February 7, 2019 / 1 Comment

In Context

            I’m writing up this post as I levitate upside down in my office.  Which—cool thing about this new house—exists in an orbiting satellite that’s only accessible through a teleport array we found in the attic.  Really cuts down on the commute to work, let me tell you…
            Okay, we’ll get back to that.
            I wanted to expand a little bit off something I touched on last week, and that’s the idea of context within a story.  When we talked about it before, I was using it to show how I can’t pull random elements from that story, copy them into my story, and expect them to work the same way
            Quick semi-related question.  What does it mean if I walk up and smack someone?  Full on, five fingers, hard across the face.
            Well, it could mean any number of things.  It could mean they’re a complete jackass.  Or maybe I am.  Maybe they deserved it.  Maybe they’re in shock and I’m trying to bring them around.  We don’t know enough about the circumstances, the background, the existing relationships between me and the person I smacked.
            What if I just walked up and kissed them?  Or slapped their ass.?  Kinda the same thing, right?  We don’t know enough.  Maybe I’m a complete sleaze.  Maybe this is my partner of several years.  Hell, this could mean different things depending on where it happens. Doing it at the office could be extremely inappropriate, but in the locker room this could be a congratulations, and in the bedroom it might be foreplay.
            All of this additional information—the stuff we don’t know in these situations—is the context.  It what makes actions creepy or exciting or exciting in that other way.  As I’ve said before, there can be many different interpretations of the same thing depending on all the other things around it. 
            This becomes extremely important in genre fiction, because one of the big aspects of genre is that we tend to tweak the world a bit.  Maybe superheroes are real.  Or dragons. Or cybernetic implants.  Maybe they’re not just real, they’re common.  Boring, almost.
            For example, take my opening paragraph.  It probably made you smile, because it’s absurd in two or three different ways, right?  Complete nonsense, because we all know how the real world works and I am, no matter how many times I’ve wished otherwise, part of said real world.
            In a genre story, though, all of that could easily be true.  Then it isn’t laughable—it’s setting.  Possibly important plot elements. 
            Charlie Jane Anders made a wonderful observation a while back about how some of her least favorite stories were the ones that got pitched as something like “it’s a world just like ours, except everyone can turn invisible.”  The problem with these stories is that if everyone could turn invisible… well, the world would be completely different.  Views on privacy would’ve changed massively, possibly in different directions depending on how long this power’s been available.  Social views would be different, because anyone might be listening.  Heck, traffic laws would need to be adjusted because what if an invisible three year old wandered into the street?  Technology would be different, because there’d be whole-new priorities in this world.
            And if none of these things have changed… well, that just doesn’t make sense, does it?  Try to think of an aspect of your life that wouldn’t be different if there could be two or three invisible people in the room with you.  Any room.  At any time.
            Context lets me know what is and isn’t possible in this world.  By extension, it lets me know when people’s reactions are appropriate or wildly inappropriate.  If my story doesn’t explain what the limits of my world or characters are–or if I don’t give my readers enough to figure it out—it’s going to limit their investment and immersion in the story.
            For example…
            I watched this movie a while back where a guy hires a live-in maid (occupations and genders may be changed to protect… I don’t know, surely somebody deserves it).  Nothing weird or unusual there, right?  Except when the maid shows up, she’s kind of… well, unnatural.  Pallid, almost gray skin.  Dark circles under the eyes.  Blank stare.  Never speaks.  Tends to move in a kind of slow, lurching way.
            You can kinda see where this is going, right?  Zombie maid.  Clearly.
            But here’s the thing.  Our protagonist and his roommate don’t notice anything unusual about her.  They act like she’s totally normal.  One of them even thinks she’s kinda hot.  Same with other people who stop by.  They all just treat her like… well, the maid.  Or, at the very least, the woman staying at Yakko and Wakko’s place.
            And let me save you an assumption.  This wasn’t a comedy movie.  It bordered on melodramatic horror, really.  Except… nobody was horrified. 
            Well, maybe me…
            So what was going on?
            I watched the whole damned movie and I still don’t know.  Was she a normal woman who just happened to look and act like a zombie for some reason?  Maybe?  But if that was the case, wouldn’t people comment on it?  Since nobody in the movie ever mentions that the new housekeeper looks like one of the walking dead, it seems like this might be, well, a common thing.  In fact, there are two or three scenes where the characters pretty much treat her like an appliance, even putting her in a storeroom at one point.
            But if she wasa zombie maid, shouldn’t that come up?  Heck, even if it’s the most normal thing in this world to have undead people cleaning your home, you think someone would mention it.  And plus… the rest of the time they’re talking to her and acting as if she’s a completely normal person.  Hell, like I mentioned before, the roommate’s even mildly obsessed with “how hot she is” and more than once talks about trying to get her in bed.  Which is a bit odd if she’s supposed to be a zombie.  At least worth a small discussion, yes?
            The real problem was that I couldn’t tell how to feel about any of this.  Were the guys being jackasses who objectified their maid—which would imply I shouldn’t like them, right?  Or was this a normal reaction, the way you or I would treat the vacuum cleaner when we weren’t using it?  Was the roommate’s desire to have sex with the maid kinda weird?  Full on creepy?  Hell, maybe even normal?  I don’t understand the world, so I don’t have any context to base these reactions in.
            And just to be utterly, completely clear—there’s nothing wrong with a story about zombie maids.  That’s the basis for a very cool story.  I’d never say otherwise.  Heck, it’s the basis for Fido, a really fun movie.  But if this is the world I’m setting my story in, I need to be clear this is… well, the world my story’s taking place in.
            Now…
            All that said, it’s really common to start off with a story set in “the real world”  and then it suddenly veers off into the realm of magic, aliens, and/or elder gods.  We’ve all seen it.  If you like hearing about three act structure, this kinda thing is a common way the first act ends.  Again, nothing wrong with this.  Like I said, it’s really common and I bet we’ve all got a favorite story or six that does this.
            Why can they do it?  Well, if you look at these stories, the big reveal that zombie cyborg lizard men are secretly running Wall Street is pretty much always structured as a low-level twist—it doesn’t alter the context, it enhances it.  These reveals force us to look at a lot of earlier story events in a new light.  They don’t actually contradict anything we’ve already seen in those first two or three chapters.  And since they happen early in the story, they’re not asking us to rethink a lot of assumptions or beliefs about these characters or the world they live in.
            There’s also another way to pull off this context shift, and it’s one that you’ve probably seen done a couple times.  I do it in Dead Moon.  Heck, J.K. Rowling copied it from the original Predator.  No seriously.
            Okay, not seriously.
            Just tell them right up front.
            Most people tend to forget, but Predator begins with an alien spaceship doing a fly-by of Earth and launching a landing pod as it zooms past.  That’s the very first shot in the movie.  Seriously.  And then it’s half an hour of Arnold and Shane Black shooting guys in the very real-world jungle before we see another hint of the alien.  Same with Harry Potter.  Sure, there’s all that stuff about Harry’s miserable childhood with the Dursleys, but the first chapter’s all about magic cats and a flying motorcycle.  Rowling all but openly says right up front there’s a magic world the Dursleys are desperately trying to ignore, despite their clear connection to it.
            What this does is establish right up front these are genre worlds, no matter how normal they may seem as we ease into the story.  When they take their sharp turn, it isn’t out of nowhere. It’s just a reminder of what we’ve already been told.
            Y’see, Timmy, without this context, my readers are left in a kind of “anything goes” situation.  Which it makes it really hard to have stakes.  Which means they won’t be able to make any kind of investment in either the plot or the characters.
            And no investment means no reason to keep reading.
            Next week is a double-header for me.  It’s Valentine’s Day and I have a new book coming out.  Have I mentioned Dead Moon?  Two or three times?  Today?  Okay, just checking.
            Anyway, I’m going to be busy on Thursday.  But I’ll probably put something up earlier.  In the spirit of the holiday, I’ve been thinking it’s about time we talked about… you know.
            Until then, go write.
December 21, 2017 / 3 Comments

The Happy Ending

            Oh, get your mind out of the gutter…
           Well, it’s been a brutal week on a couple levels. And it’s the holiday season, I think we can all use a little cheering up, don’t you?  So let’s talk about some good stuff.
            And I’ll start by talking about what happens in the grim, dark future…
            As I’ve mentioned once or thrice here, I’m a bit of a geek.  One of my biggest geekery hobbies by far is Warhammer 40K.  If you’re not familiar with the game, it takes place in the distant future (around the year 40,000—surprise!) where mankind has risen, fallen, risen, fallen again, risen one last time… and is now pretty much on the way out.  Not immediately. Not in our lifetime.  But the glory days are gone and the Empire of Man is well past middle aged and fighting to hang on to its driver’s license, if you get my drift.
            When my lovely lady and I first started hanging out, she expressed interest in this silly toy soldiers game, and—being a geek—I immediately started telling her about the different armies and the massive back story and setting of the game.  And after a few hours of listening to stories of the waning Imperium, she finally laughed and said, “Why would anyone want to live in this world?  I’d just kill myself.”
            Which is a fair point.  To be honest, I hadn’t been fond of some of the earlier stories myself.  They were just bleak as hell. You may have heard the term “grimdark” used for some fiction.  It actually comes from this game.  That phrase I used up above, “in the grim, dark future”—that’s part of Warhammer 40K’s tagline.
            Of course, it’s not just the little toy soldiers.  The grimdark label ends up on a lot of things these days.  Urban fantasy stories.  Post-apocalypse stories.  Superhero stories.  And this isn’t just about genre books.  People try to do “serious” books all the time that are nothing but sadness, misery, and death.  There’s a common belief that making things gritty and dark, and edgy automatically makes them more “mature.”   I’ve mentioned once or thrice before how some writers think having bleak, depressing endings is artistic because it’s more “real.”
            I’m sure you can think of plenty of examples of this.
            The catch is, this gritifying of stories rarely works.  Usually making something grim and dark just makes it… well, grim and dark.  That’s it.  Seriously, check out bestselling books or big box-office movies.  The popular stuff almost always leans toward lighter and fun.  A lot of it has (gasp) happy endings.
            As another famous sci-fi icon once said, it’s not enough to live.  You have to have something to live for.
            Again, why would anyone want to live in my fictional world?  Seriously.  Take a moment and think about it.
            What saved the world of Warhammer 40K for me was the writing of folks like Dan Abnettand Sandy Mitchell.  They added a human element.  They told stories that involved jokes and drinking buddies and love and people just enjoying their lives.  Heck, Abnett had a whole subplot in one book about a toymaker saving his business by building wind-up robots.
            I’ve gotten a lot of praise for my Ex-Heroes series.  It’s a series that’s lasted through five book so far, and across six years. Long after when many people said zombies were… well, dead.  And I believe a lot of that praise and success comes from one simple thing.
            It’s a post-apocalyptic story, but it’s a hopeful one.  Yeah, things are overall awful, but the characters are actively trying to make life better.  They choose to move forward rather than do nothing or wallow in the past.  They laugh.  They love.  They play games.  They flirt.  They celebrate.  They have fun.  A lot of their life is stressful and difficult, but it’s not every-minute-every-hour-every-day stressful and difficult.
            And it’s important to see these other moments because now we know why the characters are going on.  We know what they’re living for.  Deadpool is a story about hopelessness and terminal diseases and bloody revenge, but it’s also a story where Wade and Vanessa pretty much screw each other silly for an entire year before he proposes with a Voltron ring
            Resist the urge to have nothing but grim darkness.  Don’t be scared about having a good thing or three happen in your story.  Don’t think you can’t have any light-hearted moments. 
            Believe in the happy ending!
            On which note, I hope you all have a fantastic weekend and (if it’s your holiday) a very Happy Christmas.
            Try and get a little writing in before then.
December 15, 2017

Family Tree

            Ugh.  Completely missed last week.  So very sorry.  I was trying to get a pile of outlines done. 
            Yeah, I know.  Me doing outlines. The world really has turned upside down.
            So, a few weeks back and I asked about possible topics and I got one request that seemed… well, it could be very relevant.  I’ll know in a couple hours, but I won’t say anything.
            Most of us are related to someone.  It’s really rare for someone to have no relations. So rare that it’s usually a major issue—for someone to have no parents or grandparents, no siblings or cousins. It’s almost off-putting, isn’t it?
            Likewise, most of our characters are going to be related to someone. Because our characters are realistic, relatable people.  And again, if we’re introduced to a character with no family at all… it usually says something about them, doesn’t it?
            Over the past ten or fifteen years, maybe, it’s become a big thing to have notable relations. Everybody is someone’s daughter, the brother of that guy, or the second-cousin of her mother-in-law.  Historical figures, mythological figures, other fictional characters.  How often have we seen a character who’s descended from this line or heir to that empire?
            Now, there are some plusses to me doing this sort of thing.  The quickest one is that it’s an easy connection to previous stories and can save me some worldbuilding.  Just by telling you my next book is about King Arthur’s secret daughter, I’ve established a timeframe, the general world, some potential history,
            Plus—it can be a bit of fan service—which isn’t always a bad thing.  If you’re a comic book fan, you may be familiar with the Huntress.  In a simpler time, the Huntress was living proof that Batman and Catwoman hooked up (something we now just kind of take for granted).  So her parentage was very important to her character.
            Which is kind of the big point with this sort of thing.  If I’m going to bring up these relations… well, there should be a reason for it.  If I decide to bring up Wakko’s uncle and tell you he was the guy who invented lasers, yeah, it’s neat, but so what?  Likewise, if my peasant Dot is secretly the illegitimate daughter of the king, this better be a story about bloodlines and inheritance.  Because if it isn’t… well, why does it matter that she’s the illegitimate daughter? Why did I waste precious time and word count telling you this?
            I’m stressing this because there’s also a bit of a trap with this device, and I think the trap is what people tend to think of when they gripe about this sort of thing.
            Y’see, Timmy, sometimes this relationship to another person is all the character development someone gets.  Characters get defined by their relationships to other characters rather than by actual, active traits of their own.  Or the relationship’s a stopping point—once we know this, we don’t really need to know anything else.  They cease developing at that point because… hey, look who his mom is.  What else could you possibly need to know about him?
            I’ve seen this happen a lot.  If I had to guess, I’d say at least a third of the time when I’ve seen a big “relative reveal,” that’s pretty much it for character development.
            And I’d guess another, somewhat overlapping third of the time, the relation’s completely irrelevant to the story.
            That overlap’s a bad place to be.
            Just sayin’.
            So don’t be scared of giving your characters a family.  Even ancestors, if it comes to that.  Just make sure there’s a reason for it in the story you’re telling.
            Next time…
            Okay, I still feel bad about missing last week, so I’m going to try to make next week a twofer.  Tune in Tuesday and we’ll talk about getting feedback from your (former) friends and how to avoid being disowned when you give it.
            Until then… go write.
August 31, 2017

Virtual Reality

            So, recovery is going nicely, for those who care.  My brain’s been working a lot better. I can actually eat food again (only went seventeen days without). It’s all sorts of fun.
            Also, today’s the last day to sign up for a free galley copy of Paradox Bound. Head over to the PRH website and do that.  Only takes a minute.
            Anyway, I haven’t prattled on about characters in a while, so I figure we’re due…
            I may have mentioned once or twice before that characters are key to a successful story.  Non-stop action with flat stereotypes can be diverting in a film for a little while, but in a book (and in a good movie) characters are my bedrock.  If a reader doesn’t have someone they like, someone they can relate to, a story can be dead in the water by page five.
            One of the best ways to deal with this is reality. Let’s be honest, we love characters who feel real, even when they’re Jedi or Hufflepuffs or Inhumans or Amazons. Their dialogue, their reactions, their approach to things.  The goal is to make our characters—and our stories—seem as real as possible.
            Now, there are some common ways we all try to do this when they’re starting out.  I say “try” because all three are based off a simple misunderstanding of why certain aspects of characters work.  Let’s go over what they are, the problems with each one, and how you can work around it.
            The first method is for me to describe these characters in amazing detail.  I’ll introduce you to Wakko and tell you his hair color, eye color, height, and weight.  Then I’ll give you descriptions of his hairstyle, body type, the shape of his face, all his tattoos (even the ones we can’t see).  There’s a list of his measurements and shoe size.  In the next few sentences we get the name of his aftershave, the personal grooming tools he uses, and the make of his watch (yeah, he still wears a watch).  I describe Wakko in such exacting detail there’s no way you can picture him any way except how I envisioned him. And once that picture’s firmly in mind, they’ll seem as real as anyone else you know.
            The second way is for me to give pages and pages of backstory on the character.  I’ll scribble out lengthy flashbacks to Wakko’s first day of high school, his first job, his first fight, the first time he was dumped.  Maybe he’ll randomly start talking to friends, family, or complete strangers about the last time he went to the gym, the last time he had sex (that cute woman from the bar, whatshername with the hair…), the day he finally started working at ConHugeCo International, or the day he realized all he really wanted was to tell stories through interpretive dance.  Heck, sometimes these revelations won’t even be a flashback or dialogue–they’ll just be straight text in the narrative.
            The third way people try to do this is the least common.  But it happens enough I feel the need to mention it…
            Real people have quirks.  We sometimes speak in odd ways, do nonsensical things, and go against our best interests.  We have blind spots.  Sometimes we even up and die in awful, unexpected ways (statistically, most people do at least once in their life).  It’s the way we’re wired.  We’ve all seen people do things like this.  We’ve all been the people doing these things. 
            The logic here is if the writer has the characters act illogically, they’re acting more real.  If Wakko’s a bundle of weird and quirky behaviors, then he has to be believable.  It’s almost like I’m  daring my readers—“Real people do this, so how can you  say Wakko doesn’t seem real when he’s doing it?”
            Heck, if Wakko randomly gets hit by a car in the last few pages, that’s so much like life it almost counts as art, doesn’t it…?
            Now…
            Let’s talk about why these methods usually don’t work.
            The  problem with the first method, using tons of details to describe my character, is that it breaks the flow of my story.  The story and plot come to a screeching halt while I have this big infodump.  I mean, if you look back up there, I bet you started skimming just while reading the list of potential descriptions of Wakko, didn’t you?  If a list of general examples can’t hold people’s attention, what’s going to happen when it’s a list of specifics two or three times as long?
            The other catch to this method is something I’ve mentioned before.  A lot of the time, readers form their own mental images of what a character looks like.  For example, if you look over the past few paragraphs you’ll see I haven’t actually described Wakko at all, but—even if you don’t get the reference—at this point you’ve probably got some mental image of him when I use his name, don’t you? 
            If you know what this character looks like with nodescription, then isn’t two pages of description… kinda excessive?
            In a similar vein—when we’re talking about the second method–I can add in a dozen pages of personal trivia and anecdotes and it’s still not going to make a character seem real.  More likely, the story’s going to suffer from the same expositional infodump I mentioned above, and it’s going to come to a crashing halt again.  The problem is relevance.  While there’s no question these past events shaped Wakko’s life and the person he is today, my readers are going to wonder what do they have to do with this story.  No matter how good a particular element might be, if it doesn’t relate to the tale I’m telling it’s just noise.
            The problem with the third method, quirkiness and randomness, is that fiction’s held to a much higher standard than real life.  People do illogical, unbelievable things all the time in real life… but life isn’t scripted.  When I pick up a book, I know there’s a writer behind it.  There shouldn’t be any real randomness, because every word on the page was deliberately chosen.  And that means any apparent randomness has to be serving an actual purpose in the story.  Because if it’s not, well… why is it there?
            So, with all that being said… is there any way to make these three methods work? I mean, yeah, there’s always an exception to everything, but are these methods overall useless or what?
            The big trick to all of these, as I mentioned above, is relevance.  Like adjectives or adverbs, if character elements aren’t serving a purpose they shouldn’t be there.  Strip away all the noise and clutter and just give the reader what they need.
            For example…
            Let me tell you a quick little story…
            Wakko lives in a one room, roach-infested apartment, always buys groceries at the 99 Cent store, and almost all of his wardrobe is meticulously chosen from the racks of the Salvation Army.  He always has the latest iPhone, though, and an immaculate beard.
            And I’ve just told you a lot about him, haven’t I?  More than just the words on the page, too.  You’ve got a sense of who Wakko is and where his priorities are.  Maybe even a mental image of him.  All in just three lines.
            See, I don’t need a lot of details, just the rightdetails.  Did I need to tell you about Wakko’s thigh tattoo or how tall he is for that little character sketch to work?  I just need to pick the right details to create the image and imply the person I wanted you to see.
            Even the randomness issue is easy to deal with when you look at it in this light.  It’s okay for seemingly random things to happen in my story.  Key word—seemingly.  At the end of the day, I’m god in this world, and these events are happening for a reason which benefits my story. 
            My new book, Paradox Bound, recently got a review from Publishers Weekly (a starred review, he said with glee), and one of the thing they specifically mentioned was how great it was that so many seemingly early, minor things I’d added for flavor came around to be important plot points.  They all seem like random details and events at first, but each one ends up driving the plot and character development in a certain way and in a specific direction. 
            That’s the kind of “randomness” we want in our stories—the kind that serves our purpose as writers.  In the same way, we don’t want our characters to be “real,” but to make them virtually real.
            So make your characters real.  But really make them real
            Next time… well, I’ve chosen something interesting (and a bit frustrating) for next time
            Until then, go write.

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