May 9, 2019

Expletive Deleted

A few weeks back, a superhero movie kinda came and went in the world. No, not that one. That one’s still doing fine.  The other one, that came out two weeks before it. I admit, I didn’t see the other one. I’m not against reboots or remakes, but it felt like all this had going for it was… it was R-rated.  So the protagonist could swear.  And the filmmakers could show more gore.  And maybe a butt or a boob or something.  Again, didn’t see it.
Thing is “profanity” isn’t really much of a selling point once we’re past… what, ten years old? Blood and gore usually just draws attention to it vanishing between scenes. Seeing a naked butt on screen lost a lot of its appeal once the internet became a thing. I guess you could make an argument for whose butt it is, but even that’s only going to get you so far…

We’ve all known for a while now that this sort of stuff doesn’t make a good movie.  It doesn’t automatically mean my movie is bad, but if these are the only elements I’m pushing to say my movie is good… well, I can’t be surprised if I don’t do well at the box office.  As A. Lee Martinez noted a few weeks back, ”I never trust a story that wants to impress me with its gore and vulgarity. I have enjoyed many a story with gore and vulgarity, but never one that was sold to me that way.”

I think this is true of most storytelling. There isn’t much we’d consider taboo in stories anymore.  And there’s an audience for almost everything.  There are sub-genres and sub-sub-genres and when you go deep enough pretty much anything goes.
Because of this, though, I think sometimes writers get caught up in the idea of just showing everything.  All the gore and sex and violence they can manage, all written out in long, elaborate detail.  I mean, it fills up the page and, hey, check it out.  Bet you’ve never pictured someone getting split in half that way before, have you?

We need to understand, though, that these excessive and explicit moments are very rarely part of the story or plot—they’re just descriptions.  If Bob dies, it rarely matters if it took me one sentence or seven pages to kill him.  In the end, Bob is dead and it kinda boils down to how much of this actually advanced the plot, and how much of it my readers could just skip over with a yawn.

And yeah, sure, sometimes there’s a point to it.  There’s a narrative reason I need two pages of gore or three pages of sex or a character who drops f-bombs in every sentence they speak or think.  Nobody would say otherwise (nobody you should listen to, anyway).  But this is a lot like adverbs, adjectives, or exclamation points.  The more I use them, the weaker they get.  They start to clutter up the page.  So I want to be a little conservative with them.

Here, lemme give you a very non-conservative example….

My friend Autumn Christian wrote a wonderful book called Girl Like A Bomb. The main character (and narrator), Bev, discovers she’s got an unusual superpower. When she has sex with people, they get… better. They clean up. They get focused. They become the best, self-actualized version of themselves.
Now, you might guess sex is a big part of this book, and you’d be right (consider that your warning if you decide to pick it up). The first few times Bev has sex—like any teenager—it’s a wild ride and it’s very explicit. It’s an all-new experience for her, she likes it, and she is, as they say, DTF.

But after those first few encounters—and one much more violent one (consider that your other warning)—Bev becomes all-too-aware of the effect her gift is having on her partners. It’s still fun, but it’s also a responsibility, and this shows in her narration.  Less than halfway through the book, her various encounters becomes a quick sentence or less, sometimes coming across as more of an annoying obligation or burden.  Because while the story involves sex, it’s not really about sex—it’s about what Bev can do with her superpower. So that’s what Christian focuses on.

And this holds for everything.  If I push any story element up to ten for my whole book—sex, action, violence, gore, cool lines—it’s going to get boring fast.  Sure, there’s a small percentage of readers that’ll be thrilled, but it’s reeeeeeeeeeeeeally tough to find any sort of wide appeal that way.

Plus… in a way, all this extensive description is me feeding everything to my reader.  I’m telling them everything instead of showing them everything.  And, yeah, I know that sounds weird but…

Okay, look… I’m going to let you in on a secret.  This is one of the six Great Secrets of storytelling that you can only learn from a crow after they eat 169 peanuts in a row from your hand.  It’s the first and easiest of the secrets to learn, but I’m just going to give it to you for free…

You’ve probably heard people talk about showing vs. telling all the time, but we rarely bring up the obvious.  We haveto tell.  That’s all we can do. I’m typing words for you to read, telling you what the characters see, hear, feel, smell, think, whatever. On the surface, telling is pretty much it for us as writers.

When we talk about showing, we’re talking about making images appear in the reader’s mind. And the longer it takes for those images to form, the less effective they are at creating some kind of emotional response. So, to speed things up, we want the reader to do some of the work for us. We want them to tell them just enough—just the right things—and have them fill in the blanks.  They supply the horror or the excitement or the disgust so it’s instantly summoned to their mind, rather than waiting for me to spell it all out. It’s the difference between me telling you a joke that you immediately get and me having to explain the joke to you (“Because, y’see, the last guy was hiding in the refrigerator, so when they threw it over the railing he ended up…”).

That’s what showing is.

See, when I wrote out that little bit of dialogue, you got that.  Even if you didn’t recognize the joke, you understood the situation of having to spell out the punchline for somebody.  You filled in everything around that sentence fragment.

Truth is, the big majority of readers like doing this. They enjoy it when we trust them enough to understand things. When we don’t spell everything out for them.  In graphic detail.  Billy Wilder used to say you could let the audience add 2 + 2 now and then and they’d love you for it. Heck, I’ve got a whole loosely-scientific theory about how this kind of writing sets off the pleasure centers of our brain.  No seriously.

So y’see Timmy, I don’t need to wipe every single one of these excessive, over-described bits from my manuscript.  But, like adverbs, if I’ve got a bunch on every page… ehh, I might want to stop to reconsider some of my choices.

Next time, I’ve got a few more ideas to bounce off you.

Until then, go write.
April 4, 2019

Shadow Agency

This week—requests are granted!
Also, as you may have noticed, the majority of responses I got in comments/ tweets/ DMs/ etc were in favor of the new layout, so I’m going to stick with it for now.

A few weeks back someone asked about characters.  How do I get a sense of who they are.  How do I make sure when they do something it’s what they’d do instead of just what the plot (and by extension—I ) want them to do?
Okay, these are two related-but-different questions.  Let’s look at each of them on their own, then figure out that relationship-overlap.  Which I think is what we’re aiming for with this request.

Also, because there’s a lot to unpack here, expect a lot of links to previous posts.  I don’t want to bury you in too much rehashed stuff.  You’re here for exciting hot takes on the art of writing, yes?
First off, how do I get a sense of who my characters are as individuals?  What makes them unique?  What makes them stand out?
One thing would be their general backstory and personal preferences.  If I’ve got a character—especially one of my main characters or important supporting ones—I should know a lot about them.  And I’m talking about me, the author.  For almost all of my characters, there are things I know about them that never make it into the books.  Maybe it’s about their relationship with their parents, their worst class in school, or their favorite bands.  It can be games they play, people they’ve slept with, or their first car.  A lot of this sounds like weird stuff, yeah, but all of this says a little something about who someone is, which means it’s going to affect how they react to the world around them.
There’s also their voice.  The way people phrase things and the words they choose.  Their background will have an effect on how they act, and it’s also going to effect how they talk. This is one of the easiest ways to make characters distinct on the page (or in an audiobook).
Also, I could think about how people react to this character.  Do folks wince at the sound of Dot’s voice?  Do they instinctively lean away from Wakko?  Do they lean toward Phoebe?  And are people right to react this way, or is it because they know something else that we don’t?

All of this should give me a really good sense of who my character is.  Again—I probably won’t use all of it.  I may never see Yakko stumbling through a date or listening to music or reminiscing about his old VW Bug.  But these are all the little elements that help move a character from a basic stereotype and into actual, memorable person-hood.
Okay, the second part of all this is about these characters making decisions. 
There’s a term you may have heard around the interwebs called agency.  It first appeared back in the 1700s, when people were having Enlightening discussions about philosophy and sociology.  At its simplest, agency refers to free will.  Can a person make their own choices and affect the world around them?  How much does the world they exist in restrict that ability to make choices?  If I can’t travel alone, vote, or choose who to love… do I have free will, or just the appearance of free will?  Do people in prison have free will?  Free will may have gotten them there—or maybe the conditions forced on them by society did—but now they have almost no freedom to make choices at all, so…?  Is there a point where I no longer have free will?

Anyway, that’s all heavy stuff.  It’s a little different (and easier) for us when we’re talking about agency in a literary sense. Fictional entities don’t have free will because they’re… well, they don’t actually exist.  But as a writer, I need to make my readers believe these characters are real people who are having an actual affect on the world around them.  They need to do things, and these things need to matter.

If cowards are suddenly going to leap forward and be brave, there should be a clear reason.  If a cold person falls madly in love, we should understand why and how.  If someone decides to open the spooky mystery box after it’s killed half their friends… well, we should be with them on this, even if we don’t like it.

Yeah, sure, it’s possible to make inconsistent decisions or choices that move the plot forward.  We’ve all seen it happen.  The wonderful A. Lee Martinez(he of the Constance Verity books and the Save The Movies podcast) came up with plot zombie a little while ago to explain this.  It’s when characters are only acting in service of the plot, not out of any actual developed or established character traits.

           
This is, just to be clear, a bad thing.

Y’see, Timmy, my characters need to face challenges and need to respond to them.  They need to make choices—ones that are consistent with who they are.    And the results of these choices should have a real affect on how the story plays out. 

Because if they’re not… Well, then they’re not really doing anything. They’re just empty puppets.  Not even the good kind of puppets.  They’re just sock puppets that I’m using to try to convince my readers this is a real story. 

So make your characters do things.  In character.

Next time, I’d like to look at some things from a different angle.
Until then, go write.
February 13, 2019 / 1 Comment

The Talk

           I’m posting this one a bit early because… well, hopefully you’ve all got other plans for tomorrow.  I know I do.  Alita: BattleAngel is finally out.  And also some book about zombies on the moon…
            Oh, yeah, and it’s Valentine’s Day tomorrow.  With all the fun activities we associate with said holiday.  And that’s kinda what I wanted to talk to you about…
            Look, you’re getting to that certain point in your writing career.  Your voice is developing.  Your body is changing.  Your facial hair is growing out nice and thick, which is probably a big change for most of you women.
            Anyway, I figured it’s time we sat down and talk about… well…
            Writing sex scenes.
            Yeah, this is going to be a little awkward for all of us.
            Like sex itself, a lot of this is going to come down to our own personal preferences, comfort zones, and what works in a given situation.  As such, it’s going to be really tough to offer any specific advice about when and where and how these moments should happen in your book.  I’ve tossed out some general suggestions in the past if you really want them.
            What I wanted to talk about here is more of the act itself, so to speak.  Writing sex scenes is a tricky skill to master.  It’s a constant balancing act of too much and too little, exciting the reader or maybe horrifying them, and it’s ridiculously easy to make people roll their eyes (not in the good way).
            So here are three big things I think should be in mind when writing a sex scene.
            Firstis that we don’t always need to show sex happening in order for sex to have happened.  Subtlety and nuance are a huge part of sexiness—on the page and in real life.  If we know Wakko and Phoebe sneak off to the supply closet for half an hour during the office party, we can make an educated guess what they’re probably doing in there.  Especially with the appropriate context around them sneaking off and how they sound/look/act when they come back. 
            So depending on the overall tone of my story, maybe I don’t actually need to write out my sex scene—I can just let my reader fill in the blanks themselves.  And again, like so many well-done subtle things, this can end up being much, much sexier than actually showing stuff.  As an artist friend of mine once pointed out, “nudity isn’t sexy.  It’s what you don’t see that gets you turned on.”
            There is one small pitfall to doing things this way.  If I’m too subtle, people might not get what I’m implying.  Their assumptions may go much too far, not far enough, or maybe end up on that awkward balancing point where they try to figure out what just happened.  Or if anything happened.  I don’t want to knock my readers out of the story with a confusing “did they or didn’t they”—unless that was the whole point of my fade to black.
            Second, if I’m definitely going to show my sex scene, I need to remember that sex is… well, action.  I don’t mean it needs to be wildly enthusiastic, just that this is a case of actual, physical things happening.  And any sort of action can get boring fast if it’s written poorly.
            I’m a big believer that most action shouldn’t take longer to read then it would take to happen, especially when we’re in the moment.  A punch shouldn’t take three paragraphs to describe.  A car crash probably shouldn’t take two pages unless it’s some massive, seventeen-car pileup
            Likewise, if I’m telling you these two people are ripping each others clothes off, but it’s over six pages of description…  you’re probably going to start skimming.  And that’s never good.  I don’t want to slow down action—any kind of action—by stretching it out with too much description.
            And talking about describing all that action…
            Third,if we’re going to be writing things out, brings us back to personal taste.  I think the catch with explicit sex scenes is they essentially become porn.  Porn, as a friend from work once pointed out, is when we see everything.  And after a certain point, that’s pretty much exactly what we’re talking about with any written-out sex scene.
            And some people like porn, some don’t.  No judgment either way.  That’s just a simple truth.
            But there’s more to it than that.  Even the people who do like porn don’t all like the same kind of porn.  This particular act really turns me on, but you find it kind of quaint and almost routine.  That might weird me out, this might be a complete non-starter for you, and that… okay, that seriously disturbs both of us on a number of levels.  So it’s a pretty safe bet that the more explicit/niche my sex scene becomes, the less  people it’s going to appeal to.  And the more people it’s going to repulse.
            Y’see Timmy, this is where empathy is going to be really important, and also a very clear, honest sense of who my audience is.  The people who pick up a thriller aren’t expecting the same kind of sex scenes as the folks who buy romance novels, and I’m thinking neither of them are expecting five pages of hardcore, strap-on orgy action.
            And if that last sentence made you a bit squeamish… you get my point.
            So go forth and write your sexy moments.  But think about if you really need them.  And how they’re paced.  And who you’re writing them for.    
            Hey, speaking of sexy things, I’ve got a new book out tomorrow, exclusively through Audible.  Have I mentioned that recently?  Dead Moon is a fun little zombie story set… well, you can guess where.  And it’s also set in the Threshold universe, so there may be some other things in there that appeal to a few of you.  Please check it out so I can keep buying cat food and rum.
            Next time…
            Well, okay, look.  I’m in the last few weeks of finishing up another Threshold book, so I don’t have a lot of time.  Truth is, I’m probably going to take the next week or two off to focus on that.  If you want to use this time to toss out a few suggestions for thing you’d like me to rant about, that’d be fantastic (thanks in advance).
            And one way or another sometime very soon, I’ll be revisiting the whole outlining thing.
            Until then, go write.
            Happy Valentine’s Day.
January 24, 2019 / 3 Comments

A League of Their Own…

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway…
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even… well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%…
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really… there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else… yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example… 
            If my antagonistis all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going… well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat…
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general– any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means… well…
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything… it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroesbooks have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But…
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then… go write.

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