October 15, 2009 / 4 Comments

Cross Training

When we last left our heroes…

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on–or which book to pick up–but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home– they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well… that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine’s up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station–wherever it is–and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation–the wave– you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way– yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be… well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

October 8, 2009 / 1 Comment

Two Steps Forward…

My sincerest apologies for being late with the ranty blog. Again. It’s not that I don’t care about the baker’s dozen of you who read this collection of nonsense. It’s just that I care more about keeping a roof over my head. It’s nothing personal. Plus, I had a very old friend visit from the east coast, and I care more about her, too.

So, anyway… if you know the second part of that title (many thanks to Paula Abdul), you’re already way ahead of the pack…

I left off in mid-rant having talked about linear structure. Your characters and your action need to have a logical order to them–even if they’re not presented to your audience in that order. Which brings us to the second thing I wanted to talk about, and that’s dramatic structure. While linear structure is experienced within your story (but still perceived by the reader) dramatic structure is experienced by the reader (yet your characters are still aware of many of its elements).

All stories need some level of drama. Drama comes from conflict, and that comes from challenges the characters have to face. They can be action challenges, emotional, intellectual, almost anything. Having to blow up the Death Star before it destroys the Rebel base is dramatic. So is having to face the love of your life who abandoned you in Paris. And so is having to deduce why someone would hire a red-headed man just to copy the encyclopedia.

Now, one challenge all by itself is not a story. If all I have to do is beat the monster and I win, that’s not much of a story, is it? It’s just a step. Readers and audiences don’t want to see someone do X and win. That’s boring, no matter if we’re talking about action, emotion, or pure cleverness. They want to see the hero do A, B,C, X, Y, Z, and win by the skin of his or her teeth. So a good story has a series of challenges for the hero to face, and this is where dramatic structure comes in.

For this next bit, it’d help if you pictured a wave diagram. Just one of those nice up and down ones, perhaps with the zero-level line drawn across the horizon.

(this graphic, by the way, sent today’s ranty blog almost two hundred thousand dollars over budget. Just saying…)

A good story is like a series of waves, each one representing different challenges your characters encounter. The troughs are setbacks they suffer between, or perhaps because of, each success. For example, Indy finds the Ark of the Covenant, but then he gets sealed alive in the Well of Souls with a few thousand Egyptian asps. If your characters never suffer any setbacks (and you’d be amazed how many stories and scripts I’ve seen with this problem) you don’t have waves, you have a line. Likewise, if your story is nothing but an ongoing string of defeats and failures (which tends to go with “artistic” writing), that’s just another line, too. And let’s face it, lines are flat and boring. It’s the same thing as having nothing but “cool” dialogue. It’s just monotonous.

Which brings us to the second part of good dramatic structure. As the story progresses, the waves should be getting taller, every one a little more than the last. The troughs between them should get deeper and deeper. The height of the waves is a good measure of the tension level the characters are facing. The troughs is the level of failure or setback they’re encountering. If you have a kayak or a surfboard, the journey’s pretty smooth near the shore as you’re starting out. You can coast over those little waves without even noticing them. As you get further out, though, closer to where you want to be, the waves get bigger and there can be some serious drops between them. Then you’re at the point where staying down too long means that next wave will just crush you…

To go back to our very expensive graph, there’s a reason for this ever-increasing structure. If the story’s waves are always five up and five down, they cancel each other out and we’re back at that very dull, monotonous line. The all winning/ all losing lines are boring, yes, but you really don’t want that line to be at zero. Each victory should lift the hero (and the reader) a little higher, just as each setback should send them reeling a little harder.

Let’s take a minute to look at Raiders of the Lost Ark. Once we get past that wonderful opening sequence and into the main story, the first few challenges are almost imperceptible. Indy tries to keep his students’ attention, worries about why government agents want to talk to him, and is excited to hear they’ve enlisted him to search for the Ark. He saves Marion from the Nazis only to have her die in an exploding truck. He learns the secret of the medallion and the location of the Ark, but Sallah’s grabbed before he can escape the Map Room. He finds the Ark, but the Nazi leave him buried alive in the Well of Souls. There’s always a “but” in there, all the way up to Indy infiltrating the secret Nazi island and getting Belloq in the sights of an RPG, but Belloq calls his bluff and Indy is finally captured by the Nazis. After all these increasing ups and downs, the big, terrifying up the film ends on is God himself coming down to stomp the bad guys.

Try to beat that.

Now, a few things to watch for as you consider waves, the expensive graph, and your own story.

One is you shouldn’t have two waves which are the same height. If this challenge is equal to that challenge, one of them either doesn’t need to be there or needs to be lessened/increased a bit. Again, when things are the same, it’s monotonous.

Two is these should be valid challenges and they really should be bigger. Don’t fabricate a wave just so your character has a challenge and then try to convince the readers its a vital, integral part of the story. A ninja attack is cool. A ninja who attacks out of the blue just to create an action sequence is not. You don’t want to be the literary equivalent of the surfer who insists the waves in Lake Michigan are just as big as the ones at Venice Beach.

Three is something I touched on above. Dramatic structure is separate from linear structure, because it’s more what the audience is experiencing. Your story can be structured like this…

Ghijkl abcdef mnopqrs wxyz tuv

…but the dramatic challenges still need to go from smallest to biggest. The waves always have to increase with the narrative, not with the actual order of the story. In this example, abcdef should be a bigger wave than ghijkl, even though abcdef happened to the characters first. If it doesn’t increase drama to have it at this point in the narrative, why is it here? This is one of the biggest problems non-linear stories have–there’s no dramatic reason for them to be out of order. I saw one film that was a non-linear mish-mash, but it accomplished nothing except to confuse the audience.

This is leading into something else, and I’ve prattled on a bit too long as it is. So why don’t I stop again and next week I’ll try to finish up with a convoluted definition of narrative. And maybe some more pictures.

Until then, go write.

September 10, 2009

Bring on the Bad Guys!

Very sorry I didn’t get to post anything last week. Spent the time trying to hammer out a last few wrinkles in my current project… and hopefully succeeding. Guess we’ll know soon enough.

But enough about me and my problems. Let’s talk about your problems. To be more exact, let’s talk about the people who are causing problems for your characters.

The technical term for this person is the antagonist. He, she, or it is the entity that’s opposing your hero or heroine. Simply put, it’s the bad guy. There are cases where the antagonist is actually the good guy in the story, or at least the more respectable one, but those tend to be much larger, Shakespearean-level stories (well, when they’re done right) than anything most of us are dealing with. There are also cases where the antagonist and the villain are two separate characters (yes, it can happen– look at The Fugitive). So for ease of discussion, I’m just going to be tossing stuff out with the understanding that the antagonist is the bad guy for whatever story we’re working on.

(That title’s another pop-culture reference, by the way, but only the older geeks will get it…)

The bad guy can make or break your story. Whether it’s an enemy general, a high school mean girl, a homicidal sociopath, or even just the overbearing boss at the office, the bad guy has to be just as solid and well developed as your main character. How many books have you read or movies have you seen which failed because the villain was just a two-dimensional caricature tossing out random challenges and “threatening” lines.

So, a few things to keep in mind when crafting your antagonist. Like most things I toss out, they’re not all hard-fast rules, but I think if you look back over some of your favorite books and films, you’ll see that the most memorable bad guys tend to be…

Smart — No one’s saying the bad guy has to have a degree from Oxford, but if you’ve got a gullible character who has trouble opening closet doors and can’t string two thoughts together, it’s going to be tough convincing your audience he or she somehow rose to the position of being a real threat. There’s book smart, street smart, and even just plain old animal instinct. But the reader has to believe your bad guy has a brain in his or her head. Remember, few things are more intimidating than a villain who’s a step ahead of the hero–especially when that puts him or her a few steps ahead of the audience, too. In Die Hard, when Hans Gruber quickly assumes the identity of a cowering hostage, we all think John McClane is smart for asking his name and department… until we realize Hans assumed this would happen and already memorized the office directories.

Motivated — The hero has a believable motivation, and the bad guy should, too. There has to be a reason they’re doing whatever it is they’re doing. Robbing homes, starting wars, humiliating people, killing kids at a summer camp– none of these things are done just for the heck of it. In fact, one of the worst motivations a character can have is “just because,” which is probably the only thing worse that saying “because he’s insane!! If the writer knows why these acts are happening, it helps flesh out the bad guy and make him or her more than a forgettable cut-out. The men who betray Edmond Dantes in The Count of Monte Cristo all have different reasons for screwing him over, but every one of them has a solid motive for sending their friend off to prison.

The Good Guy – This one’s definitely not hard/fast, but it’s an important one to consider, especially when you look at the last one. Many of the best villains honestly think they’re doing the right thing, so their motivation is similar to the hero’s (even if their methods are a bit questionable). Magneto in X-Men saw one of his subsets of humanity (the Jews) almost exterminated in World War II, and so he’s determined not to let that happen to the other subset he belongs to (the mutants). The flipside of that is Josef Mengele in The Boys From Brazil, who honestly believes what he’s been doing is the right thing, even though pretty much every historian on the planet would disagree.

Doesn’t act like the bad guy — It’s easy to make someone the obvious bad guy. How many romantic comedies have you seen where the love interest starts off paired up with some who is so obviously not right for them? It’s easy to have the third leg of that romantic triangle be a jerk or a bitch. When the bad guy straddles that gray line, they’re a lot harder to write off. They also tend to be much creepier, because once their true nature is revealed it becomes clear how manipulative this character is. Consider Nazi Colonel Landa in Tarantino’s recent Inglorious Basterds. He’s a pleasant, polite, smiling goof who laughs at every joke…and yet the audience can’t help but be on edge around him because of it, wondering when and if the other shoe’s going to drop.

Calm – again not a hard fast rule, but like I was just saying, the quiet, friendly villain is almost always scarier than the shrieking, raging one. Just like with heroes, someone who’s calm is in complete control of the situation. Part of the eeriness of the original Jason Vorhees was he was slow and quiet. Never rushed, never crazed. Who was really scarier in the original Star Wars— Darth Vader who psychokinetically strangles a guy? Or Grand Moff Tarkin, who blackmails the princess with the life of a whole planet… and then coldly wipes it out anyway after she cooperates? And didn’t Vader jump up a few creepy notches in Empire Strikes Back when he calmly invited the heroes to join him at the dinner table? Heck, consider that when we first meet Hannibal Lecter in Silence of the Lambs (either the book or the film) he’s meticulously pleasant, doesn’t make one threat, doesn’t raise his voice… and leaves us squirming in our seats.

Limited — When I talked about superpowers a few weeks back, I mentioned that the more believable tales tended to involve characters with limits. An all-powerful antagonist is just as boring as an all-powerful hero. Superiors, vulnerabilities, emotional weaknesses– there has to be something that convinces people from early on that the antagonist can be overcome. Every tyrannical office manager has to answer to a supervisor, who has to answer to a junior executive, who has to answer to a senior executive. Captain Barbossa had a few unlucky gold coins. Randall Flagg is nightmarishly powerful in The Stand, but most of his power stems from people believing he’s nightmarishly powerful. Bad guys need their own swords hanging over their heads.

Finally, one or two things to avoid. First, you don’t want your bad guy to be a dupe. It’s almost always frustrating on some level to get to the end and find out the bad guy has been blackmailed/ brainwashed/ manipulated into the role of the bad guy. If you saw the recent G.I.Joe film, you probably remember how silly and pointless it felt when it was revealed the Baroness was really a good woman who’d been hypnotized by… nanotech… or something. Not saying it’s impossible to make this little twist work, but it has to be played with carefully because it’s one of those elements that bad writers have pushed to the edge and now it’s teetering on cliché.

Also, you probably don’t want your bad guy to have some secret, hidden past ties to your hero. Ever since we found out Darth Vader was Luke’s father (and I would apologize for the spoilers but come on! Where have you been?) it’s been an easy out for writers to drop in this sort of thing as a weak attempt to flesh out characters. Janie and Megan were best friends back in grade school. Dillon and Dutch served in the same military unit. Jake and Mitch used to be in love with the same woman. These sort of reveals seem clever at first glance, but more often than not they’re pointless and have no real bearing on the actual story. If you’ve got some of these ties in your manuscript, try cutting them out and see now much they really affect the story. If you’ve got less than ten lines of rewrites to do after removing them, you probably didn’t need them.

And there you have it. Whether your bad guy is a bionic ninja warlord from the future bent on conquering the Earth or just Britta from fifth period English who wants to be prom queen no matter what, hopefully something in this little rant will strike a chord with you, one way or another.

Next week–and it will be next week, I promise–I’d like to rant a little about your backside. It’s getting a little sizeable, and not in that good way…

Until then, go write. Go! Who’s stopping you?

So, Booboo, this week’s title has two references. One’s pop culture, of course, but the other one hearkens way, way back to an article I read in Writer’s Digest when I was in my first year of college. This was when we were between sessions of the Continental Congress.

This is going to be a bit vague at first, so please forgive me.

The man contributing the article was a writer on a sitcom, and his boss had tossed one of his scripts back at him with the words “You have to earn the right to use the bear suit.” When the baffled writer asked for an explanation, he was told this story. I believe it was a Honeymooners episode in the original telling, but I’m not sure so I’m going to substitute in characters from another sitcom as I tell it to you. Trust me, it won’t make a difference…

So, Yakko, Wakko, and Dot decide they’re going to go camping up in the mountains. But Dot’s been a bit uppity lately so Yakko and Wakko come up with an idea. They get a grizzly bear suit and stash it in the car. When they get up there, Yakko will sneak away and put the costume on, then “attack” the campsite. Wakko will play along, Dot will get a good scare and get her comeuppance. Loads of fun.

Well, they get up to the campsite and Yakko heads into the woods with the costume, but he gets lost and can’t find his way back. Meanwhile, a real grizzly ends up wandering into camp and rummaging around. Dot is petrified and Wakko decides to have some fun with “Yakko” by making it seem like the bear is–

Look, do I really need to explain this any further? You’ve all seen this story at least a hundred times, yes? It was such a well-received gag everybody copied it. And continued to copy it. And they’re still doing it today.

The bear suit is a tired gag. It’s a cliché. It’s something we’ve all seen again and again and again and again, in books, comics, television shows, and movies. The two identical characters that confuse people. The funny new catchphrase or non-sequitor reference. The insane villain. The character who gets amnesia or loses their superpowers. All of these are things people have seen so many times they’ve gone past yawning and just roll their eyes.

Oftentimes, the bear suit is the path of least resistance. It’s the easiest way to deal with a need or problem in the writer’s story and the quickest way to create an obstacle. And a lot of people tend to jump at the first solution they can find, rather than look for the best solution.

And that’s really the problem. Since so many people jump at the bear suit, it’s common. It’s dull. Editors and producers have seen it a hundred times this month alone. If they’re going through your work and they find that dusty old thing laying around, your manuscript instantly goes into the big pile on the left.

Let’s try a little exercise. Here are three pretty standard plot devices.

–Two high schoolers get left alone in their palatial home when their parents go away for a week.

–Six teenagers head off into the woods to restore the old summer camp by the lake.

–A man completely focused on his career has to spend a long weekend with a flighty blonde who loves animals.

You probably got an immediate idea off each one. If your first thoughts were throw a wild party, get picked off by a serial killer, and fall in love, don’t feel too bad. What matters is where you go from there. Toss out that first thought and come up with another one. Then toss that one and come up with a third. Toss it again and scribble down a fourth.

Y’see, Timmy, this is one of those complicated points of writing where it’s hard to give a guideline. Often, when you’re writing, you want to go with your gut. You want your words to be honest and not have a lot of analysis and formulae and overthinking behind them.

At the same time, however, you want to be careful about going with your first thoughts, because odds are they’re a lot of other people’s first thoughts, too. This is also why serious writers have to read a lot, and why serious screenwriters need to see a lot of movies. If you don’t know what’s out there, you might already have the bear suit on and not even know it. Heck, yours may be completely moth-eaten and you think it’s going to scare someone in the woods.

Now, here’s the catch. As I mentioned above, you can earn the right to use the bear suit. If you’ve already got a solid track record, if everything around it is gold (or at least well-polished silver), every now and then you can get away with using the old gag. Christopher Priest used one of the most tired ideas in literature for the ending of The Prestige, but did it so well it still blew people away. Stephen King took the tired idea of the Indian burial ground and then took it past the first or second idea to very creepy and popular third idea.

Again though– that’s the exception, not the rule. If you want to do this writing thing for real, your first decision can’t be to reach for the bear suit.

Next week, I’m finally going to do a Michael Jackson memorial pop culture reference. I would’ve done one sooner but, well… I didn’t care that much.

Oh, and if you’ve got a few dollars to spare, I have been gently jabbed by mine editor to shamelessly remind you all Cthulhu Unbound 2 is now for sale. Check out the Amazon link over there on the side, pick it up, and feel free to mock my contribution to it.

And even if you buy it, shipping means you’ll still have time to go write this week.

So get to it.

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