June 18, 2020

The Maltese MacGuffin

So, last week I talked a little bit about a couple genre problems I see pop up all the time. I think they’re most common in fantasy, sci-fi, and horror, but the truth is they show up all over the place. It was a fun little rant, You should check it out if you missed it.

There was also one other genre problem I wanted to talk about, but I didn’t want that post to get ridiculously long. And in an odd way, this is sort of a reverse-genre problem. Less a problem with writing genre, more one with identifying it.
I’d like to talk to you about a little indie filmfrom a few years back called Pulp Fiction. Maybe you’ve heard of it? Excellent.

What’s that? How does this relate to genre rant, you ask? I mean, Pulp Fiction clearly isn’t a genre movie. Not in that sci-fi/fantasy sense, anyway.

Except… well, do you remember the mysterious briefcase that floats through the story? The one with something bright and glowing inside of it, something we never see. There are a lot of theories out there about what’s in the briefcase, but one of the more interesting ones is that it’s Marsellus Wallace’s soul. He made a deal with the devil as a young man and now he’s made a new deal to get it back. Jules and Vincent, you see, are the go-betweens who are getting the soul from Satan’s reps (Brett and his two partners). This is why the briefcase’s combination is 666 and why everyone is stunned by the beauty of the thing in the case—it’s a pure, innocent soul. It also explain why the bad guys can’t hit Vince and Jules—it really is divine protection.

And if the movie’s got this spiritual/magic element to it now—souls and the devil and actual divine protection—well… isn’t this a gritty urban fantasy movie? I mean, that’s pretty close to the definition of urban fantasy. Maybe supernatural crime or supernatural noir, if we want to give a more flavorful description.
Of course the real question is this. If it isWallace’s soul in the briefcase… what changes in the movie? What would be different?
Before you answer, let me point out the thing in the briefcase is what we’d call a MacGuffin. It’s an object that drives the plot without really having anything to do with it. The Maltese Falcon’s another famous one. It’s the motivation behind everything that happens in the movie—every death and betrayal and double cross—but the titular statue only shows up in the last ten minutes.

So the answer to the above question about “what would be different” is, of course, nothing. Again, the thing in the briefcase is just a MacGuffin. It could contain a human soul, a gold brick, a Tron ID disc, absolutely anything… and it wouldn’t change the plot in the slightest. Because it isn’t actually interacting with anything in a meaningful way. We can make an argument the briefcase is, but whatever’s inside it is… irrelevant.

So it’d be kinda dumb to call Pulp Fiction an urban fantasy movie. The sole element that would put it in that genre is almost completely disconnected from the plot and/or story. It may contain that element–that plot device, if you will—but that doesn’t necessarily push the movie into a different genre.

Which is the problem I wanted to talk about. Some folks have a bad habit of using a single element of a book or movie to justify bumping it into a new genre. I’ve talked about this a couple times with superpowers stories that try to call themselves superhero stories, and the problems that can cause. Just because someone’s using a sword doesn’t make my story high fantasy or historical fiction. Setting it ten years in the future doesn’t automatically mean it’s sci-fi. And just because there might be a soul in that briefcase doesn’t make Pulp Fiction urban fantasy.

I’ve seen this sooooo many times. You probably have as well. A book or show that’s really X but got marketed as Y by the author or publisher. Something that has one simple conceit to it that could be a genre element, but really the story fits into another genre altogether.
As I’ve mentioned before with superhero stories vs. superpowers stories, the big problem here becomes audience expectations. If everybody had gone into Pulp Fiction being told it was a supernatural crime story, it would’ve affected how they viewed everything they were shown. And let’s be honest… they would’ve been annoyed. Probably pissed. Because the story went against everything they thought they were going get.
What’s my point? I need to be honest with genre labels. I need to be aware of what my story really is, even if it’s got a MacGuffin or setting that might make it look like something else. Again, having a sword doesn’t suddenly make this historical fiction.

And yeah, it’s really tempting when comedies are sellingto say “Why, yes, my manuscript Terminus contains several laughs and completely reads as a comedy.” But this almost always works against me. Sure, sometimes a reader will say “this isn’t what I expected at all but I ended up loving it anyway…” but those times are few and far between.

So be honest with yourself about what you’ve written. Even if it has ghosts or clones. Or a disembodied soul in a briefcase.
Next time, speaking of genre (some more) I’ve got a little mystery for you to ponder…

Until then, go write.

Like a lot of you, I’m still feeling a little overwhelmed by everything going on right now. Awe-inspiring stuff. Long overdue stuff. But still overwhelming.
I thought about updating my list of top ten B-movie mistakes, but I really haven’t been up for bad movie geekery for a few weeks. So I shelved that idea for a while. Then it occurred to me there’s a related topic I haven’t discussed in… well, years. Not directly, anyway.
It probably goes without saying that I really like genre fiction. I grew up with Doctor Who and Star Wars and comics about Spaceknights who came to Earth to protect us from alien shapeshifting sorcerers. Sci-fi, horror, fantasy—I like reading ‘em, I like writing ‘em.

But you probably knew all of that already.

Point is, I’ve consumed so much of this stuff. In so many formats. A lot of it’s been fantastic. Some of it’s been… not so fantastic.

As I started taking storytelling and writing more seriously, as I started really breaking things down and studying them, I noticed a few similarities. Common problems that showed up again and again, especially in genre stories. Three of them.

To be clear, they’re not confined specifically to these stories—you might see these issues crop up in mysteries or romances or even literary fiction. They’re also not the only problems these stories can ever have (not by a longshot). But it’s kind of amazing how often a problematic sci-fi or fantasy and even horror will have one or more of these three issues.

The first issue is when we bury our stories in too much of our chosen genre. If I have an idea, it gets included in the story. No matter what it is—neat visual, cool character beat, clever way a door opens—I’ll fit it in there. If it was scary in that story, it’ll be scary in my story. Most of us have probably read a genre novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-too-distant future. If it’s a magical world, everything is ancient and magical and built by the fae. If it’s a sci-fi world, everything has nanites and AI and came from interdimensional aliens. People don’t wear glasses in these stories, they have optykwear, and a good set of optykwear can cost you seven or eight neshseks.
The problem with writing like this is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements. The people are different. The setting’s different. Motivations are different. Yeah, it’s a really cool alternate world where the Dark Ages never happened, all coinage is brass,  and wars are now fought with steampunk robot dragons run by difference engines, but the important thing is that my readers need to be able to understand this world and relate to it, while it’s on the page in front of them.
All the worldbuilding is good, but my story needs to have something my audience can immediately identify with in some way, and it’s best if it’s the main character. Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider. A person with a universal need or desire.
When a reader believes in my characters, they’ll believe in what’s happening to my characters. It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basics of it. Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he goes to work shoveling coal in the belly of a a giant steampunk dragon (but one day he’s going to be the commodore of the whole mechdragon fleet—you just wait and see)
There’s one very closely related issue to this, so close I’m not even going to branch off and make it a separate thing. Sometimes, all the laying-on of more genre gets a little monotone. Dramatic stories that are non-stop drama. The horror movie that’s nothing but horror. The magical fantasy series where everything is magical and fantastic. No matter how much I love this thing, it gets boring pretty quick when it’s all I’m getting.
We want our fiction to mirror our lives as much as possible, and the truth is very few of us lead monotone lives. They get broken up with moments of laughter (not always at appropriate times), random pettiness, unexpected excitement, casual flirting, and more. Our stories should be the same way.
The second issue happens when I try to explain everything. It’s confusing enough that I dropped readers right into a steampunk mechdragon battle, but now I’m going to pause that battle for ten pages while I explain how mechdragons came to be and where the best coal for their boilers is mined and how the creation of functioning wings (and the required steam- piston musculature) changed the nature of battle and hey I should probably talk about dragon tactics for a bit, right?
I think most people reading this have seen a story or two that suddenly deviated into that sort of excessive, often unnecessary exposition. I’ve read many stories that suddenly go to great lengths to explain how and why the serial killer turned out the way she did. Or how she ended up with superpowers and exactly how they work. Or both. At length.
What this leads to is stories that feel very detailed, but very little ever actually, y’know, happens. Page after page of explanation can add up really fast, and suddenly a third of my book is just… details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again. It can also annoy my readers as all this information gets doled out, especially if it’s something that feels unnecessary and unmotivated.
I think there’s two ways to deal with this issue. One is something I’ve talked about here in the past—the ignorant stranger.  If I’m going to explain things, I should have an actual, in-story reason for them to be explained. Wakko may know the day-to-day workings of a mechdragon, but Phoebe’s a stowaway and he needs to help her pass as a crew member or she’ll be “dropped off”… and they’re three thousand feet up. So he has a solid, understandable reason to explain everything and she can ask a lot of the questions my readers probably have.
The other way to deal with this issue is the quick and easy one. Cut it. I can delete anything that isn’t actually necessary to the story. This can be tough, because, I mean… steampunk mechdragon wars! There’s so much cool stuff in those three words. But how much of it do I really need? Is it relevant or is it just me piling more “genre” onto the plot and story? Yeah, ceramic teeth are cool, especially on that scale, and I’ve come up with a crazy way how they’re made, but does my story fall apart if the reader just knows the mechdragon has… teeth? Does it change anything if in their mind they picture the teeth are brass or steel or diamond? Pages are precious—do I really want to spend part of one on this?
The third issue is actually the reverse of the last one. It’s when I don’t explain anything. There’s so much new stuff that there’s no context. I can’t tell if neshseks are coins or bills or maybe they’re not even money. Maybe this world works on the barter system and they’re some kind of gourd. Could be a massage or a sex act or maybe it’s some kind of pet? Maybe it’s a pet that gives great massages?
But it’s not just terminology. The genres also tend to collect mysterious characters who drop vague hints or implied threatsfor… reasons. Creepy messages appear on walls, sidewalks, computer screens and we never learn how they got there. Disturbing objects are discovered in the attic and never, ever discussed again.
I think there are two general reasons this issue happens. First is that, as the writer, I’ve sunk deep into my fictional world for the past five months and I forgot the reader… hasn’t. They have no idea what a neshsek looks like. Or what it’s used for. Or how many you can seriously expect to get from a relative stranger for two tinted sets of optykwear
The other reason is that people are trying to duplicate the sense of mystery and anticipation they got from another story, but they don’t really understand how and why it worked there. A lot of these weird mysteries are just a general lack. There is no explanation or reason or motivation behind what’s happening in the story. It’s just happening right now because… I wanted to tell a weird creepy story.
A friend of mine gave me a great rule of thumb once, and I think it’s the best way to deal with this issue. I kinda mentioned it up above—my main characters should mirror my audience. If my goal’s to make my audience puzzled and eager to learn more, then really Phoebe should be puzzled and want to learn more. If the reader’s angry about something, Wakko should probably be angry about it, too. Likewise, if Phoebe and Wakko are both really annoyed because they still don’t know what’s going on… well, I can probably guess how my audience feels right now, one way or the other…
Are these the only three problems that might crop up in my genre writing? No, not at all. I have faith in you that you will find awesome, all-new problems. But these are the ones I see appear again and again. So maybe they’re worth looking for in my manuscript. Just in case.
Next time… I’ve got kind of a follow up idea to this. It didn’t really fit here, but it’s a genre problem. Sort of.
Stay safe out there. Wash your hands. Wear your mask.
Until next time, go write.
December 3, 2015

Over-Elaborate Paint Schemes

Hope you all had a nice week off and got a lot of writing done. Or at least a lot of relaxing so you’re fresh and ready to write again.

As it turns out, this little rant has turned out to be well-timed… but we’ll get to that in a bit.

For now, I wanted to talk about paint and simplicity.

As one or two of you might know, I am a bit of a miniature wargamer, or, as they’re known to the greater world at large, a geek. Yep, I build little toy soldiers and beasties, scale scenery, vehicles, the whole deal. I used to be much more into it than I am today, but I still enjoy building the models and playing with my group now and then.

Recently I was painting some models and remembered an old article I’d read ages back in one of the hobby magazines I subscribed to (again, used to be much more into it). They had a regular column on painting techniques for little toy soldiers, and one month a guest columnist wrote about what he called “non-metallic metallics.” It was a style of painting where you made swords, guns, armor, and so on look like steel and gold without actually using steel or gold paint. Instead you’d use lots of whites, blues, grays, oranges, and yellows—all different shades—to create highlights and reflections and the appearance of shiny metal. Make sense?  So much better, he said. So much more realistic.  It really brought the miniatures to life.

Now, the very next month they ran an article from another painter—their regular guy, in fact—and his article amounted to “no, no, NO!” He was very much against the whole non-metallic metallics thing. As he explained, it was using a lot of time and extra paint to create the same effect you’d get naturally by just using the metallic paints. Plus, the non-metallic style was completely angle-dependent. It worked well for displays and dioramas, but wasn’t appropriate for models that would be out on a tabletop battlefield and viewed from many different directions. That’s when the non-metallic illusion would break down. As he explained, why buy seven or eight pots of paint to achieve what—for these purposes—you could do much better with one?

That was the last painting column, if memory serves, and the regular guy was never mentioned again. The company that published the magazine also sold the paint. Draw your own conclusions about what happened there.

Now, aside from the capitalist warning, what’s the message here?

There’s a subset of folks who insist things can’t be simple. Simple is stupid. Simple is for amateurs, they’ll tell you, not professionals. You’re not going to use that common, easy paint scheme, are you? Because you’ll never be considered an expert that way

Unfortunately, too many of these people consider themselves gurus of some kind or another. They’ll charge you good money for bad advice. Advice they’ll usually try to pitch as rules.

There’s nothing wrong with simple. Having a simple paint scheme let me paint the bulk of my Space Marine army in a few weekends rather than a few months. I had close to a hundred little soldiers the size of my thumb—I wasn’t going to spend hours and hours on each one.

But…

There were a couple models I did lavish with some extra time. Captain Machiavel got a lot of fine detail picked out on his armor. I put highlights on Veteran Sergeant Constantine’s sword. Veteran Dreadnaught Faustus has a ton of scrollwork on his weapons and purity seals.

(Yes, I named some of my little toy soldiers—stay on topic, okay?)

Just like there’s nothing wrong with simplicity, there’s nothing inherently wrong with complexity, either. It’s all about having the experience to know when each is appropriate. I wasn’t going to spend hours and hours painting each of the rank-and-file soldiers, because I didn’t want a hundred individual paint jobs distracting from the look of the army as a whole. That said, I’m still going to make the army commander, squad leaders, and big models look good because… well, they’re the ones people are going to focus on.

See where I’m going with this?

As an aspiring writer, I encountered lots of folks trying to tell me my writing wasn’t sophisticated enough. That my vocabulary was too simplistic. And I listened to them. I started using a lot more adverbs. I tried to use metaphors and similes in the description of every person, place, and thing that appeared in my stories. Hell, for a while I made a point of  never using the same dialogue descriptor twice on a page. And I never, ever used said. Said was stupid. It for amateurs, and I was a professional

Thing is, none of this made my writing any better.  Oh, sure, it was boosting my word count a lot, but it wasn’t really improving my ability. In fact, one of the first times I ever got to sit down with an actual professional editor—someone who could pay me money for my work—his two big pieces of advice for me were to cut all my adverbs and go back to using said.

Let’s do a quick test. Grab a novel or anthology that’s near you. Not a Kindle, if that’s possible—a real book will work better for this. Preferably something you’re familiar with.

Got one?  Flip through it, or just open at random once or thrice.  You’re looking for a page with dialogue, not exposition.  Found it?  Count up how many times said appears on that page.

I’m willing to bet it’s there a decent number of times. And I bet you never noticed until I just asked you to count them up. Said is invisible. When I use said, readers can enjoy my overall story rather than getting caught up in individual sentences that break the flow.

Y’see, Timmy, using complex phrasing and obscure words doesn’t automatically make me a good writer. Especially if there’s no point to my complexity and I don’t understand the words I’m using. If that’s the case, trying to do this can actually make me a worse writer. I’m suddenly the guy trying to do fine detail work with a paint roller, or trying to cook a five course meal when I haven’t quite figured out the toaster yet.

Again, there’s nothing wrong with being more sophisticated, or to using ten-syllable words over two-syllable ones. There just needs to be a point to it. It needs to serve a purpose in my telling of this story. If it’s just me, the author, trying to show off how impressive I am and how extensive my vocabulary is… well, that’s not really helping the story. It’s just the literary equivalent of hanging rubber testicles on the back of my truck.

I mostly use said in my writing. Mostly.  I’m not against having my characters shoutor mutter or snap or whisper or shriek or hissor call out. When they do, though, I have a solid reason for making that bit of dialogue stand out on the page.

So ignore those folks saying you must be more complex with a wider vocabulary. And the ones telling you to always keep it simple. Just focus on telling your story the best way you can.

And that’s that.

In other news… It is, alas, that time of year. So, if I may, I’d like to direct your attention to my usual Black Friday offer for those who need it, the standard Cyber Monday appeal to consumer capitalism, and the suggestions of much better stuff to give the readers in your life.

I’d also like to point out that my publisher, Penguin Random House, is doing a fantastic online campaign this season called Give a Book. If you’re on Facebook or Twitter, just use the hashtag #giveabook when you talk about buying books for friends, family, loved ones, and so on. Every time someone uses the hashtag, from now until December 24th, PRH is going to donate a book to the First Book literary charity. The goal this year is to hit 35,000 books (last year they aimed for 25,000 and hit 37,000). So take a minute out of your holiday frenzy and do something for a good cause.

Next time, I’d like to talk about the people we enjoy reading about.

Until then… go write.

June 4, 2015 / 6 Comments

Shameless Self-Promotion Post

A quick apology for missing the past few weeks.  Real life intrudes at the most inopportune times.  I had some rewrites that had to get my attention, and then… well, I had a big book release.  With all the before-press and during-press (going on right now) that entails

Speaking of which, if you’ll forgive me, I was going to do a quick bit of shameless self-promotion.  My first hardcover came out on Tuesday. It’s called The Fold, and it’s sort of a sci-fi/mystery/thriller with a strong horror element.  More or less.

It’s got a ton of praise from people like Bram Stoker Award winners Joe McKinney (Dead City) and John Dixon (Phoenix Island), Chuck Wendig (Blackbirds), Mira Grant (Feed and Parasite), Wesley Chu (Lives of Tao), DJ Molles (the Remaining series), and Andy Weir who wrote a book called The Martian.  Heck, even the Kirkus Review liked it and I’m told they’re really picky when it comes to giving good reviews.

If you happen to live in California, I’m in the middle of doing a bunch of signings (which is why there’s no ranty blog this week).  I’ll be scribbling in books at 7:00 tonight (Thursday, June 4th) at Borderlands Books in San Francisco, and then at Dark Delicacies in Burbank on Saturday, June 6th around 2:00 pm.  Plus on Sunday I’ll be down at Mysterious Galaxy in San Diego for the Writer’s Coffeehouse

And then, back here we I may talk about chapters and cliffhangers, or maybe about…

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