February 29, 2024

K I S S

There’s an idea I heard once or thrice on movie sets. You may have heard it, too. The KISS principle—an acronym for “Keep It Simple, Stupid.” It’s basically a warning to people not to overcomplicate things just for the sake of overcomplicating them. It’s something I’d see a lot in the film industry, usually with less experienced and/ or very stubborn people. The most common example would be directors who tried to do time-consuming, overly complex shots… just so they could do complex shots.

I’d see it in a lot of screenwriting too, especially in the lower budget stuff I tended to work on. The script would be packed with subplots and B-stories and side threads that… didn’t really serve a purpose. If I was in an angrier state that day (and I’ll be honest, I was angry and frustrated a lot when I worked in the film industry) I tended to call it “padding” or “a waste of time.”

Probably the key thing is that more often than not, the final product was uneven. Episodes would have pacing or tone issues. Sometimes they’d just be confusing because the camera was bouncing around for no apparent reason.

And the thing is, a lot of these shots and subplots and random chunks of dialogue weren’t actually bad. It’s just that they weren’t really relevant to what we were doing. I’ve heard a phrase in gardening that a weed is just the right plant in the wrong place. Well in these examples… it was all weeds.

Okay, what’s my point here? Besides making myself grumbly by remembering certain persons and projects and issues…

Allow me to explain. With a sort of follow-up to the explainer, too.

What’s happening here is the storytellers are getting in their own way. F’r example, with the directors, they’re so hung up on telling the story in a clever way (the overly complex shots) that they’re not focused on actually telling the story. Or, in some cases, they’re actually twisting the story to allow for the clever shot.

With the screenwriters, they’d be packing so many subplots or random conversations into a forty-two minute television episode that none of them really got developed in any way. We’d start dealing with one and then have to rush off to deal with another one before people forgot about it. Or the ideas would collide head on, which led to analyzing the story instead of… y’know, enjoying it.

I’ve talked about this problem before—where a plot or story is just overpacked with ideas. And when this happens, the plot will overwhelm the story or the story will smother the plot or sometimes they’ll just collapse into this mess of well… random plot and story points.

This is a tough idea to grasp when you’re starting out, because it just feels wrong and counterintuitive to everything we’ve been led to believe. If the idea’s good, how can it be wrong for a story? I mean, an idea’s good or it’s not, right?

Truth is, I can have a really, really cool idea and sometimes it just doesn’t work in the tale I’m telling. Maybe it doesn’t fit tonally or maybe it slows things down too much or maybe… it just doesn’t fit. If something’s not driving the plot or the story, if it’s pulling us too far off course, or if it’s just filling space I could use for something else… it probably doesn’t belong there.

I’m a big believer in simplicity for, well, a simple reason. And it’s that we’re always going to complicate things. It’s what we do as storytellers. No matter how basic and straightforward a plot is, we’re always going to come up with interesting details and descriptions and clever subplots and little character quirks. And then all that new material inspires some new descriptions and different subplots and suddenly hey, did you know the barista over there was actually Abraham Lincoln in a past life? No, really, she was. It’s a reverse-Zeno’s paradox, where we’re always getting further and further from the end because we’re always discovering new things to flesh out our world and our characters.

Now, granted, yes, some of this is going to get cut. Maybe a lot of it. So on one level it’s easy to say “so what if I decide to do something super complex?” And believe me, I’m a serious fan of wonderfully complex storytelling.

But I’ll point out that when I start complex, I’m not leaving myself a lot of room to explore and grow. If things are dense from the beginning, it’s going to be harder and harder to discover new character facets and justify clever descriptions or go off on little side-stories for a page or three.

Why is that?

Well, that’s my follow-up thing…

If you’ve been doing this for any amount of time, you’ve probably heard someone say something along the lines of “the story is as long as it needs to be.” And to a large extent, this is true. I can make the story whatever it needs to be. Any length at all. Fifty pages long to five hundred pages long. If I need six books to tell this story correctly, then I need six books. That’s how art works.

But

The rough reality is that there are a lot of limits on how long a story can be.

Let’s put a few feet between us and books for a minute and think about movies again. I think we all agree full-length movies are generally in the ninety minutes to two hours range. It’s just how it is. When a movie’s only seventy-plus minutes… we feel a bit cheated. It can be really good, but we almost always feel like “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two and a half hours, it usually feels pretty excessive. There are a few really great three-hour movies out there, but there’s also a lot of really bloated, desperately-in-need-of-editing ones. So no matter how good it is, if my script isn’t in the 90-130 page range… well, I might get some folks to look at it, but not many professionals are going to consider it seriously. It’ll just be one of those “great but unfilmable” screenplays.

And there are lots of reasons for this. How long a movie is will affect how long it takes to make the movie, which will affect how much it costs to make the movie. Plus, longer movies can’t be screened as many times at a theater, which means money’s going to be slower coming back in. And let’s be honest—how many of us have time to watch a really long movie? No matter how good I hear it is, if I see something’s three hours and twenty minutes long… I’m going to be hesitant to sit down. Hell, I friggin’ loved Avengers: Endgame, but I still haven’t even rewatched it at home. I just don’t have the time.

And if I’m talking about publishing… well, there’s a lot of publishing limits. Paper costs money. And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab of a book unless they know they’re going to sell a lot of copies of it. Even if we’re talking about short stories, most markets only have so much room in their magazine or anthology. If someone’s asking me for three-to-six thousand words, I can’t offer them nine thousand and expect to get an acceptance letter.

Now, I’m sure all that makes a few folks eager to talk about the wonderful freedom of self-publishing. But as I’ve mentioned before, self-publishing means I’m the one making the publisher-level financial decisions. A lot of print on demand sources work off page length to calculate costs, and they’ve got very firm price ranges. Just a few pages this way or that can mean a difference of three or four dollars per copy. And somebody’s got to eat that cost. And it’s not going to be the printer. So it’s either me or my readers.

Some of you may recall this is why I had to cut almost 30,000 words out of my original manuscript for 14. It was with a small press, and the publisher just couldn’t afford to have it stretch into the next page-range. That’s all there was to it. Lose 30K words or it doesn’t get published.

Heck, even if I give up on print and just go with epublishing, check the numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why” of this is a whole ‘nother discussion we could debate for a while, but for now we just need the simple numbers. Ebooks tend to do better as shorter books.

Y’see, Timmy, storytellers have limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for my story, not to be flexing and contorting my story to accommodate some random ideas.

There’s another phrase you’ve probably heard—kill your darlings. This is kinda like that. I may have the sharpest comeback, the neatest way to explain something, or the most fantastic description of a werewolf, but if it doesn’t work in my story…

Well, then it doesn’t work.

And if it doesn’t work, it probably shouldn’t be there.

Next time, unless someone has a question or request, I’m probably going to talk about leftovers.

Until then… go write.

February 26, 2024

February Newsletter

Hope all of you had a wonderful Valentine’s Day, whether you spent it with someone you loved or blissfully alone. Even if you spent it wearing all black and grinding your teeth at every happy couple you had to deal with.

In other news, I tried rearrange my schedule a bit last week.

Usually Friday is a day of all errands for me. Random stuff in the morning (post office, cat stuff, Target runs, etc), groceries in the evening, and I get to squeeze in a few hours of writing in between. Then Saturday is my mandated day off (the boss insists) when I try to work on little toy soldiers or models or what have you. Stuff that works the physical/color parts of the brain rather than the text/story/writing parts.

Sundays are for newsletters and blog posts, if you cared.

And then it just struck me last week that I usually only get four or five hours of “relaxing” time on Saturdays anyway, so why tie up a separate day with it? Slot it into that leftover time in the middle of Friday and then Saturday’s wide open for more writing. Just like that, I got an extra full day in my schedule.

Will it work? I’ve only done it twice so far, but I liked the results, even if it felt a little weird, habit-wise. Let’s see what happens after a month or so of it.

Anyway, let’s get into updates and news and all that stuff you’re here for.

The latest round of talks for the comic book I mentioned last time (I should come up with a clever name for it) went well. I’m writing up a whole pitch package now, which is new for me and a little scary. But also very exciting. Hoping to have that out by the end of the month and then… well, we’ll see again.

Still working on TOS and it’s going very well. I really like this early part of the process where I’m finding fun character moments and beats of dialogue and clever ways to do things on the page. Will you see all of it? Probably not. It’s first draft. Some stuff may get cut for space reasons. Other things seem clever now, but may not look as great by the time I come around for the next pass.

On the other hand, I’m heading into a scene of horrific violence, so that’s always fun…

But first, I’m going to spend this upcoming weekend organizing all my tax stuff. One of the many joys of self-employment. But at least it gives me an excuse to watch Stranger Than Fiction.

Okay, let me fill you in on some other fun stuff from the past month.

Cool Stuff I’ve Been Watching– Blue Eye Samurai is frikkin’ fantastic and highly recommended. The finale for Hilda was just wonderful. The Marvels was a bunch of fun, and probably my favorite MCU thing in a while now. Speaking of which, started watching Echo and liking it a lot more than I thought I would. Finished Ted Lasso and loved it so very much.

Cool Stuff I’ve Been Reading
Still more ARCs, despite the big pile of beautiful new books in the library. I read Jonathan Maberry’s NecroTek and it’s a ton of fun. Got to read a screenplay by Robert Brockway and a new novel from Autumn Christian. And I think as of right now while I’m writing this, I can just start reading completely for fun again. I mean, I enjoyed all this other stuff, absolutely, but it’ll be nice to just settle in with my new Romnibus.

Cool New Toys – I think an hour or two after I sent out the last newsletter the Marvel Legends Crystar I’d preordered appeared on my front step. It’s everything I’d hoped. When I finished that draft of GJD I celebrated by ordering a few things, including an MCU Green Goblin, a pair of Dreadnoks, and a trio of Indiana Jones figures (really, the only ones I wanted from the whole line). if you’re following me on Instagram, you’ll probably see most of these next week,

February 22, 2024 / 4 Comments

Balancing Point

As some of you know, I play tabletop games. I have for about… wow, almost twenty five years now. I spend a month or so painting up a hundred-plus little toy soldiers and then my friends and I roll dice and move them around the tabletop. The hobby side of it is kind of meditative for me, the gaming side is a great reason to hang out with friends.

I started out playing a lot of Warhammer 40K and Fantasy, but for the past two years or so I’ve been much more into One Page Rules (shameless, unsponsored plug). It’s a simpler game that lets you use a lot of the same models (if you want), but doesn’t require as many books and charts and dice rolls to do things, which means we can focus more on just hanging out and having fun. Which is, y’know, kind of the point of most games.

But one thing we’re still getting used to is the balance shift. Because OPR doesn’t use as many mechanics as 40K, a lot of actions and results seem under- or overpowered to what my gaming group’s used to. We want things to behave a certain way, yeah, but we also don’t want to discover that something’s drastically weaker or waaaaaaaay too unstoppable now. This is an inherent part of most gaming—no player should have an immediate or inherent leg up over the others.

And it may sound obvious but… games are set up that way so it’s fun for everyone. Yeah, every now and then it’s great to when everything goes your way and it feels like you’re essentially playing in god mode. With the right people, you can even have fun when absolutely nothing works out for you. But if this is the standard result… well, it gets frustrating and boring really fast. Who wants to play a game where whoever gets to play the blue guys always wins? Even when you’re the blue guys, it gets boring.

So, what does all this have to do with writing?

Well, stories need a degree of balance, too. We want characters to have a chance at achieving their goals, but we also want them to face a challenge getting there. If my story leans too far one way or the other, well…

If my antagonist is all-powerful, and my hero never has a chance… that’s boring as hell. There might be a few dramatic moments if I do things just right, but probably not. The truth is, we want to see our heroes win on some level, and if it becomes clear the only real outcome is getting ground into the dirt… I mean, who wants to read that?

I’d also point out that beating the antagonist doesn’t mean defeating them utterly. There are pyrrhic and moral victories, too. But as far as my main character is concerned, they have to have a chance to succeed at their particular goals. No chance means no interest.

The flipside of this is also true. If my main character is completely prepared and capable and never loses or suffers any setbacks… that’s not very interesting either. It might be kind of amusing to watch Reacher take out that one wiseassed teenager, but if all he did for ten episodes was beat up unarmed sixteen year olds again and again, it’d get uncomfortable pretty fast. And then boring. Characters who are basically playing in god mode aren’t interesting because they never get challenged. The reader (or audience) quickly understands there’s no danger or threat the hero can’t deal with. Ever.

Like, okay, let’s talk superheroes for a minute. Look at Thor. An actual god in the Marvel Universe. And the only character to get four dedicated movies. But let’s look at those movies for a moment. They’re not all winners. Even the most die-hard Marvel fan will admit this. I don’t think I’m out of line saying most people would probably say the original Thor and Ragnarok are the better two, while Dark World and Love & Thunder are the lesser two. The exact order shifts for everyone, I’m sure.

Now, if you accept this rough order, let me ask a question. What makes these two pairs different? What happens in Thor and Ragnarok that doesn’t happen in the other two?

Y’see, Timmy, I think one of the big reasons those two movies are more popular is that Thor loses his godlike powers (and his connection to Asgard) in both of them. In the first one they’re stripped away by Odin as a lesson. In the second his mystical hammer, Mjolnir, is destroyed, and much of his power lost (or is it…?). Both times things that would normally be easy for him are suddenly very difficult, and he’s forced to adapt and improvise and change. Y’know, good character stuff.

And in the other two movies he’s.. a god. Dealing with other gods. Doing god stuff. In god mode.

If I’ve got an overly powerful protagonist or antagonist in my story, maybe I should take another look at her or him. Do they need to be that strong? Wouldn’t they be more interesting with feet of clay? Maybe both feet and a leg?

Isn’t my story going to be a bit more interesting if the outcome doesn’t seem guaranteed from the start?

I mean, I think it would. But I’m weird that way.

Next time, I’d like to talk about something simple.

Okay, technically, next time will be the newsletter going up here. But after that… something simple.

Until then, go write.

February 9, 2024

Birds AND Bees

Last week was a bit of a flop, sorry. It happens sometimes, and I’m trying to be better about not letting it throw everything off for a week. We’ll still talk about throwing things out, don’t worry. I’m rescheduling a bit, moving a few things back on the calendar

Speaking of the calendar… Valentine’s Day is next week! With all the fun indoor (and sometimes outdoor, if you’re daring) activities many of us associate with said holiday.

So I though, in the spirit of the day, it might be worth revisiting the sometimes awkward topic of… writing sex scenes.

Don’t worry. None of this is going to be too explicit or NSFW and it probably won’t get your work machine flagged. You know your boss better than I do. Move forward accordingly.

Like sex itself, a lot of writing sex is going to come down to our own personal preferences, comfort zones, and what works in a given situation. As such, it’s going to be really tough to offer any specific advice about when and where and how these moments should happen in your book.

What I wanted to talk about here is more the act itself, so to speak. Writing sex scenes is a skill, just like writing action or gore or anything else. It’s a balancing act of too much vs. too little, exciting the reader or maybe horrifying them, and it’s ridiculously easy to make people roll their eyes.

No, not like that.

So here’s a few things I tend to keep in mind when writing a sex scene.

One is that we don’t always need to show sex happening in order for sex to have happened in my story. Nuance and subtext are a huge part of sexiness—on the page and in real life. If Phoebe drags Yakko off into the forest while the rest of us are siting around the campfire, we can make an educated guess what they’re probably doing out there. Especially with context. If they’ve been flirting for the whole trip up to the mountain, whispering to each other while setting up tents, and they come back half an hour later with stupid grins, wrinkled clothes, and leaves in their hair… I mean, is anybody confused what they were doing out there?

So depending on the overall tone of my story, maybe I don’t actually need to write out my sex scene—I can just let my reader fill in the blanks themselves. And again, like so many well-done subtle things, this can end up being much, much sexier than actually spelling everything out. As an artist friend once pointed out, “nudity isn’t sexy. It’s what you don’t see that gets you turned on.”

Probably worth noting that, like any kind of subtext, there’s always the possibility it’ll slip past some folks. So depending on how important this particular hookup is to my plot or my story, I may want to be a little… y’know, less subtle. Just to help keep things moving. Still don’t have to show anything, but maybe drop one or two more clues when we return from our walk in the woods.

Two, if I’m going to show my sex scene, I want to remember that sex is… well, action. Not necessarily in “expending lots of energy and effort” (although that might be the case in this story), just that actual, physical things are happening in my story. And like any other action, it gets dull fast when it’s written poorly. Yes, it can get dull.

There’s going to be some exceptions, but I think most action shouldn’t feel like it takes much longer to read then it would take to happen. Nobody wants to read about a three paragraph sniper shot or a four page fist fight. When I over-analyze or over-describe anything, I’m slowing the pace of my story, and I don’t want to slow things down to tell my reader how fast things are happening.

And writing about sex works the same way. I’m not saying every sex scene has to have the frantic intensity and enthusiasm of two college sophomores, but If I’m telling you these two people are eagerly ripping each others clothes off and it’s taking six paragraphs for it to happen… you’re probably going to start skimming. And that’s never good. Strong action trusts that the reader’s going to fill in a lot of the blanks and understand what happened between A and C.

Now, since we’re talking about describing all that action…

Three would be personal taste. I think the catch with writing explicit sex scenes is they essentially become porn. Porn, as a friend once pointed out, is when we see everything. And after a certain point, that’s pretty much exactly what we’re talking about with any written-out sex scene. And some people like porn, some don’t. No judgment either way. That’s just a simple truth.

But there’s more to it than that. Because even the people who do like porn don’t all like the same kind of porn. This particular act really turns me on, but you find it kind of quaint and almost routine. Reading about that might weird me out, this might be a complete non-starter for you, and that… okay, that seriously disturbs both of us. On a number of levels. It’s a pretty safe bet that the more explicit—or shall we say, exotic—my sex scene becomes, the less people it’s going to appeal to. And the more people it’s going to… not appeal to.

This is going to be one of those points where I want to have a very clear sense of who the audience is going to be for this story. And I need to be honest about that. What kind of sex scene I put in, and how I describe it, is going to have an impact, so I want to be sure it’s the kind of impact I’m trying for.

Four, last but not least, is something I’ve also talked about with my rules of love that I bring up now and then. Y’see, Timmy, for a long time Hollywood tried to convince us if two good looking people (or even average-looking people) ended up alone in an apartment, a car, an office, a cave, whatever… they’d have sex. It was just what people did. What else were they going to do? Talk? Watch television? Read?

And there are a lot of reasons to think this way. A fair number of people enjoy sex. A decent amount of folks have a phase in their lives where sex is a high priority. And crass as it may sound… sex sells. More than a few filmmakers sold an additional ticket or three (or four or five rentals) off the promise of skin and naughtiness.

But the truth is… most of us don’t have sex at the drop of a hat. And there are times and places that it’s just not going to work. For any number of reasons. Sometimes the reason that sex scene feels kind of forced and gratuitous is because… well… it is

So go forth on this holiday and write your sexy moments. But please consider if you really need to show them. And how they’re paced. And who you’re writing them for. And if they should be there at all.

Next time… I’d like to talk about the new tabletop game my friends and I have been playing. And how it relates to writing.

Until then, go write.

Happy Valentine’s Day.

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