January 11, 2018 / 1 Comment

What They Know

            There’s an empathy issue I see crop up a fair amount of time, and I ran into it a few times back in my film days, too.  I just hit a big patch of it recently, and it was while I was working on a pitch/outline that also kind of skirted around it.  So I figured it was worth talking about a bit here.
            That big patch I mentioned was a werewolf anthology I read (some monster names may have been changed to protect the innocent).  One of the things that amazed me was how many of the stories had a “big twist” which turned out to be—ready for it?—this is a werewolf story!  Some of these were pretty good… but I still ended up twiddling my fingers once it became apparent where things were heading and I had to wait for the narrative to get there.
            Now, granted, in this particular case a fair share of the blame for that falls on the editor.  Why would I accept a story for my anthology that’s undercut by… well, the very nature of the anthology?  That just seems like a bad idea.
            But why submit such a story, either? Shouldn’t I, the writer, immediately realize that anyone who picks up the anthology is already going to be clued in to my big reveal?  And shouldn’t I be aware of the failings that creates in my story?
            Either way you look at it, nobody’s thinking about what the readers are going to know when they sit down with this story.
            Simple truth is, what my audience knows affects what kind of story I can tell.  It’s going to affect my structure. Maybe even my genre.
            No, seriously.  Imagine trying to write a mystery story where we all know who the murderer is from the very start.  Before we even pick up the book.  If I try to tell that story in a normal mystery format with normal mystery tropes, it’s going to collapse really fast.  The whole structure of mysteries is based around the audience not knowing certain things, so if they already know them… well, that’s going to be a tough sell.
            Remember that pitch/ outline I mentioned?  It’s loosely inspired by an old ‘50s sci-fi movie.  But one of the big issues is that the “science” that drives most of the story in that movie is just awful.  Oh, it might’ve been borderline acceptable back in the day, but these days my niece could poke a dozen holes in.  And she’s a high school freshman. In Texas!
            That’s how weak the science is.
            So if I want to tell that story now, I’ll need to change a lot of things.  Those rationales and explanations just won’t hold with modern readers because they know better.  It’ll kill their suspension of disbelief almost immediately and they’ll give up on my story before they get to chapter five.
            And I don’t write big chapters.
            As I mentioned above, both of these examples deal with an empathy issue.  I have to be aware of what my audience knows.  What’s common knowledge, what’s obvious, and what sort of thing they’re already aware of.  And I need to understand how that knowledge is going to affect the reception and dramatic structure of my story.  Something they already know can’t be a surprise, and something they know is wrong can’t support a string of plot points.
            Please note an important difference here. Wrong doesn’t mean not real.  I can propose tons of alternate histories or secret societies or fringe science breakthroughs. I’d love to give you guidelines for making up planets or technologies or imaginary animals.  But the simple truth is… it’s an empathy thing.  Every thread in every story is going to be unique and different in how I present it and how you receive it.
            Semi-related—this is also why spoilers suck so much.  They literally change the story I’m telling (or reading) because they change what the reader knows. 
            For example…
            I’m going to spoil The Sixth Sense, so if you haven’t seen it, stop reading now and go watch it. No, seriously, go.  The whole point of this is how knowing things can mess up how you receive a story, so if you keep reading you’ll never be able to watch The Sixth Sense the way you’re supposed to.  NEVER.  If you’ve somehow managed to avoid it until now, I don’t want to be the one to take it away from you, so stop reading.
            STOP!
            NOW!!
            Okay, now that those folks are gone…
            That big reveal at the end of The Sixth Sense is a jaw-dropping moment when we hit it for the first time.   But if we go in already knowing Bruce Willis has been dead all along, this is a very different story.  It’s almost an afterschool special.  “The Boy and his Phantom Psychologist,” Thursday at four on ABC.
            More to the point, that ending doesn’t have the dramatic weight it would without that knowledge. And it never can.  We can’t unlearn things, much as we’d like to.
            Once something’s been spoiled… that’s it.  No takebacks.  No mulligans.
            I’ll even toss this out.  The ending of The Sixth Sense was such a powerful moment that it got copied many times–often by people who didn’t really understand it.  But this often-copied ending still ended up out there.  It became common.  And because it was common knowledge, so to speak, it changed how writers can tell that sort of story.  These days, most readers know to look for that sort of twist.  And they’ll pick up on the subtlest of clues or hints.  And I need to be aware of that if I want to tell one of those stories—that people will almost be expecting it.
            Because if I don’t, I should know I’m about to make some clumsy mistakes.
            Next time, I want to talk about some more basics.
            Until then… go write.
December 21, 2017 / 3 Comments

The Happy Ending

            Oh, get your mind out of the gutter…
           Well, it’s been a brutal week on a couple levels. And it’s the holiday season, I think we can all use a little cheering up, don’t you?  So let’s talk about some good stuff.
            And I’ll start by talking about what happens in the grim, dark future…
            As I’ve mentioned once or thrice here, I’m a bit of a geek.  One of my biggest geekery hobbies by far is Warhammer 40K.  If you’re not familiar with the game, it takes place in the distant future (around the year 40,000—surprise!) where mankind has risen, fallen, risen, fallen again, risen one last time… and is now pretty much on the way out.  Not immediately. Not in our lifetime.  But the glory days are gone and the Empire of Man is well past middle aged and fighting to hang on to its driver’s license, if you get my drift.
            When my lovely lady and I first started hanging out, she expressed interest in this silly toy soldiers game, and—being a geek—I immediately started telling her about the different armies and the massive back story and setting of the game.  And after a few hours of listening to stories of the waning Imperium, she finally laughed and said, “Why would anyone want to live in this world?  I’d just kill myself.”
            Which is a fair point.  To be honest, I hadn’t been fond of some of the earlier stories myself.  They were just bleak as hell. You may have heard the term “grimdark” used for some fiction.  It actually comes from this game.  That phrase I used up above, “in the grim, dark future”—that’s part of Warhammer 40K’s tagline.
            Of course, it’s not just the little toy soldiers.  The grimdark label ends up on a lot of things these days.  Urban fantasy stories.  Post-apocalypse stories.  Superhero stories.  And this isn’t just about genre books.  People try to do “serious” books all the time that are nothing but sadness, misery, and death.  There’s a common belief that making things gritty and dark, and edgy automatically makes them more “mature.”   I’ve mentioned once or thrice before how some writers think having bleak, depressing endings is artistic because it’s more “real.”
            I’m sure you can think of plenty of examples of this.
            The catch is, this gritifying of stories rarely works.  Usually making something grim and dark just makes it… well, grim and dark.  That’s it.  Seriously, check out bestselling books or big box-office movies.  The popular stuff almost always leans toward lighter and fun.  A lot of it has (gasp) happy endings.
            As another famous sci-fi icon once said, it’s not enough to live.  You have to have something to live for.
            Again, why would anyone want to live in my fictional world?  Seriously.  Take a moment and think about it.
            What saved the world of Warhammer 40K for me was the writing of folks like Dan Abnettand Sandy Mitchell.  They added a human element.  They told stories that involved jokes and drinking buddies and love and people just enjoying their lives.  Heck, Abnett had a whole subplot in one book about a toymaker saving his business by building wind-up robots.
            I’ve gotten a lot of praise for my Ex-Heroes series.  It’s a series that’s lasted through five book so far, and across six years. Long after when many people said zombies were… well, dead.  And I believe a lot of that praise and success comes from one simple thing.
            It’s a post-apocalyptic story, but it’s a hopeful one.  Yeah, things are overall awful, but the characters are actively trying to make life better.  They choose to move forward rather than do nothing or wallow in the past.  They laugh.  They love.  They play games.  They flirt.  They celebrate.  They have fun.  A lot of their life is stressful and difficult, but it’s not every-minute-every-hour-every-day stressful and difficult.
            And it’s important to see these other moments because now we know why the characters are going on.  We know what they’re living for.  Deadpool is a story about hopelessness and terminal diseases and bloody revenge, but it’s also a story where Wade and Vanessa pretty much screw each other silly for an entire year before he proposes with a Voltron ring
            Resist the urge to have nothing but grim darkness.  Don’t be scared about having a good thing or three happen in your story.  Don’t think you can’t have any light-hearted moments. 
            Believe in the happy ending!
            On which note, I hope you all have a fantastic weekend and (if it’s your holiday) a very Happy Christmas.
            Try and get a little writing in before then.
September 7, 2017 / 1 Comment

I Choo-Choo-Choose You!

            Pop culture reference. Just a decade or two old.
            Hey, speaking of pop culture, if you’ve lived on the Earth at any point this century, you’ve probably heard of a type of narrative called a chosen one story. They’ve been around in books and movies for, well, many decades, but over the past ten years or so this particular sub-genre has become kinda popular.
            On the off chance you haven’t been on Earth that long (in which case you have a spectacular story of your own to tell), a chosen one story is about a regular—often less-than-regular, somewhat sub-average and  outcast—person who comes to find out they have a grand destiny. Sometimes they’ve been prophesied, other times they just happen to fill a long-unfilled void.  King Arthur was a chosen one, as was Perseus.  On the more modern side , there’s also Neo, Buffy Summers, Harry Potter, Katniss Everdeen, Percy Jackson, Beatrice Prior… just to name a few.
            Seriously, just a few.  This has become a ridiculously common thread in books and movies.  Most of them tend to lean toward fantasy and young adult.  Not all, but enough that it’s worth mentioning. 
            And a lot of them, to be blunt, aren’t that good. Oh, there were some amazing ones up front, but as more and more writers dove at this popular sub-genre, we ended up getting more and more folks who… well, just didn’t get it. Nowadays, you’ll see a lot of agents and editors on their homepages or on Twitter, all more or less begging writers not to send them any chosen one stories.
            During a recent bout of Saturday geekery, I stumbled across a chosen one movie.  It had a lot of problems, and almost all of them circled around the idea that our main character was supposed to be some sort of chosen one. I say supposed to because… well, he was kinda awful at it.  On a bunch of levels.
            Let’s talk about a couple of them.
            So, some ways in which my chosen one might kinda suck…
–A chosen one who doesn’t do anything
            This is an issue for any main character, but it tends to really stand out with a chosen one.  I’ve seen far too many of these stories (including that recent one) where the chosen one is the least active character—in any sense. The entire supporting cast is doing all the work, making all the decisions, sharing all the information and my chosen one is doing… nothing.
            I’ve mentioned this sort of thing before. If I can swap out a character for a dufflebag full of towels and nothing would change in my story… maybe I don’t need that character. If all they are is something to hand off, protect, give orders to… I probably need to develop them more.  And have them be a little more active.
–A chosen one who doesn’t do anything anyone else couldn’t do
            This is kinda-sorta related to the last one.  I’ve seen more than a couple chosen ones who, when all’s said and done, just aren’t all that special.  It’s like if I said Jeff was the chosen one because he can mix drinks.  Are we living in some horrible mixerless dystopia? Are there no more shot glasses so nobody can measure anything? 
            You laugh, sure, but I’ve seen chosen ones who are “special” for far less then that.
            If my chosen one just needs to put a key in a lock, pick up a stone, or flip a few switches… my readers are going to wonder why nobody else could’ve done this.  If they need to read a page from a book, have blonde hair, steal a coin, or enter a password… there really isn’t anything that special about them.  These are all things anyone can do.  If someone’s been chosen for a great destiny, my readers (or audience) are going to expect that it’s, well… great.  Definitely not mediocre or mundane.
–A chosen one whose “gift” is ridiculously specific to the threat they face
            Okay, this is a tricky one.  Sometimes, in an attempt to make things more believable by having them very toned down, a storyteller end up with a chosen one who has an extremely specific gift or ability. For example, if Dot has a complete immunity to radiation in the 395-405 nanometer wavelengths… which happens to be the exact frequency of the laser weapons used by the alien battle robots.  Or maybe the evil dictator is famous for killing his enemies with a specific variant of cyanide… a specific variant that Yakko’s completely resistant to after a bizarre childhood accident.
            I know, these sound kinda ridiculous.  But this sort of thing crops up again and again.  The writer gives the chosen one a very narrow-focus ability, and that narrow range is exactly what the protagonist needs.
            In a way, it’s kind of like when characters suddenly, for no reason, start preparing for a crisis that doesn’t exist.  And now, when a crisis does suddenly happen two months later… Phew, good thing my character spent those two months stockpiling food, weapons, ammunition, batteries, medical supplies, solar cells…
            When I do this, I’ve removed all sense of a challenge and also damaged the willing suspension of disbelief.  Yeah, it would’ve been hard to believe that Yakko is immune to all poisons, but not as hard as it is to believe he happens to be immune to the very specific one he needs to be. It doesn’t feel like destiny, it feels like I created a flimsy coincidence to get myself out of a corner.
            Look at it this way.  If the threat didn’t exist, would this gift make our chosen one special in any way?  Or would it seem like a really weird character trait I added on for no reason?          
–A chosen one who doesn’t become invested in this other world  
            This is a biggie.  It’s rare, but I want to talk about it because it can kill a whole story.  I mean, bang, dead, tossed across the room.
            Most chosen one tales involve the idea of another world or society existing alongside our main one, often in complete secrecy.  Wizarding worlds, cabals of rebel freedom fighters, supernatural beings, and secret conspiracies are all fairly common    Our chosen one often serves as a bridge between these two worlds, both for other characters and for my readers.  And they’re usually the chosen one because they’re either going to save that world or, alternately, bring it down and save ours.
            Another key aspect of these stories is there’s almost always a moment of doubt. Some point where Yakko doesn’t believe he’s the chosen one, or maybe Phoebe just doesn’t believe in him anymore.  It’s when my protagonist suddenly realizes they could just walk away from all this.
            But they don’t.
            The Oracle told Neo he wasn’t the One.  The various ministers, and even Voldemort, give Harry a bunch of chances to just walk away and stop fighting.  How many times did Katniss toy with the idea of just running away to live in the woods?
            And yet… none of them did.
            In the especially bad chosen one story I saw recently, the protagonist was destined to stop a cruel, murderous overlord. But then a few things went wrong. And the love interest said “Maybe you’re not the chosen one after all,” and someone else said “You should just go.”
            So he did.  The chosen one just left and went back to his old life.  Started pulling the nine-to-five again as if nothing had happened.  Never looked back once until the others came looking for him again.
            Does that sound like a hero anyone’s going to root for?
            Y’see, Timmy, one of the key things here is that my character needs to care about this struggle past how it involves them. They need to care about the crisis and the people involved in it. Really, their role as the chosen one needs to be secondary.

            And that’s that.  Four ways my chosen one might not be the best choice for a character.

            Speaking of which, next time I may talk about characters a little more.
            Oh, and this Sunday is the Writers Coffeehouse.  Noon to three at Dark Delicaices in Burbank. Stop by and see how eloquent I sound when I have to talk about this stuff on the fly.
            Until then… go write.
August 24, 2017 / 4 Comments

The Genre-Device Mnemonic Caper

             Middlemanreference.
            Very sorry I missed the last two weeks. Lots going on, which I’ll get to in a minute 
            I wanted to toss out a couple of quick, easy genre/device mnemonics for you.  These are a couple of things I’ve heard over the years.  Sometimes—when I’m struggling with something in a story—I’ve found them helpful for getting my head wrapped around things.
            So, what is it you’re working on right now. Maybe keep in mind…
            Suspense is about what’s going to happen
            A thriller’s about what is happening
            A mystery is about something that already happened
            Granted, these are kind of broad definitions, and there’s always going to be an exception or two. But I’ve mentioned once or thrice before the problems that can crop up when I try to push this kind of story into thatframework.  And if I’m trying to write a thriller that’s about events that already happened… well, there’s probably a reason I’m having problems with it.  Or maybe my readers are having problems with it.
            It’s not a bad thing to double check what I’m writing about and what I think I’m writing about.
            Now, let’s flip this and talk about devices.

            A mysteryis when my characters are actively searching for a piece of information they don’t know.
            Suspenseis when my readers—or the audience, in a larger sense—knows a piece of information that my characters need to know but don’t.
            A twist, is when we’re talking about a piece of information that nobody even suspects exists (readers or characters), but once we learn it, it’ll change how we view a lot of what’s already happened in the story.
                       
            I think we all mess these up a lot when we’re starting out. We’re trying to use a device or write in a specific genre, but we fall into the patterns of another one.  Or we’re so focused on having, for example, a cool mystery that we don’t realize we’ve actually set up a twist.  And it’s kind of a weak twist because… well, we’re still trying for a mystery.
            Worse yet, sometimes we learn these mistakes.  They become that thing we’re convinced is right because we never learned anything different. And so we stick with these mistakes for years, focusing on other things instead fo the one clearly-wrong thing.
            Make sense?
            That’s why I like a lot of these little mnemonics.  They’re easy things to keep in the back of my mind and check my work, so to speak, every now and then. Good for starting out, good for later on, too.
            Next time…
            Okay, truth is, I had surgery last Tuesday.  Nothing super-serious, don’t worry, but it was pretty intense and the painkillers have really knocked me for a loop (and really messed with my sleep). Heck, this post was mostly done last week and I couldn’t pull it together long enough to get this up on the site.  Barely got that cartoon up the other day.
            Long story short—no idea if I’ll have a coherent post done for next week.  August might be my lame month.
            At the least, I’ll put up another cartoon. At the best… well, we’ll see how close I am to reality at the given moment.
            As always, please feel free to toss any requests or suggestions in the comments below. Or any handy mnemonics of your own.
            Until then, no matter what… go write.

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