June 3, 2010 / 2 Comments

The Blueprint

There’s a phrase that gets tossed around a lot in Hollywood, usually by directors, actors, and producers. It’s kind of insulting and condescending the way it gets used, but there is a degree of truth to it. That phrase is…

The script is just a blueprint.

Now, the reason I say that’s condescending is because this gets used by directors who want to justify rewriting scenes and actors who want to justify changing (or just making up) lines. We’d never say the director’s just there to block out the scene or the actor’s just supposed to read the dialogue, but for some reason it’s acceptable to say the writer is just a stepping stone for everyone else’s brilliance.

Here’s my take on this. There are numerous stories in Hollywood of brilliant scripts that became average-to-sub-par movies when the director and actors were done with them. Pay It Forward. Excess Baggage. Wanted. Little Monsters. Heck, even Suburban Commando. Yeah, you’re cringing, but have you ever read the original screenplays for any of these films? The ones that sold and got the project greenlit? Most of them were damned entertaining, and one or two of them were just phenomenal. Who do you think’s responsible for the movies that came out of these scripts? The key grip? The wardrobe supervisor? Heck, the writer of one recently released film confided to me that the whole reason the movie went through numerous expensive reshoots was because the director had made “a few changes” during the original shoot which destroyed the character arcs for both protagonists (much to the frustration of both the screenwriter and the producers).

Now, to be fair, how often have you heard of a brilliant director and great actors being saddled with a sub-par script which sank their film? A few times for that, too, right?

Riddle me this, though, Timmy– if the script was sub-par, why did they decide to go into production with it?

Doesn’t make sense, does it? No one’s going to build a house if the blueprints don’t include a foundation, a front door, or a staircase to the second floor. Considering how much more a motion picture costs than a house, does anyone here really believe a studio would march into production with a crap script? That a director would agree to work on it? That actors would rush to be in it?

Unless, of course, those people don’t know what they’re doing, either…

But I digress…

As I said up above, there is some truth to the script as a blueprint analogy. No matter what Hollywood and auteur wankers like to say, the screenwriter is the architect of the movie. They’re the one who sits down with a vision and an idea that gets committed to paper and referred to throughout the construction process. Even if the film is an adaptation or a remake, it’s the writer who has to plan it all out and decide what to keep and what to discard. There’s a reason the architect said put the door here, the window there, and the support beam right there. A screenplay is a blueprint, and when you don’t follow the blueprints–or don’t know how to read them– you get cracks, crumbling, and sometimes a full-on collapse.

However

(Yeah, there’s a however. If there wasn’t you wouldn’t need to read any of this,would you?)

This does not mean the screenwriter is the end-all, be-all of the process. A good architect knows there’s a lot of stuff he or she gets to shape and insist on, but just as many that they have no control over. Frank Lloyd Wright designed some of the most beautiful structures in the world, but he didn’t have a say on the appliances in the kitchen, the living room carpet, or what the owners decided to use for bedlinen. There’s a point the architect has absolute control, but there’s also a point where the blueprints have to get handed over to the contractor, the painter, and the interior decorator. Not to mention the people who are buying the house. Heck, if the architect gets hired to design a beach house and they turned in plans for a Victorian office building, it doesn’t matter how good that office building is, they’re not getting another job.

Let’s stick with this metaphor for a few more paragraphs. Imagine you hired an architect to design your new house and the first two pages of the plans are an explanation of how the building may look odd but is actually modelled after the house the architect lived in as a child. That house was built by his great-uncle who had fought in World War Two and returned home to Boston afterwards to build a home that resembled the structures he’d seen while fighting in the Pacific Rim. None of this has anything to do with your house, granted, but the architect felt it was worth mentioning. And eating up two pages of blueprints with.

How are the carpenters going to react when they see that half of every page is instructions on how to use a circular saw, lists of preferred nails, and step-by-step guides for using a measuring tape? There’s an extra 50 pages worth of blueprints here telling everyone on the construction crew how to do their jobs–jobs that more often than not the architect doesn’t know how to do himself. How far in will everyone get before they start ignoring everything the architect’s written alongside the diagrams? And then what happens when there finally is something important in all those notes?

Anyone who’s ever taken drafting knows how important clean lines are. If the architect’s cluttered every diagram up by drawing in wood grains or micromanaging every stud and strut, it just get confusing. We don’t need to see all those individual nails, but we do need to see that load-bearing beam and it’s getting lost in the glut of useless detail. A good foreman knows there needs to be a load-bearing beam somewhere in this wall, and if he can’t find it in the blueprints he’ll just put it in himself. If that messes up plans for the second floor fireplace… ah, well.

One of the biggest mistakes beginners make with screenplays is not understanding what a screenplay is. It’s not an exhaustive list of instructions for the director and the crew. It isn’t a magical tool for making actors do and say certain precise things. It’s not a chance to dazzle people with high-falutin’ vocabulary or hyper-detailed imagery. It’s a framework.

A screenplay–a good screenplay– is the underlying structure of a film. It’s the solid framework everything else is built on. It’s careful balancing act of minimal, concise language that’s got to have as much punch and nuance to it as humanly possible. It isn’t choked with excess verbiage or screen directions in the same way the plans for a house don’t list china patterns and carpet selections.

It is the blueprint of the film.

Just not in that insulting, condescending way those other folks say it.

Next time, I’d like to talk about something that lifts and supports.

No, not that. You can find that lots of other places online.

Until next week, go write.

May 21, 2010

Background Noise

A multi-purpose title, as will hopefully become clear.

Submitted for your approval is one Theresa Cano. Theresa was a character in the early drafts of The Suffering Map, my first solid attempt at a novel. She’s a young woman who works as a cleaning lady in San Diego to pay for her night courses in computer engineering. Theresa’s going to build the first thinking computer, you see. As it turns out, one of Theresa’s regular employers is an antique store owner named Lois Antanello. Lois is kind of an old bitch, to be honest (she is one of the lesser villians of the book), but she pays well so Theresa bites her tongue when Lois snidely refers to her “immigrant accent.” Theresa has no accent, you see, because her family’s been living (legally) in southern California for about fifty years longer than the Antanellos, who showed up just after World War II. As it happens in the story, Theresa is working there in the antique shop one day when Lois gets a disturbing phone call from her namesake, her Uncle Louis, who is, as some folks might say, a very bad man.

Keep all that in mind. We’ll be getting back to Theresa in a bit.

Names and descriptions are a kind of shorthand for readers. They let the readers know this person is important. They could be the protagonist’s best friend, an old lover, or an old rival. Maybe we’re supposed to note the color of their eyes or just remember them when their dead body shows up fifty pages from now. We don’t know yet why they’re important because the story’s just beginning. But when the writer takes the time to give us someone’s name and what they look like, that’s a sign to us we need to remember this person. They’re an actual character.

As such, a horrible mistake beginning writers tend to make is when they name and describe everyone. Every single person on the page gets a name, age, body type, ethnicity, and a quick (or not so quick) personal history. This is great for your main character, but it really sucks for the waitress who’s just saying “your drink, sir,” and putting a glass on the table.

The problem is that naming everyone clutters the story with characters. Yes, characters are great and they really make your writing. You can’t have good writing without good characters. However, pointless characters just drag on a story. As the reader, I’m trying to keep track of the important people and getting bombarded with the unimportant ones. An excess of characters is like that lady on the sinking ship who keeps insisting she needs to bring all fifty items of luggage into the lifeboat. All we really need to get moving is to get her in the lifeboat, but as long as she’s taking her time with hatboxes, makeup cases, and steamer trunks we’re not going anywhere.

Did you catch that? The sentence where I listed out all the types of luggage was kind of clumsy, wasn’t it? Because we don’t need to know all that. Your mind trips over it because, as an experienced reader, you instinctively know it’s not that relevant.

In his book Creating Short Fiction (check out the carousel at the bottom of the page) Damon Knight explains that a fact we don’t know is information, but a fact we already know is just noise. I’d add to that by saying a fact we don’t need to know is also noise, it just takes a bit longer to recognize it.

This mistake is lethal in scripts. Would you spend a full paragraph describing that waitress in so much detail in a novel? Then why would you do it in a screenplay, where the object is to make your writing as lean and tight as possible? Think about it. One hundred and fifty words spent on the hopes and dreams and legs of the cute waitress is 150 words you don’t get to spend on your main character. Or on that climactic action scene. So why waste those words on someone who doesn’t matter? There’s a reason people in film production refer to those folks as “background” or “extras,” and not as cast members. If we know she’s a cute waitress, that’s all we need to know.

Can you imagine reading the lobby scene in The Matrix if every person was named and described? The four cops at the metal detector when Neo and Trinity walk in. The two dozen guards who come filing out into the lobby. The whole scene would drag like nobody’s business. It’d be four pages of description before Neo even pulled out his second set of guns. Sure, maybe those guys have wives, kids, rich lives, and a lot of that, but for the purposes of this story they’re just there to catch a lot of bullets and a few kicks from Trinity. The screenwriters of The Matrix knew that none of those guys mattered, which is why that scene is barely half a page long.

And, yes, I used to do this myself. Remember Theresa? She existed for no other purpose but to overhear the start of a phone conversation. We never saw her before. We never saw her again. When I removed her from The Suffering Map it didn’t even cause a ripple. She was nothing more than a clever way to get into the scene and fill an extra two pages. Once I realized that, I knew she had to go.

It’s not just excess characters, though. Any decription can be rich and lush and vivid, but what it will be, no question, is a pause in the story. A big description means a big pause and a big pause gives me time to wonder if I should be doing the laundry rather than reading. Do we need to know exactly what this apartment looks like? Every detail of how Yakko is dressed? Each line and panel and rivet of that armored exo-skeleton? The readers are going to fill in a lot of that for themselves, so if you’re spending time doing it–especially on elements that have no real bearing on the story–you’re just shooting your writing in the foot.

Now some folks might argue that such elaborate descriptions of every character, major and minor, is what makes writing great. To a small extent, they are right. To a far larger extent, they’re wanking off. Leonardo wasn’t scared of painting empty space when it was needed. Shakespeare knew sometimes a soldier was just a soldier and a crowd didn’t need to be anything more than a crowd. If you think you’ve got a better sense of art than them, knock yourself out.

When you write, make sure you’re focused on the foreground, and not spending your time and energy and pages on those distracting background elements.

Next week, something a bit more definitive. I’m going to prattle on something the reader should never, ever see in your writing.

Until then, go write.

April 1, 2010 / 2 Comments

Baby Steps

So, as some of you may have picked up along the way, I used to work full-time as a crewperson on various films and television shows. On one level, this sounds very exciting and cool. People like hearing stories about blowing stuff up, getting to film in cool locations, and that Reiko Aylesworth is about fifty times more stunning in person than will ever, ever come across on film. I mean, she is just gorgeous. And funny. And a pool shark. Yes, to some extent, working in the film industry really is that cool.

On one out of twenty days. Maybe one out of fifteen, depending on the project.

The rest of the time, it’s dull as hell. Honest. No one’s that interested in the long days, the idiots in charge, or the screw up from another department that delayed everything for an hour. In this respect, the film industry isn’t that different from most other jobs, which is why a lot of people’s eyes glaze over when you try to tell them about it.

Which isn’t that surprising, if you think about it. It’s a job. It’s real life. And real life, for the most part, is pretty boring. Even in the movie industry.

Real life meanders. Sometimes it wanders aimlessly. It involves people learning the same lessons everyone else had to learn–or sometimes not learning them and screwing up more. The dialogue in real life sucks. Have you ever read an actual transcription? I do it all the time. Most people sound like idiots, trust me, and I include myself in there. We stutter, we second guess and repeat ourselves.

As such, it’s always baffling when people think they’ve done something amazing by writing a story about real life. With real characters. And real dialogue. In a sense, it’s like bragging about the peanut butter and jelly sandwich you made for lunch. The only thing more embarrassing is when you try to convince people the PB&J is something bold, daring, and new. Check it out. Bread on both sides. You’ll see I spread the peanut butter across the entire surface of the bread rather than leave it as a large glob in the middle. Also notice, please, that the jelly is between the slices of bread– I came up with that bit myself.

(If it helps, picture Chef Gordon Ramsey staring at me with that stunned look he seems to do so often… and then his next five or six words getting bleeped out.)

Let’s stop and consider for a moment. This is an accomplishment? It’s like congratulating someone for getting pregnant at the prom–so many people do it that it’s almost not worth talking about.

Now, one of the earmarks of this type of writing is when a character has an epiphany. A supposedly real world-altering revelation about their life. I say supposedly because most of them are the sort of simple life lessons most people have figured out by age twenty or so. You know, that it’s better to be loved than to be cool. That drugs are bad. That their destructive behavior is hurting the people around them. Those sort of things. While it’d be tough to prove, I can’t help but think a lot of these moments get put in because it’s something the writer experienced and they don’t grasp that everybody has these moments.

My friend Ace has a neat term for this, developed after years and years of reading for different screenplay contests. To quote: “It’s the moment when a baby discovers their own feet. It may be the coolest thing ever in the life of the baby, but for the rest of us it’s pretty dull and mundane.”

When a real character figures out it’s better to enjoy life than spend time at work, they’re discovering their own feet. When someone realizes they should cherish and spend time with the people that matter to them, it’s their own toes they’re staring at. If someone comes to the jaw-dropping conclusion that they’ve messed up a life that was clearly messed up on page one–OH MY GOD! The toes wiggle when I think about wiggling them!!!!

Part of why this rubs people the wrong way is that it’s plain condescending. As I mentioned before, a lot of these lessons are things we figured out in high school, even if maybe we didn’t take them to heart at the time.

Y’see, Timmy, when people talk about something great and say “It’s so real,” they’re making an implied statement. And that statement is (in full) “It’s so real, but I know it actually isn’t. But, wow, if it was real I bet it would be just like this.”

No one likes real life. If they did, there wouldn’t be any market for even the thinnest veneer of escapism. No one would read books or go to the movies. Reality rarely makes good stories, and the few times it does it’s often too outlandish to be believable. Anyone remember me talking about Vesna?

We want quasi-life. We want life +1. We want the good guy to win. We want the villain to get his or her comeuppance. We want the cute couple to overcome obstacles both physical and emotional so they can be together. We want cyborg ninjas from the future programmed by elder gods from the past and million to one odds that pay off and nymphomaniac heiresses who look just like Reiko Aylesworth.

Okay, maybe that last part’s just me…

Of course, that’s also key. We want all that, but we want it to be believable, too. I mean, if the hero beats the cyborg ninjas and beats the odds three times in a row and finds nympho-Reiko… well, that’s just silly.

So, we want life +1–maybe as much as life+3– but it has to be realistic. At least enough that we can believe in it.

Sound tough? It is, believe me. That’s why most people can’t cut it as writers. They don’t have the ability to pull it off or the patience to figure out how to do it.

A lot of them, instead, write these real stories. Gritty, depressing stories. Stories with broken, unlikable character who fail at everything and lead miserable, pathetic lives. That’s art, my friends. The sure sign it’s art–no one wants to pay to see it because they don’t understand it. No, seriously. That’s the definition of art. Just ask any failed artist and odd are they’ll tell you the problem is everyone else, not them.

At the end of the day, if you’ve decided to tell a real story, you’ve just made a peanut butter and jelly sandwich. You’ve done something that’s common, available everywhere, and didn’t take much effort. It may be the greatest PB&J ever, but it’s still nothing compared to a fairly nice filet mignon. Or even a just-adequate slice of cheesecake. Heck a McDonalds 79-cent hamburger beats a peanut butter and jelly sandwich.

Next week, I’ve got something I’d like you to read.

Until then, go write.

January 15, 2010 / 1 Comment

The Golden Rule

Just to be clear up front, this is not about doing unto others. Sorry.

When I started this blog way, way back in the dusty year of 2007, there wasn’t much to it. To be honest, it really started as a column I was pitching to one of the editors at Creative Screenwriting. If you look back at some of those early posts you can still see that more formal edge to them. Anyway, I pitched the idea and a few sample columns to one editor, then to the editor that replaced him, and then casually to the publisher once at a party. Then I said screw it and tossed them up at Blogspot under the best name I could come up with in fifteen seconds. Where they sat for many months until I decided I wanted to spew about something else I was seeing new writers doing. I think I’d just finished reading for a screenwriting contest and was just baffled how so many people could keep making the same mistakes again and again.

It was also about the time I was giving up crew work in the film industry to start writing full time. It meant I was browsing a lot of other blogs and message boards. It struck me that while there were all-too-many folks offering “useful advice” about getting an agent, submission formats, publishing contracts, and so on, there were very few that offered any help with writing. Which seems kind off bass-ackward, as old folks say to young folks. Also, the few folks that were speaking about writing tended to do so with absolute certainty, despite a lack of credentials of any sort whatsoever. Worse still, a huge number of people were blindly following those folks and their bizarre “rules” of writing..

Now, I did lots of writing stuff as a teenager, but it wasn’t until college that I discovered how many markets there were, and how many magazines devoted to the craft of writing. Again, old fashioned as it may make me sound (granted, there was a different guy named Bush in the White House then), this pile of magazines did something the internet doesn’t. It actually forced me to learn the material rather than just plopping it in front of me. I had to search every article, every column, and read through them in their entirety hoping to find a hint or tip on how to improve my writing skills.

One thing that became apparent pretty quick, even to not-yet-legal-to-drink me, was that a lot of these tips contradicted each other. Here’s an article about how you should write eight hours a day, but this one says four, and that one says don’t write unless you’re inspired. She says to outline and plot out everything, he says to just go with the flow and see what happens. One columnist suggests saving money by not asking for your submission back, but another writer points out that this creates the instant mental image that your manuscript is disposable.

Y’see, Timmy, if you ask twenty different novelists how they create a character, you’re going to get twenty different answers. If you ask twenty screenwriters how they write a scene, you’re going to get twenty different answers. And all of these answers are valid, because all of these methods and tricks work for that writer.

Which is the real point of the ranty blog. I want to offer folks some of the tips and ideas I sifted out of all those articles and columns, along with some I’ve developed on my own after trying (and failing and trying again) to write a hundred or so short stories, scripts, and novels.

To be blunt, I don’t expect anyone to follow the tips and rules here letter for letter. Heck, as I’ve said before, I don’t follow all of them myself. I sure as hell wouldn’t call it a sure-fire way to write a bestselling novel or anything like that, because writing cannot be distilled down to A-B-C-Success. The goal here is to put out a bunch of methods and advice and examples which the dozen or so of you reading this can pick and choose and test-drive until you find (or develop) the method that works best for you. That’s the Golden Rule here.

What works for me probably won’t work for you. And it definitely won’t work for that guy.

There are provisos to this, of course. Not everything about writing is optional. You must know how to spell. You must understand the basics of grammar. If you’re going into screenwriting, you must know the current accepted format. A writer cannot ignore any of these requirements, and that is an absolute must. Past all that, you must be writing something fresh and interesting.

I think this is where most fledgling writers mess up. They assume it’s all-or-nothing. Not only do you have the artistic freedom to ignore the strict per-page plot points of Syd Field or Blake Snyder, you can actually ignore plot altogether. You’re also free to ignore motivation, perspective, structure, and spelling.

It doesn’t help that there’s a whole culture of wanna-bes out there encouraging this view because… well, I can only assume because they’re too lazy to put any real effort into their own writing. If they get everyone else doing it, then it means they’re not doing anything wrong.

To take veteran actress Maggie Smith slightly out of context (she was talking about method actors): “Oh, we have that in England, too. We call it wanking.”

Anyway, I’m getting off topic. I hope I’ve made it clear what the cleverly-named ranty blog is about, and that most of you will still tune in next week to see what I decide to prattle on about.

Speaking of which, next week I wanted to talk about prattling on.

Until then, go write.

Categories