July 24, 2020

B-Movie Mistakes

If you’ve been following me for any amount of time, you’ve probably caught on to my questionable Saturday viewing habits. Questionable in the sense of “why would someone keep doing this to themselves? And to their liver?”

I’ll sit down with some little toy soldiers to build, put on a movie with aliens or giant monsters or werewolves, and tweet out the occasional observation, critique, or scream of pain. It’s kinda fun, in a masochistic sort of way, and I’m a big believer that you can learn a lot from figuring out where bad things went wrong and how they could be fixed. And I’ve seen a lot of screenplays go wrong over the years. Some I worked on. Some I read for contests. And… some I watched while building little toy soldiers.

Over all this time, I’ve seen definite patterns emerge. The same mistakes happening again and again and again. It was part of what made me start this whole ranty blog way back when in the distant before-time.

And screenwriting is a form of storytelling, which means some of these mistakes—maybe even all of them—are universal. I might not have any interest in writing movie scripts, sure. Not everyone does. But these issues can show up in books, short stories, comics… all sorts of storytelling formats.

So maybe they’re worth checking out.

Anyway, here are my top ten B-movie mistakes, updated a bit since the last time I write them out. Some of it may seem generally familiar. Some of it… well, I’ve found new ways to look at some problems over the past three years.

10) Bad directing
Let’s just get this one out of the way, because it’s the easiest one. It’s also the most universal one. This’ll be a horrible blow to anyone who likes auteur theory, but while there are some phenomenal directors out there, the simple truth is there’s also a lot who have absolutely no clue what they’re doing. None. Yeah, even some directors you’ve heard of.  They have no concept of narrative, continuity, pacing… anything.

This is a killer because ultimately, the director’s the one interpreting the story on the page into a visual story on the screen. Even if they didn’t write the script, the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had a really cool idea or an interesting character and it was just… wasted?

Because of this—random true fact—whenever you see a horrible story on screen, it’s always the fault of the director and producers. Never the screenwriter. The only reason scripts get shot is because the director and producers insist on shooting them. If it was a great script and they butchered it—that’s their fault. If it was a bad script and they decided to shoot it anyway—that’s also their fault.

9) Showing the wrong thing
This kinda falls under bad directing, but I’ve seen it enough times that it really deserves it own number. Sometimes a story keeps pushing X in our face when we really want to see Y. Or Z. Sometimes the story calls for Y to be the center of focus, but we still keep putting X on camera. And sometimes there’s no need to see X at all—we understand it through dialogue and acting and other bits of context—but we show X anyway.

A lot of this is a general failure of empathy—the filmmakers aren’t thinking about how the movie’s going to be seen. I’ve also talked a couple times about subtlety, using the scalpel vs. the sledgehammer, and that’s a big part of this, too. Sometimes there’s a reason we’re seeing a lot of nudity or a swirling vortex of gore, but all too often… it’s just because the storyteller doesn’t know what else to show us.

8) Bad action

Pretty sure we can all think of an example of this. The almost slow-motion fight scenes that feel like they filmed the rehearsal. The medium-speed chase that drags on waaaaaay too long. The pointless shoot-out that clearly wasn’t thought through since everyone’s standing out in the open.

Action gets seen as filler a lot of the time, and it doesn’t help that a lot of gurus teach it that way. “Hit page 23—you need an action beat! Hit page 42—another action beat!” There’s absolutely nothing wrong with action, but bad action is particularly bad in the visual storytelling format of movies. Unnecessary action isn’t much better.

Think of scale, too. It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one. We can relate to two people fighting so much better that two gangs of sixty people each slamming together. Especially when it’s supposed to be two gangs of sixty members each but there are maybe eight people on screen. Moving in slow motion.

7) Too Much Stuff
Remember when we were young and there was that one kid (we all knew this kid) who got so excited to be Dungeon Master? And he made that awesome dungeon with five liches and a dozen displacer beasts and twenty gold dragons and thirty platinum dragons and fifty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Egyptian gods and…

I think we’ve all played that game, right? Let’s be honest… maybe some of us were that kid?

Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick everything into the story.  Every cool idea from every other cool story, sure to be just as cool here, right? Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best. 

6) Killing the wrong people
There’s always going to be collateral damage in certain types of stories. Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important. But in the tight, compressed nature of a movie, we need these deaths to be important. They need to serve a purpose in the story, hopefully on more than one level.

I’ve talked about the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get three or four minutes of backstory and bamshe’s dead without moving the plot forward an inch. Because Phoebe wasn’t really part of the plot, she was just there to wear a bikini top and let the FX crew show off their new blood fountain.

The only thing worse than this is when it’s time for the ultimate sacrifice… and my hero doesn’t make it. A minor character steps forward to throw the final switch or recite the last words. And the “hero” sits back and watches as someone else saves the day.

5) Wasting Time
This one’s the flipside of point #7. I just mentioned that in the limited space of a movie script, everything needs to serve a purpose. If that touching backstory linking two characters doesn’t affect the plot or story somehow, it’s just five minutes of filler I could’ve spent on something else… like the plot or the story. If these shouted arguments don’t somehow reveal something key to the progress of the movie… they may just be a lot of wasted time.

One of the most common time-wasters in B-movies is the unconnected opening. It’s when the first five or ten minutes focus on a group of characters we’ll never see again, usually never even reference again, and who have no effect on the rest of the plot. Honestly, I don’t think I’ve ever seen one of these openings that couldn’t be cut, and I’d guess 83% of the time the whole movie would be stronger—on many levels—without it.

4) Not knowing what genre my story is
I’ve mentioned a few times that I worked on a B-level sex-revenge-thriller-sequel where the director thought he was making a noir mystery. I’ve seen horror films done as sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.

I’ve talked about genre a lot over the past few weeks, so I won’t go into it much more here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.

3) Plot Zombies
All credit to A. Lee Martinez, creator of this wonderful term. Sometimes, characters do things that are unnatural for them just to further the plot. The brave person becomes cowardly. The timid person does something wild and unpredictable. People argue and storm off for no reason. Well, so one of them can get murdered by the monster after going for a calming nighttime swim in the lake, but past that… no reason.

Plot zombies just stumble around a movie, doing whatever the story calls for. They don’t have any personality or agency, and really, one plot zombie’s pretty much the same as any other plot zombie. If I have an inspiring speech or an act of wild abandon or a last minute moment of brilliance, and there’s no reason I can’t swap all the characters around in it… it means I’ve got plot zombies.

2) Horrible dialogue
Bad dialogue always makes for bad characters.  If we can’t believe in the characters, we can’t believe in the story.  If I can’t believe in the story… well, that’s kind of it, isn’t it?

So many movies have painfully bad dialogue. Pointless arguments. Annoying characters. Awful technobabble.  And sometimes—too much of the time—it’s just bad.  It’s lines that sound like they went back and forth through Google translate and then the actor’s seeing them for the first time on a teleprompter while they’re filming.

Personally, bad dialogue drives me nuts, because it means the storytellers have no idea what human beings sound like. It’s a massive failure of empathy, and that empathy almost always shows up elsewhere. I’ve never, ever seen a story with bad dialogue that excelled everywhere else. It just doesn’t happen.

1) Who am I rooting for?
This is still the number one killer in America. This is what brings so many B-movies—so many STORIES—to a gear-grinding halt. 

So many movies have absolutely no likable characters. Everyone’s self-centered, obnoxious, stupid, or arrogant… or a combination of these traits. They’re all awful, sometimes disgusting people. All of them. The bad guys and the good guys.  People start dying and I’m always glad, no matter who they are.

If I’m expected to sit here and watch this for ninety minute, I need a reason to follow someone besides “they’re the main character.”  I need to like watching their story play out. I need to be able to identify with some aspect of their personality. The movie needs to have someone I actually care about. ‘Cause if it doesn’t. I won’t care if they win or lose. And if I don’t care about that… well… I’m not going  to be sitting here for ninety minutes

And that’s my personal, current top ten B-movie mistakes.

Hey, speaking of movies… this Saturday I’m doing my usual Saturday geekery, but for SDCC @ Home I’m doing it as a watch-along party. Come hang out on Twitter starting at noon (PST) with Krull, followed by the Keanu Reeves Constantineat 2:30, and finishing up the day with Resident Evil at 5:00. It’s going to be fun and maybe a little informative. Plus there’ll be a couple other folks chiming in with the #KrullKon2020 hashtag, and even a few giveaways.

And next time here, I thought I’d talk a bit about editing this new book.

Until then… go write.

And maybe enjoy a movie or three.

May 12, 2020

ProTip

November 26, 2019

Word. By. Word.

Thursday’s Thanksgiving and my parents are coming into town tomorrow, so I’ve got a lot of cleaning to do. No post on Thursday. But I had a simple idea I’d been meaning to toss out to you for a while now and this seemed like a good time.
Random theory of mine, probably not all that original. I think we tend to batch-read words. We tend to look at larger text elements—the clauses and phrases and sentences, rather than the individual words that make up those elements. I mean, you’re doing it right now. You’re not picking out the individual words, you’re reading this as a whole. And that’s a good thing. It’s what we want readers to do. It means my writing has a great flow to it.

But…

By the same token, this can make us kind of blind to things in our own work. Once we’ve written a sentence, we tend to gloss over it. Especially after reading it three or four times. We get overly-familiar with it. Even when we’re re-reading it in an edit draft, a lot of the time we’re just taking in the big picture and not looking at what’s actually there on the page.  It’s how we can read a sentence a dozen times and never notice that glaring typo in the middle of it. Or not notice there’s a word missing altogether.  Or that twice on this page we refer to Stu as Ted, but we don’t think about it because we know Stu was called Ted in an earlier draft and so they’re the same person in our heads.

That kinda thing.

So here’s my quick tip for you.  Do at least one pass where you  don’t read your story. Read the words on the page. Actually look at each individual word there on your screen  and. Read. Each. One. Of. Them.

Yeah, it’s slow. And it’s tough. That sounds silly, I know, but it is super-tough to go through a story this way. Especially a story we know. You need a ton of patience and focus. But I guarantee you’ll find dozens of things that were missed on earlier passes.

In fact, here’s a tip for that tip. Before you do this pass, change the font on your whole document. If you normally write in Times, switch it over to Courier. If you normally write in Courier, switch it over to Times. If you normally write in Wingdings, what the hell’s wrong with you? Seriously, nobody’s going to be able to read that. Put it in Times, make everybody’s life easer.

Anyway… remember what I said about how we get overly-familiar with things? Well y’see Timmy, by changing the font, I’ve just made the whole document unfamiliar to me. The spacing’s different. Things will sit on each page in new ways. Which means I’ll be looking at it with fresh eyes, and things will be a little easier to catch.

And there you go. This writing tip has been brought to you by cranberry sauce. And by Nana’s special holiday rolls.

Next time… well, look. Black Friday’s coming up, and if you’ve been here for any amount of time you know what I’ll be talking about. And then there’s Cyber Monday, plus NaNoWriMo will’ve been wrapped up for a couple of days. I’m going to be blabbing about a lot of stuff for the next week or so. Check back often.

Until then, go write.

November 21, 2019

Do You Think I’m An Idiot?

No, no… don’t rush to answer that. I’m pretty sure I can guess how most of the comments section would go.
However…it is an important question, whether I’m writing books or screenplays. The folks who just bought my new Lovecraftian techno-thriller aren’t expecting a long lesson about how memes work. If I’m billing myself as the next Dan Brown, the clue “man’s best friend” better not leave half a dozen codebreakers baffled as to what the three letter password is for the doomsday device. Heck, even if I’m hired to pen the next Pokemon movie, I probably shouldn’t spend a lot of screen time explaining all the medical reasons why little kids shouldn’t drink paint.
Cause let’s face it—nobody likes to be called stupid.  Not even kids.  Heck, especially not stupid people.  We all hate being condescended to and having things spoon-fed to us at a crawl. We get angry about it. At best we get frustrated with the person throttling the speed we can absorb things at.
So, having established that nobody likes being considered an idiot, it stands to reason most people like to feel smart, right? And that includes my readers. I want them to like my stories, not feel angry or frustrated because of them.
But a lot of stories assume readers are stupid. They spell everything out in painful detail. They drag things out. They repeat things again and again and again. These authors think their readers won’t know or understand or remember anything, and they write their stories accordingly.
So here’s a few easy things I try to do so my readers feel smart and they’ll love my stories…
I know what my audience knows
I’ve talked a couple times here about empathy and common knowledge. It’s stuff I can feel safe assuming everyone knows. Grass needs water and sunlight to grow. Captain Americais a superhero. Nazis are still the bad guys. Maybe you noticed that a few paragraphs back I rattled off Lovecraftian, Dan Brown, and Pokemonwithout bothering to explain any of them. I know the folks reading this would have—at the very least—an awareness of these words and names. Knowing what my specific audience knows is an important part of making them feel smart, because this is what lets me judge what they’ll be able to figure out on their own.
This goes for things within my story, too. Yeah, odds are nobody’s ever heard the term Caretaker used precisely the way I use it in Dead Moon, but I don’t have to keep explaining it. I can make a couple references at the start and then just trust that my readers will remember things as the story goes on. It’s a completely made up word, but I bet most of you know what a Horcurx is. Or a TARDIS. Or a Mandalorian. They don’t need to be explained to you again and again.
I try to be smarter than my audience
There’s an agent I’ve referenced here, once or thrice, Esmund Harmsworth. I got to hear him speak at a writing conference years ago and he pointed out most editors will toss a mystery manuscript if they can figure out who the murderer is before the hero does.
Really, though, this is how it works for any sort of puzzle or intellectual challenge in a piece of writing. If I’ve dumbed things down to the point of simplicity—or further—who’d have the patience to read it? It’ll grate on their nerves, and it makes us impatient when we have to wait for characters to figure out what we knew twenty minutes ago.
I don’t state the obvious
Michael Crichton got a very early piece of writing advice that he shared in one of his books. “Be very careful using the word obvious. If something really isobvious, you don’t need to use it.  If it isn’t obvious, than you’re being condescending to the reader by using it.”
Of course, this goes beyond just the word obvious. Revisiting that first tip up above, should I be wasting half a page telling my readers Nazis were bad? When Yakko staggers into a room with three knives in his back just before collapsing into a puddle of his own blood, do I need to tell anyone that’s he’s seriously hurt? I mean, you all got that, right?
I take a step back 
When something does need to be described or explained, I think our first instinct is to scribble out all of it. We want to show that we thought this out all the way.  So we put down every fact and detail and nuance.
I usually don’t have to, though. I tend to look at most of those explanatory scenes and cut it back 15 or 20%. I know if I take my audience most of the way there, they’ll probably be able to go the rest of the way on their own. People tend to fill in a lot of blanks and create their own images anyway, so getting excessive with this sort of thing rarely helps.
I give them the benefit of the doubt

This is the above tip, but the gap’s just a little bigger. Three-time Academy-Award-winning screenwriter Billy Wilder said if you let the audience add 2+2 for themselves now and then, they’ll love you forever. That’s true for writers of all forms. Every now and then, just trust they’ll get it. Not all the time, but every now and then I just make a leap of faith my audience can make a connection with almost no help whatsoever from me. Odds are that leap isn’t as big as you think it is. 

Y’see, Timmy, when I spell out everything for my audience, what I’m really telling them is “I know you won’t be able to figure this out on your own.”  My characters might not be saying it out loud, but the message is there.  You’re too stupid for this—let me explain.
And that’s not going to win me a lot of return readers.

Hey, next week is Thanksgiving here in the U.S. and my parents are coming  to visit for the holidays and hahhaaaha I’m not stressing about it YOU’RE STRESSING HOW IS IT THE END OF NOVEMBER ALREADY OH CRAP

…sorry, that was a typo. What I meant to say was it’s Thanksgiving so I’ll probably just do something quick on Tuesday or Wednesday. And after that… well, if you’ve been following the ranty blog for any amount of time you know what I’ll be talking about on the day after Thanksgiving.

Until then, go write.

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