first thought would be… why don’t I have any of these things?
            A while back I did a big block of posts about structure.  As I mentioned above, every story’s going to have ups and downs.  There will be unanswered questions, revealed answers, challenges, and successes.  It doesn’t matter if I’m writing a torrid period romance, a sci-fi space epic, or an apocalyptic horror novel.  Every story is going to have these moments. They’ll take different forms, but they will always be there.
            Y’see Timmy, if those moments aren’t there… well, my story has bigger issues than figuring out where chapter breaks should be.  In fact, this probably is part of the reason I can’t figure out where chapter breaks should go.  Without these highs and lows, my story’s just going to be a drab, monotone mess.  And it’s impossible to place breaks in something like that because it’s all the same.  There aren’t any landmarks that stand out.
            So I need to make sure I have something that can be broken up. And then I can break it up.
            Next time, I might offer a few quick tips on drafting.
            Until then, go write.
            Does that title sound a little too familiar?
            Maybe we should talk about that…
            A few months back I read a book that I couldn’t figure out.  It left me completely baffled.  I’m not talking about the plot (granted, I was having trouble with that, too), but the setting. 
            I honestly couldn’t figure out the world.  At times, it seemed like it was the modern world that we all know and love—granted, with some sci-fi/ fantasy stuff going on in the background.  At other times, it seemed to be a sort of alternate history, post-apocalyptic “present.”  It didn’t help that every character was somehow tied directly into that sci-fi/ fantasy thread, because for all of them this was the “normal” world and they didn’t notice anything different about it.
            Why does this matter?
            Well, knowing where a story is set helps me, as a reader, to set my expectations and reactions.  It lets me get a sense of what’s possible, or what might be possible.  The setting is an automatic set of guidelines for the reader, for the characters, and for the writer, too.
            For example…
            A few years back I read an absolutely wonderful essay on Scooby-Doo and secular humanism.  No seriously.  You can read the whole thing here.  The writer made a very interesting point that shows why it’s so key to know what kind of world my story is set in.  He uses it as one link in a larger chain of logic, but for our purposes we can examine it alone.
            In all the classic Scooby-Doo episodes, the supernatural threat is always revealed to be a fake.  It’s someone in a costume (probably Carl the stuntman or Mr. Bascombe) using special effects of one kind or another for an ulterior motive.  It has to be, because in the world of classic Scooby Doo, ghosts and monsters aren’t real.  That’s why it makes sense for Velma, Fred, and Daphne to act rationally and why it’s funny when Shaggy and Scooby get scared and run away—they’re scared of the fake monsters.
            But…
            If the supernatural is real (as it is in some of those later stories), suddenly everything shifts.  The rules of the world have changed, so we have to look at the characters in a new light.  Now Velma and the others are foolish for trying to apply logic to inherently illogical creatures and for exposing themselves to life-threatening monsters like werewolves and vampires.  Not only that, Shaggy and Scooby are now the smart ones, because being scared of vampires is a perfectly rational response in a world where vampires are real.
            Here’s another one.
            I recently read a piece by one of the editors at Marvel comics.  He proudly spoke about how their stories are set in “the real world.”  The characters, their reactions, the world around them…
            And I have to admit, my first thought was… what a bunch of nonsense.
            (I may not have used the word nonsense.  I tend to be a bit more emphatic with my internal dialogue…)
             Let’s consider a few details about the Marvel Comics universe.  It is commonly known that some people can fly.  It’s not exactly secret that magic is real and aliens exist.  Super-powered human mutants are also real and receive tons of media attention.  There’s a large, tropical valley in Antarctica where dinosaurs still live, visible on Google Earth and written about in several textbooks.  Energy weapons are commonplace, as is high-tech battle armor.  There are numerous publicly-known artificial intelligences in the world.  Standing next to detonating atomic weapons can give you superpowers.  Hell, in the Marvel Universe, you can jump off the Empire State Building and there’s actually a halfway decent chance someone will catch you on the way down.
            Does this sound remotely like the real world
            Would the people of this world have the same expectations you and I do?  Would they think and react to things the same way?  I live in LA, and when I hear a faint rumble and the building shakes, I normally check Facebook to see if anyone else felt an earthquake.  In the Marvel Universe, I’d probably assume it was superheroes battling a giant monster.  If I got a headache, I’d be checking to see if it was telekinesis or some form of optic blasts.  And then take aspirin.  And then check for telekinesis again, just in case it interacts with drugs somehow. And the thing is, these would be perfectly rational reactions in the Marvel Universe.
           Now, one more example.  Harry Potter.  In this world there are wizards, giants, dragons, hippogriffs, goblin bankers, house-elves, gnomes, and much, much more (no aliens, though).  But the thing is, it all exists kind of… off to the side.  The average person in the world of Harry Potter has never heard of Hogwarts and can’t find Diagon Alley.  The magical world rarely overlaps with the mundane one, and we learn there are whole government departments charged with making sure they stay separate.  The real world for them is the real world we all know about, one where there’s no such thing as magic.
            Starting to make sense?  If I can’t define my world, I can’t define what is and isn’t possible.  I can’t have characters react appropriately if I don’t know what would be appropriate.
            On the flipside, there’s a period show on right now that kind of gnaws at me.  Mostly because it’s set in Victorian London and one of the supporting characters never wears a hat… but also because of the setting.  The main plot revolves around our protagonist attempting to perfect wireless, broadcasted electricity, something Tesla worked on for decades.  Our hero hopes to destroy the fortunes of a group of wealthy oilmen by rendering their investments worthless.
            Now, here’s the thing.  We know broadcast power wasn’t invented at the turn of the last century, so if the show ends with our hero succeeding, it means the whole story’s been set in an alternate history.  But if his broadcast power fails, it implies the story’s set in the real world.  But until one or the other happens, I can’t tell you the setting.
            Of course some of you may know what program I’m talking about and I’m sure you’re going to bring up the larger point—the vampires.  But here’s the interesting point.  The vampires are irrelevant.  Much like Hogwarts and Diagon Alley, no one knows the vampires exist. 
            But the broadcast power… that’s in the news.  There were press releases and huge parties.  Broadcast power changes everything.  That’s a world where, from the beginning of the electrical age, nothing needs batteries or wall outlets.  There are countless changes and repercussions if broadcast power is real.
            Y’see, Timmy, my fantastic story can still be set in the real world provided the events of my story don’t change the world.  I mean, within the world of the show only a handful of people in London know vampires are real.  It’s not public knowledge.  And today in the modern world we’ve never heard of or seen evidence of vampires in the Victorian era, so that part of the story has an aura of truth and reality to it.    
           If you want to set an amazing story in the real world, you need to use conspiracy theory logic.    I’ve used this analogy before, and bizarre as it may sound it works.  Yep, the same reasoning used by moon-landing deniers, “9-11 was staged” folks, and the birthers is what makes for a good fiction story. No irony there…
            By conspiracy-theory logic, any facts that disprove XYZ are an attempt to hide the truth, thus further proving XYZ is true.  The very lack of evidence is the proof that it’s true.  And if I stumble across a few coincidences that imply XYZ might be true, well, that’s just more evidence XYZ is true.
            Didn’t I just describe the world of Harry Potter?
            The vampires hide all trace of their existence.  There is no evidence that vampires exist.  Ipso facto (fancy Latin words) my story rings true because it lines up with all known facts.  Follow me?
            The world of my story has to have its own consistent logic.  Because if I don’t know my world, I can’t know how characters in my world react to things.  And if I don’t know my characters, well… that’s it.
            Next time… well, is there any topic anyone would like covered?  I can probably ramble on about most anything (as this post shows).  Let me know in the comments if there’s something you’d like me to babble about.
            And if no one does, I’ll come up with something worthwhile.
            Until then, go write.
May 12, 2013

The Scooby Ambiguity

            Not a pop-culture reference to the title of a Middleman episode.

            But it could’ve been…
            So sorry I’m behind in the ranty blog.  Between finishing the new manuscript and Texas Frightmare, the past few weeks have been a blur.  I think I’m back on schedule now, though, and you should be getting very regular posts for the next few weeks.
            I was trying to come up for a term for the idea I wanted to get across this week, and my girlfriend suggested the Scooby Ambiguity.  Which fit perfectly and also helped me structure my little rant.  As before, I’m hoping this becomes a standard term in storytelling.
            Allow me to explain.
            I’m sure most of you reading this are familiar with the basic plot of a Scooby-Doo episode.  The gang rolls into town and encounters some kind of ghost or monster, usually three or four times.  Then Velma finds some clues, applies some deductive reasoning, and reveals the ancient mummy to be Dr. Najib, the museum currator, in a disguise.
            (For the record, there’s a fantastic article about Scooby Doo and secular humanism over here at Comics Alliance.  No, really.  It’s also makes some brilliant observation about character and setting, so check it out.)
           Now, every now and then, in a Scooby episode or another story structured like it, we’ll have a moment of confusion, often near the end.  We’ll get one fact that doesn’t match up.  If Dr. Najib was in the costume… then who was the mummy we saw in the old tomb? There weren’t any other accomplices.  The film projector was shut off.  Could that have really been… the mummy?
            (cue spooky music)
            You’ve probably seen this sort of thing in a lot of stories.  It’s a pretty classic “…or is it?” device.  One of the first times I remember seeing it in was the old X-Men/ Teen Titans crossover penned by Chris Claremont, when the ghost of Jean Grey shows up to warn the X-Men about Darkseid.  Simply put, the Scooby Ambiguity is the one element that doesn’t fit in my established setting
            Now, when done right, this can be a wonderful thing.  When handled with a light touch, it can give the audience a little thrill of excitement.  It might even count as a minor twist.
            When done wrong, though… well, your story falls apart
            For example…
            There’s a series of fairly successful books I read now and then.  I’ll be polite and not name them, even though they’re kind of a guilty pleasure.  I know they’re awful on several levels, and they always frustrate me for one reason or another, but I can’t help myself…
            Anyway, the series is firmly grounded in the real world.  Real locations, real law enforcement, real problems.  It’s a lot like Scooby Doo, in fact.  There are stories about zombies, mummies, and vampires, but in the end we get a solid, scientific explanation for these things, and more than a few times someone actually gets a mask pulled off.
            In one of the books,  the main character is a passenger on a jumbo jet with an unknown killer on the loose, and a huge stormfront is actually keeping them in the air, forcing them onward rather than trying to land. 
            Then, in the last hundred pages or so, we learn the killer is actually the physically manifested psychic energy of four passengers who are all projecting their Id out into the world.
            No, I’m serious.  Out of nowhere, in the middle of this reality-based story, the killer is a telepathically-created monster.
            On the flipside, consider Dan Abnett’s ongoing book series about Gaunt’s Ghosts.  It’s a sci-fi war story about soldiers during a massive interplanetary crusade.  There’s guns, tanks, ongoing logistics and morale issues.
            And every now and then… a miracle.  Nothing gigantic, nothing that couldn’t be written off as odd coincidence or luck.  Yet Colonel-Commissar Gaunt and his men are following the crusade path of Saint Sabbat, and they do seem to attract a lot of coincidences and a lot of luck.  It never wins the day for them, and it never leaves much in the way of evidence, but it is there and the colonel-commissar is often left feeling a bit confused and in awe of it in the aftermath.
            Y’see, Timmy, the Scooby Ambiguity works great as a thinly-connected side note, but the minute I make it a major element of my main plot, things start to crumble.  Either I’m writing about a world where X can happen or I’m not.  By its very nature, the ambiguity doesn’t fit within my established world, so making it a major part of my plot creates a jarring distraction that breaks the flow.
            This isn’t to say I can’t have a story about homicidal psychic-energy monsters, but if I do it needs to be clear from the start that this is a world where such things can exist.  If not, pulling some bizarre element out of left field is going to alienate a lot more readers than it impresses.
            And alienated readers often find something else to do rather than finish reading.
            Next time, not to sound morose, but I wanted to talk a bit about death.
            Until then, go write.
July 1, 2011 / 3 Comments

One Time Only

If at first you don’t succeed… destroy all evidence you ever made the attempt.

No, no, don’t do that…

A few years back I was working on a film set where we were staging a bank robbery. The director… well, let’s be polite and say he wasn’t quite as knowledgeable as he thought he was.

We ended up doing a big dolly track move that encompassed the whole scene. Then we did a series of tighter moves. Then we did a wide master of the scene and got all the coverage. Then we did a reverse master of the scene and started doing coverage on that. Then came all the reaction shots for everyone in the bank. And by this time, the crew was starting to grumble, because every one of us knew what was going wrong.

As it turned out, my department had an intern, and he was still watching all this with complete newbie glee. As the day (and the bank robbery) wore on and on, he asked me what everyone was getting so grumpy about. After all, weren’t these all cool shots? I agreed they were, but pointed out that at least half of them were a waste of time. When he asked why, I came up with this way to explain it.

“When all this gets cut together,” I told him, pointing at one of our extras “you can only use one shot of them robbing that bank teller. You can break it up a bit, but not much because it’s happening so fast. At the end of the day, you can only rob teller number five once, so filming nine different versions of her getting robbed is a waste of time. If this guy knew what he was doing, he’d just get the shots he was going to use and that’d be it.”

The intern took those words to heart, and two or three more times during that project he’d give me a nod on days when scenes were just dragging and say “You can only rob teller number five once.”

The point of the story being, I know at least one person has gotten something useful out of my rambling.

No, wait, sorry, the point is that when you’re telling a story you can’t do the same thing again and again and expect it to have the same weight.

There’s an idea in literary theory (sorry, I do have to go there now and then) which says you can only experience a story for the first time once. After that first time, your brain can’t help but restructure your view of the story to see it with more experienced eyes. If you’ve ever read a mystery novel for a second time, or maybe rewatched films like The Sixth Sense, Dead Again, or The Prestige, you know it’s a very different experience when you go through these stories a second time. Or a third time. But you can never, ever get that first time again. Even something like The Empire Strikes Back changes between the first and second exposure to the material.

This is why we all hate spoilers, because the innocence, so to speak, of that first experience is being taken away from us and we can never get it back. To be honest, this is also one of the problems I have with the “film school” approach to movies. A lot of these folks get taught to study and dissect films rather than to watch them, so the first time with the story is lost on these people. They never see the movie the way it was intended to be seen—they just jump straight to the second viewing. Which seems counterproductive when you want to learn how to do something. It’s like going to cooking school and never bothering to taste anything.

Anyway… I digress. But not by much.

There’s another aspect to doing the same thing more than once, and this is the idea of noise. A few times before I’ve brought up Damon Knight and his wonderful observation about facts. A fact we don’t know is information, but a fact we already know is noise. This is true even if we just learned the fact ten or fifteen pages earlier.

An example…

I read a book a while back where one piece of information was “revealed” four times. Essentially, character A discovered a mysterious South American temple that shouldn’t exist. Then A was killed and B found his notes, so B discovered the temple. B quickly related the story to C and then C explained the whole thing to D, so now D learned about the temple. And D… well D was pretty high-ranking, so he went to the President and told the whole Cabinet about the temple. And every single time people would have incredulous reactions and then the reader got the explanation of what the temple represented and who built and how we know it’s ten thousand years old and what we think it is.

Every. Single. Time.

Y’see, Timmy, that information is powerful the first time we hear it. Like so many things that get repeated, though, it loses power every time. In this case, it’s not just losing power, it’s taking a rapid plunge from information to noise.

Plus, it’s taken a huge emotional hit. Finding out that the pyramid strongly implied, if not proved, a pre-human civilization was amazing… the first time. The second time it was something we already knew, even if it was new to this particular character. The third time it was annoying. By the fourth time, personally, I was skimming.

Here’s an easier example, and one we’ve all probably dealt with at some point or another. Have you ever had someone tell a joke (or what they thought was a joke) and then they repeated the punchline when no one laughed? Maybe they repeated it two or three times. Perhaps they went after people one on one (“Hey, Timmy, did you hear when Mike said he wasn’t putting in enough hours and I said ‘That’s what she said’..”). In these situations, as the joke was repeated again and again, we all just got more and more annoyed, didn’t we?

Now, anytime a writer has a fair-sized cast of characters and an even slightly challenging plot, they’re going to have to deal with this issue. You can’t have everybody walking around together experiencing every single thing at the same time. Which means there are going to be points when A and B know something C and D don’t. The trick is coming up with ways to share that information without having the story come to a grinding halt while characters discuss things the reader already knows.

I bring this up not just because of the head-banging nature of that book I referenced above, or because of scarring memories of the bank robbery. Y’see, this is something I’m dealing with right now. In my current project I’m juggling a large cast who are investigating a mystery separately, but keep coming together to compare notes. I know my mystery, but the roadblock is getting past awkward infodump scenes without neglecting this character or that one. I mean, Debbie’s reaction to what they found in the sub-basement is just as valid as Pash’s, isn’t it? She just had the bad luck of having to work that day so she couldn’t go exploring and had to get that information second hand.

You get one chance for your big reveal and that’s it. One. You can’t keep revealing it again and again and expect that reveal to have the same emotional weight. It’s also not going to draw the audience in, because it’s gone from being a surprise to being… well, just another fact.

And if you’re not careful, repetitive facts can get dry and boring really quick.

Next week, I’d like to tell you about the time I sat around for hours watching the most inefficient bank robbery ever.

No, actually, next time I’d like to describe something you’ve probably never seen before.

Until then, go write.

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