May 16, 2019 / 2 Comments

…Could Cut Diamonds

At the Writers Coffeehouse this past weekend we talked a little bit about starting a book, which is something I blabbed on about here just a few weeks back.  I thought it might be worth going over one particular aspect of both discussions.
There’s one thing any writer needs to understand if they want to be successful. It took me  a while to get it.  Really get it. 

Ideas are cheap.  Ridiculously cheap.  They’re a dime a dozen.  I’d guess on an average day I have at least a dozen random ideas for books, short stories, screenplays, or television episodes. 

Now, in my experience, beginning writers tend to hit one of two problems when it comes to ideas, and they’re really two flipsides of the same issue. 
One type of writer laments that they never have good ideas.  Yeah, I might have a couple clever thoughts, but they’re not, y’know… book-worthy.  Not like some of the stuff out there. Wanderersor  Middlegame or Black Leopard, Red Wolf or… I mean, all that stuff is so good.  On so many levels.  The ideas I come up with all feel kinda average.  They’re not worth writing about, so I don’t write. I wait for the good ideas to strike.
If I’m the second type, I have too many ideas.  I’ve barely finished writing my third screenplay this month but I’ve already got an idea for a series of epic novels.  Which leads me to a comic book series.  And a podcast.  And a collection of linked short stories. I can barely keep up with all the ideas I have.

In either case, I’m probably suffering from a misconception.  The same one, really. I think anything that goes on the page has to be pure, award-winning gold.  The difference is that the first type of writer won’t put anything down because they know it isn’t  gold, whereas the other folks are assuming it must be gold because they put it down on the page.

Make sense?

The catch, of course, is that most of the stuff that I put down isn’t going to be gold.  It’s going to be rewritten and edited down and polished.  I shouldn’t be thinking of story ideas as gold, but more like diamonds.  When I find a diamond in the wild, it’s a crusty black lump.  They’re not sparkly or faceted, and they definitely don’t look like they’re worth six or eight thousand dollars per carat.  Diamonds need to be cut and recut, measured and examined, cut again, and then polished some more.  That’s how they get ready to be placed in a setting and shown off to the world.
So that first group of writers is tossing out all those black, coarse stones because none of them look like engagement rings.  The second group‘s busy sticking the crusty lumps on gold bands and asking you to pay three months salary for them. 
Hopefully it’s easy to see why neither of these is the right approach.
What’s the trick, then? Is there a way to know which ideas are the good ones to spend time cutting and polishing?  How can I tell if it’s an idea with potential or a bad idea or maybe a good idea but just one idea too many?

Well, y’see Timmy, the ugly truth is… a lot of the time, I can’t tell.  I just need to do the work.  I might go through a hundred pages or a solid week or three of outlining and realize there’s not really anything there.  A fairly successful friend of mine spent months working on a novel.  He got almost 70,000 words into it before he realized… it just wasn’t working.  So he stopped and moved on.

Sure, yeah, he probably could’ve cheated a bit.  Tweaked a few things, maybe tossed out a deus ex machina or two, but in the end it didn’t work because it didn’t work.  No clever phrase or substituted word or literary sleight of hand was going to change that.

I know a lot of folks have trouble accepting this, even though we all understand this sort of thing happens in a lot of other jobs. Chefs come up with cool recipes they never get to use.  Engineers design things that never get built.  Hell, do you have any idea how many unproduced scripts there are floating around Hollywoodthat have Oscar-winning screenwriters behind them?  Every creative person puts out a lot of material that never gets seen by anyone.  We do a lot of work and it gets cut or replaced or just… not used.

Don’t get paralyzed wondering if your ideas are gold.  Odds are they aren’t.  But you’ll find some diamonds in the rough, and once you know how to spot them it’ll be an easier (and quicker) process to find them next time.  For now, take what you’ve got and work with that.  There’s a chance there’s a shiny diamond or two in there somewhere.  If you put the work into them.

Speaking of cutting out excess material, next week I wanted to talk to you about recycling.
Until then… go write.
May 2, 2019

That Figure in Black

Today, I was hoping we could have a quick talk about that mysterious figure across the street.  You know the one.  Over there.  The person in the hat and trenchcoat who’s just standing on the edge of the shadows, watching us as we dig up this old time capsule.  The one who said something cryptic as you walked by.

You know who I mean.

No, seriously.  We all know the character I’m talking about, right?  The one who shows up in the first chapter, spouts a few  statements, and then vanishes for the next three or four hundred pages.  Heck, maybe they don’t come back at all.

Maybe—and let’s be honest here—maybe we’ve even written a character like that.  I know I have.  It’s okay.  Admitting it is the first step to getting better.

Truth is, characters like this are the one of the reasons so many agents and editors say they hate prologues.  So often, these characters don’t do anything except waste our time building a  false sense of mystery, dropping psuedo-hints that rarely, if ever, amount to anything.  They just… they’re awful.

So… how could we make them better?

Let me ask you this.  Forget the aura of mystery. What if they spilled their guts in chapter one instead?  They’re standing there across the street, then they walk over and just start telling us everything.  I mean, almost uncomfortable amounts of personal information.

What would this character say?

Who are they?  No, seriously—who are they?  What’s their actual name?  Who do they work for?  Why are they here?  Why are they dressed all in black?  Why are they saying these words?  What do they know? If they know more, why aren’t they just explaining everything?  Are they on my protagonist’s side?  If they are, why don’t they stick around to help?  If they aren’t, why aren’t they taking more direct action against the protagonist?  Why are they so cryptic?

Now, once I know all that… let’s look at my original version of this moment.  Is my mysterious figure acting believably?  Naturally?  This is my chance to make sure everything lines up, so my readers—including agents and editors—won’t feel cheated later on.

I’ve talked about something similar to this before—the detective’s speech.  That sometimes it’s worth writing out a chapter I might never use because it’ll help me figure out exactly how things are working in my story.  Because… well, I should know how things work in my story.  And why they work that way.

And why that guy’s sitting in his car across the street, watching us talk.

Next time… Look, I’ll be honest.  Next time might get a little explicit.

Until then, go write.

April 18, 2019

The Kondo Method

This one may ramble a bit.  Apologies in advance.

An idea struck me the other day, and I realized I haven’t talked about it here in a while so I thought I’d go over it again.  And, as usual, the best way to do that is with a story.

I talked last summer about moving and getting rid of a ton of old Warhammer figures.  I’d built and painted a lot of them.  Some of them were classic figs from twenty-odd years ago.  A few of them were honestly kind of beautiful, in their own way.  A couple were still sealed in the original package.

But, after a surprising amount of soul-searching, I finally just had to admit I was never going to play with these models again on the battlefield.  Or display them in any sort of cool way.  I was keeping them… just to keep them.  Because they were classics and that’s it.  Heck, I’d guess at least a third of them were for armies I didn’t even play anymore.  They were just cluttering up my shelves, and had been for years.  A couple of them for decades.

So I saved a few, maybe six or seven, that I thought I may use someday.  Or just really liked a lot.  The rest… got traded in for store credit.

But here’s the thing.  With them gone, my shelves became a lot cleaner and neater.  And I got a lot better with my hobby time.  I could find things much faster, which meant I was getting more done.   It sounds really straightforward, but getting rid of the clutter that wasn’t doing anything made my hobby much better.

I think this holds for stories, too.  As writers, we like to think the only limit is our imaginations.  But we’re still dealing with other restrictions.  The size of my manuscript.  The size of my cast of characters.  The patience of my readers. If someone’s going to take up space in my story, there needs to be a reason for them to be there.

An example I’ve given before is Guido, the super-strong mutant from X-Factor.  Guido was a fun-loving, John Lennon-sunglasses-wearing guy who made the “gorilla body” physique popular years before Luther in The Umbrella Academy.  Also, as I understand it, now he’s dead and one of the lords of Hell or something like that, because who wants fun-loving characters around when we could have drama, right? Or maybe he’s alive again.  I lost track.

Anyway…

When Guido made his debut with X-Factor at a press conference, one of the reporters called out “He must be the strong guy!  Every group’s got a strong guy!”  Which led Guido to start calling himself Strong Guy from that point on, but also drew attention to the point that… well, yeah.  Every group does have a strong guy.  Because in the stories most superhero comics lean towards, a strong guy is very handy to have around.  There’s a reason to have them on the team and in the story.

In stories, we sometimes end up with characters that don’t serve a purpose.  Perhaps they’ve got a fantastic voice or a really clever description.  Maybe they’re a kind of character that doesn’t get seen a lot.  Maybe I came up with the idea for them in the shower and just really like how they turned out.

But if they’re not really doing anything to advance the plot or the story… I should probably get rid of them.

Before anyone goes nuts, I admit this is a bit of a broad statement.  There are going to be lots of characters in any story, and some of them are going to have a minimal-at-best effect on the outcome.  The guy serving our food.  That woman guarding the armory.  The fourth person to die in the battle.

Thing is, though, I shouldn’t be putting a lot of effort into someone who isn’t actually going to be doing anything.  All my characters should be propelling the plot and/ or story forward.  If they’re just standing around not really doing much… well, why would I spend a lot of effort on them?  Why give them a name and a backstory and a detailed physical description if all they’re going to do is walk up to the table and drop off three drinks?

This brings me nicely to a potential exception to this statement.  Sometimes we just run into someone interesting.  That one person who stands out because of their wild wardrobe or random pearls of wisdom or… heck, I don’t know, maybe they’re just funny and flirting a lot.  It’s not that uncommon to have this sort of chance, memorable encounter.  Think of the bit player in a movie who stands out in a scene just as much as the main character. Sure they exist, and we all love to encounter them in a story.  Sometimes the reason to be there can just be “this is really cool.”

However…

If I’ve got three or four or more characters like this, that’s starting to really cut into my page count.  At just three or four pages per encounter, that’s twelve or sixteen pages of my manuscript that have nothing to do with my story.  It adds up quick.  This is me deciding I’ll keep a few of those little toy soldiers, but just the special ones, and the ones that look good, and the ones that have fond memories, and the rare ones,  and suddenly I’ve put a hundred of them back on the shelf.

If I’m one of those writers who tries to make every single character special… well, there’s a good chance people are going to start getting frustrated with my lack of focus.

Y’see, Timmy, it keeps coming back to that idea of clutter.  Things getting in the way and slowing us down.  It’s okay to a small extent, but once it hits a certain point… we just have to stop everything.  And the people we’re trying to impress with it…  they’ll probably get annoyed with me.  Or flee in terror and call one of those hoarders shows.  Or the literary equivalent of one, I guess.

I may have some of the coolest, rarest, most beautiful characters out there.  But if they’re not really doing anything, I should maybe at least consider getting rid of them.

Speaking of which, next time…

Well, I’m starting a new book, and we haven’t talked about that whole process in a while.  So maybe I’ll talk a bit about drafts.  Unless one of you has something else you’d rather hear about?

Until then… go write.

February 1, 2019 / 1 Comment

Trying Too Hard

            Running a day late. Sorry about that. 
            So, I kinda wanted to revisit an idea I’ve talked about once or thrice.  But I’m going to come at it from a new angle, so don’t worry—you might still get something out of it.
            I’m guessing four out of five of you reading this probably dabble in what often gets called “genre fiction.”  It’s when we can slap a quick, easy label on a manuscript.  Sci-fi.  Fantasy.  Romance. Horror.  And there’s sub-genres and sub-sub genres and the labels can just get more and more specific.
            I’m also sure everybody here wants to write the best stuff they can.  I hope you do, anyway. The coolest sci-fi, the most heart-warming romance, the creepiest, gnaw-at-your-mind horror.  That’s the goal, right?
            When I started telling longer stories, it was my goal.  I tried to make everything cool.  I tried to have all those moments that made people gasp with excitement and terror.  I tried to make my story like the other stories I’d seen that did these things.
            But I had a couple of invisible issues, so to speak.  Problems I didn’t even know I was dealing with.  And a lot of them burned down to experience.
            Firstoff… well, I was really new at this.  In every sense.  Some of you may remember me saying that I got my first rejection when I was eleven.  And at that point about 90% of my intake was comic books and old Doctor Who episodes, with the occasional Star Wars novel here or there.  And, in the big scheme of things, I hadn’t even read a lot of those.  So a lot of the stuff I thought was bold and clever was actually cliché, well used tropes.  It was just that I’d never seen them before.
            For example, one of my favorite comics as a kid was ROM.  But it wasn’t until much later that I realized ROM was pretty much just Bill Mantlo doing his own version of The Invaders, which was really Larry Cohen doing his own version of Invasion of the Body Snatchers, which was Hollywood doing their own version of the storyfrom same-named novel.  And there’s nothing wrong with any of that… except my assumption that the elements in ROMwere completely new and never seen before.
            Secondwas me trying to do all this cool stuff in my own writing.  There wasn’t anything wrong with the individual ideas, just that I was trying to do them at my clumsy, inexperienced level.  Trying to be cool.  Trying to be scary.
            For example, again, y’know that bit in every other horror movie when something bursts out from around the corner or behind the curtain, and it just turns out to be a cat or Wakko playing a stupid prank?  We generally call that a cheap shot.  Cheap shots aren’t scary—they’re the storyteller trying to be scary.  It’s me ignoring whatever’s going on in the actual story to toss a cat in your lap.   Another one that comes up a lot—especially in films—is nudity  Some people think throwing in random nudity is hot or sexy.  But just as often it can be creepy, demeaning, or just… weird
            When we toss in random, unconnected elements like this, we’re doing it to try and create an effect, not for the sake of the story itself.  It doesn’t matter how the cat got there or why it decided to leap randomly out after sitting quietly or why Phoebe decided walking through a cobweb meant she should take her shirt off while she was exploring the cellar.  It’s all just a storyteller trying to get a reaction, and how they get it is kind of irrelevant.  The ends justifying the means, as some folks might say.
            Which is, in my mind, kinda crappy storytelling.
            Some of you know that I like watching bad movies on the weekend and live-tweeting big (often easily-avoidable) story problems that come up.  A while back I watched one, a horror movie, which had tons of scary elements in it.  Tons of them.  The problem was, it was just tons of scary elements from other stories and movies, all just crammed in an attempt to make things scary without any thought to the characters, the scene, or the story as a whole.  It almost felt like horror movie mad libs, where the filmmakers just said “Okay, we need a scary thing.  And another scary thing.  And another scary thing.  And…”
            There’s two issues with doing this.  One kinda connects to this “trying” aspect and the other is its own thing –I’ll get to it in a moment.  The other one is something I’ve talked about before.  I can’t take something that’s funny/cool/scary/sexy in another story, shove it into mine, and expect it’s automatically going to get the same effect.  Especially when the elements on either side of it are also random things from other sources.  An element can be really disturbing in your story but absurdly funny in mine.  There are tons of YouTube videos that prove this point—splicing together two elements from different films and creating an entirely new, different effect.

            And this brings us to the other aspect of the “many scary things” problem, which is also the third overall issue when I start cramming stuff into my story.  It’s also another one that I’ve mentioned a couple times before.  A bunch of story points is not the same thing as a story.  I can have a hundred cool fantasy elements in my manuscript, but that doesn’t mean I’ve told a cool fantasy story.  A few dozen sexy, romantic moments don’t mean I’ve written a good romance.  And the biggest pile of cheap shots and scary beats don’t add up to a solid horror story.

            When I just start cramming these things in, I’m breaking up whatever coherent story I might actually have.  It’s becoming that random bunch of story points that don’t add up to anything.  I need to be adding things that serve a purpose within the story, not just in what I want the story to do in some vague, overall way.  I want things to be sexy and romantic, sure, but in service to the story, not just to be five seconds of sexy or thirty seconds of romance.
            This is a tough thing to grasp, I know.  How can trying to put more action in an action story not be a good thing?  How can more scary things in a horror story not be good?  But this is one of those little, subtle lessons that lets us go from being adequate writers to really good writers.  Some folks like to fall back on “the end justifies the means,” but this ignores the fact that whatever means I use are going to  determine the kind of ending I actually get.  And if my means are just random, haphazard elements…
            Well, what kind of end will that give me?
            Do I want something that’s trying to be a cool sci-fi novel?  Or do I just want to write a cool sci-fi novel?  Y’see, Timmy, I can incorporate almost anything and everything I want into my story.  But I need to actually incorporate it and not leave it sitting alongside.  Because I don’t want a pile of elements—I want a pyramid.  A perfect structure that’ll awe people for ages after they’ve seen it.
            Anyway…
            Here’s a quick reminder that my new book, Dead Moon, is out exclusively from Audible in just two weeks time.  Believe me when I say there will be more reminders in the weeks to come.
            Next time, I think I’d like to expand on something I touched on here today…
            Until then, go write…

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