February 1, 2018 / 1 Comment

Origin Stories

            So, I wanted to talk about why things get started for a bit.
            Motives are my character’s core reason for doing something.  They’re the answer to the question “why is this story happening?” I’ve mentioned once or thrice before the issues that crop up when my character isn’t so much motivated as dragged along into a story.
            It’s not unusual to have motives shift a bit in a book, but in shorter formats (screenplays or short stories) they tend to be pretty focused.  Sometimes I’m hiding a character’s motives from my audience, but they still need to be there.   As the writer, I need to know why someone’s doing something.  Because my motives are going to a key when it comes to what kind of story I’m telling.
            No, seriously. 
            For example, it’s tough to do a revenge thriller when my heroine’s goals are world peace.  Try to figure out a way that could work.  It’s tough to solve a mystery when my protagonist’s big goal is to go the prom with the quarterback.  Likewise, if the only reason I’m fighting the dark Uberlord who’s enslaved New York is to save my niece… that’s not exactly heroic.  When I’m fighting for me—my family, my purposes, my revenge—that’s just personal.
            Which brings me, in a roundabout way, to superheroes.
            I’ve blathered on about superheroes a few times, and one of the major stumbling points I see a lot is when someone with a non-heroic motivation is crammed into the superhero genre.  It creates a stumbling block.  One phrase you may have heard before is “doing the right thing for the wrong reasons,” and I think this is what confuses people.  The end result is the same, even though we took two very different paths to get there… so the two paths must be the same, right?
            Hey, look—here’s an example.
            Years ago I worked on a pretty awful superhero show.  This was before anyone believed you could do costumes without camp, and it hit a lot of stumbles.  The biggest ongoing one was the main character’s motive for putting on this super-powered suit and fighting crime.
            Well, actually, that was part of it right there.  He didn’t fight crime.  Most of the time he just settled scores.  He, his friends, or his family would get drawn into some struggle and he’d put on the suit to get them out.  And… that was kind of it.  Once or thrice someone would show up specifically to challenge him and he went out to fight them. Hell, one time the suit’s creator had to actually talk him out of using the suit to get even with someone who’d shoved him in a club. 
            No, dead serious on that.  One episode started with the hero being kind of arrogant, getting pushed aside, and then deciding to use a state-of-the-art weapons system to show that other guy who’s boss…
            Like I said, it was a pretty awful show.
            But you should be able to see the problem here.  No matter how often they tried to insist this guy was a hero, even with the times he stopped an actual super-villain or monster, his motives were always personal.  Bordering on selfish, really.  He wasn’t heroic because his motives weren’t heroic.  He cared about himself, his circle of friends… and that was pretty much it.  No dealing with muggers, corner drug dealers, any of that.
            To be clear, there’s nothing wrong with personal goals, but I need to be clear how this paints my character in the bigger scheme of things.  Yeah, going up against a street gang is great, but if the only reason I’m doing it is to protect my friends and family… this isn’t about heroism.  It’s just personal.  When Bryan Mills (Taken) goes up against European gangs and white slavers and crushes a lot of their organization, he’s not doing it to make the world a better place.  He’s also not trying to help the hundreds of other families these people have hurt.  He’s just doing it to get his daughter back.  That’s it.  So if I’m doing this and trying to make him look like some great heroic figure for doing it… my story’s probably going to stumble.
            Another important point.  With a lot of these personal motives, they have to end.  Killing the gang member who killed my sister—that’s vengeance.  We get it.  Killing some random guy from another gang because he dresses kinda like the guy who killed my sister… well, that sounds a bit wrong, doesn’t it?  If Mills just kept killing various European gangsters long after his daughter was safe at home… well, this is leaning into serial killer territory now.
            Heck, even trying to recreate those personal circumstances seems weird.  The Taken movies got progressively more convoluted as they kept coming up with reasons for Mills to use his particular set of skills. The old Deathwish films just devolved into unintentional comedy, they were so ridiculous.  Stretching out this kind of personal motive either becomes laughable or disturbing.  Or both.
            Y’see Timmy, it’s really hard to have someone be a hero, in that larger sense, if they’re doing things for personal reasons.  They can be the hero of my story, sure, but not a hero in the “heroism” sense.  One of the reasons Wonder Woman was such a standout superhero movie is  because from the beginning of the story she was 100%  doing this for a greater cause. She was going to head out into the world so she could find (and kill) Ares, thus ending WWI and saving millions of lives.  Her mother didn’t want her to go.  Steve didn’t want her to go.  Honestly, it’s not even like she wants to leave her home behind.  But she sees it as her responsibility to do this, to go out and save total strangers from this faceless threat.
            That’s pretty much what being a hero is.
            Next time, it’s contest season, so I wanted to toss out a quick screenwriting tip.
            Until then, go write.
April 21, 2017 / 3 Comments

A Trick in Three Acts

Very sorry I missed last week.  Last month was copyedits, this time I got layouts back for my next book (Paradox Bound, out this September, available everywhere somewhat-adequate books are sold) and spent my days going through it line by line and making notes.  Far too many notes, if you ask my editor.

But we’re all here now.  Soooooo… let’s talk about magic tricks.

Most people tend to think of magic tricks as kind of a bam done thing.  I pull your chosen card out of the deck or out from beneath your drink or out of your own shirt pocket.  I cut the lady in half without killing her.  Then I make the other lady float on air.

The truth is, though, well-done magic tricks almost always have a very specific set of steps.  There’s a casual set-up.  There’s a moment of confusion.  And then there’s the big surprise that makes the audience ask “How did you do that?!”

Think about it. When I do a card trick, the first part is actually showing you the deck of cards—a totally normal, regular deck of cards, right?  And then, after you pick a card, it vanishes from the deck… waaaaait a minute.  How’d I manage that, right?  And then when I reach over and pull the card out of your sleeve, or point it out sitting face-up under your own drink, right there in front of you the whole time… the crowd goes wild.

And if you like, you can hear Michael Caine explain all of that in the trailer for a fantastic, underappreciated Christopher Nolan movie.

So… why are we talking about magic tricks?

A common term that gets thrown around a lot is three-act structure.  If you’ve been poking at this storytelling thing  for any amount of time, you’ve probably heard it from someone.  Doesn’t matter if you’re working on novels, screenplays, short stories, or even magic tricks—I’d be willing to bet late night Jack-in-the-Box money that you’ve come across this term or had it pushed at you.

I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or to a lack of it.

I also believe three act-structure gets misunderstood a lot.  And I think there are a lot of gurus and producers out there pushing “three act structure” who… well, don’t have any clue what they’re talking about.  We’ll get to that in a little bit.

Oh, one other thing.  It’s important to note that three-act structure doesn’t really fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative.  It’s kind of a different thing in the way a car can be an automatic and a rifle can be an automatic, but they’re not the same kind of automatic.

Okay, so here we go…

Any sort of storytelling has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it.

If we want to go into a little more detail… every kind of story needs these three stages.  I’m not talking about page count, but the way my story develops.  If it’s done right, any reader can tell you when these parts begin and end in my story.

In fiction we can even hang a name on each of these three acts.  We call them establishing the norm, introducing conflict, and then resolution.  You’ve probably heard of these, too.  I’ve talked about them here before, but let’s do a quick sum up.

Establishing the norm is just that—showing how things normally are.  This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable.

Remember that everybody has a “usual day.”  For Rey, a usual day means scavenging parts from middle-of-nowhere wrecks on a middle-of-nowhere planet.   For Steve Rogers, a usual day means going for a morning jog, meeting up with a coworker, and then dealing with some international terrorists who’ve seized a ship on the high seas. If my characters don’t have a normal day, they can’t have an abnormal day, a day when they’re thrown out of their element and have to impress us somehow.

Introducing conflict means something is knocking my characters out of their comfortable little world and forcing them to take some sort of action. The new manager says they have to pay all their back rent by the end of the month. A dying stranger shoves a magic amulet into their hands. Turns out that one night stand is going to have nine months of consequences followed by eighteen years of repercussions. Or maybe some little droid shows up claiming it has information it has to get to the resistance, followed by a lot of people with guns who want said droid.

Note that this can happen more than once in my story. If my character keeps getting pushed further and further out of his or her comfort zone… that’s great.

Also worth noting that conflict has to cause, well, conflict. If I introduce something that doesn’t bother my protagonist, or takes no real effort to deal with… that’s just boring. If it’s boring to them, it’s going to be boring to my audience.

Resolution is, big surprise, when things come to an end. Usually because my protagonist has taken some action and made things come to an end.  It’s when answers are made known, hidden things get revealed, and plot threads all come together.

Word of warning—if I’m submitting to contests or trying to catch the attention of an agent or editor, ending my story with “to be continued” immediately costs me at least twenty points in whatever grading system they’re using (so hope it isn’t a ten-point one).  If I’m doing this, my story doesn’t actually have a resolution.  It might even mean that I—the writer—don’t have a resolution for it.  And since this third step is an important part of the story, well…

Look if I stop at mixing the cake and don’t take that last step, I can’t be surprised if most people don’t want to eat it, right?

Or that some of it call it “sludge” instead of “cake”…

That brings up another point.  Y’see, Timmy, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters either do nothing or do tons of stuff without any real motivation to it.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t quite know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those two acts would connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Okay a few last notes. I’ll try to be quick.

First, there are still a few little caveats to this, of course.  Many stories start in the middle and take a bit before they go back and explain the beginning. In medias res some folks like to call it. Other stories start at the very end, and use the ending as a frame for the whole story. All of this is fine, and I’m sure all of us could list off a ton of great examples of books and movies that do this.

What we need to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in their tellings.  As I’ve mentioned before, the narrative structure of a story doesn’t change the linear structure.  The events have a definitive starting point.  The characters have a baseline the audience sees them at.  There’s a progression brought about by conflict and changes resulting from the conflict.  And it all leads to a definitive conclusion.

Like the examples I mentioned above, I’ve seen stories that try to come in on the action, on the conflict. Thing is, they never go back to explain how these events began.  The story’s left flailing without that first act, wondering what set off these events and why the character’s invested in stopping them (or helping them along).

Second thing, which I promised at the top, is some of the nonsense that gets spread about three act structure.  I see a lot of folks try to argue that all these acts have very specific lengths–you have to be done with this by page sixteen, this must happen by page twenty-three, that must be revealed by page forty-two.  That’s just nonsense, and it’s easy to find hundreds of examples that prove it’s nonsense.

I think a lot of this comes from people who want to quantify stories somehow.  They want to be able to create a marketable formula of “how to make a bestseller,” and that’s just not possible.  Every story is going to have its own pace, and altering that pace at arbitrary points isn’t going to make it appeal to more people.

I’ve also seen some people who try to argue for six act structure, seven act structure, or some other number. They justify this by pointing out that television shows often have four or five acts.  Sometimes a teaser and a closing, too.

I think these arguments come from misunderstanding what three-act structure really is.  These particular gurus are trying to tie it back to those larger, more expansive structures I mentioned earlier.  Television shows do have multiple acts, yes, but that’s structuring for a format, not for a story.  I know a bunch of television writers, and none of them think that their scripts have a beginning, a middle, another middle, one more middle, and then an end.

Now, all of this leads us to a question some of you have probably been wondering about since I started this little rant.  What’s so important about three-act structure? Why do we need it?

The big reason is because a beginning, middle, and end in my plot usually means we’ve had character growth in our story.  You may have heard me mention one or thrice that good writing is about good characters.  As readers, we want to see who they start off as, what changes them, and how the change affects them in the long run.  That change is a real response that grew out of his or her experiences.

When that happens, readers stop thinking about these creations of mine as characters and start thinking of them as people.

Next time, since I’ve just waded through a ton of tweaks and edits… I thought we could talk a bit about tweaks and editing.

Until then, go write.

October 13, 2016

Let’s Go Crazy…

            Quiet moment for Prince while you all sing the next line in your head.
            And… moving on.
            It being the Halloween season, I thought it’d be worthwhile to blab on about something I’ve referred to once or thrice here asthe insanity defense. Like most times you’ve heard this phrase invoked, it’s a cheap cop-out.  While it’s most noticeable in films and television, you can also find it in books, and in several graphic novels.

            The insanity defense is when our heroes have spent the entire story chasing a killer.  It’s not always a killer, mind you.  Might be a stalker who hoped for the big leagues, weirdo in a clown suit, something like that.  Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what’s been happening.  And finally, at the end, our mysterious killer is cornered and his secret revealed for all to see…

            Alternately, sometimes certain events or moments just have to happen in my story.  It’s been all plotted out and I need a reason for the characters to do this so that and that can happen a bit later.  I also know I need an in-story motivation for these events, no matter how bizarre or unlikely they are.
            Faced with these challenges, sometimes I might be tempted to fall back on the easiest solution I can. 
            I’ll say the character is insane.
            Now they don’t need a motivation, right?  He or she is just doing this stuff because, well… they’re insane.
            Alas, this is pretty much hands-down the laziest writing I can ever do (not to mention kinda insulting to anyone suffering from actual emotional or mental issues).  All characters need a solid reason to do the things they do, and when I decide to use insanity as a justification for any of my character’s actions, abilities, or behaviors, it just shows that I’m too lazy to work out a real motivation.  The plot needs to be driven forward, and there’s no logical reason for this to happen, so I’ll just say someone’s crazy and relieve myself of the need to be logical.  It’s a cheap way to hide my button-pushing.
            Just to be clear, madness in and of itself is not a bad thing (speaking from a character point of view, of course).  The Joker.  Renfield.  Hannibal Lecter.  Calvin “Cal” Zabo.  All of these characters are insane to different extents and are all pretty much magnificent either in print or on the screen. 
            Thing is, the writers behind these characters all realized the key point I’d like to make here.

            The Joker believes he can prove that everyone, at heart, is ruthless and psychotic,  just like him.  Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own.  Hannibal Lecter doesn’t consider himself bound by the standards and taboos of the human race, giving him a cold ruthlessness that sometimes makes the Joker almost look normal.   The writers behind these characters didn’t just fall back on “they’re insane.” Each character has an actual motivation for their actions.

            A few times here I’ve mentioned my fairly awful college novel, The Trinity.  In said book, the antagonist is insane.  As he sees it, in the book of Genesis, God rewarded Abel for sacrificing a sheep but turned his nose up at Cain’s much larger sacrifice of harvested fruits and grains.  When Cain did spill blood later (Abel’s), God “rewarded” him with a mark that said no man would ever be able to lay hands on him.  Based off this, my villain’s determined God wants us all to kill as many people as possible.  A twisted interpretation, granted, but see where it’s coming from?  He’s not killing people because he’s insane, he’s killing them because, from his point of view, this is what God wants.  We can point at it and say he’s doing Y because he believes X and expects Z as a result.
            There’s an old joke you’ve probably heard that goes like this–one definition of insanity is repeating the same action over and over and expecting different results.  But let’s consider that for a moment.  The implication is that Yakko is choosing to repeat a given action (let’s say, shoving baloney into his pants) because it’s his belief that the outcome of this action will be a certain, predictable result–just not the one he’s getting.  He isn’t just shoving sandwich meat down there for no reason.  He has a motive fueled by what he sees as logical expectations.
            Y’see, Timmy, insanity is not a motivation.  It’s the lens the characters are seeing their motivation through.  Madness doesn’t make them irrational, just… differently rational.  To quote another joke, “Just because I’m crazy doesn’t mean I’m stupid.”
            Now, there is still a place for that sort of mindless madman (or madwoman) gibbering in the corner, lurking in the attic, or chopping up attractive teens at the old summer camp. But we’re probably going to talk about that in two weeks, as we get closer to Halloween.
            Next time, I’d like to talk about the Game of Rassilon.
            Until then… go write.
April 21, 2016

The Stakes

            Hello, all. Sorry again for the delay.  I’ve been beating myself near-senseless against this new draft, and tax stuff, and prepping for a con (Texas Frightmare in Dallas/Fort Worth—one week from now!).  Plus I got selfish and decided to sleep for three hours one night…  I think we’re going to be back for the next several weeks with no problem, though.  I just focused a lot on the new book because I feel like there’s a lot riding on it.
            Speaking of which…
            If you listen to writer-types a lot, one term you’ve probably heard a few times is the stakes.  What are the stakes? What’s at stake? Something like that.
            Every story needs stakes.  Simply put, the stakes are the possible repercussions of failure or inaction.  It’s what’s going to happen if my characters don’t succeed in their various challenges.
            This may seem a little silly to say, but generally those repercussions are bad.  A common thing we see at stake is someone’s life—or maybe many people’s lives.  Maybe it’s the protagonists, maybe it’s the life of someone else.  For a lot of summer movies it can mean the fate of the whole world.  The old school/orphanage/watering hole is another common stake.  Freedom’s one, too.  Secretes being revealed.  And there’s always money (billions of dollars at stake!).  These are all great stakes to have in a story.  It’s also not uncommon for a story to lead us in by claiming X is at stake, only to twist things a bit and let us see we’re trying to prevent a much bigger Y from happening.
            Stakes can also be internal, more about my story than my plot.  Maybe Wakko’s sense of self-worth is at stake.  Or maybe his dream of being an astronaut.  Or of getting the girl.
            (…although let’s face it. If Beth is only interested in you because you can ski the K-12, maybe she’s not really worth it.  Have you noticed that cute foreign exchange student across the street?  She seems like a much better person overall…)
            Now, this brings up a key point.  You may notice a lot of the stakes in that last paragraph are kind of small.  Minor, you might even say.  And it’s true, these are small-scale stakes—for you and me.  For Wakko, though, these stakes are huge!  And in a small, personal story that’s fine.
            See, the thing about stakes is they have to be high for my character. That’s what matters.  Yes, it’s horrible if a husband/father might die in a taxi crash in New York, but stopping it from happening is going to mean a lot more to his wife and kids than it does to me.  If we were in the position, any of us would try to stop it—we’re all decent people—but none of us is going to have that sheer needto stop it that his wife and kids would.  For them, those stakes are much bigger.
            So, hey, let’s talk about this with a shameless Marvel movie reference…
            In Ant-Man, Hank Pym has a long talk with Scott Lang where he explains the whole situation with his shrinking technology, the balance of power, and his old assistant Darren Cross.  Scott listens, then very calmly says “I think our first move should be… calling the Avengers.”  And we all laugh, because this is a perfectly reasonable thing to say in the Marvel Cinematic Universe when someone has what feels like a big problem.
            The ugly truth is, though, in a world where AI robots drop cities out of the sky and fish oil pills can bring destructive superpowers or death… Hank’s problems are kind of small scale.  No pun intended.  And when he busts Scott out of jail and gets him involved so Scott will have a chance to repair things with his ex-wife and daughter, well… it’s still pretty small.  Keeping technology from falling into the wrong hands, a jailbreak, stopping the crazy apprentice, fixing my life so I can be with my daughter… these are all small stakes, in the big scheme of things.
            Thing is, that’s exactly why they work.  It’s completely believable that Hank will be obsessed with how the technology he invented is used.  With all the problems in the world, we wouldn’t buy it if the Black Widow or Thor showed up just to save this one guy’s daughter—but it’s very believable that Scott would do anything he could for his daughter.
            Another point, kind of related to the personal aspect.  Stakes need to be believable.  As I’ve said many, many times, storytelling all comes down to characters.  If I can’t believe in what my characters are experiencing or encountering, in their motives or goals, it’s going to be really hard for me to believe in the story as a whole.  I believe in the Infinity Gem creating some very high stakes in Guardians of the Galaxy—an entire story set against a cosmic, futuristic backdrop—but that kind of nigh-omnipotent power just wouldn’t fit in Ant-Man.  The tone needs to be believable, too.  Again, cosmic vs. small and personal, epic vs. intimate.  There’ve been numerous Muppet movies with high stakes, but none where the goal is to stop a serial killer or prevent a bioterror attack.  These stakes are high, no question, but they’re just not the right tone for a story starring the Muppets.
            There’s also a time factor with stakes—there shouldn’t be enough of it.  If Yakko has a deadly disease that kills people in thirty years, bare minimum… well, that doesn’t seem that urgent.  If Wakko’s daughter is kidnapped and they say they’re not going to think of harming her for six months… well, this is bad, but we’ve got time.
            If my stories have a threat, that threat has to happen now.  Not in a year, not in a month—now.  The window of opportunity for my characters should be closing fast, because if it isn’t… well, human nature, right?  Why put it off until tomorrow when I really don’t need to worry about it until August.
            August of 2068, just to be clear.
            This brings me to another small point (again, no pun intended).  The butterfly effect doesn’t really work when it comes to stakes.  If you’re not familiar, the butterfly effect is when very small actions lead to very large repercussions.  In the classic Ray Bradbury story “A Sound of Thunder,” killing a butterfly millions of years in the past changes a time traveler’s present from a progressive, Federation-esque world to a harsh, neo-fascist one.  It’s a common idea.  Changing A will result in B, which will give us C, only one short step from D, and after D then E is inevitable.  And nobody wants E to happen.
            Nobody.
            The catch is that it can be very tough to convey that.  Stakes need to be a little more immediate and personal and not quite so “long chain of events.”  I’ve talked before about keeping things close and personal for my characters—this is that kind of thing.
            Let’s look at Ant-Man again.  One of the plot points is how much damage Hank’s technology could cause if everyone had it.  If Hydra or the Ten Rings got hold of that tech, they could kill anyone with impunity.  Armies of 1/16” assassins.  Terrifying, right?
            And yet… the story kinda brushes over this.  It’s addressed, but after that it just becomes about stopping Cross from selling the tech.  We don’t need to deal with those further-down-the-road repercussions, we just need to stop him right now.  We put a face on it, because these are the stakes that are big to Scott, Hope, and Hank.
            So, my stakes need to be big.  More importantly, big for my characters.  They need to be believable.  They also  need to be imminent.  And they need to be very direct—the more separated they are from the characters and their actions, the less impressive they’re going to be.
            Easy, right?
            Actually let me toss out one last thought on this…
            Hollywood’s convinced a lot of people that everything needs to be huge. Epic-huge!  WORLD-SHATTERING HUGE!  If the stakes don’t involve at least five billion deaths and/or seventy billion dollars, they’re not high enough.  Producers push for this all the time, so these days a lot of screenwriters (and novelists) tend to lean this way automatically…
            Thing is though, those kind of stakes can be exhausting for everyone.  The readers, the characters… even the writer.  That’s one of the other reasons Ant-Man went over well with so many folks. After all the previous Marvel movies had saved the United States from being overthrown (three times), saved mankind from extinction (twice), and even saved the whole galaxy from a would-be god… yeah, it was nice to deal with a story where the stakes were a bit smaller and more personal.  Hell, figure one of the best- selling books of the past decade—Andy Weir’s The Martian—is about saving one guy’s life. One. That’s it.
            So make sure you’ve got your stakes set.
            Next time… we’re going to talk about something we haven’t discussed in a while. Using the rite words.
            Until then… go write.

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