Okay, I’ve fallen waaaaaay behind in ranty blog posts over the past two months, so let me take a few minutes and try to make it up to you

As it happens, I wanted to talk about redemption stories. You know, where our hero has done something awful in their past and is now seeking to balance the scales one way or another. Maybe by actively trying to make up for it or by punishing themselves for it.

Right up front, if I want to write about redemption a key thing is empathy. A good redemption story depends on me knowing how my readers will respond to various incidents and actions. If I don’t have a good sense how something will go over, it’ll be easy for my redemption tale to seem pointless, silly, confusing, melodramatic… or, y’know, all of the above.

And, as usual, none of this is ironclad, heavily researched and sourced literary theory that I rigorously defended for my thesis or anything like that. It’s just observations from many, many years of reading and watching stories. Your mileage may vary.

That said… a redemption tale could either be the main thrust of my story or it just part of a single character’s personal arc. Either way, I think my story has to hit a couple of key points. Not in an “introduce the first conflict by page 23,” way, but more in a general “let’s talk about the characters and the story” way. If I don’t have these points in mind, there’s a good chance that my “redemption” story may end up a little lacking

1) Does my character need to be redeemed?
This is one of those “obvious” things that I’ve seen a fair number of folks mess up. If I’m going to tell a redemption story about Wakko, he needs to have actually done something that requires redemption. It’s really cool that Wakko wants to sacrifice himself to make up for his past sins, but if he doesn’t have any past sins… well… That’s not redemption, it’s just a pointless sacrifice. Wakko needs to have something in his past (or do something very early in my story) for which some form of redemption is required. For this post, let’s call it his key event.

This is my first big empathy moment as a writer. If I can’t predict what actions (or lack of actions) my audience will see as needing redemption, my story can get silly pretty quick. There are some things—even things we’d all agree are bad things—that just don’t tip the scales into that “I need redemption for this” territory. Accidentally kicking my cat is bad, but it’s probably not worth a novel of me trying to make up for it Wakko should not be going on a ten year penitent crusade around the world as penance for putting a red sock in the wash (unless comedy is my goal). If he’s really guilt-ridden about that nickel he picked up off the sidewalk when he was six… again, I’d better be writing a comedy.

Also, please note I’ve been referring to the key event as something in the past. That’s going to come up again.

So what was Wakko’s key event? Did he knowingly write a bad check? Peek in someone’s bedroom window when he was fourteen? Sabotage a relationship? Steal a car? Blackmail someone? Maybe… kill someone?

This leads nicely into…

2) Can my character be redeemed?
Somewhat related to the first point. Much like the key event needs to cross a certain threshold to be redemption-worthy, I think we can all agree that there’s another threshold where it’s going to be a lot harder for someone to balance the scales. Maybe impossible. That’s true in pretty much any society, past, present, or future. Sometimes people do things that are beyond redemption. It’s really tough to imagine anything a serial child rapist could do to make up for what they’ve done.

I’m sure some of you immediately thought “well, they could die,” but that’s not redemption, is it? It’s just death. Possibly revenge, but that’s a whole different animal.

So when I’m writing Wakko’s redemption tale, I need to really think about what he’s done. Again, this is going to be an empathy issue. Will my readers think his key event is a redeemable act? Or is it so extreme nothing could ever make up for it.

3) Does my character want to be redeemed?
This may sound obvious, but I can’t force redemption on someone. That’s not how it works, despite everything the Inquisition tried to teach us. Wakko needs to want it.

And… maybe he doesn’t. Maybe he doesn’t feel like he did anything wrong. Perhaps he paid his fine or wrote his apology letter or served his time and considers the matter closed. Or it could be he knows it was wrong and just doesn’t care. Maybe he feels he’s beyond your petty ideas of right and wrong. Some people are like that. If that’s the kind of character I’ve written Wakko as, it’s going to be tough to do a convincing redemption story about him.

4) Why hasn’t my character done it before?
Okay, for this one, I want to toss out what I personally think is a pretty solid rule of thumb… Feel free to agree or disagree down below.

In a good redemption story, a notable amount of time needs to pass between the key event and the redemption for that event.

Y’see, Timmy, in my opinion one of the main elements of redemption (from a story point of view) is guilt. If I don’t feel guilty about the key event, why would I want redemption?

With that in mind, if I’m taking care of things immediately after the key event, this isn’t so much redemption as it is… well, cleaning up. Wakko may feel awful about having to clean up the mess he made, but does he really feel guilty? If I hit someone with my car, it’s the difference between calling 911 and sitting with them until the ambulance comes… or switching my headlights off and speeding away. I may feel bad in both situations, but they’re two very different situations.

So what made Wakko run from his key event? Why didn’t he clean up his mess right then? What’s kept him from admitting it or doing anything about it until now? Denial? Fear?

And this one leads nicely to a sort of two in one, Watsonian-Doylistic point…

5A) Why is my character doing it now?
If I accept that Wakko’s tried to hide that key event for weeks or months or years… why is he looking for redemption now? What’s changed for him as a character that he’s decided to acknowledge this and make amends, starting today? What’s his (and I hate myself for saying this) inciting incident?

This is yet another empathy moment for me, the writer, because this is a big decision for any character. It’s a major change of course. They’re going against what they’ve done up until this point in their lives. If this isn’t a believable change of heart, my whole story could fall apart.

5B) Why is my character doing it now?
Looking at this as the writer, from a story point of view, why is this happening now? Odds are Wakko’s going to start thinking about redemption in this story, because I write about active characters who actually do things. So why have I included this? Am I just looking to give him some flavor and round him out a bit as a person? Is it the main plot of my whole novel? No matter why I’m doing it, this decision and the repercussions from it need to fit into the structure of my story and into Wakko’s arc as a character.

6) Does it balance the scales?
At the end of the day, every redemption story comes down to this. Has Wakko made up for what he did? Does he believe he did? Do other character think things are even now? Are my readers going to think he’s redeemed himself, or is it going to come across a little thin or forced?

I mentioned death up above—well, you thought about it, I mentioned it—so it’s probably worth talking about that. A lot of folks try to use death as the ultimate balancing agent. A life for a life, redemption achieved, and so on. I mean, sure, Wakko robbed, raped, and murdered his way across the country, leaving hundreds of people physically and/ or emotionally scarred, but in the end he died saving that little kid from getting hit by a bus And that makes it all okay, right?

No, of course it doesn’t. In fact, if not handled just right, death can come across as cowardice or a “he got off easy” situation. It can even look like laziness or a cop-out on the writer’s part. I mean, I don’t have to deal with all these complex emotions and repercussions if Wakko just gets a bus in the face. But it still counts as a strong resolution, right?

Right?

And there you have it. This is the kind of stuff I think about when I’m trying to do a redemption arc story. And if I don’t have good answers for most of these points, well, maybe I need to look again at how I’ve set up my story. Or my character.

Because there’s a decent chance they’re not on the road to redemption.

Next time I’d like to say something about said

Until then, go write.

October 26, 2024

…Fear Itself

A few years back I was on a panel with Pierce Brown (back when cons were safe) and he made the great analogy that genre is like a compass. It’s a thing pointing you in a certain direction. You like sci-fi, go north. Fantasy is off to the west. Romance, head east. Sexy romance, you head south-east. You may not find the exact thing you want, but that’s the direction of things that’ll probably interest you.

I think genre is also a set of expectations. Really, I think genre sets expectations. If you tell me something is horror, at some point I’m going to expect something scary or creepy. If you tell me it’s comedy, I’m going to be waiting for the laughs. If it’s a murder mystery, where the heck is my body? I WAS PROMISED A DEAD BODY!

And I think this is where problems can arise. Because if I’m following that compass and I’ve got those expectations, it can be very disorienting to get something else. More to the point, no matter what it is, that something else is going to fail to meet those expectations I have. And when something doesn’t deliver like that, our automatic reaction is almost always that this thing is bad. It’s wrong.

Look at it this way. If you tell me we’re going to the LEGO store and instead we go to the book store… well, I mean, these are great and I enjoy them both a lot. But they’re still different places. And depending on how much I was looking forward to one, I might be less inclined to see the good points of the other.

Likewise, if I’m referring to something as the wrong genre, or leading people to believe it’s a different genre… they may view things with a harsher eye when they follow that compass to my work. I mean, you can try to defend it any way you like, but the simple truth is the latest Hellraiser movie is the worst-written, worst-structured romantic comedy you’re ever going to watch. It’s just horrible. Seriously, it misses every single romantic comedy benchmark you can think of. The two leads don’t even kiss at any point!

Of course, Hellraiser wasn’t trying to be a romantic comedy. Not remotely. It’s a fantastic horror movie, but that won’t matter when I’ve told everyone to judge it by romantic comedy standards. They’ll look through that lens and nothing will line up. It’ll all be… wrong.

And this holds of sub-genres, too. We all recognize that “horror” isn’t one, monolithic thing. There are so many different types and flavors of creepiness. Cassandra Khaw’s The Salt Grows Heavy is horror, sure, but that doesn’t mean we immediately lump it in with The Last Voyage of the Demeter. Cherie Priest’s The Toll is horror, too, but that doesn’t mean it’s doing the same things as Chuck Wendig’s Black River Orchard, which doesn’t approach things the same way as the Out There Screaming anthology. And none of these are like my own book, The Broken Room, which has a bunch of horror elements.

Why do I bring this up?

When most of us start off as writers, we flail a bit. We attempt to copy stories even though we don’t quite understand all the mechanics of them. We’re not sure where our own stories fit under that big horror umbrella (or sci-fi, or fantasy, or…). We’ll begin a tale in one sub-genre, then move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing.

Y’see, Timmy, it’s important to know what I’m writing for two different reasons. One is so I’ll be true to it and don’t end up with a sprawling story that covers everything and goes nowhere. Two is that I also want to be able to market my story, which means I need to know what it is. If I tell an editor it’s not torture porn when it plainly is, at the best I’m going to get rejected. My readers may toss it aside.

At the worst, they’ll all remember me as “that idiot” the next time they see something of mine.

Next time… well, for some of you November means NaNoWriMo. It used to, anyway. So I wanted to toss out a few quick thoughts about that.

Until then, go write.

September 30, 2021 / 1 Comment

Saving Stupid Cats

Last week I mentioned an issue I’d seen pop up in the Saturday geekery movies once or thrice. This one also pops up a lot in B-movies, but I’ve seen it more than a few times in books as well. So I thought, hey, here’s another thing to talk about.

So let’s talk about cats and dogs and killing people.

Something I’ve brought up here once or thrice is saving the cat. It’s a screenwriting term, but I think it applies fairly well to all storytelling. Really simply put, it’s when a character does something simple that establishes they’re a good person. Or, at the least, a person we should be rooting for. It tends to come early in the story because saving the cat isn’t about changing our opinion of a character—it’s just about reinforcing it. If we thought they were pretty good… yeah, this just lets us know we had the right idea.

Not, the flipside of this is what I call patting the dog. I’ve talked about this before, too. This is when someone does an equally small, minor thing and it’s supposed to make us look at this character in a whole new light. Saving the cat is about reinforcing an opinion, patting the dog is about completely changing it. Because of this, patting the dog tends to come later in the story—we can’t have new thoughts about a character until we’ve had time to make old thoughts, right?

Now… I mention all that because I wanted to talk about killing supporting or background characters.

How many times in books or movies have we seen the person who stays behind to defuse the bomb? There’s no time and we’ve already admitted it’s next to impossible and everybody else is clear, but god damn it they can dothis. Or we know the wendigo is out there and it can mimic human speech and these are its prime hunting hours but god damn it what if that’s really a little kid in the woods? Or we’re sure the whole shelter’s been cleaned out and we can’t contain the fire any longer but god damn it Yakko’s heading back in to make sure we didn’t miss a cat in one of the cages…

And then, y’’know, they die. Doing something brave and noble. But also, like… really, really stupid.

When we see something like this, the storytellers are trying to up the stakes. They know it’s time for someone to die so the audience understands how real the danger/ threat is. But at the same time… I mean, we don’t want to kill one of our main characters, right? And it turns out we haven’t really developed any of our other characters past  “Redhead #2” or “Soldier with Hat” so it won’t mean anything if they die.

Unlessssssssss…

What we’ve all probably tried once or twice is to make the way someone dies get the emotional response. So it’s not so much that we feel for them, it’s that the writer’s created a situation where we’d have an emotional response for anyone who died this way. This is really common in the torture porn subgenre, where it’s not so much about the character as it is what’s being done to the character. No matter who they are, no matter what they’ve done, you have to feel sorry for someone who gets that done to their… well, look, it’s uncomfortable just making this up.

And that’s what a lot of these fake “saving the cat” moments are trying to do. It’s not about creating a character who does something brave or noble or righteous—it’s about creating a situation where anyone would be brave or noble or righteous. If Thanos runs back into that burning building to make sure there weren’t any cats left behind, we’d still go “Wow… almost a complete monster, but at least he tried to save those hypothetical kittens. He didn’t deserve to die like that. Goddamn shame, that’s what it is.”

The big catch, of course, is that these situations still have to make logical sense with everything else going on in my story. Oh, and even a flat stereotype of a character has to behave in ways we understand human beings tend to behave. If “Soldier with Hat” suddenly starts disobeying direct orders, this isn’t a sudden burst of characterization—it’s just someone acting unnaturally. And if they’re doing this in an unnatural situation… well… I can’t be shocked if the whole thing comes across as fake.

To be clear, there’s nothing wrong with killing characters. I‘ve killed tons of people in my books. Main characters and supporting characters. I don’t know how many background folks who never got a name or more than a word or two of description.

But I have to be honest about the weight these deaths actually bring to my story. Killing “Soldier with Hat” shouldn’t seem inconsequential, but it also shouldn’t be the dramatic linchpin of an entire chapter. The wendigo getting Redhead #2 is bad, yeah, but we can’t pretend it’s as bad as if it got Phoebe. I can’t manipulate deaths into being important or make characters noble and brave after the fact.

If I want these deaths to matter—really matter, in a way that sticks with my readers—I need to actually care about the characters. If I don’t have any investment in them, if I don’t wantthem to survive, then it doesn’t matter if they survive.

And I’ll look kind of silly for insisting it does.

Next time, I’d like to explain why that guy really doesn’t represent me. Or you.

Until then, go write.

July 24, 2020

B-Movie Mistakes

If you’ve been following me for any amount of time, you’ve probably caught on to my questionable Saturday viewing habits. Questionable in the sense of “why would someone keep doing this to themselves? And to their liver?”

I’ll sit down with some little toy soldiers to build, put on a movie with aliens or giant monsters or werewolves, and tweet out the occasional observation, critique, or scream of pain. It’s kinda fun, in a masochistic sort of way, and I’m a big believer that you can learn a lot from figuring out where bad things went wrong and how they could be fixed. And I’ve seen a lot of screenplays go wrong over the years. Some I worked on. Some I read for contests. And… some I watched while building little toy soldiers.

Over all this time, I’ve seen definite patterns emerge. The same mistakes happening again and again and again. It was part of what made me start this whole ranty blog way back when in the distant before-time.

And screenwriting is a form of storytelling, which means some of these mistakes—maybe even all of them—are universal. I might not have any interest in writing movie scripts, sure. Not everyone does. But these issues can show up in books, short stories, comics… all sorts of storytelling formats.

So maybe they’re worth checking out.

Anyway, here are my top ten B-movie mistakes, updated a bit since the last time I write them out. Some of it may seem generally familiar. Some of it… well, I’ve found new ways to look at some problems over the past three years.

10) Bad directing
Let’s just get this one out of the way, because it’s the easiest one. It’s also the most universal one. This’ll be a horrible blow to anyone who likes auteur theory, but while there are some phenomenal directors out there, the simple truth is there’s also a lot who have absolutely no clue what they’re doing. None. Yeah, even some directors you’ve heard of.  They have no concept of narrative, continuity, pacing… anything.

This is a killer because ultimately, the director’s the one interpreting the story on the page into a visual story on the screen. Even if they didn’t write the script, the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had a really cool idea or an interesting character and it was just… wasted?

Because of this—random true fact—whenever you see a horrible story on screen, it’s always the fault of the director and producers. Never the screenwriter. The only reason scripts get shot is because the director and producers insist on shooting them. If it was a great script and they butchered it—that’s their fault. If it was a bad script and they decided to shoot it anyway—that’s also their fault.

9) Showing the wrong thing
This kinda falls under bad directing, but I’ve seen it enough times that it really deserves it own number. Sometimes a story keeps pushing X in our face when we really want to see Y. Or Z. Sometimes the story calls for Y to be the center of focus, but we still keep putting X on camera. And sometimes there’s no need to see X at all—we understand it through dialogue and acting and other bits of context—but we show X anyway.

A lot of this is a general failure of empathy—the filmmakers aren’t thinking about how the movie’s going to be seen. I’ve also talked a couple times about subtlety, using the scalpel vs. the sledgehammer, and that’s a big part of this, too. Sometimes there’s a reason we’re seeing a lot of nudity or a swirling vortex of gore, but all too often… it’s just because the storyteller doesn’t know what else to show us.

8) Bad action

Pretty sure we can all think of an example of this. The almost slow-motion fight scenes that feel like they filmed the rehearsal. The medium-speed chase that drags on waaaaaay too long. The pointless shoot-out that clearly wasn’t thought through since everyone’s standing out in the open.

Action gets seen as filler a lot of the time, and it doesn’t help that a lot of gurus teach it that way. “Hit page 23—you need an action beat! Hit page 42—another action beat!” There’s absolutely nothing wrong with action, but bad action is particularly bad in the visual storytelling format of movies. Unnecessary action isn’t much better.

Think of scale, too. It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one. We can relate to two people fighting so much better that two gangs of sixty people each slamming together. Especially when it’s supposed to be two gangs of sixty members each but there are maybe eight people on screen. Moving in slow motion.

7) Too Much Stuff
Remember when we were young and there was that one kid (we all knew this kid) who got so excited to be Dungeon Master? And he made that awesome dungeon with five liches and a dozen displacer beasts and twenty gold dragons and thirty platinum dragons and fifty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Egyptian gods and…

I think we’ve all played that game, right? Let’s be honest… maybe some of us were that kid?

Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick everything into the story.  Every cool idea from every other cool story, sure to be just as cool here, right? Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best. 

6) Killing the wrong people
There’s always going to be collateral damage in certain types of stories. Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important. But in the tight, compressed nature of a movie, we need these deaths to be important. They need to serve a purpose in the story, hopefully on more than one level.

I’ve talked about the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get three or four minutes of backstory and bamshe’s dead without moving the plot forward an inch. Because Phoebe wasn’t really part of the plot, she was just there to wear a bikini top and let the FX crew show off their new blood fountain.

The only thing worse than this is when it’s time for the ultimate sacrifice… and my hero doesn’t make it. A minor character steps forward to throw the final switch or recite the last words. And the “hero” sits back and watches as someone else saves the day.

5) Wasting Time
This one’s the flipside of point #7. I just mentioned that in the limited space of a movie script, everything needs to serve a purpose. If that touching backstory linking two characters doesn’t affect the plot or story somehow, it’s just five minutes of filler I could’ve spent on something else… like the plot or the story. If these shouted arguments don’t somehow reveal something key to the progress of the movie… they may just be a lot of wasted time.

One of the most common time-wasters in B-movies is the unconnected opening. It’s when the first five or ten minutes focus on a group of characters we’ll never see again, usually never even reference again, and who have no effect on the rest of the plot. Honestly, I don’t think I’ve ever seen one of these openings that couldn’t be cut, and I’d guess 83% of the time the whole movie would be stronger—on many levels—without it.

4) Not knowing what genre my story is
I’ve mentioned a few times that I worked on a B-level sex-revenge-thriller-sequel where the director thought he was making a noir mystery. I’ve seen horror films done as sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.

I’ve talked about genre a lot over the past few weeks, so I won’t go into it much more here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.

3) Plot Zombies
All credit to A. Lee Martinez, creator of this wonderful term. Sometimes, characters do things that are unnatural for them just to further the plot. The brave person becomes cowardly. The timid person does something wild and unpredictable. People argue and storm off for no reason. Well, so one of them can get murdered by the monster after going for a calming nighttime swim in the lake, but past that… no reason.

Plot zombies just stumble around a movie, doing whatever the story calls for. They don’t have any personality or agency, and really, one plot zombie’s pretty much the same as any other plot zombie. If I have an inspiring speech or an act of wild abandon or a last minute moment of brilliance, and there’s no reason I can’t swap all the characters around in it… it means I’ve got plot zombies.

2) Horrible dialogue
Bad dialogue always makes for bad characters.  If we can’t believe in the characters, we can’t believe in the story.  If I can’t believe in the story… well, that’s kind of it, isn’t it?

So many movies have painfully bad dialogue. Pointless arguments. Annoying characters. Awful technobabble.  And sometimes—too much of the time—it’s just bad.  It’s lines that sound like they went back and forth through Google translate and then the actor’s seeing them for the first time on a teleprompter while they’re filming.

Personally, bad dialogue drives me nuts, because it means the storytellers have no idea what human beings sound like. It’s a massive failure of empathy, and that empathy almost always shows up elsewhere. I’ve never, ever seen a story with bad dialogue that excelled everywhere else. It just doesn’t happen.

1) Who am I rooting for?
This is still the number one killer in America. This is what brings so many B-movies—so many STORIES—to a gear-grinding halt. 

So many movies have absolutely no likable characters. Everyone’s self-centered, obnoxious, stupid, or arrogant… or a combination of these traits. They’re all awful, sometimes disgusting people. All of them. The bad guys and the good guys.  People start dying and I’m always glad, no matter who they are.

If I’m expected to sit here and watch this for ninety minute, I need a reason to follow someone besides “they’re the main character.”  I need to like watching their story play out. I need to be able to identify with some aspect of their personality. The movie needs to have someone I actually care about. ‘Cause if it doesn’t. I won’t care if they win or lose. And if I don’t care about that… well… I’m not going  to be sitting here for ninety minutes

And that’s my personal, current top ten B-movie mistakes.

Hey, speaking of movies… this Saturday I’m doing my usual Saturday geekery, but for SDCC @ Home I’m doing it as a watch-along party. Come hang out on Twitter starting at noon (PST) with Krull, followed by the Keanu Reeves Constantineat 2:30, and finishing up the day with Resident Evil at 5:00. It’s going to be fun and maybe a little informative. Plus there’ll be a couple other folks chiming in with the #KrullKon2020 hashtag, and even a few giveaways.

And next time here, I thought I’d talk a bit about editing this new book.

Until then… go write.

And maybe enjoy a movie or three.

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