April 12, 2013

Flash!! Ahhhhhhhhhhh!!

            Pop culture reference.

            You godless heathens.
            So, one thing I’ve heard from a fair number of writing gurus—both for books and screenwriting—is to never, ever use flashbacks.  Which seems a bit odd, because there are plenty of well-known novels and films that use them.  Yet folks keep saying it again and again. Don’t use flashbacks.  Don’t use flashbacks.
            The thing is, it’s actually quite easy to do great, fully functional flashbacks.  The kind that make your readers get a thrill rather than leave them scratching their heads.  It takes a basic understanding of story structure and a bit of thought, but that’s it.  They’re something I wanted to go over in that big structure series I keep promising to revisit, but… well, we’re all here now.
            So… flashbacks.
            And this is kind of big and sprawling, so I apologize now.  But it makes up for missing last week.
            For our purposes, the term flashback can cover a lot of things.  It can be an element within the story like a recalled memory, dream sequence, letter or journal entry.  Sometimes, like in my own Ex-Heroesseries, it’s just part of the way the narrative has been structured.  Whatever the flashback is, however, it’s going to need to follow certain rules in order to work.
            When someone says a flashback doesn’t work, it’s almost always because it inherently has one of four major flaws (I say “almost” because there’s always some bold, daring folks who will find very unique ways to make something not work).  And it’s interesting to note that these four common flaws also pretty much define a successful flashback.  Once I understand the flaws, I’ll understand how to do fantastic flashbacks.
            So, first big helpful hint.  I cannot start a story with a flashback.  Never.  This is the first of those four flaws, and it’s a simple logic/labeling problem so it’s pretty easy to deal with.
            Why is starting with a flashback illogical?  By its very nature, a flashback implies we’re going to a point in time that’s before now.  This means we need a now before we can flash back to anything else.
            Indiana Jones and the Last Crusade does not begin with a flashback.  It begins in the “present” of 1912, when Indy’s just a teenage kid trying to stop a group of treasure hunters.  Again, this isn’t a flashback, it’s just a different setting.  The story then moves forward thirty years to a new setting where Indy is an adult and reclaiming that same bit of treasure for his museum.
            Calling this sort of thing a flashback (especially in a screenplay) is just going to get my story labeled on page one as something by a  rookie who doesn’t understand basic structure.  Personally, that’s not a first impression I want to make.
            All clear?
            Okay, moving on…
            Now, I can use a flashback anywhere in my narrative (except at the very start, as I just said), but this switch in the linear structure can’t affect the dramatic structure.  If I’m going to drop linear point D between R and S in my narrative, it has to keep the story moving forward.  D has to keep advancing the plot.  It also needs to keep building tension.  If it doesn’t, there was no point to this flashback.
            A lot of writers use flashbacks as infodumps.  The flashbacks are seen as a chance to show how Wakko met Phoebe, how Phoebe became a ninja, why Wakko hates snakes, and so on.  The mistaken belief is that if I do this in a flashback, I’m not affecting the structure of the present storyline because these events aren’t happening now—they’re happening in the past.   
            When I do this, I’m confusing linear structure with narrative structure.  This is the second major mistake.  As I mentioned above—and have mentioned before—the narrative needs to keep moving forward.  Just like a shark, if the story I’m writing (or reading) stops moving forward, it dies.
            So when I have a flashback, it has to keep moving the story forward.  It has to tell me something new and relevant.  It doesn’t matter where the events fall in the linear structure of the story, but wherever I’m using them they have to fit into the dramatic structure.
            For example…  here’s a flashback failure from a book I read last year.  Some names and situations have been changed to protect those I wanted to pummel senseless a third of the way into the book…
            A man’s family dies when they eat tainted meat (he’s off banging his mistress, so he survives—no guilt there).  The narrative then flashes back a few months and spends three chapters in the boardroom of the meat-packing company’s parent corporation.  They’ve just found out the meat is tainted.  Should they shut down the plant?  Announce the problem?  Should they do a recall?  Realistically, how much would they spend on lawsuits?  Maybe it’s better just to let it go and roll the dice.
            So the plot was put on hold for three chapters (three long, full chapters) so we could see the board reach a decision we already knew they made—to let the meat be sold.  One could make the argument that we find out their exact motivation in these chapters.  Thing is, their motivation is exactly what most of us would expect from a bunch of corporate executives.  In this tainted meat scenario, what’s the most likely reason the executives would decide not to issue a recall?  Money, of course.
            This flashback served no purpose at all.  It gave us a resolution we already knew, with a motivation nine out of ten people automatically assumed.  It did nothing except bring the narrative to a dead halt.  There’s a good argument to be made that it actually made the narrative go backwards.
            Now, the reverse of this problem is also an issue.  It’s the third one, as a matter of fact.  This is when the writer confuses the narrative story with the linear story.  This is very similar to a problem I’ve mentioned before, being clear on the first time something happens in a story.  When this problem arises with flashbacks, instead of destroying all possible tension, as mentioned above, it destroys logic.
            Let’s say I’m telling a murder mystery.  On page 75 of my story, the lead character has no idea who the murderer is.  Then, on page 125, I flash back two weeks to something that happened “off camera” earlier.  Here I reveal that my heroine learned the identity of the killer because of a clue she spotted near the mellonballer.
            In a rough, quick way, this makes sense.  On page 75 she doesn’t know.  On page 125 she does.  Except once I put these story elements in linear order… well, now they don’t make any sense.  While it makes sense that this is a new bit of information for the reader on page 125, it’s not new to my heroine.  She’s known all along.  Which makes her actions and dialogue for the last hundred pages complete nonsense.
            A quick story.  One I’ve told before…
            I worked on the really, really bad sequel to a fairly clever murder mystery film, one which was far more famous for Denise Richards making out with Neve Campbell in a pool then it was for its cleverness.  At the end of the original film, there are a series of flashbacks that show how the various characters were intertwined and involved, and also how the various twists were pulled off.  The film I worked on had these flashbacks at the end, too, but with one major difference…
            When you put these flashbacks in place within the linear story, they didn’t make a bit of sense.  Either they added absolutely nothing to the story or else suddenly people had conflicting motivations, plot points became bizarre twists, and once-clear twists became muddled nonsense.  The writers were simply seeing this as “new information” and not considering that, within the linear structure, it was all actually old information that needed to match up with the rest of the film.
            One of the best ways to test this is to take a narrative apart and put it back together in linear order.  Are motivations still clear?  Do plot twists still make sense?  That’s a good sign the flashback is solid.
            At least, solid in this respect.
            There’s one last way flashbacks tend to frustrate readers.  The fourth way.  By the very nature of a flashback being out of sequence, the readers or audience have effectively seen the future.  If my character is alive at story point S, flashing back to show her in a life threatening situation at D doesn’t really accomplish anything.
            For example…
            Let’s say I’m writing a story where Yakko and Dot are writing up their mission reports at Monster Slayer HQ after killing the Great Vampire.  And then they remember that they still owe a report on the mummy outbreak in Cairo.  So they start scribbling their report and I write a big dramatic flashback scene that ends the chapter with the two of them backed against a wall, outnumbered and surrounded by a dozen mummies and the avatar of a very pissed-off Egyptian god. 
            Thing is… there really isn’t any tension in this cliffhanger, is there?  Because the moment the reader pauses, even for an instant (like, say, at this chapter break), they’ll remember Yakko and Dot are sitting back at HQ writing up this report.  Alive and well.  No missing limbs or sensory organs.  Not even any notable scars.  Heck, we know they’ve gone on another mission since this one (killing the Great Vampire) and survived that one, too.  So in this case, the flashback actually hurts the story because it’s sucking all the tension out and killing forward momentum.
            While it wasn’t really a flashback (because, again, it wasn’t flashing back fromanything), this was one of the huge flaws with the Star Wars prequels.  By peppering the story with characters whose future we already knew, Lucas effectively tied his own hands and sabotaged any attempt at tension.  He could threaten young Obi Wan Kenobi with all sorts of things, but at the end of the day we all know he survives to become old Ben Kenobi.  And old Ben had all his major limbs, all his fingers, both eyes…  He was in great shape.
            So, four basic rules.
            1) A flashback needs to flash back from somewhere.
            2) It needs to work within the dramatic structure.
            3) It needs to work within the linear structure.
            4) It can’t create tension that undermines the present.
            Now, I’m going to suggest a movie to demonstrate a fantastic series of flashbacks, and you may laugh a bit. Resident Evil.  Yep, it’s corny fun and the series has degenerated into near-nonsense that just showcases Milla Jovovich’s figure, but—credit where credit is due—the first film has a fairly tight story and uses flashbacks very, very well.  There are three major flashbacks (each one a slightly more detailed account of a past event as Alice’s memories come back), and they’re a perfect fit for those four rules I just mentioned. Go grab it from Netflix and check it out.
            Next time, I’d like to talk to you about some events from last week…
            No, wait… next time I wanted to talk about good genre stories.
            Until then, go write.
January 18, 2013 / 3 Comments

The Magical Mystery Tour

             Yes, the Beatles also gave writing advice.

            Is there nothing they couldn’t do…?
            Back when I was in college, I submitted a story to a magazine.  It was loosely based on the myth of the Wandering Jew, and I’d had a character passing through time at a couple key events in history.  I later incorporated it into my college novel, The Trinity, which none of you have ever read.  For good reason.
            The story was rejected.  Not really a surprise, in retrospect, but the editor did send back a personalized response.  He congratulated me on my language, my characters, my dialogue, and my descriptions.  “However,” he said (paraphrasing a bit), “there isn’t much of a story here.  It’s a really neat magical mystery tour, but that’s it.”
            That term threw me a bit at first.  Wasn’t much of a story?  I’d written about an immortal passing down through the ages.  He was there for the Crucifixion.  The fall of Rome.  Magellan’s voyage around the world.  The Boston Tea Party.  How could this editor say there wasn’t a story?  Well, college-age me grumbled a bit and moved on, but I eventually figured out what that editor was talking about.
            Let me give you a few quick examples…
            (and these are just titles to get the point across—don’t read too much into them)
            Sometimes the tour might be the Non-Stop Laughs Roadshow.  We’ve all read these stories or seen these films, where every single line pushes for another laugh.  There’s never a pause to breathe, not even a moment.  Sight gags, puns, fart jokes, awkward pauses, absurd segues, funny voices.  Characters, plot, tone—nothing matters but getting the next laugh.
            Another version could be Merlin’s Wondrous Mobile Fae Emporium.  Every page has something else magical or supernatural to remind us what a magical and supernatural world this is.  I introduce the reader to ancient gods, spirits, supernatural creatures, and arcane mailmen.  Magical weapons, armor, jewelry, and household utensils.  Everything is magical.  Everything is from the dawn of recorded history. Except maybe the bathmat.
            No, sorry, the bathmat was woven on the loom of Fate with the silk of astral spiders.  But the washcloth is pretty mundane.
            The High-Tech Pan-Galactic Tour is sci-fi for the sake of sci-fi.  Because in the future or alien world that I’ve created, everything is different.  People wear clothes for different reasons.  They have robots that aren’t reallyrobots.  Things are powered in an entirely different way.  Transportation, food, the internet, entertainment… it’s all very alien and unrelatable.  Don’t even ask about sex.  In the future it’s so different you wouldn’t’ believe it.
            We could also call the tour, say, Captain Spaulding’s Traveling Horror Show.  It’s when people die one after another in horrible ways, usually after witnessing the gruesome death of the last poor bastard.  There’s blood and gore and some really nauseating dietary choices and a few nightmarish torture scenes.  Running someone feet-first through a meat grinder is tame compared to what happens in the horror show.
            In my case, it was the Historical Talent Show and Social Mixer.  If my story is set in the 1960s, my character will run into every single person you’ve ever heard of from that decade.  Fidel Castro, Andy Warhol, the Apollo 11 crew, the cast of Star Trek, Ed Sullivan, Harper Lee, Kurt Vonnegut, Kennedy, Nixon, Hendrix, Elvis, and (of course) the Beatles.  Most of them won’t do anything, but they’ll pass through and offer a few words here and there.  Maybe one of them will offer a helpful tip, but odds are they’re just there to get recognized.
            Y’see, Timmy, the mistake I made—one I still see lots of people make—is the assumption that a pile of plot points is the same thing as a story.  This is kind of like saying a pile of lumber is the same thing as a house, or there’s no difference between a palette of oil paints and the Mona Lisa.
            A lot of the time these stories will end up with a very episodic feel to them.  In the case of comedies, it’ll be a constant stream of setup-joke-setup-joke-setup-joke.  In horror stories, it’s victim-death-victim-death-victim-death.  The magical mystery tour almost always feels episodic because I’m using it to show you one thing after another with very little connection between them.  Oh, look, it’s the Crucifixion.  Oh, look, it’s Magellan.  Oh, look, it’s Paul Revere.
            All of these things I’ve listed above are great elements, no question about it.  If they’re not doing anything to advance the plot or the story, though, they’re just distractions.  There’s a point that this kind of thing is rich detail and there’s a point that it’s just padding.  And that’s the kind of detail that just slows down my story.
            Assuming I’ve even got a story.
            Any time you feel the need to drop a detail like this into your manuscript, stop for a minute and think.  This may absolutely be the greatest take on werewolves anyone’s ever put on paper, but if the werewolf’s only in the story to show this take… maybe I should save it for something else.  I may have scribbled the most elaborate death scene ever, but if absolutely nothing changes in the story when I swap out those six pages with “And then Phoebe killed Wakko,” maybe I should reconsider those six pages.
            And if I can just pull them out altogether without changing the story…  Well, I’ve got to wonder what they were doing there in the first place.
            Next time, I want to talk about your but for a little bit.  Especially yours.
            Yours… not quite so much.
            Until then, go write.
April 6, 2012

A Capital Idea

            Wanted to toss out a quick tip for the screenwriters here.  Prose folks, there’s something here for you, too, but I’m focusing this on scripts.

            As someone who read many screenplays for several contests (and lives with someone who’s read even more), I think I can safely say that one thing that drives readers nuts is the mis-use or over-use of capitalization in a screenplay.  A lot of people use them like exclamation points, and a good chunk of those people really over-use their exclamation points.  It’s hard on the eyes and it often makes the script confusing.
            So here’s a simple rule of thumb my lovely lady and I came up with over dinner the other night while discussing her latest headache.  This isn’t the end-all, be-all of when to use capitals, but it’s a great guideline.
            When you use capitals in a script (except for naming), it should be for the things that cannot change.  Think of it as the key plot points.  Not details, not stuff that’s extremely dramatic or packs an impact—save the capitals for the relevant stuff that matters.
            Now, I can sense a response from a few folks already.  It’s all relevant, right?  That’s the whole point of a screenplay, to trim down and edit away anything that doesn’t matter.  So how can I say only capitalize what matters?
            Things that matter, in this sense, are things that the script would fall apart without.  These are things that are so interwoven into the structure of my story that it would involve a sizeable rewrite to change one of them.  For example…
–In The Shawshank Redemption, it’s important that we know Andy Dufrense has Red get him A ROCK HAMMER during those first years he’s in prison, but it’s not important that the first chess piece we see him make is a rook, or that the first one the warden throws is a pawn. 
–In Robocop, Clarence blows off Murphy’s HAND with a shotgun.  Then the gang members shoot Murphy five or six times each, but the one that matters is when Clarence ends it by shooting him RIGHT IN THE HEAD.  Where all the other bullets land isn’t important, just that there’s a lot of them.
–In Sam Raimi’s first Spider-Man movie it’s vital that Peter Parker is wearing a BUTTON DOWN SHIRT at Thanksgiving, because this is how Norman sees the cut on his arm and realizes Peter is Spider-Man.  But it doesn’t matter what kind of pants Peter’s wearing, or if Harry’s in a coat or just sleeves.
–In The Matrix, we need to know the stunning blonde in one of Neo’s first training runs is in a revealing RED DRESS as opposed to everyone else wearing nothing but BLACK and WHITE.  It’s key that she stands out and it’s essentially her name (the woman in the red dress).  She’s addressed as such several times.  Mouse even has a centerfold of her.
            Just to be clear, none of these examples are from the actual scripts (I have no idea which chess pieces are used where in Shawshank), but it wouldn’t surprise me to learn they were all capitalized just this way.  And if you’ve seen these movies, you should be able to see why these things were capitalized at this point in the script.  And why some of the other objects, actions, and clothes in those scenes weren’t.
            Next time, I wanted to talk about some people I really shouldn’t like.  You probably shouldn’t, either.
            Until then, go write.
December 24, 2011

Wherefore Art Thou Romeo

            Pop culture reference, four hundred years late.  Plus, if you actually know how to read that title line, you’ve got a hint at what this week’s ranty blog is about.

            Sorry this is late, by the way.  Yesterday was early Christmas lunches with family and parties at night with friends.
            Speaking of which, one last push before Christmas—you can still order Kindle books as last minute gifts and my publisher has a ton of them on sale for dirt cheap prices, including my own Ex-Heroes.  You can also pick up the Kindle version of The Eerie Adventures of the Lycanthrope Robinson Crusoe for half off the paperback price.
            Now, with all that out of the way… let’s get back to our title subject.
            One thing I stumble on a lot in stories is names.  Sometimes writers will load up every single character in their manuscript with a proper name.  I read through and I know the given name of the cabbie, the waitress,  the office intern, the homeless guy at the freeway exit, the woman whose ahead of the main character in line at the grocery store.  It doesn’t matter how important—or unimportant—they are to the story, they get a name.
            Another thing that makes for a troublesome read is when there are lots of people with similar names.  Sometimes, if there are enough of them, it can just be the first letter of the name.  Believe it or not, I read two scripts this year by two different people, but each screenplay was loaded with names that began with the letter J.  There was Jason, Jackie, Jerry, Jonathan, Javarius, Jacob, Jenny, and even a Jesus.  I read one the year before where everyone’s name began with P.  Since names are the reader’s shorthand for characters, making them confusing is not a great way to go.
            What I’d like to do now is to suggest a simple rule of thumb that can eliminate both of these potential problems.  And I’d like to illustrate this rule of thumb with a popular character most of you probably know…
            Calvin and Hobbes was created by Bill Watterson back at the end of that ancient decade known as the ‘80s.  The glaciers had retreated, a few mammoths still wandered the plains, and I had just started college in western Massachusetts.  The two title characters were Calvin and his stuffed tiger, but after them the two people we saw the most were Calvin’s long-suffering mom and sometimes just-as-mischievous dad (no real question where Calvin got it from).  Their names, as any fan of the series knows, were Mom and Dad.
            No, seriously.  That was it.  Mom and Dad.  I challenge anyone here to find a single scrap of evidence from the decade or so of Calvin and Hobbes strips that shows these two characters have any names past that.
            There’s a simple explanation for why they didn’t.  The entire strip is done from Calvin’s point of view.  In his world, people randomly transmorgify into giant bugs or space aliens.  Dinosaurs are still common if you know where to look.  And those two adults in his house with the sagging poll numbers are just Mom and Dad.  Not “just” in the sense that they’re diminished somehow—they simply don’t have any identity past what Calvin’s given them.
            A character’s name should be what your main characters refer to them by.  If my main character doesn’t know their name (and never will) there’s probably not a reason for the reader to know it.  Calvin never thinks of his parents as anything other than Mom and Dad, so within the story of Calvin and Hobbesthey never get names, just those simple titles. 
            It’s not just Calvin and Hobbes, of course.  There are a lot of examples where storytellers don’t name someone because it’s unrealistic for the main character(s) to know that name.  A few other well-known characters without names include…
–The little red-haired girl
–The alien bounty hunter from X-Files
–The other woman
–House’s cellmate
–The cute blonde waitress
            It didn’t lessen any of these characters to not have actual names.  If anything, you could probably make the case that some of them were more memorable because they didn’t have names—it added to their sense of mystery
            Consider it this way.  Stephen King’s novella “Rita Hayworth and Shawshank Redemption” is about Red, Andy, and the other prisoners.  Because of this very few of the guards get named, even though there are dozens of them in the story.  They’re the outsiders.  But in King’s The Green Mile it’s the guards who are the focus of the story so most of the prisoners don’t get names, even though there are hundreds of them in the prison.
            Or, if you prefer, consider this.  If you’ve ever worked as a waiter or waitress, or ran the checkout counter at a store, how many of your customers could you name?  On the flipside, can you name the waiter from the last time you went out?  Or the clerk the last time you bought something?  They were probably even wearing a nametag, but I bet you can’t.  And the reason you can’t is because they weren’t important to your story. 
            While giving every character a name helps show how well-thought out the world is, in the long run it makes a story confusing.  If your main character doesn’t know who someone is, there’s nothing wrong with just calling them Man #3 or the other girl, and it usually makes for a much cleaner, easier read when you don’t have to info-dump half a dozen names on each page.
            Next time, I thought I’d do my annual sum-up of the year in writing.
            Merry Christmas, Happy Hanukah, and a general Happy Holidays to you all.
            Try not to take the whole week off from writing.

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