April 1, 2010 / 2 Comments

Baby Steps

So, as some of you may have picked up along the way, I used to work full-time as a crewperson on various films and television shows. On one level, this sounds very exciting and cool. People like hearing stories about blowing stuff up, getting to film in cool locations, and that Reiko Aylesworth is about fifty times more stunning in person than will ever, ever come across on film. I mean, she is just gorgeous. And funny. And a pool shark. Yes, to some extent, working in the film industry really is that cool.

On one out of twenty days. Maybe one out of fifteen, depending on the project.

The rest of the time, it’s dull as hell. Honest. No one’s that interested in the long days, the idiots in charge, or the screw up from another department that delayed everything for an hour. In this respect, the film industry isn’t that different from most other jobs, which is why a lot of people’s eyes glaze over when you try to tell them about it.

Which isn’t that surprising, if you think about it. It’s a job. It’s real life. And real life, for the most part, is pretty boring. Even in the movie industry.

Real life meanders. Sometimes it wanders aimlessly. It involves people learning the same lessons everyone else had to learn–or sometimes not learning them and screwing up more. The dialogue in real life sucks. Have you ever read an actual transcription? I do it all the time. Most people sound like idiots, trust me, and I include myself in there. We stutter, we second guess and repeat ourselves.

As such, it’s always baffling when people think they’ve done something amazing by writing a story about real life. With real characters. And real dialogue. In a sense, it’s like bragging about the peanut butter and jelly sandwich you made for lunch. The only thing more embarrassing is when you try to convince people the PB&J is something bold, daring, and new. Check it out. Bread on both sides. You’ll see I spread the peanut butter across the entire surface of the bread rather than leave it as a large glob in the middle. Also notice, please, that the jelly is between the slices of bread– I came up with that bit myself.

(If it helps, picture Chef Gordon Ramsey staring at me with that stunned look he seems to do so often… and then his next five or six words getting bleeped out.)

Let’s stop and consider for a moment. This is an accomplishment? It’s like congratulating someone for getting pregnant at the prom–so many people do it that it’s almost not worth talking about.

Now, one of the earmarks of this type of writing is when a character has an epiphany. A supposedly real world-altering revelation about their life. I say supposedly because most of them are the sort of simple life lessons most people have figured out by age twenty or so. You know, that it’s better to be loved than to be cool. That drugs are bad. That their destructive behavior is hurting the people around them. Those sort of things. While it’d be tough to prove, I can’t help but think a lot of these moments get put in because it’s something the writer experienced and they don’t grasp that everybody has these moments.

My friend Ace has a neat term for this, developed after years and years of reading for different screenplay contests. To quote: “It’s the moment when a baby discovers their own feet. It may be the coolest thing ever in the life of the baby, but for the rest of us it’s pretty dull and mundane.”

When a real character figures out it’s better to enjoy life than spend time at work, they’re discovering their own feet. When someone realizes they should cherish and spend time with the people that matter to them, it’s their own toes they’re staring at. If someone comes to the jaw-dropping conclusion that they’ve messed up a life that was clearly messed up on page one–OH MY GOD! The toes wiggle when I think about wiggling them!!!!

Part of why this rubs people the wrong way is that it’s plain condescending. As I mentioned before, a lot of these lessons are things we figured out in high school, even if maybe we didn’t take them to heart at the time.

Y’see, Timmy, when people talk about something great and say “It’s so real,” they’re making an implied statement. And that statement is (in full) “It’s so real, but I know it actually isn’t. But, wow, if it was real I bet it would be just like this.”

No one likes real life. If they did, there wouldn’t be any market for even the thinnest veneer of escapism. No one would read books or go to the movies. Reality rarely makes good stories, and the few times it does it’s often too outlandish to be believable. Anyone remember me talking about Vesna?

We want quasi-life. We want life +1. We want the good guy to win. We want the villain to get his or her comeuppance. We want the cute couple to overcome obstacles both physical and emotional so they can be together. We want cyborg ninjas from the future programmed by elder gods from the past and million to one odds that pay off and nymphomaniac heiresses who look just like Reiko Aylesworth.

Okay, maybe that last part’s just me…

Of course, that’s also key. We want all that, but we want it to be believable, too. I mean, if the hero beats the cyborg ninjas and beats the odds three times in a row and finds nympho-Reiko… well, that’s just silly.

So, we want life +1–maybe as much as life+3– but it has to be realistic. At least enough that we can believe in it.

Sound tough? It is, believe me. That’s why most people can’t cut it as writers. They don’t have the ability to pull it off or the patience to figure out how to do it.

A lot of them, instead, write these real stories. Gritty, depressing stories. Stories with broken, unlikable character who fail at everything and lead miserable, pathetic lives. That’s art, my friends. The sure sign it’s art–no one wants to pay to see it because they don’t understand it. No, seriously. That’s the definition of art. Just ask any failed artist and odd are they’ll tell you the problem is everyone else, not them.

At the end of the day, if you’ve decided to tell a real story, you’ve just made a peanut butter and jelly sandwich. You’ve done something that’s common, available everywhere, and didn’t take much effort. It may be the greatest PB&J ever, but it’s still nothing compared to a fairly nice filet mignon. Or even a just-adequate slice of cheesecake. Heck a McDonalds 79-cent hamburger beats a peanut butter and jelly sandwich.

Next week, I’ve got something I’d like you to read.

Until then, go write.

January 15, 2010 / 1 Comment

The Golden Rule

Just to be clear up front, this is not about doing unto others. Sorry.

When I started this blog way, way back in the dusty year of 2007, there wasn’t much to it. To be honest, it really started as a column I was pitching to one of the editors at Creative Screenwriting. If you look back at some of those early posts you can still see that more formal edge to them. Anyway, I pitched the idea and a few sample columns to one editor, then to the editor that replaced him, and then casually to the publisher once at a party. Then I said screw it and tossed them up at Blogspot under the best name I could come up with in fifteen seconds. Where they sat for many months until I decided I wanted to spew about something else I was seeing new writers doing. I think I’d just finished reading for a screenwriting contest and was just baffled how so many people could keep making the same mistakes again and again.

It was also about the time I was giving up crew work in the film industry to start writing full time. It meant I was browsing a lot of other blogs and message boards. It struck me that while there were all-too-many folks offering “useful advice” about getting an agent, submission formats, publishing contracts, and so on, there were very few that offered any help with writing. Which seems kind off bass-ackward, as old folks say to young folks. Also, the few folks that were speaking about writing tended to do so with absolute certainty, despite a lack of credentials of any sort whatsoever. Worse still, a huge number of people were blindly following those folks and their bizarre “rules” of writing..

Now, I did lots of writing stuff as a teenager, but it wasn’t until college that I discovered how many markets there were, and how many magazines devoted to the craft of writing. Again, old fashioned as it may make me sound (granted, there was a different guy named Bush in the White House then), this pile of magazines did something the internet doesn’t. It actually forced me to learn the material rather than just plopping it in front of me. I had to search every article, every column, and read through them in their entirety hoping to find a hint or tip on how to improve my writing skills.

One thing that became apparent pretty quick, even to not-yet-legal-to-drink me, was that a lot of these tips contradicted each other. Here’s an article about how you should write eight hours a day, but this one says four, and that one says don’t write unless you’re inspired. She says to outline and plot out everything, he says to just go with the flow and see what happens. One columnist suggests saving money by not asking for your submission back, but another writer points out that this creates the instant mental image that your manuscript is disposable.

Y’see, Timmy, if you ask twenty different novelists how they create a character, you’re going to get twenty different answers. If you ask twenty screenwriters how they write a scene, you’re going to get twenty different answers. And all of these answers are valid, because all of these methods and tricks work for that writer.

Which is the real point of the ranty blog. I want to offer folks some of the tips and ideas I sifted out of all those articles and columns, along with some I’ve developed on my own after trying (and failing and trying again) to write a hundred or so short stories, scripts, and novels.

To be blunt, I don’t expect anyone to follow the tips and rules here letter for letter. Heck, as I’ve said before, I don’t follow all of them myself. I sure as hell wouldn’t call it a sure-fire way to write a bestselling novel or anything like that, because writing cannot be distilled down to A-B-C-Success. The goal here is to put out a bunch of methods and advice and examples which the dozen or so of you reading this can pick and choose and test-drive until you find (or develop) the method that works best for you. That’s the Golden Rule here.

What works for me probably won’t work for you. And it definitely won’t work for that guy.

There are provisos to this, of course. Not everything about writing is optional. You must know how to spell. You must understand the basics of grammar. If you’re going into screenwriting, you must know the current accepted format. A writer cannot ignore any of these requirements, and that is an absolute must. Past all that, you must be writing something fresh and interesting.

I think this is where most fledgling writers mess up. They assume it’s all-or-nothing. Not only do you have the artistic freedom to ignore the strict per-page plot points of Syd Field or Blake Snyder, you can actually ignore plot altogether. You’re also free to ignore motivation, perspective, structure, and spelling.

It doesn’t help that there’s a whole culture of wanna-bes out there encouraging this view because… well, I can only assume because they’re too lazy to put any real effort into their own writing. If they get everyone else doing it, then it means they’re not doing anything wrong.

To take veteran actress Maggie Smith slightly out of context (she was talking about method actors): “Oh, we have that in England, too. We call it wanking.”

Anyway, I’m getting off topic. I hope I’ve made it clear what the cleverly-named ranty blog is about, and that most of you will still tune in next week to see what I decide to prattle on about.

Speaking of which, next week I wanted to talk about prattling on.

Until then, go write.

November 5, 2009 / 3 Comments

What’s My Motivation?

The answer to that question, according to Hitchcock, is your paycheck. He was talking about actors, but there’s a bit of truth in there for writers, too.

So, a while back a friend of mine asked me to look at a script he’d been working on. It was pretty darn solid, overall, but right in the beginning I noticed something that struck me as a bit odd. Our hero’s renovating a large home and has been told one area of the estate is off limits. Don’t go through that door. Well, as tends to happen in movies… guess what?

It was how it happened that got my attention, though, and not in a good way. Just a few pages later said character is slamming his shoulder against the door three or four times until it pops open and he can explore a bit. Which was odd, because up until now this guy had seemed like a straight-shooting model citizen. Now suddenly he’s breaking and entering just to satisfy a mild sense of curiosity.

Here’s another example (not from my friend’s script). Let’s say Bob is hanging out with a female friend, they decide to go out, and she heads off to her room to get changed. It says one thing about Bob if, when he heads to the bathroom, he happens to catch a glimpse of his friend naked through the door and has a momentary “Wow.” It says another thing if, as soon as she walks off, he casually finds the angle that lets him stare into her room. It’s a third thing altogether if he pulls out his cell phone to use the camera and take pictures. On the surface, the same thing is happening–Bob is seeing his friend with no clothes–but these are three very different scenes because of his intentions in each one (innocent, lecherous, and kinda creepy).

Y’see, Timmy, motivation is one of the keys to storytelling, because it’s one of the keys to great characters. It’s why everything happens, and why someone’s doing something affects how they do it. People can be motivated by greed, survival, anger, hatred, fear, duty, love, lust, zealotry– any number of things. Everything a character does has to come from some type of motivation. Everything. Unmotivated characters will just sit on the couch for 300 or so pages, and nobody’s interested in that. We all know people like that in real life. Why read about it? More to the point of this week’s little rant, it’s the writer’s job to make sure motivations make sense and are consistent for both the characters and their world. When they aren’t, that starts chipping away at suspension of disbelief.

Now, hands down, the biggest and most common problem is when the writer confuses their motivation with the character’s. The big battle can’t happen if Wakko doesn’t do this, so he does this. I need Yakko to say something so we can get to chapter seven, so Yakko says it. Granted, this is how all writing happens, but if you’ve already established that Wakko would have a strong aversion to doing that and Yakko would never say this, the reader’s going to wonder where these choices are coming from. Just because the writer has ultimate power over the characters does not automatically mean anything that gets written is “right” for the characters. Even when you’re behind the wheel, you have to drive certain ways in certain places. If you doubt this, try shifting into reverse next time you’re on the freeway.

Probably the most common place for this kind of motivational mistake is dialogue. The writer comes up with a funny or cool line and needs a character to say it. Any character. Someone has to say this cool line! Suddenly Father Mike is cracking sex jokes and Sister Hannah is cursing like a sailor. Still great lines, but would these people really use them? The need for explanation can also lead to unmotivated dialogue and make monosyllabic characters start lecturing like college professors. This is a two-fold problem, because not only does it weaken the suspension of disbelief, as mentioned above, it also breaks the flow of the story.

Motivation also becomes a problem when the writer is trying to hit certain benchmarks or requirements with their work. Gurus exhort people to hit this point by page nine, have this action by chapter ten, or make sure this happens X number of times before Y. Fledgling writers follow these rules as a rigid gospel, make their stories and characters twist unnaturally to meet them, and often the result is just a bunch of false drama. In Hollywood, where they refer to elaborate stunt or effects sequences as set pieces, it’s not unusual for producers to hand the screenwriter a laundry list of set pieces to fit into their script– or to write the script around. Robert Towne’s script for Mission Impossible II is, alas, an example of just such a thing. Throughout it, stuff just happens. No reason for it, it just happens because the director, producers, and star wanted it in the script. Don’t even get me started on Wanted.

In all fairness, some times those requirements are self-imposed. Like that cool line of dialogue I mentioned above, the writer comes up with something they just can’t let go of. Maybe it’s a certain action sequence, a clever homage, or some odd wish-fulfillment being expressed on the page. Regardless, it usually ends up with some unmotivated decisions, violence, or romantic encounters.

Another common mistake, on the flipside, is to give the motivations for every single thing that happens, including characters or actions that… well, that just aren’t all that important. Odds are I don’t need to know that the woman at the bus stop ran away from home at age thirteen or that the long-haired waiter doubles as a male stripper to pay for med school. As I’ve mentioned before, if it doesn’t have a direct effect on the story being told, don’t waste time with it. It may feel luxurious and literary, but more likely it’s clumsy and confusing.

Just to be clear, I’m not saying these characters and actions shouldn’t have a motivation. Everything in your story needs a motivation, but the reader doesn’t need to know it all. They just need to see the consistent results of it. At no point in Casablanca is it ever brought up or discussed why Rick suddenly decides to be generous to the young couple trying to win money for an exit visa. People comment that he did it and it’s very out of character, but why he did it is never mentioned. Does it need to be? No, of course not. Anyone paying attention to the film can explain why Rick has this sudden turn of heart.

Now, there is another school of though in writing that unmotivated action is the best. Life is random after all. Much as we don’t like to think about it, people often suffer setbacks that have no deliberate machinations behind them. They get dealthly ill. They’re involved in fatal car accidents. In the real world, stories don’t always get happy endings and neither do people. Things get left unresolved and mysteries go unexplained. So doing this in your work can only make your writing more realistic and believable, yes?

No.

I’m calling shenanigans on this one, and on every professor, critic, indie filmmaker, and self-proclaimed guru who pushes this viewpoint. If you take this approach in your writing it isn’t artistic– its lazy. Things like that happen in the real world, but we’re talking about fiction. Nothing on the page is coming from the randomness of the universe, it’s all coming directly out of the writer’s mind. It’s a created world, and as the writer it’s your job to resolve the issues you’ve created. To have readers invest their time and emotions in a character which the writer then kills off just for the heck of it is cheap. When doing so leaves conflicts unresolved, it’s a cop-out. It’s the kind of pretentious excuse made by people who don’t actually want to put any real effort into their work.

Nobody here wants to be that kind of writer, right?

Good.

Next week, before we get further into the sparkly holiday season, I want to talk about some stuff that really sucks. No, seriously.

Until then, hopefully this has motivated you to go write.

June 25, 2009 / 8 Comments

Looks Like This is The End…

Pop culture reference. Again.

Novelist/ screenwriter (and so many more titles it makes me green with envy) Clive Barker once commented that a great monster can save the ending of almost any movie. Granted, he was saying this to explain an odd affection for Howard the Duck, but it’s still a solid point. An ending can make or break a story. A so-so film with a phenomenal ending will usually get favorable reviews. A strong manuscript that spirals downward at the end will, more often than not, be tossed in the large pile on the left.

Now, bad endings don’t always have the same root problem. Sometimes a weak ending happens when people have a really cool idea for a story, but don’t know what to do with it past that initial idea. Perhaps the writer had a phenomenal way to start a film or novel, but wasn’t sure how to wrap it up. What is certain is that there are some endings that almost always don’t work, no matter what.

Note that I said almost always. As I go through this list, you’ll probably be able to name some books or films that use one of these endings very successfully. I’ll even name a few of them myself as we go along. For one reason or another, though, these endings are exceptionally difficult to pull off.

So, keeping that in mind, let’s go over seven of the standard bad endings

Everybody Dies and the Antagonist Wins—Hard to believe that after centuries of storytelling this is still considered an unsatisfying ending, I know. One of the biggest problems with wrapping things up this way is it gives the reader a sense that the story was pointless. They’ve just invested a few hours (or perhaps days) of their time into this tale only to see it come to an unpleasant ending. This can be even more frustrating if any of the characters made foolish decisions somewhere along the way. After all, it’s bad enough when you have to watch the fifth person in a row walk through the archway marked Painful Death, but when that’s the point the writer chooses to end the story on…?

Your protagonist doesn’t need to come through unscarred, mind you. Heck, you can even get away with killing your lead (The Dead Zone comes to mind). But they still need to win.

The Left Fielder—Called such because it’s the ending that comes out of nowhere. The office slacker finally gets his act together, saves his friends, gets the girl—and then gets hit by a bus as he steps off the curb. The crack whore decides to go straight and get out so she can raise her little girl, but then the preschooler gets into the bottles under the sink and drinks five gallons of bleach. In my experience, the vast majority of writers who use this kind of ending are trying to achieve art. It’s an attempt to show how random and meaningless life can be by having a random and meaningless ending.

Besides suffering from all the same frustration issues as the previous ending, the left fielder just isn’t that special anymore. It’s become one of the most common conclusions in indie films and “literature.” So besides exasperating an audience, it’s an ending they’re probably going to see coming for the simple reason it wouldn’t be what they’d expect.

There is nothing wrong, shameful, or pedestrian with putting the right ending on a story. Notice that nobody got hit by a train at the end of Slumdog Millionaire yet it was still well-received.

Nothing Changes—Pretty straightforward. If the first ten pages and the last ten pages show the characters in the same place, doing the same things, with the same people, and they’re not any wiser for the experience… well, that’s not much of an experience, is it? For them or for the audience. Even if people don’t have some huge emotional growth or breakthrough, there has to be something notably different or this was just more wasted time.

One type of story that does this a lot is the “slice of life” tale. Just two or three average days in the life of two or three average people. Now, yes, most of our lives don’t change radically in any given moment. Most of what I’m doing today is what I did yesterday and what I’ll probably do tomorrow. So, yes, it would be a truthful ending if a slice of life story about me ended with me back here at my desk where I am most every day.

The question you need to ask yourself is, why would anyone want to read about that? I know I sure wouldn’t. I go through a slice of life every day where nothing changes. I want to be entertained!

…And They Write a Book/ Screenplay About the Experience—I’ve mentioned before that this is, hands down, the worst ending you can have for a screenplay. It isn’t much better in a book. This is almost always a tacked on ending to assure the audience the protagonist didn’t just survive this story—they benefited from it. A lot. Yeah, you would think kicking drugs, reconnecting with the family, and getting the girl/boy would be plenty of reward for most folks, but noooooooo…

In my experience, writers tend to fall back on this ending for one of three reasons (sometimes more than one of them). One is a desire to add that patina of reality to the story, thus making it more valid somehow. Two is that it falls into that silly “write what you know” tip we’ve all heard for years and years. Third is that it’s sort of a wish-fulfillment validation. If Yakko writes a story about surviving the zombie attack and it becomes a bestselling novel/ Oscar-winning film… well, logically, when I write a story about Yakko writing a story about surviving a zombie attack my work will also be worthy of such success and validation.

There’s a medical term for this. It usually involves lots of therapy and certain prescription medications.

The Y’see Timmy—If you’ve never seen it, go watch Speechless (written by Robert King), where Michael Keaton does a better job explaining this idea to Geena Davis than I’m ever going to manage with you folks. Plus it’s just a fun movie.

This ending gets its name from the old Lassie television show. Little Timmy would encounter some problems, work his way out of them, and at the end Mom would sit him down and explain what happened and why. “Y’see, Timmy, sometimes people get hurt inside and it never heals…” Timmy and the audience learn a little something about life and we all go home as better, happy people.

Alas, in inexperienced hands the Y’see Timmy quickly becomes “beating your audience over the head with a blunt line of dialogue or three.” If you’ve ever made your way through Ayn Rand’s Atlas Shrugged, you probably remember the 98 page monologue at the end which recaps every one of the subtle lessons that were shown in the first 800 pages of the book. You also probably ended up skimming the monologue, just like everyone else did.

If the moral of the story is clear, do you need to explain it to your audience again? If it isn’t that clear, then the problem isn’t your ending, is it? Go watch Gattaca, which actually manages an amazing double-Y’see Timmy.

It Was All a Dream—All too often the amazing tale of adventure ends with one of the heroes waking up on the couch or in a hospital bed. No, none of the story the audience has just invested their time and attention in really happened, not even in the world of the story. We all just put ourselves into a story about a person who was putting themselves into a story.

Now, there was a time when this ending was daring, new, and caught people off guard. For the record, that time was 1890 when Ambrose Bierce sold his short story “An Occurrence at Owl Creek Bridge.” Since then it’s been used once or thrice in literature and about a billion times since the creation of the sitcom. Was there anyone who went to see Click who didn’t immediately say “it’s all going to be a dream!!” the moment Adam Sandler stretched out on that Bed Bath & Beyond display? Think about it—it’s such a common ending most folks could spot the moment the dream began.

I could recommend one or two great dream sequence films, but that would kind of ruin the point, wouldn’t it…?

The Wedding—There are a few reasons weddings can make folks yawn at the end of a story. Right off the bat, it’s such a ridiculously common ending. Much like the artsy Left Fielder, so many writers have taken to ending their romances or rom-coms with a wedding it’s become the default, which means it’s far too common to use in any other genre. Also, a wedding tends to clarify timelines in a story, which is not always a good thing. It can either emphasize that these folks are getting married less than a month after meeting each other, or it can point out that the narrative just skipped seven or eight months between pages, which emphasizes that this is just a tacked on ending.

Really, the only thing worse then just ending on a wedding is when your real ending is something completely outlandish and ridiculous on its own–say, for example, having your hero return a crystal skull to a Mesoamerican flying saucer–and then you tack on the wedding as a complete afterthought so you can hint at a spin-off.

But maybe that’s just my opinion…

So, there they are, seven endings that were tired and worn out long before Isaac Asimov ever heard the word “robot” or Edgar Rice Burroughs thought apes in Africa might be able to raise a human child. Like many of the tips I toss out, I’m not saying it’s impossible to do one of these. It is very, very difficult, though, and you may want to think twice before tackling one of them.

Next week, we’ll try to settle that age-old problem that’s kept scholars, philosophers, and savants awake at night for many years of their lives. Who would win in a fight—Jean Grey from X-Men or Tia from Escape to Witch Mountain?

Before that, though, you have more writing to do. So get to it.

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