August 8, 2025 / 1 Comment

In and Out

This week is one of those things I talk about a lot, but I don’t think I’ve really, y’know, talked about it in a while now. Possibly a long while. So I figured, hey, nobody’s made a request, why don’t I update something so I’m not always linking back to ten year old blog posts…

Also, heads up, just to keep things easy, for this post I’m going to be referring to our assembled manuscript as a book or the book or your/my book. I’m going to be talking about story a lot, and I don’t want to cause any confusion between a story (the thing we wrote) and story (the literary device we’ll be talking about). Make sense?

Anyway, let’s talk about plot and story, shall we?

I’m a big believer that the vast majority of good books, movies, television episodes, comic books, short stories—any tale we want to tell, in whatever format we want to tell it in—has two major parts. These are plot and story. Our plot is the events and moments going on outside my characters. Our story is all the events and moments that are going on inside my characters.

(There’s also theme, which is sort of where these two thing interact, but that’s a little bigger and tougher and gives some people scary flashbacks to high school English class, so I’m just going to skip it for now. If you want to read a little bit about theme, I talked about it a while back during the A2Q. But for now—just plot and story)

Also worth noting depending on who your literary professors/ favorite writing coaches are, you may have heard different names for these. Maybe Russian ones or something. If you want to use those that’s fine. We’re talking about art, everyone has their own way of talking about it. If you care, I first heard this put this way many years back when I got to talk with screenwriter/ director Shane Black, and that’s when it really clicked for me, and that’s how I usually explain it.

So when we’re talking about plot and story, plot is everything going on outside of my character. All the external events, challenges, obstacles, and goals in my book. Just to be clear, something that’s ended up inside my body –a brain-control chip, a virus, a bomb where my left lung is supposed to be, a little space worm that crawled into my ear—is still an external threat. External means outside of my characters as people, not as skinbags filled with bone and muscle

An easy way to think of plot is it’s almost always about something my character wants, and they’re trying to do something to get that thing. That may sound kind of huge and vague because, well, it is. My characters could want any number or type of things, and there could be any number/type of things between them. Save Uncle Ricky’s Surf Shop. Ask Wakko out on a date. Stop the invading demons from Otherworld. Throw the best darned Christmas show this town’s ever seen and save our little theater! Or maybe even just getting home.

Also, make note of that bit I just mentioned. Trying to do something. Plot tends to be active. It’s my characters to achieve a goal. If they’re not doing anything (or anything challenging) it’s probably not plot.

Which brings us to story, which is the flipside of plot. Story is all my character’s internal desires and doubts and needs and struggles. It’s what motivates them and what they need to overcome if they don’t want to get left behind (or trampled) by the plot. You may have seen something here or there about how there’s really only seven plots (or six or nine or whatever). There is a small bit of truth to that. But the reason there are millions of different books is because of story. If I drop two different characters into the same situation, I’m going to get different results, because they’re going to approach things… well, differently. If Steve Rogers gets the super soldier formula, things go one way. If Peggy Carter gets it, they go a different way. To quote Javier Grillo-Marxuach (who’s made, like, half the sci-fi/ fantasy shows you’ve loved in the past decade) —“Plot gets you into a scene, character gets you out.”

And this is because characters aren’t all going to do the same thing in a given situation. Who they are affects how they react to different obstacles and how they choose to overcome them (or maybe just avoid them). Uncle Ricky may have just given up, but Yakko would try to save the Surf Shop by taking out a second mortgage (despite the horrible interest rates), Wakko might hold a bikini car wash, and Dot may finally try to find the lost treasure of that old pirate captain, Jacques Le Maudit.

Another important note. While plot tends to be active, story tends to be reactive. All that internal stuff doesn’t change unless some outside influence makes it change. Essentially, some plot runs face-first into my characters and story dictates how they react to that plot. Maybe they react exactly the way we’d expect… but maybe they also step out of their comfort zone (willingly or not) and do something else. And then the plot keeps running into them again and again and—for better or for worse—they’re forced to take more steps. So the plot’s constantly nudging my characters to grow and change. We enjoy the plot, but what we get invested in is the story. We want to see these characters move out of their comfort zones and adapt to deal with whatever the plot’s hitting them with.

There’s probably some technical term for that but I can’t remember it.

Now, there are definitely books (and movies and tv shows and more) that are light on story and heavier on plot. And vice-versa. And some of them are very successful. But I really believe we can feel it when that balance gets thrown off in a book, when one of these two elements gets more weight than the other. We’ve all seen a movie that’s just pure plot where the characters dodge killer androids and punch Nazis and barely grow or change at all. They’re all essentially the same at the end as they were at the beginning. And I’m sure we’ve all seen or read something where… well, nothing happens. Characters just sit around pontificating on the nature of power, the unfairness of life, the chemical origins of love or, y’know, some other kind of navel-gazily topic. Because there’s no plot nudging them to do anything else.

Y’see, Timmy, I know that’s a bit polarizing for some folks, but I really do believe every good book should have a plot and a story. They can overlap. They can intertwine. But if I’m missing one or the other, no matter how many rationalizations I want to make… my work’s probably going to be lacking.

And my audience is going to be able to tell.

Next time… well, we talked about redemption a few weeks back. maybe it’s worth talking about it’s angry sibling. Revenge.

Until then… go write.

August 1, 2025

Squeezing It In

Many thanks for your patience after a very fun but also kind of exhausting SDCC week. I saw some fantastic things, got to talk with some fantastic people, picked up a few great exclusives, and overall had a wonderful time. But yeah… all set to not do anything for a week or so now.

Except some book stuff.

And staying caught up on the ranty blog.

There’s a concept you may have heard of (or some variation of) that we’ll call compressed storytelling. As the name implies, some events are compressed or eliminated so I can focus on others, usually with the goal of keeping my story from getting much larger than it needs to be. Alfred Hitchcock—director, storyteller, partner of the Three Investigators—once said that drama is real life with all the boring parts cut out. That’s also a good way to sum up compressed storytelling.

Most short-form type of storytelling—movies, episodic television, comic books, short stories—are usually compressed to some degree or another. If you think about it, in the vast majority of cases, I can’t turn in a three hour script for an episode of Strange New Worlds or a ninety page script for a comic book. Either of these will get my submission tossed immediately. Ugly truth is, this holds for novels, too. They have an upper limit (for a few reasons) and if my first novel is a thousand pages long it’s probably not going to find a home anywhere.

Also, it sounds kind of obvious, but compressing the story builds pressure. It increases tension for the reader and knocks the stakes up a bit. There’s a big difference between having two months to raise the money to save Uncle Ricky’s Surf Shop and only having two days to do it. Likewise, if I’m telling the story of those two weeks in three hundred pages or six hundred pages… one’s probably not going to feel quite as urgent, even though they’re telling the same story.

Another way to think of it is compressed storytelling is the idea that we can skim over a lot of events and time without it affecting our story. In fact, often things work a lot better without it. I’m actually dealing with this right now—trying to figure out how much I can cut from a draft while keeping the story and the tone intact.

Plus, let’s be honest. As it is, we don’t need to see everything. We all know this. If it’s day one and our heroine’s wearing a red shirt and on day two it’s a blue shirt, we don’t need a chapter where she changes clothes to understand what’s happened. Or even a page. Odds are we don’t need to bring it up at all.

Now, we could call the flipside of this decompressed storytelling. It’s when I take my time and include everything. And I mean everything. Every single fact and detail and random thought, whether they’re relevant to the story or not. If we’re going to believe that Hitchcock quote up above, this is when we add all the boring parts back in. And this is often done in the name of art and drama.

Y’see, Timmy, the problem here is that decompressing the story takes the pressure off my characters. When I pause to describe all the different aliens in the bar, it means the pacing in my story has slowed way down. If my characters have time to sit around discussing Phoebe’s string of failed relationships (again) then it’s hard for me to say all that other stuff going on is that urgent. I can’t tell you it’s life or death important that Wakko and Yakko reach Washington before noon tomorrow, but then have ten pages of them stopping for lunch, chatting with the waitress, considering today’s specials, discussing franchise restaurants vs small town diners, and then describing each exquisite bite of that club sandwich in vivid detail. Also, why are they in the diner? Were they going somewhere to do… something?

And yeah, of course there will be exceptions. Good characters will have a weird conversational segue or two… but not thirty of them. That one person walking by might deserve an extra-long look because they’re so creepy or sexy or suspicious… but not every pedestrian we pass. We want to know what Yakko is doing while he’s waiting for the kidnapper to call, but we probably don’t need to keep track of how many times he absently scratches his butt.

Okay, moment of brutal honesty. In my experience, some writers fall back on this sort of decompressed storytelling because… well, they don’t actually have much story to tell. I can’t make my novel lean and tight, because if I did it’d only be three chapters long. So I fill it up with segues and character moments and drawn out descriptions.

The excuse is that I’m being “literary.” I’m raising the bar and writing at a higher level than the rest of you. All you people who keep skimming over those introspective monologues and exquisite details and beautiful language in favor of things like “plot” and “action”… all of you are the real problem here.

Again, there’s always a place for these things, like I said before. But if my writing is all one or all the other, though—completely stripped down or not stripped down in the slightest—maybe I should pause for a moment and look at this from both directions. Do I actually have a story and a plot? Are my characters dynamic and trying to resolve a conflict? Or am I using decompressed storytelling to hide the lack of these things behind a lot of flowery language and drawn out, irrelevant dialogue?

Are my characters fleshed out? Is my setting well established? Am I skimming past plot points as fast as I can so nobody has time to notice I don’t actually have any…?

If any of this rings a little too true… maybe it’s time to adjust the pressure a bit.

Next time, I’d like to share a few thoughts about getting into (and out of) trouble.

Until then, go write.

March 6, 2025 / 2 Comments

The First Time I Saw You…

My beloved and I tried to watch a show a month or three back. From the moment we met them—their very first scene—one of the characters was just awful. Blatantly ignorant and incompetent, and always trying to bluster past it. Insensitive to the point of almost being cruel. And incredibly self-centered. We watched three episodes before giving up, and in all of that I think said character maybe had two conversations that didn’t center around themself.

In fact, said character was the reason we stopped watching. Yeah, by then there were some hints of growth and improvement, but at that point they were so deep in the hole we didn’t want to watch another two or three episodes and see if they managed to climb out.

And just to be clear, this wasn’t a minor character. This was one of the leads! Arguably the lead, depending on who you asked and how the show had worked out billing. Pretty much from the start, the main character of the show made us not want to watch the show.

I guess what I’m trying to say is, first impressions matter. In the real world and in fiction. Maybe even more in fiction.

This ties back to an often-misunderstood idea I’ve mentioned once or thrice before– three act structure. No, really. As a writer, I establish the norm, I introduce some form of conflict into the norm, and then I resolve that conflict. That makes sense, right?

So when I introduce a character, nine times out of ten I’m establishing the norm. This is who they are. It’s how they act every day, how they usually treat people. These first impressions is where my character arcs are going to begin. They’re who my character is without the added pressure of that conflict I’m going to be introducing.

It may sound really obvious, but this is why we tend to meet protagonists doing good things (or at the very least, neutral things) and antagonists doing bad things. Because if I start with someone being a self centered idiot, well… they’re a self-centered idiot. And probably have been for a while. Which doesn’t always make for a compelling character.

Getting past that first impression can be tough, especially if it’s something that’s going to give my audience—my readers—a strong reaction. It’s not impossible, but I’m definitely choosing an uphill battle as my starting point. If your first thoughts are that my character’s kind of a rude bastard or just a general ass or maybe a bit creepy in the bad way… I have to spend time getting past those perceptions. And that’s time I can’t spend getting to, well, the plot.

Think about some of your favorite characters from books or movies and think about how we first meet them. How often are they doing essentially decent things, even if it’s just in a low-key, maybe even not terribly joyful way? It’s rare that a character’s first page is trying to convince us they’re a horrible person.

And just to be clear, I’m not saying they have to be so happy-go-smiley-sweet that Mr. Rogers goes into diabetic shock. I just don’t want them to be an awful person. That’s it. Someone can be frustrated, depressed, annoyed, or even full-on angry and still not do awful things.

This might sound a little weird because we had a big, maybe ten year span where it was really common to have main characters who were… well, jerks. They were rude. Petty. Sometimes flat-out cruel. We’d see it in movies and TV shows and even commercials. They’d show people doing unquestionably mean things and narratively treat it like “ha ha, that was great!” If you stopped to think about it, though… those people were jerks.

And there’s always going to be exceptions of course. It’s possible I could have a clever reveal planned, and this ruthless gang lieutenant we met in chapter one is revealed as an undercover FBI agent early in chapter two and hey wait did we actually see him do any of this stuff he keeps talking about? It’s also possible to structure my story so we’re first meeting someone a bit further along their arc, and that might change things a bit, too.

But I still need to introduce an interesting and semi-likable character. Or, at the very least, not an unlikable one. If my readers don’t enjoy following a character, there’s a really good chance they’re just going to stop reading. And then they’ll never see that cool twist I set up at the start.

So think about those first impressions. Because I only get one chance at them.

Next time, unless there’s some serious opposition, I’d like to talk about conflict.

Until then, go write.

September 5, 2024

Act the First

It strikes me that if I’m going to keep doing this biweekly (which I have to admit, I’m kind of liking right now with everything else I’ve got going on) it feels like a much bigger shift when I suddenly swap topics for the week. Apologies if the last post threw you a bit.

But getting back on track…

If you’ve been writing, or even thinking about writing, for any amount of time, you’ve probably heard someone talk about three act structure. Doesn’t matter if you’re working on novels, screenplays, or short stories, I’m willing to bet you’ve come across this term or had it pushed at you.

Now, I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or more specifically, to a lack of it.

But I also believe three act-structure gets misunderstood a lot. And I think there are a lot of folks out there arguing for (or against) three-act structure who… well, don’t have any clue what they’re talking about.

It’s also important to note right up front that three-act structure doesn’t quite fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative. Another one it gets confused with a lot is the five act structure that a lot of network dramas have (which leads some gurus to champion six- or seven-act structure or some such nonsense). But this type of structure is just an artifice of the way commercials are arranged in a time slot. Again, not really related to three act, linear, dramatic, or narrative structures.

I think these distinctions cause some confusion when folks start talking about structure. Because structure sounds like it should be one topic and not lots and lots of different, just-barely-connected things. It’s a type of story structure, but it’s not the same kind of story structure, if that makes sense? It’s like how an apartment can have a plumbing system and an electrical system, but we all understand they’re very much not the same kind of system even though they’re part of the same overall thing (the apartment).

So what is three- act structure? Well, I think I can explain it to you in pretty simple terms. Ready with the notebooks?

A good story has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it. Three act structure in a nutshell.

Okay, fine, if we want to go into a little more detail…

In storytelling we have names for each of these three acts. And again, you’ve probably heard them before. We call them establishing the norm, introducing conflict, and then resolution.

Establishing the norm is just what it sounds like. We show our audience (our readers in our case) how things are on a normal day. This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable. It’s me, the storyteller, establishing a baseline so my readers understand when something amazing happens.

Remember that everybody has their own “usual day.” For me a usual day is taking care of cats, sitting at my desk, and maybe just posing an action figure or two on said desk. But for someone in Kenya or Palestine or stationed at the South Pole… well, their usual day is likely going to be different than mine. Heck, for Wade Wilson, a usual day probably involves a lot more severed limbs, gunfire, and decapitations, while for someone in Starfleet there’s scanning and analyzing and maybe some synthohol at the end of their shift. A usual day for someone is all very much a matter of context.

It’s important to have some sense of this, what a normal day is like for my character, even is my story’s set right here in the real world. Because if my characters don’t have a normal day, they can’t have an abnormal day. Make sense?

Introducing conflict is when that abnormal thing happens. It means something’s knocking my characters out of their comfortable little world and forcing them to take some sort of new action. A mysterious stranger shoves a jump drive into their hands. The building manager says they’ve got to pay all their back rent by the end of the month or get evicted. Their reflection tells them they’re actually a mercenary and also the avatar of an Egyptian god. They find out Wakko—Wakko of all people—is going to ask Phoebe to the prom.

Also worth noting that conflict has to cause, well, conflict. By definition, conflict requires some kind of opposing force. It doesn’t need to be some massive, overwhelming force of non-stop action, but there needs to actually be something between my characters and them immediately dealing with this issue or problem that’s appeared during their up-until-now normal day. If I introduce a conflict that doesn’t bother my protagonist or takes no effort to deal with… I mean, that’s not actually a conflict, is it? That’s just boring. And if it’s boring to them, it’s going to be boring to my audience.

Resolution is when things get resolved. Yeah, look, it should’ve been clear up front this isn’t really that complicated. Usually because my protagonist has taken some action and made things come to an end. It’s when answers are made known, hidden things get revealed and plot threads all come together. Hopefully.

So, all clear now?

I’m a big believer that pretty much every story needs these three acts. If it’s done right, any reader can tell you when these acts begin and end in my story. And I believe that we can all instinctively tell when one of them isn’t there.

Now, there are a few caveats to all of this, of course. A lot of stories start in the middle or maybe even close to the end before they go back and explain the beginning. “In medias res” some folks like to call it. We could probably list hundreds of great examples of books and movies that do this.

The thing to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in how they’re told. As we’ve talked about before, the narrative structure of a story doesn’t change the linear structure. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict. And it all leads to a definitive conclusion.

Y’see, Timmy, a story that’s missing one of these three parts has a sort of… meandering quality to it. We’re left trying to figure out if actions and reactions are odd or normal. Characters do things without any apparent reason to do them. And geeeeez… if I try to impress an agent or editor with “to be continued” what I’m really telling them is “I don’t have an ending for this.” And they won’t be impressed.

So look at your latest story and break it down. Is there any sort of norm established? Is there a point where things deviate from the norm for the protagonist(s)? Do things actually get resolved? ‘Cause if so… you’re probably doing okay.

Next time… somebody recently asked me about working on multiple projects. I think that could be an interesting thing to talk about.

Until then, go write.

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