July 5, 2018 / 7 Comments

Feeling a Draft

            Okay, yeah. That’s a friggin’ lazy title.  
            I’m pressed for time.  Sorry.
            Why am I pressed for time? Well. I’m trying to pack up my apartment (and my office), while at the same time finish a final polish on this book and write the ranty blog and prep for a Writers Coffeehouse this weekend and holy crap San Diego ComicCon is in two weeks.
            Now that I think about it, it’s kind of amazing how well I’m keeping up with this…
            Anyway, while you read this I’m finishing a draft of my current project and it struck me that I haven’t talked specifically about drafts in… well, a couple of years now.  So it’s definitely a topic worth revisiting.
            Some people hate doing drafts.  Others get caught in this endless loop of writing and rewriting and rewriting and rewriting and…well, you probably know someone like that. And there are folks who skip “drafts” altogether, convinced their words are NYT bestselling gold the minute they’re set down.
            What I wanted to do here is sort of a step-by-step guide of what I do to get something to the point that I’m willing to turn in to an editor.  And by “editor,” I mean “someone who will give me money for these words I’ve written.”  This is final step stuff. Here be dragons. If you think of editors as scaly, fire-breathing folks.
            Of course, all that mother of dragons stuff being said, it’s important that we all remember the Golden Rule
            I’ve mentioned once or twice or thrice before that we all have our own methods of writing.  Doing drafts this way helps me a lot, but it’s not a guarantee of success for anyone except me.  You might need to modify these steps a bit.  Or a lot.  But all things considered, I think this is a good base to start from.
            So…
            Here’s what I do.
            While I’m working on a book, I’m usually scribbling down random thoughts about the nextbook.  Characters, dialogue, action moments, reveals… all sorts of different elements.  I’ll shuffle these around into more or less the order I think they’ll end up.  Over the past two years or so, I’ve become a bigger fan of outlines than I used to be, but not enough that I’d say “This is the one and only true way! Bow before your meticulously outlined god!!!!”  I shuffle things around, maybe plan a few extra beats, and get a sense where I want to start and where I’m going.
            Once I’ve got all that and the current project is done, I dive into…
            Draft One—So, for me, this is the “just finish it” draft.  I just want to this draft to go from beginning to end with… well, most of the points in between.  I don’t worry about typos or crafting nuances here.  It’s just the “plow through and get it done” phase of writing.
            At this early stage, I don’t hold anything back.  I let dialogue, descriptions, and action scenes run on a bit longer than they probably should.  I know I’ll be cutting eventually, so there’s no reason to worry about length now.  For this stage, it really is quantity over quality. 
            Also, like I hinted above, if I get stuck on something at this point… I just skip it.  Seriously.  My first drafts look like old silent movies with the little “Scene Missing” card that pops up for twenty or thirty seconds. I know I’ll be able to go into the exact details of that conversation or this sequence later, so I’d rather keep moving forward and leave that stuff for Future Peter to deal with.  Again, for me, the most important thing is to get the overall framework done.  It’s a lot easier to think about the little things when the big things aren’t looming over you.
            Depending on the book, this process takes me anywhere from two to three months. I had one book take about six weeks, but that was pretty rare for me.  If I factor out the time I lost to some personal stuff, this last one was just over three.
            A key thing to remember.  I don’t show this draft to anyone. Not my girlfriend, not my agent–nobody.  The first draft isn’t meant to be seen, it’s just meant to give me something to work with
            I may work on something else for a day, maybe even take the whole weekend off, and then it’s right back for…
            Draft Two—So, all those problems I left for Future Peter to deal with?  I’m him now. Those need to be dealt with.  Gaps get filled in.  Characters get fleshed out a little more, and sometimes renamed.  All those awkward knots get worked out.   Now that I can see a lot of these elements in relation to the whole story, I’ll usually find the answers to these problems are more apparent. 
            The goal with this draft is to have a readable manuscript.  No more little notes to myself  or trailing paragraphs that need to get connected somehow.  Someone should be able to pick this up and read it start to finish without thinking they lost a few pages or only got my notes on a chapter.
            Again, keep in mind—this doesn’t mean I do show it to people.  It just means I should be able to. 
            For some writers, this would really be their first draft.  That’s one of those personal preference things—again, advice over rules.  Personally, breaking it up like this takes a lot of pressure off me, and I think that’s a good thing when you’re trying to treat writing like a real job.  No one likes a high-pressure job.
            Okay then, so… now I step away for a couple of days.  Maybe as much as a week.  I’ll watch movies, work out a little more, maybe even scribble up a few of these ranty blog posts in advance.  The goal is to push the manuscript as far out of my mind as possible.  Don’t look at it, try not to think too much about it. 
            Draft Three—And now, the long night of a thousand cuts begins.  Two great rules-of-thumb I’ve mentioned a few times—
one adverb per page, four adjectives
2nd draft = 1st draft – 10%
            Yeah, the second rule (courtesy of Stephen King) goes off the previously mentioned assumption that my first clean, readable draft is my first draft.
            I spend this draft tracking down adverbs, adjectives, pointless dialogue descriptors, and so on.  One thing I also go after here is common padding phrases that don’t really do anything (sort of, somewhat, kind of, more or less).  One of my regular beta readers dubbed this somewhat syndrome a while back, and I still call it that.  I like to tell myself I’ve gotten better about it now that I’m aware of the problem.
            Hey, we all have the little lies that get us through the day.
            And this little stuff adds up fast.  In my current manuscript I cut 200 instances of that. Almost a full page gone, just by checking on one word.
            Again, to be clear, though—these are rules of thumb. They’re guidelines.  I want to stick close to them, but there’s going to be times I want a couple adverbs and a good double handful of adjectives. No editor will freak out if there are three adverbs on one page. But if there’s four or five on everypage… well…
            At this point I’ve gone through the whole manuscript at least twice, so a few larger cuts should be apparent, too.  Overcomplicated descriptionsthat slow down the narrative.  Awkward sentence structures.  Extensive character moments that add nothing to the character, the story, or the plot.  Many of these things get tightened or cut in this draft.
            I spend a week or two doing this. 
            The Fourth Draft–This is the first big polish.  I go through sentence by sentence, looking for words that come up too often or stilted dialogue.  I also make sure all the cuts and swaps from the last draft haven’t messed anything up.  Are the logic chains still complete?  Did I forget to change Gilford’s name to Gillyman anywhere?  Does Gordon have a pistol or a baseball bat in this scene?  Are there any odd character tics that I forgot to remove or add?  Does the whole thing have a good flow to it? 
            This draft doesn’t take long.  Just a day or two.  It’s just one slow, careful read of the story. And, yeah, sometimes I still miss stuff.
            Once I’ve got this clean draft, I send it off to my beta readers to get fresh eyes.   I generally use four or five friends I’ve know for years.  They’re all professional writers and editors who know how to give useful criticism.  Not to beat a dead horse, but by professional I mean… they have actual credentials.  Some folks may decide to hire a professional editor at this point.  Nothing wrong with that.  The important thing is to get an unbiased opinion I can trust, even if I have to pay for it. 
            A few folks might argue that editing is the publisher’s job.  Okay, sure, you could look at it that way.  I need to get a publisher first, though, and why are they going to bother acquiring my crap manuscript that wasn’t even edited?
            Anyway… this draft goes off into the world and it may be a week or three before I  look at it again.  For me, at this stage in my career, it usually depends on deadlines.  But I don’t look at it during this time.  I try to relax a bit, scribble down ideas for later books (see above), or flex different mental muscles.
            For example, as I mentioned before, right now I’m packing up a lot of my office.  Turns out I’ve got a ton of LEGO and Warhammer and Gundam models and comics all piled up in the closet here.  Who knew?
            Well, okay.  I kind of suspected…
            The Fifth Draft—So, I’ve gotten notes back from those wonderful folks I begged/ blackmailed/ paid to read this thing.  Now I go through the whole manuscript page by page with their comments.  At one point I did this with multiple monitors.
            So, page one… what did everyone think?  What about page two?  How’s page three look?  This way I can see all the notes at once and make whatever changes are required.  I’ve also got my own copy of the fourth draft that I’m slowly rewriting into the fifth draft as we go.
             I mentioned I ask four or five people to make notes for me.  That gives me a broad sampling on each note/ issue that comes up.  If four people like something but one doesn’t, odds are I’ll call that good.  Nothing’s going to work for everyone.  If three don’t and two do (and of course I do—that’s why I write it), I’ll sit and give it a good look.  If nobody likes it, well… I’m smart enough to admit when I’ve screwed up and something doesn’t work.
            This draft can take another two weeks or more to finish with a full book manuscript.
            The Sixth Draft— This one’s another polishing draft, just like the fourth.   I need to make sure everything still works now that I’ve made those changes and tweaks from my reader’s comments.  So, yet another line by line reading, adjusting as I go.            And at this point… this is when I’m done.  There’s only so much a given writer—in this case, me—can do with a given story.  There comes a point when further work accomplishes nothing and I’m just rewriting for the sake of rewriting.  If my manuscript’s not ready for a publisher (or film producer) by now, it probably means I screwed up something big right at the start

            Next time… well, if there’s anything next week it’ll be really quick. As you may have figured out, I’m moving, and the big day is a week from today.  And then the week after that is San Diego ComicCon!  Oh, hell– and the Writers Coffeehouse is this weekend.  If you’re in LA,stop by Dark Delicacies noon to three on Sunday.
            But, yeah, next time… I’m sure I’ll have something
            Anyway… go write.
June 29, 2018 / 2 Comments

But If I Just Do This…

            A quick post this time.  As I mentioned last week, I’m kinda in a deadline crunch and… well, this time nobody stepped up to bail me out. Thanks again to Kristi Charish for helping out.  Screw you, every other writer friend I have.
            Naaaah, not really…
            Anyway, what I wanted to talk about this week is a bad decision I see every now and then. I saw it a lot when I used to read for screenplay contests. And I still hear mentions of it now and then.
            So… okay, look, we all love the idea of getting published, right?  Of getting some kind of recognition—maybe even some kind of payment—for what we do. I mean, it’s the big goal.  The brass carrot.  The… something. 
            I’ve already run out of humorous mixed metaphors.
            As I was saying, back when I was reading contest scripts for ramen money, one thing I’d see again and again was people who’d done a clumsy, half-assed pass on their screenplay in a feeble attempt to make it eligible for a contest.  A few cuts here. A find-and-replace there. Maybe adding in a random scene or two.  Believe me, it was very clear that’s what happened.
            Plus, talking with writers at many points in their careers, I sometimes hear ideas and plans. Cutting this novella down.  Bulking that short story up.  Maybe doing another quick draft and playing up Phoebe as a bisexual half-Asian for this one magazine. Especially if Phoebe isn’t either of those in the current draft.
            It’s really tempting.  I get it.  We all want to get published, win the prize, get the recognition.  And we’re willing to do what it takes to get there.
            But…
            I probably don’t want to make sweeping changes or cuts to my story just to fit a market or contest or trend. If a magazine doesn’t touch anything over 8000 words and my short story is 8108… okay, maybe I can snip a bit here or there. But if they don’t want anything over 5000, well… my story’s probably out.  That’s almost half of it gone.
            Likewise, cramming in a romance just so I can try to get into a Valentine’s Day anthology… that probably won’t work.  Or some hamfisted references to God and angels so I can win some of that sweet faith-based contest money.
            And I know you’re probably smiling right now, but keep this in mind…
            I’m not making up random examples.  People do stuff like this.  All the time.  I read scripts for a faith-based contestand—in the course of two years—read no less than five sex-romp comedies where characters would suddenly, for just one scene, look up to the sky and beg for God’s help.  And one of these was—dead serious–for help getting the hot female supporting character out of her clothes.
            Because that’s funny and sexy and religious.  See? Triple threat!  How can it lose?
            (it lost)
            I saw someone in an online writers group just push for “cutting your story down to meet their requirements.”  This was a discussion about an 11,000 word novella being trimmed to meet the needs of a 8,000 word market. And an amazing number of people chimed in to say “yeah, go for it.”
            Y’see, Timmy, once we’ve been doing this for any amount of time, we start to get a feel for ideas.  Some are great for flash fiction or short-short stories. Others are made to be novellas.  And some are just waiting to be fleshed out into books.
            And, yeah, some books are bigger than others.  The book I’m wrapping up is a solid 100,000 words, but I know Chuck Wendig recently finished a monster almost three times that size, and another friend who has one coming in at a nice tight 85,000.
            My point is, if I rewrote and edited and polished and my final story came in at 12,000 words… there’s a chance it’s a 12,000 word story.  And cutting 25% of it will make it… well 25% less than a good story.
            In my experience, most editors aren’t interested in 25% less than a good story.
            Likewise, if I can make major changes to a character and it has absolutely no repercussions anywhere in their story… maybe I don’t have a great character.  If making Phoebe bisexual instead of straight doesn’t change anything in my story, it’s doubtful this is the kind of story a niche market is looking for.
            As always, there’s no absolutes here.  Maybe I really can afford to lose three or four thousand words.  Perhaps my story does need a different viewpoint to excel.
            But…

           These aren’t the kind of alterations that get rushed out overnight.  They’ll have repercussions throughout the story. They’re require other changes.  And then more revisions to make sure those changes don’t cause changes.  A good story—even a short story—is a house of cards.  I can’t just pull one out and replace it and think nothing’s going to happen when I do.  Or take ten out altogether.

            I should think long and hard about forcing a story to meet a new set of requirements.  Length, style, content, whatever they may be.  When I’m done, it may not be what it was.
            Which would suck if it was good.
            And this has turned into a much longer rant than I planned.  Apologies.
            Next time… well, I just finished a draft.  Maybe I’ll talk a little bit about that whole process.
            Until then, go write.
May 10, 2018 / 3 Comments

Meanwhile, At A Secret Island Base…

            As has come up here once or twice or thrice, I like to watch bad movies (and usually offer a bunch of half-drunken live tweets as I do).  I’m a big believer in learning from the bad stuff over copying the good stuff.  Plus it’s kinda fun, in a masochistic sort of way.  I mean, statistically, somebodymust’ve made a good shark movie, right?
            Yeah, sure, Jaws, but I’m thinking in the forty years since then…
            Anyway, a few times now I’ve noticed an issue that I’ve also caught in some literary fiction.  By which I just mean “fiction on the page,” to distinguish it from cinematic fiction.  It can be brutal in movies, but it stings in books, too.   So I wanted to blab on for a minute or three about an aspect of pacing that seems to get overlooked a lot.
            It’s a very natural part of storytelling to shift between locations or timeframes. At a particularly dramatic moment, we may leap over to a parallel storyline, or maybe flash back to a key moment that happened hours, weeks, or even years ago.  Depending on our chosen genre, we may leap across centuries or galaxies.
            And that’s cool.  We all love it when a story covers a lot of ground and shifts between points of view. It lets us tell multiple stories and tie them together in clever ways, or to get information across using different methods.
            But…
            There are still some things I need to keep in mind as a storyteller. As beings that live more-or-less linear lives, we tend to notice when there’s a jarring difference in the passage of time.  We understand that time spent here is also time spent there… even if we don’t see it happen.
            That’s the thing to keep in mind.  Just because we cut from scene A to scene B, it doesn’t mean scene A stops. Time still passes.  Characters keep doing things.  They continue to talk and discuss and explain and comment on things.
            It’s not unusual to skip over swaths of time in a narrative.  As I was recently reminded, we don’t need to see the four-day cross country trip if… well, nothing happens during those four days. No matter how beautiful the language or evocative the imagery is, if nothing happens to further the plot, it’s an irrelevant scene.  Or chapter, as it was in my case.
            But here’s the thing I need to remember.  That time is still passing.  My character may get on the bus at the end of chapter six and get off at the start of chapter seven, but that doesn’t mean the journey was instantaneous.  There were meals and probably some conversations and a few bathroom breaks and some sleeping.
            More to the point, it wasn’t instantaneous for everyone else.  Four days passed for all the other characters, too. Time progressed for everyone.
            Now, I can fudge this a bit in a book.  It’s much harder to do in a movie, but in a book we can be made to understand that time didcome to a halt between chapters nine and eleven.  We went off to deal with something else for fifteen pages, yet when we come back everyone’s still standing here with pistols drawn, cards on the table, or awkward confessions hanging in the air.
            But…
            Yeah, another but.  Sorry.
            Whenever I have one of these cutaways, in prose or on screen, I need to consider the pacing and flow.  My readers will need to switch gears and jump into a new headspace for this different scene with different characters.  Sometimes it can be fantastic.  Cutting away can increase tension, ramp up the stakes, or just heighten emotions.  Done right, it can take my readers from screaming to laughing and back.
            Done wrong… and it just reminds people that things weren’t happening.  That the  action just froze during the time we shifted attention to something else.  The writer skipped over it… and they assume the characters did, too.
            I saw this in a friend’s book.  Some characters went through a major event together, drove two hours back home… and thenstarted talking about what had happened.  And my comment was, what were they talking about during the two hour drive?  Or there was a recent geekery movie where one of the aspiring victims was running from the homicidal killer, and then we cut away to six or seven minutes of the local sheriff discussing the recent killings over coffee.  And then… back to the victim.  Still running.  Still with the killer a few yards behind…
            And I did it once, too. In an early draft of Ex-Heroes, right in the middle of the climactic battle, the story cut away to a slow, almost introspective flashback.  Conversations were had, moral decisions were made, and in the end a plan was created to help save as many—WAIT, back to the fight with the zombie demon!!
            My beta readers made fun of me, too.
            Part of this is a pacing issue. If the action is happening with breakneck, life-or-death speed in this scene, I probably want to be cautious about jumping over to a slow stretch of decompressed storytelling.  I don’t want my reader stumbling as they try to figure out what’s happening and when it’s happening.
            Y’see, Timmy, when that stumble happens, it knocks us out of the story.  The cutaway brings things to a jarring halt.  We go from experiencing the story to analyzing it.  Puzzling over it.  Maybe even… laughing at it.
            Laughing at, mind you.  Not laughing with.
            So be careful where you make your cuts.
            Next week I’d like to talk about another aspect of writing that’s really close to this, one I’ve been bringing up a lot lately, to be honest.  This’ll flow really well right into it.
            Until then… go write.
August 4, 2017

Stop Hitting Yourself…

            Just want to thank you all for your patience while I was off at (and recovering from) SDCC.
            Now, back to our usual rants about storytelling…
            I’ve mentioned once or thrice before that I like watching (and commenting on) bad movies.  Sometimes I find a hidden gem.  Most of the time, though, they’re just fodder for these little rants. Much like when I used to read scripts for screenplay contests, if I watch three or four bad movies in a row I almost always find some common flaws and teachable moments.
            So I saw a Dracula movie recently… 
            He’s arguably the most commonly-filmed fictional character on Earth.  It’s not that big a surprise I stumbled across one.  Actually, it was a three-Dracula geekery day, if memory serves.
            Anyway, this one was set back in the 16th Century and went the ancient-noble-prince route.  It’s a not-uncommon take on the character (Fred Saberhagen wrote a whole series that used it). Dracula used his supernatural powers to protect Transylvania and had this whole warrior code and all that.  And I’m kind of guessing 16th century.  Vlad Tepes lived in the 15th, but these people were actually dressed in a more medieval-fantasy style.

            Except… we also had Jonathan Harker and Mina and Lucy and Van Helsing.  Medieval versions of all of them.  Again, not terribly uncommon.  We’ve seen lots of interpretations of these characters (looking at you, Hugh Jackman).  So Mina and Lucy being kickass demonhunters isn’t that odd.

            Except… we also had this huge biblical subplot, where vampires are all descended from Cain and can only be truly killed by descendants of Abel.  Which, I mean, I’ve heard stories that tied vampires to the bible before.  So it wasn’t really an outlandish, crazy thing.
            Except… we also had the romance.  You know the one.  Mina is a near double/reincarnation of Dracula’s long-dead princess.  Long scenes of wistful staring and passionate confusion ensue.
            Man, that’s kind of a lot for a ninety-odd minute movie, isn’t it?
            I think one or two Saturday geekeries later I ended up watching this twisty-turvything about dead children and stalkers and swapped identities and second marriages with creepy undertones.  That could all balance out kinda cool, right?  But there was also this whole parallel plot about guardian angels and angel sex (no, seriously) and sin and redemption.  And the plots didn’t so much as dovetail together as butt heads for a while and then have a high-speed impact (which also involved some fatalities…)
            What’s my point here?  Well, I have two, believe it or not.  They’re kinda related, but still—bonus tips for you.

           First, in both of these movies, the plot kept getting in its own way.  There were so many clever ideas that none of them really got developed to a satisfying degree.  We’d start dealing with one and then have to rush off to deal with another one before people forgot about it.  Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

            I’ve talked about this problem a few times before—where a plot or story is just overpacked with ideas.  And what tends to happen is the plot will overwhelm the story, the story will smother the plot, or sometimes they’ll just collapse into this mess of well… random plot and story points.
            This is a really tough idea for new writers to grasp, because it feels counterintuitive to everything we’ve been led to believe as storytellers. If the idea’s good, how can it be wrong for a story?  Thing is, sometimes a really good idea just doesn’t work in the story I’m telling.  If it’s not driving the plot or motivating the characters, if it’s pulling us too far off course or just filling space that could be used for something else… it probably doesn’t belong there. 
            I got to interview Kevin Smith a few years back, and we talked for a few minutes about his legendary hatred of ad-libs. He was quick to point out that he didn’t hatead-libs. His problem was that ad-libs rarely fit into the final story. Sure, they might be hysterically funny at the moment while filming on set, but then you’d get to the editing room. Now they had to fit in with the tone and pacing of the overall movie.  And more often than not… they didn’t.  It’s not that they weren’t funny or clever, they just didn’t fit. And then Smith even made a point of praising his then-leading man, Seth Rogen, for the ability to fire off lots of funny lines that were, as he put it “very germane to the discussion.”
            Y’see, Timmy, when we come up with these really cool ideas for a new take on werewolves, some really hot and sexy dialogue, or an incredibly cool way to describe the feeling of a knife piercing the flesh… well, we want to use them.  That’s our job, after all.  To take cool ideas and make cool stories out of them.  But sometimes—a lot of the time—our job is really knowing when to take the cool ideas out.  It’s being able to cut away the excess, to figure out what our story’s about and what parts are just wasting time and space.
            Which brings us to my second clever point…
            There’s a general idea  I see crop up a lot that stories can be any length.  Any length at all.  I can make the story whatever it needs to be—fifty pages long to five hundred pages long.
            And while, in a general sense, there’s some truth to this, the stark reality is that there are a lot of limits on how long a story can be.
            Look at screenwriting. We all acknowledge that movies are generally ninety minutes to a little over two hours.  It’s just how it is.  When a movie’s only seventy-plus minutes… we feel kinda cheated.  It can be really good, but almost always there’s a response of “That’s it?  Only seventy-one minutes?”  Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive.  There are a few really great just-shy-of-three-hour movies, but there are a lot of really bloated, desperately-in-need-of-editing ones.  So if my screenplay doesn’t fall in the 90-130 page range… I might get some folks to look at it, but not many professionals are going to take me seriously.
            And if I’m publishing… well, paper costs money.  And shelf space in book stores is precious.  Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it.
            Ahhh, I say, well I’ll just publish it myself, then nobody can turn it down for financial reasons.  True, but a lot of the POD sources still work off page length to calculate costs, and they’ve got much more hard ranges. Just a few pages this way or that can mean a price jump of three or four dollars per copy. And somebody’s got to eat that cost.  It’s not going to be them, so it’s either me or my readers.  This is why I had to cut almost 30,000 words out of my book 14 –the small publisher couldn’t afford to have it stretch into the next page-range.
            Heck, even if I just give up on print altogether and go with epublishing only—check the numbers. Shorter books do better as ebooks, especially from self publishers.  The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words.  I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.
            Y’see, Timmy (yep, a double Y’see Timmy—haven’t had one of those in a while) what all this adds up to is limited space.  Those pages are precious.  My words are precious. I don’t want to waste them on irrelevant things.  I want them to be moving things along for the plot and for my characters.  I want the ideas to work for the story, not to be flexing and contorting my story to accommodate some ideas.
            A while back a friend of mine was working on a Frankenstein-esque story, and he had this super-cool idea for a detail about the monster’s origins.  And it really was a cool idea.  Thing is… his story was all structured around the idea that we never really learn much about where the monster came from or how it was built.  That was part of the mystery.  There wasn’t anywhere to use this idea, but he was soooo determined.  Even when it made no logical sense for this detail to be revealed, he kept trying to force it into different chapters. Because it was too cool an idea not to use… even though the rest of his story was suffering because of it.
            You may have heard that old chestnut—kill your darlings. This is kinda like that.  I may have the coolest line of dialogue, the neatest way to explain something, or the most fantastic description of a giant robot ever, but if it doesn’t work in my story…

            Well, then it doesn’t work.

            And if it doesn’t work—if it’s not adding to my story—then it shouldn’t be there.
            Next time, unless someone has some other ideas, I was going to toss out a few quick little tips about genre and devices.
            Until then… go write.

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