June 25, 2020 / 1 Comment

A Quick Follow-Up Question

I’ve been talking about genre writing for a few weeks now, I know, but I actually had one last thing that’s been tickling my brain.

I’m sure I’m not the only one binging shows right now. Things I’ve wanted to see again or watch for the first time. My partner and I are kinda doing a Voyager rewatch, but we’re also stretching out this last season of She-Ra. And I just finished Parasyte, an anime I’ve meant to watch since I first read some of the manga… jeeez, twenty years ago? I tried rewatching The Prisoner but gave up on it and settled for some old G1 Transformers cartoons.

There’s also another show we’ve been watching, and I’ll politely not name this one. It’s another older show (a few years now), and it’s got a strong mystery element. Well, it tries to have one, anyway.

(to be polite, some of the following plot points may be altered from of the actual show we’re watching… or are they?)

The main subplot is that our hero’s trying to learn why his father left decades ago, and has tracked down the small farming town where Dad ended up living. And dying—with a lot of things left unanswered. Things like why did Dad abandon his family? Why come to this small town? What’s with all the old books in the study? Or the ring of corn around the house? And the strange old guy who takes care of the corn who has the same name as our hero? And is this mysterious woman, Lacey, his half-sister or… something else?

Pretty much ever other week, said hero finds out some tantalizing new clue about his long-lost father and then does… nothing.

Again and again, the show has moments where we learn that Bud, the town mechanic, played chess with Dad every week… and they talked a lot. Helen, the retired nurse who hangs out in the park? It turns out she was there for Lacey’s birth… and it wasn’t exactly a normal birth. And Sheriff Mawkin? well, she was only a deputy when Dad moved to this town, but he took her aside then and told her that some day his son might come looking for him.

And our hero would be amazed and thrilled and confused about what he’d just learned… until the end of the scene. At which point, he’d completely forget about these little tidbits and act like nothing had happened. Until they came up again two or three episodes later.

We end up getting annoyed with things like this because in theory our characters are supposed to mirror our readers (or audiences, if you will). If the point is to make my readers think “Wait, what the hell does that mean…?” then this is something my characters should be thinking—and maybe even voicing—too. And they should be acting on that reaction. I can’t have a character say “this changes everything!” and then go on acting as if nothing has changed. They can’t find out Bud has the answer to the question that’s haunted them for years and then not get around to asking Bud about it. It’s frustrating because we know we wouldn’t leave it like this. We’d want more. We’d demand more!

One of the easiest things we can do at any point in our writing is to just ask ourselves “What would I be doing right now?” How would we react? What would we say? What would we be important to us right now in this situation? And if we’d demand more in this situation, well, maybe I should really think about why my characters aren’t.
I think this is also one of the reasons using mysterious characters flops so often. Because Mister X offers some vague statement or response and the main characters just… accept it. They don’t have follow-ups. They don’t demand more. They don’t take what they’ve learned and run with it. They just shrug their shoulders and say “Huh.”
Now, to be clear, I’m not saying we need to answer every question the moment it’s asked. They can get teased out and end up being false answers, misunderstandings, or red herrings. That’s part of a good mystery. A necessary part, some might argue.  So it’s okay not to answer questions right away.
But y’see, Timmy, it’s not okay to never ask those the questions. If my characters don’t care enough to ask, they can’t really care about the answers. Which means my readers probably shouldn’t care.

Which means all this mystery stuff is just a waste of time because nobody cares about it.

Next time…

Okay, I’m juggling a couple things right now. I know I haven’t updated the FAQ in a while. I’m also trying to set up theWriters Coffeehouse as an online thing. And, hahahahaaa yeah I’m trying to finish a book right now.
I guess what I’m asking is, what would you like to see in the next few weeks? Any particular topics you’d like me to blather on about? Something you want to hear a fresh take on, or a problem that’s been gnawing at you? Let me know down below.

And if nobody says anything… I may take a week off and try to get a bit caught up on things.

But for now… go write.

Like a lot of you, I’m still feeling a little overwhelmed by everything going on right now. Awe-inspiring stuff. Long overdue stuff. But still overwhelming.
I thought about updating my list of top ten B-movie mistakes, but I really haven’t been up for bad movie geekery for a few weeks. So I shelved that idea for a while. Then it occurred to me there’s a related topic I haven’t discussed in… well, years. Not directly, anyway.
It probably goes without saying that I really like genre fiction. I grew up with Doctor Who and Star Wars and comics about Spaceknights who came to Earth to protect us from alien shapeshifting sorcerers. Sci-fi, horror, fantasy—I like reading ‘em, I like writing ‘em.

But you probably knew all of that already.

Point is, I’ve consumed so much of this stuff. In so many formats. A lot of it’s been fantastic. Some of it’s been… not so fantastic.

As I started taking storytelling and writing more seriously, as I started really breaking things down and studying them, I noticed a few similarities. Common problems that showed up again and again, especially in genre stories. Three of them.

To be clear, they’re not confined specifically to these stories—you might see these issues crop up in mysteries or romances or even literary fiction. They’re also not the only problems these stories can ever have (not by a longshot). But it’s kind of amazing how often a problematic sci-fi or fantasy and even horror will have one or more of these three issues.

The first issue is when we bury our stories in too much of our chosen genre. If I have an idea, it gets included in the story. No matter what it is—neat visual, cool character beat, clever way a door opens—I’ll fit it in there. If it was scary in that story, it’ll be scary in my story. Most of us have probably read a genre novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-too-distant future. If it’s a magical world, everything is ancient and magical and built by the fae. If it’s a sci-fi world, everything has nanites and AI and came from interdimensional aliens. People don’t wear glasses in these stories, they have optykwear, and a good set of optykwear can cost you seven or eight neshseks.
The problem with writing like this is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements. The people are different. The setting’s different. Motivations are different. Yeah, it’s a really cool alternate world where the Dark Ages never happened, all coinage is brass,  and wars are now fought with steampunk robot dragons run by difference engines, but the important thing is that my readers need to be able to understand this world and relate to it, while it’s on the page in front of them.
All the worldbuilding is good, but my story needs to have something my audience can immediately identify with in some way, and it’s best if it’s the main character. Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider. A person with a universal need or desire.
When a reader believes in my characters, they’ll believe in what’s happening to my characters. It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basics of it. Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he goes to work shoveling coal in the belly of a a giant steampunk dragon (but one day he’s going to be the commodore of the whole mechdragon fleet—you just wait and see)
There’s one very closely related issue to this, so close I’m not even going to branch off and make it a separate thing. Sometimes, all the laying-on of more genre gets a little monotone. Dramatic stories that are non-stop drama. The horror movie that’s nothing but horror. The magical fantasy series where everything is magical and fantastic. No matter how much I love this thing, it gets boring pretty quick when it’s all I’m getting.
We want our fiction to mirror our lives as much as possible, and the truth is very few of us lead monotone lives. They get broken up with moments of laughter (not always at appropriate times), random pettiness, unexpected excitement, casual flirting, and more. Our stories should be the same way.
The second issue happens when I try to explain everything. It’s confusing enough that I dropped readers right into a steampunk mechdragon battle, but now I’m going to pause that battle for ten pages while I explain how mechdragons came to be and where the best coal for their boilers is mined and how the creation of functioning wings (and the required steam- piston musculature) changed the nature of battle and hey I should probably talk about dragon tactics for a bit, right?
I think most people reading this have seen a story or two that suddenly deviated into that sort of excessive, often unnecessary exposition. I’ve read many stories that suddenly go to great lengths to explain how and why the serial killer turned out the way she did. Or how she ended up with superpowers and exactly how they work. Or both. At length.
What this leads to is stories that feel very detailed, but very little ever actually, y’know, happens. Page after page of explanation can add up really fast, and suddenly a third of my book is just… details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again. It can also annoy my readers as all this information gets doled out, especially if it’s something that feels unnecessary and unmotivated.
I think there’s two ways to deal with this issue. One is something I’ve talked about here in the past—the ignorant stranger.  If I’m going to explain things, I should have an actual, in-story reason for them to be explained. Wakko may know the day-to-day workings of a mechdragon, but Phoebe’s a stowaway and he needs to help her pass as a crew member or she’ll be “dropped off”… and they’re three thousand feet up. So he has a solid, understandable reason to explain everything and she can ask a lot of the questions my readers probably have.
The other way to deal with this issue is the quick and easy one. Cut it. I can delete anything that isn’t actually necessary to the story. This can be tough, because, I mean… steampunk mechdragon wars! There’s so much cool stuff in those three words. But how much of it do I really need? Is it relevant or is it just me piling more “genre” onto the plot and story? Yeah, ceramic teeth are cool, especially on that scale, and I’ve come up with a crazy way how they’re made, but does my story fall apart if the reader just knows the mechdragon has… teeth? Does it change anything if in their mind they picture the teeth are brass or steel or diamond? Pages are precious—do I really want to spend part of one on this?
The third issue is actually the reverse of the last one. It’s when I don’t explain anything. There’s so much new stuff that there’s no context. I can’t tell if neshseks are coins or bills or maybe they’re not even money. Maybe this world works on the barter system and they’re some kind of gourd. Could be a massage or a sex act or maybe it’s some kind of pet? Maybe it’s a pet that gives great massages?
But it’s not just terminology. The genres also tend to collect mysterious characters who drop vague hints or implied threatsfor… reasons. Creepy messages appear on walls, sidewalks, computer screens and we never learn how they got there. Disturbing objects are discovered in the attic and never, ever discussed again.
I think there are two general reasons this issue happens. First is that, as the writer, I’ve sunk deep into my fictional world for the past five months and I forgot the reader… hasn’t. They have no idea what a neshsek looks like. Or what it’s used for. Or how many you can seriously expect to get from a relative stranger for two tinted sets of optykwear
The other reason is that people are trying to duplicate the sense of mystery and anticipation they got from another story, but they don’t really understand how and why it worked there. A lot of these weird mysteries are just a general lack. There is no explanation or reason or motivation behind what’s happening in the story. It’s just happening right now because… I wanted to tell a weird creepy story.
A friend of mine gave me a great rule of thumb once, and I think it’s the best way to deal with this issue. I kinda mentioned it up above—my main characters should mirror my audience. If my goal’s to make my audience puzzled and eager to learn more, then really Phoebe should be puzzled and want to learn more. If the reader’s angry about something, Wakko should probably be angry about it, too. Likewise, if Phoebe and Wakko are both really annoyed because they still don’t know what’s going on… well, I can probably guess how my audience feels right now, one way or the other…
Are these the only three problems that might crop up in my genre writing? No, not at all. I have faith in you that you will find awesome, all-new problems. But these are the ones I see appear again and again. So maybe they’re worth looking for in my manuscript. Just in case.
Next time… I’ve got kind of a follow up idea to this. It didn’t really fit here, but it’s a genre problem. Sort of.
Stay safe out there. Wash your hands. Wear your mask.
Until next time, go write.
October 10, 2019

Going Over The Numbers

Another quick post. Something that crossed my mind the other day. A little odd for a mostly writing blog, I know, but I wanted to talk about numbers for a few minutes.

I’ve rambled on here once or thrice about characters. Protagonists vs antagonists. Main characters vs.  supporting characters vs. background characters. Who should get namedand who shouldn’t.

But it struck me that one thing that almost never comes up is, well, how many characters should I have. How many can my story really support? How many does my story need?

Yeah, that sounds a little odd but some stories need more characters than others. A murder mystery with two characters doesn’t leave a lot of room for red herrings—especially when one of them is dead on page two (thanks, Owen!). If I want to write a slasher or torture porn story, well, I’m going to need a few extra teenage campers to send off into the woods. Heck, think how much it could limit my sci-fi story not to have a red shirt or three that can head up to that ridge to look around.

The truth is, a lot of stories have certain minimums. Nothing’s written down, mind you—there’s no chart somewhere that says romance=8 characters, mystery=15, urban fantasy=23.  But, as I just hinted, I can start hitting some odd problems when my story’s understaffed. Suddenly my murderous alien monster seems a little less genetically superior because, well, it’s not managing to kill anyone. Because there’s nobody for it to kill.

One of my Saturday geekery movies a few weeks back had this problem. It was a slasher film. Nubile kids up at the lake smoking pot and having premarital sex (a recipe for sudden death). Thing is… there were only four of them. Two couples. Which… well, it didn’t give our murderous killer much to work with. He just kinda stood around for a lot of the movie. And then he had two “attacks” where he didn’t kill anybody. Or even wound them.

If I had to guess, based off my own experience with such things, the screenplay went through a lot of revisions and had a lot of cuts. A LOT of cuts. And one thing that went away was extra characters. All those people with just one or two lines, anybody who only had a single contribution toward advancing the plot, everyone who was only there to look good in a bathing suit or a wet t-shirt.   They all got trimmed and cut and combined and suddenly—again, this is my just my guess—this summer camp went from nine or ten counselors to only four. And, sure, each of these four had a lot to do, but they were just too rare for our mystery murderer to kill one of them off at the end of act one. Or even act two. The story couldn’t afford to lose a character, so the killer kept… not killing them.

Essentially, it was a slasher film where nobody got slashed.

Sometimes, weird as it sounds, we need that nubile teen in the wet t-shirt running through the woods. Okay, we don’t need her specifically, but we need somebody there because what happens to that person is setting a certain mood and letting us know some things up front. More characters raise the stakes and heighten the mystery. We need the red shirts, the lab assistants, and that guy who’s acting shifty but has a pretty solid alibi for the time of the murder because sometimes they really are advancing the plot.

And, yeah, I know this may sound a little odd to say because I’ve talked a lot here about paring away excess. I’ve made many posts about trimming the fat and figuring out if I really need this character or not. But this is one of those odd balance things we all need to figure out for ourselves. Which really sucks, I know. I wish that chart did exist so I could just tell you how many characters is the correct number for your story.

Y’see, Timmy, this is one of those things that just falls under experience and empathy. It can’t really be taught, it just needs to be figured out. And I’m going to need to figure it out every single time, because my mystery in the Hamptons is going to (hopefully) be different than my mystery in the Catskills and neither of them are like my Long Island mystery (which partly takes place at the club, so there are at least a dozen suspects. Three dozen if we’re going to consider staff). I need to figure out that perfect balance between enough characters to propel the plot forward, but not so many that I’m bogging it down.

It’s tough, but it can be done. And you can do it.

I was going to say “count on it!” but that’s just way too cheesy.

Anyway…

This weekend is the Writers Coffeehouse at Dark Delicacies and also the Dystopian Book Club at the Last Bookstore. If you’re in the southern Californiaarea, maybe I’ll see you there for at least one of them.

Next time here… okay, look. Next time I’m probably going to do something quick. I’ll explain why then. But if you’re in the Dallas area, leave the 20th open.

Until then, go write.

May 2, 2019

That Figure in Black

Today, I was hoping we could have a quick talk about that mysterious figure across the street.  You know the one.  Over there.  The person in the hat and trenchcoat who’s just standing on the edge of the shadows, watching us as we dig up this old time capsule.  The one who said something cryptic as you walked by.

You know who I mean.

No, seriously.  We all know the character I’m talking about, right?  The one who shows up in the first chapter, spouts a few  statements, and then vanishes for the next three or four hundred pages.  Heck, maybe they don’t come back at all.

Maybe—and let’s be honest here—maybe we’ve even written a character like that.  I know I have.  It’s okay.  Admitting it is the first step to getting better.

Truth is, characters like this are the one of the reasons so many agents and editors say they hate prologues.  So often, these characters don’t do anything except waste our time building a  false sense of mystery, dropping psuedo-hints that rarely, if ever, amount to anything.  They just… they’re awful.

So… how could we make them better?

Let me ask you this.  Forget the aura of mystery. What if they spilled their guts in chapter one instead?  They’re standing there across the street, then they walk over and just start telling us everything.  I mean, almost uncomfortable amounts of personal information.

What would this character say?

Who are they?  No, seriously—who are they?  What’s their actual name?  Who do they work for?  Why are they here?  Why are they dressed all in black?  Why are they saying these words?  What do they know? If they know more, why aren’t they just explaining everything?  Are they on my protagonist’s side?  If they are, why don’t they stick around to help?  If they aren’t, why aren’t they taking more direct action against the protagonist?  Why are they so cryptic?

Now, once I know all that… let’s look at my original version of this moment.  Is my mysterious figure acting believably?  Naturally?  This is my chance to make sure everything lines up, so my readers—including agents and editors—won’t feel cheated later on.

I’ve talked about something similar to this before—the detective’s speech.  That sometimes it’s worth writing out a chapter I might never use because it’ll help me figure out exactly how things are working in my story.  Because… well, I should know how things work in my story.  And why they work that way.

And why that guy’s sitting in his car across the street, watching us talk.

Next time… Look, I’ll be honest.  Next time might get a little explicit.

Until then, go write.

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