May 18, 2017

Mystery vs. Mystery

           I was talking with someone a few weeks back about mysteries.  To be honest, she talked. I just got kind of confused.  In fact the more she talked, the more I was baffled.  Her thoughts on mystery were just… well, I couldn’t figure out where she’d gotten them from.
            And then I realized the problem was that she wasn’t talking about mysteries.  Well, she was.  She’d just confused mystery with mystery, and then mixed them up a bit.  It’s a completely understandable mistake.
            It isn’t?
            Okay, then…
            I’ve talked here a few times about mystery, suspense, romance, and comedy.  I’ve also done a few posts about mystery, suspense, romance, and comedy.  And maybe it’s worth clarifying that, because it’d be bad if someone was working on a mystery and tried to follow all the guidelines I’ve tossed down about mysteries.
            Totally confused yet?
            Excellent.
            When I’m talking about mystery versus mystery, I’m talking about a genre versus a literary device.  If it helps, think of sci-fi versus a twist.  It’s a lot clearer that way, yes?
            When I talk about mystery and mystery, I’m talking about two things with very different rules.  We have mystery, the genre, which has some solid guidelines about word count, page length, setting, and so on.  Then there’s mystery, the device I use within my story, where one or more characters are searching for information that’s been hidden from them.  The rules for one aren’t the rules for the other, and if I get them confused, it’s going to cause problems.
             Consider romance. I’ve talked about my world-famous, patent-pending Rules of Love (TM) a few times here, and also about avoiding the common traps of romantic triangles.  My book, The Fold, has a definite romance element that follows these guidelines.
            But… it isn’t a romance novel.  That’s a very different animal.
            Let’s go a little bigger.  I’m going to guess a fair number of you reading this saw Doctor Strange, yes?  Maybe in theaters, maybe through Netflix, maybe you splurged for the 3-D collector’s edition BluRay or something.  There were some funny moments in that movie, right?  Usually pertaining to Strange’s complete fish-out-of-water situation when he starts learning sorcery.  There was also that sort of unrequited love angle between him and Christine, never lining up in quite the right way even though it’s clear they both care about each other.
            So… is Doctor Strange a rom-com?  It’s got romance.  It’s got comedy.  That’s pretty much the definition of a rom-com, right?
            No, of course not.
            Y’see, Timmy, we recognize there’s more to a genre than just containing a literary device of the same name.  Suspense does not equal suspense, some comedy does not make this a comedy, and the presence of a mystery doesn’t mean my story’s a mystery. And if I get confused about this—if I start mistaking the rules of one for the rules of another (or maybe even mixing and matching like those last few socks on laundry day)—then this is going to cause problems on the writing side and on the business side.
            Now, sure—youwouldn’t make that mistake. You’re clever and you’ve been at this a while now.  But I see this kind of thing happen a lot, especially when people are trying to force a story into a genre where it doesn’t really belong.  A lot of folks do it in an attempt to get someone to read their work. “Someone” might be an agent, an editor, or even just a general audience.  If mysteries are really hot right now, I might be tempted to fudge the description of my story a bit and play up that element—even if said story is nothing like a mystery.
            I believe I’ve mentioned how rarely it goes well when I tell someone they’re getting X and they end up with a few hundred pages of Y, right?
            Genre. Devices. I need to remember which is which. Cause if I don’t, I’m either going to mess up my story… or I’m going to mess up selling my story.
            Speaking of selling stories—another shameless moment. Dead Men Can’t Complain, my first short story collection, comes out as an Audible exclusive next week.  It’s got creepy stuff, exciting stuff, funny stuff, and some never seen (or heard) before stuff.  Check it out.
            Next time, I think I may talk a little bit about dialogue. Or maybe character-building.  If you have a preference—or a different request—let me know.
            For now… go write.
September 11, 2015 / 2 Comments

Come On and Twist A Little Closer Now

            If you don’t get the title reference, I’m afraid you have to leave.  It’s not my choice, you understand.  It’s the law.
            Anyway…
            I’ve run into a few folks recently talking about spoilers, usually pertaining to twists.  It’s a little bothersome how many times I’ve seen people say that knowing a twist in advance shouldn’t—and doesn’t—affect their view of a story.  And this is… well, just wrong.  That’s not a matter of opinion.  It’s just flat out wrong.
            So I thought it might be worth discussing some of the finer points of a well-executed twist.
            First, though, let’s define a few terms.
            A mystery is when the main character and the readers are aware that information has been hidden from them, and the story usually involves the search for that unknown fact. At it’s simplest, a mystery is when someone in my story asks a question and then tries to find the answer. 
            Suspense is when there’s an important piece of information my readers know and the characters don’t. The key here is that my characters don’t know that they need to know this vital fact. The woman Yakko is going upstairs with is the murderer.  There’s a bomb under the table.  Dot’s going into a meeting with a bunch of her superiors who all know what she did.  These are common suspense situations.
           A twist is when information is revealed that my characters and the audience didn’t know was being kept from them.  They don’t even suspect those facts are out there, waiting to affect the story.  When a twist appears, it comes from out of nowhere and changes a lot of perceptions for the characters and the audience.  We’ve all been told that Luke Skywalker’s father is dead, so when we learn that Darth Vader is his father, it’s a bombshell that alters our view of everything.
            Assuming we didn’t see all the advertising for the prequels…
            But that’s a different discussion…
            Notice that in most of these, the characters and the readers are in the same position.  Their view of things lines up.  The only time it doesn’t (with suspense) is when the characters are in extreme danger because of what they don’t know, which cranks up the tension for the audience.
            Going off the above definitions, one of the main components of a successful twist is that the reader (or audience) doesn’t know it’s coming.  We can’t be surprised or taken off guard by something we’re expecting, right?  So without that element… well, it’s not a twist anymore.  This moment becomes empty, poorly structured suspense, a missed beat in the structure of my story.
            Personally, this is why I’m so nuts about spoilers.  One small spoiler can rip the heart out of a great reveal and leave it flapping in the wind like an empty shirt on a clothesline.  Rather than identifying with the characters, we’re waiting for them to catch up and shaking our heads at how long it’s taking them.
            Y’see, Timmy, saying a twist should still make sense whether or not I know it’s coming is like saying a defibrillator should still work whether or not it’s got electricity running through it.  We’ve removed a vital element that it needs to function.  A working defibrillator won’t always perform the function it was made to, yeah, but it simply can’t when it’s not even plugged in.
            Now, there are two other things that can make a twist flop.  One is when the information the twist reveals isn’t actually a surprise, or it’s something the reader probably figured out on their own.  If you’re a long-time fan of The Simpsons, you may remember one time when Homer told the Nativity story in church.  And he ended his little sermon with these drama-filled words…
            “And did you know that baby Jesus grew up to be… Jesus?”
            It’s a perfect example of this point.  If I’m two or three steps ahead of the characters and the author, a “reveal” like this borders on comedy.  Which is great if I’m writing comedy, not so good if my book is a techno-thriller.  A twist that tells us something we already know, by definition, isn’t a twist, and it doesn’t matter if the author hasn’t specifically spelled it out or not in the book.  If all my readers figure out who Dr. Acula really is on page two, it’s my own fault when the big twist falls flat.
            The second thing that kills a twist is the flipside of what I just said.  It’s also not a twist if there’s absolutely no way we could’ve suspected it.  Yes, a twist depends on us not knowing something’s coming, but when it arrives it needs to fit with everything we’ve been told all along.  A reveal should mesh with what we know, not contradict, and make us look at things in a new way.  Finding out Phoebe is my long-lost cousin in the last fifty pages is a twist.  Finding out Phoebe is a third-gender alien from the year 2241 in the last fifty pages means I should…
          Wait, an alien from 2241?  Hasn’t this a period murder-mystery novel for the past two hundred pages?  What the hell…?
            I once read a book where we found out in the last twenty pages that the leader of the all-woman biker gang is actually a vampire.  And while we’d known this was an urban fantasy novel, there’d been no clue whatsoever that vampires exist.  It was a first person story and the main character had never even told us that vampires were a thing, even though we learned in those final pages that this is the vampire she knew had killed her husband.  The reveal clashed with what I knew about the world and the character, and that clash jarred me out of the book at a point when the author really needed me to be sucked into it.
            And that’s the real killer. When my twist falls flat, for any reason, it breaks the flow of the story.  And since big twists tend to come toward the end of a story, it means I’m giving my readers a reason to stop when I want them to be checking the clock to see how late it is and if they can finish the book tonight.
            A twist is a powerful device, the five-point-palm technique of storytelling.  It needs to be done a certain way, but if I can master it I’ll be unstoppable. And if I do it wrong…  I’m just going to piss off my target.
            Next time, I think we need to discuss paying dues.  Especially those of you who’ve been here for a while.
            Until then, go write.
            This week’s blog title is from a future Asylum movie for SyFy.  It’s not in development or anything, as far as I know, but I’m pretty sure just by writing that online I’ve caused it to happen.  It’s the internet butterfly effect.
            And speaking of that geeky reference to a geeky reference…
            What that title really comes from is a note from a friend of mine, the editor at a sci-fi/ science site called Giant Freakin Robot (check it out—it’s fun and educational).  He was explaining what kind of movies and television shows the site covered.  To paraphrase, if the zombies have biochemical or viral origins, GFR will cover them, but not if they’re raised by voodoo spells or curses.
            Over the past few years, a lot of genres have really blended together.  In books and movies, it’s not uncommon to see strong action, drama, or even comedy threads mixing in with sci-fi, fantasy, or horror.  Nowadays it’s just as common for protagonists to fight the undead as it is to run from them, and in doing so writers and readers have created dozens of subgenres.
            Personally, as I’ve mentioned before, I’m a big fan of this.  I think any story that stays too much in one vein tends to get dry pretty quick.  There’s almost always some humor in every situation, even incredibly dark ones.  It’s not uncommon for men and women to have inappropriate thoughts at really inopportune times (or to act on them).  Hey, I grew up on Doctor Who, so in my mind it makes perfect sense for religion-obsessed barbarian tribes to be descended from intergalactic survey teams or for aliens to be controlling the Loch Ness Monster.
            Now, sad but true, there aren’t a lot of firm rules on mixing these things.  Every story is different, so the way mystory blends horror and comedy is going to be different from the way yourstory blends them.  Ten of us can use the same basic plot, but we’re each going to end up with our own unique story.  My characters won’t react the same way as yours, hers will make different decisions than his.
             As such it’s hard for anyone to say which amount is right or wrong without having all the context.  To use one of my frequent cooking analogies, it’s kind of like if I asked “is this too much sugar?”  It’s an impossible question to answer without knowing what I’m cooking, what are the recipe standards, what are my preferences, and what are the preferences of the people who are going to be eating it.  My own skill level in the kitchen matters, too, on whether I should be trying a fried Alaska, death by chocolate, or maybe just a bowl of Captain Crunch.
            However… all that being said…
            I think when these mixed genre stories go bad, a lot of folks tend to look at the small issues and ignore the big ones.  Something isn’t bad because it mixed androids and artificial intelligence with Arthurian legends, or because it introduced a lot of comedy into the Cthulhu mythos.  Those are just the easiest targets, so they get the criticism first. 
            What I’ve come to realize is that most bad genre stuff tends to be bad for the same three reasons.  Granted, there’s always going to be someone who tries to write a sexy mutant cockroach story (or something worse), and there will always be people who just load up on basic mistakes like spelling or flat characters or incoherent plotting. In my experience, though, most genre stuff goes wrong in three basic ways—whether my story is one pure genre or several overlapping ones.
            The firstand often biggest mistake is when authors try to make their stories too fantastic.  If I have an idea, it gets included in the story.  No matter what it is, I’ll cram it in there.  If you’ve ever watched old slasher movies, you know most of them just devolved into creative ways to kill people, and sometimes there are excess characters for no other reason but to allow for more inventive deaths.  Most of us have probably read a sci fi novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-so-distant future.  I read a book recently that had to do with… well, everything.  No, seriously.  Government conspiracies, bio-engineering, super-soldiers, angels and demons, secret identities, zombies, aliens from Neptune, extraterrestrial dragons, thrill-killers, child abuse, sadism, torture porn, regular porn, and lost civilizations in the Amazon.  All of these things were major threads and elements in one average-length novel.  Heck, I’m tempted to say it was even on the shorter side.

            The problem with writing a story like this (book or screenplay) is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements.  The people are different.  The setting is different.  Motivations are different.  I may have created the most amazing post-apocalyptic matriarchal feudal society run by a supercomputer (and its secret android army) that’s ever been seen, but my readers need to be able to understand those characters and that society and relate to it right now while it’s on the page in front of them.

            This is closely related to the second problem—when the writer tries to explain everything.  Bad enough that I felt the need to include the secret android army, but now I’m also going to write about how they were first developed by the Mysteridroid Corporation three hundred years ago, how they see the world, and even how they recharge in various situations.  I think most people reading this have read a story or two that suddenly deviated into exposition like that.  Edgar Rice Burroughs had an awful habit in his Mars books of having his characters stop and explain various aspects of Barsoomian technology (one midnight walk with the Princess famously spun into a discussion of how radium bullets are manufactured and used).  A few recent horror films have gone to great lengths to explain why their antagonist turned out the way he or she did, even though that mystery was part of the character’s strength.
            What this often leads to is stories that feel very exotic and detailed, but very little ever actually happens in them.  Page after page of explanation can add up really fast, and no matter what my chosen format is, there’s only going to be so many pages.  Suddenly a third of my book is just… details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again.  This can also lead to a bit of resentment from the reader as I’m spoon-feeding them all this information.
            As it turns out, problem number three is the flipside of two.  It’s when the writer doesn’t explain anything.  I’ve gone through whole chapters of a book trying to figure out which character was KristoMystery Science Theater 3000 once had a running gag about a mystical object (or maybe it was a person…) called “the Sampo.”  We’ve all seen stories where people ride “twyrfels” and we’re left wondering what the hell a twyrfel is (an animal? a vehicle? some kind of transporter beam?).
            There’s also the folks who hide motives and actions to create a sense of mystery.    Characters will appear, make a mysterious statement or three, and then vanish from the story.  Creepy messages will be found on walls, sidewalks, or computer screens and we never learn how they got there.  Disturbing objects are found in the cellar, but never discussed again.  Ever.
            There are two general causes behind this, in my experience.  In the first case it’s when I’ve sunk so far into my fictional world and spent so much time there that I forget the reader isn’t quite so familiar with it.  I can tell you the whole history of the twyrfel as transportation, so I forget that you don’t even know what one looks like.  In the second case, they’re trying to duplicate the tone of books like House of Leaves or shows in the vein of LOST or Person of Interest, but they don’t really understand how those stories achieved that tone.  This is especially frustrating when there’s clearly no real mystery, just a bunch of withheld information.
            So, there’s three big, common mistakes in genre fiction.  Sci-fi, horror, fantasy—we could probably give an example of each failing for each genre.  We could even make a chart.
            Or we could go over a few simple ways to avoid these issues…
            For that firstproblem up above, my story needs to have something my audience can immediately relate to in some way, and it’s best if it’s the main character.  Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider.  Simply put, a person with a universal need or desire. 
            I’ve mentioned once or thrice that believable characters make for believable stories, and that’s especially true here in the genres.  Seriously, pick a popular genre story and I’ll bet the main character has a very humble, relatable origin.  Dan Torrance is a nursing home orderly before he’s forced to confront the True Knot.  Katniss Everdeen is just trying to put food on the table when she’s forced to fight for her life in an arena.  John Anderson (a.k.a. Neo) was a cubicle drone who was dragged into a war between humanity and sentient machines.  Dana, Marty, Jules, and their friends were regular college students before they decided to spend their vacation at that old cabin in the woods.  Hell, even in Pacific Rim, one of the most over-the-top movies of the year, our hero Raleigh is working a construction job when we catch up to him in the present, still shaking off the death of his brother.

            If a reader believes in my characters, they’ll believe what’s happening to my characters.  It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basic building blocks of it.  Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he finds a lost civilization under the bowling alley or when he finds out the crab people have been running his life since he was born.

            I think there’s two ways to deal with the second problem, too much information.  One is a concept I’ve talked about here in the past—the ignorant stranger.  If things are going to be explained, I should have an actual, in-story reason for that explanation.  Yakko may know all about the secret android army, but Dot doesn’t.  This gives him a valid reason to talk about the Mysteridroid Corporation for a page and a half.  I just need to be sure this really is an ignorant stranger situation and I’m not falling back on the dreaded “as you know…” crutch.

           The other way is, well, for me to just get rid of all that excess information.  Cut it.  I can delete anything that isn’t actually necessary to the story.  This can be tough, because genre stuff tends to involve a lot of new spins on pretty mundane things.  Special pistols, close combat weapons, energy sources, transportation, zombie origins… all that stuff I mentioned up above.

            But is it necessary to the story, or is it just there to help push things deeper into my chosen genre?  It’s cool that my hero has an energy sidearm that uses ultrasonic beams focused through a blue quartz crystal to set up a harmonic vibration in the target’s cells which causes extreme pain and eventual molecular disruption, all powered by a cold-fusion microbattery… but in the long run is this any different than just saying he has a blaster?  Or a pistol?  I may have the most inventive take on teleportation ever, but if there’s no point to teleportation technology in my story except to show off this idea… why bother?  If the plot flows along fine without it, why take up space on the page with it?
            The thirdproblem, not explaining anything, is a little tougher.  On one level, it’s just a matter of skill and practice.  I need to be a good enough writer to know how my plot’s shaping up and to empathize with my audience. 
            A friend of mine gave me a great rule of thumb once—my main character should mirror my audience.  If my main character’s angry about something, the reader should be angry about it.  If my protagonist is puzzled, it means the audience should be puzzled. And if my hero is annoyed because he still doesn’t know what’s going on… well, that’s probably a sign I should have a reveal or two in the immediate future.
            The other way to deal with that third problem is to be sure my story actually has a real mystery, not just the sense of one.  Tying in to what I just mentioned, nothing will aggravate my readers more than to stumble through a story alongside my hero and then discover I’m not revealing a single thread of my mystery.  Or, worse yet, they might realize there isn’t a mystery at all—I was just stringing them along with some nonsense clues.  I need to know what the secret is going to be and work backwards, making sure my characters are smart enough to uncover it or honestly motivated to hide it, depending on which side of the mystery they’re on.
            Are these three the only problems that might crop up in my genre writing?  Not by a long shot.  But these are the ones I see cropping up again and again, so they’re worth looking at and considering.  And fixing.
            Next time, the last post before Christmas, I’d like to share a little holiday conversation I had with the writer-director of Iron Man 3, back when he was just the guy who did Kiss Kiss Bang Bang,
            Until then, go write.
September 19, 2013

Once Upon a Time…

            …there was an aspiring writer.  And he lived in a beautiful world of wild dreams and deep denial…
            But let’s not talk about that guy.
            Last week I talked about basic linear structure.  This week I want to talk about narrative structure.  Narrative structure relates to—big surprise—my narrative.  It’s about how I’ve chosen to tell my particular story.  While events unfold in a linear fashion for the characters, how I decide to relay these events to my audience can change how the story’s received and interpreted (more on that in a bit).  So linear is how the characters experiences the story, narrative is how the reader experiences the story.
            One quick note before I dive in.  Within a story there might be a device or point of view, like a first person narrator, which gives the appearance of “telling” the story.  For the purposes of our discussion here, though, if I talk about the narration I’m talking about the writer.
            That being said…  here we go.
            In a large chunk of the stories any of us will encounter, the linear structure and narrative structure are going to be the same thing.  The story starts with Wakko on Monday, follows him to Tuesday, through Wednesday and Thursday, and concludes on Friday.  It’s simple and straightforward, but that doesn’t mean you shouldn’t use it.  My own book, 14, fits in this category.  It’s loaded with twists and reveals, but the linear structure parallels the narrative.
            There are also a fair number of stories, though, where the narrative doesn’t follow the timeline of the story.  Sometimes the writer does this with flashbacks, where a story is mostly linear with a few small divergences.  Other times, the story may be broken up into several sections and the reader needs to follow clues as to where these sections line up.  These are often called non-linear stories, or you may have heard it as non-linear storytelling (it was the hip new thing for a while there). 

           A great example of a non-linear story is Christopher Nolan’s early film Memento, where the story is actually told in reverse order, starting at the end and moving to the beginning.  My own Ex-Heroes series employs numerous flashbacks (although it’s worth mentioning that the flashbacks are all in linear order).  There was also a brilliant Marvel Comics miniseries by Roger Stern and John Byrne called The Lost Generation, which involved a time traveler moving back through history to see a forgotten superhero team, get wiped out as they saved the world, then moving forward (for the traveler) to see how the group formed and the origins of the heroes.  The issues were even numbered in reverse order.

            Now, there’s more to narrative structure than just wanting to switch around my story elements so I can look all cutting-edge.  If I’ve chosen to jump around a bit (or a lot) in my narrative, there’s a few things I have to keep in mind.  Be warned, we’re moving into an area that requires a little more skill and practice.
            First off, putting things in a new narrative order can’t change the linear logic of my story.  As I mentioned above, the week goes Monday through Friday, and this is true even if the first thing I do is tell you what happened on Thursday.  Monday was still three days earlier, and the characters and events in my story have to reflect that.  I can’t start my book with everyone on Thursday baffled who the murderer is, then roll the story back to Monday were everyone witnesses the killing and sees the murderer.  If they knew then, why don’t they know now?  There’s no logic to it (barring a case of mass amnesia).  If I have Phoebe act surprised that she owns a cat on Friday and then have the narrative jump to her finding the cat in an alley on Tuesday, I’m going to look like an idiot while my linear structure collapses. 
            These are very broad, simplistic examples, yes, but it’s amazing how many times I’ve seen this problem crop up.  Writers want to switch stuff up, but ignore the fact that the logic of their story collapses when the narrative elements are put in linear order.  This is an easy one to fix, it just requires a little time and work.  And sometimes a bit of rewriting.
            The other big issue with having narrative and linear structures so far apart is that people need to be able to follow my plot.  I can have tons of fancy word choices and beautiful language in my story, but readers are still going to put it down if they can’t figure out what’s going on. 
            For example…
            Think about when a little kid tells you a story about Iron Man and Batman and Snuffleupagus and there’s a moon base and they had a spaceship that Iron Man made before they fought the werewolf and the werewolf hates only getting to go out on Halloween so he decided when he was a little kid because only Snuffleupagus liked him and the rest of the time he has to get shaved because it’s too hot so he decided to go to the Moon so he could be a werewolf all the time and no one would make fun of him cause he didn’t know there were aliens on the moon but Batman saw the wolfman spaceship and tried to stop it and asked Iron Man to help and they fought the werewolf and Batman knew the werewolf when they were kids before he was Batman so he decided to help him move to the moon because they broke his spaceship but Iron Man had another spaceship he built after the Avengers movie and it looks like a big Iron Man and the werewolf had promised Snuffleupagus when they were little that he could come and so they got him out of the broken ship and you kind of tune it out and start mentally skimming.  I mean, you just skimmed a lot of that, right?  It jumps around so much that after a point it just becomes noise.
            Y’see, Timmy, the problem with chopping up my narrative too much is that people are automatically going to try to put it in linear order.  As I mentioned last week, we all do this almost automatically because it’s how our brains are set up.  The harder the narrative makes it for someone to reorganize the linear story, the less likely it is they’ll be able to follow it.  Which means the more likely it is that they’ll put it down.
            I talked about the idea of a detective at a crime scene last week.  If you’ve read a few mystery stories—or watched a few crime shows—you know a standard part of the mystery formula is the hero going through the events of the story and putting them in linear order for the other characters and the audience.  And how many are there? Eight or nine, usually?  Call it ten elements that are out of order and  the writer’s admitting it might be kind of tough to keep up at this point.
            There was a movie that came out about eight or nine years ago (I’ll be polite and not name it) that was a non-linear mess.  I don’t think there were two scenes in it that followed each other.  So we’re talking about well over a hundred scenes that were all scrambled and out of order.  Maybe as many as two hundred.  The actors were fantastic, but the story was impossible to keep up with.  It didn’t help that certain events repeated in the story.  Again, to be polite and protect the innocent, let’s say one of the characters was in a serious car crash and then was in another serious car crash two years later.  The audience was getting random scenes of burning cars, ambulances, emergency surgeries, recovery, and physical therapy… from two car crashes.  So we’re left trying to figure out which car crash the character was experiencing/recovering from at various points–once it was clear there’d been two car crashes–and then figuring where this scene fit in relation to all the other scenes.  The audience had to spend their time trying to decipher the movie rather than watching it.
            So non-linear structure can be overdone and become a detriment if I’m not careful.  This can be really hard to spot and fix, because it’s going to depend a lot on my ability to put myself in the reader’s shoes.  Since I know the whole linear story from the moment I sit down, the narrative is always going to make a lot more sense to me, even though for someone coming in cold it might be an illogical pile.  This is one of those times where I need to be harsh and honest with myself, because if I don’t my story’s going to be incomprehensible.
            That’s narrative structure in a nutshell.  Maybe more of a coconut-shell.  However I decide to tell my story, it still needs to have a linear structure, it still needs to be logical, and it still needs to be understandable. 
            Next time, I want to explain how linear structure and narrative structure combine via dramatic structure to tell a good story.
            Until then… go write.

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